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	Changed colors of sides and rotation of x and y axis when spinning.
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		| @@ -149,12 +149,12 @@ function initBuffers(gl) { | ||||
|   // for each face. | ||||
|  | ||||
|   const faceColors = [ | ||||
|     [1.0,  1.0,  1.0,  1.0],    // Front face: white | ||||
|     [1.0,  0.0,  0.0,  1.0],    // Back face: red | ||||
|     [0.0,  1.0,  0.0,  1.0],    // Top face: green | ||||
|     [0.0,  0.0,  1.0,  1.0],    // Bottom face: blue | ||||
|     [1.0,  1.0,  0.0,  1.0],    // Right face: yellow | ||||
|     [1.0,  0.0,  1.0,  1.0],    // Left face: purple | ||||
|     [0.902,  0.890,  0.698,  1.0],    // Front face: white | ||||
|     [0.251,  0.333,  0.510,  1.0],    // Back face: red | ||||
|     [0.518,  0.729,  0.706,  1.0],    // Top face: green | ||||
|     [0.902,  0.890,  0.698,  1.0],    // Front face: white | ||||
|     [0.251,  0.333,  0.510,  1.0],    // Back face: red | ||||
|     [0.518,  0.729,  0.706,  1.0],  | ||||
|   ]; | ||||
|  | ||||
|   // Convert the array of colors into a table for all the vertices. | ||||
| @@ -250,11 +250,11 @@ function drawScene(gl, programInfo, buffers, deltaTime) { | ||||
|   mat4.rotate(modelViewMatrix,  // destination matrix | ||||
|               modelViewMatrix,  // matrix to rotate | ||||
|               cubeRotation,     // amount to rotate in radians | ||||
|               [0, 0, 1]);       // axis to rotate around (Z) | ||||
|               [0.5, 1, 0.7]);       // axis to rotate around (Z) | ||||
|   mat4.rotate(modelViewMatrix,  // destination matrix | ||||
|               modelViewMatrix,  // matrix to rotate | ||||
|               cubeRotation * .7,// amount to rotate in radians | ||||
|               [0, 1, 0]);       // axis to rotate around (X) | ||||
|               [0, 0.7, 0]);       // axis to rotate around (X) | ||||
|  | ||||
|   // Tell WebGL how to pull out the positions from the position | ||||
|   // buffer into the vertexPosition attribute | ||||
|   | ||||
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