mirror of
				https://github.com/KevinMidboe/linguist.git
				synced 2025-10-29 17:50:22 +00:00 
			
		
		
		
	Added JSOnion and Spelunky samples to GML corpus
This commit is contained in:
		
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										80
									
								
								samples/Game Maker Language/characterDrawEvent.gml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										80
									
								
								samples/Game Maker Language/characterDrawEvent.gml
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,80 @@ | ||||
| // Originally from /spelunky/Scripts/Platform Engine/characterDrawEvent.gml in the Spelunky Community Update Project | ||||
|  | ||||
| /********************************************************************************** | ||||
|     Copyright (c) 2008, 2009 Derek Yu and Mossmouth, LLC | ||||
|      | ||||
|     This file is part of Spelunky. | ||||
|  | ||||
|     You can redistribute and/or modify Spelunky, including its source code, under | ||||
|     the terms of the Spelunky User License. | ||||
|  | ||||
|     Spelunky is distributed in the hope that it will be entertaining and useful, | ||||
|     but WITHOUT WARRANTY. Please see the Spelunky User License for more details. | ||||
|  | ||||
|     The Spelunky User License should be available in "Game Information", which | ||||
|     can be found in the Resource Explorer, or as an external file called COPYING. | ||||
|     If not, please obtain a new copy of Spelunky from <http://spelunkyworld.com/> | ||||
|      | ||||
| ***********************************************************************************/ | ||||
|  | ||||
| /* | ||||
| This event should be placed in the draw event of the platform character. | ||||
| */ | ||||
| //draws the sprite | ||||
| draw = true; | ||||
| if (facing == RIGHT) image_xscale = -1; | ||||
| else image_xscale = 1; | ||||
|  | ||||
| if (blinkToggle != 1) | ||||
| { | ||||
|     if ((state == CLIMBING or (sprite_index == sPExit or sprite_index == sDamselExit or sprite_index == sTunnelExit)) and global.hasJetpack and not whipping) | ||||
|     { | ||||
|         draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha); | ||||
|         //draw_sprite(sprite_index,-1,x,y); | ||||
|         draw_sprite(sJetpackBack,-1,x,y); | ||||
|         draw = false; | ||||
|     } | ||||
|     else if (global.hasJetpack and facing == RIGHT) draw_sprite(sJetpackRight,-1,x-4,y-1); | ||||
|     else if (global.hasJetpack) draw_sprite(sJetpackLeft,-1,x+4,y-1); | ||||
|     if (draw) | ||||
|     { | ||||
|         if (redColor > 0) draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, make_color_rgb(200 + redColor,0,0), image_alpha); | ||||
|         else draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha); | ||||
|     } | ||||
|     if (facing == RIGHT) | ||||
|     { | ||||
|         if (holdArrow == ARROW_NORM) | ||||
|         { | ||||
|             draw_sprite(sArrowRight, -1, x+4, y+1); | ||||
|         } | ||||
|         else if (holdArrow == ARROW_BOMB) | ||||
|         { | ||||
|             if (holdArrowToggle) draw_sprite(sBombArrowRight, 0, x+4, y+2); | ||||
|             else draw_sprite(sBombArrowRight, 1, x+4, y+2); | ||||
|         } | ||||
|     } | ||||
|     else if (facing == LEFT) | ||||
|     { | ||||
|         if (holdArrow == ARROW_NORM) | ||||
|         { | ||||
|             draw_sprite(sArrowLeft, -1, x-4, y+1); | ||||
|         } | ||||
|         else if (holdArrow == ARROW_BOMB) | ||||
|         { | ||||
|             if (holdArrowToggle) draw_sprite(sBombArrowLeft, 0, x-4, y+2); | ||||
|             else draw_sprite(sBombArrowLeft, 1, x-4, y+2); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| /* | ||||
| if canRun | ||||
| { | ||||
|   xOffset=80 | ||||
|   if player=1 | ||||
|     yOffset=120 | ||||
|   else | ||||
|     yOffset=143 | ||||
|   //draw the "flySpeed" bar, which shows how much speed the character has acquired while holding the "run" button | ||||
|   //draw_healthbar(view_xview[0]+224+xOffset,view_yview[0]+432+yOffset,view_xview[0]+400+xOffset,view_yview[0]+450+yOffset,flySpeed,make_color_rgb(0,64,128),c_blue,c_aqua,0,1,1) | ||||
| } | ||||
| */ | ||||
							
								
								
									
										1050
									
								
								samples/Game Maker Language/characterStepEvent.gml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1050
									
								
								samples/Game Maker Language/characterStepEvent.gml
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										1861
									
								
								samples/Game Maker Language/jsonion.gml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1861
									
								
								samples/Game Maker Language/jsonion.gml
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										1169
									
								
								samples/Game Maker Language/jsonion_test.gml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1169
									
								
								samples/Game Maker Language/jsonion_test.gml
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										298
									
								
								samples/Game Maker Language/scrInitLevel.gml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										298
									
								
								samples/Game Maker Language/scrInitLevel.gml
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,298 @@ | ||||
| // Originally from /spelunky/Scripts/Level Generation/scrInitLevel.gml in the Spelunky Community Update Project | ||||
|  | ||||
| // | ||||
| // scrInitLevel() | ||||
| // | ||||
| // Calls scrLevelGen(), scrRoomGen*(), and scrEntityGen() to build level. | ||||
| // | ||||
|  | ||||
| /********************************************************************************** | ||||
|     Copyright (c) 2008, 2009 Derek Yu and Mossmouth, LLC | ||||
|      | ||||
|     This file is part of Spelunky. | ||||
|  | ||||
|     You can redistribute and/or modify Spelunky, including its source code, under | ||||
|     the terms of the Spelunky User License. | ||||
|  | ||||
|     Spelunky is distributed in the hope that it will be entertaining and useful, | ||||
|     but WITHOUT WARRANTY.  Please see the Spelunky User License for more details. | ||||
|  | ||||
|     The Spelunky User License should be available in "Game Information", which | ||||
|     can be found in the Resource Explorer, or as an external file called COPYING. | ||||
|     If not, please obtain a new copy of Spelunky from <http://spelunkyworld.com/> | ||||
|      | ||||
| ***********************************************************************************/ | ||||
|  | ||||
| global.levelType = 0; | ||||
| //global.currLevel = 16; | ||||
| if (global.currLevel > 4 and global.currLevel < 9) global.levelType = 1; | ||||
| if (global.currLevel > 8 and global.currLevel < 13) global.levelType = 2; | ||||
| if (global.currLevel > 12 and global.currLevel < 16) global.levelType = 3; | ||||
| if (global.currLevel == 16) global.levelType = 4; | ||||
|  | ||||
| if (global.currLevel <= 1 or | ||||
|     global.currLevel == 5 or | ||||
|     global.currLevel == 9 or | ||||
|     global.currLevel == 13) | ||||
| { | ||||
|     global.hadDarkLevel = false; | ||||
| } | ||||
|  | ||||
| // global.levelType = 3; // debug | ||||
|  | ||||
| // DEBUG MODE // | ||||
| /* | ||||
| if (global.currLevel == 2) global.levelType = 4; | ||||
| if (global.currLevel == 3) global.levelType = 2; | ||||
| if (global.currLevel == 4) global.levelType = 3; | ||||
| if (global.currLevel == 5) global.levelType = 4; | ||||
| */ | ||||
|  | ||||
| // global.levelType = 0; | ||||
|  | ||||
| global.startRoomX = 0; | ||||
| global.startRoomY = 0; | ||||
| global.endRoomX = 0; | ||||
| global.endRoomY = 0; | ||||
| oGame.levelGen = false; | ||||
|  | ||||
| // this is used to determine the path to the exit (generally no bombs required) | ||||
| for (i = 0; i < 4; i += 1) | ||||
| { | ||||
|     for (j = 0; j < 4; j += 1) | ||||
|     { | ||||
|         global.roomPath[i,j] = 0; | ||||
|     } | ||||
| } | ||||
|  | ||||
| // side walls | ||||
| if (global.levelType == 4) | ||||
|     k = 54; | ||||
| else if (global.levelType == 2) | ||||
|     k = 38; | ||||
| else if (global.lake) | ||||
|     k = 41; | ||||
| else | ||||
|     k = 33; | ||||
| for (i = 0; i <= 42; i += 1) | ||||
| { | ||||
|     for (j = 0; j <= k; j += 1) | ||||
|     { | ||||
|         if (not isLevel()) | ||||
|         { | ||||
|             i = 999; | ||||
|             j = 999; | ||||
|         } | ||||
|         else if (global.levelType == 2) | ||||
|         { | ||||
|             if (i*16 == 0 or | ||||
|                 i*16 == 656 or | ||||
|                 j*16 == 0) | ||||
|             { | ||||
|                 obj = instance_create(i*16, j*16, oDark); | ||||
|                 obj.invincible = true; | ||||
|                 obj.sprite_index = sDark; | ||||
|             } | ||||
|         } | ||||
|         else if (global.levelType == 4) | ||||
|         { | ||||
|             if (i*16 == 0 or | ||||
|                 i*16 == 656 or | ||||
|                 j*16 == 0) | ||||
|             { | ||||
|                 obj = instance_create(i*16, j*16, oTemple); | ||||
|                 obj.invincible = true; | ||||
|                 if (not global.cityOfGold) obj.sprite_index = sTemple; | ||||
|             } | ||||
|         } | ||||
|         else if (global.lake) | ||||
|         { | ||||
|             if (i*16 == 0 or | ||||
|                 i*16 == 656 or | ||||
|                 j*16 == 0 or | ||||
|                 j*16 >= 656) | ||||
|             { | ||||
|                 obj = instance_create(i*16, j*16, oLush); obj.sprite_index = sLush; | ||||
|                 obj.invincible = true; | ||||
|             } | ||||
|         } | ||||
|         else if (i*16 == 0 or | ||||
|             i*16 == 656 or | ||||
|             j*16 == 0 or | ||||
|             j*16 >= 528) | ||||
|         { | ||||
|             if (global.levelType == 0) { obj = instance_create(i*16, j*16, oBrick); obj.sprite_index = sBrick; } | ||||
|             else if (global.levelType == 1) { obj = instance_create(i*16, j*16, oLush); obj.sprite_index = sLush; } | ||||
|             else { obj = instance_create(i*16, j*16, oTemple); if (not global.cityOfGold) obj.sprite_index = sTemple; } | ||||
|             obj.invincible = true; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| if (global.levelType == 2) | ||||
| { | ||||
|     for (i = 0; i <= 42; i += 1) | ||||
|     { | ||||
|         instance_create(i*16, 40*16, oDark); | ||||
|         //instance_create(i*16, 35*16, oSpikes); | ||||
|     } | ||||
| } | ||||
|  | ||||
| if (global.levelType == 3) | ||||
| { | ||||
|     background_index = bgTemple; | ||||
| } | ||||
|  | ||||
| global.temp1 = global.gameStart; | ||||
| scrLevelGen(); | ||||
|  | ||||
| global.cemetary = false; | ||||
| if (global.levelType == 1 and rand(1,global.probCemetary) == 1) global.cemetary = true; | ||||
|  | ||||
| with oRoom | ||||
| { | ||||
|     if (global.levelType == 0) scrRoomGen(); | ||||
|     else if (global.levelType == 1) | ||||
|     { | ||||
|         if (global.blackMarket) scrRoomGenMarket(); | ||||
|         else scrRoomGen2(); | ||||
|     } | ||||
|     else if (global.levelType == 2) | ||||
|     { | ||||
|         if (global.yetiLair) scrRoomGenYeti(); | ||||
|         else scrRoomGen3(); | ||||
|     } | ||||
|     else if (global.levelType == 3) scrRoomGen4(); | ||||
|     else scrRoomGen5(); | ||||
| } | ||||
|  | ||||
| global.darkLevel = false; | ||||
| //if (not global.hadDarkLevel and global.currLevel != 0 and global.levelType != 2 and global.currLevel != 16 and rand(1,1) == 1) | ||||
| if (not global.hadDarkLevel and not global.noDarkLevel and global.currLevel != 0 and global.currLevel != 1 and global.levelType != 2 and global.currLevel != 16 and rand(1,global.probDarkLevel) == 1) | ||||
| { | ||||
|     global.darkLevel = true; | ||||
|     global.hadDarkLevel = true; | ||||
|     //instance_create(oPlayer1.x, oPlayer1.y, oFlare); | ||||
| } | ||||
|  | ||||
| if (global.blackMarket) global.darkLevel = false; | ||||
|  | ||||
| global.genUdjatEye = false; | ||||
| if (not global.madeUdjatEye) | ||||
| { | ||||
|     if (global.currLevel == 2 and rand(1,3) == 1) global.genUdjatEye = true; | ||||
|     else if (global.currLevel == 3 and rand(1,2) == 1) global.genUdjatEye = true; | ||||
|     else if (global.currLevel == 4) global.genUdjatEye = true; | ||||
| } | ||||
|  | ||||
| global.genMarketEntrance = false; | ||||
| if (not global.madeMarketEntrance) | ||||
| { | ||||
|     if (global.currLevel == 5 and rand(1,3) == 1) global.genMarketEntrance = true; | ||||
|     else if (global.currLevel == 6 and rand(1,2) == 1) global.genMarketEntrance = true; | ||||
|     else if (global.currLevel == 7) global.genMarketEntrance = true; | ||||
| } | ||||
|  | ||||
| //////////////////////////// | ||||
| // ENTITY / TREASURES | ||||
| //////////////////////////// | ||||
| global.temp2 = global.gameStart; | ||||
| if (not isRoom("rTutorial") and not isRoom("rLoadLevel")) scrEntityGen(); | ||||
|  | ||||
| if (instance_exists(oEntrance) and not global.customLevel) | ||||
| { | ||||
|     oPlayer1.x = oEntrance.x+8; | ||||
|     oPlayer1.y = oEntrance.y+8; | ||||
| } | ||||
|  | ||||
| if (global.darkLevel or | ||||
|     global.blackMarket or | ||||
|     global.snakePit or | ||||
|     global.cemetary or | ||||
|     global.lake or | ||||
|     global.yetiLair or | ||||
|     global.alienCraft or | ||||
|     global.sacrificePit or | ||||
|     global.cityOfGold) | ||||
| { | ||||
|     if (not isRoom("rLoadLevel")) | ||||
|     { | ||||
|         with oPlayer1 { alarm[0] = 10; } | ||||
|     } | ||||
| } | ||||
|  | ||||
| if (global.levelType == 4) scrSetupWalls(864); | ||||
| else if (global.lake) scrSetupWalls(656); | ||||
| else scrSetupWalls(528); | ||||
|  | ||||
| // add background details | ||||
| if (global.graphicsHigh) | ||||
| { | ||||
|     repeat(20) | ||||
|     { | ||||
|         // bg = instance_create(16*rand(1,42), 16*rand(1,33), oCaveBG); | ||||
|         if (global.levelType == 1 and rand(1,3) < 3) | ||||
|             tile_add(bgExtrasLush, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002); | ||||
|         else if (global.levelType == 2 and rand(1,3) < 3) | ||||
|             tile_add(bgExtrasIce, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002); | ||||
|         else if (global.levelType == 3 and rand(1,3) < 3) | ||||
|             tile_add(bgExtrasTemple, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002); | ||||
|         else | ||||
|             tile_add(bgExtras, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002); | ||||
|     } | ||||
| } | ||||
|  | ||||
| oGame.levelGen = true; | ||||
|  | ||||
| // generate angry shopkeeper at exit if murderer or thief | ||||
| if ((global.murderer or global.thiefLevel > 0) and isRealLevel()) | ||||
| { | ||||
|     with oExit | ||||
|     { | ||||
|         if (type == "Exit") | ||||
|         { | ||||
|             obj = instance_create(x, y, oShopkeeper); | ||||
|             obj.status = 4; | ||||
|         } | ||||
|     } | ||||
|     // global.thiefLevel -= 1; | ||||
| } | ||||
|  | ||||
| with oTreasure | ||||
| { | ||||
|     if (collision_point(x, y, oSolid, 0, 0)) | ||||
|     { | ||||
|         obj = instance_place(x, y, oSolid); | ||||
|         if (obj.invincible) instance_destroy(); | ||||
|     } | ||||
| } | ||||
|  | ||||
| with oWater | ||||
| { | ||||
|     if (sprite_index == sWaterTop or sprite_index == sLavaTop) | ||||
|     { | ||||
|         scrCheckWaterTop(); | ||||
|     } | ||||
|     /* | ||||
|         obj = instance_place(x-16, y, oWater); | ||||
|         if (instance_exists(obj)) | ||||
|         { | ||||
|             if (obj.sprite_index == sWaterTop or obj.sprite_index == sLavaTop) | ||||
|             { | ||||
|                 if (type == "Lava") sprite_index = sLavaTop; | ||||
|                 else sprite_index = sWaterTop; | ||||
|             } | ||||
|         } | ||||
|         obj = instance_place(x+16, y, oWater); | ||||
|         if (instance_exists(obj)) | ||||
|         { | ||||
|             if (obj.sprite_index == sWaterTop or obj.sprite_index == sLavaTop) | ||||
|             { | ||||
|                 if (type == "Lava") sprite_index = sLavaTop; | ||||
|                 else sprite_index = sWaterTop; | ||||
|             } | ||||
|         } | ||||
|     */ | ||||
| } | ||||
|  | ||||
| global.temp3 = global.gameStart; | ||||
		Reference in New Issue
	
	Block a user