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Added JSOnion and Spelunky samples to GML corpus
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samples/Game Maker Language/characterDrawEvent.gml
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80
samples/Game Maker Language/characterDrawEvent.gml
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// Originally from /spelunky/Scripts/Platform Engine/characterDrawEvent.gml in the Spelunky Community Update Project
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/**********************************************************************************
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Copyright (c) 2008, 2009 Derek Yu and Mossmouth, LLC
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This file is part of Spelunky.
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You can redistribute and/or modify Spelunky, including its source code, under
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the terms of the Spelunky User License.
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Spelunky is distributed in the hope that it will be entertaining and useful,
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but WITHOUT WARRANTY. Please see the Spelunky User License for more details.
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The Spelunky User License should be available in "Game Information", which
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can be found in the Resource Explorer, or as an external file called COPYING.
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If not, please obtain a new copy of Spelunky from <http://spelunkyworld.com/>
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***********************************************************************************/
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/*
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This event should be placed in the draw event of the platform character.
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*/
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//draws the sprite
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draw = true;
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if (facing == RIGHT) image_xscale = -1;
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else image_xscale = 1;
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if (blinkToggle != 1)
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{
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if ((state == CLIMBING or (sprite_index == sPExit or sprite_index == sDamselExit or sprite_index == sTunnelExit)) and global.hasJetpack and not whipping)
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{
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draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
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//draw_sprite(sprite_index,-1,x,y);
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draw_sprite(sJetpackBack,-1,x,y);
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draw = false;
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}
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else if (global.hasJetpack and facing == RIGHT) draw_sprite(sJetpackRight,-1,x-4,y-1);
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else if (global.hasJetpack) draw_sprite(sJetpackLeft,-1,x+4,y-1);
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if (draw)
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{
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if (redColor > 0) draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, make_color_rgb(200 + redColor,0,0), image_alpha);
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else draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
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}
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if (facing == RIGHT)
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{
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if (holdArrow == ARROW_NORM)
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{
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draw_sprite(sArrowRight, -1, x+4, y+1);
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}
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else if (holdArrow == ARROW_BOMB)
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{
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if (holdArrowToggle) draw_sprite(sBombArrowRight, 0, x+4, y+2);
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else draw_sprite(sBombArrowRight, 1, x+4, y+2);
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}
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}
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else if (facing == LEFT)
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{
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if (holdArrow == ARROW_NORM)
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{
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draw_sprite(sArrowLeft, -1, x-4, y+1);
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}
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else if (holdArrow == ARROW_BOMB)
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{
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if (holdArrowToggle) draw_sprite(sBombArrowLeft, 0, x-4, y+2);
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else draw_sprite(sBombArrowLeft, 1, x-4, y+2);
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}
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}
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}
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/*
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if canRun
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{
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xOffset=80
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if player=1
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yOffset=120
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else
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yOffset=143
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//draw the "flySpeed" bar, which shows how much speed the character has acquired while holding the "run" button
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//draw_healthbar(view_xview[0]+224+xOffset,view_yview[0]+432+yOffset,view_xview[0]+400+xOffset,view_yview[0]+450+yOffset,flySpeed,make_color_rgb(0,64,128),c_blue,c_aqua,0,1,1)
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}
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*/
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