let angle = 0; let w = 24; let ma; let maxD; function setup() { createCanvas(400, 400, WEBGL); ma = atan(1 / sqrt(2)) maxD = dist(0, 0, 200, 200); } function draw() { background(100); ortho(-400, 400, 400, -400, 0, 600); rotateX(-QUARTER_PI); rotateY(ma); let offset = 0; for (let z = 0; z < height; z += w) { for (let x = 0; x < width; x += w) { push(); let d = dist(x, z, width / 2,height / 2); let offset = map(d, 0, maxD, -PI, PI); let a = angle + offset; let h = floor(map(sin(a), -1, 1, 120, 320)); translate(x - width / 2, 0, z - height / 2); normalMaterial(); box(w - 2, h, w - 2); //rect(x - width / 2 + w / 2, 0, w - 2, h); pop(); } offset += 0.1; } angle -= 0.08; }