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Changed values of rotation to better match what we want with isometric view.
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@@ -13,8 +13,8 @@ function draw() {
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background(220);
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background(220);
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ortho(-700, 700, 700, -700, 0, 1200);
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ortho(-700, 700, 700, -700, 0, 1200);
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rotateX(-QUARTER_PI);
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rotateX(-ma);
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rotateY(ma);
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rotateY(QUARTER_PI);
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rectMode(CENTER);
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rectMode(CENTER);
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