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Added BlitzBasic
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66
samples/BlitzBasic/PObj.bb
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66
samples/BlitzBasic/PObj.bb
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Local i, start, result
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Local s.Sum3Obj = New Sum3Obj
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For i = 1 To 100000
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s = New Sum3Obj
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result = Handle Before s
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Delete s
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Next
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start = MilliSecs()
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For i = 1 To 1000000
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result = Sum3_(MakeSum3Obj(i, i, i))
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Next
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start = MilliSecs() - start
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Print start
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start = MilliSecs()
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For i = 1 To 1000000
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result = Sum3(i, i, i)
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Next
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start = MilliSecs() - start
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Print start
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WaitKey
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End
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Function Sum3(a, b, c)
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Return a + b + c
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End Function
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Type Sum3Obj
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Field isActive
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Field a, b, c
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End Type
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Function MakeSum3Obj(a, b, c)
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Local s.Sum3Obj = Last Sum3Obj
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If s\isActive Then s = New Sum3Obj
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s\isActive = True
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s\a = a
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s\b = b
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s\c = c
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Restore label
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Read foo
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Return Handle(s)
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End Function
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.label
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Data (10 + 2), 12, 14
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:
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Function Sum3_(a_)
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Local a.Sum3Obj = Object.Sum3Obj a_
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Local return_ = a\a + a\b + a\c
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Insert a Before First Sum3Obj :: a\isActive = False
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Return return_
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End Function
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;~IDEal Editor Parameters:
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;~C#Blitz3D
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