Added Ring Language Support (#3662)

* update .gitmodules

* Update grammars.yml

* Create hello.ring

* Create Natural.ring

* Create weblib.ring

* vendor/grammars/language-ring

* fix order in grammars.yml

* remove two files from samples

* delete hello.ring

* Update languages.yml - add the R

* Create hello.ring

* Create natural.ring

* Create weblib.ring

* Create grammars.yml

* Create .gitmodules

* Create languages.yml

* Create languages.yml

* Create language-ring.txt

* Update .gitmodules

Prefer HTTPS links.

* Update hello.ring

Sample file from "real" applications (under permissive license) to train the Bayesian classifier.

* Update languages.yml

* Update weblib.ring

Reduce the file size

* Update .gitmodules

* Update .gitmodules

* Update .gitmodules

* Update .gitmodules

* Update submodule : language-ring

* Update weblib.ring

Sample : Using the web library.

* Create weighthistory

Add Sample

* Rename weighthistory to weighthistory.ring

* Update weblib.ring
This commit is contained in:
Mahmoud Samir Fayed
2017-06-24 18:22:01 +03:00
committed by Colin Seymour
parent 6b221172c0
commit 632bcdc1ad
9 changed files with 641 additions and 0 deletions

335
samples/Ring/hello.ring Normal file
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# The Ring Standard Library
# Game Engine for 2D Games
# Flappy Bird 3000 Game
# 2016, Mahmoud Fayed <msfclipper@yahoo.com>
oGameState = NULL
Load "gameengine.ring"
func main
oGame = New Game
while true
oGameState = New GameState
oGame {
title = "Flappy Bird 3000"
sprite
{
file = "images/fbback.png"
x = 0 y=0 width=800 height = 600 scaled = true animate = false
keypress = func ogame,oself,nKey {
if nkey = key_esc or nKey = GE_AC_BACK
ogame.shutdown()
but nKey = key_space
oGameState.startplay=true
ogame.shutdown=true
ok
}
mouse = func ogame,oself,nType,aMouseList {
if nType = GE_MOUSE_UP
call oself.keypress(oGame,oSelf,Key_Space)
ok
}
}
text {
animate = false
size = 35
file = "fonts/pirulen.ttf"
text = "Flappy Bird 3000"
x = 150 y=50
}
text {
animate = false
size = 25
file = "fonts/pirulen.ttf"
text = "Version 1.0"
x = 280 y=100
}
text {
animate = false
size = 16
file = "fonts/pirulen.ttf"
text = "(C) 2016, Mahmoud Fayed"
x = 245 y=140
}
text {
animate = false
size = 25
file = "fonts/pirulen.ttf"
text = "To Win Get Score = 3000"
x = 150 y=270
}
text {
animate = false
size = 25
file = "fonts/pirulen.ttf"
text = "Press Space to start"
x = 190 y=470
}
text {
animate = false
size = 20
file = "fonts/pirulen.ttf"
text = "Press Esc to Exit"
x = 260 y=510
}
animate {
file = "images/fbbird.png"
x = 200
y = 200
framewidth = 20
scaled = true
height = 50
width = 50
nStep = 3
transparent = true
animate = true
direction = ge_direction_random
state = func oGame,oSelf {
oSelf {
nStep--
if nStep = 0
nStep = 3
if frame < 3
frame++
else
frame=1
ok
ok
if x <= 0 x=0 ok
if y <= 0 y=0 ok
if x >= 750 x= 750 ok
if y > 550 y=550 ok
}
}
}
Sound {
file = "sound/music2.wav"
}
}
if oGameState.startplay
oGame.refresh()
playstart(oGame)
oGame.refresh()
ok
end
func playstart oGame
oGame {
FPS = 60
FixedFPS = 120
Title = "Flappy Bird 3000"
Sprite {
file = "images/fbback.png"
x = 0 y=0 width=800 height = 600 scaled = true animate = false
keypress = func ogame,oself,nKey {
if nkey = key_esc or nKey = GE_AC_BACK
ogame.shutdown()
ok
}
}
Map {
blockwidth = 80
blockheight = 80
aMap = [
[0,0,0,0,0,0,0,0,0,1,0,0,0,3,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,2,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,1,0,0,0,2,0,0,0,3,0,0,0,1,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,3,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,3,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0]
]
newmap(aMap)
aImages = ["images/fbwall.png","images/fbwallup.png",
"images/fbwalldown.png"]
state = func oGame,oSelf {
if oGameState.gameresult = false
px = oGame.aObjects[3].x
py = oGame.aObjects[3].y
oSelf {
x -= 3
if x < - 2100
x = 0
newmap(aMap)
ok
nCol = getcol(px,0)
if nCol=11 or nCol=15 or nCol=19 or nCol=23 or nCol=27
if nCol != oGameState.lastcol
oGameState.lastcol = nCol
oGameState.Score += 100
oGame { Sound {
once = true
file = "sound/sfx_point.wav"
} }
checkwin(oGame)
ok
ok
}
if oSelf.getvalue(px+40,py) != 0 or
oSelf.getvalue(px+40,py+40) != 0 or
oSelf.getvalue(px,py) != 0 or
oSelf.getvalue(px,py+40) != 0
oGameState.gameresult = true
oGame {
text {
point = 550
size = 30
nStep = 3
file = "fonts/pirulen.ttf"
text = "Game Over !!!"
x = 500 y=10
state = func ogame,oself {
if oself.y >= 550
ogame.shutdown = true
ok
if oself.y = 90
ogame {
Sound {
once = true
file = "sound/sfx_die.wav"
}
}
ok
}
}
Sound {
once = true
file = "sound/sfx_hit.wav"
}
}
ok
ok
}
}
animate {
file = "images/fbbird.png"
x = 10
y = 10
framewidth = 20
scaled = true
height = 50
width = 50
nStep = 3
transparent = true
state = func oGame,oSelf {
oSelf {
nStep--
if nStep = 0
nStep = 3
if frame < 3
frame++
else
frame=1
ok
ok
}
if not oGameState.playerwin
oGameState.down --
if oGameState.down = 0
oGameState.down = 3
oself {
y += 25
if y > 550 y=550 ok
}
ok
ok
}
keypress = func ogame,oself,nKey {
if oGameState.gameresult = false
oself {
if nkey = key_space
y -= 55
oGameState.down = 60
if y<=0 y=0 ok
ok
}
ok
}
mouse = func ogame,oself,nType,aMouseList {
if nType = GE_MOUSE_UP
call oself.keypress(oGame,oSelf,Key_Space)
ok
}
}
text {
animate = false
point = 400
size = 30
file = "fonts/pirulen.ttf"
text = "Score : " + oGameState.score
x = 500 y=10
state = func oGame,oSelf {
oSelf { text = "Score : " + oGameState.score }
}
}
}
func newmap aMap
aV = [
[1,1,3,0,0,2,1,1],
[1,3,0,0,0,2,1,1],
[1,1,1,3,0,2,1,1],
[1,1,1,3,0,0,0,0],
[0,0,0,0,2,1,1,1],
[0,0,2,1,1,1,1,1],
[0,0,0,2,1,1,1,1],
[1,1,1,3,0,2,1,1],
[1,1,1,1,1,3,0,0],
[3,0,0,2,1,1,1,1],
[3,0,0,2,3,0,0,2]
]
for x = 10 to 24 step 4
aVar = aV[ (random(10)+1) ]
for y = 1 to 8
aMap[y][x] = aVar[y]
next
next
func checkwin ogame
if oGameState.score = 3000
oGameState.gameresult = true
oGameState.playerwin = true
oGame {
text {
point = 400
size = 30
nStep = 3
file = "fonts/pirulen.ttf"
text = "You Win !!!"
x = 500 y=10
state = func ogame,oself {
if oself.y >= 400
ogame.shutdown = true
oGameState.Score = 0
ok
}
}
}
ok
Class GameState
down = 3
gameresult = false
Score = 0
startplay=false
lastcol = 0
playerwin = false

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New App
{
I want window
The window title = "hello world"
}
Class App
func geti
if nIwantwindow = 0
nIwantwindow++
ok
func getwant
if nIwantwindow = 1
nIwantwindow++
ok
func getwindow
if nIwantwindow = 2
nIwantwindow= 0
see "Instruction : I want window" + nl
ok
if nWindowTitle = 0
nWindowTitle++
ok
func settitle cValue
if nWindowTitle = 1
nWindowTitle=0
see "Instruction : Window Title = " + cValue + nl
ok
private
# Attributes for the instruction I want window
i want window
nIwantwindow = 0
# Attributes for the instruction Window title
# Here we don't define the window attribute again
title
nWindowTitle = 0
# Keywords to ignore, just give them any value
the=0

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# Sample : Using the Web Library
Load "weblib.ring"
Load "datalib.ring"
Import System.Web
website = "ex24.ring"
New SalaryController { Routing() }
Class SalaryModel from ModelBase
Class SalaryController From ControllerBase
Class SalaryView From ViewBase
oLanguage = new SalaryLanguageEnglish
Func AddFuncScript oPage,oController
return oPage.scriptfuncajax("myadd",oController.cMainURL+
oController.cOperation+"=add","mysubpage")
Func FormViewContent oController,oTranslation,oPage
return [
[ oTranslation.aColumnsTitles[2], "textbox", "name",
oController.oModel.Name, oPage.stylewidth("100%") ],
[ oTranslation.aColumnsTitles[3], "textbox", "salary",
oController.oModel.Salary, oPage.stylewidth("50%") ]
]
Class SalaryLanguageEnglish
cTitle = "Salary Table"
cBack = "back"
aColumnsTitles = ["ID","Name","Salary"]
cOptions = "Options"
cSearch = "Search"
comboitems = ["Select Option...","Edit","Delete"]
cAddRecord = "Add Record"
cEditRecord = "Edit Record"
cRecordDeleted = "Record Deleted!"
aMovePages = ["First","Prev","Next","Last"]
cPage = "Page"
cOf = "of"
cRecordsCount = "Records Count"
cSave = "Save"
temp = new page
cTextAlign = temp.StyleTextRight()
cNoRecords = "No records!"

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Load "guilib.ring"
MyApp = new qApp
{
$ApplicationObject = "oApp" # To be used when calling events
oApp = new App
exec()
oApp.CloseDatabase()
}
class App
cDir = currentdir() + "/"
oCon
aIDs = []
win1 = new qWidget()
{
setWindowTitle("Weight History")
resize(600,600)
layoutButtons = new qhboxlayout()
{
label1 = new qLabel(win1) { setText("Weight") }
text1 = new qlineedit(win1)
btnAdd = new qpushbutton(win1) {
setText("Add")
setClickEvent($ApplicationObject+".AddWeight()")
}
btnDelete = new qpushbutton(win1) {
setText("Delete")
setClickEvent($ApplicationObject+".Deleteweight()")
}
addwidget(label1)
addwidget(text1)
addwidget(btnAdd)
addwidget(btnDelete)
}
layoutData = new qhboxlayout()
{
Table1 = new qTableWidget(win1) {
setrowcount(0)
setcolumncount(3)
setselectionbehavior(QAbstractItemView_SelectRows)
setHorizontalHeaderItem(0, new QTableWidgetItem("Date"))
setHorizontalHeaderItem(1, new QTableWidgetItem("Time"))
setHorizontalHeaderItem(2, new QTableWidgetItem("Weight"))
setitemChangedEvent($ApplicationObject+".ItemChanged()")
setAlternatingRowColors(true)
horizontalHeader().setStyleSheet("color: blue")
verticalHeader().setStyleSheet("color: red")
}
addWidget(Table1)
}
layoutClose = new qhboxlayout()
{
btnclose = new qpushbutton(win1) {
setText("Close")
setClickEvent("MyApp.Quit()")
}
addwidget(btnClose)
}
layoutMain = new qvboxlayout()
{
addlayout(layoutButtons)
addLayout(LayoutData)
addLayout(layoutClose)
}
setlayout(layoutMain)
self.OpenDatabase()
self.ShowRecords()
show()
}
Func OpenDatabase
lCreate = False
if not fexists(cDir + "weighthistory.db")
lCreate = True
ok
new QSqlDatabase() {
this.oCon = addDatabase("QSQLITE") {
setDatabaseName("weighthistory.db")
Open()
}
}
if lCreate
new QSqlQuery( ) {
exec("create table weighthistory (id integer primary key,"+
" f_date varchar(10),"+
" f_time varchar(8), f_weight varchar(8) );")
delete()
}
ok
Func CloseDatabase
oCon.Close()
Func AddWeight
cWeight = text1.text()
AddRecord(cWeight)
Func DeleteWeight
Table1 {
nRow = CurrentRow()
if nRow >= 0
nID = this.aIDs[nROW+1]
new QSqlQuery( ) {
exec("delete from weighthistory where id = " + nID )
}
Del(this.aIDs,nRow+1)
removerow(nRow)
selectrow(nRow)
ok
}
Func AddRecord cWeight
new QSqlQuery( ) {
cStr = "insert into weighthistory (f_date,f_time,f_weight) values"+
" ('%f1','%f2','%f3')"
cDate = Date()
cTime = Time()
cStr = substr(cStr,"%f1",cDate)
cStr = substr(cStr,"%f2",cTime)
cStr = substr(cStr,"%f3",cWeight)
exec(cStr)
delete()
}
ShowRecords()
Table1.selectrow(table1.rowcount()-1)
Func ShowRecords
table1.setitemChangedEvent("")
aIDs = []
query = new QSqlQuery() {
exec("select * from weighthistory")
nRows = 0
this.Table1.setrowcount(0)
while movenext()
this.table1 {
insertRow(nRows)
this.aIDs + query.value(0).tostring()
for x = 1 to 3
cStr = query.value(x).tostring()
item = new qTableWidgetItem(cStr)
setItem(nRows,x-1,item)
next
}
nRows++
end
delete()
}
table1.setitemChangedEvent($ApplicationObject+".ItemChanged()")
Func ItemChanged
nRow = table1.currentrow()
if nRow >= 0
myitem = Table1.item(table1.currentrow(),0)
cDate = myitem.text()
myitem = Table1.item(table1.currentrow(),1)
cTime = myitem.text()
myitem = Table1.item(table1.currentrow(),2)
cWeight = myitem.text()
new QSqlQuery( ) {
cStr = "update weighthistory set f_date ='%f1' , f_time = '%f2' , "+
"f_weight ='%f3' where id = " + this.aIDs[nROW+1]
cStr = substr(cStr,"%f1",cDate)
cStr = substr(cStr,"%f2",cTime)
cStr = substr(cStr,"%f3",cWeight)
exec(cStr)
delete()
}
ok