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Added POV-Ray Scene Description Language
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188
samples/POV-Ray SDL/gamma_showcase.pov
Executable file
188
samples/POV-Ray SDL/gamma_showcase.pov
Executable file
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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
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// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
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// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
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// Persistence of Vision Ray Tracer Scene Description File
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// File: gamma_showcase.pov
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// Vers: 3.7
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// Desc: Gamma Handling Test Scene - An arrangement of spheres on a marble plane
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// Date: 2010-12-21
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// Auth: Christoph Lipka
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//
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// +w640 +h480 +a0.3 +am1 +fN -d File_Gamma=sRGB Output_File_Name=gamma_showcase.png
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// +w640 +h480 +a0.3 +am1 +fN -d File_Gamma=1.0 Output_File_Name=gamma_showcase_linear.png
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// +w320 +h240 +a0.3 +am1 +fN -d File_Gamma=sRGB Output_File_Name=gamma_showcase_ref0.png Declare=Stripes=off
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// +w320 +h240 +a0.3 +am1 +fN -d File_Gamma=sRGB Output_File_Name=gamma_showcase_ref1.png Declare=Stripes=off Declare=Gamma=1.2
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// +w320 +h240 +a0.3 +am1 +fN -d File_Gamma=sRGB Output_File_Name=gamma_showcase_ref2.png Declare=Stripes=off Declare=Gamma=0.8
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// +w640 +h480 +a0.3 +am1 -f +d
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#version 3.7;
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#include "colors.inc"
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#include "stones.inc"
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#ifndef (Stripes)
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#declare Stripes = on;
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#end
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#ifndef (Gamma)
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#declare Gamma = 1.0;
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#end
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global_settings {
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max_trace_level 5
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assumed_gamma 1.0
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radiosity {
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pretrace_start 0.08
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pretrace_end 0.01
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count 35
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nearest_count 5
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error_bound 1.8
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recursion_limit 2
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low_error_factor .5
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gray_threshold 0.0
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minimum_reuse 0.015
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brightness 1
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adc_bailout 0.01/2
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}
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}
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#default {
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texture {
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pigment {rgb 1}
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finish {
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ambient 0.0
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diffuse 0.6
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specular 0.6 roughness 0.001
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reflection { 0.0 1.0 fresnel on }
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conserve_energy
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}
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}
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}
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// ----------------------------------------
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#local TestRed = rgb <0.5,0.1,0.1>;
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#local TestGreen = rgb <0.1,0.5,0.1>;
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#local TestBlue = rgb <0.1,0.1,0.5>;
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#local CameraFocus = <0,0.5,0>;
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#local CameraDist = 8;
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#local CameraDepth = 1.8;
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#local CameraTilt = 20;
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camera {
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location <0,0,0>
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direction z*CameraDepth
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right x*image_width/image_height
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up y
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translate <0,0,-CameraDist>
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rotate x*CameraTilt
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translate CameraFocus
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}
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#macro LightSource(Pos,Color)
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light_source {
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Pos
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color Color
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spotlight
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point_at <0,0,0>
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radius 175/vlength(Pos)
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falloff 200/vlength(Pos)
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area_light x*vlength(Pos)/10, y*vlength(Pos)/10, 9,9 adaptive 1 jitter circular orient
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}
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#end
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LightSource(<-500,500,-500>,TestRed + <0.2,0.2,0.2>)
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LightSource(< 0,500,-500>,TestGreen + <0.2,0.2,0.2>)
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LightSource(< 500,500,-500>,TestBlue + <0.2,0.2,0.2>)
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// ----------------------------------------
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#macro DarkStripeBW(TargetBrightness)
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#if (TargetBrightness < 0.5)
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(0.0)
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#else
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(TargetBrightness*2 - 1.0)
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#end
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#end
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#macro BrightStripeBW(TargetBrightness)
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#if (TargetBrightness < 0.5)
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(TargetBrightness*2)
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#else
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(1.0)
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#end
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#end
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#macro DarkStripeRGB(TargetColor)
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<DarkStripeBW(TargetColor.red),DarkStripeBW(TargetColor.green),DarkStripeBW(TargetColor.blue)>
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#end
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#macro BrightStripeRGB(TargetColor)
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<BrightStripeBW(TargetColor.red),BrightStripeBW(TargetColor.green),BrightStripeBW(TargetColor.blue)>
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#end
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#macro StripedPigment(TargetColor)
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#if (Stripes)
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function { abs(mod(abs(image_height*CameraDepth*y/z+0.5),2.0)-1.0) }
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color_map {
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[0.5 color rgb DarkStripeRGB(TargetColor) ]
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[0.5 color rgb BrightStripeRGB(TargetColor) ]
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}
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translate <0,0,-CameraDist>
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rotate x*CameraTilt
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translate CameraFocus
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#else
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color TargetColor
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#end
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#end
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plane {
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y, 0
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texture { T_Stone11 }
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interior { ior 1.5 }
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}
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#macro GammaAdjust(C,G)
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#local C2 = color rgbft <pow(C.red,G),pow(C.green,G),pow(C.blue,G),pow(C.filter,G),pow(C.transmit,G)>;
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(C2)
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#end
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#macro TestSphere(Pos,Radius,TargetColor,Split)
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sphere {
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Pos + y*Radius, Radius
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texture { pigment { color GammaAdjust(TargetColor,Gamma) } }
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interior { ior 1.5 }
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}
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#if (Split)
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sphere {
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Pos + y*Radius + x*0.001, Radius
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texture { pigment { StripedPigment(TargetColor) } }
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interior { ior 1.5 }
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}
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#end
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#end
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TestSphere(<-2,0,1>, 1, TestRed, true)
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TestSphere(< 0,0,1>, 1, TestGreen, true)
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TestSphere(< 2,0,1>, 1, TestBlue, true)
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#local Steps = 6;
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#for(I,0,1,1/Steps)
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#if (I < 0.5)
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#local Color2 = TestRed;
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#else
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#local Color2 = TestBlue;
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#end
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#local P = abs(I-0.5)*2;
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TestSphere(<I*4-2,0,-0.5>, 2/Steps, (1-P)*TestGreen + P*Color2, true)
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#end
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#local Steps = 8;
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#for(I,0,1,1/Steps)
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TestSphere(<I*4-2,0,-1.5>, 2/Steps, rgb I, true)
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TestSphere(<I*4-2,0,-2.0>, 2/Steps, GammaAdjust(rgb I, 2.2*Gamma), false)
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#end
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