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add a sample of FLUX code
These samples were taken from the paper "Flux: A Language for Programming High-Performance Servers", by Burns et al and Flux V0.02 which can be found here: https://plasma.cs.umass.edu/emery/flux.1.html
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54
samples/FLUX/gameserver.fx
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54
samples/FLUX/gameserver.fx
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typedef engine isEngineMessage;
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typedef turn isTurnMessage;
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typedef connect isConnectMessage;
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typedef disconnect isDisconnectMessage;
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ClientMessage(char* data) => ();
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ParseMessage(char* data) => (int type, int client, char* data);
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ReadMessage(int type, int client, char* data) => ();
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ParseEngine(int type, int client, char* data) => (int client, int direction);
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DoEngine(int client, int direction) => ();
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ParseTurn(int type, int client, char* data) => (int client, int direction);
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DoTurn(int client, int direction) => ();
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ParseConnect(int type, int client, char* data)
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=> (int client, char* host, int port);
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DoConnect(int client, char* host, int port) => ();
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ParseDisconnect(int type, int client, char* data) => (int client);
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DoDisconnect(int client) => ();
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UpdateBoard(ClientList clients) => (ClientList clients);
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SendData(ClientList clients) => ();
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DoUpdate(ClientList clients) => ();
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DataTimer() => (ClientList clients);
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GetClients() => (ClientList clients);
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Wait(ClientList clients) => (ClientList clients);
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Listen () => (char* data);
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source Listen => ClientMessage;
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source DataTimer => DoUpdate;
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DataTimer = GetClients -> Wait;
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DoUpdate = UpdateBoard -> SendData;
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ClientMessage=ParseMessage -> ReadMessage;
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ReadMessage:[engine, _, _] = ParseEngine -> DoEngine;
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ReadMessage:[turn, _, _] = ParseTurn -> DoTurn;
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ReadMessage:[connect, _, _] = ParseConnect -> DoConnect;
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ReadMessage:[disconnect, _, _] = ParseDisconnect -> DoDisconnect;
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atomic GetClients:{client_lock};
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atomic DoConnect:{client_lock};
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atomic DoDisconnect:{client_lock};
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