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	Changed values of rotation to better match what we want with isometric view.
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		@@ -13,8 +13,8 @@ function draw() {
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   background(220);
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					   background(220);
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   ortho(-700, 700, 700, -700, 0, 1200);
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					   ortho(-700, 700, 700, -700, 0, 1200);
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   rotateX(-QUARTER_PI);
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					   rotateX(-ma);
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   rotateY(ma);
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					   rotateY(QUARTER_PI);
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   rectMode(CENTER);
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					   rectMode(CENTER);
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