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Building an army
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152
test/fixtures/cpp/v8.h
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152
test/fixtures/cpp/v8.h
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// Copyright 2011 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Top include for all V8 .cc files.
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//
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#ifndef V8_V8_H_
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#define V8_V8_H_
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#if defined(GOOGLE3)
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// Google3 special flag handling.
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#if defined(DEBUG) && defined(NDEBUG)
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// V8 only uses DEBUG and whenever it is set we are building a debug
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// version of V8. We do not use NDEBUG and simply undef it here for
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// consistency.
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#undef NDEBUG
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#endif
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#endif // defined(GOOGLE3)
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// V8 only uses DEBUG, but included external files
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// may use NDEBUG - make sure they are consistent.
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#if defined(DEBUG) && defined(NDEBUG)
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#error both DEBUG and NDEBUG are set
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#endif
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// Basic includes
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#include "../include/v8.h"
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#include "v8globals.h"
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#include "v8checks.h"
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#include "allocation.h"
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#include "v8utils.h"
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#include "flags.h"
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// Objects & heap
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#include "objects-inl.h"
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#include "spaces-inl.h"
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#include "heap-inl.h"
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#include "incremental-marking-inl.h"
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#include "mark-compact-inl.h"
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#include "log-inl.h"
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#include "cpu-profiler-inl.h"
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#include "handles-inl.h"
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#include "zone-inl.h"
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namespace v8 {
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namespace internal {
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class Deserializer;
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class V8 : public AllStatic {
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public:
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// Global actions.
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// If Initialize is called with des == NULL, the initial state is
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// created from scratch. If a non-null Deserializer is given, the
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// initial state is created by reading the deserialized data into an
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// empty heap.
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static bool Initialize(Deserializer* des);
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static void TearDown();
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static bool IsRunning() { return is_running_; }
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static bool UseCrankshaft() { return use_crankshaft_; }
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// To be dead you have to have lived
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// TODO(isolates): move IsDead to Isolate.
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static bool IsDead() { return has_fatal_error_ || has_been_disposed_; }
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static void SetFatalError();
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// Report process out of memory. Implementation found in api.cc.
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static void FatalProcessOutOfMemory(const char* location,
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bool take_snapshot = false);
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// Allows an entropy source to be provided for use in random number
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// generation.
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static void SetEntropySource(EntropySource source);
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// Support for return-address rewriting profilers.
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static void SetReturnAddressLocationResolver(
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ReturnAddressLocationResolver resolver);
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// Random number generation support. Not cryptographically safe.
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static uint32_t Random(Context* context);
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// We use random numbers internally in memory allocation and in the
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// compilers for security. In order to prevent information leaks we
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// use a separate random state for internal random number
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// generation.
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static uint32_t RandomPrivate(Isolate* isolate);
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static Object* FillHeapNumberWithRandom(Object* heap_number,
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Context* context);
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// Idle notification directly from the API.
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static bool IdleNotification(int hint);
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static void AddCallCompletedCallback(CallCompletedCallback callback);
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static void RemoveCallCompletedCallback(CallCompletedCallback callback);
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static void FireCallCompletedCallback(Isolate* isolate);
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private:
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static void InitializeOncePerProcessImpl();
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static void InitializeOncePerProcess();
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// True if engine is currently running
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static bool is_running_;
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// True if V8 has ever been run
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static bool has_been_set_up_;
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// True if error has been signaled for current engine
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// (reset to false if engine is restarted)
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static bool has_fatal_error_;
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// True if engine has been shut down
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// (reset if engine is restarted)
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static bool has_been_disposed_;
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// True if we are using the crankshaft optimizing compiler.
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static bool use_crankshaft_;
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// List of callbacks when a Call completes.
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static List<CallCompletedCallback>* call_completed_callbacks_;
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};
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// JavaScript defines two kinds of 'nil'.
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enum NilValue { kNullValue, kUndefinedValue };
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// JavaScript defines two kinds of equality.
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enum EqualityKind { kStrictEquality, kNonStrictEquality };
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} } // namespace v8::internal
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namespace i = v8::internal;
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#endif // V8_V8_H_
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