Merge branch 'master' into newlisp

This commit is contained in:
Paul Chaignon
2014-09-25 10:47:16 -04:00
242 changed files with 151969 additions and 57041 deletions

2
.gitignore vendored
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@@ -1,3 +1,5 @@
Gemfile.lock
.bundle/
vendor/
benchmark/
lib/linguist/samples.json

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@@ -1,12 +1,10 @@
before_install:
- git fetch origin master:master
- git fetch origin v2.0.0:v2.0.0
- sudo apt-get install libicu-dev -y
- gem update --system 2.1.11
rvm:
- 1.8.7
- 1.9.2
- 1.9.3
- 2.0.0
- 2.1.1
- ree
notifications:
disabled: true

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@@ -1,7 +1,2 @@
source 'https://rubygems.org'
gemspec
if RUBY_VERSION < "1.9.3"
# escape_utils 1.0.0 requires 1.9.3 and above
gem "escape_utils", "0.3.2"
end

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@@ -102,12 +102,50 @@ We try to only add languages once they have some usage on GitHub, so please note
Almost all bug fixes or new language additions should come with some additional code samples. Just drop them under [`samples/`](https://github.com/github/linguist/tree/master/samples) in the correct subdirectory and our test suite will automatically test them. In most cases you shouldn't need to add any new assertions.
To update the `samples.json` after adding new files to [`samples/`](https://github.com/github/linguist/tree/master/samples):
### A note on language extensions
bundle exec rake samples
Linguist has a number of methods available to it for identifying the language of a particular file. The initial lookup is based upon the extension of the file, possible file extensions are defined in an array called `extensions`. Take a look at this example for example for `Perl`:
```
Perl:
type: programming
ace_mode: perl
color: "#0298c3"
extensions:
- .pl
- .PL
- .perl
- .ph
- .plx
- .pm
- .pod
- .psgi
interpreters:
- perl
```
Any of the extensions defined are valid but the first in this array should be the most popular.
### Testing
Sometimes getting the tests running can be too much work, especially if you don't have much Ruby experience. It's okay: be lazy and let our build bot [Travis](http://travis-ci.org/#!/github/linguist) run the tests for you. Just open a pull request and the bot will start cranking away.
Here's our current build status, which is hopefully green: [![Build Status](https://secure.travis-ci.org/github/linguist.png?branch=master)](http://travis-ci.org/github/linguist)
### Releasing
If you are the current maintainer of this gem:
0. Create a branch for the release: `git checkout -b cut-release-vxx.xx.xx`
0. Make sure your local dependencies are up to date: `bundle install`
0. Ensure that samples are updated: `bundle exec rake samples`
0. Ensure that tests are green: `bundle exec rake test`
0. Bump gem version in `lib/linguist/version.rb`. For example, [like this](https://github.com/github/linguist/commit/8d2ea90a5ba3b2fe6e1508b7155aa4632eea2985).
0. Make a PR to github/linguist. For example, [#1238](https://github.com/github/linguist/pull/1238).
0. Build a local gem: `gem build github-linguist.gemspec`
0. Testing:
0. Bump the Gemfile and Gemfile.lock versions for an app which relies on this gem
0. Install the new gem locally
0. Test behavior locally, branch deploy, whatever needs to happen
0. Merge github/linguist PR
0. Tag and push: `git tag vx.xx.xx; git push --tags`
0. Push to rubygems.org -- `gem push github-linguist-3.0.0.gem`

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@@ -2,11 +2,22 @@ require 'json'
require 'rake/clean'
require 'rake/testtask'
require 'yaml'
require 'pry'
task :default => :test
Rake::TestTask.new
# Extend test task to check for samples
task :test => :check_samples
desc "Check that we have samples.json generated"
task :check_samples do
unless File.exist?('lib/linguist/samples.json')
Rake::Task[:samples].invoke
end
end
task :samples do
require 'linguist/samples'
require 'yajl'
@@ -15,13 +26,74 @@ task :samples do
File.open('lib/linguist/samples.json', 'w') { |io| io.write json }
end
task :build_gem do
task :build_gem => :samples do
languages = YAML.load_file("lib/linguist/languages.yml")
File.write("lib/linguist/languages.json", JSON.dump(languages))
`gem build github-linguist.gemspec`
File.delete("lib/linguist/languages.json")
end
namespace :benchmark do
benchmark_path = "benchmark/results"
# $ bundle exec rake benchmark:generate CORPUS=path/to/samples
desc "Generate results for"
task :generate do
ref = `git rev-parse HEAD`.strip[0,8]
corpus = File.expand_path(ENV["CORPUS"] || "samples")
require 'linguist/language'
results = Hash.new
Dir.glob("#{corpus}/**/*").each do |file|
next unless File.file?(file)
filename = file.gsub("#{corpus}/", "")
results[filename] = Linguist::FileBlob.new(file).language
end
# Ensure results directory exists
FileUtils.mkdir_p("benchmark/results")
# Write results
if `git status`.include?('working directory clean')
result_filename = "benchmark/results/#{File.basename(corpus)}-#{ref}.json"
else
result_filename = "benchmark/results/#{File.basename(corpus)}-#{ref}-unstaged.json"
end
File.write(result_filename, results.to_json)
puts "wrote #{result_filename}"
end
# $ bundle exec rake benchmark:compare REFERENCE=path/to/reference.json CANDIDATE=path/to/candidate.json
desc "Compare results"
task :compare do
reference_file = ENV["REFERENCE"]
candidate_file = ENV["CANDIDATE"]
reference = JSON.parse(File.read(reference_file))
reference_counts = Hash.new(0)
reference.each { |filename, language| reference_counts[language] += 1 }
candidate = JSON.parse(File.read(candidate_file))
candidate_counts = Hash.new(0)
candidate.each { |filename, language| candidate_counts[language] += 1 }
changes = diff(reference_counts, candidate_counts)
if changes.any?
changes.each do |language, (before, after)|
before_percent = 100 * before / reference.size.to_f
after_percent = 100 * after / candidate.size.to_f
puts "%s changed from %.1f%% to %.1f%%" % [language || 'unknown', before_percent, after_percent]
end
else
puts "No changes"
end
end
end
namespace :classifier do
LIMIT = 1_000
@@ -37,7 +109,7 @@ namespace :classifier do
next if file_language.nil? || file_language == 'Text'
begin
data = open(file_url).read
guessed_language, score = Linguist::Classifier.classify(Linguist::Samples::DATA, data).first
guessed_language, score = Linguist::Classifier.classify(Linguist::Samples.cache, data).first
total += 1
guessed_language == file_language ? correct += 1 : incorrect += 1
@@ -71,3 +143,10 @@ namespace :classifier do
end
end
end
def diff(a, b)
(a.keys | b.keys).each_with_object({}) do |key, diff|
diff[key] = [a[key], b[key]] unless a[key] == b[key]
end
end

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@@ -4,7 +4,9 @@
# usage: linguist <path> [<--breakdown>]
require 'linguist/file_blob'
require 'linguist/language'
require 'linguist/repository'
require 'rugged'
path = ARGV[0] || Dir.pwd
@@ -18,7 +20,8 @@ ARGV.shift
breakdown = true if ARGV[0] == "--breakdown"
if File.directory?(path)
repo = Linguist::Repository.from_directory(path)
rugged = Rugged::Repository.new(path)
repo = Linguist::Repository.new(rugged, rugged.head.target_id)
repo.languages.sort_by { |_, size| size }.reverse.each do |language, size|
percentage = ((size / repo.size.to_f) * 100)
percentage = sprintf '%.2f' % percentage

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@@ -13,13 +13,15 @@ Gem::Specification.new do |s|
s.files = Dir['lib/**/*']
s.executables << 'linguist'
s.add_dependency 'charlock_holmes', '~> 0.6.6'
s.add_dependency 'escape_utils', '>= 0.3.1'
s.add_dependency 'charlock_holmes', '~> 0.7.3'
s.add_dependency 'escape_utils', '~> 1.0.1'
s.add_dependency 'mime-types', '~> 1.19'
s.add_dependency 'pygments.rb', '~> 0.5.4'
s.add_dependency 'pygments.rb', '~> 0.6.0'
s.add_dependency 'rugged', '~> 0.21.0'
s.add_development_dependency 'json'
s.add_development_dependency 'mocha'
s.add_development_dependency 'pry'
s.add_development_dependency 'rake'
s.add_development_dependency 'yajl-ruby'
end

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@@ -1,6 +1,4 @@
require 'linguist/generated'
require 'linguist/language'
require 'charlock_holmes'
require 'escape_utils'
require 'mime/types'
@@ -112,6 +110,12 @@ module Linguist
end
end
def ruby_encoding
if hash = detect_encoding
hash[:ruby_encoding]
end
end
# Try to guess the encoding
#
# Returns: a Hash, with :encoding, :confidence, :type
@@ -241,7 +245,31 @@ module Linguist
def lines
@lines ||=
if viewable? && data
data.split(/\r\n|\r|\n/, -1)
# `data` is usually encoded as ASCII-8BIT even when the content has
# been detected as a different encoding. However, we are not allowed
# to change the encoding of `data` because we've made the implicit
# guarantee that each entry in `lines` is encoded the same way as
# `data`.
#
# Instead, we re-encode each possible newline sequence as the
# detected encoding, then force them back to the encoding of `data`
# (usually a binary encoding like ASCII-8BIT). This means that the
# byte sequence will match how newlines are likely encoded in the
# file, but we don't have to change the encoding of `data` as far as
# Ruby is concerned. This allows us to correctly parse out each line
# without changing the encoding of `data`, and
# also--importantly--without having to duplicate many (potentially
# large) strings.
begin
encoded_newlines = ["\r\n", "\r", "\n"].
map { |nl| nl.encode(ruby_encoding, "ASCII-8BIT").force_encoding(data.encoding) }
data.split(Regexp.union(encoded_newlines), -1)
rescue Encoding::ConverterNotFoundError
# The data is not splittable in the detected encoding. Assume it's
# one big line.
[data]
end
else
[]
end
@@ -283,15 +311,7 @@ module Linguist
#
# Returns a Language or nil if none is detected
def language
return @language if defined? @language
if defined?(@data) && @data.is_a?(String)
data = @data
else
data = lambda { (binary_mime_type? || binary?) ? "" : self.data }
end
@language = Language.detect(name.to_s, data, mode)
@language ||= Language.detect(self)
end
# Internal: Get the lexer of the blob.

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@@ -52,5 +52,20 @@ module Linguist
def size
File.size(@path)
end
# Public: Get file extension.
#
# Returns a String.
def extension
# File.extname returns nil if the filename is an extension.
extension = File.extname(name)
basename = File.basename(name)
# Checks if the filename is an extension.
if extension.empty? && basename[0] == "."
basename
else
extension
end
end
end
end

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@@ -54,7 +54,7 @@ module Linguist
name == 'Gemfile.lock' ||
minified_files? ||
compiled_coffeescript? ||
xcode_project_file? ||
xcode_file? ||
generated_parser? ||
generated_net_docfile? ||
generated_net_designer_file? ||
@@ -63,17 +63,19 @@ module Linguist
generated_jni_header? ||
composer_lock? ||
node_modules? ||
vcr_cassette?
godeps? ||
vcr_cassette? ||
generated_by_zephir?
end
# Internal: Is the blob an XCode project file?
# Internal: Is the blob an Xcode file?
#
# Generated if the file extension is an XCode project
# Generated if the file extension is an Xcode
# file extension.
#
# Returns true of false.
def xcode_project_file?
['.xib', '.nib', '.storyboard', '.pbxproj', '.xcworkspacedata', '.xcuserstate'].include?(extname)
def xcode_file?
['.nib', '.xcworkspacedata', '.xcuserstate'].include?(extname)
end
# Internal: Is the blob minified files?
@@ -230,11 +232,26 @@ module Linguist
!!name.match(/node_modules\//)
end
# Internal: Is the blob part of Godeps/,
# which are not meant for humans in pull requests.
#
# Returns true or false.
def godeps?
!!name.match(/Godeps\//)
end
# Internal: Is the blob a generated php composer lock file?
#
# Returns true or false.
def composer_lock?
!!name.match(/composer.lock/)
!!name.match(/composer\.lock/)
end
# Internal: Is the blob a generated by Zephir
#
# Returns true or false.
def generated_by_zephir?
!!name.match(/.\.zep\.(?:c|h|php)$/)
end
# Is the blob a VCR Cassette file?
@@ -248,3 +265,4 @@ module Linguist
end
end
end

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@@ -1,7 +1,7 @@
module Linguist
# A collection of simple heuristics that can be used to better analyze languages.
class Heuristics
ACTIVE = false
ACTIVE = true
# Public: Given an array of String language names,
# apply heuristics against the given data and return an array
@@ -13,31 +13,23 @@ module Linguist
# Returns an array of Languages or []
def self.find_by_heuristics(data, languages)
if active?
if languages.all? { |l| ["Objective-C", "C++"].include?(l) }
disambiguate_c(data, languages)
end
if languages.all? { |l| ["Perl", "Prolog"].include?(l) }
disambiguate_pl(data, languages)
result = disambiguate_pl(data, languages)
end
if languages.all? { |l| ["ECL", "Prolog"].include?(l) }
disambiguate_ecl(data, languages)
end
if languages.all? { |l| ["TypeScript", "XML"].include?(l) }
disambiguate_ts(data, languages)
result = disambiguate_ecl(data, languages)
end
if languages.all? { |l| ["Common Lisp", "NewLisp"].include?(l) }
disambiguate_lsp(data, languages)
end
if languages.all? { |l| ["Common Lisp", "OpenCL"].include?(l) }
disambiguate_cl(data, languages)
end
if languages.all? { |l| ["Rebol", "R"].include?(l) }
disambiguate_r(data, languages)
result = disambiguate_cl(data, languages)
end
return result
end
end
# .h extensions are ambigious between C, C++, and Objective-C.
# .h extensions are ambiguous between C, C++, and Objective-C.
# We want to shortcut look for Objective-C _and_ now C++ too!
#
# Returns an array of Languages or []

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@@ -9,6 +9,8 @@ end
require 'linguist/classifier'
require 'linguist/heuristics'
require 'linguist/samples'
require 'linguist/file_blob'
require 'linguist/blob_helper'
module Linguist
# Language names that are recognizable by GitHub. Defined languages
@@ -24,7 +26,6 @@ module Linguist
@extension_index = Hash.new { |h,k| h[k] = [] }
@interpreter_index = Hash.new { |h,k| h[k] = [] }
@filename_index = Hash.new { |h,k| h[k] = [] }
@primary_extension_index = {}
# Valid Languages types
TYPES = [:data, :markup, :programming, :prose]
@@ -80,12 +81,6 @@ module Linguist
@extension_index[extension] << language
end
if @primary_extension_index.key?(language.primary_extension)
raise ArgumentError, "Duplicate primary extension: #{language.primary_extension}"
end
@primary_extension_index[language.primary_extension] = language
language.interpreters.each do |interpreter|
@interpreter_index[interpreter] << language
end
@@ -99,18 +94,25 @@ module Linguist
# Public: Detects the Language of the blob.
#
# name - String filename
# data - String blob data. A block also maybe passed in for lazy
# loading. This behavior is deprecated and you should always
# pass in a String.
# mode - Optional String mode (defaults to nil)
# blob - an object that includes the Linguist `BlobHelper` interface;
# see Linguist::LazyBlob and Linguist::FileBlob for examples
#
# Returns Language or nil.
def self.detect(name, data, mode = nil)
def self.detect(blob)
name = blob.name.to_s
# Check if the blob is possibly binary and bail early; this is a cheap
# test that uses the extension name to guess a binary binary mime type.
#
# We'll perform a more comprehensive test later which actually involves
# looking for binary characters in the blob
return nil if blob.likely_binary? || blob.binary?
# A bit of an elegant hack. If the file is executable but extensionless,
# append a "magic" extension so it can be classified with other
# languages that have shebang scripts.
if File.extname(name).empty? && mode && (mode.to_i(8) & 05) == 05
extension = FileBlob.new(name).extension
if extension.empty? && blob.mode && (blob.mode.to_i(8) & 05) == 05
name += ".script!"
end
@@ -121,10 +123,10 @@ module Linguist
# extension at all, in the case of extensionless scripts), we need to continue
# our detection work
if possible_languages.length > 1
data = data.call() if data.respond_to?(:call)
data = blob.data
possible_language_names = possible_languages.map(&:name)
# Don't bother with emptiness
# Don't bother with binary contents or an empty file
if data.nil? || data == ""
nil
# Check if there's a shebang line and use that as authoritative
@@ -133,8 +135,8 @@ module Linguist
# No shebang. Still more work to do. Try to find it with our heuristics.
elsif (determined = Heuristics.find_by_heuristics(data, possible_language_names)) && !determined.empty?
determined.first
# Lastly, fall back to the probablistic classifier.
elsif classified = Classifier.classify(Samples::DATA, data, possible_language_names ).first
# Lastly, fall back to the probabilistic classifier.
elsif classified = Classifier.classify(Samples.cache, data, possible_language_names).first
# Return the actual Language object based of the string language name (i.e., first element of `#classify`)
Language[classified[0]]
end
@@ -190,9 +192,9 @@ module Linguist
#
# Returns all matching Languages or [] if none were found.
def self.find_by_filename(filename)
basename, extname = File.basename(filename), File.extname(filename)
langs = [@primary_extension_index[extname]] +
@filename_index[basename] +
basename = File.basename(filename)
extname = FileBlob.new(filename).extension
langs = @filename_index[basename] +
@extension_index[extname]
langs.compact.uniq
end
@@ -299,15 +301,6 @@ module Linguist
@interpreters = attributes[:interpreters] || []
@filenames = attributes[:filenames] || []
unless @primary_extension = attributes[:primary_extension]
raise ArgumentError, "#{@name} is missing primary extension"
end
# Prepend primary extension unless its already included
if primary_extension && !extensions.include?(primary_extension)
@extensions = [primary_extension] + extensions
end
# Set popular, and searchable flags
@popular = attributes.key?(:popular) ? attributes[:popular] : false
@searchable = attributes.key?(:searchable) ? attributes[:searchable] : true
@@ -395,20 +388,6 @@ module Linguist
# Returns the extensions Array
attr_reader :extensions
# Deprecated: Get primary extension
#
# Defaults to the first extension but can be overridden
# in the languages.yml.
#
# The primary extension can not be nil. Tests should verify this.
#
# This attribute is only used by app/helpers/gists_helper.rb for
# creating the language dropdown. It really should be using `name`
# instead. Would like to drop primary extension.
#
# Returns the extension String.
attr_reader :primary_extension
# Public: Get interpreters
#
# Examples
@@ -432,6 +411,22 @@ module Linguist
(extensions + [primary_extension]).uniq
end
# Deprecated: Get primary extension
#
# Defaults to the first extension but can be overridden
# in the languages.yml.
#
# The primary extension can not be nil. Tests should verify this.
#
# This method is only used by app/helpers/gists_helper.rb for creating
# the language dropdown. It really should be using `name` instead.
# Would like to drop primary extension.
#
# Returns the extension String.
def primary_extension
extensions.first
end
# Public: Get URL escaped name.
#
# Examples
@@ -515,9 +510,9 @@ module Linguist
end
end
extensions = Samples::DATA['extnames']
interpreters = Samples::DATA['interpreters']
filenames = Samples::DATA['filenames']
extensions = Samples.cache['extnames']
interpreters = Samples.cache['interpreters']
filenames = Samples.cache['filenames']
popular = YAML.load_file(File.expand_path("../popular.yml", __FILE__))
languages_yml = File.expand_path("../languages.yml", __FILE__)
@@ -537,6 +532,7 @@ module Linguist
if extnames = extensions[name]
extnames.each do |extname|
if !options['extensions'].include?(extname)
warn "#{name} has a sample with extension (#{extname}) that isn't explicitly defined in languages.yml" unless extname == '.script!'
options['extensions'] << extname
end
end
@@ -573,9 +569,8 @@ module Linguist
:group_name => options['group'],
:searchable => options.key?('searchable') ? options['searchable'] : true,
:search_term => options['search_term'],
:extensions => options['extensions'].sort,
:extensions => [options['extensions'].first] + options['extensions'][1..-1].sort,
:interpreters => options['interpreters'].sort,
:primary_extension => options['primary_extension'],
:filenames => options['filenames'],
:popular => popular.include?(name)
)

File diff suppressed because it is too large Load Diff

37
lib/linguist/lazy_blob.rb Normal file
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@@ -0,0 +1,37 @@
require 'linguist/blob_helper'
require 'rugged'
module Linguist
class LazyBlob
include BlobHelper
MAX_SIZE = 128 * 1024
attr_reader :repository
attr_reader :oid
attr_reader :name
attr_reader :mode
def initialize(repo, oid, name, mode = nil)
@repository = repo
@oid = oid
@name = name
@mode = mode
end
def data
load_blob!
@data
end
def size
load_blob!
@size
end
protected
def load_blob!
@data, @size = Rugged::Blob.to_buffer(repository, oid, MAX_SIZE) if @data.nil?
end
end
end

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@@ -1,4 +1,5 @@
require 'linguist/file_blob'
require 'linguist/lazy_blob'
require 'rugged'
module Linguist
# A Repository is an abstraction of a Grit::Repo or a basic file
@@ -7,100 +8,146 @@ module Linguist
# Its primary purpose is for gathering language statistics across
# the entire project.
class Repository
# Public: Initialize a new Repository from a File directory
#
# base_path - A path String
#
# Returns a Repository
def self.from_directory(base_path)
new Dir["#{base_path}/**/*"].
select { |f| File.file?(f) }.
map { |path| FileBlob.new(path, base_path) }
attr_reader :repository
# Public: Create a new Repository based on the stats of
# an existing one
def self.incremental(repo, commit_oid, old_commit_oid, old_stats)
repo = self.new(repo, commit_oid)
repo.load_existing_stats(old_commit_oid, old_stats)
repo
end
# Public: Initialize a new Repository
# Public: Initialize a new Repository to be analyzed for language
# data
#
# enum - Enumerator that responds to `each` and
# yields Blob objects
# repo - a Rugged::Repository object
# commit_oid - the sha1 of the commit that will be analyzed;
# this is usually the master branch
#
# Returns a Repository
def initialize(enum)
@enum = enum
@computed_stats = false
@language = @size = nil
@sizes = Hash.new { 0 }
@file_breakdown = Hash.new { |h,k| h[k] = Array.new }
def initialize(repo, commit_oid)
@repository = repo
@commit_oid = commit_oid
raise TypeError, 'commit_oid must be a commit SHA1' unless commit_oid.is_a?(String)
end
# Public: Load the results of a previous analysis on this repository
# to speed up the new scan.
#
# The new analysis will be performed incrementally as to only take
# into account the file changes since the last time the repository
# was scanned
#
# old_commit_oid - the sha1 of the commit that was previously analyzed
# old_stats - the result of the previous analysis, obtained by calling
# Repository#cache on the old repository
#
# Returns nothing
def load_existing_stats(old_commit_oid, old_stats)
@old_commit_oid = old_commit_oid
@old_stats = old_stats
nil
end
# Public: Returns a breakdown of language stats.
#
# Examples
#
# # => { Language['Ruby'] => 46319,
# Language['JavaScript'] => 258 }
# # => { 'Ruby' => 46319,
# 'JavaScript' => 258 }
#
# Returns a Hash of Language keys and Integer size values.
# Returns a Hash of language names and Integer size values.
def languages
compute_stats
@sizes
@sizes ||= begin
sizes = Hash.new { 0 }
cache.each do |_, (language, size)|
sizes[language] += size
end
sizes
end
end
# Public: Get primary Language of repository.
#
# Returns a Language
# Returns a language name
def language
compute_stats
@language
@language ||= begin
primary = languages.max_by { |(_, size)| size }
primary && primary[0]
end
end
# Public: Get the total size of the repository.
#
# Returns a byte size Integer
def size
compute_stats
@size
@size ||= languages.inject(0) { |s,(_,v)| s + v }
end
# Public: Return the language breakdown of this repository by file
#
# Returns a map of language names => [filenames...]
def breakdown_by_file
compute_stats
@file_breakdown
@file_breakdown ||= begin
breakdown = Hash.new { |h,k| h[k] = Array.new }
cache.each do |filename, (language, _)|
breakdown[language] << filename
end
breakdown
end
end
# Internal: Compute language breakdown for each blob in the Repository.
# Public: Return the cached results of the analysis
#
# Returns nothing
def compute_stats
return if @computed_stats
# This is a per-file breakdown that can be passed to other instances
# of Linguist::Repository to perform incremental scans
#
# Returns a map of filename => [language, size]
def cache
@cache ||= begin
if @old_commit_oid == @commit_oid
@old_stats
else
compute_stats(@old_commit_oid, @commit_oid, @old_stats)
end
end
end
@enum.each do |blob|
# Skip files that are likely binary
next if blob.likely_binary?
protected
def compute_stats(old_commit_oid, commit_oid, cache = nil)
file_map = cache ? cache.dup : {}
old_tree = old_commit_oid && Rugged::Commit.lookup(repository, old_commit_oid).tree
new_tree = Rugged::Commit.lookup(repository, commit_oid).tree
diff = Rugged::Tree.diff(repository, old_tree, new_tree)
diff.each_delta do |delta|
old = delta.old_file[:path]
new = delta.new_file[:path]
file_map.delete(old)
next if delta.binary
if [:added, :modified].include? delta.status
# Skip submodules
mode = delta.new_file[:mode]
next if (mode & 040000) != 0
blob = Linguist::LazyBlob.new(repository, delta.new_file[:oid], new, mode.to_s(8))
# Skip vendored or generated blobs
next if blob.vendored? || blob.generated? || blob.language.nil?
# Only include programming languages and acceptable markup languages
if blob.language.type == :programming || Language.detectable_markup.include?(blob.language.name)
# Build up the per-file breakdown stats
@file_breakdown[blob.language.group.name] << blob.name
@sizes[blob.language.group] += blob.size
file_map[new] = [blob.language.group.name, blob.size]
end
end
end
# Compute total size
@size = @sizes.inject(0) { |s,(_,v)| s + v }
# Get primary language
if primary = @sizes.max_by { |(_, size)| size }
@language = primary[0]
end
@computed_stats = true
nil
file_map
end
end
end

File diff suppressed because it is too large Load Diff

View File

@@ -17,9 +17,11 @@ module Linguist
PATH = File.expand_path('../samples.json', __FILE__)
# Hash of serialized samples object
if File.exist?(PATH)
def self.cache
@cache ||= begin
serializer = defined?(JSON) ? JSON : YAML
DATA = serializer.load(File.read(PATH))
serializer.load(File.read(PATH))
end
end
# Public: Iterate over each sample.
@@ -28,7 +30,7 @@ module Linguist
#
# Returns nothing.
def self.each(&block)
Dir.entries(ROOT).each do |category|
Dir.entries(ROOT).sort!.each do |category|
next if category == '.' || category == '..'
# Skip text and binary for now

View File

@@ -33,16 +33,36 @@
# Erlang bundles
- ^rebar$
# Go dependencies
- Godeps/_workspace/
# Bootstrap minified css and js
- (^|/)bootstrap([^.]*)(\.min)?\.(js|css)$
# Font Awesome
- font-awesome.min.css
- font-awesome.css
# Foundation css
- foundation.min.css
- foundation.css
# Normalize.css
- normalize.css
# Bourbon SCSS
- (^|/)[Bb]ourbon/.*\.css$
- (^|/)[Bb]ourbon/.*\.scss$
# Animate.css
- animate.css
- animate.min.css
# Vendored dependencies
- thirdparty/
- third[-_]?party/
- 3rd[-_]?party/
- vendors?/
- extern(al)?/
# Debian packaging
- ^debian/
@@ -98,9 +118,20 @@
# AngularJS
- (^|/)angular([^.]*)(\.min)?\.js$
# D3.js
- (^|\/)d3(\.v\d+)?([^.]*)(\.min)?\.js$
# React
- (^|/)react(-[^.]*)?(\.min)?\.js$
# Modernizr
- (^|/)modernizr\-\d\.\d+(\.\d+)?(\.min)?\.js$
- (^|/)modernizr\.custom\.\d+\.js$
# Knockout
- (^|/)knockout-(\d+\.){3}(debug\.)?js$
- knockout-min.js
## Python ##
# django
@@ -117,6 +148,9 @@
## Obj-C ##
# Cocoapods
- ^Pods/
# Sparkle
- (^|/)Sparkle/
@@ -141,7 +175,7 @@
- (^|/)[Mm]icrosoft([Mm]vc)?([Aa]jax|[Vv]alidation)(\.debug)?\.js$
# NuGet
- ^[Pp]ackages/
- ^[Pp]ackages\/.+\.\d+\/
# ExtJS
- (^|/)extjs/.*?\.js$
@@ -161,6 +195,9 @@
- (^|/)extjs/src/
- (^|/)extjs/welcome/
# Html5shiv
- (^|/)html5shiv(\.min)?\.js$
# Samples folders
- ^[Ss]amples/
@@ -181,6 +218,9 @@
- (^|/)cordova([^.]*)(\.min)?\.js$
- (^|/)cordova\-\d\.\d(\.\d)?(\.min)?\.js$
# Foundation js
- foundation(\..*)?\.js$
# Vagrant
- ^Vagrantfile$
@@ -189,3 +229,16 @@
# Mercury --use-subdirs
- Mercury/
# R packages
- ^vignettes/
- ^inst/extdata/
# Octicons
- octicons.css
- octicons.min.css
- sprockets-octicons.scss
# Typesafe Activator
- (^|/)activator$
- (^|/)activator\.bat$

View File

@@ -1,3 +1,3 @@
module Linguist
VERSION = "2.10.15"
VERSION = "3.1.5"
end

View File

@@ -0,0 +1,521 @@
// main global script file
// A function that initializes a bunch of stuff.
function initialize_control_panel() {
// Centre the control panel
gPanel.Centre();
// Centre the Restart dialog as well
gRestartYN.Centre();
if (!IsSpeechVoxAvailable()) {
// If there is no speech-vox file, and therefore no speech,
// disable all the controls related with speech.
lblVoice.Visible = false;
btnVoice.Visible = false;
sldVoice.Visible = false;
}
else {
// If there *is*, then set it to voice and text. It's best to use
// both whenever possible, for the player's sake.
SetVoiceMode(eSpeechVoiceAndText);
// And reflect this in the control panel.
btnVoice.Text = "Voice and Text";
}
if (!System.SupportsGammaControl) {
// If we can't change the gamma settings, disable the relevant options.
sldGamma.Visible = false;
lblGamma.Visible = false;
}
//And now, set all the defaults
System.Volume = 100;
sldAudio.Value = System.Volume;
SetGameSpeed(40);
sldSpeed.Value = 40;
if (IsSpeechVoxAvailable()) {
SetVoiceMode(eSpeechVoiceAndText);
btnVoice.Text = "Voice and Text";
sldVoice.Value = 255;
SetSpeechVolume(255);
}
if (System.SupportsGammaControl) {
System.Gamma = 100;
sldGamma.Value = 100;
}
}
// Called when the game starts, before the first room is loaded
function game_start() {
// Put the code all in a function and then just call the function.
// It saves cluttering up places like game_start.
initialize_control_panel();
// Use the KeyboardMovement module to, per default, replicate the standard
// keyboard movement of most Sierra games. See KeyboardMovement.txt for more info
KeyboardMovement.SetMode(eKeyboardMovement_Tapping);
}
function repeatedly_execute() {
// Put here anything you want to happen every game cycle, even when
// the game is paused. This will not run when the game is blocked
// inside a command like a blocking Walk()
if (IsGamePaused() == 1) return;
// Put here anything you want to happen every game cycle, but not
// when the game is paused.
}
function repeatedly_execute_always() {
// Put anything you want to happen every game cycle, even
// when the game is blocked inside a command like a
// blocking Walk().
// You cannot run blocking commands from this function.
}
function show_inventory_window ()
{
gInventory.Visible = true;
// switch to the Use cursor (to select items with)
mouse.Mode = eModeInteract;
// But, override the appearance to look like the arrow
mouse.UseModeGraphic(eModePointer);
}
function show_save_game_dialog()
{
gSaveGame.Visible = true;
// Get the list of save games
lstSaveGamesList.FillSaveGameList();
if (lstSaveGamesList.ItemCount > 0)
{
// If there is at least one, set the default text
// to be the first game's name
txtNewSaveName.Text = lstSaveGamesList.Items[0];
}
else
{
// No save games yet, default empty text.
txtNewSaveName.Text = "";
}
mouse.UseModeGraphic(eModePointer);
gIconbar.Visible = false;
}
function show_restore_game_dialog()
{
gRestoreGame.Visible = true;
lstRestoreGamesList.FillSaveGameList();
mouse.UseModeGraphic(eModePointer);
gIconbar.Visible = false;
}
function close_save_game_dialog()
{
gSaveGame.Visible = false;
mouse.UseDefaultGraphic();
gIconbar.Visible = true;
}
function close_restore_game_dialog()
{
gRestoreGame.Visible = false;
mouse.UseDefaultGraphic();
gIconbar.Visible = true;
}
// Called when a key is pressed. keycode holds the key's ASCII code
function on_key_press(eKeyCode keycode) {
// The following is called before "if game is paused keycode=0", so
// it'll happen even when the game is paused.
if ((keycode == eKeyEscape) && gRestartYN.Visible) {
//Use ESC to cancel restart.
gRestartYN.Visible = false;
gIconbar.Visible = true;
// If the panel's not ON, then the player must have gotten here by tapping F9,
// therefore his cursor needs restoring. If the panel IS on, then it doesn't,
// because it's already a pointer. Get used to thinking like this!!
if (!gPanel.Visible) mouse.UseDefaultGraphic();
return;
}
if ((keycode == eKeyEscape) && gPanel.Visible) {
// Use ESC to turn the panel off.
gPanel.Visible = false;
mouse.UseDefaultGraphic();
gIconbar.Visible = true;
return;
}
if ((keycode == eKeyEscape) && (gSaveGame.Visible))
{
// Use ESC to close the save game dialog
close_save_game_dialog();
return;
}
if ((keycode == eKeyEscape) && (gRestoreGame.Visible))
{
// Use ESC to close the restore game dialog
close_restore_game_dialog();
return;
}
if (keycode == eKeyReturn) {
// ENTER, in this case merely confirms restart
if (gRestartYN.Visible) RestartGame();
}
if (IsGamePaused() || (IsInterfaceEnabled() == 0))
{
// If the game is paused with a modal GUI on the
// screen, or the player interface is disabled in
// a cut scene, ignore any keypresses.
return;
}
// FUNCTION KEYS AND SYSTEM SHORTCUTS
if (keycode == eKeyEscape) {
// ESC
gPanel.Visible = true;
gIconbar.Visible = false;
mouse.UseModeGraphic(eModePointer);
}
if (keycode == eKeyCtrlQ) QuitGame(1); // Ctrl-Q
if (keycode == eKeyF5) show_save_game_dialog(); // F5
if (keycode == eKeyF7) show_restore_game_dialog(); // F7
if (keycode == eKeyF9) {
// F9, asks the player to confirm restarting (so much better to always confirm first)
gRestartYN.Visible = true;
gIconbar.Visible = false;
mouse.UseModeGraphic(eModePointer);
}
if (keycode == eKeyF12) SaveScreenShot("scrnshot.bmp"); // F12
if (keycode == eKeyTab) show_inventory_window(); // Tab, show inventory
// GAME COMMAND SHORTCUTS
if (keycode == 'W') mouse.Mode=eModeWalkto; //Notice this alternate way to indicate keycodes.
if (keycode == 'L') mouse.Mode=eModeLookat; //Note that all we do here is set modes.
if (keycode == 'U') mouse.Mode=eModeInteract; //If you want something else to happen, such as GUI buttons highlighting,
if (keycode == 'T') mouse.Mode=eModeTalkto; //you'll need some more scripting done.
if (keycode == 'I') mouse.Mode=eModeUseinv; //But this will, as-is, give you some standard keyboard shortcuts your players will very much appreciate.
// For extra cursor modes, such as pick up, feel free to add as you will.
// Uncomment the line below if you use the "Pick Up" mode.
//if (keycode == 'P' || keycode == 'G') mouse.Mode=eModePickup;
// DEBUG FUNCTIONS
if (keycode == eKeyCtrlS) Debug(0,0); // Ctrl-S, give all inventory
if (keycode == eKeyCtrlV) Debug(1,0); // Ctrl-V, version
if (keycode == eKeyCtrlA) Debug(2,0); // Ctrl-A, show walkable areas
if (keycode == eKeyCtrlX) Debug(3,0); // Ctrl-X, teleport to room
if (keycode == eKeyCtrlW && game.debug_mode)
player.PlaceOnWalkableArea(); //Ctrl-W, move to walkable area
}
function on_mouse_click(MouseButton button) {
// called when a mouse button is clicked. button is either LEFT or RIGHT
if (IsGamePaused() == 1) {
// Game is paused, so do nothing (ie. don't allow mouse click)
}
else if (button == eMouseLeft) {
ProcessClick(mouse.x, mouse.y, mouse.Mode );
}
else if (button == eMouseRight || button == eMouseWheelSouth){
// right-click our mouse-wheel down, so cycle cursor
mouse.SelectNextMode();
}
else if (button == eMouseMiddle) {
// Middle-button-click, default make character walk to clicked area (a little shortcut)
// Could have been just "player.Walk(mouse.x,mouse.y)", but it's best to
// leave our options open - what if you have a special script triggered
// on "walking" mode?
ProcessClick(mouse.x, mouse.y, eModeWalkto);
}
else if (button == eMouseWheelNorth) {
// Mouse-wheel up, cycle cursors
// If mode isn't WALK, set the previous mode (notice usage of numbers instead
// of eNums, when it suits us)...
if (mouse.Mode>0) mouse.Mode=mouse.Mode-1;
else
{
// ...but if it is WALK mode...
if (player.ActiveInventory!=null)
{
//...and the player has a selected inventory item, set mouse mode to UseInv.
mouse.Mode=eModeUseinv;
}
else
{
// If they don't, however, just set it to mode TALK (change this line if you add more cursor modes)
mouse.Mode=eModeTalkto;
}
}
}
}
function interface_click(int interface, int button) {
// This function is obsolete, from 2.62 and earlier versions.
}
function btnInvUp_Click(GUIControl *control, MouseButton button) {
invCustomInv.ScrollUp();
}
function btnInvDown_Click(GUIControl *control, MouseButton button) {
invCustomInv.ScrollDown();
}
function btnInvOK_Click(GUIControl *control, MouseButton button) {
// They pressed the OK button, close the GUI
gInventory.Visible = false;
mouse.UseDefaultGraphic();
}
function btnInvSelect_Click(GUIControl *control, MouseButton button) {
// They pressed SELECT, so switch to the Get cursor
mouse.Mode = eModeInteract;
// But, override the appearance to look like the arrow
mouse.UseModeGraphic(eModePointer);
}
function btnIconInv_Click(GUIControl *control, MouseButton button) {
show_inventory_window();
}
function btnIconCurInv_Click(GUIControl *control, MouseButton button) {
if (player.ActiveInventory != null)
mouse.Mode = eModeUseinv;
}
function btnIconSave_Click(GUIControl *control, MouseButton button)
{
show_save_game_dialog();
}
function btnIconLoad_Click(GUIControl *control, MouseButton button)
{
show_restore_game_dialog();
}
function btnIconExit_Click(GUIControl *control, MouseButton button) {
QuitGame(1);
}
function btnIconAbout_Click(GUIControl *control, MouseButton button) {
gPanel.Visible=true;
gIconbar.Visible=false;
mouse.UseModeGraphic(eModePointer);
}
function cEgo_Look()
{
Display("Damn, I'm looking good!");
}
function cEgo_Interact()
{
Display("You rub your hands up and down your clothes.");
}
function cEgo_Talk()
{
Display("Talking to yourself is a sign of madness!");
}
//START OF CONTROL PANEL FUNCTIONS
function btnSave_OnClick(GUIControl *control, MouseButton button)
{
gPanel.Visible = false;
mouse.UseDefaultGraphic();
gIconbar.Visible = true;
Wait(1);
btnIconSave_Click(btnIconSave, eMouseLeft);
}
function gControl_OnClick(GUI *theGui, MouseButton button)
{
}
function btnAbout_OnClick(GUIControl *control, MouseButton button)
{
Display("Adventure Game Studio run-time engine default game.");
}
function btnQuit_OnClick(GUIControl *control, MouseButton button)
{
gPanel.Visible = false;
Wait(1);
QuitGame(1);
gPanel.Visible = true;
gIconbar.Visible = false;
mouse.UseModeGraphic(eModePointer);
}
function btnLoad_OnClick(GUIControl *control, MouseButton button)
{
gPanel.Visible = false;
mouse.UseDefaultGraphic();
gIconbar.Visible = true;
Wait(1);
btnIconLoad_Click(btnIconLoad, eMouseLeft);
}
function btnResume_OnClick(GUIControl *control, MouseButton button)
{
gPanel.Visible = false;
mouse.UseDefaultGraphic();
gIconbar.Visible = true;
}
function sldAudio_OnChange(GUIControl *control)
{
System.Volume = sldAudio.Value;
}
function sldVoice_OnChange(GUIControl *control)
{
// Sets voice volume. Note that we don't check for the existence of speech.vox -
// we did that in game_start, so if it's not there the slider won't even be available.
SetSpeechVolume(sldVoice.Value);
}
function btnVoice_OnClick(GUIControl *control, MouseButton button)
{
// Note that we don't check for the existence of speech.vox - we did that in game_start,
// so if it's not there the button won't even be available.
if (btnVoice.Text == "Voice and Text") {
SetVoiceMode(eSpeechVoiceOnly);
btnVoice.Text = "Voice only";
}
else if (btnVoice.Text == "Voice only") {
SetVoiceMode(eSpeechTextOnly);
btnVoice.Text = "Text only";
}
else if (btnVoice.Text == "Text only") {
SetVoiceMode(eSpeechVoiceAndText);
btnVoice.Text = "Voice and Text";
}
}
function sldGamma_OnChange(GUIControl *control)
{
// Set the gamma. Note there's no need to check for anything else, as we ensured,
// in game_start, that the slider won't even appear if it's not possible to do this.
System.Gamma = sldGamma.Value;
}
function btnDefault_OnClick(GUIControl *control, MouseButton button)
{
// Reset everything to default. You'll have to edit these as well as the sliders
// if you'd rather have different default parameters.
System.Volume = 100;
sldAudio.Value = System.Volume;
sldSpeed.Value = 40;
SetGameSpeed(40);
if (IsSpeechVoxAvailable()) {
SetVoiceMode(eSpeechVoiceAndText);
btnVoice.Text = "Voice and Text";
sldVoice.Value = 255;
SetSpeechVolume(255);
}
if (System.SupportsGammaControl) {
System.Gamma = 100;
sldGamma.Value = 100;
}
}
//END OF CONTROL PANEL FUNCTIONS
function dialog_request(int param)
{
// This is used by the dialog text parser if you need to process
// text that the player types in to the parser.
// It is not used by default.
}
function sldSpeed_OnChange(GUIControl *control)
{
SetGameSpeed(sldSpeed.Value);
}
function btnRestart_OnClick(GUIControl *control, MouseButton button)
{
gRestartYN.Visible=true;
gIconbar.Visible=false;
}
function btnRestartYes_OnClick(GUIControl *control, MouseButton button)
{
RestartGame();
}
function btnRestartNo_OnClick(GUIControl *control, MouseButton button)
{
gRestartYN.Visible = false;
gIconbar.Visible = true;
// If the panel's not ON, then the player must have gotten here by tapping F9,
// therefore his cursor needs restoring. If the panel IS on, then it doesn't,
// because it's already a pointer. Get used to thinking like this!!
if (!gPanel.Visible) mouse.UseDefaultGraphic();
}
function btnCancelSave_OnClick(GUIControl *control, MouseButton button)
{
close_save_game_dialog();
}
function btnSaveGame_OnClick(GUIControl *control, MouseButton button)
{
int gameSlotToSaveInto = lstSaveGamesList.ItemCount + 1;
int i = 0;
while (i < lstSaveGamesList.ItemCount)
{
if (lstSaveGamesList.Items[i] == txtNewSaveName.Text)
{
gameSlotToSaveInto = lstSaveGamesList.SaveGameSlots[i];
}
i++;
}
SaveGameSlot(gameSlotToSaveInto, txtNewSaveName.Text);
close_save_game_dialog();
}
function btnCancelRestore_OnClick(GUIControl *control, MouseButton button)
{
close_restore_game_dialog();
}
function btnRestoreGame_OnClick(GUIControl *control, MouseButton button)
{
if (lstRestoreGamesList.SelectedIndex >= 0)
{
RestoreGameSlot(lstRestoreGamesList.SaveGameSlots[lstRestoreGamesList.SelectedIndex]);
}
close_restore_game_dialog();
}
function lstSaveGamesList_OnSelectionCh(GUIControl *control)
{
txtNewSaveName.Text = lstSaveGamesList.Items[lstSaveGamesList.SelectedIndex];
}
function txtNewSaveName_OnActivate(GUIControl *control)
{
// Pressing return in the text box simulates clicking the Save button
btnSaveGame_OnClick(control, eMouseLeft);
}
function btnDeleteSave_OnClick(GUIControl *control, MouseButton button)
{
if (lstSaveGamesList.SelectedIndex >= 0)
{
DeleteSaveSlot(lstSaveGamesList.SaveGameSlots[lstSaveGamesList.SelectedIndex]);
lstSaveGamesList.FillSaveGameList();
}
}

View File

@@ -0,0 +1,4 @@
// Main header script - this will be included into every script in
// the game (local and global). Do not place functions here; rather,
// place import definitions and #define names here to be used by all
// scripts.

View File

@@ -0,0 +1,216 @@
// Main script for module 'KeyboardMovement'
//****************************************************************************************************
// DEFINITIONS
//****************************************************************************************************
#define DISTANCE 10000// distance player walks in Tapping mode before he stops
enum KeyboardMovement_Directions {
eKeyboardMovement_Stop,
eKeyboardMovement_DownLeft,
eKeyboardMovement_Down,
eKeyboardMovement_DownRight,
eKeyboardMovement_Left,
eKeyboardMovement_Right,
eKeyboardMovement_UpLeft,
eKeyboardMovement_Up,
eKeyboardMovement_UpRight
};
//****************************************************************************************************
// VARIABLES
//****************************************************************************************************
// keycodes as variables for future key customization functions (static variables?):
int KeyboardMovement_KeyDown = 380; // down arrow
int KeyboardMovement_KeyLeft = 375; // left arrow
int KeyboardMovement_KeyRight = 377; // right arrow
int KeyboardMovement_KeyUp = 372; // up arrow
int KeyboardMovement_KeyDownRight = 381; // PgDn (numpad)
int KeyboardMovement_KeyUpRight = 373; // PgUp (numpad)
int KeyboardMovement_KeyDownLeft = 379; // End (numpad)
int KeyboardMovement_KeyUpLeft = 371; // Home (numpad)
int KeyboardMovement_KeyStop = 376; // 5 (numpad)
KeyboardMovement_Modes KeyboardMovement_Mode = eKeyboardMovement_None; // stores current keyboard control mode (disabled by default)
KeyboardMovement_Directions KeyboardMovement_CurrentDirection = eKeyboardMovement_Stop; // stores current walking direction of player character
//****************************************************************************************************
// USER FUNCTIONS
//****************************************************************************************************
//====================================================================================================
static function KeyboardMovement::SetMode(KeyboardMovement_Modes mode) {
KeyboardMovement_Mode = mode;
}
//====================================================================================================
// key customization functions here
//====================================================================================================
//****************************************************************************************************
// EVENT HANDLER FUNCTIONS
//****************************************************************************************************
//====================================================================================================
function repeatedly_execute() {
//--------------------------------------------------
// Pressing mode
//--------------------------------------------------
if ((IsGamePaused() == true) || (KeyboardMovement_Mode != eKeyboardMovement_Pressing) || (IsInterfaceEnabled() == false) || (player.on == false)) return 0;
// if game is paused, module or mode disabled, interface disabled or player character hidden, quit function
KeyboardMovement_Directions newdirection; // declare variable storing new direction
// get new direction:
if ( ((IsKeyPressed(KeyboardMovement_KeyDown)) && (IsKeyPressed(KeyboardMovement_KeyRight))) || (IsKeyPressed(KeyboardMovement_KeyDownRight)) ) newdirection = eKeyboardMovement_DownRight; // if down&right arrows or PgDn (numeric pad) held down, set new direction to Down-Right
else if ( ((IsKeyPressed(KeyboardMovement_KeyUp)) && (IsKeyPressed(KeyboardMovement_KeyRight))) || (IsKeyPressed(KeyboardMovement_KeyUpRight)) ) newdirection = eKeyboardMovement_UpRight; // up&right arrows or PgUp (numpad)
else if ( ((IsKeyPressed(KeyboardMovement_KeyDown)) && (IsKeyPressed(KeyboardMovement_KeyLeft))) || (IsKeyPressed(KeyboardMovement_KeyDownLeft)) ) newdirection = eKeyboardMovement_DownLeft; // down&left arrows or End (numpad)
else if ( ((IsKeyPressed(KeyboardMovement_KeyUp)) && (IsKeyPressed(KeyboardMovement_KeyLeft))) || (IsKeyPressed(KeyboardMovement_KeyUpLeft)) ) newdirection = eKeyboardMovement_UpLeft; // up&left arrows or Home (numpad)
else if (IsKeyPressed(KeyboardMovement_KeyDown)) newdirection = eKeyboardMovement_Down; // down arrow
else if (IsKeyPressed(KeyboardMovement_KeyLeft)) newdirection = eKeyboardMovement_Left; // left arrow
else if (IsKeyPressed(KeyboardMovement_KeyRight)) newdirection = eKeyboardMovement_Right; // right arrow
else if (IsKeyPressed(KeyboardMovement_KeyUp)) newdirection = eKeyboardMovement_Up; // up arrow
else newdirection = eKeyboardMovement_Stop; // if none of the above held down, set it to stop player character
if (IsKeyPressed(KeyboardMovement_KeyStop)) newdirection = eKeyboardMovement_Stop; // if 5 (numeric pad) held down, stop player character, regardless of whether some of the above are held down
if (newdirection != KeyboardMovement_CurrentDirection) { // if new direction is different from current direction
if (newdirection == eKeyboardMovement_Stop) player.StopMoving(); // if new direction is the Stop command, stop movement of player character
else { // if new direction is NOT the Stop command
int dx, dy; // declare variables storing new walk coordinates
if (newdirection == eKeyboardMovement_DownRight) {
dx = DISTANCE;
dy = DISTANCE;
}
else if (newdirection == eKeyboardMovement_UpRight) {
dx = DISTANCE;
dy = -DISTANCE;
}
else if (newdirection == eKeyboardMovement_DownLeft) {
dx = -DISTANCE;
dy = DISTANCE;
}
else if (newdirection == eKeyboardMovement_UpLeft) {
dx = -DISTANCE;
dy = -DISTANCE;
}
else if (newdirection == eKeyboardMovement_Down) {
dx = 0;
dy = DISTANCE;
}
else if (newdirection == eKeyboardMovement_Left) {
dx = -DISTANCE;
dy = 0;
}
else if (newdirection == eKeyboardMovement_Right) {
dx = DISTANCE;
dy = 0;
}
else if (newdirection == eKeyboardMovement_Up) {
dx = 0;
dy = -DISTANCE;
}
player.WalkStraight(player.x + dx, player.y + dy, eNoBlock); // walk player character to the new coordinates
}
KeyboardMovement_CurrentDirection = newdirection; // update current direction to new direction
}
}
//====================================================================================================
function on_key_press(int keycode) {
//--------------------------------------------------
// Tapping mode
//--------------------------------------------------
if ((IsGamePaused() == true) || (KeyboardMovement_Mode != eKeyboardMovement_Tapping) || (IsInterfaceEnabled() == false) || (player.on == false)) return 0;
// if game is paused, module or mode disabled, interface disabled or player character hidden, quit function
KeyboardMovement_Directions newdirection; // declare variable storing new direction
// get new direction:
if (keycode == KeyboardMovement_KeyDownRight) newdirection = eKeyboardMovement_DownRight; // if down-right key pressed, set new direction to Down-Right
else if (keycode == KeyboardMovement_KeyUpRight) newdirection = eKeyboardMovement_UpRight;
else if (keycode == KeyboardMovement_KeyDownLeft) newdirection = eKeyboardMovement_DownLeft;
else if (keycode == KeyboardMovement_KeyUpLeft) newdirection = eKeyboardMovement_UpLeft;
else if (keycode == KeyboardMovement_KeyDown) newdirection = eKeyboardMovement_Down;
else if (keycode == KeyboardMovement_KeyLeft) newdirection = eKeyboardMovement_Left;
else if (keycode == KeyboardMovement_KeyRight) newdirection = eKeyboardMovement_Right;
else if (keycode == KeyboardMovement_KeyUp) newdirection = eKeyboardMovement_Up;
else if (keycode == KeyboardMovement_KeyStop) newdirection = eKeyboardMovement_Stop; // if stop key pressed, set to stop player character
if (newdirection != KeyboardMovement_CurrentDirection) { // if new direction is different from current direction
if (newdirection == eKeyboardMovement_Stop) player.StopMoving(); // if new direction is the Stop command, stop movement of player character
else { // if new direction is NOT the Stop command
int dx, dy; // declare variables storing new walk coordinates
if (newdirection == eKeyboardMovement_DownRight) {
dx = DISTANCE;
dy = DISTANCE;
}
else if (newdirection == eKeyboardMovement_UpRight) {
dx = DISTANCE;
dy = -DISTANCE;
}
else if (newdirection == eKeyboardMovement_DownLeft) {
dx = -DISTANCE;
dy = DISTANCE;
}
else if (newdirection == eKeyboardMovement_UpLeft) {
dx = -DISTANCE;
dy = -DISTANCE;
}
else if (newdirection == eKeyboardMovement_Down) {
dx = 0;
dy = DISTANCE;
}
else if (newdirection == eKeyboardMovement_Left) {
dx = -DISTANCE;
dy = 0;
}
else if (newdirection == eKeyboardMovement_Right) {
dx = DISTANCE;
dy = 0;
}
else if (newdirection == eKeyboardMovement_Up) {
dx = 0;
dy = -DISTANCE;
}
player.WalkStraight(player.x + dx, player.y + dy, eNoBlock); // walk player character to the new coordinates
}
KeyboardMovement_CurrentDirection = newdirection; // update current direction to new direction
}
else { // if new direction is same as current direction
player.StopMoving(); // stop player character
KeyboardMovement_CurrentDirection = eKeyboardMovement_Stop; // update current direction
}
}
//====================================================================================================
function on_event(EventType event, int data) {
if (event == eEventLeaveRoom) KeyboardMovement_CurrentDirection = eKeyboardMovement_Stop;
}
//====================================================================================================

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@@ -0,0 +1,13 @@
// Script header for module 'KeyboardMovement'
#define KeyboardMovement_VERSION 101
enum KeyboardMovement_Modes {
eKeyboardMovement_None,
eKeyboardMovement_Tapping,
eKeyboardMovement_Pressing
};
struct KeyboardMovement {
import static function SetMode(KeyboardMovement_Modes mode);
};

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@@ -0,0 +1,18 @@
⍝ You can try this at http://tryapl.org/
⍝ I can not explain how much I suddenly love this crypto-language
Starts 'Experiential truth ' 'The physical world ' 'Non-judgment ' 'Quantum physics '
Middles 'nurtures an ' 'projects onto ' 'imparts reality to ' 'constructs with '
Qualifiers 'abundance of ' 'the barrier of ' 'self-righteous ' 'potential '
Finishes 'marvel.' 'choices.' 'creativity.' 'actions.'
rf {(?)}
erf {rf ¨ }
deepak {erf Starts Middles Qualifiers Finishes}
deepak

350
samples/Assembly/FASM.asm Normal file
View File

@@ -0,0 +1,350 @@
; flat assembler interface for Win32
; Copyright (c) 1999-2014, Tomasz Grysztar.
; All rights reserved.
format PE console
section '.text' code readable executable
start:
mov [con_handle],STD_OUTPUT_HANDLE
mov esi,_logo
call display_string
call get_params
jc information
call init_memory
mov esi,_memory_prefix
call display_string
mov eax,[memory_end]
sub eax,[memory_start]
add eax,[additional_memory_end]
sub eax,[additional_memory]
shr eax,10
call display_number
mov esi,_memory_suffix
call display_string
call [GetTickCount]
mov [start_time],eax
call preprocessor
call parser
call assembler
call formatter
call display_user_messages
movzx eax,[current_pass]
inc eax
call display_number
mov esi,_passes_suffix
call display_string
call [GetTickCount]
sub eax,[start_time]
xor edx,edx
mov ebx,100
div ebx
or eax,eax
jz display_bytes_count
xor edx,edx
mov ebx,10
div ebx
push edx
call display_number
mov dl,'.'
call display_character
pop eax
call display_number
mov esi,_seconds_suffix
call display_string
display_bytes_count:
mov eax,[written_size]
call display_number
mov esi,_bytes_suffix
call display_string
xor al,al
jmp exit_program
information:
mov esi,_usage
call display_string
mov al,1
jmp exit_program
get_params:
mov [input_file],0
mov [output_file],0
mov [symbols_file],0
mov [memory_setting],0
mov [passes_limit],100
call [GetCommandLine]
mov esi,eax
mov edi,params
find_command_start:
lodsb
cmp al,20h
je find_command_start
cmp al,22h
je skip_quoted_name
skip_name:
lodsb
cmp al,20h
je find_param
or al,al
jz all_params
jmp skip_name
skip_quoted_name:
lodsb
cmp al,22h
je find_param
or al,al
jz all_params
jmp skip_quoted_name
find_param:
lodsb
cmp al,20h
je find_param
cmp al,'-'
je option_param
cmp al,0Dh
je all_params
or al,al
jz all_params
cmp [input_file],0
jne get_output_file
mov [input_file],edi
jmp process_param
get_output_file:
cmp [output_file],0
jne bad_params
mov [output_file],edi
process_param:
cmp al,22h
je string_param
copy_param:
stosb
lodsb
cmp al,20h
je param_end
cmp al,0Dh
je param_end
or al,al
jz param_end
jmp copy_param
string_param:
lodsb
cmp al,22h
je string_param_end
cmp al,0Dh
je param_end
or al,al
jz param_end
stosb
jmp string_param
option_param:
lodsb
cmp al,'m'
je memory_option
cmp al,'M'
je memory_option
cmp al,'p'
je passes_option
cmp al,'P'
je passes_option
cmp al,'s'
je symbols_option
cmp al,'S'
je symbols_option
bad_params:
stc
ret
get_option_value:
xor eax,eax
mov edx,eax
get_option_digit:
lodsb
cmp al,20h
je option_value_ok
cmp al,0Dh
je option_value_ok
or al,al
jz option_value_ok
sub al,30h
jc invalid_option_value
cmp al,9
ja invalid_option_value
imul edx,10
jo invalid_option_value
add edx,eax
jc invalid_option_value
jmp get_option_digit
option_value_ok:
dec esi
clc
ret
invalid_option_value:
stc
ret
memory_option:
lodsb
cmp al,20h
je memory_option
cmp al,0Dh
je bad_params
or al,al
jz bad_params
dec esi
call get_option_value
or edx,edx
jz bad_params
cmp edx,1 shl (32-10)
jae bad_params
mov [memory_setting],edx
jmp find_param
passes_option:
lodsb
cmp al,20h
je passes_option
cmp al,0Dh
je bad_params
or al,al
jz bad_params
dec esi
call get_option_value
or edx,edx
jz bad_params
cmp edx,10000h
ja bad_params
mov [passes_limit],dx
jmp find_param
symbols_option:
mov [symbols_file],edi
find_symbols_file_name:
lodsb
cmp al,20h
jne process_param
jmp find_symbols_file_name
param_end:
dec esi
string_param_end:
xor al,al
stosb
jmp find_param
all_params:
cmp [input_file],0
je bad_params
clc
ret
include 'system.inc'
include '..\errors.inc'
include '..\symbdump.inc'
include '..\preproce.inc'
include '..\parser.inc'
include '..\exprpars.inc'
include '..\assemble.inc'
include '..\exprcalc.inc'
include '..\formats.inc'
include '..\x86_64.inc'
include '..\avx.inc'
include '..\tables.inc'
include '..\messages.inc'
section '.data' data readable writeable
include '..\version.inc'
_copyright db 'Copyright (c) 1999-2014, Tomasz Grysztar',0Dh,0Ah,0
_logo db 'flat assembler version ',VERSION_STRING,0
_usage db 0Dh,0Ah
db 'usage: fasm <source> [output]',0Dh,0Ah
db 'optional settings:',0Dh,0Ah
db ' -m <limit> set the limit in kilobytes for the available memory',0Dh,0Ah
db ' -p <limit> set the maximum allowed number of passes',0Dh,0Ah
db ' -s <file> dump symbolic information for debugging',0Dh,0Ah
db 0
_memory_prefix db ' (',0
_memory_suffix db ' kilobytes memory)',0Dh,0Ah,0
_passes_suffix db ' passes, ',0
_seconds_suffix db ' seconds, ',0
_bytes_suffix db ' bytes.',0Dh,0Ah,0
align 4
include '..\variable.inc'
con_handle dd ?
memory_setting dd ?
start_time dd ?
bytes_count dd ?
displayed_count dd ?
character db ?
last_displayed rb 2
params rb 1000h
options rb 1000h
buffer rb 4000h
stack 10000h
section '.idata' import data readable writeable
dd 0,0,0,rva kernel_name,rva kernel_table
dd 0,0,0,0,0
kernel_table:
ExitProcess dd rva _ExitProcess
CreateFile dd rva _CreateFileA
ReadFile dd rva _ReadFile
WriteFile dd rva _WriteFile
CloseHandle dd rva _CloseHandle
SetFilePointer dd rva _SetFilePointer
GetCommandLine dd rva _GetCommandLineA
GetEnvironmentVariable dd rva _GetEnvironmentVariable
GetStdHandle dd rva _GetStdHandle
VirtualAlloc dd rva _VirtualAlloc
VirtualFree dd rva _VirtualFree
GetTickCount dd rva _GetTickCount
GetSystemTime dd rva _GetSystemTime
GlobalMemoryStatus dd rva _GlobalMemoryStatus
dd 0
kernel_name db 'KERNEL32.DLL',0
_ExitProcess dw 0
db 'ExitProcess',0
_CreateFileA dw 0
db 'CreateFileA',0
_ReadFile dw 0
db 'ReadFile',0
_WriteFile dw 0
db 'WriteFile',0
_CloseHandle dw 0
db 'CloseHandle',0
_SetFilePointer dw 0
db 'SetFilePointer',0
_GetCommandLineA dw 0
db 'GetCommandLineA',0
_GetEnvironmentVariable dw 0
db 'GetEnvironmentVariableA',0
_GetStdHandle dw 0
db 'GetStdHandle',0
_VirtualAlloc dw 0
db 'VirtualAlloc',0
_VirtualFree dw 0
db 'VirtualFree',0
_GetTickCount dw 0
db 'GetTickCount',0
_GetSystemTime dw 0
db 'GetSystemTime',0
_GlobalMemoryStatus dw 0
db 'GlobalMemoryStatus',0
section '.reloc' fixups data readable discardable

View File

@@ -0,0 +1,25 @@
SuperStrict
Framework Brl.StandardIO
Type TMyType
Field property:int
Function A:int(param:int)
'do nothing
End Function
Method B:int(param:int)
'do nothing
End Method
End Type
Global my:TMyType = new TMyType
?Win32
my.A()
my.B()
?Linux
my.B()
my.A()
?

View File

@@ -0,0 +1,664 @@
//
// detail/impl/epoll_reactor.ipp
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2013 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef BOOST_ASIO_DETAIL_IMPL_EPOLL_REACTOR_IPP
#define BOOST_ASIO_DETAIL_IMPL_EPOLL_REACTOR_IPP
#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
#include <boost/asio/detail/config.hpp>
#if defined(BOOST_ASIO_HAS_EPOLL)
#include <cstddef>
#include <sys/epoll.h>
#include <boost/asio/detail/epoll_reactor.hpp>
#include <boost/asio/detail/throw_error.hpp>
#include <boost/asio/error.hpp>
#if defined(BOOST_ASIO_HAS_TIMERFD)
# include <sys/timerfd.h>
#endif // defined(BOOST_ASIO_HAS_TIMERFD)
#include <boost/asio/detail/push_options.hpp>
namespace boost {
namespace asio {
namespace detail {
epoll_reactor::epoll_reactor(boost::asio::io_service& io_service)
: boost::asio::detail::service_base<epoll_reactor>(io_service),
io_service_(use_service<io_service_impl>(io_service)),
mutex_(),
interrupter_(),
epoll_fd_(do_epoll_create()),
timer_fd_(do_timerfd_create()),
shutdown_(false)
{
// Add the interrupter's descriptor to epoll.
epoll_event ev = { 0, { 0 } };
ev.events = EPOLLIN | EPOLLERR | EPOLLET;
ev.data.ptr = &interrupter_;
epoll_ctl(epoll_fd_, EPOLL_CTL_ADD, interrupter_.read_descriptor(), &ev);
interrupter_.interrupt();
// Add the timer descriptor to epoll.
if (timer_fd_ != -1)
{
ev.events = EPOLLIN | EPOLLERR;
ev.data.ptr = &timer_fd_;
epoll_ctl(epoll_fd_, EPOLL_CTL_ADD, timer_fd_, &ev);
}
}
epoll_reactor::~epoll_reactor()
{
if (epoll_fd_ != -1)
close(epoll_fd_);
if (timer_fd_ != -1)
close(timer_fd_);
}
void epoll_reactor::shutdown_service()
{
mutex::scoped_lock lock(mutex_);
shutdown_ = true;
lock.unlock();
op_queue<operation> ops;
while (descriptor_state* state = registered_descriptors_.first())
{
for (int i = 0; i < max_ops; ++i)
ops.push(state->op_queue_[i]);
state->shutdown_ = true;
registered_descriptors_.free(state);
}
timer_queues_.get_all_timers(ops);
io_service_.abandon_operations(ops);
}
void epoll_reactor::fork_service(boost::asio::io_service::fork_event fork_ev)
{
if (fork_ev == boost::asio::io_service::fork_child)
{
if (epoll_fd_ != -1)
::close(epoll_fd_);
epoll_fd_ = -1;
epoll_fd_ = do_epoll_create();
if (timer_fd_ != -1)
::close(timer_fd_);
timer_fd_ = -1;
timer_fd_ = do_timerfd_create();
interrupter_.recreate();
// Add the interrupter's descriptor to epoll.
epoll_event ev = { 0, { 0 } };
ev.events = EPOLLIN | EPOLLERR | EPOLLET;
ev.data.ptr = &interrupter_;
epoll_ctl(epoll_fd_, EPOLL_CTL_ADD, interrupter_.read_descriptor(), &ev);
interrupter_.interrupt();
// Add the timer descriptor to epoll.
if (timer_fd_ != -1)
{
ev.events = EPOLLIN | EPOLLERR;
ev.data.ptr = &timer_fd_;
epoll_ctl(epoll_fd_, EPOLL_CTL_ADD, timer_fd_, &ev);
}
update_timeout();
// Re-register all descriptors with epoll.
mutex::scoped_lock descriptors_lock(registered_descriptors_mutex_);
for (descriptor_state* state = registered_descriptors_.first();
state != 0; state = state->next_)
{
ev.events = state->registered_events_;
ev.data.ptr = state;
int result = epoll_ctl(epoll_fd_, EPOLL_CTL_ADD, state->descriptor_, &ev);
if (result != 0)
{
boost::system::error_code ec(errno,
boost::asio::error::get_system_category());
boost::asio::detail::throw_error(ec, "epoll re-registration");
}
}
}
}
void epoll_reactor::init_task()
{
io_service_.init_task();
}
int epoll_reactor::register_descriptor(socket_type descriptor,
epoll_reactor::per_descriptor_data& descriptor_data)
{
descriptor_data = allocate_descriptor_state();
{
mutex::scoped_lock descriptor_lock(descriptor_data->mutex_);
descriptor_data->reactor_ = this;
descriptor_data->descriptor_ = descriptor;
descriptor_data->shutdown_ = false;
}
epoll_event ev = { 0, { 0 } };
ev.events = EPOLLIN | EPOLLERR | EPOLLHUP | EPOLLPRI | EPOLLET;
descriptor_data->registered_events_ = ev.events;
ev.data.ptr = descriptor_data;
int result = epoll_ctl(epoll_fd_, EPOLL_CTL_ADD, descriptor, &ev);
if (result != 0)
return errno;
return 0;
}
int epoll_reactor::register_internal_descriptor(
int op_type, socket_type descriptor,
epoll_reactor::per_descriptor_data& descriptor_data, reactor_op* op)
{
descriptor_data = allocate_descriptor_state();
{
mutex::scoped_lock descriptor_lock(descriptor_data->mutex_);
descriptor_data->reactor_ = this;
descriptor_data->descriptor_ = descriptor;
descriptor_data->shutdown_ = false;
descriptor_data->op_queue_[op_type].push(op);
}
epoll_event ev = { 0, { 0 } };
ev.events = EPOLLIN | EPOLLERR | EPOLLHUP | EPOLLPRI | EPOLLET;
descriptor_data->registered_events_ = ev.events;
ev.data.ptr = descriptor_data;
int result = epoll_ctl(epoll_fd_, EPOLL_CTL_ADD, descriptor, &ev);
if (result != 0)
return errno;
return 0;
}
void epoll_reactor::move_descriptor(socket_type,
epoll_reactor::per_descriptor_data& target_descriptor_data,
epoll_reactor::per_descriptor_data& source_descriptor_data)
{
target_descriptor_data = source_descriptor_data;
source_descriptor_data = 0;
}
void epoll_reactor::start_op(int op_type, socket_type descriptor,
epoll_reactor::per_descriptor_data& descriptor_data, reactor_op* op,
bool is_continuation, bool allow_speculative)
{
if (!descriptor_data)
{
op->ec_ = boost::asio::error::bad_descriptor;
post_immediate_completion(op, is_continuation);
return;
}
mutex::scoped_lock descriptor_lock(descriptor_data->mutex_);
if (descriptor_data->shutdown_)
{
post_immediate_completion(op, is_continuation);
return;
}
if (descriptor_data->op_queue_[op_type].empty())
{
if (allow_speculative
&& (op_type != read_op
|| descriptor_data->op_queue_[except_op].empty()))
{
if (op->perform())
{
descriptor_lock.unlock();
io_service_.post_immediate_completion(op, is_continuation);
return;
}
if (op_type == write_op)
{
if ((descriptor_data->registered_events_ & EPOLLOUT) == 0)
{
epoll_event ev = { 0, { 0 } };
ev.events = descriptor_data->registered_events_ | EPOLLOUT;
ev.data.ptr = descriptor_data;
if (epoll_ctl(epoll_fd_, EPOLL_CTL_MOD, descriptor, &ev) == 0)
{
descriptor_data->registered_events_ |= ev.events;
}
else
{
op->ec_ = boost::system::error_code(errno,
boost::asio::error::get_system_category());
io_service_.post_immediate_completion(op, is_continuation);
return;
}
}
}
}
else
{
if (op_type == write_op)
{
descriptor_data->registered_events_ |= EPOLLOUT;
}
epoll_event ev = { 0, { 0 } };
ev.events = descriptor_data->registered_events_;
ev.data.ptr = descriptor_data;
epoll_ctl(epoll_fd_, EPOLL_CTL_MOD, descriptor, &ev);
}
}
descriptor_data->op_queue_[op_type].push(op);
io_service_.work_started();
}
void epoll_reactor::cancel_ops(socket_type,
epoll_reactor::per_descriptor_data& descriptor_data)
{
if (!descriptor_data)
return;
mutex::scoped_lock descriptor_lock(descriptor_data->mutex_);
op_queue<operation> ops;
for (int i = 0; i < max_ops; ++i)
{
while (reactor_op* op = descriptor_data->op_queue_[i].front())
{
op->ec_ = boost::asio::error::operation_aborted;
descriptor_data->op_queue_[i].pop();
ops.push(op);
}
}
descriptor_lock.unlock();
io_service_.post_deferred_completions(ops);
}
void epoll_reactor::deregister_descriptor(socket_type descriptor,
epoll_reactor::per_descriptor_data& descriptor_data, bool closing)
{
if (!descriptor_data)
return;
mutex::scoped_lock descriptor_lock(descriptor_data->mutex_);
if (!descriptor_data->shutdown_)
{
if (closing)
{
// The descriptor will be automatically removed from the epoll set when
// it is closed.
}
else
{
epoll_event ev = { 0, { 0 } };
epoll_ctl(epoll_fd_, EPOLL_CTL_DEL, descriptor, &ev);
}
op_queue<operation> ops;
for (int i = 0; i < max_ops; ++i)
{
while (reactor_op* op = descriptor_data->op_queue_[i].front())
{
op->ec_ = boost::asio::error::operation_aborted;
descriptor_data->op_queue_[i].pop();
ops.push(op);
}
}
descriptor_data->descriptor_ = -1;
descriptor_data->shutdown_ = true;
descriptor_lock.unlock();
free_descriptor_state(descriptor_data);
descriptor_data = 0;
io_service_.post_deferred_completions(ops);
}
}
void epoll_reactor::deregister_internal_descriptor(socket_type descriptor,
epoll_reactor::per_descriptor_data& descriptor_data)
{
if (!descriptor_data)
return;
mutex::scoped_lock descriptor_lock(descriptor_data->mutex_);
if (!descriptor_data->shutdown_)
{
epoll_event ev = { 0, { 0 } };
epoll_ctl(epoll_fd_, EPOLL_CTL_DEL, descriptor, &ev);
op_queue<operation> ops;
for (int i = 0; i < max_ops; ++i)
ops.push(descriptor_data->op_queue_[i]);
descriptor_data->descriptor_ = -1;
descriptor_data->shutdown_ = true;
descriptor_lock.unlock();
free_descriptor_state(descriptor_data);
descriptor_data = 0;
}
}
void epoll_reactor::run(bool block, op_queue<operation>& ops)
{
// This code relies on the fact that the task_io_service queues the reactor
// task behind all descriptor operations generated by this function. This
// means, that by the time we reach this point, any previously returned
// descriptor operations have already been dequeued. Therefore it is now safe
// for us to reuse and return them for the task_io_service to queue again.
// Calculate a timeout only if timerfd is not used.
int timeout;
if (timer_fd_ != -1)
timeout = block ? -1 : 0;
else
{
mutex::scoped_lock lock(mutex_);
timeout = block ? get_timeout() : 0;
}
// Block on the epoll descriptor.
epoll_event events[128];
int num_events = epoll_wait(epoll_fd_, events, 128, timeout);
#if defined(BOOST_ASIO_HAS_TIMERFD)
bool check_timers = (timer_fd_ == -1);
#else // defined(BOOST_ASIO_HAS_TIMERFD)
bool check_timers = true;
#endif // defined(BOOST_ASIO_HAS_TIMERFD)
// Dispatch the waiting events.
for (int i = 0; i < num_events; ++i)
{
void* ptr = events[i].data.ptr;
if (ptr == &interrupter_)
{
// No need to reset the interrupter since we're leaving the descriptor
// in a ready-to-read state and relying on edge-triggered notifications
// to make it so that we only get woken up when the descriptor's epoll
// registration is updated.
#if defined(BOOST_ASIO_HAS_TIMERFD)
if (timer_fd_ == -1)
check_timers = true;
#else // defined(BOOST_ASIO_HAS_TIMERFD)
check_timers = true;
#endif // defined(BOOST_ASIO_HAS_TIMERFD)
}
#if defined(BOOST_ASIO_HAS_TIMERFD)
else if (ptr == &timer_fd_)
{
check_timers = true;
}
#endif // defined(BOOST_ASIO_HAS_TIMERFD)
else
{
// The descriptor operation doesn't count as work in and of itself, so we
// don't call work_started() here. This still allows the io_service to
// stop if the only remaining operations are descriptor operations.
descriptor_state* descriptor_data = static_cast<descriptor_state*>(ptr);
descriptor_data->set_ready_events(events[i].events);
ops.push(descriptor_data);
}
}
if (check_timers)
{
mutex::scoped_lock common_lock(mutex_);
timer_queues_.get_ready_timers(ops);
#if defined(BOOST_ASIO_HAS_TIMERFD)
if (timer_fd_ != -1)
{
itimerspec new_timeout;
itimerspec old_timeout;
int flags = get_timeout(new_timeout);
timerfd_settime(timer_fd_, flags, &new_timeout, &old_timeout);
}
#endif // defined(BOOST_ASIO_HAS_TIMERFD)
}
}
void epoll_reactor::interrupt()
{
epoll_event ev = { 0, { 0 } };
ev.events = EPOLLIN | EPOLLERR | EPOLLET;
ev.data.ptr = &interrupter_;
epoll_ctl(epoll_fd_, EPOLL_CTL_MOD, interrupter_.read_descriptor(), &ev);
}
int epoll_reactor::do_epoll_create()
{
#if defined(EPOLL_CLOEXEC)
int fd = epoll_create1(EPOLL_CLOEXEC);
#else // defined(EPOLL_CLOEXEC)
int fd = -1;
errno = EINVAL;
#endif // defined(EPOLL_CLOEXEC)
if (fd == -1 && (errno == EINVAL || errno == ENOSYS))
{
fd = epoll_create(epoll_size);
if (fd != -1)
::fcntl(fd, F_SETFD, FD_CLOEXEC);
}
if (fd == -1)
{
boost::system::error_code ec(errno,
boost::asio::error::get_system_category());
boost::asio::detail::throw_error(ec, "epoll");
}
return fd;
}
int epoll_reactor::do_timerfd_create()
{
#if defined(BOOST_ASIO_HAS_TIMERFD)
# if defined(TFD_CLOEXEC)
int fd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC);
# else // defined(TFD_CLOEXEC)
int fd = -1;
errno = EINVAL;
# endif // defined(TFD_CLOEXEC)
if (fd == -1 && errno == EINVAL)
{
fd = timerfd_create(CLOCK_MONOTONIC, 0);
if (fd != -1)
::fcntl(fd, F_SETFD, FD_CLOEXEC);
}
return fd;
#else // defined(BOOST_ASIO_HAS_TIMERFD)
return -1;
#endif // defined(BOOST_ASIO_HAS_TIMERFD)
}
epoll_reactor::descriptor_state* epoll_reactor::allocate_descriptor_state()
{
mutex::scoped_lock descriptors_lock(registered_descriptors_mutex_);
return registered_descriptors_.alloc();
}
void epoll_reactor::free_descriptor_state(epoll_reactor::descriptor_state* s)
{
mutex::scoped_lock descriptors_lock(registered_descriptors_mutex_);
registered_descriptors_.free(s);
}
void epoll_reactor::do_add_timer_queue(timer_queue_base& queue)
{
mutex::scoped_lock lock(mutex_);
timer_queues_.insert(&queue);
}
void epoll_reactor::do_remove_timer_queue(timer_queue_base& queue)
{
mutex::scoped_lock lock(mutex_);
timer_queues_.erase(&queue);
}
void epoll_reactor::update_timeout()
{
#if defined(BOOST_ASIO_HAS_TIMERFD)
if (timer_fd_ != -1)
{
itimerspec new_timeout;
itimerspec old_timeout;
int flags = get_timeout(new_timeout);
timerfd_settime(timer_fd_, flags, &new_timeout, &old_timeout);
return;
}
#endif // defined(BOOST_ASIO_HAS_TIMERFD)
interrupt();
}
int epoll_reactor::get_timeout()
{
// By default we will wait no longer than 5 minutes. This will ensure that
// any changes to the system clock are detected after no longer than this.
return timer_queues_.wait_duration_msec(5 * 60 * 1000);
}
#if defined(BOOST_ASIO_HAS_TIMERFD)
int epoll_reactor::get_timeout(itimerspec& ts)
{
ts.it_interval.tv_sec = 0;
ts.it_interval.tv_nsec = 0;
long usec = timer_queues_.wait_duration_usec(5 * 60 * 1000 * 1000);
ts.it_value.tv_sec = usec / 1000000;
ts.it_value.tv_nsec = usec ? (usec % 1000000) * 1000 : 1;
return usec ? 0 : TFD_TIMER_ABSTIME;
}
#endif // defined(BOOST_ASIO_HAS_TIMERFD)
struct epoll_reactor::perform_io_cleanup_on_block_exit
{
explicit perform_io_cleanup_on_block_exit(epoll_reactor* r)
: reactor_(r), first_op_(0)
{
}
~perform_io_cleanup_on_block_exit()
{
if (first_op_)
{
// Post the remaining completed operations for invocation.
if (!ops_.empty())
reactor_->io_service_.post_deferred_completions(ops_);
// A user-initiated operation has completed, but there's no need to
// explicitly call work_finished() here. Instead, we'll take advantage of
// the fact that the task_io_service will call work_finished() once we
// return.
}
else
{
// No user-initiated operations have completed, so we need to compensate
// for the work_finished() call that the task_io_service will make once
// this operation returns.
reactor_->io_service_.work_started();
}
}
epoll_reactor* reactor_;
op_queue<operation> ops_;
operation* first_op_;
};
epoll_reactor::descriptor_state::descriptor_state()
: operation(&epoll_reactor::descriptor_state::do_complete)
{
}
operation* epoll_reactor::descriptor_state::perform_io(uint32_t events)
{
mutex_.lock();
perform_io_cleanup_on_block_exit io_cleanup(reactor_);
mutex::scoped_lock descriptor_lock(mutex_, mutex::scoped_lock::adopt_lock);
// Exception operations must be processed first to ensure that any
// out-of-band data is read before normal data.
static const int flag[max_ops] = { EPOLLIN, EPOLLOUT, EPOLLPRI };
for (int j = max_ops - 1; j >= 0; --j)
{
if (events & (flag[j] | EPOLLERR | EPOLLHUP))
{
while (reactor_op* op = op_queue_[j].front())
{
if (op->perform())
{
op_queue_[j].pop();
io_cleanup.ops_.push(op);
}
else
break;
}
}
}
// The first operation will be returned for completion now. The others will
// be posted for later by the io_cleanup object's destructor.
io_cleanup.first_op_ = io_cleanup.ops_.front();
io_cleanup.ops_.pop();
return io_cleanup.first_op_;
}
void epoll_reactor::descriptor_state::do_complete(
io_service_impl* owner, operation* base,
const boost::system::error_code& ec, std::size_t bytes_transferred)
{
if (owner)
{
descriptor_state* descriptor_data = static_cast<descriptor_state*>(base);
uint32_t events = static_cast<uint32_t>(bytes_transferred);
if (operation* op = descriptor_data->perform_io(events))
{
op->complete(*owner, ec, 0);
}
}
}
} // namespace detail
} // namespace asio
} // namespace boost
#include <boost/asio/detail/pop_options.hpp>
#endif // defined(BOOST_ASIO_HAS_EPOLL)
#endif // BOOST_ASIO_DETAIL_IMPL_EPOLL_REACTOR_IPP

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//
// Distributions Primer
//
// This primer demonstrates uses of some of Chapel's standard
// distributions. To use these distributions in a Chapel program,
// the respective module must be used:
//
use BlockDist, CyclicDist, BlockCycDist, ReplicatedDist;
use DimensionalDist2D, ReplicatedDim, BlockCycDim;
//
// For each distribution, we'll create a distributed domain and array
// and then initialize it just to give a brief flavor of how the
// distribution maps across locales. Running this example on 6
// locales does a nice job of illustrating the distribution
// characteristics.
//
// All of these distributions support options to map to a different
// virtual locale grid than the one used by default (a
// multidimensional factoring of the built-in Locales array), as well
// as to control the amount of parallelism used in data parallel
// loops. See the Standard Distributions chapter of the language spec
// for more details.
//
//
// Make the program size configurable from the command line.
//
config const n = 8;
//
// Declare a 2-dimensional domain Space that we will later use to
// initialize the distributed domains.
//
const Space = {1..n, 1..n};
//
// The Block distribution distributes a bounding box from
// n-dimensional space across the target locale array viewed as an
// n-dimensional virtual locale grid. The bounding box is blocked
// into roughly equal portions across the locales. Note that domains
// declared over a Block distribution can also store indices outside
// of the bounding box; the bounding box is merely used to compute
// the blocking of space.
//
// In this example, we declare a 2-dimensional Block-distributed
// domain BlockSpace and a Block-distributed array BA declared over
// the domain.
//
const BlockSpace = Space dmapped Block(boundingBox=Space);
var BA: [BlockSpace] int;
//
// To illustrate how the index set is distributed across locales,
// we'll use a forall loop to initialize each array element to the
// locale ID that stores that index/element/iteration.
//
forall ba in BA do
ba = here.id;
//
// Output the Block-distributed array to visually see how the elements
// are partitioned across the locales.
//
writeln("Block Array Index Map");
writeln(BA);
writeln();
//
// Most of Chapel's standard distributions support an optional
// targetLocales argument that permits you to pass in your own
// array of locales to be targeted. In general, the targetLocales
// argument should match the rank of the distribution. So for
// example, to map a Block to a [numLocales x 1] view of the
// locale set, one could do something like this:
//
// We start by creating our own array of the locale values. Here
// we use the standard array reshape function for convenience,
// but more generally, this array could be accessed/assigned like any
// other.
//
var MyLocaleView = {0..#numLocales, 1..1};
var MyLocales: [MyLocaleView] locale = reshape(Locales, MyLocaleView);
//
// Then we'll declare a distributed domain/array that targets
// this view of the locales:
//
const BlockSpace2 = Space dmapped Block(boundingBox=Space,
targetLocales=MyLocales);
var BA2: [BlockSpace2] int;
//
// Then we'll do a similar computation as before to verify where
// everything ended up:
//
forall ba in BA2 do
ba = here.id;
writeln("Block Array Index Map");
writeln(BA2);
writeln();
//
// Next, we'll perform a similar computation for the Cyclic distribution.
// Cyclic distributions start at a designated n-dimensional index and
// distribute the n-dimensional space across an n-dimensional array
// of locales in a round-robin fashion (in each dimension). As with
// the Block distribution, domains may be declared using the
// distribution who have lower indices that the starting index; that
// value should just be considered a parameterization of how the
// distribution is defined.
//
const CyclicSpace = Space dmapped Cyclic(startIdx=Space.low);
var CA: [CyclicSpace] int;
forall ca in CA do
ca = here.id;
writeln("Cyclic Array Index Map");
writeln(CA);
writeln();
//
// Next, we'll declare a Block-Cyclic distribution. These
// distributions also deal out indices in a round-robin fashion,
// but rather than dealing out singleton indices, they deal out blocks
// of indices. Thus, the BlockCyclic distribution is parameterized
// by a starting index (as with Cyclic) and a block size (per
// dimension) specifying how large the chunks to be dealt out are.
//
const BlkCycSpace = Space dmapped BlockCyclic(startIdx=Space.low,
blocksize=(2, 3));
var BCA: [BlkCycSpace] int;
forall bca in BCA do
bca = here.id;
writeln("Block-Cyclic Array Index Map");
writeln(BCA);
writeln();
//
// The ReplicatedDist distribution is different: each of the
// original domain's indices - and the corresponding array elements -
// is replicated onto each locale. (Note: consistency among these
// array replicands is NOT maintained automatically.)
//
// This replication is observable in some cases but not others,
// as shown below. Note: this behavior may change in the future.
//
const ReplicatedSpace = Space dmapped ReplicatedDist();
var RA: [ReplicatedSpace] int;
// The replication is observable - this visits each replicand.
forall ra in RA do
ra = here.id;
writeln("Replicated Array Index Map, ", RA.numElements, " elements total");
writeln(RA);
writeln();
//
// The replication is observable when the replicated array is
// on the left-hand side. If the right-hand side is not replicated,
// it is copied into each replicand.
// We illustrate this using a non-distributed array.
//
var A: [Space] int = [(i,j) in Space] i*100 + j;
RA = A;
writeln("Replicated Array after being array-assigned into");
writeln(RA);
writeln();
//
// Analogously, each replicand will be visited and
// other participated expressions will be computed on each locale
// (a) when the replicated array is assigned a scalar:
// RA = 5;
// (b) when it appears first in a zippered forall loop:
// forall (ra, a) in zip(RA, A) do ...;
// (c) when it appears in a for loop:
// for ra in RA do ...;
//
// Zippering (RA,A) or (A,RA) in a 'for' loop will generate
// an error due to their different number of elements.
// Let RA store the Index Map again, for the examples below.
forall ra in RA do
ra = here.id;
//
// Only the local replicand is accessed - replication is NOT observable
// and consistency is NOT maintained - when:
// (a) the replicated array is indexed - an individual element is read...
//
on Locales(0) do
writeln("on ", here, ": ", RA(Space.low));
on Locales(LocaleSpace.high) do
writeln("on ", here, ": ", RA(Space.low));
writeln();
// ...or an individual element is written;
on Locales(LocaleSpace.high) do
RA(Space.low) = 7777;
writeln("Replicated Array after being indexed into");
writeln(RA);
writeln();
//
// (b) the replicated array is on the right-hand side of an assignment...
//
on Locales(LocaleSpace.high) do
A = RA + 4;
writeln("Non-Replicated Array after assignment from Replicated Array + 4");
writeln(A);
writeln();
//
// (c) ...or, generally, the replicated array or domain participates
// in a zippered forall loop, but not in the first position.
// The loop could look like:
//
// forall (a, (i,j), ra) in (A, ReplicatedSpace, RA) do ...;
//
//
// The DimensionalDist2D distribution lets us build a 2D distribution
// as a composition of specifiers for individual dimensions.
// Under such a "dimensional" distribution each dimension is handled
// independently of the other.
//
// The dimension specifiers are similar to the corresponding multi-dimensional
// distributions in constructor arguments and index-to-locale mapping rules.
// However, instead of an array of locales, a specifier constructor
// accepts just the number of locales that the indices in the corresponding
// dimension will be distributed across.
//
// The DimensionalDist2D constructor requires:
// * an [0..nl1-1, 0..nl2-1] array of locales, where
// nl1 and nl2 are the number of locales in each dimension, and
// * two dimension specifiers, created for nl1 and nl2 locale counts, resp.
//
// Presently, the following dimension specifiers are available
// (shown here with their constructor arguments):
//
// * ReplicatedDim(numLocales)
// * BlockDim(numLocales, boundingBoxLow, boundingBoxHigh)
// * BlockCyclicDim(lowIdx, blockSize, numLocales)
//
//
// The following example creates a dimensional distribution that
// replicates over 2 locales (when available) in the first dimemsion
// and distributes using block-cyclic distribution in the second dimension.
// The example computes nl1 and nl2 and reshapes MyLocales correspondingly.
//
var (nl1, nl2) = if numLocales == 1 then (1, 1) else (2, numLocales/2);
MyLocaleView = {0..#nl1, 0..#nl2};
MyLocales = reshape(Locales[0..#nl1*nl2], MyLocaleView);
const DimReplicatedBlockcyclicSpace = Space
dmapped DimensionalDist2D(MyLocales,
new ReplicatedDim(numLocales = nl1),
new BlockCyclicDim(numLocales = nl2,
lowIdx = 1, blockSize = 2));
var DRBA: [DimReplicatedBlockcyclicSpace] int;
// The ReplicatedDim specifier always accesses the local replicand.
// (This differs from how the ReplicatedDist distribution works.)
//
// This example visits each replicand. The behavior is the same
// regardless of the second index into MyLocales below.
for locId1 in 0..#nl1 do on MyLocales[locId1, 0] {
forall drba in DRBA do
drba = here.id;
writeln("Dimensional2D(Replicated,BlockCyclic) Array Index Map",
" from ", here);
// Technicality: 'writeln(DRBA)' would read DRBA always on Locale 0.
// Since we want to see what DRBA contains on the current locale,
// we use 'Helper' that is mapped using the default distribution.
// 'Helper = DRBA' captures the view of DRBA on the current locale,
// which we then print out.
const Helper: [Space] int = DRBA;
writeln(Helper);
writeln();
}

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writeln("Hello, world!"); // print 'Hello, world!' to the console

1692
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/* The Computer Language Benchmarks Game
http://benchmarksgame.alioth.debian.org/
contributed by Albert Sidelnik
modified by Brad Chamberlain
*/
//
// The number of timesteps to simulate; may be set via the command-line
//
config const n = 10000;
//
// Constants representing pi, the solar mass, and the number of days per year
//
const pi = 3.141592653589793,
solarMass = 4 * pi**2,
daysPerYear = 365.24;
//
// a record representing one of the bodies in the solar system
//
record body {
var pos: 3*real;
var v: 3*real;
var mass: real; // does not change after it is set up
}
//
// the array of bodies that we'll be simulating
//
var bodies = [/* sun */
new body(mass = solarMass),
/* jupiter */
new body(pos = ( 4.84143144246472090e+00,
-1.16032004402742839e+00,
-1.03622044471123109e-01),
v = ( 1.66007664274403694e-03 * daysPerYear,
7.69901118419740425e-03 * daysPerYear,
-6.90460016972063023e-05 * daysPerYear),
mass = 9.54791938424326609e-04 * solarMass),
/* saturn */
new body(pos = ( 8.34336671824457987e+00,
4.12479856412430479e+00,
-4.03523417114321381e-01),
v = (-2.76742510726862411e-03 * daysPerYear,
4.99852801234917238e-03 * daysPerYear,
2.30417297573763929e-05 * daysPerYear),
mass = 2.85885980666130812e-04 * solarMass),
/* uranus */
new body(pos = ( 1.28943695621391310e+01,
-1.51111514016986312e+01,
-2.23307578892655734e-01),
v = ( 2.96460137564761618e-03 * daysPerYear,
2.37847173959480950e-03 * daysPerYear,
-2.96589568540237556e-05 * daysPerYear),
mass = 4.36624404335156298e-05 * solarMass),
/* neptune */
new body(pos = ( 1.53796971148509165e+01,
-2.59193146099879641e+01,
1.79258772950371181e-01),
v = ( 2.68067772490389322e-03 * daysPerYear,
1.62824170038242295e-03 * daysPerYear,
-9.51592254519715870e-05 * daysPerYear),
mass = 5.15138902046611451e-05 * solarMass)
];
//
// the number of bodies to be simulated
//
const numbodies = bodies.numElements;
//
// The computation involves initializing the sun's velocity,
// writing the initial energy, advancing the system through 'n'
// timesteps, and writing the final energy.
//
proc main() {
initSun();
writef("%.9r\n", energy());
for 1..n do
advance(0.01);
writef("%.9r\n", energy());
}
//
// compute the sun's initial velocity
//
proc initSun() {
const p = + reduce (for b in bodies do (b.v * b.mass));
bodies[1].v = -p / solarMass;
}
//
// advance the positions and velocities of all the bodies
//
proc advance(dt) {
for i in 1..numbodies {
for j in i+1..numbodies {
updateVelocities(bodies[i], bodies[j]);
inline proc updateVelocities(ref b1, ref b2) {
const dpos = b1.pos - b2.pos,
mag = dt / sqrt(sumOfSquares(dpos))**3;
b1.v -= dpos * b2.mass * mag;
b2.v += dpos * b1.mass * mag;
}
}
}
for b in bodies do
b.pos += dt * b.v;
}
//
// compute the energy of the bodies
//
proc energy() {
var e = 0.0;
for i in 1..numbodies {
const b1 = bodies[i];
e += 0.5 * b1.mass * sumOfSquares(b1.v);
for j in i+1..numbodies {
const b2 = bodies[j];
e -= (b1.mass * b2.mass) / sqrt(sumOfSquares(b1.pos - b2.pos));
}
}
return e;
}
//
// a helper routine to compute the sum of squares of a 3-tuple's components
//
inline proc sumOfSquares(x)
return x(1)**2 + x(2)**2 + x(3)**2;

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//
// An example of a parallel quick sort implementation that uses
// "cobegin" to make each recursive call in parallel and "serial" to
// limit the number of threads.
//
use Random, Time; // for random number generation and the Timer class
var timer: Timer; // to time the sort
config var n: int = 2**15; // the size of the array to be sorted
config var thresh: int = 1; // the recursive depth to serialize
config var verbose: int = 0; // print out this many elements in array
config var timing: bool = true; // set timing to false to disable timer
var A: [1..n] real; // array of real numbers
//
// initialize array with random numbers
//
fillRandom(A);
//
// print out front of array if verbose flag is set
//
if verbose > 0 then
writeln("A[1..", verbose, "] = ", A[1..verbose]);
//
// start timer, call parallel quick sort routine, stop timer
//
if timing then timer.start();
pqsort(A, thresh);
if timing then timer.stop();
//
// report sort time
//
if timing then writeln("sorted in ", timer.elapsed(), " seconds");
//
// print out front of array if verbose flag is set
// values should now be in sorted order
//
if verbose > 0 then
writeln("A[1..", verbose, "] = ", A[1..verbose]);
//
// verify that array is sorted or halt
//
for i in 2..n do
if A(i) < A(i-1) then
halt("A(", i-1, ") == ", A(i-1), " > A(", i, ") == ", A(i));
writeln("verification success");
//
// pqsort -- parallel quick sort
//
// arr: generic 1D array of values (real, int, ...)
// thresh: number of recursive calls to make before serializing
// low: lower bound of array to start sort at, defaults to whole array
// high: upper bound of array to stop sort at, defaults to whole array
//
proc pqsort(arr: [],
thresh: int,
low: int = arr.domain.low,
high: int = arr.domain.high) where arr.rank == 1 {
//
// base case: arr[low..high] is small enough to bubble sort
//
if high - low < 8 {
bubbleSort(arr, low, high);
return;
}
//
// determine pivot and partition arr[low..high]
//
const pivotVal = findPivot();
const pivotLoc = partition(pivotVal);
//
// make recursive calls to parallel quick sort each unsorted half of
// the array; if thresh is 0 or less, start executing conquer tasks
// serially
//
serial thresh <= 0 do cobegin {
pqsort(arr, thresh-1, low, pivotLoc-1);
pqsort(arr, thresh-1, pivotLoc+1, high);
}
//
// findPivot -- helper routine to find pivot value using simple
// median-of-3 method, returns pivot value
//
proc findPivot() {
const mid = low + (high-low+1) / 2;
if arr(mid) < arr(low) then arr(mid) <=> arr(low);
if arr(high) < arr(low) then arr(high) <=> arr(low);
if arr(high) < arr(mid) then arr(high) <=> arr(mid);
const pivotVal = arr(mid);
arr(mid) = arr(high-1);
arr(high-1) = pivotVal;
return pivotVal;
}
//
// partition -- helper routine to partition array such that all
// values less than pivot are to its left and all
// values greater than pivot are to its right, returns
// pivot location
//
proc partition(pivotVal) {
var ilo = low, ihi = high-1;
while (ilo < ihi) {
do { ilo += 1; } while arr(ilo) < pivotVal;
do { ihi -= 1; } while pivotVal < arr(ihi);
if (ilo < ihi) {
arr(ilo) <=> arr(ihi);
}
}
arr(high-1) = arr(ilo);
arr(ilo) = pivotVal;
return ilo;
}
}
//
// bubbleSort -- bubble sort for base case of quick sort
//
// arr: generic 1D array of values (real, int, ...)
// low: lower bound of array to start sort at
// high: upper bound of array to stop sort at
//
proc bubbleSort(arr: [], low: int, high: int) where arr.rank == 1 {
for i in low..high do
for j in low..high-1 do
if arr(j) > arr(j+1) then
arr(j) <=> arr(j+1);
}

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;; Copyright (c) Alan Dipert and Micha Niskin. All rights reserved.
;; The use and distribution terms for this software are covered by the
;; Eclipse Public License 1.0 (http://opensource.org/licenses/eclipse-1.0.php)
;; which can be found in the file epl-v10.html at the root of this distribution.
;; By using this software in any fashion, you are agreeing to be bound by
;; the terms of this license.
;; You must not remove this notice, or any other, from this software.
(page "index.html"
(:refer-clojure :exclude [nth])
(:require
[tailrecursion.hoplon.reload :refer [reload-all]]
[tailrecursion.hoplon.util :refer [nth name pluralize]]
[tailrecursion.hoplon.storage-atom :refer [local-storage]]))
;; utility functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(declare route state editing)
(reload-all)
(def mapvi (comp vec map-indexed))
(defn dissocv [v i]
(let [z (- (dec (count v)) i)]
(cond (neg? z) v
(zero? z) (pop v)
(pos? z) (into (subvec v 0 i) (subvec v (inc i))))))
(defn decorate [todo route editing i]
(let [{done? :completed text :text} todo]
(-> todo (assoc :editing (= editing i)
:visible (and (not (empty? text))
(or (= "#/" route)
(and (= "#/active" route) (not done?))
(and (= "#/completed" route) done?)))))))
;; persisted state cell (AKA: stem cell) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(def state (-> (cell []) (local-storage ::store)))
;; local state cells ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defc loaded? false)
(defc editing nil)
(def route (route-cell "#/"))
;; formula cells (computed state) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defc= completed (filter :completed state))
(defc= active (remove :completed state))
(defc= plural-item (pluralize "item" (count active)))
(defc= todos (mapvi #(list %1 (decorate %2 route editing %1)) state))
;; state transition functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defn todo [t] {:completed false :text t})
(defn destroy! [i] (swap! state dissocv i))
(defn done! [i v] (swap! state assoc-in [i :completed] v))
(defn clear-done! [& _] (swap! state #(vec (remove :completed %))))
(defn new! [t] (when (not (empty? t)) (swap! state conj (todo t))))
(defn all-done! [v] (swap! state #(mapv (fn [x] (assoc x :completed v)) %)))
(defn editing! [i v] (reset! editing (if v i nil)))
(defn text! [i v] (if (empty? v) (destroy! i) (swap! state assoc-in [i :text] v)))
;; page ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(html :lang "en"
(head
(meta :charset "utf-8")
(meta :http-equiv "X-UA-Compatible" :content "IE=edge,chrome=1")
(link :rel "stylesheet" :href "base.css")
(title "Hoplon • TodoMVC"))
(body
(noscript
(div :id "noscript"
(p "JavaScript is required to view this page.")))
(div
(section :id "todoapp"
(header :id "header"
(h1 "todos")
(form :on-submit #(do (new! (val-id :new-todo))
(do! (by-id :new-todo) :value ""))
(input
:id "new-todo"
:type "text"
:autofocus true
:placeholder "What needs to be done?"
:on-blur #(do! (by-id :new-todo) :value ""))))
(section
:id "main"
:do-toggle (cell= (not (and (empty? active) (empty? completed))))
(input
:id "toggle-all"
:type "checkbox"
:do-attr (cell= {:checked (empty? active)})
:on-click #(all-done! (val-id :toggle-all)))
(label :for "toggle-all"
"Mark all as complete")
(ul :id "todo-list"
(loop-tpl
:reverse true
:bind-ids [done# edit#]
:bindings [[i {edit? :editing done? :completed todo-text :text show? :visible}] todos]
(li
:do-class (cell= {:completed done? :editing edit?})
:do-toggle show?
(div :class "view" :on-dblclick #(editing! @i true)
(input
:id done#
:type "checkbox"
:class "toggle"
:do-attr (cell= {:checked done?})
:on-click #(done! @i (val-id done#)))
(label (text "~{todo-text}"))
(button
:type "submit"
:class "destroy"
:on-click #(destroy! @i)))
(form :on-submit #(editing! @i false)
(input
:id edit#
:type "text"
:class "edit"
:do-value todo-text
:do-focus edit?
:on-blur #(when @edit? (editing! @i false))
:on-change #(when @edit? (text! @i (val-id edit#)))))))))
(footer
:id "footer"
:do-toggle (cell= (not (and (empty? active) (empty? completed))))
(span :id "todo-count"
(strong (text "~(count active) "))
(span (text "~{plural-item} left")))
(ul :id "filters"
(li (a :href "#/" :do-class (cell= {:selected (= "#/" route)}) "All"))
(li (a :href "#/active" :do-class (cell= {:selected (= "#/active" route)}) "Active"))
(li (a :href "#/completed" :do-class (cell= {:selected (= "#/completed" route)}) "Completed")))
(button
:type "submit"
:id "clear-completed"
:on-click #(clear-done!)
(text "Clear completed (~(count completed))"))))
(footer :id "info"
(p "Double-click to edit a todo")
(p "Part of " (a :href "http://github.com/tailrecursion/hoplon-demos/" "hoplon-demos"))))))

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/**
********************************************************************************
ContentBox - A Modular Content Platform
Copyright 2012 by Luis Majano and Ortus Solutions, Corp
www.gocontentbox.org | www.luismajano.com | www.ortussolutions.com
********************************************************************************
Apache License, Version 2.0
Copyright Since [2012] [Luis Majano and Ortus Solutions,Corp]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
********************************************************************************
* A generic content service for content objects
*/
component extends="coldbox.system.orm.hibernate.VirtualEntityService" singleton{
// DI
property name="settingService" inject="id:settingService@cb";
property name="cacheBox" inject="cachebox";
property name="log" inject="logbox:logger:{this}";
property name="customFieldService" inject="customFieldService@cb";
property name="categoryService" inject="categoryService@cb";
property name="commentService" inject="commentService@cb";
property name="contentVersionService" inject="contentVersionService@cb";
property name="authorService" inject="authorService@cb";
property name="populator" inject="wirebox:populator";
property name="systemUtil" inject="SystemUtil@cb";
/*
* Constructor
* @entityName.hint The content entity name to bind this service to.
*/
ContentService function init(entityName="cbContent"){
// init it
super.init(entityName=arguments.entityName, useQueryCaching=true);
// Test scope coloring in pygments
this.colorTestVar = "Just for testing pygments!";
cookie.colorTestVar = "";
client.colorTestVar = ""
session.colorTestVar = "";
application.colorTestVar = "";
return this;
}
/**
* Clear all content caches
* @async.hint Run it asynchronously or not, defaults to false
*/
function clearAllCaches(boolean async=false){
var settings = settingService.getAllSettings(asStruct=true);
// Get appropriate cache provider
var cache = cacheBox.getCache( settings.cb_content_cacheName );
cache.clearByKeySnippet(keySnippet="cb-content",async=arguments.async);
return this;
}
/**
* Clear all page wrapper caches
* @async.hint Run it asynchronously or not, defaults to false
*/
function clearAllPageWrapperCaches(boolean async=false){
var settings = settingService.getAllSettings(asStruct=true);
// Get appropriate cache provider
var cache = cacheBox.getCache( settings.cb_content_cacheName );
cache.clearByKeySnippet(keySnippet="cb-content-pagewrapper",async=arguments.async);
return this;
}
/**
* Clear all page wrapper caches
* @slug.hint The slug partial to clean on
* @async.hint Run it asynchronously or not, defaults to false
*/
function clearPageWrapperCaches(required any slug, boolean async=false){
var settings = settingService.getAllSettings(asStruct=true);
// Get appropriate cache provider
var cache = cacheBox.getCache( settings.cb_content_cacheName );
cache.clearByKeySnippet(keySnippet="cb-content-pagewrapper-#arguments.slug#",async=arguments.async);
return this;
}
/**
* Clear a page wrapper cache
* @slug.hint The slug to clean
* @async.hint Run it asynchronously or not, defaults to false
*/
function clearPageWrapper(required any slug, boolean async=false){
var settings = settingService.getAllSettings(asStruct=true);
// Get appropriate cache provider
var cache = cacheBox.getCache( settings.cb_content_cacheName );
cache.clear("cb-content-pagewrapper-#arguments.slug#/");
return this;
}
/**
* Searches published content with cool paramters, remember published content only
* @searchTerm.hint The search term to search
* @max.hint The maximum number of records to paginate
* @offset.hint The offset in the pagination
* @asQuery.hint Return as query or array of objects, defaults to array of objects
* @sortOrder.hint The sorting of the search results, defaults to publishedDate DESC
* @isPublished.hint Search for published, non-published or both content objects [true, false, 'all']
* @searchActiveContent.hint Search only content titles or both title and active content. Defaults to both.
*/
function searchContent(
any searchTerm="",
numeric max=0,
numeric offset=0,
boolean asQuery=false,
any sortOrder="publishedDate DESC",
any isPublished=true,
boolean searchActiveContent=true){
var results = {};
var c = newCriteria();
// only published content
if( isBoolean( arguments.isPublished ) ){
// Published bit
c.isEq( "isPublished", javaCast( "Boolean", arguments.isPublished ) );
// Published eq true evaluate other params
if( arguments.isPublished ){
c.isLt("publishedDate", now() )
.$or( c.restrictions.isNull("expireDate"), c.restrictions.isGT("expireDate", now() ) )
.isEq("passwordProtection","");
}
}
// Search Criteria
if( len( arguments.searchTerm ) ){
// like disjunctions
c.createAlias("activeContent","ac");
// Do we search title and active content or just title?
if( arguments.searchActiveContent ){
c.$or( c.restrictions.like("title","%#arguments.searchTerm#%"),
c.restrictions.like("ac.content", "%#arguments.searchTerm#%") );
}
else{
c.like( "title", "%#arguments.searchTerm#%" );
}
}
// run criteria query and projections count
results.count = c.count( "contentID" );
results.content = c.resultTransformer( c.DISTINCT_ROOT_ENTITY )
.list(offset=arguments.offset, max=arguments.max, sortOrder=arguments.sortOrder, asQuery=arguments.asQuery);
return results;
}
/********************************************* PRIVATE *********************************************/
/**
* Update the content hits
* @contentID.hint The content id to update
*/
private function syncUpdateHits(required contentID){
var q = new Query(sql="UPDATE cb_content SET hits = hits + 1 WHERE contentID = #arguments.contentID#").execute();
return this;
}
private function closureTest(){
methodCall(
param1,
function( arg1, required arg2 ){
var settings = settingService.getAllSettings(asStruct=true);
// Get appropriate cache provider
var cache = cacheBox.getCache( settings.cb_content_cacheName );
cache.clear("cb-content-pagewrapper-#arguments.slug#/");
return this;
},
param1
);
}
private function StructliteralTest(){
return {
foo = bar,
brad = 'Wood',
func = function( arg1, required arg2 ){
var settings = settingService.getAllSettings(asStruct=true);
// Get appropriate cache provider
var cache = cacheBox.getCache( settings.cb_content_cacheName );
cache.clear("cb-content-pagewrapper-#arguments.slug#/");
return this;
},
array = [
1,
2,
3,
4,
5,
'test',
'testing',
'testerton',
{
foo = true,
brad = false,
wood = null
}
],
last = "final"
};
}
private function arrayliteralTest(){
return [
1,
2,
3,
4,
5,
'test',
'testing',
'testerton',
{
foo = true,
brad = false,
wood = null
},
'testy-von-testavich'
];
}
}

View File

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<cfcomponent>
<cffunction name="init" access="public" returntype="any">
<cfargument name="arg1" type="any" required="true">
<cfset this.myVariable = arguments.arg1>
<cfreturn this>
</cffunction>
<cffunction name="testFunc" access="private" returntype="void">
<cfargument name="arg1" type="any" required="false">
<cfif structKeyExists(arguments, "arg1")>
<cfset writeoutput("Argument exists")>
</cfif>
</cffunction>
</cfcomponent>

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<!--- cfcomment --->
<!--- nested <!--- cfcomment ---> --->
<!--- multi-line
nested
<!---
cfcomment
--->
--->
<!-- html comment -->
<html>
<head>
<title>Date Functions</title>
</head>
<body>
<cfset RightNow = Now()>
<cfoutput>
#RightNow#<br />
#DateFormat(RightNow)#<br />
#DateFormat(RightNow,"mm/dd/yy")#<br />
#TimeFormat(RightNow)#<br />
#TimeFormat(RightNow,"hh:mm tt")#<br />
#IsDate(RightNow)#<br />
#IsDate("January 31, 2007")#<br />
#IsDate("foo")#<br />
#DaysInMonth(RightNow)#
</cfoutput>
<cfset x="x">
<cfset y="y">
<cfset z="z">
<cfoutput group="x">
#x#
<cfoutput>#y#</cfoutput>
#z#
</cfoutput>
</body>
</html>
<cfset person = "Paul">
<cfset greeting = "Hello #person#">
<cfset greeting = "Hello" & " world!">
<cfset a = 5>
<cfset b = 10>
<cfset c = a^b>
<cfset c = a MOD b>
<cfset c = a / b>
<cfset c = a * b>
<cfset c = a + b>
<cfset c = a - b>
<!--- <!-- another <!--- nested --> ---> comment --->

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@@ -0,0 +1,130 @@
MODULE ObxControls;
(**
project = "BlackBox"
organization = "www.oberon.ch"
contributors = "Oberon microsystems"
version = "System/Rsrc/About"
copyright = "System/Rsrc/About"
license = "Docu/BB-License"
changes = ""
issues = ""
**)
IMPORT Dialog, Ports, Properties, Views;
CONST beginner = 0; advanced = 1; expert = 2; guru = 3; (* user classes *)
TYPE
View = POINTER TO RECORD (Views.View)
size: INTEGER (* border size in mm *)
END;
VAR
data*: RECORD
class*: INTEGER; (* current user class *)
list*: Dialog.List; (* list of currently available sizes, derived from class *)
width*: INTEGER (* width of next view to be opened. Derived from
class, or entered through a text entry field *)
END;
predef: ARRAY 6 OF INTEGER; (* table of predefined sizes *)
PROCEDURE SetList;
BEGIN
IF data.class = beginner THEN
data.list.SetLen(1);
data.list.SetItem(0, "default")
ELSIF data.class = advanced THEN
data.list.SetLen(4);
data.list.SetItem(0, "default");
data.list.SetItem(1, "small");
data.list.SetItem(2, "medium");
data.list.SetItem(3, "large");
ELSE
data.list.SetLen(6);
data.list.SetItem(0, "default");
data.list.SetItem(1, "small");
data.list.SetItem(2, "medium");
data.list.SetItem(3, "large");
data.list.SetItem(4, "tiny");
data.list.SetItem(5, "huge");
END
END SetList;
(* View *)
PROCEDURE (v: View) CopyFromSimpleView (source: Views.View);
BEGIN
v.size := source(View).size
END CopyFromSimpleView;
PROCEDURE (v: View) Restore (f: Views.Frame; l, t, r, b: INTEGER);
BEGIN (* fill view with a red square of size v.size *)
IF v.size = 0 THEN v.size := predef[0] END; (* lazy initialization of size *)
f.DrawRect(0, 0, v.size, v.size, Ports.fill, Ports.red)
END Restore;
PROCEDURE (v: View) HandlePropMsg (VAR msg: Views.PropMessage);
BEGIN
WITH msg: Properties.SizePref DO
IF v.size = 0 THEN v.size := predef[0] END; (* lazy initialization of size *)
msg.w := v.size; msg.h := v.size (* tell environment about desired width and height *)
ELSE (* ignore other messages *)
END
END HandlePropMsg;
(* notifiers *)
PROCEDURE ClassNotify* (op, from, to: INTEGER);
BEGIN (* react to change in data.class *)
IF op = Dialog.changed THEN
IF (to = beginner) OR (to = advanced) & (data.list.index > 3) THEN
(* if class is reduced, make sure that selection contains legal elements *)
data.list.index := 0; data.width := predef[0]; (* modify interactor *)
Dialog.Update(data) (* redraw controls where necessary *)
END;
SetList;
Dialog.UpdateList(data.list) (* reconstruct list box contents *)
END
END ClassNotify;
PROCEDURE ListNotify* (op, from, to: INTEGER);
BEGIN (* reacto to change in data.list (index to was selected) *)
IF op = Dialog.changed THEN
data.width := predef[to]; (* modify interactor *)
Dialog.Update(data) (* redraw controls where necessary *)
END
END ListNotify;
(* guards *)
PROCEDURE ListGuard* (VAR par: Dialog.Par);
BEGIN (* disable list box for a beginner *)
par.disabled := data.class = beginner
END ListGuard;
PROCEDURE WidthGuard* (VAR par: Dialog.Par);
BEGIN (* make text entry field read-only if user is not guru *)
par.readOnly := data.class # guru
END WidthGuard;
(* commands *)
PROCEDURE Open*;
VAR v: View;
BEGIN
NEW(v); (* create and initialize a new view *)
v.size := data.width * Ports.mm; (* define view's size in function of class *)
Views.OpenAux(v, "Example") (* open the view in a window *)
END Open;
BEGIN (* initialization of global variables *)
predef[0] := 40; predef[1] := 30; predef[2] := 50; (* predefined sizes *)
predef[3] := 70; predef[4] := 20; predef[5] := 100;
data.class := beginner; (* default values *)
data.list.index := 0;
data.width := predef[0];
SetList
END ObxControls.

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MODULE ObxFact;
(**
project = "BlackBox"
organization = "www.oberon.ch"
contributors = "Oberon microsystems"
version = "System/Rsrc/About"
copyright = "System/Rsrc/About"
license = "Docu/BB-License"
changes = ""
issues = ""
**)
IMPORT
Stores, Models, TextModels, TextControllers, Integers;
PROCEDURE Read(r: TextModels.Reader; VAR x: Integers.Integer);
VAR i, len, beg: INTEGER; ch: CHAR; buf: POINTER TO ARRAY OF CHAR;
BEGIN
r.ReadChar(ch);
WHILE ~r.eot & (ch <= " ") DO r.ReadChar(ch) END;
ASSERT(~r.eot & (((ch >= "0") & (ch <= "9")) OR (ch = "-")));
beg := r.Pos() - 1; len := 0;
REPEAT INC(len); r.ReadChar(ch) UNTIL r.eot OR (ch < "0") OR (ch > "9");
NEW(buf, len + 1);
i := 0; r.SetPos(beg);
REPEAT r.ReadChar(buf[i]); INC(i) UNTIL i = len;
buf[i] := 0X;
Integers.ConvertFromString(buf^, x)
END Read;
PROCEDURE Write(w: TextModels.Writer; x: Integers.Integer);
VAR i: INTEGER;
BEGIN
IF Integers.Sign(x) < 0 THEN w.WriteChar("-") END;
i := Integers.Digits10Of(x);
IF i # 0 THEN
REPEAT DEC(i); w.WriteChar(Integers.ThisDigit10(x, i)) UNTIL i = 0
ELSE w.WriteChar("0")
END
END Write;
PROCEDURE Compute*;
VAR beg, end, i, n: INTEGER; ch: CHAR;
s: Stores.Operation;
r: TextModels.Reader; w: TextModels.Writer; attr: TextModels.Attributes;
c: TextControllers.Controller;
x: Integers.Integer;
BEGIN
c := TextControllers.Focus();
IF (c # NIL) & c.HasSelection() THEN
c.GetSelection(beg, end);
r := c.text.NewReader(NIL); r.SetPos(beg); r.ReadChar(ch);
WHILE ~r.eot & (beg < end) & (ch <= " ") DO r.ReadChar(ch); INC(beg) END;
IF ~r.eot & (beg < end) THEN
r.ReadPrev; Read(r, x);
end := r.Pos(); r.ReadPrev; attr :=r.attr;
IF (Integers.Sign(x) > 0) & (Integers.Compare(x, Integers.Long(MAX(LONGINT))) <= 0) THEN
n := SHORT(Integers.Short(x)); i := 2; x := Integers.Long(1);
WHILE i <= n DO x := Integers.Product(x, Integers.Long(i)); INC(i) END;
Models.BeginScript(c.text, "computation", s);
c.text.Delete(beg, end);
w := c.text.NewWriter(NIL); w.SetPos(beg); w.SetAttr(attr);
Write(w, x);
Models.EndScript(c.text, s)
END
END
END
END Compute;
END ObxFact.

580
samples/Cycript/utils.cy Normal file
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@@ -0,0 +1,580 @@
(function(utils) {
// Load C functions declared in utils.loadFuncs
var shouldLoadCFuncs = true;
// Expose the C functions to cycript's global scope
var shouldExposeCFuncs = true;
// Expose C constants to cycript's global scope
var shouldExposeConsts = true;
// Expose functions defined here to cycript's global scope
var shouldExposeFuncs = true;
// Which functions to expose
var funcsToExpose = ["exec", "include", "sizeof", "logify", "apply", "str2voidPtr", "voidPtr2str", "double2voidPtr", "voidPtr2double", "isMemoryReadable", "isObject", "makeStruct"];
// C functions that utils.loadFuncs loads
var CFuncsDeclarations = [
// <stdlib.h>
"void *calloc(size_t num, size_t size)",
// <string.h>
"char *strcpy(char *restrict dst, const char *restrict src)",
"char *strdup(const char *s1)",
"void* memset(void* dest, int ch, size_t count)",
// <stdio.h>
"FILE *fopen(const char *, const char *)",
"int fclose(FILE *)",
"size_t fread(void *restrict, size_t, size_t, FILE *restrict)",
"size_t fwrite(const void *restrict, size_t, size_t, FILE *restrict)",
// <mach.h>
"mach_port_t mach_task_self()",
"kern_return_t task_for_pid(mach_port_name_t target_tport, int pid, mach_port_name_t *tn)",
"kern_return_t mach_vm_protect(vm_map_t target_task, mach_vm_address_t address, mach_vm_size_t size, boolean_t set_maximum, vm_prot_t new_protection)",
"kern_return_t mach_vm_write(vm_map_t target_task, mach_vm_address_t address, vm_offset_t data, mach_msg_type_number_t dataCnt)",
"kern_return_t mach_vm_read(vm_map_t target_task, mach_vm_address_t address, mach_vm_size_t size, vm_offset_t *data, mach_msg_type_number_t *dataCnt)",
];
/*
Replacement for eval that can handle @encode etc.
Usage:
cy# utils.exec("@encode(void *(int, char))")
@encode(void*(int,char))
*/
utils.exec = function(str) {
var mkdir = @encode(int (const char *, int))(dlsym(RTLD_DEFAULT, "mkdir"));
var tempnam = @encode(char *(const char *, const char *))(dlsym(RTLD_DEFAULT, "tempnam"));
var fopen = @encode(void *(const char *, const char *))(dlsym(RTLD_DEFAULT, "fopen"));
var fclose = @encode(int (void *))(dlsym(RTLD_DEFAULT, "fclose"));
var fwrite = @encode(int (const char *, int, int, void *))(dlsym(RTLD_DEFAULT, "fwrite"));
var symlink = @encode(int (const char *, const char *))(dlsym(RTLD_DEFAULT, "symlink"));
var unlink = @encode(int (const char *))(dlsym(RTLD_DEFAULT, "unlink"));
var getenv = @encode(const char *(const char *))(dlsym(RTLD_DEFAULT, "getenv"));
var setenv = @encode(int (const char *, const char *, int))(dlsym(RTLD_DEFAULT, "setenv"));
var libdir = "/usr/lib/cycript0.9";
var dir = libdir + "/tmp";
mkdir(dir, 0777);
// This is needed because tempnam seems to ignore the first argument on i386
var old_tmpdir = getenv("TMPDIR");
setenv("TMPDIR", dir, 1);
// No freeing :(
var f = tempnam(dir, "exec-");
setenv("TMPDIR", old_tmpdir, 1);
if(!f) {
return false;
}
symlink(f, f + ".cy");
str = "exports.result = " + str;
var handle = fopen(f, "w");
fwrite(str, str.length, 1, handle);
fclose(handle);
var r;
var except = null;
try {
r = require(f.replace(libdir + "/", ""));
} catch(e) {
except = e;
}
unlink(f + ".cy");
unlink(f);
if(except !== null) {
throw except;
}
return r.result;
};
/*
Applies known typedefs
Used in utils.include and utils.makeStruct
Usage:
cy# utils.applyTypedefs("mach_vm_address_t")
"uint64_t"
*/
utils.applyTypedefs = function(str) {
var typedefs = {
"struct": "",
"restrict": "",
"FILE": "void",
"size_t": "uint64_t",
"uintptr_t": "unsigned long",
"kern_return_t": "int",
"mach_port_t": "unsigned int",
"mach_port_name_t": "unsigned int",
"vm_offset_t": "unsigned long",
"vm_size_t": "unsigned long",
"mach_vm_address_t": "uint64_t",
"mach_vm_offset_t": "uint64_t",
"mach_vm_size_t": "uint64_t",
"vm_map_offset_t": "uint64_t",
"vm_map_address_t": "uint64_t",
"vm_map_size_t": "uint64_t",
"mach_port_context_t": "uint64_t",
"vm_map_t": "unsigned int",
"boolean_t": "unsigned int",
"vm_prot_t": "int",
"mach_msg_type_number_t": "unsigned int",
"cpu_type_t": "int",
"cpu_subtype_t": "int",
"cpu_threadtype_t": "int",
};
for(var k in typedefs) {
str = str.replace(new RegExp("(\\s|\\*|,|\\(|^)" + k + "(\\s|\\*|,|\\)|$)", "g"), "$1" + typedefs[k] + "$2");
}
return str;
};
/*
Parses a C function declaration and returns the function name and cycript type
If load is true, tries to load it into cycript using utils.exec
Usage:
cy# var str = "void *calloc(size_t num, size_t size)";
"void *calloc(size_t num, size_t size)"
cy# utils.include(str)
["calloc","@encode(void *(uint64_t num, uint64_t size))(140735674376857)"]
cy# var ret = utils.include(str, true)
["calloc",0x7fff93e0e299]
cy# ret[1].type
@encode(void*(unsigned long long int,unsigned long long int))
cy# ret[1](100, 1)
0x100444100
*/
utils.include = function(str, load) {
var re = /^\s*([^(]*(?:\s+|\*))(\w*)\s*\(([^)]*)\)\s*;?\s*$/;
var match = re.exec(str);
if(!match) {
return -1;
}
var rType = utils.applyTypedefs(match[1]);
var name = match[2];
var args = match[3];
var argsRe = /([^,]+)(?:,|$)/g;
var argsTypes = [];
while((match = argsRe.exec(args)) !== null) {
var type = utils.applyTypedefs(match[1]);
argsTypes.push(type);
}
var encodeString = "@encode(";
encodeString += rType + "(";
encodeString += argsTypes.join(", ") + "))";
var fun = dlsym(RTLD_DEFAULT, name);
if(fun !== null) {
encodeString += "(" + fun + ")";
if(load) {
return [name, utils.exec(encodeString)];
}
} else if(load) {
throw "Function couldn't be found with dlsym!";
}
return [name, encodeString];
};
/*
Loads the function declaration in the defs array using utils.exec and exposes to cycript's global scope
Is automatically called if shouldLoadCFuncs is true
*/
utils.funcs = {};
utils.loadfuncs = function(expose) {
for(var i = 0; i < CFuncsDeclarations.length; i++) {
try {
var o = utils.include(CFuncsDeclarations[i], true);
utils.funcs[o[0]] = o[1];
if(expose) {
Cycript.all[o[0]] = o[1];
}
} catch(e) {
system.print("Failed to load function: " + i);
try {
system.print(utils.include(CFuncsDeclarations[i]));
} catch(e2) {
}
}
}
};
/*
Calculates the size of a type like the C operator sizeof
Usage:
cy# utils.sizeof(int)
4
cy# utils.sizeof(@encode(void *))
8
cy# utils.sizeof("mach_vm_address_t")
8
*/
utils.sizeof = function(type) {
if(typeof type === "string") {
type = utils.applyTypedefs(type);
type = utils.exec("@encode(" + type + ")");
}
// (const) char * has "infinite" preceision
if(type.toString().slice(-1) === "*") {
return utils.sizeof(@encode(void *));
}
// float and double
if(type.toString() === @encode(float).toString()) {
return 4;
} else if (type.toString() === @encode(double).toString()) {
return 8;
}
var typeInstance = type(0);
if(typeInstance instanceof Object) {
// Arrays
if("length" in typeInstance) {
return typeInstance.length * utils.sizeof(typeInstance.type);
}
// Structs
if(typeInstance.toString() === "[object Struct]") {
var typeStr = type.toString();
var arrayTypeStr = "[2" + typeStr + "]";
var arrayType = new Type(arrayTypeStr);
var arrayInstance = new arrayType;
return @encode(void *)(&(arrayInstance[1])) - @encode(void *)(&(arrayInstance[0]));
}
}
for(var i = 0; i < 5; i++) {
var maxSigned = Math.pow(2, 8 * Math.pow(2, i) - 1) - 1;
if(i === 3) {
// Floating point fix ;^)
maxSigned /= 1000;
}
// can't use !== or sizeof(void *) === 0.5
if(type(maxSigned) != maxSigned) {
return Math.pow(2, i - 1);
}
}
};
/*
Logs a specific message sent to an instance of a class like logify.pl in theos
Requires Cydia Substrate (com.saurik.substrate.MS) and NSLog (org.cycript.NSLog) modules
Returns the old message returned by MS.hookMessage (Note: this is not just the old message!)
Usage:
cy# var oldm = utils.logify(objc_getMetaClass(NSNumber), @selector(numberWithDouble:))
...
cy# var n = [NSNumber numberWithDouble:1.5]
2014-07-28 02:26:39.805 cycript[71213:507] +[<NSNumber: 0x10032d0c4> numberWithDouble:1.5]
2014-07-28 02:26:39.806 cycript[71213:507] = 1.5
@1.5
*/
utils.logify = function(cls, sel) {
@import com.saurik.substrate.MS;
@import org.cycript.NSLog;
var oldm = {};
MS.hookMessage(cls, sel, function() {
var args = [].slice.call(arguments);
var selFormat = sel.toString().replace(/:/g, ":%@ ").trim();
var logFormat = "%@[<%@: 0x%@> " + selFormat + "]";
var standardArgs = [logFormat, class_isMetaClass(cls)? "+": "-", cls.toString(), (&this).valueOf().toString(16)];
var logArgs = standardArgs.concat(args);
NSLog.apply(null, logArgs);
var r = oldm->apply(this, arguments);
if(r !== undefined) {
NSLog(" = %@", r);
}
return r;
}, oldm);
return oldm;
};
/*
Calls a C function by providing its name and arguments
Doesn't support structs
Return value is always a void pointer
Usage:
cy# utils.apply("printf", ["%s %.3s, %d -> %c, float: %f\n", "foo", "barrrr", 97, 97, 1.5])
foo bar, 97 -> a, float: 1.500000
0x22
*/
utils.apply = function(fun, args) {
if(!(args instanceof Array)) {
throw "Args needs to be an array!";
}
var argc = args.length;
var voidPtr = @encode(void *);
var argTypes = [];
for(var i = 0; i < argc; i++) {
var argType = voidPtr;
var arg = args[i];
if(typeof arg === "string") {
argType = @encode(char *);
}
if(typeof arg === "number" && arg % 1 !== 0) {
argType = @encode(double);
}
argTypes.push(argType);
}
var type = voidPtr.functionWith.apply(voidPtr, argTypes);
if(typeof fun === "string") {
fun = dlsym(RTLD_DEFAULT, fun);
}
if(!fun) {
throw "Function not found!";
}
return type(fun).apply(null, args);
};
/*
Converts a string (char *) to a void pointer (void *)
You can't cast to strings to void pointers and vice versa in cycript. Blame saurik.
Usage:
cy# var voidPtr = utils.str2voidPtr("foobar")
0x100331590
cy# utils.voidPtr2str(voidPtr)
"foobar"
*/
utils.str2voidPtr = function(str) {
var strdup = @encode(void *(char *))(dlsym(RTLD_DEFAULT, "strdup"));
return strdup(str);
};
/*
The inverse function of str2voidPtr
*/
utils.voidPtr2str = function(voidPtr) {
var strdup = @encode(char *(void *))(dlsym(RTLD_DEFAULT, "strdup"));
return strdup(voidPtr);
};
/*
Converts a double into a void pointer
This can be used to view the binary representation of a floating point number
Usage:
cy# var n = utils.double2voidPtr(-1.5)
0xbff8000000000000
cy# utils.voidPtr2double(n)
-1.5
*/
utils.double2voidPtr = function(n) {
var doublePtr = new double;
*doublePtr = n;
var voidPtrPtr = @encode(void **)(doublePtr);
return *voidPtrPtr;
};
/*
The inverse function of double2voidPtr
*/
utils.voidPtr2double = function(voidPtr) {
var voidPtrPtr = new @encode(void **);
*voidPtrPtr = voidPtr;
var doublePtr = @encode(double *)(voidPtrPtr);
return *doublePtr;
};
/*
Determines in a safe way if a memory location is readable
Usage:
cy# utils.isMemoryReadable(0)
false
cy# utils.isMemoryReadable(0x1337)
false
cy# utils.isMemoryReadable(NSObject)
true
cy# var a = malloc(100); utils.isMemoryReadable(a)
true
*/
utils.isMemoryReadable = function(ptr) {
if(typeof ptr === "string") {
return true;
}
var fds = new @encode(int [2]);
utils.apply("pipe", [fds]);
var result = utils.apply("write", [fds[1], ptr, 1]) == 1;
utils.apply("close", [fds[0]]);
utils.apply("close", [fds[1]]);
return result;
};
/*
Determines in a safe way if the memory location contains an Objective-C object
Usage:
cy# utils.isObject(0)
false
cy# utils.isObject(0x1337)
false
cy# utils.isObject(NSObject)
true
cy# utils.isObject(objc_getMetaClass(NSObject))
true
cy# utils.isObject([new NSObject init])
true
cy# var a = malloc(100); utils.isObject(a)
false
cy# *@encode(void **)(a) = NSObject; utils.isObject(a)
true
*/
utils.isObject = function(obj) {
obj = @encode(void *)(obj);
var lastObj = -1;
function objc_isa_ptr(obj) {
// See http://www.sealiesoftware.com/blog/archive/2013/09/24/objc_explain_Non-pointer_isa.html
var objc_debug_isa_class_mask = 0x00000001fffffffa;
obj = (obj & 1)? (obj & objc_debug_isa_class_mask): obj;
if((obj & (utils.sizeof(@encode(void *)) - 1)) != 0) {
return null;
} else {
return obj;
}
}
function ptrValue(obj) {
return obj? obj.valueOf(): null;
}
var foundMetaClass = false;
for(obj = objc_isa_ptr(obj); utils.isMemoryReadable(obj); ) {
obj = *@encode(void **)(obj);
if(ptrValue(obj) == ptrValue(lastObj)) {
foundMetaClass = true;
break;
}
lastObj = obj;
}
if(!foundMetaClass) {
return false;
}
if(lastObj === -1 || lastObj === null) {
return false;
}
var obj_class = objc_isa_ptr(@encode(void **)(obj)[1]);
if(!utils.isMemoryReadable(obj_class)) {
return false;
}
var metaclass = objc_isa_ptr(@encode(void **)(obj_class)[0]);
var superclass = objc_isa_ptr(@encode(void **)(obj_class)[1]);
return ptrValue(obj) == ptrValue(metaclass) && superclass == null;
};
/*
Creates a cycript struct type from a C struct definition
Usage:
cy# var foo = makeStruct("int a; short b; char c; uint64_t d; double e;", "foo");
@encode(foo)
cy# var f = new foo
&{a:0,b:0,c:0,d:0,e:0}
cy# f->a = 100; f
&{a:100,b:0,c:0,d:0,e:0}
cy# *@encode(int *)(f)
100
*/
utils.makeStruct = function(str, name) {
var fieldRe = /(?:\s|\n)*([^;]+\s*(?:\s|\*))([^;]+)\s*;/g;
if(!name) {
name = "struct" + Math.floor(Math.random() * 100000);
}
var typeStr = "{" + name + "=";
while((match = fieldRe.exec(str)) !== null) {
var fieldType = utils.applyTypedefs(match[1]);
var fieldName = match[2];
var encodedType = utils.exec("@encode(" + fieldType + ")").toString();
typeStr += '"' + fieldName + '"' + encodedType;
}
typeStr += "}";
return new Type(typeStr);
};
// Various constants
utils.constants = {
VM_PROT_NONE: 0x0,
VM_PROT_READ: 0x1,
VM_PROT_WRITE: 0x2,
VM_PROT_EXECUTE: 0x4,
VM_PROT_NO_CHANGE: 0x8,
VM_PROT_COPY: 0x10,
VM_PROT_WANTS_COPY: 0x10,
VM_PROT_IS_MASK: 0x40,
};
var c = utils.constants;
c.VM_PROT_DEFAULT = c.VM_PROT_READ | c.VM_PROT_WRITE;
c.VM_PROT_ALL = c.VM_PROT_READ | c.VM_PROT_WRITE | c.VM_PROT_EXECUTE;
if(shouldExposeConsts) {
for(var k in c) {
Cycript.all[k] = c[k];
}
}
if(shouldExposeFuncs) {
for(var i = 0; i < funcsToExpose.length; i++) {
var name = funcsToExpose[i];
Cycript.all[name] = utils[name];
}
}
if(shouldLoadCFuncs) {
utils.loadfuncs(shouldExposeCFuncs);
}
})(exports);

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@@ -0,0 +1,23 @@
class App.FromNowView extends Ember.View
tagName: 'time'
template: Ember.Handlebars.compile '{{view.output}}'
output: ~>
return moment(@value).fromNow()
didInsertElement: ->
@tick()
tick: ->
f = ->
@notifyPropertyChange 'output'
@tick()
nextTick = Ember.run.later(this, f, 1000)
@set 'nextTick', nextTick
willDestroyElement: ->
nextTick = @nextTick
Ember.run.cancel nextTick
Ember.Handlebars.helper 'fromNow', App.FromNowView

57
samples/G-code/duettest.g Normal file
View File

@@ -0,0 +1,57 @@
; RepRapPro Ormerod
; Board test GCodes
M111 S1; Debug on
G21 ; mm
G90 ; Absolute positioning
M83 ; Extrusion relative
M906 X800 Y800 Z800 E800 ; Motor currents (mA)
T0 ; Extruder 0
G1 X50 F500
G1 X0
G4 P500
G1 Y50 F500
G1 Y0
G4 P500
G1 Z20 F200
G1 Z0
G4 P500
G1 E20 F200
G1 E-20
G4 P500
M106 S255
G4 P500
M106 S0
G4 P500
M105
G10 P0 S100
T0
M140 S100
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
M0

25912
samples/G-code/lm.g Normal file

File diff suppressed because it is too large Load Diff

29735
samples/G-code/rm.g Normal file

File diff suppressed because it is too large Load Diff

13
samples/G-code/square.g Normal file
View File

@@ -0,0 +1,13 @@
G28 X0 Y0
G1 X55 Y5 F2000
G1 Y180
G1 X180
G1 Y5
G1 X55
G1 Y180
G1 X180
G1 Y5
G1 X55
M0

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@@ -0,0 +1,76 @@
*Basic example of transport model from GAMS model library
$Title A Transportation Problem (TRNSPORT,SEQ=1)
$Ontext
This problem finds a least cost shipping schedule that meets
requirements at markets and supplies at factories.
Dantzig, G B, Chapter 3.3. In Linear Programming and Extensions.
Princeton University Press, Princeton, New Jersey, 1963.
This formulation is described in detail in:
Rosenthal, R E, Chapter 2: A GAMS Tutorial. In GAMS: A User's Guide.
The Scientific Press, Redwood City, California, 1988.
The line numbers will not match those in the book because of these
comments.
$Offtext
Sets
i canning plants / seattle, san-diego /
j markets / new-york, chicago, topeka / ;
Parameters
a(i) capacity of plant i in cases
/ seattle 350
san-diego 600 /
b(j) demand at market j in cases
/ new-york 325
chicago 300
topeka 275 / ;
Table d(i,j) distance in thousands of miles
new-york chicago topeka
seattle 2.5 1.7 1.8
san-diego 2.5 1.8 1.4 ;
Scalar f freight in dollars per case per thousand miles /90/ ;
Parameter c(i,j) transport cost in thousands of dollars per case ;
c(i,j) = f * d(i,j) / 1000 ;
Variables
x(i,j) shipment quantities in cases
z total transportation costs in thousands of dollars ;
Positive Variable x ;
Equations
cost define objective function
supply(i) observe supply limit at plant i
demand(j) satisfy demand at market j ;
cost .. z =e= sum((i,j), c(i,j)*x(i,j)) ;
supply(i) .. sum(j, x(i,j)) =l= a(i) ;
demand(j) .. sum(i, x(i,j)) =g= b(j) ;
Model transport /all/ ;
Solve transport using lp minimizing z ;
Display x.l, x.m ;
$ontext
#user model library stuff
Main topic Basic GAMS
Featured item 1 Trnsport model
Featured item 2
Featured item 3
Featured item 4
Description
Basic example of transport model from GAMS model library
$offtext

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@@ -0,0 +1,57 @@
# Taken from https://github.com/okamstudio/godot/wiki/gdscript
# a file is a class!
# inheritance
extends BaseClass
# member variables
var a = 5
var s = "Hello"
var arr = [1, 2, 3]
var dict = {"key":"value", 2:3}
# constants
const answer = 42
const thename = "Charly"
# built-in vector types
var v2 = Vector2(1, 2)
var v3 = Vector3(1, 2, 3)
# function
func some_function(param1, param2):
var local_var = 5
if param1 < local_var:
print(param1)
elif param2 > 5:
print(param2)
else:
print("fail!")
for i in range(20):
print(i)
while(param2 != 0):
param2 -= 1
var local_var2 = param1+3
return local_var2
# subclass
class Something:
var a = 10
# constructor
func _init():
print("constructed!")
var lv = Something.new()
print(lv.a)

216
samples/GDScript/grid.gd Normal file
View File

@@ -0,0 +1,216 @@
extends Control
# Simple Tetris-like demo, (c) 2012 Juan Linietsky
# Implemented by using a regular Control and drawing on it during the _draw() callback.
# The drawing surface is updated only when changes happen (by calling update())
var score = 0
var score_label=null
const MAX_SHAPES = 7
var block = preload("block.png")
var block_colors=[
Color(1,0.5,0.5),
Color(0.5,1,0.5),
Color(0.5,0.5,1),
Color(0.8,0.4,0.8),
Color(0.8,0.8,0.4),
Color(0.4,0.8,0.8),
Color(0.7,0.7,0.7)]
var block_shapes=[
[ Vector2(0,-1),Vector2(0,0),Vector2(0,1),Vector2(0,2) ], # I
[ Vector2(0,0),Vector2(1,0),Vector2(1,1),Vector2(0,1) ], # O
[ Vector2(-1,1),Vector2(0,1),Vector2(0,0),Vector2(1,0) ], # S
[ Vector2(1,1),Vector2(0,1),Vector2(0,0),Vector2(-1,0) ], # Z
[ Vector2(-1,1),Vector2(-1,0),Vector2(0,0),Vector2(1,0) ], # L
[ Vector2(1,1),Vector2(1,0),Vector2(0,0),Vector2(-1,0) ], # J
[ Vector2(0,1),Vector2(1,0),Vector2(0,0),Vector2(-1,0) ]] # T
var block_rotations=[
Matrix32( Vector2(1,0),Vector2(0,1), Vector2() ),
Matrix32( Vector2(0,1),Vector2(-1,0), Vector2() ),
Matrix32( Vector2(-1,0),Vector2(0,-1), Vector2() ),
Matrix32( Vector2(0,-1),Vector2(1,0), Vector2() )
]
var width=0
var height=0
var cells={}
var piece_active=false
var piece_shape=0
var piece_pos=Vector2()
var piece_rot=0
func piece_cell_xform(p,er=0):
var r = (4+er+piece_rot)%4
return piece_pos+block_rotations[r].xform(p)
func _draw():
var sb = get_stylebox("bg","Tree") # use line edit bg
draw_style_box(sb,Rect2(Vector2(),get_size()).grow(3))
var bs = block.get_size()
for y in range(height):
for x in range(width):
if (Vector2(x,y) in cells):
draw_texture_rect(block,Rect2(Vector2(x,y)*bs,bs),false,block_colors[cells[Vector2(x,y)]])
if (piece_active):
for c in block_shapes[piece_shape]:
draw_texture_rect(block,Rect2(piece_cell_xform(c)*bs,bs),false,block_colors[piece_shape])
func piece_check_fit(ofs,er=0):
for c in block_shapes[piece_shape]:
var pos = piece_cell_xform(c,er)+ofs
if (pos.x < 0):
return false
if (pos.y < 0):
return false
if (pos.x >= width):
return false
if (pos.y >= height):
return false
if (pos in cells):
return false
return true
func new_piece():
piece_shape = randi() % MAX_SHAPES
piece_pos = Vector2(width/2,0)
piece_active=true
piece_rot=0
if (piece_shape==0):
piece_pos.y+=1
if (not piece_check_fit(Vector2())):
#game over
#print("GAME OVER!")
game_over()
update()
func test_collapse_rows():
var accum_down=0
for i in range(height):
var y = height - i - 1
var collapse = true
for x in range(width):
if (Vector2(x,y) in cells):
if (accum_down):
cells[ Vector2(x,y+accum_down) ] = cells[Vector2(x,y)]
else:
collapse=false
if (accum_down):
cells.erase( Vector2(x,y+accum_down) )
if (collapse):
accum_down+=1
score+=accum_down*100
score_label.set_text(str(score))
func game_over():
piece_active=false
get_node("gameover").set_text("Game Over")
update()
func restart_pressed():
score=0
score_label.set_text("0")
cells.clear()
get_node("gameover").set_text("")
piece_active=true
update()
func piece_move_down():
if (!piece_active):
return
if (piece_check_fit(Vector2(0,1))):
piece_pos.y+=1
update()
else:
for c in block_shapes[piece_shape]:
var pos = piece_cell_xform(c)
cells[pos]=piece_shape
test_collapse_rows()
new_piece()
func piece_rotate():
var adv = 1
if (not piece_check_fit(Vector2(),1)):
return
piece_rot = (piece_rot + adv) % 4
update()
func _input(ie):
if (not piece_active):
return
if (!ie.is_pressed()):
return
if (ie.is_action("move_left")):
if (piece_check_fit(Vector2(-1,0))):
piece_pos.x-=1
update()
elif (ie.is_action("move_right")):
if (piece_check_fit(Vector2(1,0))):
piece_pos.x+=1
update()
elif (ie.is_action("move_down")):
piece_move_down()
elif (ie.is_action("rotate")):
piece_rotate()
func setup(w,h):
width=w
height=h
set_size( Vector2(w,h)*block.get_size() )
new_piece()
get_node("timer").start()
func _ready():
# Initalization here
setup(10,20)
score_label = get_node("../score")
set_process_input(true)

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samples/GDScript/player.gd Normal file
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extends RigidBody
# member variables here, example:
# var a=2
# var b="textvar"
#var dir=Vector3()
const ANIM_FLOOR = 0
const ANIM_AIR_UP = 1
const ANIM_AIR_DOWN = 2
const SHOOT_TIME = 1.5
const SHOOT_SCALE = 2
const CHAR_SCALE = Vector3(0.3,0.3,0.3)
var facing_dir = Vector3(1, 0, 0)
var movement_dir = Vector3()
var jumping=false
var turn_speed=40
var keep_jump_inertia = true
var air_idle_deaccel = false
var accel=19.0
var deaccel=14.0
var sharp_turn_threshhold = 140
var max_speed=3.1
var on_floor = false
var prev_shoot = false
var last_floor_velocity = Vector3()
var shoot_blend = 0
func adjust_facing(p_facing, p_target,p_step, p_adjust_rate,current_gn):
var n = p_target # normal
var t = n.cross(current_gn).normalized()
var x = n.dot(p_facing)
var y = t.dot(p_facing)
var ang = atan2(y,x)
if (abs(ang)<0.001): # too small
return p_facing
var s = sign(ang)
ang = ang * s
var turn = ang * p_adjust_rate * p_step
var a
if (ang<turn):
a=ang
else:
a=turn
ang = (ang - a) * s
return ((n * cos(ang)) + (t * sin(ang))) * p_facing.length()
func _integrate_forces( state ):
var lv = state.get_linear_velocity() # linear velocity
var g = state.get_total_gravity()
var delta = state.get_step()
var d = 1.0 - delta*state.get_total_density()
if (d<0):
d=0
lv += g * delta #apply gravity
var anim = ANIM_FLOOR
var up = -g.normalized() # (up is against gravity)
var vv = up.dot(lv) # vertical velocity
var hv = lv - (up*vv) # horizontal velocity
var hdir = hv.normalized() # horizontal direction
var hspeed = hv.length() #horizontal speed
var floor_velocity
var onfloor = false
if (state.get_contact_count() == 0):
floor_velocity = last_floor_velocity
else:
for i in range(state.get_contact_count()):
if (state.get_contact_local_shape(i) != 1):
continue
onfloor = true
floor_velocity = state.get_contact_collider_velocity_at_pos(i)
break
var dir = Vector3() #where does the player intend to walk to
var cam_xform = get_node("target/camera").get_global_transform()
if (Input.is_action_pressed("move_forward")):
dir+=-cam_xform.basis[2]
if (Input.is_action_pressed("move_backwards")):
dir+=cam_xform.basis[2]
if (Input.is_action_pressed("move_left")):
dir+=-cam_xform.basis[0]
if (Input.is_action_pressed("move_right")):
dir+=cam_xform.basis[0]
var jump_attempt = Input.is_action_pressed("jump")
var shoot_attempt = Input.is_action_pressed("shoot")
var target_dir = (dir - up*dir.dot(up)).normalized()
if (onfloor):
var sharp_turn = hspeed > 0.1 and rad2deg(acos(target_dir.dot(hdir))) > sharp_turn_threshhold
if (dir.length()>0.1 and !sharp_turn) :
if (hspeed > 0.001) :
#linear_dir = linear_h_velocity/linear_vel
#if (linear_vel > brake_velocity_limit and linear_dir.dot(ctarget_dir)<-cos(Math::deg2rad(brake_angular_limit)))
# brake=true
#else
hdir = adjust_facing(hdir,target_dir,delta,1.0/hspeed*turn_speed,up)
facing_dir = hdir
else:
hdir = target_dir
if (hspeed<max_speed):
hspeed+=accel*delta
else:
hspeed-=deaccel*delta
if (hspeed<0):
hspeed=0
hv = hdir*hspeed
var mesh_xform = get_node("Armature").get_transform()
var facing_mesh=-mesh_xform.basis[0].normalized()
facing_mesh = (facing_mesh - up*facing_mesh.dot(up)).normalized()
facing_mesh = adjust_facing(facing_mesh,target_dir,delta,1.0/hspeed*turn_speed,up)
var m3 = Matrix3(-facing_mesh,up,-facing_mesh.cross(up).normalized()).scaled( CHAR_SCALE )
get_node("Armature").set_transform(Transform(m3,mesh_xform.origin))
if (not jumping and jump_attempt):
vv = 7.0
jumping = true
get_node("sfx").play("jump")
else:
if (vv>0):
anim=ANIM_AIR_UP
else:
anim=ANIM_AIR_DOWN
var hs
if (dir.length()>0.1):
hv += target_dir * (accel * 0.2) * delta
if (hv.length() > max_speed):
hv = hv.normalized() * max_speed
else:
if (air_idle_deaccel):
hspeed = hspeed - (deaccel * 0.2) * delta
if (hspeed<0):
hspeed=0
hv = hdir*hspeed
if (jumping and vv < 0):
jumping=false
lv = hv+up*vv
if (onfloor):
movement_dir = lv
#lv += floor_velocity
last_floor_velocity = floor_velocity
else:
if (on_floor) :
#if (keep_jump_inertia):
# lv += last_floor_velocity
pass
last_floor_velocity = Vector3()
movement_dir = lv
on_floor = onfloor
state.set_linear_velocity(lv)
if (shoot_blend>0):
shoot_blend -= delta * SHOOT_SCALE
if (shoot_blend<0):
shoot_blend=0
if (shoot_attempt and not prev_shoot):
shoot_blend = SHOOT_TIME
var bullet = preload("res://bullet.scn").instance()
bullet.set_transform( get_node("Armature/bullet").get_global_transform().orthonormalized() )
get_parent().add_child( bullet )
bullet.set_linear_velocity( get_node("Armature/bullet").get_global_transform().basis[2].normalized() * 20 )
PS.body_add_collision_exception( bullet.get_rid(), get_rid() ) #add it to bullet
get_node("sfx").play("shoot")
prev_shoot = shoot_attempt
if (onfloor):
get_node("AnimationTreePlayer").blend2_node_set_amount("walk",hspeed / max_speed)
get_node("AnimationTreePlayer").transition_node_set_current("state",anim)
get_node("AnimationTreePlayer").blend2_node_set_amount("gun",min(shoot_blend,1.0))
# state.set_angular_velocity(Vector3())
func _ready():
# Initalization here
get_node("AnimationTreePlayer").set_active(true)
pass

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samples/GDScript/pong.gd Normal file
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extends Node2D
# member variables here, example:
# var a=2
# var b="textvar"
const INITIAL_BALL_SPEED = 80
var ball_speed = INITIAL_BALL_SPEED
var screen_size = Vector2(640,400)
#default ball direction
var direction = Vector2(-1,0)
var pad_size = Vector2(8,32)
const PAD_SPEED = 150
func _process(delta):
# get ball positio and pad rectangles
var ball_pos = get_node("ball").get_pos()
var left_rect = Rect2( get_node("left").get_pos() - pad_size*0.5, pad_size )
var right_rect = Rect2( get_node("right").get_pos() - pad_size*0.5, pad_size )
#integrate new ball postion
ball_pos+=direction*ball_speed*delta
#flip when touching roof or floor
if ( (ball_pos.y<0 and direction.y <0) or (ball_pos.y>screen_size.y and direction.y>0)):
direction.y = -direction.y
#flip, change direction and increase speed when touching pads
if ( (left_rect.has_point(ball_pos) and direction.x < 0) or (right_rect.has_point(ball_pos) and direction.x > 0)):
direction.x=-direction.x
ball_speed*=1.1
direction.y=randf()*2.0-1
direction = direction.normalized()
#check gameover
if (ball_pos.x<0 or ball_pos.x>screen_size.x):
ball_pos=screen_size*0.5
ball_speed=INITIAL_BALL_SPEED
direction=Vector2(-1,0)
get_node("ball").set_pos(ball_pos)
#move left pad
var left_pos = get_node("left").get_pos()
if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")):
left_pos.y+=-PAD_SPEED*delta
if (left_pos.y < screen_size.y and Input.is_action_pressed("left_move_down")):
left_pos.y+=PAD_SPEED*delta
get_node("left").set_pos(left_pos)
#move right pad
var right_pos = get_node("right").get_pos()
if (right_pos.y > 0 and Input.is_action_pressed("right_move_up")):
right_pos.y+=-PAD_SPEED*delta
if (right_pos.y < screen_size.y and Input.is_action_pressed("right_move_down")):
right_pos.y+=PAD_SPEED*delta
get_node("right").set_pos(right_pos)
func _ready():
screen_size = get_viewport_rect().size # get actual size
pad_size = get_node("left").get_texture().get_size()
set_process(true)

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static const char* SimpleFragmentShader = STRINGIFY(
varying vec4 FrontColor;
void main(void)
{
gl_FragColor = FrontColor;
}
);

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varying vec4 v_color;
void main()
{
gl_FragColor = v_color;
}

12
samples/GLSL/myvertex.vrx Normal file
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uniform mat4 u_MVPMatrix;
attribute vec4 a_position;
attribute vec4 a_color;
varying vec4 v_color;
void main()
{
v_color = a_color;
gl_Position = u_MVPMatrix * pos;
}

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#version 330 core
// cross-unit recursion
void main() {}
// two-level recursion
float cbar(int);
void cfoo(float)
{
cbar(2);
}
// four-level, out of order
void CB();
void CD();
void CA() { CB(); }
void CC() { CD(); }
// high degree
void CBT();
void CDT();
void CAT() { CBT(); CBT(); CBT(); }
void CCT() { CDT(); CDT(); CBT(); }
// not recursive
void norA() {}
void norB() { norA(); }
void norC() { norA(); }
void norD() { norA(); }
void norE() { norB(); }
void norF() { norB(); }
void norG() { norE(); }
void norH() { norE(); }
void norI() { norE(); }
// not recursive, but with a call leading into a cycle if ignoring direction
void norcA() { }
void norcB() { norcA(); }
void norcC() { norcB(); }
void norcD() { norcC(); norcB(); } // head of cycle
void norcE() { norcD(); } // lead into cycle

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method ack (m : Number, n : Number) -> Number {
print "ack {m} {n}"
if (m < = 0) then {n + 1}
elseif {n <= 0} then {ack((m -1), 1)}
else {ack(m -1, ack(m, n-1))}
}

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import "gtk" as gtk
import "io" as io
import "mgcollections" as collections
import "button_factory" as button_factory
import "dialog_factory" as dialog_factory
import "syntax_highlighter" as highlighter
import "auto_completer" as aComp
//TODO
// Autocomplete typing
// FileChooser
// Themes
// Details for the Top Level Window
def window = gtk.window(gtk.GTK_WINDOW_TOPLEVEL)
window.title := "Grace"
window.set_default_size(700, 700)
// -------------
// Placeholder for the console window that can be popped out
// of the main window
var popped := gtk.window(gtk.GTK_WINDOW_TOPLEVEL)
// Initialise the Boxes
def mBox = gtk.box(gtk.GTK_ORIENTATION_VERTICAL, 2)
def buttonBox = gtk.box(gtk.GTK_ORIENTATION_HORIZONTAL, 2)
var consoleButtons := gtk.box(gtk.GTK_ORIENTATION_HORIZONTAL, 3)
var consoleBox := gtk.box(gtk.GTK_ORIENTATION_VERTICAL, 2)
var editorBox := gtk.box(gtk.GTK_ORIENTATION_VERTICAL, 2)
var splitPane := gtk.paned(gtk.GTK_ORIENTATION_VERTICAL, 2)
def menuBox = gtk.box(gtk.GTK_ORIENTATION_HORIZONTAL, 4)
// -------------
// Initialise the buttons
def runButton = button_factory.make("run")
var clearButton := button_factory.make("clear")
var outButton := button_factory.make("out")
var errorButton := button_factory.make("error")
var popButton := button_factory.make("pop")
def newButton = button_factory.make("new")
def openButton = button_factory.make("open")
def saveButton = button_factory.make("save")
def saveAsButton = button_factory.make("saveAs")
def closeButton = button_factory.make("close")
// -------------
// Details for the default text editor and scrolled window
var tEdit := gtk.text_view
tEdit.set_size_request(700, 400)
var scrolled_main := gtk.scrolled_window
scrolled_main.set_size_request(700, 400)
scrolled_main.add(tEdit)
// -------------
// Widget that allows multiple files to be edited (tabs)
var notebook := gtk.notebook
notebook.scrollable := true
// -------------
// Maps for holding the text_views and scrolled_windows
var editor_map := collections.map.new
editor_map.put(0, tEdit)
var scrolled_map := collections.map.new
scrolled_map.put(0, scrolled_main)
// -------------
// Class that manages the syntax highlighting (This needs to be passed around otherwise
// the text_tag table gets confused, ie there can only be one)
def lighter = highlighter.Syntax_Highlighter.new(notebook, editor_map)
tEdit.buffer.on "changed" do {
lighter.highlightLine
}
// Class that manages any auto completion that is required
def completer = aComp.Auto_Completer.new(window, notebook, editor_map)
// Utility methods
// -------------
method deleteCompileFiles(page_num : Number) {
def cur_scrolled = scrolled_map.get(page_num)
var filename := notebook.get_tab_label_text(cur_scrolled)
filename := filename.substringFrom(0)to(filename.size - 7) //Removes .grace extension
io.system("rm -f files/" ++ filename)
io.system("rm -f files/" ++ filename ++ ".c")
io.system("rm -f files/" ++ filename ++ ".gcn")
io.system("rm -f files/" ++ filename ++ ".gct")
}
// -------------
var currentConsole := "output" // Which console is being shown
var out := false
var outText := ""
var errorText := ""
// Give actions to the buttons
// -------------
runButton.on "clicked" do {
clearConsoles()
// Get the details for the current page selected
def cur_page_num = notebook.current_page
def cur_page = editor_map.get(cur_page_num)
def cur_scrolled = scrolled_map.get(cur_page_num)
def cur_page_label = notebook.get_tab_label_text(cur_scrolled)
// Initialise text iterators
def sIter = gtk.text_iter
def eIter = gtk.text_iter
// Set one at the beggining and one at the end of the text
cur_page.buffer.get_iter_at_offset(sIter, 0)
cur_page.buffer.get_iter_at_offset(eIter, -1)
// Get the text between the text iterators
def text = cur_page.buffer.get_text(sIter, eIter, true)
// Save the text to the file (in case the user hasn't already saved it)
def file = io.open("files/" ++ cur_page_label, "w")
file.write(text)
file.close
// Run the program and pipe the output and errors into files to be read
io.system("../minigrace/minigrace " ++ "files/" ++ cur_page_label ++ " > output.txt 2> error.txt")
def outputFile = io.open("output.txt", "r")
def errorFile = io.open("error.txt", "r")
outText := outputFile.read
errorText := errorFile.read
io.system("rm -f output.txt error.txt")
var switched := false
// Change the console to output if there is output text
if((outText.size > 0) && (currentConsole != "output")) then {
switch_to_output()
switched := true
}
// Change the console to errors if there were errors
if((errorText.size > 0) && (currentConsole != "errors")) then {
switch_to_errors()
switched := true
}
// Remember to populate the console if it wasn't switched
if(!switched) then {
populateConsoles
}
}
clearButton.on "clicked" do {
clearConsoles()
}
outButton.on "clicked" do {
switch_to_output()
}
errorButton.on "clicked" do {
switch_to_errors()
}
popButton.on "clicked" do {
if(out) then {
popIn()
} else {
popOut()
}
}
// Gives a dialog to let the user create a new file to edit
newButton.on "clicked" do {
def new_window_class = dialog_factory.new.new(notebook, editor_map, scrolled_map, lighter)
def new_window = new_window_class.window()
new_window.show_all
}
// Gives a dialog that lets the user open a file to edit
openButton.on "clicked" do {
def open_window_class = dialog_factory.open.new(notebook, editor_map, scrolled_map, lighter)
def open_window = open_window_class.window()
open_window.show_all
}
// Saves the current file (if the name is Untitled.grace it will ask for a new name)
saveButton.on "clicked" do {
def cur_page_num = notebook.current_page
def cur_page = editor_map.get(cur_page_num)
def cur_scrolled = scrolled_map.get(cur_page_num)
def cur_page_label = notebook.get_tab_label_text(cur_scrolled)
if(cur_page_label == "Untitled.grace") then {
def saveAs_window_class = dialog_factory.save.new(notebook, editor_map, scrolled_map, true)
def saveAs_window = saveAs_window_class.window()
saveAs_window.show_all
} else {
// Initialise text iterators
def sIter = gtk.text_iter
def eIter = gtk.text_iter
// Set one at the beggining and one at the end of the text
cur_page.buffer.get_iter_at_offset(sIter, 0)
cur_page.buffer.get_iter_at_offset(eIter, -1)
// Get the text between the text iterators
def text = cur_page.buffer.get_text(sIter, eIter, true)
// Save the file
def file = io.open("files/" ++ cur_page_label, "w")
file.write(text)
file.close
}
}
// Gives a dialog that lets the user save the file with a new name
saveAsButton.on "clicked" do {
def saveAs_window_class = dialog_factory.save.new(notebook, editor_map, scrolled_map, false)
def saveAs_window = saveAs_window_class.window()
saveAs_window.show_all
}
// This will close a tab on the notebook
// It also "removes" the page from the map,
// by creating a new temporary map and putting all but
// the removed page in.
closeButton.on "clicked" do {
def page_num = notebook.current_page
def num_pages = notebook.n_pages
if(num_pages > 1) then {
deleteCompileFiles(page_num)
def e_map = collections.map.new
def s_map = collections.map.new
// Copy every page up to the current page into the new maps
var x := 0
while {x < page_num} do {
var eValue := editor_map.get(x)
var sValue := scrolled_map.get(x)
e_map.put(x, eValue)
s_map.put(x, sValue)
x := x + 1
}
// Copy every page after the current page into the new map (shifted one down)
x := page_num + 1
while {x < num_pages} do {
var eValue := editor_map.get(x)
var sValue := scrolled_map.get(x)
e_map.put((x - 1), eValue)
s_map.put((x - 1), sValue)
x := x + 1
}
editor_map := e_map
scrolled_map := s_map
notebook.remove_page(page_num)
notebook.show_all
}
}
// -------------
// Consoles:
// -------------
var outConsole := gtk.text_view
var outScroll := gtk.scrolled_window
var errorConsole := gtk.text_view
var errorScroll := gtk.scrolled_window
var errorTag := errorConsole.buffer.create_tag("fixed", "foreground", "red")
// Creates a new output console
method createOut {
outConsole := gtk.text_view
outScroll := gtk.scrolled_window
outScroll.add(outConsole)
if(out) then {
outConsole.set_size_request(400, 400)
outScroll.set_size_request(400, 400)
} else {
outConsole.set_size_request(700, 200)
outScroll.set_size_request(700, 200)
}
outConsole.editable := false
outConsole.buffer.set_text("[Output]:", -1)
}
createOut()
// Creates a new error console
method createError {
errorConsole := gtk.text_view
errorScroll := gtk.scrolled_window
errorScroll.add(errorConsole)
if(out) then {
errorConsole.set_size_request(400, 400)
errorScroll.set_size_request(400, 400)
} else {
errorConsole.set_size_request(700, 200)
errorScroll.set_size_request(700, 200)
}
errorConsole.editable := false
errorConsole.buffer.set_text("[Errors]:", -1)
errorTag := errorConsole.buffer.create_tag("fixed", "foreground", "red")
}
createError()
// Switches the console being shown to be output. This requires
// the output console to be remade as it would have been destroyed when
// it was switched previously
method switch_to_output {
if(currentConsole != "output") then {
currentConsole := "output"
consoleBox.remove(errorScroll) // This destroys the errorConsole
createOut()
consoleBox.add(outScroll)
populateConsoles()
if(out) then {
popped.show_all
} else {
window.show_all
}
}
}
// Switches the console being shown to be errors. This requires
// the error console to be remade as it would have been destroyed when
// it was switched previously
method switch_to_errors {
if(currentConsole != "errors") then {
currentConsole := "errors"
consoleBox.remove(outScroll) // This destroys the outConsole
createError()
consoleBox.add(errorScroll)
populateConsoles()
if(out) then {
popped.show_all
} else {
window.show_all
}
}
}
// If there is text to be put into the consoles this will add it
method populateConsoles {
if((outText.size > 0) && (currentConsole == "output")) then {
outConsole.buffer.set_text(outText, -1)
}
if((errorText.size > 0) && (currentConsole == "errors")) then {
def sIter = gtk.text_iter
def eIter = gtk.text_iter
errorConsole.buffer.set_text(errorText, -1)
errorConsole.buffer.get_iter_at_offset(sIter, 0)
errorConsole.buffer.get_iter_at_offset(eIter, -1)
errorConsole.buffer.apply_tag(errorTag, sIter, eIter)
}
}
method clearConsoles {
if(currentConsole == "output") then {
outConsole.buffer.set_text("[Output]:", -1)
outText := ""
}
if(currentConsole == "errors") then {
errorConsole.buffer.set_text("[Errors]:", -1)
errorText := ""
}
}
// Identical as the popIn method, but can be connected to the window's destroy button
def popInBlock = {
consoleBox.reparent(splitPane)
popButton.label := "Pop Out"
if(currentConsole == "output") then {
outConsole.set_size_request(700, 200)
outScroll.set_size_request(700, 200)
}
if(currentConsole == "errors") then {
errorConsole.set_size_request(700, 200)
errorScroll.set_size_request(700, 200)
}
def cur_page_num = notebook.current_page
def cur_scrolled = scrolled_map.get(cur_page_num)
def cur_page = editor_map.get(cur_page_num)
cur_page.set_size_request(700, 400)
cur_scrolled.set_size_request(700, 400)
out := false
popped.visible := false
}
// This pops the console out into a separate window
method popOut {
popped := gtk.window(gtk.GTK_WINDOW_TOPLEVEL)
consoleBox.reparent(popped)
popButton.label := "Pop In"
if(currentConsole == "output") then {
outConsole.set_size_request(400, 400)
outScroll.set_size_request(400, 400)
}
if(currentConsole == "errors") then {
errorConsole.set_size_request(400, 400)
errorScroll.set_size_request(400, 400)
}
def cur_page_num = notebook.current_page
def cur_scrolled = scrolled_map.get(cur_page_num)
def cur_page = editor_map.get(cur_page_num)
cur_page.set_size_request(700, 580)
cur_scrolled.set_size_request(700, 580)
out := true
popped.visible := true
popped.connect("destroy", popInBlock)
popped.show_all
}
// Puts the console back into the main window
method popIn {
consoleBox.reparent(splitPane)
popButton.label := "Pop Out"
if(currentConsole == "output") then {
outConsole.set_size_request(700, 200)
outScroll.set_size_request(700, 200)
}
if(currentConsole == "errors") then {
errorConsole.set_size_request(700, 200)
errorScroll.set_size_request(700, 200)
}
def cur_page_num = notebook.current_page
def cur_scrolled = scrolled_map.get(cur_page_num)
def cur_page = editor_map.get(cur_page_num)
cur_page.set_size_request(700, 400)
cur_scrolled.set_size_request(700, 400)
out := false
popped.visible := false
}
clearConsoles()
// -------------
// Patch everything together
var hSeparator1 := gtk.separator(gtk.GTK_ORIENTATION_HORIZONTAL)
var hSeparator2 := gtk.separator(gtk.GTK_ORIENTATION_HORIZONTAL)
menuBox.add(newButton)
menuBox.add(openButton)
menuBox.add(saveButton)
menuBox.add(saveAsButton)
buttonBox.add(runButton)
buttonBox.add(closeButton)
consoleButtons.add(outButton)
consoleButtons.add(errorButton)
consoleButtons.add(clearButton)
consoleButtons.add(popButton)
consoleBox.add(hSeparator1)
consoleBox.add(consoleButtons)
consoleBox.add(outScroll)
editorBox.add(hSeparator2)
notebook.add(scrolled_main)
notebook.set_tab_label_text(scrolled_main, "Untitled.grace")
editorBox.add(notebook)
splitPane.add1(editorBox)
splitPane.add2(consoleBox)
mBox.add(menuBox)
mBox.add(buttonBox)
mBox.add(splitPane)
window.add(mBox)
def exit = {
var x := 0
while {x < notebook.n_pages} do {
deleteCompileFiles(x)
x := x + 1
}
// Delete the compile files of the IDE
io.system("rm -f Grace_IDE.gct Grace_IDE.c Grace_IDE.gcn")
io.system("rm -f scanner.gct scanner.c scanner.gcn")
io.system("rm -f syntax_highlighter.gct syntax_highlighter.c syntax_highlighter.gcn")
io.system("rm -f syntax_colors.gct syntax_colors.c syntax_colors.gcn")
io.system("rm -f button_factory.gct button_factory.c button_factory.gcn")
io.system("rm -f dialog_factory.gct dialog_factory.c dialog_factory.gcn")
io.system("rm -f auto_completer.gct auto_completer.c auto_completer.gcn")
print "Grace IDE Closed Successfully"
gtk.main_quit
}
window.connect("destroy", exit)
window.show_all
gtk.main

13
samples/Groff/sample.4 Normal file
View File

@@ -0,0 +1,13 @@
.TH FOO 1
.SH NAME
foo \- bar
.SH SYNOPSIS
.B foo
.I bar
.SH DESCRIPTION
Foo bar
.BR baz
quux.
.PP
.B Foo
bar baz.

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@@ -0,0 +1,2 @@
#!/usr/bin/env groovy
println "Hello World"

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@@ -0,0 +1,9 @@
html {
head {
component "bootstrap"
title "Bootstrap Template"
}
html {
}
}

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@@ -0,0 +1,9 @@
html {
head {
title "Example Template"
}
body {
p "This is a quick template example"
}
}

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@@ -0,0 +1,31 @@
<!-- insert_before '[data-hook="buttons"]' -->
<% if Spree::Config[:enable_fishbowl] %>
<div class="row">
<div class="twelve columns" id="fishbowl_preferences">
<fieldset class="no-border-bottom">
<legend align="center"><%= t(:fishbowl_settings)%></legend>
<% @fishbowl_options.each do |key| %>
<div class="field">
<%= label_tag(key, t(key.to_s.gsub('fishbowl_', '').to_sym) + ': ') + tag(:br) %>
<%= text_field_tag('preferences[' + key.to_s + ']', Spree::Config[key], { :size => 10, :class => 'fullwidth' }) %>
</div>
<% end %>
<div class="field">
<%= hidden_field_tag 'preferences[fishbowl_always_fetch_current_inventory]', '0' %>
<%= check_box_tag('preferences[fishbowl_always_fetch_current_inventory]', "1", Spree::Config[:fishbowl_always_fetch_current_inventory]) %>
<%= t(:always_fetch_current_inventory) %>
</div>
<% if !@location_groups.empty? %>
<div class="field">
<%= label_tag(:fishbowl_location_group, t(:location_group) + ': ') + tag(:br) %>
<%= select('preferences', 'fishbowl_location_group', @location_groups, { :selected => Spree::Config[:fishbowl_location_group]}, { :class => ['select2', 'fullwidth'] }) %>
</div>
<% end %>
</fieldset>
</div>
</div>
<script type="text/javascript">
$('.select2').select2();
</script>
<% end %>

View File

@@ -0,0 +1,39 @@
<% provide(:title, @header) %>
<% present @users do |user_presenter| %>
<div class="row key-header">
<h1><%= @header %></h1>
</div>
<div class='row'>
<div class='small-12 columns'>
<%= will_paginate %>
</div>
</div>
<div class="row key-table">
<div class="small-12 columns">
<div class="row key-table-row">
<div class="small-2 columns">Name</div>
<div class="small-3 columns">Email</div>
<div class="small-1 columns">Chords</div>
<div class="small-1 columns">Keys</div>
<div class="small-1 columns">Tunings</div>
<div class="small-1 columns">Credits</div>
<div class="small-1 columns">Prem?</div>
<div class="small-2 columns">Since?</div>
</div>
<% if @users == [] %>
<div class="row key-table-row">
<div class="small-4 small-centered columns">No Users</div>
</div>
<% else %>
<%= render @users %>
<% end %>
</div>
</div>
<div class='row'>
<div class='small-12 columns'>
<%= will_paginate %>
</div>
</div>
<% end %>

View File

@@ -0,0 +1,29 @@
/
replace '.actions'
.pull-right
.btn-group
= link_to page.url, target: "_blank", title: t('.view_live_html'), class: "tip btn btn-xs btn-default" do
%i.icon-picture.row-black
= link_to refinery.edit_admin_page_path(page.nested_url,
switch_locale: (page.translations.first.locale unless page.translated_to_default_locale?)),
title: t('edit', :scope => 'refinery.admin.pages'),
class: "tip btn btn-xs btn-default" do
%i.icon-edit.row-blue
- if page.deletable?
= link_to refinery.admin_page_path(page.nested_url),
methode: :delete,
title: t('delete', :scope => 'refinery.admin.pages'),
class: "tip cancel confirm-delete btn btn-xs btn-default",
data: { confirm: t('message', scope: 'refinery.admin.delete', title: page_title_with_translations(page)) } do
%i.icon-trash.row-red
- else
%button.btn.btn-xs.btn-default.disabled
%i.icon-trash
.btn-group
= link_to refinery.new_admin_page_path(:parent_id => page.id), title: t('new', :scope => 'refinery.admin.pages'), class: "tip btn btn-xs btn-default" do
%i.icon-plus.row-green

6
samples/Haskell/Hello.hs Normal file
View File

@@ -0,0 +1,6 @@
import Data.Char
main :: IO ()
main = do
let hello = "hello world"
putStrLn $ map toUpper hello

33
samples/Haskell/Main.hs Normal file
View File

@@ -0,0 +1,33 @@
module Main where
import Sudoku
import Data.Maybe
sudoku :: Sudoku
sudoku = [8, 0, 1, 3, 4, 0, 0, 0, 0,
4, 3, 0, 8, 0, 0, 1, 0, 7,
0, 0, 0, 0, 6, 0, 0, 0, 3,
2, 0, 8, 0, 5, 0, 0, 0, 9,
0, 0, 9, 0, 0, 0, 7, 0, 0,
6, 0, 0, 0, 7, 0, 8, 0, 4,
3, 0, 0, 0, 1, 0, 0, 0, 0,
1, 0, 5, 0, 0, 6, 0, 4, 2,
0, 0, 0, 0, 2, 4, 3, 0, 8]
{-
sudoku :: Sudoku
sudoku = [8, 6, 1, 3, 4, 7, 2, 9, 5,
4, 3, 2, 8, 9, 5, 1, 6, 7,
9, 5, 7, 1, 6, 2, 4, 8, 3,
2, 7, 8, 4, 5, 1, 6, 3, 9,
5, 4, 9, 6, 8, 3, 7, 2, 1,
6, 1, 3, 2, 7, 9, 8, 5, 4,
3, 2, 4, 9, 1, 8, 5, 7, 6,
1, 8, 5, 7, 3, 6, 9, 4, 2,
7, 9, 6, 5, 2, 4, 3, 1, 8]
-}
main :: IO ()
main = do
putStrLn $ pPrint sudoku ++ "\n\n"
putStrLn $ pPrint $ fromMaybe [] $ solve sudoku

46
samples/Haskell/Sudoku.hs Normal file
View File

@@ -0,0 +1,46 @@
module Sudoku
(
Sudoku,
solve,
isSolved,
pPrint
) where
import Data.Maybe
import Data.List
import Data.List.Split
type Sudoku = [Int]
solve :: Sudoku -> Maybe Sudoku
solve sudoku
| isSolved sudoku = Just sudoku
| otherwise = do
index <- elemIndex 0 sudoku
let sudokus = [nextTest sudoku index i | i <- [1..9],
checkRow (nextTest sudoku index i) index,
checkColumn (nextTest sudoku index i) index,
checkBox (nextTest sudoku index i) index]
listToMaybe $ mapMaybe solve sudokus
where nextTest sudoku index i = take index sudoku ++ [i] ++ drop (index+1) sudoku
checkRow sudoku index = (length $ getRow sudoku index) == (length $ nub $ getRow sudoku index)
checkColumn sudoku index = (length $ getColumn sudoku index) == (length $ nub $ getColumn sudoku index)
checkBox sudoku index = (length $ getBox sudoku index) == (length $ nub $ getBox sudoku index)
getRow sudoku index = filter (/=0) $ (chunksOf 9 sudoku) !! (quot index 9)
getColumn sudoku index = filter (/=0) $ (transpose $ chunksOf 9 sudoku) !! (mod index 9)
getBox sudoku index = filter (/=0) $ (map concat $ concatMap transpose $ chunksOf 3 $ map (chunksOf 3) $ chunksOf 9 sudoku)
!! (3 * (quot index 27) + (quot (mod index 9) 3))
isSolved :: Sudoku -> Bool
isSolved sudoku
| product sudoku == 0 = False
| map (length . nub) sudokuRows /= map length sudokuRows = False
| map (length . nub) sudokuColumns /= map length sudokuColumns = False
| map (length . nub) sudokuBoxes /= map length sudokuBoxes = False
| otherwise = True
where sudokuRows = chunksOf 9 sudoku
sudokuColumns = transpose sudokuRows
sudokuBoxes = map concat $ concatMap transpose $ chunksOf 3 $ map (chunksOf 3) $ chunksOf 9 sudoku
pPrint :: Sudoku -> String
pPrint sudoku = intercalate "\n" $ map (intercalate " " . map show) $ chunksOf 9 sudoku

View File

@@ -0,0 +1,38 @@
#pragma rtGlobals=3
Function FooBar()
return 0
End
Function FooBarSubType() : ButtonControl
return 0
End
Function/D FooBarVar()
return 0
End
static Function FooBarStatic()
return 0
End
threadsafe static Function FooBarStaticThreadsafe()
return 0
End
threadsafe Function FooBarThread()
return 0
End
Function CallOperationsAndBuiltInFuncs(string var)
string someDQString = "abcd"
Make/N=(1,2,3,4) myWave
Redimension/N=(-1,-1,-1,5) myWave
print strlen(someDQString)
return 0
End

View File

@@ -0,0 +1,21 @@
#pragma rtGlobals=3
StrConstant myConstString="abcd"
// some comment
constant myConst=123
Structure struct1
string str
variable var
EndStructure
static Structure struct2
string str
variable var
EndStructure
#include "someFile"
#ifdef NOT_DEFINED
// conditional compilation
#endif

View File

@@ -0,0 +1,46 @@
theory HelloWorld
imports Main
begin
section{*Playing around with Isabelle*}
text{* creating a lemma with the name hello_world*}
lemma hello_world: "True" by simp
(*inspecting it*)
thm hello_world
text{* defining a string constant HelloWorld *}
definition HelloWorld :: "string" where
"HelloWorld \<equiv> ''Hello World!''"
(*reversing HelloWorld twice yilds HelloWorld again*)
theorem "rev (rev HelloWorld) = HelloWorld"
by (fact List.rev_rev_ident)
text{*now we delete the already proven List.rev_rev_ident lema and show it by hand*}
declare List.rev_rev_ident[simp del]
hide_fact List.rev_rev_ident
(*It's trivial since we can just 'execute' it*)
corollary "rev (rev HelloWorld) = HelloWorld"
apply(simp add: HelloWorld_def)
done
text{*does it hold in general?*}
theorem rev_rev_ident:"rev (rev l) = l"
proof(induction l)
case Nil thus ?case by simp
next
case (Cons l ls)
assume IH: "rev (rev ls) = ls"
have "rev (l#ls) = (rev ls) @ [l]" by simp
hence "rev (rev (l#ls)) = rev ((rev ls) @ [l])" by simp
also have "\<dots> = [l] @ rev (rev ls)" by simp
finally show "rev (rev (l#ls)) = l#ls" using IH by simp
qed
corollary "\<forall>(l::string). rev (rev l) = l" by(fastforce intro: rev_rev_ident)
end

View File

@@ -0,0 +1,24 @@
/*
invoke endpoint by calling in a browser:
http://<hanaserveradress>:<xsengineport(usually 8000)>/<path>/<to>/<endpoint>/helloHanaMath.xsjslib?x=4&y=2
e.g.:
http://192.168.178.20:8000/geekflyer/linguist/helloHanaEndpoint.xsjs?x=4&y=2
*/
var hanaMath = $.import("./helloHanaMath.xsjslib");
var x = parseFloat($.request.parameters.get("x"));
var y = parseFloat($.request.parameters.get("y"));
var result = hanaMath.multiply(x, y);
var output = {
title: "Hello HANA XS - do some simple math",
input: {x: x, y: y},
result: result
};
$.response.contentType = "application/json";
$.response.statusCode = $.net.http.OK;
$.response.setBody(JSON.stringify(output));

View File

@@ -0,0 +1,9 @@
/* simple hana xs demo library, which can be used by multiple endpoints */
function multiply(x, y) {
return x * y;
}
function add(x, y) {
return x + y;
}

View File

@@ -0,0 +1,7 @@
(function(window, angular) {
Array.prototype.last = function() {
return this[this.length-1];
};
var app = angular.module('ConwayGameOfLife', []);

View File

@@ -0,0 +1,12 @@
jsb.library('mylibrary', jsb.STATIC_LIBRARY, function(libObject) {
libObject.outputName = 'mylibrary';
libObject.cflags = [ '-Wall' ];
libObject.ldflags = [ '-pthread' ];
libObject.includePaths = [ 'src/include' ];
libObject.sources = [
'src/main.cpp',
'src/app.cpp'
];
});
jsb.build();

View File

@@ -0,0 +1,3 @@
})(window, window.angular);

74
samples/LSL/LSL.lsl Normal file
View File

@@ -0,0 +1,74 @@
/*
Testing syntax highlighting
for the Linden Scripting Language
*/
integer someIntNormal = 3672;
integer someIntHex = 0x00000000;
integer someIntMath = PI_BY_TWO;
integer event = 5673;// 'event' is invalid.illegal
key someKeyTexture = TEXTURE_DEFAULT;
string someStringSpecial = EOF;
some_user_defined_function_without_return_type(string inputAsString)
{
llSay(PUBLIC_CHANNEL, inputAsString);
}
string user_defined_function_returning_a_string(key inputAsKey)
{
return (string)inputAsKey;
}
default
{
state_entry()
{
key someKey = NULL_KEY;
someKey = llGetOwner();
string someString = user_defined_function_returning_a_string(someKey);
some_user_defined_function_without_return_type(someString);
}
touch_start(integer num_detected)
{
list agentsInRegion = llGetAgentList(AGENT_LIST_REGION, []);
integer numOfAgents = llGetListLength(agentsInRegion);
integer index; // defaults to 0
for (; index <= numOfAgents - 1; index++) // for each agent in region
{
llRegionSayTo(llList2Key(agentsInRegion, index), PUBLIC_CHANNEL, "Hello, Avatar!");
}
}
touch_end(integer num_detected)
{
someIntNormal = 3672;
someIntHex = 0x00000000;
someIntMath = PI_BY_TWO;
event = 5673;// 'event' is invalid.illegal
someKeyTexture = TEXTURE_DEFAULT;
someStringSpecial = EOF;
llSetInventoryPermMask("some item", MASK_NEXT, PERM_ALL);// 'llSetInventoryPermMask' is reserved.godmode
llWhisper(PUBLIC_CHANNEL, "Leaving \"default\" now...");
state other;
}
}
state other
{
state_entry()
{
llWhisper(PUBLIC_CHANNEL, "Entered \"state other\", returning to \"default\" again...");
state default;
}
}

View File

@@ -0,0 +1,43 @@
- view: comments
fields:
- dimension: id
primary_key: true
type: int
sql: ${TABLE}.id
- dimension: body
sql: ${TABLE}.body
- dimension_group: created
type: time
timeframes: [time, date, week, month]
sql: ${TABLE}.created_at
- dimension: headline_id
type: int
hidden: true
sql: ${TABLE}.headline_id
- dimension_group: updated
type: time
timeframes: [time, date, week, month]
sql: ${TABLE}.updated_at
- dimension: user_id
type: int
hidden: true
sql: ${TABLE}.user_id
- measure: count
type: count
detail: detail*
# ----- Detail ------
sets:
detail:
- id
- headlines.id
- headlines.name
- users.id

View File

@@ -0,0 +1,232 @@
(* Content-type: application/vnd.wolfram.mathematica *)
(*** Wolfram Notebook File ***)
(* http://www.wolfram.com/nb *)
(* CreatedBy='Mathematica 9.0' *)
(*CacheID: 234*)
(* Internal cache information:
NotebookFileLineBreakTest
NotebookFileLineBreakTest
NotebookDataPosition[ 157, 7]
NotebookDataLength[ 7164, 223]
NotebookOptionsPosition[ 6163, 182]
NotebookOutlinePosition[ 6508, 197]
CellTagsIndexPosition[ 6465, 194]
WindowFrame->Normal*)
(* Beginning of Notebook Content *)
Notebook[{
Cell[CellGroupData[{
Cell[BoxData[
RowBox[{
RowBox[{"Solve", "[",
RowBox[{
RowBox[{"y", "'"}], "\[Equal]", " ", "xy"}], "]"}],
"\[IndentingNewLine]"}]], "Input",
CellChangeTimes->{{3.6112716342092056`*^9, 3.6112716549793935`*^9}}],
Cell[BoxData[
RowBox[{"{",
RowBox[{"{",
RowBox[{"xy", "\[Rule]",
SuperscriptBox["y", "\[Prime]",
MultilineFunction->None]}], "}"}], "}"}]], "Output",
CellChangeTimes->{3.6112716579295626`*^9}]
}, Open ]],
Cell[CellGroupData[{
Cell[BoxData[
RowBox[{"Log", "[",
RowBox[{"Sin", "[", "38", "]"}], "]"}]], "Input",
CellChangeTimes->{{3.611271663920905*^9, 3.6112716759275913`*^9}}],
Cell[BoxData[
RowBox[{"Log", "[",
RowBox[{"Sin", "[", "38", "]"}], "]"}]], "Output",
CellChangeTimes->{3.611271678256725*^9}]
}, Open ]],
Cell[CellGroupData[{
Cell[BoxData[
RowBox[{"N", "[",
RowBox[{"Log", "[",
RowBox[{"Sin", "[", "38", "]"}], "]"}], "]"}]], "Input",
NumberMarks->False],
Cell[BoxData[
RowBox[{"-", "1.2161514009320473`"}]], "Output",
CellChangeTimes->{3.611271682061942*^9}]
}, Open ]],
Cell[CellGroupData[{
Cell[BoxData[
RowBox[{"Abs", "[",
RowBox[{"-", "1.2161514009320473`"}], "]"}]], "Input",
NumberMarks->False],
Cell[BoxData["1.2161514009320473`"], "Output",
CellChangeTimes->{3.6112716842780695`*^9}]
}, Open ]],
Cell[CellGroupData[{
Cell[BoxData[
RowBox[{"RealDigits", "[", "1.2161514009320473`", "]"}]], "Input",
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CellChangeTimes->{3.611271685319129*^9}]
}, Open ]],
Cell[CellGroupData[{
Cell[BoxData[
RowBox[{
RowBox[{"Graph", "[",
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CellChangeTimes->{{3.611271689258354*^9, 3.611271702038085*^9}}],
Cell[BoxData[
RowBox[{"Graph", "[",
RowBox[{"Log", "[", "x", "]"}], "]"}]], "Output",
CellChangeTimes->{3.611271704295214*^9}]
}, Open ]],
Cell[BoxData[""], "Input",
CellChangeTimes->{{3.611271712769699*^9, 3.6112717423153887`*^9}}],
Cell[CellGroupData[{
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CellChangeTimes->{{3.6112717573482485`*^9, 3.6112717747822456`*^9}}],
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(* ::Package:: *)
(* Problem12.m *)
(* Author: William Woodruff *)
(* Problem: What is the value of the first triangle number to have over five hundred divisors? *)
Do[If[Length[Divisors[Binomial[i + 1, 2]]] > 500,
Print[Binomial[i + 1, 2]]; Break[]], {i, 1000000}]

272
samples/Nit/calculator.nit Normal file
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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2013 Alexis Laferrière <alexis.laf@xymus.net>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import gtk
class CalculatorContext
var result : nullable Float = null
var last_op : nullable Char = null
var current : nullable Float = null
var after_point : nullable Int = null
fun push_op( op : Char )
do
apply_last_op_if_any
if op == 'C' then
self.result = 0.0
last_op = null
else
last_op = op # store for next push_op
end
# prepare next current
after_point = null
current = null
end
fun push_digit( digit : Int )
do
var current = current
if current == null then current = 0.0
var after_point = after_point
if after_point == null then
current = current * 10.0 + digit.to_f
else
current = current + digit.to_f * 10.0.pow(after_point.to_f)
self.after_point -= 1
end
self.current = current
end
fun switch_to_decimals
do
if self.current == null then current = 0.0
if after_point != null then return
after_point = -1
end
fun apply_last_op_if_any
do
var op = last_op
var result = result
if result == null then result = 0.0
var current = current
if current == null then current = 0.0
if op == null then
result = current
else if op == '+' then
result = result + current
else if op == '-' then
result = result - current
else if op == '/' then
result = result / current
else if op == '*' then
result = result * current
end
self.result = result
self.current = null
end
end
class CalculatorGui
super GtkCallable
var win : GtkWindow
var container : GtkGrid
var lbl_disp : GtkLabel
var but_eq : GtkButton
var but_dot : GtkButton
var context = new CalculatorContext
redef fun signal( sender, user_data )
do
var after_point = context.after_point
if after_point == null then
after_point = 0
else
after_point = (after_point.abs)
end
if user_data isa Char then # is an operation
var c = user_data
if c == '.' then
but_dot.sensitive= false
context.switch_to_decimals
lbl_disp.text = "{context.current.to_i}."
else
but_dot.sensitive= true
context.push_op( c )
var s = context.result.to_precision_native(6)
var index : nullable Int = null
for i in s.length.times do
var chiffre = s.chars[i]
if chiffre == '0' and index == null then
index = i
else if chiffre != '0' then
index = null
end
end
if index != null then
s = s.substring(0, index)
if s.chars[s.length-1] == ',' then s = s.substring(0, s.length-1)
end
lbl_disp.text = s
end
else if user_data isa Int then # is a number
var n = user_data
context.push_digit( n )
lbl_disp.text = context.current.to_precision_native(after_point)
end
end
init
do
init_gtk
win = new GtkWindow( 0 )
container = new GtkGrid(5,5,true)
win.add( container )
lbl_disp = new GtkLabel( "_" )
container.attach( lbl_disp, 0, 0, 5, 1 )
# digits
for n in [0..9] do
var but = new GtkButton.with_label( n.to_s )
but.request_size( 64, 64 )
but.signal_connect( "clicked", self, n )
if n == 0 then
container.attach( but, 0, 4, 1, 1 )
else container.attach( but, (n-1)%3, 3-(n-1)/3, 1, 1 )
end
# operators
var r = 1
for op in ['+', '-', '*', '/' ] do
var but = new GtkButton.with_label( op.to_s )
but.request_size( 64, 64 )
but.signal_connect( "clicked", self, op )
container.attach( but, 3, r, 1, 1 )
r+=1
end
# =
but_eq = new GtkButton.with_label( "=" )
but_eq.request_size( 64, 64 )
but_eq.signal_connect( "clicked", self, '=' )
container.attach( but_eq, 4, 3, 1, 2 )
# .
but_dot = new GtkButton.with_label( "." )
but_dot.request_size( 64, 64 )
but_dot.signal_connect( "clicked", self, '.' )
container.attach( but_dot, 1, 4, 1, 1 )
#C
var but_c = new GtkButton.with_label( "C" )
but_c.request_size( 64, 64 )
but_c.signal_connect("clicked", self, 'C')
container.attach( but_c, 2, 4, 1, 1 )
win.show_all
end
end
# context tests
var context = new CalculatorContext
context.push_digit( 1 )
context.push_digit( 2 )
context.push_op( '+' )
context.push_digit( 3 )
context.push_op( '*' )
context.push_digit( 2 )
context.push_op( '=' )
var r = context.result.to_precision( 2 )
assert r == "30.00" else print r
context = new CalculatorContext
context.push_digit( 1 )
context.push_digit( 4 )
context.switch_to_decimals
context.push_digit( 1 )
context.push_op( '*' )
context.push_digit( 3 )
context.push_op( '=' )
r = context.result.to_precision( 2 )
assert r == "42.30" else print r
context.push_op( '+' )
context.push_digit( 1 )
context.push_digit( 1 )
context.push_op( '=' )
r = context.result.to_precision( 2 )
assert r == "53.30" else print r
context = new CalculatorContext
context.push_digit( 4 )
context.push_digit( 2 )
context.switch_to_decimals
context.push_digit( 3 )
context.push_op( '/' )
context.push_digit( 3 )
context.push_op( '=' )
r = context.result.to_precision( 2 )
assert r == "14.10" else print r
#test multiple decimals
context = new CalculatorContext
context.push_digit( 5 )
context.push_digit( 0 )
context.switch_to_decimals
context.push_digit( 1 )
context.push_digit( 2 )
context.push_digit( 3 )
context.push_op( '+' )
context.push_digit( 1 )
context.push_op( '=' )
r = context.result.to_precision( 3 )
assert r == "51.123" else print r
#test 'C' button
context = new CalculatorContext
context.push_digit( 1 )
context.push_digit( 0 )
context.push_op( '+' )
context.push_digit( 1 )
context.push_digit( 0 )
context.push_op( '=' )
context.push_op( 'C' )
r = context.result.to_precision( 1 )
assert r == "0.0" else print r
# graphical application
if "NIT_TESTING".environ != "true" then
var app = new CalculatorGui
run_gtk
end

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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2013 Matthieu Lucas <lucasmatthieu@gmail.com>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# This sample has been implemented to show you how simple is it to play
# with native callbacks (C) through an high level with NIT program.
module callback_chimpanze
import callback_monkey
class Chimpanze
super MonkeyActionCallable
fun create
do
var monkey = new Monkey
print "Hum, I'm sleeping ..."
# Invoking method which will take some time to compute, and
# will be back in wokeUp method with information.
# - Callback method defined in MonkeyActionCallable Interface
monkey.wokeUpAction(self, "Hey, I'm awake.")
end
# Inherit callback method, defined by MonkeyActionCallable interface
# - Back of wokeUpAction method
redef fun wokeUp( sender:Monkey, message:Object )
do
print message
end
end
var m = new Chimpanze
m.create

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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2013 Matthieu Lucas <lucasmatthieu@gmail.com>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# This sample has been implemented to show you how simple is it to play
# with native callbacks (C) through an high level with NIT program.
module callback_monkey
in "C header" `{
#include <stdio.h>
#include <stdlib.h>
typedef struct {
int id;
int age;
} CMonkey;
typedef struct {
MonkeyActionCallable toCall;
Object message;
} MonkeyAction;
`}
in "C body" `{
// Method which reproduce a callback answer
// Please note that a function pointer is only used to reproduce the callback
void cbMonkey(CMonkey *mkey, void callbackFunc(CMonkey*, MonkeyAction*), MonkeyAction *data)
{
sleep(2);
callbackFunc( mkey, data );
}
// Back of background treatment, will be redirected to callback function
void nit_monkey_callback_func( CMonkey *mkey, MonkeyAction *data )
{
// To call a your method, the signature must be written like this :
// <Interface Name>_<Method>...
MonkeyActionCallable_wokeUp( data->toCall, mkey, data->message );
}
`}
# Implementable interface to get callback in defined methods
interface MonkeyActionCallable
fun wokeUp( sender:Monkey, message: Object) is abstract
end
# Defining my object type Monkey, which is, in a low level, a pointer to a C struct (CMonkey)
extern class Monkey `{ CMonkey * `}
new `{
CMonkey *monkey = malloc( sizeof(CMonkey) );
monkey->age = 10;
monkey->id = 1;
return monkey;
`}
# Object method which will get a callback in wokeUp method, defined in MonkeyActionCallable interface
# Must be defined as Nit/C method because of C call inside
fun wokeUpAction( toCall: MonkeyActionCallable, message: Object ) is extern import MonkeyActionCallable.wokeUp `{
// Allocating memory to keep reference of received parameters :
// - Object receiver
// - Message
MonkeyAction *data = malloc( sizeof(MonkeyAction) );
// Incrementing reference counter to prevent from releasing
MonkeyActionCallable_incr_ref( toCall );
Object_incr_ref( message );
data->toCall = toCall;
data->message = message;
// Calling method which reproduce a callback by passing :
// - Receiver
// - Function pointer to object return method
// - Datas
cbMonkey( recv, &nit_monkey_callback_func, data );
`}
end

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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Implementation of circular lists
# This example shows the usage of generics and somewhat a specialisation of collections.
module circular_list
# Sequences of elements implemented with a double-linked circular list
class CircularList[E]
# Like standard Array or LinkedList, CircularList is a Sequence.
super Sequence[E]
# The first node of the list if any
# The special case of an empty list is handled by a null node
private var node: nullable CLNode[E] = null
redef fun iterator do return new CircularListIterator[E](self)
redef fun first do return self.node.item
redef fun push(e)
do
var new_node = new CLNode[E](e)
var n = self.node
if n == null then
# the first node
self.node = new_node
else
# not the first one, so attach nodes correctly.
var old_last_node = n.prev
new_node.next = n
new_node.prev = old_last_node
old_last_node.next = new_node
n.prev = new_node
end
end
redef fun pop
do
var n = self.node
assert n != null
var prev = n.prev
if prev == n then
# the only node
self.node = null
return n.item
end
# not the only one do detach nodes correctly.
var prev_prev = prev.prev
n.prev = prev_prev
prev_prev.next = n
return prev.item
end
redef fun unshift(e)
do
# Circularity has benefits.
push(e)
self.node = self.node.prev
end
redef fun shift
do
# Circularity has benefits.
self.node = self.node.next
return self.pop
end
# Move the first at the last position, the second at the first, etc.
fun rotate
do
var n = self.node
if n == null then return
self.node = n.next
end
# Sort the list using the Josephus algorithm.
fun josephus(step: Int)
do
var res = new CircularList[E]
while not self.is_empty do
# count 'step'
for i in [1..step[ do self.rotate
# kill
var x = self.shift
res.add(x)
end
self.node = res.node
end
end
# Nodes of a CircularList
private class CLNode[E]
# The current item
var item: E
# The next item in the circular list.
# Because of circularity, there is always a next;
# so by default let it be self
var next: CLNode[E] = self
# The previous item in the circular list.
# Coherence between next and previous nodes has to be maintained by the
# circular list.
var prev: CLNode[E] = self
end
# An iterator of a CircularList.
private class CircularListIterator[E]
super IndexedIterator[E]
redef var index: Int
# The current node pointed.
# Is null if the list is empty.
var node: nullable CLNode[E]
# The list iterated.
var list: CircularList[E]
redef fun is_ok
do
# Empty lists are not OK.
# Pointing again the first node is not OK.
return self.node != null and (self.index == 0 or self.node != self.list.node)
end
redef fun next
do
self.node = self.node.next
self.index += 1
end
redef fun item do return self.node.item
init(list: CircularList[E])
do
self.node = list.node
self.list = list
self.index = 0
end
end
var i = new CircularList[Int]
i.add_all([1, 2, 3, 4, 5, 6, 7])
print i.first
print i.join(":")
i.push(8)
print i.shift
print i.pop
i.unshift(0)
print i.join(":")
i.josephus(3)
print i.join(":")

78
samples/Nit/clock.nit Normal file
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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# This module provide a simple wall clock.
# It is an example of getters and setters.
# A beefed-up module is available in clock_more
module clock
# A simple wall clock with 60 minutes and 12 hours.
class Clock
# total number of minutes from 0 to 719
var total_minutes: Int
# Note: only the read acces is public, the write access is private.
# number of minutes in the current hour (from 0 to 59)
fun minutes: Int do return self.total_minutes % 60
# set the number of minutes in the current hour.
# if m < 0 or m >= 60, the hour will be changed accordinlgy
fun minutes=(m: Int) do self.total_minutes = self.hours * 60 + m
# number of hours (from 0 to 11)
fun hours: Int do return self.total_minutes / 60
# set the number of hours
# the minutes will not be updated
fun hours=(h: Int) do self.total_minutes = h * 60 + minutes
# the position of the hour arrow in the [0..60[ interval
fun hour_pos: Int do return total_minutes / 12
# replace the arrow of hours (from 0 to 59).
# the hours and the minutes will be updated.
fun hour_pos=(h: Int) do self.total_minutes = h * 12
redef fun to_s do return "{hours}:{minutes}"
fun reset(hours, minutes: Int) do self.total_minutes = hours*60 + minutes
init(hours, minutes: Int) do self.reset(hours, minutes)
redef fun ==(o)
do
# Note: o is a nullable Object, a type test is required
# Thanks to adaptive typing, there is no downcast
# i.e. the code is safe!
return o isa Clock and self.total_minutes == o.total_minutes
end
end
var c = new Clock(10,50)
print "It's {c} o'clock."
c.minutes += 22
print "Now it's {c} o'clock."
print "The short arrow in on the {c.hour_pos/5} and the long arrow in on the {c.minutes/5}."
c.hours -= 2
print "Now it's {c} o'clock."
var c2 = new Clock(9, 11)
print "It's {c2} on the second clock."
print "The two clocks are synchronized: {c == c2}."
c2.minutes += 1
print "It's now {c2} on the second clock."
print "The two clocks are synchronized: {c == c2}."

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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# This module beef up the clock module by allowing a clock to be comparable.
# It show the usage of class refinement
module clock_more
import clock
redef class Clock
# Clock are now comparable
super Comparable
# Comparaison of a clock make only sense with an other clock
redef type OTHER: Clock
redef fun <(o)
do
# Note: < is the only abstract method of Comparable.
# All other operators and methods rely on < and ==.
return self.total_minutes < o.total_minutes
end
end
var c1 = new Clock(8, 12)
var c2 = new Clock(8, 13)
var c3 = new Clock(9, 13)
print "{c1}<{c2}? {c1<c2}"
print "{c1}<={c2}? {c1<=c2}"
print "{c1}>{c2}? {c1>c2}"
print "{c1}>={c2}? {c1>=c2}"
print "{c1}<=>{c2}? {c1<=>c2}"
print "{c1},{c2}? max={c1.max(c2)} min={c1.min(c2)}"
print "{c1}.is_between({c2}, {c3})? {c1.is_between(c2, c3)}"
print "{c2}.is_between({c1}, {c3})? {c2.is_between(c1, c3)}"
print "-"
c1.minutes += 1
print "{c1}<{c2}? {c1<c2}"
print "{c1}<={c2}? {c1<=c2}"
print "{c1}>{c2}? {c1>c2}"
print "{c1}>={c2}? {c1>=c2}"
print "{c1}<=>{c2}? {c1<=>c2}"
print "{c1},{c2}? max={c1.max(c2)} min={c1.min(c2)}"
print "{c1}.is_between({c2}, {c3})? {c1.is_between(c2, c3)}"
print "{c2}.is_between({c1}, {c3})? {c2.is_between(c1, c3)}"

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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2013 Matthieu Lucas <lucasmatthieu@gmail.com>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Sample of the Curl module.
module curl_http
import curl
# Small class to represent an Http Fetcher
class MyHttpFetcher
super CurlCallbacks
var curl: Curl
var our_body: String = ""
init(curl: Curl) do self.curl = curl
# Release curl object
fun destroy do self.curl.destroy
# Header callback
redef fun header_callback(line: String) do
# We keep this callback silent for testing purposes
#if not line.has_prefix("Date:") then print "Header_callback : {line}"
end
# Body callback
redef fun body_callback(line: String) do self.our_body = "{self.our_body}{line}"
# Stream callback - Cf : No one is registered
redef fun stream_callback(buffer: String, size: Int, count: Int) do print "Stream_callback : {buffer} - {size} - {count}"
end
# Program
if args.length < 2 then
print "Usage: curl_http <method wished [POST, GET, GET_FILE]> <target url>"
else
var curl = new Curl
var url = args[1]
var request = new CurlHTTPRequest(url, curl)
# HTTP Get Request
if args[0] == "GET" then
request.verbose = false
var getResponse = request.execute
if getResponse isa CurlResponseSuccess then
print "Status code : {getResponse.status_code}"
print "Body : {getResponse.body_str}"
else if getResponse isa CurlResponseFailed then
print "Error code : {getResponse.error_code}"
print "Error msg : {getResponse.error_msg}"
end
# HTTP Post Request
else if args[0] == "POST" then
var myHttpFetcher = new MyHttpFetcher(curl)
request.delegate = myHttpFetcher
var postDatas = new HeaderMap
postDatas["Bugs Bunny"] = "Daffy Duck"
postDatas["Batman"] = "Robin likes special characters @#ùà!è§'(\"é&://,;<>∞~*"
postDatas["Batman"] = "Yes you can set multiple identical keys, but APACHE will consider only once, the last one"
request.datas = postDatas
request.verbose = false
var postResponse = request.execute
print "Our body from the callback : {myHttpFetcher.our_body}"
if postResponse isa CurlResponseSuccess then
print "*** Answer ***"
print "Status code : {postResponse.status_code}"
print "Body should be empty, because we decided to manage callbacks : {postResponse.body_str.length}"
else if postResponse isa CurlResponseFailed then
print "Error code : {postResponse.error_code}"
print "Error msg : {postResponse.error_msg}"
end
# HTTP Get to file Request
else if args[0] == "GET_FILE" then
var headers = new HeaderMap
headers["Accept"] = "Moo"
request.headers = headers
request.verbose = false
var downloadResponse = request.download_to_file(null)
if downloadResponse isa CurlFileResponseSuccess then
print "*** Answer ***"
print "Status code : {downloadResponse.status_code}"
print "Size downloaded : {downloadResponse.size_download}"
else if downloadResponse isa CurlResponseFailed then
print "Error code : {downloadResponse.error_code}"
print "Error msg : {downloadResponse.error_msg}"
end
# Program logic
else
print "Usage : Method[POST, GET, GET_FILE]"
end
end

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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2013 Matthieu Lucas <lucasmatthieu@gmail.com>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Mail sender sample using the Curl module
module curl_mail
import curl
var curl = new Curl
var mail_request = new CurlMailRequest(curl)
# Networks
var response = mail_request.set_outgoing_server("smtps://smtp.example.org:465", "user@example.org", "mypassword")
if response isa CurlResponseFailed then
print "Error code : {response.error_code}"
print "Error msg : {response.error_msg}"
end
# Headers
mail_request.from = "Billy Bob"
mail_request.to = ["user@example.org"]
mail_request.cc = ["bob@example.org"]
mail_request.bcc = null
var headers_body = new HeaderMap
headers_body["Content-Type:"] = "text/html; charset=\"UTF-8\""
headers_body["Content-Transfer-Encoding:"] = "quoted-printable"
mail_request.headers_body = headers_body
# Content
mail_request.body = "<h1>Here you can write HTML stuff.</h1>"
mail_request.subject = "Hello From My Nit Program"
# Others
mail_request.verbose = false
# Send mail
response = mail_request.execute
if response isa CurlResponseFailed then
print "Error code : {response.error_code}"
print "Error msg : {response.error_msg}"
else if response isa CurlMailResponseSuccess then
print "Mail Sent"
else
print "Unknown Curl Response type"
end

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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2012-2013 Alexis Laferrière <alexis.laf@xymus.net>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Draws an arithmetic operation to the terminal
module draw_operation
redef enum Int
fun n_chars: Int `{
int c;
if ( abs(recv) >= 10 )
c = 1+(int)log10f( (float)abs(recv) );
else
c = 1;
if ( recv < 0 ) c ++;
return c;
`}
end
redef enum Char
fun as_operator(a, b: Int): Int
do
if self == '+' then return a + b
if self == '-' then return a - b
if self == '*' then return a * b
if self == '/' then return a / b
if self == '%' then return a % b
abort
end
fun override_dispc: Bool
do
return self == '+' or self == '-' or self == '*' or self == '/' or self == '%'
end
fun lines(s: Int): Array[Line]
do
if self == '+' then
return [new Line(new P(0,s/2),1,0,s), new Line(new P(s/2,1),0,1,s-2)]
else if self == '-' then
return [new Line(new P(0,s/2),1,0,s)]
else if self == '*' then
var lines = new Array[Line]
for y in [1..s-1[ do
lines.add( new Line(new P(1,y), 1,0,s-2) )
end
return lines
else if self == '/' then
return [new Line(new P(s-1,0), -1,1, s )]
else if self == '%' then
var q4 = s/4
var lines = [new Line(new P(s-1,0),-1,1,s)]
for l in [0..q4[ do
lines.append([ new Line( new P(0,l), 1,0,q4), new Line( new P(s-1,s-1-l), -1,0,q4) ])
end
return lines
else if self == '1' then
return [new Line(new P(s/2,0), 0,1,s),new Line(new P(0,s-1),1,0,s),
new Line( new P(s/2,0),-1,1,s/2)]
else if self == '2' then
return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,0),0,1,s/2),
new Line( new P(0,s-1),1,0,s), new Line( new P(0,s/2), 0,1,s/2),
new Line( new P(0,s/2), 1,0,s)]
else if self == '3' then
return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,0),0,1,s),
new Line( new P(0,s-1),1,0,s), new Line( new P(0,s/2), 1,0,s)]
else if self == '4' then
return [new Line(new P(s-1,0),0,1,s), new Line( new P(0,0), 0,1,s/2),
new Line( new P(0,s/2), 1,0,s)]
else if self == '5' then
return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,s/2),0,1,s/2),
new Line( new P(0,s-1),1,0,s), new Line( new P(0,0), 0,1,s/2),
new Line( new P(0,s/2), 1,0,s)]
else if self == '6' then
return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,s/2),0,1,s/2),
new Line( new P(0,s-1),1,0,s), new Line( new P(0,0), 0,1,s),
new Line( new P(0,s/2), 1,0,s)]
else if self == '7' then
var tl = new P(0,0)
var tr = new P(s-1,0)
return [new Line(tl, 1,0,s), new Line(tr,-1,1,s)]
else if self == '8' then
return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,0),0,1,s),
new Line( new P(0,s-1),1,0,s), new Line( new P(0,0), 0,1,s),
new Line( new P(0,s/2), 1,0,s)]
else if self == '9' then
return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,0),0,1,s),
new Line( new P(0,s-1),1,0,s), new Line( new P(0,0), 0,1,s/2),
new Line( new P(0,s/2), 1,0,s)]
else if self == '0' then
return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,0),0,1,s),
new Line( new P(0,s-1),1,0,s), new Line( new P(0,0), 0,1,s)]
end
return new Array[Line]
end
end
class P
var x : Int
var y : Int
end
redef class String
# hack is to support a bug in the evaluation software
fun draw(dispc: Char, size, gap: Int, hack: Bool)
do
var w = size * length +(length-1)*gap
var h = size
var map = new Array[Array[Char]]
for x in [0..w[ do
map[x] = new Array[Char].filled_with( ' ', h )
end
var ci = 0
for c in self.chars do
var local_dispc
if c.override_dispc then
local_dispc = c
else
local_dispc = dispc
end
var lines = c.lines( size )
for line in lines do
var x = line.o.x+ci*size
x += ci*gap
var y = line.o.y
for s in [0..line.len[ do
assert map.length > x and map[x].length > y else print "setting {x},{y} as {local_dispc}"
map[x][y] = local_dispc
x += line.step_x
y += line.step_y
end
end
ci += 1
end
if hack then
for c in [0..size[ do
map[c][0] = map[map.length-size+c][0]
map[map.length-size+c][0] = ' '
end
end
for y in [0..h[ do
for x in [0..w[ do
printn map[x][y]
end
print ""
end
end
end
class Line
var o : P
var step_x : Int
var step_y : Int
var len : Int
end
var a
var b
var op_char
var disp_char
var disp_size
var disp_gap
if "NIT_TESTING".environ == "true" then
a = 567
b = 13
op_char = '*'
disp_char = 'O'
disp_size = 8
disp_gap = 1
else
printn "Left operand: "
a = gets.to_i
printn "Right operand: "
b = gets.to_i
printn "Operator (+, -, *, /, %): "
op_char = gets.chars[0]
printn "Char to display: "
disp_char = gets.chars[0]
printn "Size of text: "
disp_size = gets.to_i
printn "Space between digits: "
disp_gap = gets.to_i
end
var result = op_char.as_operator( a, b )
var len_a = a.n_chars
var len_b = b.n_chars
var len_res = result.n_chars
var max_len = len_a.max( len_b.max( len_res ) ) + 1
# draw first line
var d = max_len - len_a
var line_a = ""
for i in [0..d[ do line_a += " "
line_a += a.to_s
line_a.draw( disp_char, disp_size, disp_gap, false )
print ""
# draw second line
d = max_len - len_b-1
var line_b = op_char.to_s
for i in [0..d[ do line_b += " "
line_b += b.to_s
line_b.draw( disp_char, disp_size, disp_gap, false )
# draw -----
print ""
for i in [0..disp_size*max_len+(max_len-1)*disp_gap] do
printn "_"
end
print ""
print ""
# draw result
d = max_len - len_res
var line_res = ""
for i in [0..d[ do line_res += " "
line_res += result.to_s
line_res.draw( disp_char, disp_size, disp_gap, false )

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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2013 Alexis Laferrière <alexis.laf@xymus.net>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Example using the privileges module to drop privileges from root
module drop_privileges
import privileges
# basic command line options
var opts = new OptionContext
var opt_ug = new OptionUserAndGroup.for_dropping_privileges
opt_ug.mandatory = true
opts.add_option(opt_ug)
# parse and check command line options
opts.parse(args)
if not opts.errors.is_empty then
print opts.errors
print "Usage: drop_privileges [options]"
opts.usage
exit 1
end
# original user
print "before {sys.uid}:{sys.gid}"
# make the switch
var user_group = opt_ug.value
assert user_group != null
user_group.drop_privileges
# final user
print "after {sys.uid}:{sys.egid}"

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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2012-2013 Alexis Laferrière <alexis.laf@xymus.net>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# This module illustrates some uses of the FFI, specifically
# how to use extern methods. Which means to implement a Nit method in C.
module extern_methods
redef enum Int
# Returns self'th fibonnaci number
# implemented here in C for optimization purposes
fun fib : Int import fib `{
if ( recv < 2 )
return recv;
else
return Int_fib( recv-1 ) + Int_fib( recv-2 );
`}
# System call to sleep for "self" seconds
fun sleep `{
sleep( recv );
`}
# Return atan2l( self, x ) from libmath
fun atan_with( x : Int ) : Float `{
return atan2( recv, x );
`}
# This method callback to Nit methods from C code
# It will use from C code:
# * the local fib method
# * the + operator, a method of Int
# * to_s, a method of all objects
# * String.to_cstring, a method of String to return an equivalent char*
fun foo import fib, +, to_s, String.to_cstring `{
long recv_fib = Int_fib( recv );
long recv_plus_fib = Int__plus( recv, recv_fib );
String nit_string = Int_to_s( recv_plus_fib );
char *c_string = String_to_cstring( nit_string );
printf( "from C: self + fib(self) = %s\n", c_string );
`}
# Equivalent to foo but written in pure Nit
fun bar do print "from Nit: self + fib(self) = {self+self.fib}"
end
print 12.fib
print "sleeping 1 second..."
1.sleep
print 100.atan_with( 200 )
8.foo
8.bar

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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2004-2008 Jean Privat <jean@pryen.org>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A simple exemple of refinement where a method is added to the integer class.
module fibonacci
redef class Int
# Calculate the self-th element of the fibonacci sequence.
fun fibonacci: Int
do
if self < 2 then
return 1
else
return (self-2).fibonacci + (self-1).fibonacci
end
end
end
# Print usage and exit.
fun usage
do
print "Usage: fibonnaci <integer>"
exit 0
end
# Main part
if args.length != 1 then
usage
end
print args.first.to_i.fibonacci

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print "hello world"

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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import html
class NitHomepage
super HTMLPage
redef fun head do
add("meta").attr("charset", "utf-8")
add("title").text("Nit")
add("link").attr("rel", "icon").attr("href", "http://nitlanguage.org/favicon.ico").attr("type", "image/x-icon")
add("link").attr("rel", "stylesheet").attr("href", "http://nitlanguage.org/style.css").attr("type", "text/css")
add("link").attr("rel", "stylesheet").attr("href", "http://nitlanguage.org/local.css").attr("type", "text/css")
end
redef fun body do
open("article").add_class("page")
open("section").add_class("pageheader")
add_html("<a id='toptitle_first' class='toptitle'>the</a><a id='toptitle_second' class='toptitle' href=''>Nit</a><a id='toptitle_third' class='toptitle' href=''>Programming Language</a>")
open("header").add_class("header")
open("div").add_class("topsubtitle")
add("p").text("A Fun Language for Serious Programming")
close("div")
close("header")
close("section")
open("div").attr("id", "pagebody")
open("section").attr("id", "content")
add("h1").text("# What is Nit?")
add("p").text("Nit is an object-oriented programming language. The goal of Nit is to propose a robust statically typed programming language where structure is not a pain.")
add("p").text("So, what does the famous hello world program look like, in Nit?")
add_html("<pre><tt><span class='normal'>print </span><span class='string'>'Hello, World!'</span></tt></pre>")
add("h1").text("# Feature Highlights")
add("h2").text("Usability")
add("p").text("Nit's goal is to be usable by real programmers for real projects")
open("ul")
open("li")
add("a").attr("href", "http://en.wikipedia.org/wiki/KISS_principle").text("KISS principle")
close("li")
add("li").text("Script-like language without verbosity nor cryptic statements")
add("li").text("Painless static types: static typing should help programmers")
add("li").text("Efficient development, efficient execution, efficient evolution.")
close("ul")
add("h2").text("Robustness")
add("p").text("Nit will help you to write bug-free programs")
open("ul")
add("li").text("Strong static typing")
add("li").text("No more NullPointerException")
close("ul")
add("h2").text("Object-Oriented")
add("p").text("Nit's guideline is to follow the most powerful OO principles")
open("ul")
open("li")
add("a").attr("href", "./everything_is_an_object/").text("Everything is an object")
close("li")
open("li")
add("a").attr("href", "./multiple_inheritance/").text("Multiple inheritance")
close("li")
open("li")
add("a").attr("href", "./refinement/").text("Open classes")
close("li")
open("li")
add("a").attr("href", "./virtual_types/").text("Virtual types")
close("li")
close("ul")
add("h1").text("# Getting Started")
add("p").text("Get Nit from its Git repository:")
add_html("<pre><code>$ git clone http://nitlanguage.org/nit.git</code></pre>")
add("p").text("Build the compiler (may be long):")
add_html("<pre><code>$ cd nit\n")
add_html("$ make</code></pre>")
add("p").text("Compile a program:")
add_html("<pre><code>$ bin/nitc examples/hello_world.nit</code></pre>")
add("p").text("Execute the program:")
add_html("<pre><code>$ ./hello_world</code></pre>")
close("section")
close("div")
close("article")
end
end
var page = new NitHomepage
page.write_to stdout
page.write_to_file("nit.html")

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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# An example that defines and uses stacks of integers.
# The implementation is done with a simple linked list.
# It features: free constructors, nullable types and some adaptive typing.
module int_stack
# A stack of integer implemented by a simple linked list.
# Note that this is only a toy class since a real linked list will gain to use
# generics and extends interfaces, like Collection, from the standard library.
class IntStack
# The head node of the list.
# Null means that the stack is empty.
private var head: nullable ISNode = null
# Add a new integer in the stack.
fun push(val: Int)
do
self.head = new ISNode(val, self.head)
end
# Remove and return the last pushed integer.
# Return null if the stack is empty.
fun pop: nullable Int
do
var head = self.head
if head == null then return null
# Note: the followings are statically safe because of the
# previous 'if'.
var val = head.val
self.head = head.next
return val
end
# Return the sum of all integers of the stack.
# Return 0 if the stack is empty.
fun sumall: Int
do
var sum = 0
var cur = self.head
while cur != null do
# Note: the followings are statically safe because of
# the condition of the 'while'.
sum += cur.val
cur = cur.next
end
return sum
end
# Note: Because all attributes have a default value, a free constructor
# "init()" is implicitly defined.
end
# A node of a IntStack
private class ISNode
# The integer value stored in the node.
var val: Int
# The next node, if any.
var next: nullable ISNode
# Note: A free constructor "init(val: Int, next: nullable ISNode)" is
# implicitly defined.
end
var l = new IntStack
l.push(1)
l.push(2)
l.push(3)
print l.sumall
# Note: the 'for' control structure cannot be used on IntStack in its current state.
# It requires a more advanced topic.
# However, why not using the 'loop' control structure?
loop
var i = l.pop
if i == null then break
# The following is statically safe because of the previous 'if'.
print i * 10
end
# Note: 'or else' is used to give an alternative of a null expression.
l.push(5)
print l.pop or else 0 # l.pop gives 5, so print 5
print l.pop or else 0 # l.pop gives null, so print the alternative: 0

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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2014 Alexis Laferrière <alexis.laf@xymus.net>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Basic example of OpenGL ES 2.0 usage from the book OpenGL ES 2.0 Programming Guide.
#
# Code reference:
# https://code.google.com/p/opengles-book-samples/source/browse/trunk/LinuxX11/Chapter_2/Hello_Triangle/Hello_Triangle.c
module opengles2_hello_triangle
import glesv2
import egl
import mnit_linux # for sdl
import x11
if "NIT_TESTING".environ == "true" then exit(0)
var window_width = 800
var window_height = 600
#
## SDL
#
var sdl_display = new SDLDisplay(window_width, window_height)
var sdl_wm_info = new SDLSystemWindowManagerInfo
var x11_window_handle = sdl_wm_info.x11_window_handle
#
## X11
#
var x_display = x_open_default_display
assert x_display != 0 else print "x11 fail"
#
## EGL
#
var egl_display = new EGLDisplay(x_display)
assert egl_display.is_valid else print "EGL display is not valid"
egl_display.initialize
print "EGL version: {egl_display.version}"
print "EGL vendor: {egl_display.vendor}"
print "EGL extensions: {egl_display.extensions.join(", ")}"
print "EGL client APIs: {egl_display.client_apis.join(", ")}"
assert egl_display.is_valid else print egl_display.error
var config_chooser = new EGLConfigChooser
#config_chooser.surface_type_egl
config_chooser.blue_size = 8
config_chooser.green_size = 8
config_chooser.red_size = 8
#config_chooser.alpha_size = 8
#config_chooser.depth_size = 8
#config_chooser.stencil_size = 8
#config_chooser.sample_buffers = 1
config_chooser.close
var configs = config_chooser.choose(egl_display)
assert configs != null else print "choosing config failed: {egl_display.error}"
assert not configs.is_empty else print "no EGL config"
print "{configs.length} EGL configs available"
for config in configs do
var attribs = config.attribs(egl_display)
print "* caveats: {attribs.caveat}"
print " conformant to: {attribs.conformant}"
print " size of RGBA: {attribs.red_size} {attribs.green_size} {attribs.blue_size} {attribs.alpha_size}"
print " buffer, depth, stencil: {attribs.buffer_size} {attribs.depth_size} {attribs.stencil_size}"
end
var config = configs.first
var format = config.attribs(egl_display).native_visual_id
# TODO android part
# Opengles1Display_midway_init(recv, format);
var surface = egl_display.create_window_surface(config, x11_window_handle, [0])
assert surface.is_ok else print egl_display.error
var context = egl_display.create_context(config)
assert context.is_ok else print egl_display.error
var make_current_res = egl_display.make_current(surface, surface, context)
assert make_current_res
var width = surface.attribs(egl_display).width
var height = surface.attribs(egl_display).height
print "Width: {width}"
print "Height: {height}"
assert egl_bind_opengl_es_api else print "eglBingAPI failed: {egl_display.error}"
#
## GLESv2
#
print "Can compile shaders? {gl_shader_compiler}"
assert_no_gl_error
assert gl_shader_compiler else print "Cannot compile shaders"
# gl program
print gl_error.to_s
var program = new GLProgram
if not program.is_ok then
print "Program is not ok: {gl_error.to_s}\nLog:"
print program.info_log
abort
end
assert_no_gl_error
# vertex shader
var vertex_shader = new GLVertexShader
assert vertex_shader.is_ok else print "Vertex shader is not ok: {gl_error}"
vertex_shader.source = """
attribute vec4 vPosition;
void main()
{
gl_Position = vPosition;
} """
vertex_shader.compile
assert vertex_shader.is_compiled else print "Vertex shader compilation failed with: {vertex_shader.info_log} {program.info_log}"
assert_no_gl_error
# fragment shader
var fragment_shader = new GLFragmentShader
assert fragment_shader.is_ok else print "Fragment shader is not ok: {gl_error}"
fragment_shader.source = """
precision mediump float;
void main()
{
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
"""
fragment_shader.compile
assert fragment_shader.is_compiled else print "Fragment shader compilation failed with: {fragment_shader.info_log}"
assert_no_gl_error
program.attach_shader vertex_shader
program.attach_shader fragment_shader
program.bind_attrib_location(0, "vPosition")
program.link
assert program.is_linked else print "Linking failed: {program.info_log}"
assert_no_gl_error
# draw!
var vertices = [0.0, 0.5, 0.0, -0.5, -0.5, 0.0, 0.5, -0.5, 0.0]
var vertex_array = new VertexArray(0, 3, vertices)
vertex_array.attrib_pointer
gl_clear_color(0.5, 0.0, 0.5, 1.0)
for i in [0..10000[ do
printn "."
assert_no_gl_error
gl_viewport(0, 0, width, height)
gl_clear_color_buffer
program.use
vertex_array.enable
vertex_array.draw_arrays_triangles
egl_display.swap_buffers(surface)
end
# delete
program.delete
vertex_shader.delete
fragment_shader.delete
#
## EGL
#
# close
egl_display.make_current(new EGLSurface.none, new EGLSurface.none, new EGLContext.none)
egl_display.destroy_context(context)
egl_display.destroy_surface(surface)
#
## SDL
#
# close
sdl_display.destroy

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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2004-2008 Jean Privat <jean@pryen.org>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# How to print arguments of the command line.
module print_arguments
for a in args do
print a
end

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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2004-2008 Jean Privat <jean@pryen.org>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A procedural program (without explicit class definition).
# This program manipulates arrays of integers.
module procedural_array
# The sum of the elements of `a'.
# Uses a 'for' control structure.
fun array_sum(a: Array[Int]): Int
do
var sum = 0
for i in a do
sum = sum + i
end
return sum
end
# The sum of the elements of `a' (alternative version).
# Uses a 'while' control structure.
fun array_sum_alt(a: Array[Int]): Int
do
var sum = 0
var i = 0
while i < a.length do
sum = sum + a[i]
i = i + 1
end
return sum
end
# The main part of the program.
var a = [10, 5, 8, 9]
print(array_sum(a))
print(array_sum_alt(a))

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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2013 Matthieu Lucas <lucasmatthieu@gmail.com>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Client sample using the Socket module which connect to the server sample.
module socket_client
import socket
if args.length < 2 then
print "Usage : socket_client <host> <port>"
return
end
var s = new Socket.client(args[0], args[1].to_i)
print "[HOST ADDRESS] : {s.address}"
print "[HOST] : {s.host}"
print "[PORT] : {s.port}"
print "Connecting ... {s.connected}"
if s.connected then
print "Writing ... Hello server !"
s.write("Hello server !")
print "[Response from server] : {s.read(100)}"
print "Closing ..."
s.close
end

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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2013 Matthieu Lucas <lucasmatthieu@gmail.com>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Server sample using the Socket module which allow client to connect
module socket_server
import socket
if args.is_empty then
print "Usage : socket_server <port>"
return
end
var socket = new Socket.server(args[0].to_i, 1)
print "[PORT] : {socket.port.to_s}"
var clients = new Array[Socket]
var max = socket
loop
var fs = new SocketObserver(true, true, true)
fs.readset.set(socket)
for c in clients do fs.readset.set(c)
if fs.select(max, 4, 0) == 0 then
print "Error occured in select {sys.errno.strerror}"
break
end
if fs.readset.is_set(socket) then
var ns = socket.accept
print "Accepting {ns.address} ... "
print "[Message from {ns.address}] : {ns.read(100)}"
ns.write("Goodbye client.")
print "Closing {ns.address} ..."
ns.close
end
end

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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import template
### Here, definition of the specific templates
# The root template for composers
class TmplComposers
super Template
# Short list of composers
var composers = new Array[TmplComposer]
# Detailled list of composers
var composer_details = new Array[TmplComposerDetail]
# Add a composer in both lists
fun add_composer(firstname, lastname: String, birth, death: Int)
do
composers.add(new TmplComposer(lastname))
composer_details.add(new TmplComposerDetail(firstname, lastname, birth, death))
end
redef fun rendering do
add """
COMPOSERS
=========
"""
add_all composers
add """
DETAILS
=======
"""
add_all composer_details
end
end
# A composer in the short list of composers
class TmplComposer
super Template
# Short name
var name: String
init(name: String) do self.name = name
redef fun rendering do add "- {name}\n"
end
# A composer in the detailled list of composers
class TmplComposerDetail
super Template
var firstname: String
var lastname: String
var birth: Int
var death: Int
init(firstname, lastname: String, birth, death: Int) do
self.firstname = firstname
self.lastname = lastname
self.birth = birth
self.death = death
end
redef fun rendering do add """
COMPOSER: {{{firstname}}} {{{lastname}}}
BIRTH...: {{{birth}}}
DEATH...: {{{death}}}
"""
end
### Here a simple usage of the templates
var f = new TmplComposers
f.add_composer("Johann Sebastian", "Bach", 1685, 1750)
f.add_composer("George Frideric", "Handel", 1685, 1759)
f.add_composer("Wolfgang Amadeus", "Mozart", 1756, 1791)
f.write_to(stdout)

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