let angle = 0; let w = 60; let ma; let maxD; let w_w; function setup() { w_w = min(window.innerWidth, 1200); createCanvas(w_w, w_w, WEBGL); ma = atan(1 / sqrt(2)); maxD = dist(0, 0, 200, 200); draw_ui() frameRate(60); } function draw_ui() { slider = createSlider(18, 200, w); slider.position(window.innerWidth / 2 - slider.width * 0.5, 25); } function draw() { background("#1e1e1e"); w = slider.value(); let o_w = w_w + 100; ortho(-o_w, o_w, o_w, -o_w, 0, o_w + 500); if (o_w > 750) { translate(0, o_w * 0.35); } rotateX(-ma); rotateY(QUARTER_PI); rectMode(CENTER); let offset = 0; for (let z = 0; z < height; z += w) { for (let x = 0; x < width; x += w) { push(); let d = dist(x, z, width / 2,height / 2); let offset = map(d, 0, maxD, -PI, PI); let a = angle + offset; let h = floor(map(sin(a), -1, 1, 120, 320)); translate(x - width / 2, 0, z - height / 2); normalMaterial(); box(w - 2, h, w - 2); pop(); } offset += 0.1; } angle -= 0.08; }