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Extract filename strategy
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@@ -92,6 +92,8 @@ module Linguist
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language
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end
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require 'linguist/strategy/filename'
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# Public: Detects the Language of the blob.
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#
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# blob - an object that includes the Linguist `BlobHelper` interface;
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@@ -99,8 +101,6 @@ module Linguist
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#
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# Returns Language or nil.
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def self.detect(blob)
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name = blob.name.to_s
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# Check if the blob is possibly binary and bail early; this is a cheap
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# test that uses the extension name to guess a binary binary mime type.
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#
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@@ -108,16 +108,7 @@ module Linguist
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# looking for binary characters in the blob
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return nil if blob.likely_binary? || blob.binary?
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# A bit of an elegant hack. If the file is executable but extensionless,
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# append a "magic" extension so it can be classified with other
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# languages that have shebang scripts.
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extension = FileBlob.new(name).extension
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if extension.empty? && blob.mode && (blob.mode.to_i(8) & 05) == 05
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name += ".script!"
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end
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# First try to find languages that match based on filename.
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possible_languages = find_by_filename(name)
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possible_languages = Linguist::Strategy::Filename.new.call(blob)
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# If there is more than one possible language with that extension (or no
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# extension at all, in the case of extensionless scripts), we need to continue
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20
lib/linguist/strategy/filename.rb
Normal file
20
lib/linguist/strategy/filename.rb
Normal file
@@ -0,0 +1,20 @@
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module Linguist
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module Strategy
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class Filename
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def call(blob)
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name = blob.name.to_s
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# A bit of an elegant hack. If the file is executable but extensionless,
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# append a "magic" extension so it can be classified with other
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# languages that have shebang scripts.
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extension = FileBlob.new(name).extension
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if extension.empty? && blob.mode && (blob.mode.to_i(8) & 05) == 05
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name += ".script!"
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end
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# First try to find languages that match based on filename.
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possible_languages = Language.find_by_filename(name)
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end
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end
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end
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end
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