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	Add PAWN language
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										520
									
								
								samples/PAWN/grandlarc.pwn
									
									
									
									
									
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										520
									
								
								samples/PAWN/grandlarc.pwn
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,520 @@
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//----------------------------------------------------------
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//
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// GRAND LARCENY 1.0
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// A freeroam gamemode for SA-MP 0.3
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//
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//----------------------------------------------------------
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#include <a_samp>
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#include <core>
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#include <float>
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#include "../include/gl_common.inc"
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#include "../include/gl_spawns.inc"
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#pragma tabsize 0
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//----------------------------------------------------------
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#define COLOR_WHITE                 0xFFFFFFFF
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#define COLOR_NORMAL_PLAYER 0xFFBB7777
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#define CITY_LOS_SANTOS         0
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#define CITY_SAN_FIERRO         1
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#define CITY_LAS_VENTURAS         2
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new total_vehicles_from_files=0;
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// Class selection globals
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new gPlayerCitySelection[MAX_PLAYERS];
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new gPlayerHasCitySelected[MAX_PLAYERS];
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new gPlayerLastCitySelectionTick[MAX_PLAYERS];
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new Text:txtClassSelHelper;
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new Text:txtLosSantos;
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new Text:txtSanFierro;
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new Text:txtLasVenturas;
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new thisanimid=0;
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new lastanimid=0;
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//----------------------------------------------------------
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main()
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{
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        print("\n---------------------------------------");
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        print("Running Grand Larceny - by the SA-MP team\n");
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        print("---------------------------------------\n");
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}
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//----------------------------------------------------------
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public OnPlayerConnect(playerid)
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{
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        GameTextForPlayer(playerid,"~w~Grand Larceny",3000,4);
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          SendClientMessage(playerid,COLOR_WHITE,"Welcome to {88AA88}G{FFFFFF}rand {88AA88}L{FFFFFF}arceny");
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          // class selection init vars
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          gPlayerCitySelection[playerid] = -1;
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        gPlayerHasCitySelected[playerid] = 0;
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        gPlayerLastCitySelectionTick[playerid] = GetTickCount();
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        //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
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        //Kick(playerid);
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        /*
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        Removes vending machines
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        RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0);
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        RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0);
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        RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0);
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        RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0);
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        RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0);
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        */
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        /*
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        new ClientVersion[32];
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        GetPlayerVersion(playerid, ClientVersion, 32);
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        printf("Player %d reports client version: %s", playerid, ClientVersion);*/
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         return 1;
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}
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//----------------------------------------------------------
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public OnPlayerSpawn(playerid)
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{
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        if(IsPlayerNPC(playerid)) return 1;
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        new randSpawn = 0;
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        SetPlayerInterior(playerid,0);
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        TogglePlayerClock(playerid,0);
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         ResetPlayerMoney(playerid);
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        GivePlayerMoney(playerid, 30000);
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        if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
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          randSpawn = random(sizeof(gRandomSpawns_LosSantos));
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          SetPlayerPos(playerid,
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                 gRandomSpawns_LosSantos[randSpawn][0],
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                 gRandomSpawns_LosSantos[randSpawn][1],
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                 gRandomSpawns_LosSantos[randSpawn][2]);
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		||||
                SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
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        }
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        else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
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          randSpawn = random(sizeof(gRandomSpawns_SanFierro));
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          SetPlayerPos(playerid,
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                 gRandomSpawns_SanFierro[randSpawn][0],
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                 gRandomSpawns_SanFierro[randSpawn][1],
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                 gRandomSpawns_SanFierro[randSpawn][2]);
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                SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
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		||||
        }
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        else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
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		||||
          randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
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          SetPlayerPos(playerid,
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		||||
                 gRandomSpawns_LasVenturas[randSpawn][0],
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		||||
                 gRandomSpawns_LasVenturas[randSpawn][1],
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		||||
                 gRandomSpawns_LasVenturas[randSpawn][2]);
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		||||
                SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
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        }
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        //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
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        SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
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    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
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    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
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    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
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    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
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    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
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    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
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    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
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    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
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    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
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    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
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    GivePlayerWeapon(playerid,WEAPON_COLT45,100);
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        //GivePlayerWeapon(playerid,WEAPON_MP5,100);
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        TogglePlayerClock(playerid, 0);
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        return 1;
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}
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//----------------------------------------------------------
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public OnPlayerDeath(playerid, killerid, reason)
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{
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    new playercash;
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    // if they ever return to class selection make them city
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        // select again first
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        gPlayerHasCitySelected[playerid] = 0;
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        if(killerid == INVALID_PLAYER_ID) {
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        ResetPlayerMoney(playerid);
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        } else {
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                playercash = GetPlayerMoney(playerid);
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		||||
                if(playercash > 0) {
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                        GivePlayerMoney(killerid, playercash);
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                        ResetPlayerMoney(playerid);
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                }
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        }
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           return 1;
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}
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//----------------------------------------------------------
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ClassSel_SetupCharSelection(playerid)
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{
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           if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
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                SetPlayerInterior(playerid,11);
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                SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
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                SetPlayerFacingAngle(playerid,0.0);
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            SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
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                SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
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        }
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        else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
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                SetPlayerInterior(playerid,3);
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		||||
                SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
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                SetPlayerFacingAngle(playerid,181.0);
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		||||
            SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
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		||||
                SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
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        }
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        else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
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                SetPlayerInterior(playerid,3);
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		||||
                SetPlayerPos(playerid,349.0453,193.2271,1014.1797);
 | 
			
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                SetPlayerFacingAngle(playerid,286.25);
 | 
			
		||||
            SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875);
 | 
			
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                SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797);
 | 
			
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        }
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}
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//----------------------------------------------------------
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// Used to init textdraws of city names
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ClassSel_InitCityNameText(Text:txtInit)
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{
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          TextDrawUseBox(txtInit, 0);
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        TextDrawLetterSize(txtInit,1.25,3.0);
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        TextDrawFont(txtInit, 0);
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        TextDrawSetShadow(txtInit,0);
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    TextDrawSetOutline(txtInit,1);
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    TextDrawColor(txtInit,0xEEEEEEFF);
 | 
			
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    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
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}
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//----------------------------------------------------------
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ClassSel_InitTextDraws()
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{
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    // Init our observer helper text display
 | 
			
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        txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos");
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        ClassSel_InitCityNameText(txtLosSantos);
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        txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro");
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        ClassSel_InitCityNameText(txtSanFierro);
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        txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas");
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        ClassSel_InitCityNameText(txtLasVenturas);
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    // Init our observer helper text display
 | 
			
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        txtClassSelHelper = TextDrawCreate(10.0, 415.0,
 | 
			
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         " Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
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        TextDrawUseBox(txtClassSelHelper, 1);
 | 
			
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        TextDrawBoxColor(txtClassSelHelper,0x222222BB);
 | 
			
		||||
        TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
 | 
			
		||||
        TextDrawTextSize(txtClassSelHelper,400.0,40.0);
 | 
			
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        TextDrawFont(txtClassSelHelper, 2);
 | 
			
		||||
        TextDrawSetShadow(txtClassSelHelper,0);
 | 
			
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    TextDrawSetOutline(txtClassSelHelper,1);
 | 
			
		||||
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
 | 
			
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    TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
 | 
			
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}
 | 
			
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 | 
			
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//----------------------------------------------------------
 | 
			
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 | 
			
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ClassSel_SetupSelectedCity(playerid)
 | 
			
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{
 | 
			
		||||
        if(gPlayerCitySelection[playerid] == -1) {
 | 
			
		||||
                gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
 | 
			
		||||
                SetPlayerInterior(playerid,0);
 | 
			
		||||
                   SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
 | 
			
		||||
                SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);
 | 
			
		||||
                
 | 
			
		||||
                TextDrawShowForPlayer(playerid,txtLosSantos);
 | 
			
		||||
                TextDrawHideForPlayer(playerid,txtSanFierro);
 | 
			
		||||
                TextDrawHideForPlayer(playerid,txtLasVenturas);
 | 
			
		||||
        }
 | 
			
		||||
        else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
 | 
			
		||||
                SetPlayerInterior(playerid,0);
 | 
			
		||||
                   SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
 | 
			
		||||
                SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);
 | 
			
		||||
                
 | 
			
		||||
                TextDrawHideForPlayer(playerid,txtLosSantos);
 | 
			
		||||
                TextDrawShowForPlayer(playerid,txtSanFierro);
 | 
			
		||||
                TextDrawHideForPlayer(playerid,txtLasVenturas);
 | 
			
		||||
        }
 | 
			
		||||
        else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
 | 
			
		||||
                SetPlayerInterior(playerid,0);
 | 
			
		||||
                   SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
 | 
			
		||||
                SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);
 | 
			
		||||
                
 | 
			
		||||
                TextDrawHideForPlayer(playerid,txtLosSantos);
 | 
			
		||||
                TextDrawHideForPlayer(playerid,txtSanFierro);
 | 
			
		||||
                TextDrawShowForPlayer(playerid,txtLasVenturas);
 | 
			
		||||
        }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//----------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
ClassSel_SwitchToNextCity(playerid)
 | 
			
		||||
{
 | 
			
		||||
    gPlayerCitySelection[playerid]++;
 | 
			
		||||
        if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
 | 
			
		||||
         gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
 | 
			
		||||
        }
 | 
			
		||||
        PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
 | 
			
		||||
        gPlayerLastCitySelectionTick[playerid] = GetTickCount();
 | 
			
		||||
        ClassSel_SetupSelectedCity(playerid);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//----------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
ClassSel_SwitchToPreviousCity(playerid)
 | 
			
		||||
{
 | 
			
		||||
    gPlayerCitySelection[playerid]--;
 | 
			
		||||
        if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
 | 
			
		||||
         gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
 | 
			
		||||
        }
 | 
			
		||||
        PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
 | 
			
		||||
        gPlayerLastCitySelectionTick[playerid] = GetTickCount();
 | 
			
		||||
        ClassSel_SetupSelectedCity(playerid);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//----------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
ClassSel_HandleCitySelection(playerid)
 | 
			
		||||
{
 | 
			
		||||
        new Keys,ud,lr;
 | 
			
		||||
    GetPlayerKeys(playerid,Keys,ud,lr);
 | 
			
		||||
    
 | 
			
		||||
    if(gPlayerCitySelection[playerid] == -1) {
 | 
			
		||||
                ClassSel_SwitchToNextCity(playerid);
 | 
			
		||||
                return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // only allow new selection every ~500 ms
 | 
			
		||||
        if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;
 | 
			
		||||
        
 | 
			
		||||
        if(Keys & KEY_FIRE) {
 | 
			
		||||
         gPlayerHasCitySelected[playerid] = 1;
 | 
			
		||||
         TextDrawHideForPlayer(playerid,txtClassSelHelper);
 | 
			
		||||
                TextDrawHideForPlayer(playerid,txtLosSantos);
 | 
			
		||||
                TextDrawHideForPlayer(playerid,txtSanFierro);
 | 
			
		||||
                TextDrawHideForPlayer(playerid,txtLasVenturas);
 | 
			
		||||
         TogglePlayerSpectating(playerid,0);
 | 
			
		||||
         return;
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        if(lr > 0) {
 | 
			
		||||
         ClassSel_SwitchToNextCity(playerid);
 | 
			
		||||
        }
 | 
			
		||||
        else if(lr < 0) {
 | 
			
		||||
         ClassSel_SwitchToPreviousCity(playerid);
 | 
			
		||||
        }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//----------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
public OnPlayerRequestClass(playerid, classid)
 | 
			
		||||
{
 | 
			
		||||
        if(IsPlayerNPC(playerid)) return 1;
 | 
			
		||||
 | 
			
		||||
        if(gPlayerHasCitySelected[playerid]) {
 | 
			
		||||
                ClassSel_SetupCharSelection(playerid);
 | 
			
		||||
                return 1;
 | 
			
		||||
        } else {
 | 
			
		||||
                if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
 | 
			
		||||
                        TogglePlayerSpectating(playerid,1);
 | 
			
		||||
                    TextDrawShowForPlayer(playerid, txtClassSelHelper);
 | 
			
		||||
                    gPlayerCitySelection[playerid] = -1;
 | 
			
		||||
                }
 | 
			
		||||
          }
 | 
			
		||||
    
 | 
			
		||||
        return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//----------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
public OnGameModeInit()
 | 
			
		||||
{
 | 
			
		||||
        SetGameModeText("Grand Larceny");
 | 
			
		||||
        ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
 | 
			
		||||
        ShowNameTags(1);
 | 
			
		||||
        SetNameTagDrawDistance(40.0);
 | 
			
		||||
        EnableStuntBonusForAll(0);
 | 
			
		||||
        DisableInteriorEnterExits();
 | 
			
		||||
        SetWeather(2);
 | 
			
		||||
        SetWorldTime(11);
 | 
			
		||||
 | 
			
		||||
        //UsePlayerPedAnims();
 | 
			
		||||
        //ManualVehicleEngineAndLights();
 | 
			
		||||
        //LimitGlobalChatRadius(300.0);
 | 
			
		||||
        
 | 
			
		||||
        ClassSel_InitTextDraws();
 | 
			
		||||
 | 
			
		||||
        // Player Class
 | 
			
		||||
        AddPlayerClass(281,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(282,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(283,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(284,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(285,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(286,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(287,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(288,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(265,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(266,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(267,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(268,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(3,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(4,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(5,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(6,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(8,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(42,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(65,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        //AddPlayerClass(74,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(86,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(119,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
         AddPlayerClass(149,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(208,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(273,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        
 | 
			
		||||
        AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
           AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
        AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
 | 
			
		||||
 | 
			
		||||
        // SPECIAL
 | 
			
		||||
        total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
 | 
			
		||||
        total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");
 | 
			
		||||
 | 
			
		||||
           // LAS VENTURAS
 | 
			
		||||
     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
 | 
			
		||||
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
 | 
			
		||||
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
 | 
			
		||||
    
 | 
			
		||||
    // SAN FIERRO
 | 
			
		||||
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
 | 
			
		||||
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
 | 
			
		||||
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
 | 
			
		||||
    
 | 
			
		||||
    // LOS SANTOS
 | 
			
		||||
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
 | 
			
		||||
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
 | 
			
		||||
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
 | 
			
		||||
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
 | 
			
		||||
    
 | 
			
		||||
    // OTHER AREAS
 | 
			
		||||
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
 | 
			
		||||
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
 | 
			
		||||
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
 | 
			
		||||
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
 | 
			
		||||
    total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");
 | 
			
		||||
 | 
			
		||||
    printf("Total vehicles from files: %d",total_vehicles_from_files);
 | 
			
		||||
 | 
			
		||||
        return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//----------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
public OnPlayerUpdate(playerid)
 | 
			
		||||
{
 | 
			
		||||
        if(!IsPlayerConnected(playerid)) return 0;
 | 
			
		||||
        if(IsPlayerNPC(playerid)) return 1;
 | 
			
		||||
 | 
			
		||||
        // changing cities by inputs
 | 
			
		||||
        if( !gPlayerHasCitySelected[playerid] &&
 | 
			
		||||
         GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
 | 
			
		||||
         ClassSel_HandleCitySelection(playerid);
 | 
			
		||||
         return 1;
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        // No weapons in interiors
 | 
			
		||||
        if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
 | 
			
		||||
         SetPlayerArmedWeapon(playerid,0); // fists
 | 
			
		||||
         return 0; // no syncing until they change their weapon
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        // Don't allow minigun
 | 
			
		||||
        if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) {
 | 
			
		||||
         Kick(playerid);
 | 
			
		||||
         return 0;
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /* No jetpacks allowed
 | 
			
		||||
        if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
 | 
			
		||||
         Kick(playerid);
 | 
			
		||||
         return 0;
 | 
			
		||||
        }*/
 | 
			
		||||
 | 
			
		||||
        /* For testing animations
 | 
			
		||||
    new msg[128+1];
 | 
			
		||||
        new animlib[32+1];
 | 
			
		||||
        new animname[32+1];
 | 
			
		||||
 | 
			
		||||
        thisanimid = GetPlayerAnimationIndex(playerid);
 | 
			
		||||
        if(lastanimid != thisanimid)
 | 
			
		||||
        {
 | 
			
		||||
                GetAnimationName(thisanimid,animlib,32,animname,32);
 | 
			
		||||
                format(msg, 128, "anim(%d,%d): %s %s", lastanimid, thisanimid, animlib, animname);
 | 
			
		||||
                lastanimid = thisanimid;
 | 
			
		||||
                SendClientMessage(playerid, 0xFFFFFFFF, msg);
 | 
			
		||||
        }*/
 | 
			
		||||
 | 
			
		||||
        return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//----------------------------------------------------------
 | 
			
		||||
		Reference in New Issue
	
	Block a user