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	Added sample files for glsl.
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								samples/GLSL/myfragment.frg
									
									
									
									
									
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								samples/GLSL/myfragment.frg
									
									
									
									
									
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|  | varying vec4 v_color; | ||||||
|  |  | ||||||
|  | void main() | ||||||
|  | { | ||||||
|  | 	gl_FragColor = v_color; | ||||||
|  | } | ||||||
							
								
								
									
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								samples/GLSL/myvertex.vrx
									
									
									
									
									
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								samples/GLSL/myvertex.vrx
									
									
									
									
									
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|  | uniform mat4 u_MVPMatrix; | ||||||
|  |  | ||||||
|  | attribute vec4 a_position; | ||||||
|  | attribute vec4 a_color; | ||||||
|  |  | ||||||
|  | varying vec4 v_color; | ||||||
|  |  | ||||||
|  | void main() | ||||||
|  | { | ||||||
|  | 	v_color = a_color; | ||||||
|  | 	gl_Position =  u_MVPMatrix * pos; | ||||||
|  | } | ||||||
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