Treat Unity3D metadata as an asset

This commit is contained in:
Paul Handly
2015-05-09 14:59:34 -04:00
parent da5bc18d64
commit 7631db2183
3 changed files with 2 additions and 9 deletions

View File

@@ -3295,18 +3295,11 @@ Unity3D Asset:
- .anim - .anim
- .asset - .asset
- .mat - .mat
- .meta
- .prefab - .prefab
- .unity - .unity
tm_scope: source.yaml tm_scope: source.yaml
Unity3D Metadata:
type: data
ace_mode: yaml
color: "#36093d"
extensions:
- .meta
tm_scope: source.yaml
UnrealScript: UnrealScript:
type: programming type: programming
color: "#a54c4d" color: "#a54c4d"

View File

@@ -245,7 +245,7 @@ class TestBlob < Minitest::Test
assert sample_blob("C++/wrapper_inner.cpp").generated? assert sample_blob("C++/wrapper_inner.cpp").generated?
# Unity3D-generated metadata # Unity3D-generated metadata
assert sample_blob("Unity3D Metadata/Tiles.meta").generated? assert sample_blob("Unity3D Asset/Tiles.meta").generated?
end end
def test_vendored def test_vendored