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	Added sample files for glsl.
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								samples/GLSL/myfragment.frg
									
									
									
									
									
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								samples/GLSL/myfragment.frg
									
									
									
									
									
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| varying vec4 v_color; | ||||
|  | ||||
| void main() | ||||
| { | ||||
| 	gl_FragColor = v_color; | ||||
| } | ||||
							
								
								
									
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								samples/GLSL/myvertex.vrx
									
									
									
									
									
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								samples/GLSL/myvertex.vrx
									
									
									
									
									
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| uniform mat4 u_MVPMatrix; | ||||
|  | ||||
| attribute vec4 a_position; | ||||
| attribute vec4 a_color; | ||||
|  | ||||
| varying vec4 v_color; | ||||
|  | ||||
| void main() | ||||
| { | ||||
| 	v_color = a_color; | ||||
| 	gl_Position =  u_MVPMatrix * pos; | ||||
| } | ||||
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