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Replace GPL licensed C/C++ samples
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109
samples/C++/graphics.cpp
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109
samples/C++/graphics.cpp
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// License - https://github.com/TurtleP/Flask/blob/master/LICENSE
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#include <shared.h>
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int currentR = 0xFF;
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int currentG = 0xFF;
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int currentB = 0xFF;
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int currentA = 0xFF;
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int currentScreen = GFX_BOTTOM;
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float transX = 0;
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float transY = 0;
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bool isPushed = false;
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u32 getCurrentColor()
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{
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return RGBA8(currentR, currentG, currentB, currentA);
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}
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void setColor(int r, int g, int b)
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{
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currentR = r;
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currentG = g;
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currentB = b;
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currentA = currentA;
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}
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void setColor(int r, int g, int b, int a)
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{
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currentR = r;
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currentG = g;
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currentB = b;
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currentA = a;
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}
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void setScreen(int screen)
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{
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currentScreen = screen;
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}
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int getCurrentScreen()
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{
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return currentScreen;
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}
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void screenShot() //for showing stuff being done
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{
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FILE * topScreen = fopen("sdmc:/framebuffer_top.rgb", "w+");
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fwrite(gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), 288000, 1, topScreen);
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fclose(topScreen);
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FILE * bottomScreen = fopen("sdmc:/framebuffer_bottom.rgb", "w+");;
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fwrite(gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL), 230400, 1, bottomScreen);
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fclose(bottomScreen);
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}
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void translateCoords(float * x, float * y) {
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if (isPushed)
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{
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*x += transX;
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*y += transY;
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}
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}
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void translate(float dx, float dy)
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{
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if (sf2d_get_current_screen() == getCurrentScreen())
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{
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transX = transX + dx;
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transY = transY + dy;
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}
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}
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void push()
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{
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if (sf2d_get_current_screen() == getCurrentScreen())
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{
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isPushed = true;
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}
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}
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void pop()
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{
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if (sf2d_get_current_screen() == getCurrentScreen())
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{
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transX = 0;
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transY = 0;
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isPushed = false;
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}
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}
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void setScissor(u32 x, u32 y, u32 width, u32 height)
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{
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if (sf2d_get_current_screen() == getCurrentScreen())
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{
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GPU_SCISSORMODE mode = GPU_SCISSOR_NORMAL;
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if (!x && !y && !width && !height) {
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mode = GPU_SCISSOR_DISABLE;
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}
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sf2d_set_scissor_test(mode, x, y, width, height);
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}
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}
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