Merge branch 'master' into 1036-local

Conflicts:
	lib/linguist/heuristics.rb
	lib/linguist/samples.json
This commit is contained in:
Arfon Smith
2014-10-23 12:05:18 +01:00
85 changed files with 59180 additions and 73601 deletions

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ORG 0000h
SJMP START
ORG 0003h
LCALL INT0_ISR
RETI
ORG 000Bh
LCALL T0_ISR
RETI
ORG 0013h
LCALL INT1_ISR
RETI
ORG 001Bh
LCALL T1_ISR
RETI
ORG 0023h
LCALL UART_ISR
RETI
ORG 0030h
START:
MOV A,#11111110b
SETB IT0 ; Set External Interrupt 0 to be falling edge triggered
SETB EX0 ; Enable External Interrut 0
SETB EA ; Enable Interrupt
LEFT:
CJNE A,#01111111b,LOOP1
JMP RIGHT
LOOP1:
MOV P1,A
RL A
LCALL DELAY
SJMP LEFT
RIGHT:
CJNE A,#11111110b,LOOP2
JMP LEFT
LOOP2:
MOV P1,A
RR A
LCALL DELAY
SJMP RIGHT
INT0_ISR:
MOV R1,#3
FLASH:
MOV P1,#00h
LCALL DELAY
MOV P1,#0FFh
LCALL DELAY
DJNZ R1,FLASH
RET
T0_ISR:
RET
INT1_ISR:
RET
T1_ISR:
RET
UART_ISR:
RET
DELAY: MOV R5,#20 ;R5*20 mS
D1: MOV R6,#40
D2: MOV R7,#249
DJNZ R7,$
DJNZ R6,D2
DJNZ R5,D1
RET
END

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@@ -1,13 +1,13 @@
doc "Test function for Ceylon"
by "Enrique"
"Test function for Ceylon"
by ("Enrique")
shared void test() {
print("test");
print("test");
}
doc "Test class for Ceylon"
"Test class for Ceylon"
shared class Test(name) satisfies Comparable<Test> {
shared String name;
shared actual String string = "Test " name ".";
shared actual String string = "Test ``name``.";
shared actual Comparison compare(Test other) {
return name<=>other.name;

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samples/Clean/GenHylo.dcl Normal file
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definition module GenHylo
import StdGeneric, GenMap
:: Fix f = In (f .(Fix f))
Out :: !u:(Fix v:a) -> v:(a w:(Fix v:a)), [u <= w]
hylo :: ((.f .b) -> .b) (.a -> (.f .a)) -> (.a -> .b) | gMap{|*->*|} f
cata :: (u:(f .a) -> .a) -> (Fix u:f) -> .a | gMap{|*->*|} f
ana :: (.a -> u:(f .a)) -> .a -> (Fix u:f) | gMap{|*->*|} f

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samples/Clean/GenMap.dcl Normal file
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definition module GenMap
import StdGeneric
generic gMap a b :: .a -> .b
derive gMap c, UNIT, PAIR, EITHER, CONS, FIELD, OBJECT, {}, {!}
derive gMap [], (,), (,,), (,,,), (,,,,), (,,,,,), (,,,,,,), (,,,,,,,)

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samples/Clean/GenMap.icl Normal file
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implementation module GenMap
import StdClass, StdArray, StdInt, StdFunc
import StdGeneric, _Array
generic gMap a b :: .a -> .b
gMap{|c|} x = x
gMap{|UNIT|} x = x
gMap{|PAIR|} fx fy (PAIR x y) = PAIR (fx x) (fy y)
gMap{|EITHER|} fl fr (LEFT x) = LEFT (fl x)
gMap{|EITHER|} fl fr (RIGHT x) = RIGHT (fr x)
gMap{|CONS|} f (CONS x) = CONS (f x)
gMap{|FIELD|} f (FIELD x) = FIELD (f x)
gMap{|OBJECT|} f (OBJECT x) = OBJECT (f x)
gMap{|{}|} f xs = mapArray f xs
gMap{|{!}|} f xs = mapArray f xs
derive gMap [], (,), (,,), (,,,), (,,,,), (,,,,,), (,,,,,,), (,,,,,,,)

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samples/Clean/fsieve.icl Normal file
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module fsieve
/*
The Fast Sieve of Eratosthenes.
A sequential and optimized version of the sieve of Eratosthenes.
The program calculates a list of the first NrOfPrime primes.
The result of the program is the NrOfPrimes'th prime.
Strictness annotations have been added because the strictness analyser
is not able to deduce all strictness information. Removal of these !'s
will make the program about 20% slower.
On a machine without a math coprocessor the execution of this
program might take a (very) long time. Set NrOfPrimes to a smaller value.
*/
import StdClass; // RWS
import StdInt, StdReal
NrOfPrimes :== 3000
// The sieve algorithm: generate an infinite list of all primes.
Primes::[Int]
Primes = pr where pr = [5 : Sieve 7 4 pr]
Sieve::Int !Int [Int] -> [Int]
Sieve g i prs
| IsPrime prs g (toInt (sqrt (toReal g))) = [g : Sieve` g i prs]
= Sieve (g + i) (6 - i) prs
Sieve`::Int Int [Int] -> [Int]
Sieve` g i prs = Sieve (g + i) (6 - i) prs
IsPrime::[Int] !Int Int -> Bool
IsPrime [f:r] pr bd | f>bd = True
| pr rem f==0 = False
= IsPrime r pr bd
// Select is used to get the NrOfPrimes'th prime from the infinite list.
Select::[x] Int -> x
Select [f:r] 1 = f
Select [f:r] n = Select r (n - 1)
/* The Start rule: Select the NrOfPrimes'th prime from the list of primes
generated by Primes.
*/
Start::Int
Start = Select [2, 3 : Primes] NrOfPrimes

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module monadicSemantics
import StdEnv, StdGeneric, GenMap, GenHylo
/* For fun I implemented the recursive datastructre Exp and Stm as fixpoints
This helps us define recursive functions on them (only a little bit though)
However deriving gMap for Fix did not works out of the box
I had to remove some uniqueness typing in GenMap and GenHylo */
:: Op = Plus | Minus | Times | Rem | Equal | LessThan
:: Var :== String
:: ExpP a = Int Int | Var Var | Op Op a a
:: Exp :== Fix ExpP
:: StmP a = Assign Var Exp | If Exp a a | While Exp a | Seq a a | Cont
:: Stm :== Fix StmP
derive gMap ExpP, StmP, Fix
// Environment. Semantics is basically Env -> Env
:: Env :== Var -> Int
:: Sem :== Env -> (Int, Env)
empty = \v . 0
// return
rtn :: Int -> Sem
rtn i = \e. (i, e)
// the usual bind
(>>=) infixl 1 :: Sem (Int->Sem) -> Sem
(>>=) x y = \e. (\(i,e2).y i e2) (x e)
(>>|) infixl 1 :: Sem Sem -> Sem
(>>|) x y = x >>= \_. y
// read variable from environment
read :: Var -> Sem
read v = \e. (e v, e)
// assign value to give variable in environment
write :: Var Int -> Sem
write v i = \e. (i, \w. if (w==v) i (e w))
// semantics
class sem a :: a -> Sem
operator :: Op -> Int -> Int -> Int
operator Plus = (+)
operator Minus = (-)
operator Times = (*)
operator Rem = rem
operator Equal = \x y . if (x==y) 1 0
operator LessThan = \x y . if (x< y) 1 0
// semantics of expressions
instance sem Exp where
sem x = cata phi x where
phi (Int n) = rtn n
phi (Var v) = read v
phi (Op op x y) = x >>= \v1. y >>= return o (operator op v1)
// semantics of statments
// NOTE: while will always return 0, as it might not even be executed
instance sem Stm where
sem x = cata phi x where
phi (Assign v e) = sem e >>= write v
phi (If e s1 s2) = sem e >>= \b . if (b<>0) s1 s2
phi stm=:(While e s) = sem e >>= \b . if (b<>0) (s >>| phi stm) (phi Cont)
phi (Seq s1 s2) = s1 >>| s2 // Here the cata *finally* pays off :D
phi Cont = rtn 0
// convenience functions
int = In o Int
var = In o Var
op o = In o2 (Op o)
assign = In o2 Assign
ifte e = In o2 (If e)
while = In o2 While
seq = In o2 Seq
cont = In Cont
// test case, also testing the new operator <
pEuclides =
while (op LessThan (int 0) (var "b"))(
seq (assign "r" (op Rem (var "a") (var "b")))
(seq (assign "a" (var "b"))
( (assign "b" (var "r")))
)
)
Start = fst (program start) where
program = sem pEuclides >>| read "a"
start "a" = 9
start "b" = 12
start _ = 0
// Helper
(o2) infixr 9
(o2) f g x :== f o (g x)

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definition module stack
:: Stack a
newStack :: (Stack a)
push :: a (Stack a) -> Stack a
pushes :: [a] (Stack a) -> Stack a
pop :: (Stack a) -> Stack a
popn :: Int (Stack a) -> Stack a
top :: (Stack a) -> a
topn :: Int (Stack a) -> [a]
elements :: (Stack a) -> [a]
count :: (Stack a) -> Int

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implementation module stack
import StdEnv
:: Stack a :== [a]
newStack :: (Stack a)
newStack = []
push :: a (Stack a) -> Stack a
push x s = [x:s]
pushes :: [a] (Stack a) -> Stack a
pushes x s = x ++ s
pop :: (Stack a) -> Stack a
pop [] = abort "Cannot use pop on an empty stack"
pop [e:s] = s
popn :: Int (Stack a) -> Stack a
popn n s = drop n s
top :: (Stack a) -> a
top [] = abort "Cannot use top on an empty stack"
top [e:s] = e
topn :: Int (Stack a) -> [a]
topn n s = take n s
elements :: (Stack a) -> [a]
elements s = s
count :: (Stack a) -> Int
count s = length s

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definition module streams
import StdEnv
instance zero [Real]
instance one [Real]
instance + [Real]
instance - [Real]
instance * [Real]
instance / [Real]
X :: [Real]
invert :: [Real] -> [Real]
pow :: [Real] Int -> [Real]
(shuffle) infixl 7 :: [Real] [Real] -> [Real]

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implementation module streams
import StdEnv
instance zero [Real]
where
zero = [] //Infinite row of zeroes represented as empty list to ease computation
instance one [Real]
where
one = [1.0:zero]
instance + [Real]
where
(+) [s:s`] [t:t`] = [s+t:s`+t`]
(+) [s:s`] [] = [s:s`]
(+) [] [t:t`] = [t:t`]
(+) [] [] = []
instance - [Real]
where
(-) [s:s`] [t:t`] = [s-t:s`-t`]
(-) [s:s`] [] = [s:s`]
(-) [] [t:t`] = [-1.0] * [t:t`]
(-) [] [] = []
instance * [Real]
where
(*) [s:s`] [t:t`] = [s*t:s`*[t:t`]+[s]*t`]
(*) _ _ = []
instance / [Real]
where
(/) s t = s * (invert t)
X :: [Real]
X = [0.0:one]
invert :: [Real] -> [Real]
invert [s:s`] = [1.0/s:(invert [s:s`]) * s` * [-1.0/s]]
pow :: [Real] Int -> [Real]
pow s 0 = one
pow s n = s * pow s (n-1)
(shuffle) infixl 7 :: [Real] [Real] -> [Real]
(shuffle) [s:s`] [t:t`] = [s*t:s` shuffle [t:t`] + [s:s`] shuffle t`]
(shuffle) _ _ = []

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\ Bit arrays.
: bits ( u1 -- u2 ) 7 + 3 rshift ;
: bitmap ( u "name" -- ) create bits here over erase allot
does> ( u -- a x ) over 3 rshift + 1 rot 7 and lshift ;
: bit@ ( a x -- f ) swap c@ and ;
: 1bit ( a x -- ) over c@ or swap c! ;
: 0bit ( a x -- ) invert over c@ and swap c! ;
: bit! ( f a x -- ) rot if 1bit else 0bit then ;

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\ Implements ENUM.
\ Double DOES>!
: enum create 0 , does> create dup @ 1 rot +! , does> @ ;
\ But this is simpler.
: enum create 0 , does> dup @ constant 1 swap +! ;

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\ Simplifies compiling words.
: [[ ; immediate
: '<> >in @ ' swap >in ! <> ;
: (]]) begin dup '<> while postpone postpone repeat drop ;
: ]] ['] [[ (]]) ; immediate
( Usage: : foo ]] dup * [[ ; immediate : bar 42 foo . ; )

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; RepRapPro Ormerod
; Board test GCodes
M111 S1; Debug on
G21 ; mm
G90 ; Absolute positioning
M83 ; Extrusion relative
M906 X800 Y800 Z800 E800 ; Motor currents (mA)
T0 ; Extruder 0
G1 X50 F500
G1 X0
G4 P500
G1 Y50 F500
G1 Y0
G4 P500
G1 Z20 F200
G1 Z0
G4 P500
G1 E20 F200
G1 E-20
G4 P500
M106 S255
G4 P500
M106 S0
G4 P500
M105
G10 P0 S100
T0
M140 S100
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
G4 P5000
M105
M0

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G28 X0 Y0
G1 X55 Y5 F2000
G1 Y180
G1 X180
G1 Y5
G1 X55
G1 Y180
G1 X180
G1 Y5
G1 X55
M0

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# Taken from https://github.com/okamstudio/godot/wiki/gdscript
# a file is a class!
# inheritance
extends BaseClass
# member variables
var a = 5
var s = "Hello"
var arr = [1, 2, 3]
var dict = {"key":"value", 2:3}
# constants
const answer = 42
const thename = "Charly"
# built-in vector types
var v2 = Vector2(1, 2)
var v3 = Vector3(1, 2, 3)
# function
func some_function(param1, param2):
var local_var = 5
if param1 < local_var:
print(param1)
elif param2 > 5:
print(param2)
else:
print("fail!")
for i in range(20):
print(i)
while(param2 != 0):
param2 -= 1
var local_var2 = param1+3
return local_var2
# subclass
class Something:
var a = 10
# constructor
func _init():
print("constructed!")
var lv = Something.new()
print(lv.a)

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extends Control
# Simple Tetris-like demo, (c) 2012 Juan Linietsky
# Implemented by using a regular Control and drawing on it during the _draw() callback.
# The drawing surface is updated only when changes happen (by calling update())
var score = 0
var score_label=null
const MAX_SHAPES = 7
var block = preload("block.png")
var block_colors=[
Color(1,0.5,0.5),
Color(0.5,1,0.5),
Color(0.5,0.5,1),
Color(0.8,0.4,0.8),
Color(0.8,0.8,0.4),
Color(0.4,0.8,0.8),
Color(0.7,0.7,0.7)]
var block_shapes=[
[ Vector2(0,-1),Vector2(0,0),Vector2(0,1),Vector2(0,2) ], # I
[ Vector2(0,0),Vector2(1,0),Vector2(1,1),Vector2(0,1) ], # O
[ Vector2(-1,1),Vector2(0,1),Vector2(0,0),Vector2(1,0) ], # S
[ Vector2(1,1),Vector2(0,1),Vector2(0,0),Vector2(-1,0) ], # Z
[ Vector2(-1,1),Vector2(-1,0),Vector2(0,0),Vector2(1,0) ], # L
[ Vector2(1,1),Vector2(1,0),Vector2(0,0),Vector2(-1,0) ], # J
[ Vector2(0,1),Vector2(1,0),Vector2(0,0),Vector2(-1,0) ]] # T
var block_rotations=[
Matrix32( Vector2(1,0),Vector2(0,1), Vector2() ),
Matrix32( Vector2(0,1),Vector2(-1,0), Vector2() ),
Matrix32( Vector2(-1,0),Vector2(0,-1), Vector2() ),
Matrix32( Vector2(0,-1),Vector2(1,0), Vector2() )
]
var width=0
var height=0
var cells={}
var piece_active=false
var piece_shape=0
var piece_pos=Vector2()
var piece_rot=0
func piece_cell_xform(p,er=0):
var r = (4+er+piece_rot)%4
return piece_pos+block_rotations[r].xform(p)
func _draw():
var sb = get_stylebox("bg","Tree") # use line edit bg
draw_style_box(sb,Rect2(Vector2(),get_size()).grow(3))
var bs = block.get_size()
for y in range(height):
for x in range(width):
if (Vector2(x,y) in cells):
draw_texture_rect(block,Rect2(Vector2(x,y)*bs,bs),false,block_colors[cells[Vector2(x,y)]])
if (piece_active):
for c in block_shapes[piece_shape]:
draw_texture_rect(block,Rect2(piece_cell_xform(c)*bs,bs),false,block_colors[piece_shape])
func piece_check_fit(ofs,er=0):
for c in block_shapes[piece_shape]:
var pos = piece_cell_xform(c,er)+ofs
if (pos.x < 0):
return false
if (pos.y < 0):
return false
if (pos.x >= width):
return false
if (pos.y >= height):
return false
if (pos in cells):
return false
return true
func new_piece():
piece_shape = randi() % MAX_SHAPES
piece_pos = Vector2(width/2,0)
piece_active=true
piece_rot=0
if (piece_shape==0):
piece_pos.y+=1
if (not piece_check_fit(Vector2())):
#game over
#print("GAME OVER!")
game_over()
update()
func test_collapse_rows():
var accum_down=0
for i in range(height):
var y = height - i - 1
var collapse = true
for x in range(width):
if (Vector2(x,y) in cells):
if (accum_down):
cells[ Vector2(x,y+accum_down) ] = cells[Vector2(x,y)]
else:
collapse=false
if (accum_down):
cells.erase( Vector2(x,y+accum_down) )
if (collapse):
accum_down+=1
score+=accum_down*100
score_label.set_text(str(score))
func game_over():
piece_active=false
get_node("gameover").set_text("Game Over")
update()
func restart_pressed():
score=0
score_label.set_text("0")
cells.clear()
get_node("gameover").set_text("")
piece_active=true
update()
func piece_move_down():
if (!piece_active):
return
if (piece_check_fit(Vector2(0,1))):
piece_pos.y+=1
update()
else:
for c in block_shapes[piece_shape]:
var pos = piece_cell_xform(c)
cells[pos]=piece_shape
test_collapse_rows()
new_piece()
func piece_rotate():
var adv = 1
if (not piece_check_fit(Vector2(),1)):
return
piece_rot = (piece_rot + adv) % 4
update()
func _input(ie):
if (not piece_active):
return
if (!ie.is_pressed()):
return
if (ie.is_action("move_left")):
if (piece_check_fit(Vector2(-1,0))):
piece_pos.x-=1
update()
elif (ie.is_action("move_right")):
if (piece_check_fit(Vector2(1,0))):
piece_pos.x+=1
update()
elif (ie.is_action("move_down")):
piece_move_down()
elif (ie.is_action("rotate")):
piece_rotate()
func setup(w,h):
width=w
height=h
set_size( Vector2(w,h)*block.get_size() )
new_piece()
get_node("timer").start()
func _ready():
# Initalization here
setup(10,20)
score_label = get_node("../score")
set_process_input(true)

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extends RigidBody
# member variables here, example:
# var a=2
# var b="textvar"
#var dir=Vector3()
const ANIM_FLOOR = 0
const ANIM_AIR_UP = 1
const ANIM_AIR_DOWN = 2
const SHOOT_TIME = 1.5
const SHOOT_SCALE = 2
const CHAR_SCALE = Vector3(0.3,0.3,0.3)
var facing_dir = Vector3(1, 0, 0)
var movement_dir = Vector3()
var jumping=false
var turn_speed=40
var keep_jump_inertia = true
var air_idle_deaccel = false
var accel=19.0
var deaccel=14.0
var sharp_turn_threshhold = 140
var max_speed=3.1
var on_floor = false
var prev_shoot = false
var last_floor_velocity = Vector3()
var shoot_blend = 0
func adjust_facing(p_facing, p_target,p_step, p_adjust_rate,current_gn):
var n = p_target # normal
var t = n.cross(current_gn).normalized()
var x = n.dot(p_facing)
var y = t.dot(p_facing)
var ang = atan2(y,x)
if (abs(ang)<0.001): # too small
return p_facing
var s = sign(ang)
ang = ang * s
var turn = ang * p_adjust_rate * p_step
var a
if (ang<turn):
a=ang
else:
a=turn
ang = (ang - a) * s
return ((n * cos(ang)) + (t * sin(ang))) * p_facing.length()
func _integrate_forces( state ):
var lv = state.get_linear_velocity() # linear velocity
var g = state.get_total_gravity()
var delta = state.get_step()
var d = 1.0 - delta*state.get_total_density()
if (d<0):
d=0
lv += g * delta #apply gravity
var anim = ANIM_FLOOR
var up = -g.normalized() # (up is against gravity)
var vv = up.dot(lv) # vertical velocity
var hv = lv - (up*vv) # horizontal velocity
var hdir = hv.normalized() # horizontal direction
var hspeed = hv.length() #horizontal speed
var floor_velocity
var onfloor = false
if (state.get_contact_count() == 0):
floor_velocity = last_floor_velocity
else:
for i in range(state.get_contact_count()):
if (state.get_contact_local_shape(i) != 1):
continue
onfloor = true
floor_velocity = state.get_contact_collider_velocity_at_pos(i)
break
var dir = Vector3() #where does the player intend to walk to
var cam_xform = get_node("target/camera").get_global_transform()
if (Input.is_action_pressed("move_forward")):
dir+=-cam_xform.basis[2]
if (Input.is_action_pressed("move_backwards")):
dir+=cam_xform.basis[2]
if (Input.is_action_pressed("move_left")):
dir+=-cam_xform.basis[0]
if (Input.is_action_pressed("move_right")):
dir+=cam_xform.basis[0]
var jump_attempt = Input.is_action_pressed("jump")
var shoot_attempt = Input.is_action_pressed("shoot")
var target_dir = (dir - up*dir.dot(up)).normalized()
if (onfloor):
var sharp_turn = hspeed > 0.1 and rad2deg(acos(target_dir.dot(hdir))) > sharp_turn_threshhold
if (dir.length()>0.1 and !sharp_turn) :
if (hspeed > 0.001) :
#linear_dir = linear_h_velocity/linear_vel
#if (linear_vel > brake_velocity_limit and linear_dir.dot(ctarget_dir)<-cos(Math::deg2rad(brake_angular_limit)))
# brake=true
#else
hdir = adjust_facing(hdir,target_dir,delta,1.0/hspeed*turn_speed,up)
facing_dir = hdir
else:
hdir = target_dir
if (hspeed<max_speed):
hspeed+=accel*delta
else:
hspeed-=deaccel*delta
if (hspeed<0):
hspeed=0
hv = hdir*hspeed
var mesh_xform = get_node("Armature").get_transform()
var facing_mesh=-mesh_xform.basis[0].normalized()
facing_mesh = (facing_mesh - up*facing_mesh.dot(up)).normalized()
facing_mesh = adjust_facing(facing_mesh,target_dir,delta,1.0/hspeed*turn_speed,up)
var m3 = Matrix3(-facing_mesh,up,-facing_mesh.cross(up).normalized()).scaled( CHAR_SCALE )
get_node("Armature").set_transform(Transform(m3,mesh_xform.origin))
if (not jumping and jump_attempt):
vv = 7.0
jumping = true
get_node("sfx").play("jump")
else:
if (vv>0):
anim=ANIM_AIR_UP
else:
anim=ANIM_AIR_DOWN
var hs
if (dir.length()>0.1):
hv += target_dir * (accel * 0.2) * delta
if (hv.length() > max_speed):
hv = hv.normalized() * max_speed
else:
if (air_idle_deaccel):
hspeed = hspeed - (deaccel * 0.2) * delta
if (hspeed<0):
hspeed=0
hv = hdir*hspeed
if (jumping and vv < 0):
jumping=false
lv = hv+up*vv
if (onfloor):
movement_dir = lv
#lv += floor_velocity
last_floor_velocity = floor_velocity
else:
if (on_floor) :
#if (keep_jump_inertia):
# lv += last_floor_velocity
pass
last_floor_velocity = Vector3()
movement_dir = lv
on_floor = onfloor
state.set_linear_velocity(lv)
if (shoot_blend>0):
shoot_blend -= delta * SHOOT_SCALE
if (shoot_blend<0):
shoot_blend=0
if (shoot_attempt and not prev_shoot):
shoot_blend = SHOOT_TIME
var bullet = preload("res://bullet.scn").instance()
bullet.set_transform( get_node("Armature/bullet").get_global_transform().orthonormalized() )
get_parent().add_child( bullet )
bullet.set_linear_velocity( get_node("Armature/bullet").get_global_transform().basis[2].normalized() * 20 )
PS.body_add_collision_exception( bullet.get_rid(), get_rid() ) #add it to bullet
get_node("sfx").play("shoot")
prev_shoot = shoot_attempt
if (onfloor):
get_node("AnimationTreePlayer").blend2_node_set_amount("walk",hspeed / max_speed)
get_node("AnimationTreePlayer").transition_node_set_current("state",anim)
get_node("AnimationTreePlayer").blend2_node_set_amount("gun",min(shoot_blend,1.0))
# state.set_angular_velocity(Vector3())
func _ready():
# Initalization here
get_node("AnimationTreePlayer").set_active(true)
pass

73
samples/GDScript/pong.gd Normal file
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extends Node2D
# member variables here, example:
# var a=2
# var b="textvar"
const INITIAL_BALL_SPEED = 80
var ball_speed = INITIAL_BALL_SPEED
var screen_size = Vector2(640,400)
#default ball direction
var direction = Vector2(-1,0)
var pad_size = Vector2(8,32)
const PAD_SPEED = 150
func _process(delta):
# get ball positio and pad rectangles
var ball_pos = get_node("ball").get_pos()
var left_rect = Rect2( get_node("left").get_pos() - pad_size*0.5, pad_size )
var right_rect = Rect2( get_node("right").get_pos() - pad_size*0.5, pad_size )
#integrate new ball postion
ball_pos+=direction*ball_speed*delta
#flip when touching roof or floor
if ( (ball_pos.y<0 and direction.y <0) or (ball_pos.y>screen_size.y and direction.y>0)):
direction.y = -direction.y
#flip, change direction and increase speed when touching pads
if ( (left_rect.has_point(ball_pos) and direction.x < 0) or (right_rect.has_point(ball_pos) and direction.x > 0)):
direction.x=-direction.x
ball_speed*=1.1
direction.y=randf()*2.0-1
direction = direction.normalized()
#check gameover
if (ball_pos.x<0 or ball_pos.x>screen_size.x):
ball_pos=screen_size*0.5
ball_speed=INITIAL_BALL_SPEED
direction=Vector2(-1,0)
get_node("ball").set_pos(ball_pos)
#move left pad
var left_pos = get_node("left").get_pos()
if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")):
left_pos.y+=-PAD_SPEED*delta
if (left_pos.y < screen_size.y and Input.is_action_pressed("left_move_down")):
left_pos.y+=PAD_SPEED*delta
get_node("left").set_pos(left_pos)
#move right pad
var right_pos = get_node("right").get_pos()
if (right_pos.y > 0 and Input.is_action_pressed("right_move_up")):
right_pos.y+=-PAD_SPEED*delta
if (right_pos.y < screen_size.y and Input.is_action_pressed("right_move_down")):
right_pos.y+=PAD_SPEED*delta
get_node("right").set_pos(right_pos)
func _ready():
screen_size = get_viewport_rect().size # get actual size
pad_size = get_node("left").get_texture().get_size()
set_process(true)

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@@ -0,0 +1,21 @@
graph
[
directed 0
node
[
id 0
label "Node 1"
value 100
]
node
[
id 1
label "Node 2"
value 200
]
edge
[
source 1
target 0
]
]

13
samples/Groff/sample.4 Normal file
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.TH FOO 1
.SH NAME
foo \- bar
.SH SYNOPSIS
.B foo
.I bar
.SH DESCRIPTION
Foo bar
.BR baz
quux.
.PP
.B Foo
bar baz.

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jsb.library('mylibrary', jsb.STATIC_LIBRARY, function(libObject) {
libObject.outputName = 'mylibrary';
libObject.cflags = [ '-Wall' ];
libObject.ldflags = [ '-pthread' ];
libObject.includePaths = [ 'src/include' ];
libObject.sources = [
'src/main.cpp',
'src/app.cpp'
];
});
jsb.build();

74
samples/LSL/LSL.lsl Normal file
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/*
Testing syntax highlighting
for the Linden Scripting Language
*/
integer someIntNormal = 3672;
integer someIntHex = 0x00000000;
integer someIntMath = PI_BY_TWO;
integer event = 5673;// 'event' is invalid.illegal
key someKeyTexture = TEXTURE_DEFAULT;
string someStringSpecial = EOF;
some_user_defined_function_without_return_type(string inputAsString)
{
llSay(PUBLIC_CHANNEL, inputAsString);
}
string user_defined_function_returning_a_string(key inputAsKey)
{
return (string)inputAsKey;
}
default
{
state_entry()
{
key someKey = NULL_KEY;
someKey = llGetOwner();
string someString = user_defined_function_returning_a_string(someKey);
some_user_defined_function_without_return_type(someString);
}
touch_start(integer num_detected)
{
list agentsInRegion = llGetAgentList(AGENT_LIST_REGION, []);
integer numOfAgents = llGetListLength(agentsInRegion);
integer index; // defaults to 0
for (; index <= numOfAgents - 1; index++) // for each agent in region
{
llRegionSayTo(llList2Key(agentsInRegion, index), PUBLIC_CHANNEL, "Hello, Avatar!");
}
}
touch_end(integer num_detected)
{
someIntNormal = 3672;
someIntHex = 0x00000000;
someIntMath = PI_BY_TWO;
event = 5673;// 'event' is invalid.illegal
someKeyTexture = TEXTURE_DEFAULT;
someStringSpecial = EOF;
llSetInventoryPermMask("some item", MASK_NEXT, PERM_ALL);// 'llSetInventoryPermMask' is reserved.godmode
llWhisper(PUBLIC_CHANNEL, "Leaving \"default\" now...");
state other;
}
}
state other
{
state_entry()
{
llWhisper(PUBLIC_CHANNEL, "Entered \"state other\", returning to \"default\" again...");
state default;
}
}

28
samples/Lua/wsapi.fcgi Executable file
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#!/usr/bin/lua
-- Generic WSAPI FastCGI launcher, extracts application to launch
-- from SCRIPT_FILENAME/PATH_TRANSLATED, each application (defined
-- by its script entry point) gets an isolated Lua VM; sequential
-- requests to the same application go to the same VM
pcall(require,"luarocks.require")
local common = require "wsapi.common"
local fastcgi = require "wsapi.fastcgi"
local ONE_HOUR = 60 * 60
local ONE_DAY = 24 * ONE_HOUR
local wsapi_loader = common.make_loader{
isolated = true, -- isolate each script in its own Lua state
filename = nil, -- if you want to force the launch of a single script
launcher = "wsapi.fcgi", -- the name of this script
reload = false, -- if you want to reload the application on every request
period = ONE_HOUR, -- frequency of Lua state staleness checks
ttl = ONE_DAY, -- time-to-live for Lua states
vars = -- order of checking for the path of the script
{ "SCRIPT_FILENAME",
"PATH_TRANSLATED" }
}
fastcgi.run(wsapi_loader)

3
samples/PHP/prefix.fcgi Executable file
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<?php
echo $_SERVER[$_GET["var"]];
?>

193
samples/Pascal/custforms.pp Normal file
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unit custforms;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, Forms;
Type
{ TCustomFormDescr }
TCustomFormDescr = Class
private
FAuthor: String;
FCaption: String;
FCategory: String;
FDescription: String;
FFormClass: TFormClass;
FLazPackage: String;
FUnitName: String;
public
Constructor Create(AFormClass : TFormClass; const APackage: string);
Constructor Create(AFormClass : TFormClass; Const ACaption,ADescription,AUnit,APackage : String);
Property FormClass : TFormClass Read FFormClass Write FFormClass;
Property Caption : String Read FCaption Write FCaption;
Property Description : String Read FDescription Write FDescription;
Property UnitName : String Read FUnitName Write FUnitName;
Property Category : String Read FCategory Write FCategory;
Property Author : String Read FAuthor Write FAuthor;
Property LazPackage : String Read FLazPackage Write FLazPackage;
end;
Procedure RegisterCustomForm(Descr : TCustomFormDescr);
Procedure RegisterCustomForm(AFormClass : TFormClass; const APackage: string);
Procedure RegisterCustomForm(AFormClass : TFormClass; Const AUnitName, APackage : String);
Procedure Register;
implementation
uses ProjectIntf,NewItemIntf,contnrs;
Const
SAppFrameWork = 'Custom forms';
SInstanceOf = 'Create a new instance of %s';
{ TCustomFormDescr }
constructor TCustomFormDescr.Create(AFormClass: TFormClass;
const APackage: string);
Var
N,U : String;
begin
N:=AFormClass.ClassName;
U:=N;
If (Upcase(U[1])='T') then
Delete(U,1,1);
Create(AFormClass,N,Format(SInstanceOf,[N]),U,APackage);
end;
constructor TCustomFormDescr.Create(AFormClass: TFormClass;
const ACaption, ADescription, AUnit, APackage: String);
begin
FFormClass:=AFormClass;
FCaption:=ACaption;
FDescription:=ADescription;
FUnitName:=AUnit;
FCategory:=SAppFrameWork;
FLazPackage:=APackage;
end;
// Registration code.
Type
{ TCustomFormFileDescriptor }
TCustomFormFileDescriptor = Class(TFileDescPascalUnitWithResource)
private
FFormDescr: TCustomFormDescr;
Public
Constructor Create(ADescr : TCustomFormDescr);
Property FormDescr : TCustomFormDescr Read FFormDescr;
Function GetLocalizedName : String; override;
Function GetLocalizedDescription : String; override;
Function GetInterfaceUsesSection : String; override;
end;
{ TCustomFormFileDescriptor }
constructor TCustomFormFileDescriptor.Create(ADescr: TCustomFormDescr);
begin
Inherited Create;
FFormDescr:=ADescr;
ResourceClass:=FFormDescr.FFormClass;
Name:=FFormDescr.Caption;
RequiredPackages:=ADescr.LazPackage;
//Writeln('TCustomFormFileDescriptor.Create RequiredPackages=',RequiredPackages);
end;
function TCustomFormFileDescriptor.GetLocalizedName: String;
begin
Result:=FFormDescr.Caption;
end;
function TCustomFormFileDescriptor.GetLocalizedDescription: String;
begin
Result:=FFormDescr.Description;
If (FFormDescr.Author<>'') then
Result:=Result+LineEnding+'By '+FFormDescr.Author;
end;
function TCustomFormFileDescriptor.GetInterfaceUsesSection: String;
begin
Result:=inherited GetInterfaceUsesSection;
Result:=Result+',Forms,'+FFormDescr.UnitName;
end;
Var
CustomFormList : TObjectList;
Procedure RegisterCustomForm(Descr : TCustomFormDescr);
begin
CustomFormList.Add(Descr);
end;
Procedure RegisterCustomForm(AFormClass : TFormClass; const APackage: string);
begin
RegisterCustomForm(TCustomFormDescr.Create(AFormClass,APackage));
end;
Procedure RegisterCustomForm(AFormClass : TFormClass; Const AUnitName, APackage : String);
Var
D : TCustomFormDescr;
begin
D:=TCustomFormDescr.Create(AFormClass,APackage);
D.UnitName:=AUnitName;
RegisterCustomForm(D);
end;
Procedure Register;
Var
L : TStringList;
I : Integer;
D : TCustomFormDescr;
begin
L:=TStringList.Create;
Try
L.Sorted:=True;
L.Duplicates:=dupIgnore;
For I:=0 to CustomFormList.Count-1 do
L.Add(TCustomFormDescr(CustomFormList[i]).Category);
For I:=0 to L.Count-1 do
begin
RegisterNewItemCategory(TNewIDEItemCategory.Create(L[i]));
end;
Finally
L.Free;
end;
For I:=0 to CustomFormList.Count-1 do
begin
D:=TCustomFormDescr(CustomFormList[i]);
RegisterProjectFileDescriptor(TCustomFormFileDescriptor.Create(D),D.Category);
end;
end;
Procedure InitCustomForms;
begin
CustomFormList:=TObjectList.Create;
end;
Procedure DoneCustomForms;
begin
FreeAndNil(CustomFormList);
end;
Initialization
InitCustomForms;
Finalization
DoneCustomForms;
end.

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{ $Id$ }
{
---------------------------------------------------------------------------
gtkextra.pp - GTK(2) widgetset - additional gdk/gtk functions
---------------------------------------------------------------------------
This unit contains missing gdk/gtk functions and defines for certain
versions of gtk or fpc.
---------------------------------------------------------------------------
@created(Sun Jan 28th WET 2006)
@lastmod($Date$)
@author(Marc Weustink <marc@@dommelstein.nl>)
*****************************************************************************
This file is part of the Lazarus Component Library (LCL)
See the file COPYING.modifiedLGPL.txt, included in this distribution,
for details about the license.
*****************************************************************************
}
unit GtkExtra;
{$mode objfpc}{$H+}
interface
{$I gtkdefines.inc}
{$ifdef gtk1}
{$I gtk1extrah.inc}
{$endif}
{$ifdef gtk2}
{$I gtk2extrah.inc}
{$endif}
implementation
{$ifdef gtk1}
{$I gtk1extra.inc}
{$endif}
{$ifdef gtk2}
{$I gtk2extra.inc}
{$endif}
end.

1051
samples/Prolog/admin.pl Executable file

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,11 @@
#!/usr/bin/env swipl
:- set_prolog_flag(verbose, silent).
:- use_module(dleak).
:- initialization
main, halt.
main :-
current_prolog_flag(argv, [File]),
dleak(File).

5
samples/Prolog/ex6.pl Normal file
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@@ -0,0 +1,5 @@
%6.8
subset(Set, Subset) :-
append(L1, Subset, Set).
powerset(Set, Subset) :-
bagof(Subset, subset(Set, Subset), Subset).

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@@ -0,0 +1,68 @@
/**
* Question 1.1
* combiner(+Buddies, -Pairs)
*/
combiner([], []).
combiner([First|Buddies], Pairs):-
make_pairs(First, Buddies, Pairs1),
combiner(Buddies, Pairs2),
concat(Pairs1, Pairs2, Pairs).
/**
* make_pairs(+Buddy, +Buddies, -Pairs)
*/
make_pairs(Buddy, [], []).
make_pairs(Buddy, [First|Buddies], [(Buddy, First)|Pairs]):-
make_pairs(Buddy, Buddies, Pairs).
/**
* concat(+X, +Y, ?T)
*/
concat([], Y, Y).
concat([P|R], Y, [P|T]):-
concat(R, Y, T).
/**
* Question 1.2
* extraire(+AllPossiblePairs, +NbPairs, -Tp, -RemainingPairs)
*/
extraire(AllPossiblePairs, 0, [], AllPossiblePairs).
extraire([PossiblePair|AllPossiblePairs], NbPairs, [PossiblePair|Tp], NewRemainingPairs):-
NbPairs > 0,
NewNbPairs is NbPairs - 1,
extraire(AllPossiblePairs, NewNbPairs, Tp, RemainingPairs),
not(pair_in_array(PossiblePair, Tp)),
delete_pair(RemainingPairs, PossiblePair, NewRemainingPairs).
extraire([PossiblePair|AllPossiblePairs], NbPairs, Tp, [PossiblePair|RemainingPairs]):-
NbPairs > 0,
extraire(AllPossiblePairs, NbPairs, Tp, RemainingPairs),
pair_in_array(PossiblePair, Tp).
/**
* delete_pair(+Pairs, +Pair, -PairsWithoutPair)
*/
delete_pair([], _, []).
delete_pair([Pair|Pairs], Pair, Pairs):-!.
delete_pair([FirstPair|Pairs], Pair, [FirstPair|PairsWithoutPair]):-
delete_pair(Pairs, Pair, PairsWithoutPair).
/**
* pair_in_array(+Pair, +Pairs)
*/
pair_in_array((A, B), [(C, D)|Pairs]):-
(A == C ; B == D ; A == D ; B == C),
!.
pair_in_array(Pair, [FirstPair|Pairs]):-
pair_in_array(Pair, Pairs).
/**
* Question 1.3
* les_tps(+Buddies, -Tps)
*/
les_tps(Buddies, Tps):-
combiner(Buddies, PossiblePairs),
length(Buddies, NbBuddies),
NbPairs is integer(NbBuddies / 2),
findall(Tp, extraire(PossiblePairs, NbPairs, Tp, _), Tps).

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define example::expiringhost($ip, $timestamp) {
# Calculate the age of this resource by comparing 'now' against $timestamp
$age = inline_template("<%= require 'time'; Time.now - Time.parse(timestamp) %>")
# Max age, in seconds.
$maxage = 60
if $age > $maxage {
$expired = true
notice("Expiring resource $class[$name] due to age > $maxage (actual: $age)")
} else {
$expired = false
notice("Found recently-active $class[$name] (age: $age)")
}
# I set target to a /tmp path so you can run this example as non-root.
# In production, you probabyl won't set target as it defaults to /etc/hosts
# (or wherever puppet thinks your platform wants it)
host {
$name:
ip => $ip,
target => "/tmp/expiring-hosts-example-output",
ensure => $expired ? { true => absent, false => present };
}
}

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@@ -0,0 +1,26 @@
class foo {
notify {
"foo": ;
}
}
class bar {
notify {
"bar": ;
}
}
node default {
stage {
"one": ;
"two": ;
}
class {
"foo": stage => "one";
"bar": stage => "two";
}
Stage["one"] -> Stage["two"]
}

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# Manually manage /tmp/original
# Each puppet run will copy it to /tmp/flag if there's a change and notify
# the exec when it changes.
#
# The idea here is you might need (in some case) to manually manage a file outside
# of puppet (in this case, "/tmp/original"). Using this example, you can make puppet
# signal other parts of your catalog based on changes to that file.
file {
# This will, when different, copy /tmp/original to /tmp/flag and notify our
# exec.
"/tmp/flag":
source => "file:///tmp/original",
notify => Exec["hello world"];
}
exec {
"hello world":
command => "/bin/echo hello world",
refreshonly => true;
}

82
samples/Python/action.cgi Normal file
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#!/usr/bin/python
from model import Feed
import session
import datetime
import sys
argv = session.argv()
feed = Feed.get(guid=argv[1])
action = argv[2]
if action == 'done':
when = feed.notify_interval * feed.notify_unit
elif action == 'snooze':
if len(argv) > 3:
when = int(argv[3])
else:
when = 3600
else:
print '''Status: 400 Bad request
Content-type: text/html
Unknown action %s''' % action
sys.exit(1)
feed.notify_next = datetime.datetime.utcnow() + datetime.timedelta(seconds=when)
feed.save()
response = '''Content-type: text/html
<html><head><title>Alarm reset</title>
<link rel="stylesheet" href="{base_url}/style.css">
</head>
<body>
<div class="container">
<h1>Alarm reset</h1>
<div>
<p id="reset">Alarm "<span class="name">{name}</span>" has been reset. You won't be notified for another <span class="duration">{duration}</span>.</p>
<p>Actions:</p>
<ul>
<li><a href="{edit_url}?feed={guid}">Edit this reminder</a></li>
<li><a href="{edit_url}">Create another reminder</a></li>
<li><a href="{base_url}">Visit the Reminder Me site</a></li>
</ul>
</div>
</div>
<p class="back"><a href=".">Reminder Me</a></p>
</body></html>'''
when_left = when
duration_list = []
for (label,period) in [('month',86400*365/12),
('week',86400*7),
('day',86400),
('hour',3600),
('minute',60),
('second',1)]:
if when == period:
duration_list = [label]
break
val = when_left/period
if val:
duration_list.append("%d %s%s" % (
val,
label,
val > 1 and 's' or ''))
when_left -= val*period
basedir=session.request_script_dir()
print response.format(guid=feed.guid,
name=feed.name,
edit_url="%s/edit.cgi" % basedir,
base_url=basedir,
duration=', '.join(duration_list))

120
samples/Python/backstage.fcgi Executable file
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#!/usr/bin/env python
import sqlite
import urllib2
import csv
import cgi
import simplejson
import jsontemplate
import time
log = open('log.txt', 'a')
def urldecode(query):
d = {}
a = query.split('&')
for s in a:
if s.find('='):
k,v = map(urllib2.unquote, s.split('='))
try:
d[k].append(v)
except KeyError:
d[k] = [v]
return d
def load_table(uri, cur):
table = uri.split('/')[-1]
table = table.split('.')[0]
contents = urllib2.urlopen(uri)
fields = ""
for field in contents.readline().strip().split(','):
fields += field
fields += ","
fields = fields.rstrip(',')
cur.execute("SELECT name FROM sqlite_master WHERE type='table' \
AND name='%s';" % (table))
if cur.fetchone() == None:
# cur.execute("DROP TABLE %s;" % (table))
cur.execute("CREATE TABLE %s (%s);" % (table, fields))
for line in contents:
values = line.strip()
values = "','".join([val.strip() for val in values.split(",")])
values = "'" + values + "'"
sql = "INSERT INTO %s (%s) VALUES (%s);" % (table, fields, values)
cur.execute(sql)
return table
def build_structure(headings, allresults):
results = []
for result in allresults:
results.append(dict(zip(headings, result)))
results = { "query" : results }
return results
def build_json(headings, allresults, callback):
results = build_structure(headings, allresults)
return_str = simplejson.dumps(results)
if callback != None:
return_str = callback + "(" + return_str + ");";
return return_str
def load_template(templatefile):
return "".join(urllib2.urlopen(templatefile).readlines())
def build_template(headings, allresults, template_str):
results = build_structure(headings, allresults)
return jsontemplate.expand(template_str, results)
return ""
def myapp(environ, start_response):
args = cgi.parse_qs(environ['QUERY_STRING'])
query = args['query'][0]
uri = args['uri'][0]
callback = None
if 'callback' in args:
callback = args['callback'][0]
label = "no label"
if 'label' in args:
label = args['label'][0]
templatefile = None
if 'templatefile' in args:
templatefile = args['templatefile'][0]
con = sqlite.connect('mydatabase.db')
cur = con.cursor()
table_uris = uri.split(',')
tables = [load_table(uri, cur) for uri in table_uris]
con.commit()
before = time.time()
cur.execute(query)
allresults = cur.fetchall()
after = time.time()
log.write("%s: query time %f\n" % (label, after - before))
headings = [name[0] for name in cur.description]
return_str = ""
if templatefile != None:
start_response('200 OK', [('Content-Type', 'text/html')])
before = time.time()
template_str = load_template(templatefile)
after = time.time()
log.write("%s: template loading time %f\n" % (label, after - before))
before = time.time()
return_str = build_template(headings, allresults, template_str)
after = time.time()
log.write("%s: template rendering time %f\n" % (label, after - before))
else:
start_response('200 OK', [('Content-Type', 'text/plain')])
before = time.time()
return_str = build_json(headings, allresults, callback)
after = time.time()
log.write("%s: json-making time %f\n" % (label, after - before))
return return_str
if __name__ == '__main__':
from fcgi import WSGIServer
WSGIServer(myapp).run()

68
samples/Ruby/mdata_server.fcgi Executable file
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#!/usr/bin/env ruby
require "xmlrpc/server"
# NOTE: force the usage of the pure-ruby version of fcgi.
# - this is required by the workaround to get fcgi+xmlrpc working together
FCGI_PURE_RUBY=true
require 'fcgi'
require File.join(File.dirname(__FILE__), '../bt_cast/mdata_echo_server/bt_cast_mdata_server_t.rb')
################################################################################
################################################################################
# CGI handling for xmlrpc
################################################################################
################################################################################
# - for basic xmlrpc via CGI example
# - see http://www.ntecs.de/projects/xmlrpc4r/server.html#label-19
# create the directory needed for Neoip::Cast_mdata_server_t
Neoip::Cast_mdata_server_t.create_dir_ifneeded();
# init the cgi_server
cgi_server = XMLRPC::CGIServer.new
# register all the xmlrpc function
cgi_server.add_handler("set_cast_mdata_pull") do |web2srv_str, cast_name, cast_privtext, cast_id,
port_lview, port_pview, uri_pathquery|
Neoip::Cast_mdata_server_t.set_cast_mdata_pull(web2srv_str, cast_name, cast_privtext, cast_id,
port_lview, port_pview, uri_pathquery, ENV['REMOTE_ADDR']);
end
cgi_server.add_handler("set_cast_mdata_push") do |web2srv_str, cast_name, cast_privtext, cast_mdata|
Neoip::Cast_mdata_server_t.set_cast_mdata_push(web2srv_str, cast_name, cast_privtext, cast_mdata);
end
cgi_server.add_handler("get_cast_mdata") do |cast_name, cast_privhash|
Neoip::Cast_mdata_server_t.get_cast_mdata(cast_name, cast_privhash);
end
cgi_server.add_handler("del_cast_mdata") do |cast_name, cast_privtext|
Neoip::Cast_mdata_server_t.del_cast_mdata(cast_name, cast_privtext);
end
# handle the unknown/bad formered calls
cgi_server.set_default_handler do |name, *args|
raise XMLRPC::FaultException.new(-99, "Method #{name} missing" +
" or wrong number of parameters!")
end
# server the cgi_server
#cgi_server.serve
#exit
# experiment at using fast-cgi
FCGI.each_request do |request|
# XMLRPC::CGIServer expect some value in ENV[] but FCGI doesnt provides them
# - so working around by copying them by hand... dirty
ENV['REMOTE_ADDR'] = request.env['REMOTE_ADDR'];
ENV['REQUEST_METHOD'] = request.env['REQUEST_METHOD'];
ENV['CONTENT_TYPE'] = "text/xml";
ENV['CONTENT_LENGTH'] = "#{request.in.length}";
# copy the request in/out into the stdin/stdout to act as a CGI
$stdin = request.in
$stdout = request.out
# process the cgi itself
cgi_server.serve
# mark the request as finished
request.finish
end

16
samples/Shell/php.fcgi Executable file
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#!/bin/sh
# you can change the PHP version here.
version="RB_PHP_VERSION_X_Y_Z"
# php.ini file location
PHPRC=/usr/local/php/phpfarm/inst/php-${version}/lib/php.ini
export PHPRC
PHP_FCGI_CHILDREN=3
export PHP_FCGI_CHILDREN
PHP_FCGI_MAX_REQUESTS=5000
export PHP_FCGI_MAX_REQUESTS
# which php-cgi binary to execute
exec /usr/local/php/inst/php-${version}/bin/php-cgi

27
samples/Shell/settime.cgi Normal file
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#!/bin/bash
echo "Content-type: text/html"
day=`echo "$QUERY_STRING" | sed -n 's/^.*day=\([^&]*\).*$/\1/p' | sed "s/%20/ /g"`
month=`echo "$QUERY_STRING" | sed -n 's/^.*month=\([^&]*\).*$/\1/p' | sed "s/%20/ /g"`
year=`echo "$QUERY_STRING" | sed -n 's/^.*year=\([^&]*\).*$/\1/p' | sed "s/%20/ /g"`
hour=`echo "$QUERY_STRING" | sed -n 's/^.*hour=\([^&]*\).*$/\1/p' | sed "s/%20/ /g"`
minute=`echo "$QUERY_STRING" | sed -n 's/^.*minute=\([^&]*\).*$/\1/p' | sed "s/%20/ /g"`
second=`echo "$QUERY_STRING" | sed -n 's/^.*second=\([^&]*\).*$/\1/p' | sed "s/%20/ /g"`
echo ""
echo "<html><body>"
echo "<pre> $(killall ems) </pre>"
echo "<pre> $(date $month$day$hour$minute$year.$second) </pre>"
echo "<pre> $(/sbin/hwclock -w>/dev/null & /sbin/reboot) </pre>"
echo "<pre> $(/sbin/reboot) </pre>"
echo "</body></html>"

63
samples/Tcl/filenames/owh Executable file
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#!/usr/bin/env tclsh
# http://wiki.tcl.tk/906
if {[llength $argv] < 1} {
puts "usage: owh ?init? body ?exit?
performs body (in Tcl) for each line (\$0) from stdin
owh: Ousterhout - Welch - Hobbs, to name a few"
exit -1
}
proc awksplit {text {split default}} {
set no 0
if {$split eq "default"} {
set t {}
foreach string [split $text] {
if {$string ne {}} {
lappend t $string
}
}
} else {
set t [list $text $split]
}
uplevel 1 [list set NF [llength $t]]
foreach i $t {uplevel 1 [list set [incr no] $i]}
uplevel 1 {set 0 {};trace variable 0 ru 0}
}
proc 0 {_name index op} {
switch $op {
r {
uplevel {
set 0 {}
for {set i 1} {$i <= $NF} {incr i} {lappend 0 [set $i]}
set 0 [join $0 $OFS]
}
}
u {rename 0 {} ;# leave no traces of the trace..}
}
}
proc print s {if {[catch {puts $s}]} exit} ;# good for broken pipe
set FS default
set OFS { }
if {[llength $argv] > 1} {
eval [lindex $argv 0]
set _body [lindex $argv 1] ;# strip outer braces
set _exit [lindex $argv 2]
} else {
set _body [lindex $argv 0] ;# strip outer braces
set _exit {}
}
set NR 1
while 1 {
gets stdin line
if {[eof stdin]} break
awksplit $line $FS
eval $_body
incr NR
}
set res [eval $_exit]
if {[string length $res]} {puts $res}

28
samples/Tcl/filenames/starfield Executable file
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#!/usr/bin/env wish
# http://wiki.tcl.tk/14140
proc stars'go {c factor} {
set w [winfo width $c]
set h [winfo height $c]
$c scale all [expr {$w/2}] [expr {$h/2}] $factor $factor
foreach item [$c find all] {
if {[llength [$c bbox $item]] == 0} {$c delete $item; continue} ;# (1)
foreach {x0 y0 x1 y1} [$c bbox $item] break
if {$x1<0 || $x0>$w || $y1<0 || $y0>$h} {$c delete $item}
}
time {
set x [expr {rand()*$w}]
set y [expr {rand()*$h}]
set col [lpick {white yellow beige bisque cyan}]
$c create oval $x $y [expr {$x+1}] [expr {$y+1}] -fill $col \
-outline $col
} 10
after $::ms [info level 0]
}
proc lpick list {lindex $list [expr {int(rand()*[llength $list])}]}
#-- Let's go!
pack [canvas .c -bg black] -fill both -expand 1
set ms 40
bind . <Up> {incr ms -5}
bind . <Down> {incr ms 5}
stars'go .c 1.05

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set nocompatible
set ignorecase
set incsearch
set smartcase
set showmatch
set showcmd
syntax on