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			294 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			294 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
| /*
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| ||
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| || @file Keypad.cpp
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| || @version 3.1
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| || @author Mark Stanley, Alexander Brevig
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| || @contact mstanley@technologist.com, alexanderbrevig@gmail.com
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| ||
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| || @description
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| || | This library provides a simple interface for using matrix
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| || | keypads. It supports multiple keypresses while maintaining
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| || | backwards compatibility with the old single key library.
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| || | It also supports user selectable pins and definable keymaps.
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| || #
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| ||
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| || @license
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| || | This library is free software; you can redistribute it and/or
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| || | modify it under the terms of the GNU Lesser General Public
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| || | License as published by the Free Software Foundation; version
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| || | 2.1 of the License.
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| || |
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| || | This library is distributed in the hope that it will be useful,
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| || | but WITHOUT ANY WARRANTY; without even the implied warranty of
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| || | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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| || | Lesser General Public License for more details.
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| || |
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| || | You should have received a copy of the GNU Lesser General Public
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| || | License along with this library; if not, write to the Free Software
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| || | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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| || #
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| ||
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| */
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| #include <Keypad.h>
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| 
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| // <<constructor>> Allows custom keymap, pin configuration, and keypad sizes.
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| Keypad::Keypad(char *userKeymap, byte *row, byte *col, byte numRows, byte numCols) {
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| 	rowPins = row;
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| 	columnPins = col;
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| 	sizeKpd.rows = numRows;
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| 	sizeKpd.columns = numCols;
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| 
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| 	begin(userKeymap);
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| 
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| 	setDebounceTime(10);
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| 	setHoldTime(500);
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| 	keypadEventListener = 0;
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| 
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| 	startTime = 0;
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| 	single_key = false;
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| }
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| 
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| // Let the user define a keymap - assume the same row/column count as defined in constructor
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| void Keypad::begin(char *userKeymap) {
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|     keymap = userKeymap;
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| }
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| 
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| // Returns a single key only. Retained for backwards compatibility.
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| char Keypad::getKey() {
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| 	single_key = true;
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| 
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| 	if (getKeys() && key[0].stateChanged && (key[0].kstate==PRESSED))
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| 		return key[0].kchar;
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| 	
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| 	single_key = false;
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| 
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| 	return NO_KEY;
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| }
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| 
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| // Populate the key list.
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| bool Keypad::getKeys() {
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| 	bool keyActivity = false;
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| 
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| 	// Limit how often the keypad is scanned. This makes the loop() run 10 times as fast.
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| 	if ( (millis()-startTime)>debounceTime ) {
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| 		scanKeys();
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| 		keyActivity = updateList();
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| 		startTime = millis();
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| 	}
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| 
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| 	return keyActivity;
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| }
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| 
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| // Private : Hardware scan
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| void Keypad::scanKeys() {
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| 	// Re-intialize the row pins. Allows sharing these pins with other hardware.
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| 	for (byte r=0; r<sizeKpd.rows; r++) {
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| 		pin_mode(rowPins[r],INPUT_PULLUP);
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| 	}
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| 
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| 	// bitMap stores ALL the keys that are being pressed.
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| 	for (byte c=0; c<sizeKpd.columns; c++) {
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| 		pin_mode(columnPins[c],OUTPUT);
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| 		pin_write(columnPins[c], LOW);	// Begin column pulse output.
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| 		for (byte r=0; r<sizeKpd.rows; r++) {
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| 			bitWrite(bitMap[r], c, !pin_read(rowPins[r]));  // keypress is active low so invert to high.
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| 		}
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| 		// Set pin to high impedance input. Effectively ends column pulse.
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| 		pin_write(columnPins[c],HIGH);
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| 		pin_mode(columnPins[c],INPUT);
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| 	}
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| }
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| 
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| // Manage the list without rearranging the keys. Returns true if any keys on the list changed state.
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| bool Keypad::updateList() {
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| 
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| 	bool anyActivity = false;
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| 
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| 	// Delete any IDLE keys
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| 	for (byte i=0; i<LIST_MAX; i++) {
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| 		if (key[i].kstate==IDLE) {
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| 			key[i].kchar = NO_KEY;
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| 			key[i].kcode = -1;
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| 			key[i].stateChanged = false;
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| 		}
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| 	}
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| 
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| 	// Add new keys to empty slots in the key list.
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| 	for (byte r=0; r<sizeKpd.rows; r++) {
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| 		for (byte c=0; c<sizeKpd.columns; c++) {
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| 			boolean button = bitRead(bitMap[r],c);
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| 			char keyChar = keymap[r * sizeKpd.columns + c];
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| 			int keyCode = r * sizeKpd.columns + c;
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| 			int idx = findInList (keyCode);
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| 			// Key is already on the list so set its next state.
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| 			if (idx > -1)	{
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| 				nextKeyState(idx, button);
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| 			}
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| 			// Key is NOT on the list so add it.
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| 			if ((idx == -1) && button) {
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| 				for (byte i=0; i<LIST_MAX; i++) {
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| 					if (key[i].kchar==NO_KEY) {		// Find an empty slot or don't add key to list.
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| 						key[i].kchar = keyChar;
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| 						key[i].kcode = keyCode;
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| 						key[i].kstate = IDLE;		// Keys NOT on the list have an initial state of IDLE.
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| 						nextKeyState (i, button);
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| 						break;	// Don't fill all the empty slots with the same key.
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| 					}
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	// Report if the user changed the state of any key.
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| 	for (byte i=0; i<LIST_MAX; i++) {
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| 		if (key[i].stateChanged) anyActivity = true;
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| 	}
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| 
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| 	return anyActivity;
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| }
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| 
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| // Private
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| // This function is a state machine but is also used for debouncing the keys.
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| void Keypad::nextKeyState(byte idx, boolean button) {
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| 	key[idx].stateChanged = false;
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| 
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| 	switch (key[idx].kstate) {
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| 		case IDLE:
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| 			if (button==CLOSED) {
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| 				transitionTo (idx, PRESSED);
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| 				holdTimer = millis(); }		// Get ready for next HOLD state.
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| 			break;
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| 		case PRESSED:
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| 			if ((millis()-holdTimer)>holdTime)	// Waiting for a key HOLD...
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| 				transitionTo (idx, HOLD);
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| 			else if (button==OPEN)				// or for a key to be RELEASED.
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| 				transitionTo (idx, RELEASED);
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| 			break;
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| 		case HOLD:
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| 			if (button==OPEN)
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| 				transitionTo (idx, RELEASED);
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| 			break;
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| 		case RELEASED:
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| 			transitionTo (idx, IDLE);
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| 			break;
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| 	}
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| }
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| 
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| // New in 2.1
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| bool Keypad::isPressed(char keyChar) {
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| 	for (byte i=0; i<LIST_MAX; i++) {
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| 		if ( key[i].kchar == keyChar ) {
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| 			if ( (key[i].kstate == PRESSED) && key[i].stateChanged )
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| 				return true;
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| 		}
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| 	}
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| 	return false;	// Not pressed.
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| }
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| 
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| // Search by character for a key in the list of active keys.
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| // Returns -1 if not found or the index into the list of active keys.
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| int Keypad::findInList (char keyChar) {
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| 	for (byte i=0; i<LIST_MAX; i++) {
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| 		if (key[i].kchar == keyChar) {
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| 			return i;
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| 		}
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| 	}
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| 	return -1;
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| }
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| 
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| // Search by code for a key in the list of active keys.
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| // Returns -1 if not found or the index into the list of active keys.
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| int Keypad::findInList (int keyCode) {
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| 	for (byte i=0; i<LIST_MAX; i++) {
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| 		if (key[i].kcode == keyCode) {
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| 			return i;
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| 		}
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| 	}
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| 	return -1;
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| }
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| 
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| // New in 2.0
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| char Keypad::waitForKey() {
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| 	char waitKey = NO_KEY;
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| 	while( (waitKey = getKey()) == NO_KEY );	// Block everything while waiting for a keypress.
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| 	return waitKey;
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| }
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| 
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| // Backwards compatibility function.
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| KeyState Keypad::getState() {
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| 	return key[0].kstate;
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| }
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| 
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| // The end user can test for any changes in state before deciding
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| // if any variables, etc. needs to be updated in their code.
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| bool Keypad::keyStateChanged() {
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| 	return key[0].stateChanged;
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| }
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| 
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| // The number of keys on the key list, key[LIST_MAX], equals the number
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| // of bytes in the key list divided by the number of bytes in a Key object.
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| byte Keypad::numKeys() {
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| 	return sizeof(key)/sizeof(Key);
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| }
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| 
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| // Minimum debounceTime is 1 mS. Any lower *will* slow down the loop().
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| void Keypad::setDebounceTime(uint debounce) {
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| 	debounce<1 ? debounceTime=1 : debounceTime=debounce;
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| }
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| 
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| void Keypad::setHoldTime(uint hold) {
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|     holdTime = hold;
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| }
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| 
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| void Keypad::addEventListener(void (*listener)(char)){
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| 	keypadEventListener = listener;
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| }
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| 
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| void Keypad::transitionTo(byte idx, KeyState nextState) {
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| 	key[idx].kstate = nextState;
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| 	key[idx].stateChanged = true;
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| 
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| 	// Sketch used the getKey() function.
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| 	// Calls keypadEventListener only when the first key in slot 0 changes state.
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| 	if (single_key)  {
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| 	  	if ( (keypadEventListener!=NULL) && (idx==0) )  {
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| 			keypadEventListener(key[0].kchar);
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| 		}
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| 	}
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| 	// Sketch used the getKeys() function.
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| 	// Calls keypadEventListener on any key that changes state.
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| 	else {
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| 	  	if (keypadEventListener!=NULL)  {
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| 			keypadEventListener(key[idx].kchar);
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| 		}
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| 	}
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| }
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| 
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| /*
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| || @changelog
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| || | 3.1 2013-01-15 - Mark Stanley     : Fixed missing RELEASED & IDLE status when using a single key.
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| || | 3.0 2012-07-12 - Mark Stanley     : Made library multi-keypress by default. (Backwards compatible)
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| || | 3.0 2012-07-12 - Mark Stanley     : Modified pin functions to support Keypad_I2C
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| || | 3.0 2012-07-12 - Stanley & Young  : Removed static variables. Fix for multiple keypad objects.
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| || | 3.0 2012-07-12 - Mark Stanley     : Fixed bug that caused shorted pins when pressing multiple keys.
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| || | 2.0 2011-12-29 - Mark Stanley     : Added waitForKey().
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| || | 2.0 2011-12-23 - Mark Stanley     : Added the public function keyStateChanged().
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| || | 2.0 2011-12-23 - Mark Stanley     : Added the private function scanKeys().
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| || | 2.0 2011-12-23 - Mark Stanley     : Moved the Finite State Machine into the function getKeyState().
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| || | 2.0 2011-12-23 - Mark Stanley     : Removed the member variable lastUdate. Not needed after rewrite.
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| || | 1.8 2011-11-21 - Mark Stanley     : Added decision logic to compile WProgram.h or Arduino.h
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| || | 1.8 2009-07-08 - Alexander Brevig : No longer uses arrays
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| || | 1.7 2009-06-18 - Alexander Brevig : Every time a state changes the keypadEventListener will trigger, if set.
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| || | 1.7 2009-06-18 - Alexander Brevig : Added setDebounceTime. setHoldTime specifies the amount of
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| || |                                          microseconds before a HOLD state triggers
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| || | 1.7 2009-06-18 - Alexander Brevig : Added transitionTo
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| || | 1.6 2009-06-15 - Alexander Brevig : Added getState() and state variable
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| || | 1.5 2009-05-19 - Alexander Brevig : Added setHoldTime()
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| || | 1.4 2009-05-15 - Alexander Brevig : Added addEventListener
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| || | 1.3 2009-05-12 - Alexander Brevig : Added lastUdate, in order to do simple debouncing
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| || | 1.2 2009-05-09 - Alexander Brevig : Changed getKey()
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| || | 1.1 2009-04-28 - Alexander Brevig : Modified API, and made variables private
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| || | 1.0 2007-XX-XX - Mark Stanley : Initial Release
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| || #
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| */
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