add support for HLSL/FX

Add support for DirectX HLSL / FX files. The FX files are
just HLSL files with some additional syntax to set
render-states and define multiple shader stages in one file.

Samples are either written by me, or taken from Chromium.
This commit is contained in:
Erik Faye-Lund
2016-02-18 21:44:21 +00:00
parent 41713d7719
commit 6b001cf861
5 changed files with 302 additions and 0 deletions

View File

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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// To compile these two shaders:
// fxc /E pixelMain /T ps_2_0 accelerated_surface_win.hlsl
// fxc /E vertexMain /T vs_2_0 accelerated_surface_win.hlsl
//
// fxc is in the DirectX SDK.
struct Vertex {
float4 position : POSITION;
float2 texCoord : TEXCOORD0;
};
texture t;
sampler s;
// Passes a position and texture coordinate to the pixel shader.
Vertex vertexMain(Vertex input) {
return input;
};
// Samples a texture at the given texture coordinate and returns the result.
float4 pixelMain(float2 texCoord : TEXCOORD0) : COLOR0 {
return tex2D(s, texCoord);
};