Merge branch 'master' into 817

Conflicts:
	lib/linguist/samples.json
This commit is contained in:
Arfon Smith
2014-04-21 11:22:18 -05:00
136 changed files with 27265 additions and 1868 deletions

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(* ****** ****** *)
//
// HX-2014-01
// CoYoneda Lemma:
//
(* ****** ****** *)
//
#include
"share/atspre_staload.hats"
//
(* ****** ****** *)
staload
"libats/ML/SATS/basis.sats"
staload
"libats/ML/SATS/list0.sats"
(* ****** ****** *)
staload _ = "libats/ML/DATS/list0.dats"
(* ****** ****** *)
sortdef ftype = type -> type
(* ****** ****** *)
infixr (->) ->>
typedef ->> (a:type, b:type) = a -<cloref1> b
(* ****** ****** *)
typedef
functor(F:ftype) =
{a,b:type} (a ->> b) ->> F(a) ->> F(b)
(* ****** ****** *)
typedef
list0 (a:type) = list0 (a)
extern
val functor_list0 : functor (list0)
(* ****** ****** *)
implement
functor_list0{a,b}
(f) = lam xs => list0_map<a><b> (xs, f)
(* ****** ****** *)
datatype
CoYoneda
(F:ftype, r:type) = {a:type} CoYoneda of (a ->> r, F(a))
// end of [CoYoneda]
(* ****** ****** *)
//
extern
fun CoYoneda_phi
: {F:ftype}functor(F) -> {r:type} (F (r) ->> CoYoneda (F, r))
extern
fun CoYoneda_psi
: {F:ftype}functor(F) -> {r:type} (CoYoneda (F, r) ->> F (r))
//
(* ****** ****** *)
implement
CoYoneda_phi(ftor) = lam (fx) => CoYoneda (lam x => x, fx)
implement
CoYoneda_psi(ftor) = lam (CoYoneda(f, fx)) => ftor (f) (fx)
(* ****** ****** *)
datatype int0 = I of (int)
datatype bool = True | False // boxed boolean
(* ****** ****** *)
//
fun bool2string
(x:bool): string =
(
case+ x of True() => "True" | False() => "False"
)
//
implement
fprint_val<bool> (out, x) = fprint (out, bool2string(x))
//
(* ****** ****** *)
fun int2bool (i: int0): bool =
let val+I(i) = i in if i > 0 then True else False end
(* ****** ****** *)
val myintlist0 = g0ofg1($list{int0}((I)1, (I)0, (I)1, (I)0, (I)0))
val myboolist0 = CoYoneda{list0,bool}{int0}(lam (i) => int2bool(i), myintlist0)
val myboolist0 = CoYoneda_psi{list0}(functor_list0){bool}(myboolist0)
(* ****** ****** *)
val ((*void*)) = fprintln! (stdout_ref, "myboolist0 = ", myboolist0)
(* ****** ****** *)
implement main0 () = ()
(* ****** ****** *)
(* end of [CoYonedaLemma.dats] *)

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(* ****** ****** *)
//
// HX-2013-11
//
// Implementing a variant of
// the problem of Dining Philosophers
//
(* ****** ****** *)
//
#include
"share/atspre_define.hats"
#include
"share/atspre_staload.hats"
//
(* ****** ****** *)
staload
UN = "prelude/SATS/unsafe.sats"
(* ****** ****** *)
staload "libc/SATS/stdlib.sats"
staload "libc/SATS/unistd.sats"
(* ****** ****** *)
staload "{$LIBATSHWXI}/teaching/mythread/SATS/channel.sats"
(* ****** ****** *)
staload _ = "libats/DATS/deqarray.dats"
staload _ = "{$LIBATSHWXI}/teaching/mythread/DATS/channel.dats"
(* ****** ****** *)
staload "./DiningPhil2.sats"
(* ****** ****** *)
implement phil_left (n) = n
implement phil_right (n) = (n+1) \nmod NPHIL
(* ****** ****** *)
//
extern
fun randsleep (n: intGte(1)): void
//
implement
randsleep (n) =
ignoret (sleep($UN.cast{uInt}(rand() mod n + 1)))
// end of [randsleep]
//
(* ****** ****** *)
implement
phil_think (n) =
{
val () = println! ("phil_think(", n, ") starts")
val () = randsleep (6)
val () = println! ("phil_think(", n, ") finishes")
}
(* ****** ****** *)
implement
phil_dine (n, lf, rf) =
{
val () = println! ("phil_dine(", n, ") starts")
val () = randsleep (3)
val () = println! ("phil_dine(", n, ") finishes")
}
(* ****** ****** *)
implement
phil_loop (n) = let
//
val () = phil_think (n)
//
val nl = phil_left (n)
val nr = phil_right (n)
//
val ch_lfork = fork_changet (nl)
val ch_rfork = fork_changet (nr)
//
val lf = channel_takeout (ch_lfork)
val () = println! ("phil_loop(", n, ") picks left fork")
//
val () = randsleep (2) // HX: try to actively induce deadlock
//
val rf = channel_takeout (ch_rfork)
val () = println! ("phil_loop(", n, ") picks right fork")
//
val () = phil_dine (n, lf, rf)
//
val ch_forktray = forktray_changet ()
val () = channel_insert (ch_forktray, lf)
val () = channel_insert (ch_forktray, rf)
//
in
phil_loop (n)
end // end of [phil_loop]
(* ****** ****** *)
implement
cleaner_wash (f) =
{
val f = fork_get_num (f)
val () = println! ("cleaner_wash(", f, ") starts")
val () = randsleep (1)
val () = println! ("cleaner_wash(", f, ") finishes")
}
(* ****** ****** *)
implement
cleaner_return (f) =
{
val n = fork_get_num (f)
val ch = fork_changet (n)
val () = channel_insert (ch, f)
}
(* ****** ****** *)
implement
cleaner_loop () = let
//
val ch = forktray_changet ()
val f0 = channel_takeout (ch)
//
val () = cleaner_wash (f0)
val () = cleaner_return (f0)
//
in
cleaner_loop ()
end // end of [cleaner_loop]
(* ****** ****** *)
dynload "DiningPhil2.sats"
dynload "DiningPhil2_fork.dats"
dynload "DiningPhil2_thread.dats"
(* ****** ****** *)
local
//
staload
"{$LIBATSHWXI}/teaching/mythread/SATS/mythread.sats"
//
in (* in of [local] *)
//
val () = mythread_create_cloptr (llam () => phil_loop (0))
val () = mythread_create_cloptr (llam () => phil_loop (1))
val () = mythread_create_cloptr (llam () => phil_loop (2))
val () = mythread_create_cloptr (llam () => phil_loop (3))
val () = mythread_create_cloptr (llam () => phil_loop (4))
//
val () = mythread_create_cloptr (llam () => cleaner_loop ())
//
end // end of [local]
(* ****** ****** *)
implement
main0 () =
{
//
val () = println! ("DiningPhil2: starting")
val ((*void*)) = while (true) ignoret (sleep(1))
//
} (* end of [main0] *)
(* ****** ****** *)
(* end of [DiningPhil2.dats] *)

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(* ****** ****** *)
//
// HX-2013-11
//
// Implementing a variant of
// the problem of Dining Philosophers
//
(* ****** ****** *)
#include
"share/atspre_define.hats"
(* ****** ****** *)
staload "{$LIBATSHWXI}/teaching/mythread/SATS/channel.sats"
(* ****** ****** *)
%{#
#define NPHIL 5
%} // end of [%{#]
#define NPHIL 5
(* ****** ****** *)
typedef nphil = natLt(NPHIL)
(* ****** ****** *)
fun phil_left (n: nphil): nphil
fun phil_right (n: nphil): nphil
(* ****** ****** *)
//
fun phil_loop (n: nphil): void
//
(* ****** ****** *)
fun cleaner_loop ((*void*)): void
(* ****** ****** *)
absvtype fork_vtype = ptr
vtypedef fork = fork_vtype
(* ****** ****** *)
fun fork_get_num (!fork): nphil
(* ****** ****** *)
fun phil_dine
(n: nphil, lf: !fork, rf: !fork): void
// end of [phil_dine]
fun phil_think (n: nphil): void
(* ****** ****** *)
fun cleaner_wash (f: !fork): void
fun cleaner_return (f: fork): void
(* ****** ****** *)
//
fun fork_changet (n: nphil): channel(fork)
//
fun forktray_changet ((*void*)): channel(fork)
//
(* ****** ****** *)
(* end of [DiningPhil2.sats] *)

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(* ****** ****** *)
//
// HX-2013-11
//
// Implementing a variant of
// the problem of Dining Philosophers
//
(* ****** ****** *)
//
#include
"share/atspre_define.hats"
#include
"share/atspre_staload.hats"
//
(* ****** ****** *)
staload
UN = "prelude/SATS/unsafe.sats"
(* ****** ****** *)
staload "{$LIBATSHWXI}/teaching/mythread/SATS/channel.sats"
(* ****** ****** *)
staload _ = "libats/DATS/deqarray.dats"
staload _ = "{$LIBATSHWXI}/teaching/mythread/DATS/channel.dats"
(* ****** ****** *)
staload "./DiningPhil2.sats"
(* ****** ****** *)
datavtype fork = FORK of (nphil)
(* ****** ****** *)
assume fork_vtype = fork
(* ****** ****** *)
implement
fork_get_num (f) = let val FORK(n) = f in n end
(* ****** ****** *)
local
val
the_forkarray = let
//
typedef t = channel(fork)
//
implement
array_tabulate$fopr<t>
(n) = ch where
{
val n = $UN.cast{nphil}(n)
val ch = channel_create_exn<fork> (i2sz(2))
val () = channel_insert (ch, FORK (n))
}
//
in
arrayref_tabulate<t> (i2sz(NPHIL))
end // end of [val]
in (* in of [local] *)
implement fork_changet (n) = the_forkarray[n]
end // end of [local]
(* ****** ****** *)
local
val the_forktray =
channel_create_exn<fork> (i2sz(NPHIL+1))
in (* in of [local] *)
implement forktray_changet () = the_forktray
end // end of [local]
(* ****** ****** *)
(* end of [DiningPhil2_fork.dats] *)

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(* ****** ****** *)
//
// HX-2013-11
//
// Implementing a variant of
// the problem of Dining Philosophers
//
(* ****** ****** *)
//
#include "share/atspre_define.hats"
#include "share/atspre_staload.hats"
//
(* ****** ****** *)
staload "{$LIBATSHWXI}/teaching/mythread/SATS/mythread.sats"
(* ****** ****** *)
local
//
#include "{$LIBATSHWXI}/teaching/mythread/DATS/mythread.dats"
//
in (* in of [local] *)
//
// HX: it is intentionally left to be empty
//
end // end of [local]
(* ****** ****** *)
local
//
#include "{$LIBATSHWXI}/teaching/mythread/DATS/mythread_posix.dats"
//
in (* in of [local] *)
//
// HX: it is intentionally left to be empty
//
end // end of [local]
(* ****** ****** *)
(* end of [DiningPhil2_thread.dats] *)

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(* ****** ****** *)
//
// HX-2014-01
// Yoneda Lemma:
// The hardest "trivial" theorem :)
//
(* ****** ****** *)
//
#include
"share/atspre_staload.hats"
//
(* ****** ****** *)
staload
"libats/ML/SATS/basis.sats"
staload
"libats/ML/SATS/list0.sats"
staload
"libats/ML/SATS/option0.sats"
(* ****** ****** *)
staload _ = "libats/ML/DATS/list0.dats"
staload _ = "libats/ML/DATS/option0.dats"
(* ****** ****** *)
sortdef ftype = type -> type
(* ****** ****** *)
infixr (->) ->>
typedef ->> (a:type, b:type) = a -<cloref1> b
(* ****** ****** *)
typedef
functor(F:ftype) =
{a,b:type} (a ->> b) ->> F(a) ->> F(b)
(* ****** ****** *)
typedef
list0 (a:type) = list0 (a)
extern
val functor_list0 : functor (list0)
(* ****** ****** *)
implement
functor_list0{a,b}
(f) = lam xs => list0_map<a><b> (xs, f)
(* ****** ****** *)
typedef
option0 (a:type) = option0 (a)
extern
val functor_option0 : functor (option0)
(* ****** ****** *)
implement
functor_option0{a,b}
(f) = lam opt => option0_map<a><b> (opt, f)
(* ****** ****** *)
extern
val functor_homres
: {c:type} functor (lam(r:type) => c ->> r)
(* ****** ****** *)
implement
functor_homres{c}{a,b} (f) = lam (r) => lam (x) => f (r(x))
(* ****** ****** *)
//
extern
fun Yoneda_phi : {F:ftype}functor(F) ->
{a:type}F(a) ->> ({r:type}(a ->> r) ->> F(r))
extern
fun Yoneda_psi : {F:ftype}functor(F) ->
{a:type}({r:type}(a ->> r) ->> F(r)) ->> F(a)
//
(* ****** ****** *)
//
implement
Yoneda_phi
(ftor) = lam(fx) => lam (m) => ftor(m)(fx)
//
implement
Yoneda_psi (ftor) = lam(mf) => mf(lam x => x)
//
(* ****** ****** *)
(*
(* ****** ****** *)
//
// HX-2014-01-05:
// Another version based on Natural Transformation
//
(* ****** ****** *)
typedef
natrans(F:ftype, G:ftype) = {x:type} (F(x) ->> G(x))
(* ****** ****** *)
//
extern
fun Yoneda_phi_nat : {F:ftype}functor(F) ->
{a:type} F(a) ->> natrans(lam (r:type) => (a ->> r), F)
extern
fun Yoneda_psi_nat : {F:ftype}functor(F) ->
{a:type} natrans(lam (r:type) => (a ->> r), F) ->> F(a)
//
(* ****** ****** *)
//
implement
Yoneda_phi_nat
(ftor) = lam(fx) => lam (m) => ftor(m)(fx)
//
implement
Yoneda_psi_nat (ftor) = lam(mf) => mf(lam x => x)
//
(* ****** ****** *)
*)
(* ****** ****** *)
datatype bool = True | False // boxed boolean
(* ****** ****** *)
//
fun bool2string
(x:bool): string =
(
case+ x of True() => "True" | False() => "False"
)
//
implement
fprint_val<bool> (out, x) = fprint (out, bool2string(x))
//
(* ****** ****** *)
//
val myboolist0 =
$list_t{bool}(True, False, True, False, False)
val myboolist0 = g0ofg1_list (myboolist0)
//
(* ****** ****** *)
//
extern
val Yoneda_bool_list0 : {r:type} (bool ->> r) ->> list0(r)
//
implement
Yoneda_bool_list0 =
Yoneda_phi(functor_list0){bool}(myboolist0)
//
(* ****** ****** *)
//
val myboolist1 =
Yoneda_psi(functor_list0){bool}(Yoneda_bool_list0)
//
(* ****** ****** *)
val () = fprintln! (stdout_ref, "myboolist0 = ", myboolist0)
val () = fprintln! (stdout_ref, "myboolist1 = ", myboolist1)
(* ****** ****** *)
implement main0 () = ()
(* ****** ****** *)
(* end of [YonedaLemma.dats] *)

187
samples/ATS/linset.hats Normal file
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(***********************************************************************)
(* *)
(* Applied Type System *)
(* *)
(***********************************************************************)
(*
** ATS/Postiats - Unleashing the Potential of Types!
** Copyright (C) 2011-2013 Hongwei Xi, ATS Trustful Software, Inc.
** All rights reserved
**
** ATS is free software; you can redistribute it and/or modify it under
** the terms of the GNU GENERAL PUBLIC LICENSE (GPL) as published by the
** Free Software Foundation; either version 3, or (at your option) any
** later version.
**
** ATS is distributed in the hope that it will be useful, but WITHOUT ANY
** WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
** for more details.
**
** You should have received a copy of the GNU General Public License
** along with ATS; see the file COPYING. If not, please write to the
** Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA
** 02110-1301, USA.
*)
(* ****** ****** *)
(* Author: Hongwei Xi *)
(* Authoremail: hwxi AT cs DOT bu DOT edu *)
(* Start time: December, 2012 *)
(* ****** ****** *)
//
// HX: shared by linset_listord (* ordered list *)
// HX: shared by linset_avltree (* AVL-tree-based *)
//
(* ****** ****** *)
//
// HX-2013-02:
// for sets of nonlinear elements
//
absvtype set_vtype (a:t@ype+) = ptr
//
(* ****** ****** *)
vtypedef set (a:t0p) = set_vtype (a)
(* ****** ****** *)
fun{a:t0p}
compare_elt_elt (x1: a, x2: a):<> int
(* ****** ****** *)
fun{} linset_nil{a:t0p} ():<> set(a)
fun{} linset_make_nil{a:t0p} ():<> set(a)
(* ****** ****** *)
fun{a:t0p} linset_sing (x: a):<!wrt> set(a)
fun{a:t0p} linset_make_sing (x: a):<!wrt> set(a)
(* ****** ****** *)
fun{a:t0p}
linset_make_list (xs: List(INV(a))):<!wrt> set(a)
(* ****** ****** *)
fun{}
linset_is_nil {a:t0p} (xs: !set(INV(a))):<> bool
fun{}
linset_isnot_nil {a:t0p} (xs: !set(INV(a))):<> bool
(* ****** ****** *)
fun{a:t0p} linset_size (!set(INV(a))): size_t
(* ****** ****** *)
fun{a:t0p}
linset_is_member (xs: !set(INV(a)), x0: a):<> bool
fun{a:t0p}
linset_isnot_member (xs: !set(INV(a)), x0: a):<> bool
(* ****** ****** *)
fun{a:t0p}
linset_copy (!set(INV(a))):<!wrt> set(a)
fun{a:t0p}
linset_free (xs: set(INV(a))):<!wrt> void
(* ****** ****** *)
//
fun{a:t0p}
linset_insert
(xs: &set(INV(a)) >> _, x0: a):<!wrt> bool
//
(* ****** ****** *)
//
fun{a:t0p}
linset_takeout
(
&set(INV(a)) >> _, a, res: &(a?) >> opt(a, b)
) :<!wrt> #[b:bool] bool(b) // endfun
fun{a:t0p}
linset_takeout_opt (&set(INV(a)) >> _, a):<!wrt> Option_vt(a)
//
(* ****** ****** *)
//
fun{a:t0p}
linset_remove
(xs: &set(INV(a)) >> _, x0: a):<!wrt> bool
//
(* ****** ****** *)
//
// HX: choosing an element in an unspecified manner
//
fun{a:t0p}
linset_choose
(
xs: !set(INV(a)), x: &a? >> opt (a, b)
) :<!wrt> #[b:bool] bool(b)
//
fun{a:t0p}
linset_choose_opt (xs: !set(INV(a))):<!wrt> Option_vt(a)
//
(* ****** ****** *)
fun{a:t0p}
linset_takeoutmax
(
xs: &set(INV(a)) >> _, res: &a? >> opt(a, b)
) :<!wrt> #[b:bool] bool (b)
fun{a:t0p}
linset_takeoutmax_opt (xs: &set(INV(a)) >> _):<!wrt> Option_vt(a)
(* ****** ****** *)
fun{a:t0p}
linset_takeoutmin
(
xs: &set(INV(a)) >> _, res: &a? >> opt(a, b)
) :<!wrt> #[b:bool] bool (b)
fun{a:t0p}
linset_takeoutmin_opt (xs: &set(INV(a)) >> _):<!wrt> Option_vt(a)
(* ****** ****** *)
//
fun{}
fprint_linset$sep (FILEref): void // ", "
//
fun{a:t0p}
fprint_linset (out: FILEref, xs: !set(INV(a))): void
//
overload fprint with fprint_linset
//
(* ****** ****** *)
//
fun{
a:t0p}{env:vt0p
} linset_foreach$fwork
(x: a, env: &(env) >> _): void
//
fun{a:t0p}
linset_foreach (set: !set(INV(a))): void
fun{
a:t0p}{env:vt0p
} linset_foreach_env
(set: !set(INV(a)), env: &(env) >> _): void
// end of [linset_foreach_env]
//
(* ****** ****** *)
fun{a:t0p}
linset_listize (xs: set(INV(a))): List0_vt (a)
(* ****** ****** *)
fun{a:t0p}
linset_listize1 (xs: !set(INV(a))): List0_vt (a)
(* ****** ****** *)
(* end of [linset.hats] *)

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@@ -0,0 +1,504 @@
(***********************************************************************)
(* *)
(* Applied Type System *)
(* *)
(***********************************************************************)
(*
** ATS/Postiats - Unleashing the Potential of Types!
** Copyright (C) 2011-2013 Hongwei Xi, ATS Trustful Software, Inc.
** All rights reserved
**
** ATS is free software; you can redistribute it and/or modify it under
** the terms of the GNU GENERAL PUBLIC LICENSE (GPL) as published by the
** Free Software Foundation; either version 3, or (at your option) any
** later version.
**
** ATS is distributed in the hope that it will be useful, but WITHOUT ANY
** WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
** for more details.
**
** You should have received a copy of the GNU General Public License
** along with ATS; see the file COPYING. If not, please write to the
** Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA
** 02110-1301, USA.
*)
(* ****** ****** *)
(* Author: Hongwei Xi *)
(* Authoremail: hwxi AT cs DOT bu DOT edu *)
(* Start time: February, 2013 *)
(* ****** ****** *)
//
// HX-2013-08:
// a set is represented as a sorted list in descending order;
// note that descending order is chosen to faciliate set comparison
//
(* ****** ****** *)
staload
UN = "prelude/SATS/unsafe.sats"
(* ****** ****** *)
staload "libats/SATS/linset_listord.sats"
(* ****** ****** *)
#include "./SHARE/linset.hats" // code reuse
#include "./SHARE/linset_node.hats" // code reuse
(* ****** ****** *)
assume
set_vtype (elt:t@ype) = List0_vt (elt)
(* ****** ****** *)
implement{}
linset_nil () = list_vt_nil ()
implement{}
linset_make_nil () = list_vt_nil ()
(* ****** ****** *)
implement
{a}(*tmp*)
linset_sing
(x) = list_vt_cons{a}(x, list_vt_nil)
// end of [linset_sing]
implement{a}
linset_make_sing
(x) = list_vt_cons{a}(x, list_vt_nil)
// end of [linset_make_sing]
(* ****** ****** *)
implement{}
linset_is_nil (xs) = list_vt_is_nil (xs)
implement{}
linset_isnot_nil (xs) = list_vt_is_cons (xs)
(* ****** ****** *)
implement{a}
linset_size (xs) =
let val n = list_vt_length(xs) in i2sz(n) end
// end of [linset_size]
(* ****** ****** *)
implement{a}
linset_is_member
(xs, x0) = let
//
fun aux
{n:nat} .<n>.
(
xs: !list_vt (a, n)
) :<> bool = let
in
//
case+ xs of
| list_vt_cons (x, xs) => let
val sgn = compare_elt_elt<a> (x0, x) in
if sgn > 0 then false else (if sgn < 0 then aux (xs) else true)
end // end of [list_vt_cons]
| list_vt_nil ((*void*)) => false
//
end // end of [aux]
//
in
aux (xs)
end // end of [linset_is_member]
(* ****** ****** *)
implement{a}
linset_copy (xs) = list_vt_copy<a> (xs)
implement{a}
linset_free (xs) = list_vt_free<a> (xs)
(* ****** ****** *)
implement{a}
linset_insert
(xs, x0) = let
//
fun
mynode_cons
{n:nat} .<>.
(
nx: mynode1 (a), xs: list_vt (a, n)
) : list_vt (a, n+1) = let
//
val xs1 =
$UN.castvwtp0{List1_vt(a)}(nx)
val+@list_vt_cons (_, xs2) = xs1
prval () = $UN.cast2void (xs2); val () = (xs2 := xs)
//
in
fold@ (xs1); xs1
end // end of [mynode_cons]
//
fun ins
{n:nat} .<n>. // tail-recursive
(
xs: &list_vt (a, n) >> list_vt (a, n1)
) : #[n1:nat | n <= n1; n1 <= n+1] bool =
(
case+ xs of
| @list_vt_cons
(x, xs1) => let
val sgn =
compare_elt_elt<a> (x0, x)
// end of [val]
in
if sgn > 0 then let
prval () = fold@ (xs)
val nx = mynode_make_elt<a> (x0)
val ((*void*)) = xs := mynode_cons (nx, xs)
in
false
end else if sgn < 0 then let
val ans = ins (xs1)
prval () = fold@ (xs)
in
ans
end else let // [x0] is found
prval () = fold@ (xs)
in
true (* [x0] in [xs] *)
end (* end of [if] *)
end // end of [list_vt_cons]
| list_vt_nil () => let
val nx = mynode_make_elt<a> (x0)
val ((*void*)) = xs := mynode_cons (nx, xs)
in
false
end // end of [list_vt_nil]
) (* end of [ins] *)
//
in
$effmask_all (ins (xs))
end // end of [linset_insert]
(* ****** ****** *)
(*
//
HX-2013-08:
[linset_remove] moved up
//
implement{a}
linset_remove
(xs, x0) = let
//
fun rem
{n:nat} .<n>. // tail-recursive
(
xs: &list_vt (a, n) >> list_vt (a, n1)
) : #[n1:nat | n1 <= n; n <= n1+1] bool =
(
case+ xs of
| @list_vt_cons
(x, xs1) => let
val sgn =
compare_elt_elt<a> (x0, x)
// end of [val]
in
if sgn > 0 then let
prval () = fold@ (xs)
in
false
end else if sgn < 0 then let
val ans = rem (xs1)
prval () = fold@ (xs)
in
ans
end else let // x0 = x
val xs1_ = xs1
val ((*void*)) = free@{a}{0}(xs)
val () = xs := xs1_
in
true // [x0] in [xs]
end (* end of [if] *)
end // end of [list_vt_cons]
| list_vt_nil () => false
) (* end of [rem] *)
//
in
$effmask_all (rem (xs))
end // end of [linset_remove]
*)
(* ****** ****** *)
(*
** By Brandon Barker
*)
implement
{a}(*tmp*)
linset_choose
(xs, x0) = let
in
//
case+ xs of
| list_vt_cons
(x, xs1) => let
val () = x0 := x
prval () = opt_some{a}(x0)
in
true
end // end of [list_vt_cons]
| list_vt_nil () => let
prval () = opt_none{a}(x0)
in
false
end // end of [list_vt_nil]
//
end // end of [linset_choose]
(* ****** ****** *)
implement
{a}{env}
linset_foreach_env (xs, env) = let
//
implement
list_vt_foreach$fwork<a><env>
(x, env) = linset_foreach$fwork<a><env> (x, env)
//
in
list_vt_foreach_env<a><env> (xs, env)
end // end of [linset_foreach_env]
(* ****** ****** *)
implement{a}
linset_listize (xs) = xs
(* ****** ****** *)
implement{a}
linset_listize1 (xs) = list_vt_copy (xs)
(* ****** ****** *)
//
// HX: functions for processing mynodes
//
(* ****** ****** *)
implement{
} mynode_null{a} () =
$UN.castvwtp0{mynode(a,null)}(the_null_ptr)
// end of [mynode_null]
(* ****** ****** *)
implement
{a}(*tmp*)
mynode_make_elt
(x) = let
//
val nx = list_vt_cons{a}{0}(x, _ )
//
in
$UN.castvwtp0{mynode1(a)}(nx)
end // end of [mynode_make_elt]
(* ****** ****** *)
implement{
} mynode_free
{a}(nx) = () where {
val nx =
$UN.castvwtp0{List1_vt(a)}(nx)
//
val+~list_vt_cons (_, nx2) = nx
//
prval ((*void*)) = $UN.cast2void (nx2)
//
} (* end of [mynode_free] *)
(* ****** ****** *)
implement
{a}(*tmp*)
mynode_get_elt
(nx) = (x) where {
//
val nx1 =
$UN.castvwtp1{List1_vt(a)}(nx)
//
val+list_vt_cons (x, _) = nx1
//
prval ((*void*)) = $UN.cast2void (nx1)
//
} (* end of [mynode_get_elt] *)
(* ****** ****** *)
implement
{a}(*tmp*)
mynode_set_elt
{l} (nx, x0) =
{
//
val nx1 =
$UN.castvwtp1{List1_vt(a)}(nx)
//
val+@list_vt_cons (x, _) = nx1
//
val () = x := x0
//
prval () = fold@ (nx1)
prval () = $UN.cast2void (nx1)
//
prval () = __assert (nx) where
{
extern praxi __assert (nx: !mynode(a?, l) >> mynode (a, l)): void
} (* end of [prval] *)
//
} (* end of [mynode_set_elt] *)
(* ****** ****** *)
implement
{a}(*tmp*)
mynode_getfree_elt
(nx) = (x) where {
//
val nx =
$UN.castvwtp0{List1_vt(a)}(nx)
//
val+~list_vt_cons (x, nx2) = nx
//
prval ((*void*)) = $UN.cast2void (nx2)
//
} (* end of [mynode_getfree_elt] *)
(* ****** ****** *)
(*
fun{a:t0p}
linset_takeout_ngc
(set: &set(INV(a)) >> _, x0: a):<!wrt> mynode0 (a)
// end of [linset_takeout_ngc]
*)
implement
{a}(*tmp*)
linset_takeout_ngc
(set, x0) = let
//
fun takeout
(
xs: &List0_vt (a) >> _
) : mynode0(a) = let
in
//
case+ xs of
| @list_vt_cons
(x, xs1) => let
prval pf_x = view@x
prval pf_xs1 = view@xs1
val sgn =
compare_elt_elt<a> (x0, x)
// end of [val]
in
if sgn > 0 then let
prval () = fold@ (xs)
in
mynode_null{a}((*void*))
end else if sgn < 0 then let
val res = takeout (xs1)
prval ((*void*)) = fold@ (xs)
in
res
end else let // x0 = x
val xs1_ = xs1
val res = $UN.castvwtp0{mynode1(a)}((pf_x, pf_xs1 | xs))
val () = xs := xs1_
in
res // [x0] in [xs]
end (* end of [if] *)
end // end of [list_vt_cons]
| list_vt_nil () => mynode_null{a}((*void*))
//
end (* end of [takeout] *)
//
in
$effmask_all (takeout (set))
end // end of [linset_takeout_ngc]
(* ****** ****** *)
implement
{a}(*tmp*)
linset_takeoutmax_ngc
(xs) = let
in
//
case+ xs of
| @list_vt_cons
(x, xs1) => let
prval pf_x = view@x
prval pf_xs1 = view@xs1
val xs_ = xs
val () = xs := xs1
in
$UN.castvwtp0{mynode1(a)}((pf_x, pf_xs1 | xs_))
end // end of [list_vt_cons]
| @list_vt_nil () => let
prval () = fold@ (xs)
in
mynode_null{a}((*void*))
end // end of [list_vt_nil]
//
end // end of [linset_takeoutmax_ngc]
(* ****** ****** *)
implement
{a}(*tmp*)
linset_takeoutmin_ngc
(xs) = let
//
fun unsnoc
{n:pos} .<n>.
(
xs: &list_vt (a, n) >> list_vt (a, n-1)
) :<!wrt> mynode1 (a) = let
//
val+@list_vt_cons (x, xs1) = xs
//
prval pf_x = view@x and pf_xs1 = view@xs1
//
in
//
case+ xs1 of
| list_vt_cons _ =>
let val res = unsnoc(xs1) in fold@xs; res end
// end of [list_vt_cons]
| list_vt_nil () => let
val xs_ = xs
val () = xs := list_vt_nil{a}()
in
$UN.castvwtp0{mynode1(a)}((pf_x, pf_xs1 | xs_))
end // end of [list_vt_nil]
//
end // end of [unsnoc]
//
in
//
case+ xs of
| list_vt_cons _ => unsnoc (xs)
| list_vt_nil () => mynode_null{a}((*void*))
//
end // end of [linset_takeoutmin_ngc]
(* ****** ****** *)
(* end of [linset_listord.dats] *)

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@@ -0,0 +1,51 @@
(***********************************************************************)
(* *)
(* Applied Type System *)
(* *)
(***********************************************************************)
(*
** ATS/Postiats - Unleashing the Potential of Types!
** Copyright (C) 2011-2013 Hongwei Xi, ATS Trustful Software, Inc.
** All rights reserved
**
** ATS is free software; you can redistribute it and/or modify it under
** the terms of the GNU GENERAL PUBLIC LICENSE (GPL) as published by the
** Free Software Foundation; either version 3, or (at your option) any
** later version.
**
** ATS is distributed in the hope that it will be useful, but WITHOUT ANY
** WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
** for more details.
**
** You should have received a copy of the GNU General Public License
** along with ATS; see the file COPYING. If not, please write to the
** Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA
** 02110-1301, USA.
*)
(* ****** ****** *)
//
// Author: Hongwei Xi
// Authoremail: hwxiATcsDOTbuDOTedu
// Time: October, 2010
//
(* ****** ****** *)
#define ATS_PACKNAME "ATSLIB.libats.linset_listord"
#define ATS_STALOADFLAG 0 // no static loading at run-time
(* ****** ****** *)
#include "./SHARE/linset.hats"
#include "./SHARE/linset_node.hats"
(* ****** ****** *)
castfn
linset2list {a:t0p} (xs: set (INV(a))):<> List0_vt (a)
(* ****** ****** *)
(* end of [linset_listord.sats] *)

215
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%{
#include "./../ATEXT/atextfun.hats"
%}
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8" />
<title>EFFECTIVATS-DiningPhil2</title>
#patscode_style()
</head>
<body>
<h1>
Effective ATS: Dining Philosophers
</h1>
In this article, I present an implementation of a slight variant of the
famous problem of 5-Dining-Philosophers by Dijkstra that makes simple but
convincing use of linear types.
<h2>
The Original Problem
</h2>
There are five philosophers sitting around a table and there are also 5
forks placed on the table such that each fork is located between the left
hand of a philosopher and the right hand of another philosopher. Each
philosopher does the following routine repeatedly: thinking and dining. In
order to dine, a philosopher needs to first acquire two forks: one located
on his left-hand side and the other on his right-hand side. After
finishing dining, a philosopher puts the two acquired forks onto the table:
one on his left-hand side and the other on his right-hand side.
<h2>
A Variant of the Original Problem
</h2>
The following twist is added to the original version:
<p>
After a fork is used, it becomes a "dirty" fork and needs to be put in a
tray for dirty forks. There is a cleaner who cleans dirty forks and then
puts them back on the table.
<h2>
Channels for Communication
</h2>
A channel is just a shared queue of fixed capacity. The following two
functions are for inserting an element into and taking an element out of a
given channel:
<pre
class="patsyntax">
#pats2xhtml_sats("\
fun{a:vt0p} channel_insert (channel (a), a): void
fun{a:vt0p} channel_takeout (chan: channel (a)): (a)
")</pre>
If [channel_insert] is called on a channel that is full, then the caller is
blocked until an element is taken out of the channel. If [channel_takeout]
is called on a channel that is empty, then the caller is blocked until an
element is inserted into the channel.
<h2>
A Channel for Each Fork
</h2>
Forks are resources given a linear type. Each fork is initially stored in a
channel, which can be obtained by calling the following function:
<pre
class="patsyntax">
#pats2xhtml_sats("\
fun fork_changet (n: nphil): channel(fork)
")</pre>
where the type [nphil] is defined to be [natLt(5)] (for natural numbers
less than 5). The channels for storing forks are chosen to be of capacity
2. The reason that channels of capacity 2 are chosen to store at most one
element (in each of them) is to guarantee that these channels can never be
full (so that there is no attempt made to send signals to awake callers
supposedly being blocked due to channels being full).
<h2>
A Channel for the Fork Tray
</h2>
A tray for storing "dirty" forks is also a channel, which can be obtained
by calling the following function:
<pre
class="patsyntax">
#pats2xhtml_sats("\
fun forktray_changet ((*void*)): channel(fork)
")</pre>
The capacity chosen for the channel is 6 (instead of 5) so that it can
never become full (as there are only 5 forks in total).
<h2>
Philosopher Loop
</h2>
Each philosopher is implemented as a loop:
<pre
class="patsyntax">
#pats2xhtml_dats('\
implement
phil_loop (n) = let
//
val () = phil_think (n)
//
val nl = phil_left (n) // = n
val nr = phil_right (n) // = (n+1) % 5
//
val ch_lfork = fork_changet (nl)
val ch_rfork = fork_changet (nr)
//
val lf = channel_takeout (ch_lfork)
val () = println! ("phil_loop(", n, ") picks left fork")
//
val () = randsleep (2) // sleep up to 2 seconds
//
val rf = channel_takeout (ch_rfork)
val () = println! ("phil_loop(", n, ") picks right fork")
//
val () = phil_dine (n, lf, rf)
//
val ch_forktray = forktray_changet ()
val () = channel_insert (ch_forktray, lf) // left fork to dirty tray
val () = channel_insert (ch_forktray, rf) // right fork to dirty tray
//
in
phil_loop (n)
end // end of [phil_loop]
')</pre>
It should be straighforward to follow the code for [phil_loop].
<h2>
Fork Cleaner Loop
</h2>
A cleaner is implemented as a loop:
<pre
class="patsyntax">
#pats2xhtml_dats('\
implement
cleaner_loop () = let
//
val ch = forktray_changet ()
val f0 = channel_takeout (ch) // [f0] is dirty
//
val () = cleaner_wash (f0) // washes dirty [f0]
val () = cleaner_return (f0) // puts back cleaned [f0]
//
in
cleaner_loop ()
end // end of [cleaner_loop]
')</pre>
The function [cleaner_return] first finds out the number of a given fork
and then uses the number to locate the channel for storing the fork. Its
actual implementation is given as follows:
<pre
class="patsyntax">
#pats2xhtml_dats('\
implement
cleaner_return (f) =
{
val n = fork_get_num (f)
val ch = fork_changet (n)
val () = channel_insert (ch, f)
}
')</pre>
It should now be straighforward to follow the code for [cleaner_loop].
<h2>
Testing
</h2>
The entire code of this implementation is stored in the following files:
<pre>
DiningPhil2.sats
DiningPhil2.dats
DiningPhil2_fork.dats
DiningPhil2_thread.dats
</pre>
There is also a Makefile available for compiling the ATS source code into
an excutable for testing. One should be able to encounter a deadlock after
running the simulation for a while.
<hr size="2">
This article is written by <a href="http://www.cs.bu.edu/~hwxi/">Hongwei Xi</a>.
</body>
</html>
%{
implement main () = fprint_filsub (stdout_ref, "main_atxt.txt")
%}

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@@ -0,0 +1,13 @@
Gregory Romé has written an AsciiDoc plugin for the Redmine project management application.
https://github.com/foo-users/foo
へと `vicmd` キーマップを足してみている試み、
アニメーションgifです。
tag::romé[]
Gregory Romé has written an AsciiDoc plugin for the Redmine project management application.
end::romé[]
== Überschrift
* Codierungen sind verrückt auf älteren Versionen von Ruby

10
samples/AsciiDoc/list.asc Normal file
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@@ -0,0 +1,10 @@
AsciiDoc Home Page
==================
Example Articles
~~~~~~~~~~~~~~~~
- Item 1
- Item 2
- Item 3

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@@ -0,0 +1,25 @@
Document Title
==============
Doc Writer <thedoc@asciidoctor.org>
:idprefix: id_
Preamble paragraph.
NOTE: This is test, only a test.
== Section A
*Section A* paragraph.
=== Section A Subsection
*Section A* 'subsection' paragraph.
== Section B
*Section B* paragraph.
.Section B list
* Item 1
* Item 2
* Item 3

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@@ -0,0 +1,41 @@
package com.blogspot.miguelinlas3.aspectj.cache;
import java.util.Map;
import java.util.WeakHashMap;
import org.aspectj.lang.JoinPoint;
import com.blogspot.miguelinlas3.aspectj.cache.marker.Cachable;
/**
* This simple aspect simulates the behaviour of a very simple cache
*
* @author migue
*
*/
public aspect CacheAspect {
public pointcut cache(Cachable cachable): execution(@Cachable * * (..)) && @annotation(cachable);
Object around(Cachable cachable): cache(cachable){
String evaluatedKey = this.evaluateKey(cachable.scriptKey(), thisJoinPoint);
if(cache.containsKey(evaluatedKey)){
System.out.println("Cache hit for key " + evaluatedKey);
return this.cache.get(evaluatedKey);
}
System.out.println("Cache miss for key " + evaluatedKey);
Object value = proceed(cachable);
cache.put(evaluatedKey, value);
return value;
}
protected String evaluateKey(String key, JoinPoint joinPoint) {
// TODO add some smart staff to allow simple scripting in @Cachable annotation
return key;
}
protected Map<String, Object> cache = new WeakHashMap<String, Object>();
}

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@@ -0,0 +1,50 @@
package aspects.caching;
import java.util.Map;
/**
* Cache aspect for optimize recursive functions.
*
* @author Migueli
* @date 05/11/2013
* @version 1.0
*
*/
public abstract aspect OptimizeRecursionCache {
@SuppressWarnings("rawtypes")
private Map _cache;
public OptimizeRecursionCache() {
_cache = getCache();
}
@SuppressWarnings("rawtypes")
abstract public Map getCache();
abstract public pointcut operation(Object o);
pointcut topLevelOperation(Object o): operation(o) && !cflowbelow(operation(Object));
before(Object o) : topLevelOperation(o) {
System.out.println("Seeking value for " + o);
}
Object around(Object o) : operation(o) {
Object cachedValue = _cache.get(o);
if (cachedValue != null) {
System.out.println("Found cached value for " + o + ": " + cachedValue);
return cachedValue;
}
return proceed(o);
}
@SuppressWarnings("unchecked")
after(Object o) returning(Object result) : topLevelOperation(o) {
_cache.put(o, result);
}
after(Object o) returning(Object result) : topLevelOperation(o) {
System.out.println("cache size: " + _cache.size());
}
}

45
samples/C#/Index.cshtml Normal file
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@{
ViewBag.Title = "Home Page";
}
@section featured {
<section class="featured">
<div class="content-wrapper">
<hgroup class="title">
<h1>@ViewBag.Title.</h1>
<h2>@ViewBag.Message</h2>
</hgroup>
<p>
To learn more about ASP.NET MVC visit
<a href="http://asp.net/mvc" title="ASP.NET MVC Website">http://asp.net/mvc</a>.
The page features <mark>videos, tutorials, and samples</mark> to help you get the most from ASP.NET MVC.
If you have any questions about ASP.NET MVC visit
<a href="http://forums.asp.net/1146.aspx/1?MVC" title="ASP.NET MVC Forum">our forums</a>.
</p>
</div>
</section>
}
<h3>We suggest the following:</h3>
<ol class="round">
<li class="one">
<h5>Getting Started</h5>
ASP.NET MVC gives you a powerful, patterns-based way to build dynamic websites that
enables a clean separation of concerns and that gives you full control over markup
for enjoyable, agile development. ASP.NET MVC includes many features that enable
fast, TDD-friendly development for creating sophisticated applications that use
the latest web standards.
<a href="http://go.microsoft.com/fwlink/?LinkId=245151">Learn more…</a>
</li>
<li class="two">
<h5>Add NuGet packages and jump-start your coding</h5>
NuGet makes it easy to install and update free libraries and tools.
<a href="http://go.microsoft.com/fwlink/?LinkId=245153">Learn more…</a>
</li>
<li class="three">
<h5>Find Web Hosting</h5>
You can easily find a web hosting company that offers the right mix of features
and price for your applications.
<a href="http://go.microsoft.com/fwlink/?LinkId=245157">Learn more…</a>
</li>
</ol>

21
samples/C#/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LittleSampleApp
{
/// <summary>
/// Just what it says on the tin. A little sample application for Linguist to try out.
///
/// </summary>
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello, I am a little sample application to test GitHub's Linguist module.");
Console.WriteLine("I also include a Razor MVC file just to prove it handles cshtml files now.");
}
}
}

42
samples/C++/CsvStreamer.h Normal file
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#pragma once
#include <string>
#include <vector>
#include <fstream>
#include "util.h"
using namespace std;
#define DEFAULT_DELIMITER ','
class CsvStreamer
{
private:
ofstream file; // File output stream
vector<string> row_buffer; // Buffer which stores a row's data before being flushed/written
int fields; // Number of fields (columns)
long rows; // Number of rows (records) including header row
char delimiter; // Delimiter character; comma by default
string sanitize(string); // Returns a string ready for output into the file
public:
CsvStreamer(); // Empty CSV streamer... be sure to open the file before writing!
CsvStreamer(string, char); // Same as open(string, char)...
CsvStreamer(string); // Opens an output CSV file given a file path/name
~CsvStreamer(); // Ensures the output file is closed and saved
void open(string); // Opens an output CSV file given a file path/name (default delimiter)
void open(string, char); // Opens an output CSV file given a file path/name and a delimiting character (default comma)
void add_field(string); // If still on first line, adds a new field to the header row
void save_fields(); // Call this to save the header row; all new writes should be through append()
void append(string); // Appends the current row with this data for the next field; quoted only if needed (leading/trailing spaces are trimmed)
void append(string, bool); // Like append(string) but can specify whether to trim spaces at either end of the data (false to keep spaces)
void append(float); // Appends the current row with this number
void append(double); // Appends the current row with this number
void append(long); // Appends the current row with this number
void append(int); // Appends the current row with this number
void writeln(); // Flushes what was in the row buffer into the file (writes the row)
void close(); // Saves and closes the file
int field_count(); // Gets the number of fields (columns)
long row_count(); // Gets the number of records (rows) -- NOT including the header row
};

32
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/*****************************************************************************
* Dwarf Mine - The 13-11 Benchmark
*
* Copyright (c) 2013 Bünger, Thomas; Kieschnick, Christian; Kusber,
* Michael; Lohse, Henning; Wuttke, Nikolai; Xylander, Oliver; Yao, Gary;
* Zimmermann, Florian
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*****************************************************************************/
#pragma once
enum Field { Free, Black, White, Illegal };
typedef Field Player;

32
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/*****************************************************************************
* Dwarf Mine - The 13-11 Benchmark
*
* Copyright (c) 2013 Bünger, Thomas; Kieschnick, Christian; Kusber,
* Michael; Lohse, Henning; Wuttke, Nikolai; Xylander, Oliver; Yao, Gary;
* Zimmermann, Florian
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*****************************************************************************/
#pragma once
#include <cstdint>
typedef uint32_t smallPrime_t;

1129
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#ifndef LIBCANIH
#define LIBCANIH
#include <iostream>
#include <fstream>
#include <stdlib.h>
#include <cstring>
#define int64 unsigned long long
//#define DEBUG
#ifdef DEBUG
#define dout cout
#else
#define dout if (0) cerr
#endif
using namespace std;
namespace libcanister
{
//the canmem object is a generic memory container used commonly
//throughout the canister framework to hold memory of uncertain
//length which may or may not contain null bytes.
class canmem
{
public:
char* data; //the raw memory block
int size; //the absolute length of the block
canmem(); //creates an unallocated canmem
canmem(int allocsize); //creates an allocated, blank canmem of size
canmem(char* strdata); //automates the creation of zero-limited canmems
~canmem(); //cleans up the canmem
void zeromem(); //overwrites this canmem
void fragmem(); //overwrites this canmem with fragment notation
void countlen(); //counts length of zero-limited strings and stores it in size
void trim(); //removes any nulls from the end of the string
static canmem null(); //returns a singleton null canmem
};
//contains information about the canister
class caninfo
{
public:
canmem path; //physical path
canmem internalname; //a name for the canister
int numfiles; //the number of files in the canister
};
//necessary for the use of this class as a type in canfile
class canister;
//this object holds the definition of a 'file' within the
//canister 'filesystem.'
class canfile
{
public:
libcanister::canister* parent; //the canister that holds this file
canmem path; //internal path ('filename')
canmem data; //the file's decompressed contents
int isfrag; //0 = probably not fragment, 1 = definitely a fragment (ignore)
int cfid; //'canfile id' -- a unique ID for this file
int64 dsize; //ondisk size (compressed form size)
int cachestate; //0 = not in memory, 1 = in memory, 2 = in memory and needs flush
//-1 = error, check the data for the message
void cache(); //pull the file from disk and cache it in memory
void cachedump(); //deletes the contents of this file from the memory cache after assuring the on disk copy is up to date
void cachedumpfinal(fstream& infile); //same as cachedump, but more efficient during closing procedures
void flush(); //updates the on disk copy, but retains the memory cache
};
//the primary class
//this defines and controls a single canister
class canister
{
//table of contents
//absolutely worthless to the control code in the canister
//but quite useful to programs using the API, as they may
//desire to enumerate the files in a canister for a user's
//use or for their own.
//contains a newline-delimited list of files in the container.
canfile TOC;
public:
caninfo info; //the general info about this canister
//the raw canfiles -- recommended that programs do not modify
//these files directly, but not enforced.
canfile* files;
bool readonly; //if true then no write routines will do anything
//maximum number of files to have in memory at any given
//time, change this to whatever suits your application.
int cachemax;
int cachecnt; //number of files in the cache (should not be modified)
//both initialize the canister from a physical location
canister (canmem fspath);
canister (char* fspath);
//destroys the canister (after flushing the modded buffers, of course)
~canister();
//open the fspath
//does it exist?
// | --- yes --- opening it (return 1)
// | --- yes --- file is corrupted, halting (return -1)
// | --- no --- making a new one (return 0)
int open();
//close the canister, flush all buffers, clean up
int close();
//deletes the file at path inside this canister
int delFile(canmem path);
//pulls the contents of the file from disk or memory and returns it as a file
canfile getFile(canmem path);
//creates a file if it does not exist, otherwise overwrites
//returns whether operation succeeded
bool writeFile(canmem path, canmem data);
bool writeFile(canfile file);
//get the 'table of contents', a file containing a newline delimited
//list of the file paths in the container which have contents
canfile getTOC();
//brings the cache back within the cachemax limit
//important: sCFID is the safe CFID
//(the CFID of the file we want to avoid uncaching)
//really just used internally, but it can't do any harm.
void cacheclean(int sCFID, bool dFlush = false);
};
}
#endif

92
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// Copyright 2011 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef NINJA_METRICS_H_
#define NINJA_METRICS_H_
#include <string>
#include <vector>
using namespace std;
#include "util.h" // For int64_t.
/// The Metrics module is used for the debug mode that dumps timing stats of
/// various actions. To use, see METRIC_RECORD below.
/// A single metrics we're tracking, like "depfile load time".
struct Metric {
string name;
/// Number of times we've hit the code path.
int count;
/// Total time (in micros) we've spent on the code path.
int64_t sum;
};
/// A scoped object for recording a metric across the body of a function.
/// Used by the METRIC_RECORD macro.
struct ScopedMetric {
explicit ScopedMetric(Metric* metric);
~ScopedMetric();
private:
Metric* metric_;
/// Timestamp when the measurement started.
/// Value is platform-dependent.
int64_t start_;
};
/// The singleton that stores metrics and prints the report.
struct Metrics {
Metric* NewMetric(const string& name);
/// Print a summary report to stdout.
void Report();
private:
vector<Metric*> metrics_;
};
/// Get the current time as relative to some epoch.
/// Epoch varies between platforms; only useful for measuring elapsed time.
int64_t GetTimeMillis();
/// A simple stopwatch which returns the time
/// in seconds since Restart() was called.
struct Stopwatch {
public:
Stopwatch() : started_(0) {}
/// Seconds since Restart() call.
double Elapsed() const {
return 1e-6 * static_cast<double>(Now() - started_);
}
void Restart() { started_ = Now(); }
private:
uint64_t started_;
uint64_t Now() const;
};
/// The primary interface to metrics. Use METRIC_RECORD("foobar") at the top
/// of a function to get timing stats recorded for each call of the function.
#define METRIC_RECORD(name) \
static Metric* metrics_h_metric = \
g_metrics ? g_metrics->NewMetric(name) : NULL; \
ScopedMetric metrics_h_scoped(metrics_h_metric);
extern Metrics* g_metrics;
#endif // NINJA_METRICS_H_

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#include <cstdint>
namespace Gui
{
}

26
samples/C++/rpc.h Normal file
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// Copyright (C) 2013 Simon Que
//
// This file is part of DuinoCube.
//
// DuinoCube is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// DuinoCube is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with DuinoCube. If not, see <http://www.gnu.org/licenses/>.
// DuinoCube remote procedure call functions.
#include <stdint.h>
// Initializes RPC system.
void rpc_init();
// Runs the RPC server loop forever.
void rpc_server_loop();

102
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#ifndef BOOTSTRAP_H
#define BOOTSTRAP_H
#include <stdio.h>
#include "cxrs.h"
/* If we're not using GNU C, elide __attribute__ */
#ifndef __GNUC__
# define __attribute__(x) /*NOTHING*/
#endif
typedef struct object object;
object *true;
object *false;
object *eof;
object *empty_list;
object *global_enviroment;
enum obj_type {
scm_bool,
scm_empty_list,
scm_eof,
scm_char,
scm_int,
scm_pair,
scm_symbol,
scm_prim_fun,
scm_lambda,
scm_str,
scm_file
};
typedef object *(*prim_proc)(object *args);
object *read(FILE *in);
object *eval(object *code, object *env);
void print(FILE *out, object *obj, int display);
int check_type(enum obj_type type, object *obj, int err_on_false);
static inline int is_true(object *obj)
{
return obj != false;
}
object *make_int(int value);
int obj2int(object *i);
object *make_bool(int value);
int obj2bool(object *b);
object *make_char(char c);
char obj2char(object *ch);
object *make_str(char *str);
char *obj2str(object *str);
object *cons(object *car, object *cdr);
object *car(object *pair);
object *cdr(object *pair);
void set_car(object *pair, object *new);
void set_cdr(object *pair, object *new);
object *make_symbol(char *name);
char *sym2str(object *sym);
object *get_symbol(char *name) __attribute__((pure));
object *make_prim_fun(prim_proc fun);
prim_proc obj2prim_proc(object *proc);
object *make_lambda(object *args, object *code, object *env);
object *lambda_code(object *lambda);
object *lambda_args(object *lambda);
object *make_port(FILE *handle, int direction);
int port_direction(object *port);
FILE *port_handle(object *port);
void set_port_handle_to_null(object *port);
/*both of these should never be called*/
object *apply_proc(object *);
object *eval_proc(object *);
object *maybe_add_begin(object *code);
void init_enviroment(object *env);
void eval_err(char *msg, object *code) __attribute__((noreturn));
void define_var(object *var, object *val, object *env);
void set_var(object *var, object *val, object *env);
object *get_var(object *var, object *env);
object *cond2nested_if(object *cond);
object *let2lambda(object *let);
object *and2nested_if(object *and);
object *or2nested_if(object *or);
#endif /*include guard*/

56
samples/C/dynarray.cats Normal file
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/* ******************************************************************* */
/* */
/* Applied Type System */
/* */
/* ******************************************************************* */
/*
** ATS/Postiats - Unleashing the Potential of Types!
** Copyright (C) 2011-20?? Hongwei Xi, ATS Trustful Software, Inc.
** All rights reserved
**
** ATS is free software; you can redistribute it and/or modify it under
** the terms of the GNU GENERAL PUBLIC LICENSE (GPL) as published by the
** Free Software Foundation; either version 3, or (at your option) any
** later version.
**
** ATS is distributed in the hope that it will be useful, but WITHOUT ANY
** WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
** for more details.
**
** You should have received a copy of the GNU General Public License
** along with ATS; see the file COPYING. If not, please write to the
** Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA
** 02110-1301, USA.
*/
/* ****** ****** */
/*
(* Author: Hongwei Xi *)
(* Authoremail: hwxi AT cs DOT bu DOT edu *)
(* Start time: March, 2013 *)
*/
/* ****** ****** */
#ifndef ATSHOME_LIBATS_DYNARRAY_CATS
#define ATSHOME_LIBATS_DYNARRAY_CATS
/* ****** ****** */
#include <string.h>
/* ****** ****** */
#define atslib_dynarray_memcpy memcpy
#define atslib_dynarray_memmove memmove
/* ****** ****** */
#endif // ifndef ATSHOME_LIBATS_DYNARRAY_CATS
/* ****** ****** */
/* end of [dynarray.cats] */

47
samples/C/readline.cats Normal file
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/*
** API in ATS for GNU-readline
*/
/* ****** ****** */
/*
** Permission to use, copy, modify, and distribute this software for any
** purpose with or without fee is hereby granted, provided that the above
** copyright notice and this permission notice appear in all copies.
**
** THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
** WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
** MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
** ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
** WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
** ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
** OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* ****** ****** */
#ifndef READLINE_READLINE_CATS
#define READLINE_READLINE_CATS
/* ****** ****** */
#include <readline/readline.h>
/* ****** ****** */
//
#define \
atscntrb_readline_rl_library_version() ((char*)rl_library_version)
//
#define atscntrb_readline_rl_readline_version() (rl_readline_version)
//
/* ****** ****** */
#define atscntrb_readline_readline readline
/* ****** ****** */
#endif // ifndef READLINE_READLINE_CATS
/* ****** ****** */
/* end of [readline.cats] */

12
samples/Cirru/array.cirru Normal file
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print $ array
int 1
string 2
print $ array
int 1
array
int 2
string 3
array
string 4

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@@ -0,0 +1,7 @@
set f $ block (a b c)
print a b c
call f (int 1) (int 2) (int 3)
f (int 1) (int 2) (int 3)

7
samples/Cirru/bool.cirru Normal file
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@@ -0,0 +1,7 @@
print $ bool true
print $ bool false
print $ bool yes
print $ bool no
print $ bool 1
print $ bool 0

14
samples/Cirru/map.cirru Normal file
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@@ -0,0 +1,14 @@
print $ map
a $ int 5
b $ array (int 1) (int 2)
c $ map
int 1
array (int 4)
set m $ map
a $ int 1
set m b $ int 2
print m

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print $ int 1
print $ float 1.2

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@@ -0,0 +1,2 @@
require ./stdio.cr

23
samples/Cirru/scope.cirru Normal file
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@@ -0,0 +1,23 @@
set a (int 2)
print (self)
set c (child)
under c
under parent
print a
print $ get c a
set c x (int 3)
print $ get c x
set just-print $ code
print a
print just-print
eval (self) just-print
eval just-print

55
samples/Cirru/stdio.cirru Normal file
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@@ -0,0 +1,55 @@
set a $ string 1
print a
print (string 1)
print nothing
print
map
a (int 4)
b $ map
a $ int 5
b $ int 6
c $ map
int 7
print
array
int 1
int 2
array
int 3
int 4
print
array
int 1
map
a $ int 2
b $ array
int 3
print
int 1
int 2
print $ code
set a 1
print (get a)
print $ array
int a
array
int a
set container (map)
set container code $ code
set a 1
print (get a)
print $ array
int a
array
int a
print container

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print $ string a
print $ string "a b"

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= Creole
Creole is a Creole-to-HTML converter for Creole, the lightweight markup
language (http://wikicreole.org/). Github uses this converter to render *.creole files.
Project page on github:
* http://github.com/minad/creole
Travis-CI:
* https://travis-ci.org/minad/creole
RDOC:
* http://rdoc.info/projects/minad/creole
== INSTALLATION
{{{
gem install creole
}}}
== SYNOPSIS
{{{
require 'creole'
html = Creole.creolize('== Creole text')
}}}
== BUGS
If you found a bug, please report it at the Creole project's tracker
on GitHub:
http://github.com/minad/creole/issues
== AUTHORS
* Lars Christensen (larsch)
* Daniel Mendler (minad)
== LICENSE
Creole is Copyright (c) 2008 - 2013 Lars Christensen, Daniel Mendler. It is free software, and
may be redistributed under the terms specified in the README file of
the Ruby distribution.

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@@ -1,15 +1,19 @@
import 'dart:math' as math;
class Point {
num x, y;
Point(this.x, this.y);
distanceTo(Point other) {
num distanceTo(Point other) {
var dx = x - other.x;
var dy = y - other.y;
return Math.sqrt(dx * dx + dy * dy);
return math.sqrt(dx * dx + dy * dy);
}
var x, y;
}
main() {
Point p = new Point(2, 3);
Point q = new Point(3, 4);
void main() {
var p = new Point(2, 3);
var q = new Point(3, 4);
print('distance from p to q = ${p.distanceTo(q)}');
}

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/*
Originally from /Source/gg2/Scripts/Client/ClientBeginStep.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
// receive and interpret the server's message(s)
var i, playerObject, playerID, player, otherPlayerID, otherPlayer, sameVersion, buffer, plugins, pluginsRequired, usePlugins;
if(tcp_eof(global.serverSocket)) {
if(gotServerHello)
show_message("You have been disconnected from the server.");
else
show_message("Unable to connect to the server.");
instance_destroy();
exit;
}
if(room == DownloadRoom and keyboard_check(vk_escape))
{
instance_destroy();
exit;
}
if(downloadingMap)
{
while(tcp_receive(global.serverSocket, min(1024, downloadMapBytes-buffer_size(downloadMapBuffer))))
{
write_buffer(downloadMapBuffer, global.serverSocket);
if(buffer_size(downloadMapBuffer) == downloadMapBytes)
{
write_buffer_to_file(downloadMapBuffer, "Maps/" + downloadMapName + ".png");
downloadingMap = false;
buffer_destroy(downloadMapBuffer);
downloadMapBuffer = -1;
exit;
}
}
exit;
}
roomchange = false;
do {
if(tcp_receive(global.serverSocket,1)) {
switch(read_ubyte(global.serverSocket)) {
case HELLO:
gotServerHello = true;
global.joinedServerName = receivestring(global.serverSocket, 1);
downloadMapName = receivestring(global.serverSocket, 1);
advertisedMapMd5 = receivestring(global.serverSocket, 1);
receiveCompleteMessage(global.serverSocket, 1, global.tempBuffer);
pluginsRequired = read_ubyte(global.tempBuffer);
plugins = receivestring(global.serverSocket, 1);
if(string_pos("/", downloadMapName) != 0 or string_pos("\", downloadMapName) != 0)
{
show_message("Server sent illegal map name: "+downloadMapName);
instance_destroy();
exit;
}
if (!noReloadPlugins && string_length(plugins))
{
usePlugins = pluginsRequired || !global.serverPluginsPrompt;
if (global.serverPluginsPrompt)
{
var prompt;
if (pluginsRequired)
{
prompt = show_question(
"This server requires the following plugins to play on it: "
+ string_replace_all(plugins, ",", "#")
+ '#They are downloaded from the source: "'
+ PLUGIN_SOURCE
+ '"#The source states: "'
+ PLUGIN_SOURCE_NOTICE
+ '"#Do you wish to download them and continue connecting?'
);
if (!prompt)
{
instance_destroy();
exit;
}
}
else
{
prompt = show_question(
"This server suggests the following optional plugins to play on it: "
+ string_replace_all(plugins, ",", "#")
+ '#They are downloaded from the source: "'
+ PLUGIN_SOURCE
+ '"#The source states: "'
+ PLUGIN_SOURCE_NOTICE
+ '"#Do you wish to download them and use them?'
);
if (prompt)
{
usePlugins = true;
}
}
}
if (usePlugins)
{
if (!loadserverplugins(plugins))
{
show_message("Error ocurred loading server-sent plugins.");
instance_destroy();
exit;
}
global.serverPluginsInUse = true;
}
}
noReloadPlugins = false;
if(advertisedMapMd5 != "")
{
var download;
download = not file_exists("Maps/" + downloadMapName + ".png");
if(!download and CustomMapGetMapMD5(downloadMapName) != advertisedMapMd5)
{
if(show_question("The server's copy of the map (" + downloadMapName + ") differs from ours.#Would you like to download this server's version of the map?"))
download = true;
else
{
instance_destroy();
exit;
}
}
if(download)
{
write_ubyte(global.serverSocket, DOWNLOAD_MAP);
socket_send(global.serverSocket);
receiveCompleteMessage(global.serverSocket,4,global.tempBuffer);
downloadMapBytes = read_uint(global.tempBuffer);
downloadMapBuffer = buffer_create();
downloadingMap = true;
roomchange=true;
}
}
ClientPlayerJoin(global.serverSocket);
if(global.rewardKey != "" and global.rewardId != "")
{
var rewardId;
rewardId = string_copy(global.rewardId, 0, 255);
write_ubyte(global.serverSocket, REWARD_REQUEST);
write_ubyte(global.serverSocket, string_length(rewardId));
write_string(global.serverSocket, rewardId);
}
if(global.queueJumping == true)
{
write_ubyte(global.serverSocket, CLIENT_SETTINGS);
write_ubyte(global.serverSocket, global.queueJumping);
}
socket_send(global.serverSocket);
break;
case JOIN_UPDATE:
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
global.playerID = read_ubyte(global.tempBuffer);
global.currentMapArea = read_ubyte(global.tempBuffer);
break;
case FULL_UPDATE:
deserializeState(FULL_UPDATE);
break;
case QUICK_UPDATE:
deserializeState(QUICK_UPDATE);
break;
case CAPS_UPDATE:
deserializeState(CAPS_UPDATE);
break;
case INPUTSTATE:
deserializeState(INPUTSTATE);
break;
case PLAYER_JOIN:
player = instance_create(0,0,Player);
player.name = receivestring(global.serverSocket, 1);
ds_list_add(global.players, player);
if(ds_list_size(global.players)-1 == global.playerID) {
global.myself = player;
instance_create(0,0,PlayerControl);
}
break;
case PLAYER_LEAVE:
// Delete player from the game, adjust own ID accordingly
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
playerID = read_ubyte(global.tempBuffer);
player = ds_list_find_value(global.players, playerID);
removePlayer(player);
if(playerID < global.playerID) {
global.playerID -= 1;
}
break;
case PLAYER_DEATH:
var causeOfDeath, assistantPlayerID, assistantPlayer;
receiveCompleteMessage(global.serverSocket,4,global.tempBuffer);
playerID = read_ubyte(global.tempBuffer);
otherPlayerID = read_ubyte(global.tempBuffer);
assistantPlayerID = read_ubyte(global.tempBuffer);
causeOfDeath = read_ubyte(global.tempBuffer);
player = ds_list_find_value(global.players, playerID);
otherPlayer = noone;
if(otherPlayerID != 255)
otherPlayer = ds_list_find_value(global.players, otherPlayerID);
assistantPlayer = noone;
if(assistantPlayerID != 255)
assistantPlayer = ds_list_find_value(global.players, assistantPlayerID);
doEventPlayerDeath(player, otherPlayer, assistantPlayer, causeOfDeath);
break;
case BALANCE:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
balanceplayer=read_ubyte(global.tempBuffer);
if balanceplayer == 255 {
if !instance_exists(Balancer) instance_create(x,y,Balancer);
with(Balancer) notice=0;
} else {
player = ds_list_find_value(global.players, balanceplayer);
if(player.object != -1) {
with(player.object) {
instance_destroy();
}
player.object = -1;
}
if(player.team==TEAM_RED) {
player.team = TEAM_BLUE;
} else {
player.team = TEAM_RED;
}
if !instance_exists(Balancer) instance_create(x,y,Balancer);
Balancer.name=player.name;
with (Balancer) notice=1;
}
break;
case PLAYER_CHANGETEAM:
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.object != -1) {
with(player.object) {
instance_destroy();
}
player.object = -1;
}
player.team = read_ubyte(global.tempBuffer);
break;
case PLAYER_CHANGECLASS:
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.object != -1) {
with(player.object) {
instance_destroy();
}
player.object = -1;
}
player.class = read_ubyte(global.tempBuffer);
break;
case PLAYER_CHANGENAME:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
player.name = receivestring(global.serverSocket, 1);
if player=global.myself {
global.playerName=player.name
}
break;
case PLAYER_SPAWN:
receiveCompleteMessage(global.serverSocket,3,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventSpawn(player, read_ubyte(global.tempBuffer), read_ubyte(global.tempBuffer));
break;
case CHAT_BUBBLE:
var bubbleImage;
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
setChatBubble(player, read_ubyte(global.tempBuffer));
break;
case BUILD_SENTRY:
receiveCompleteMessage(global.serverSocket,6,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
buildSentry(player, read_ushort(global.tempBuffer)/5, read_ushort(global.tempBuffer)/5, read_byte(global.tempBuffer));
break;
case DESTROY_SENTRY:
receiveCompleteMessage(global.serverSocket,4,global.tempBuffer);
playerID = read_ubyte(global.tempBuffer);
otherPlayerID = read_ubyte(global.tempBuffer);
assistantPlayerID = read_ubyte(global.tempBuffer);
causeOfDeath = read_ubyte(global.tempBuffer);
player = ds_list_find_value(global.players, playerID);
if(otherPlayerID == 255) {
doEventDestruction(player, noone, noone, causeOfDeath);
} else {
otherPlayer = ds_list_find_value(global.players, otherPlayerID);
if (assistantPlayerID == 255) {
doEventDestruction(player, otherPlayer, noone, causeOfDeath);
} else {
assistantPlayer = ds_list_find_value(global.players, assistantPlayerID);
doEventDestruction(player, otherPlayer, assistantPlayer, causeOfDeath);
}
}
break;
case GRAB_INTEL:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventGrabIntel(player);
break;
case SCORE_INTEL:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventScoreIntel(player);
break;
case DROP_INTEL:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventDropIntel(player);
break;
case RETURN_INTEL:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
doEventReturnIntel(read_ubyte(global.tempBuffer));
break;
case GENERATOR_DESTROY:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
team = read_ubyte(global.tempBuffer);
doEventGeneratorDestroy(team);
break;
case UBER_CHARGED:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventUberReady(player);
break;
case UBER:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventUber(player);
break;
case OMNOMNOMNOM:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.object != -1) {
with(player.object) {
omnomnomnom=true;
if(hp < 200)
{
canEat = false;
alarm[6] = eatCooldown; //10 second cooldown
}
if(player.team == TEAM_RED) {
omnomnomnomindex=0;
omnomnomnomend=31;
} else if(player.team==TEAM_BLUE) {
omnomnomnomindex=32;
omnomnomnomend=63;
}
xscale=image_xscale;
}
}
break;
case TOGGLE_ZOOM:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if player.object != -1 {
toggleZoom(player.object);
}
break;
case PASSWORD_REQUEST:
if(!usePreviousPwd)
global.clientPassword = get_string("Enter Password:", "");
write_ubyte(global.serverSocket, string_length(global.clientPassword));
write_string(global.serverSocket, global.clientPassword);
socket_send(global.serverSocket);
break;
case PASSWORD_WRONG:
show_message("Incorrect Password.");
instance_destroy();
exit;
case INCOMPATIBLE_PROTOCOL:
show_message("Incompatible server protocol version.");
instance_destroy();
exit;
case KICK:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
reason = read_ubyte(global.tempBuffer);
if reason == KICK_NAME kickReason = "Name Exploit";
else if reason == KICK_BAD_PLUGIN_PACKET kickReason = "Invalid plugin packet ID";
else if reason == KICK_MULTI_CLIENT kickReason = "There are too many connections from your IP";
else kickReason = "";
show_message("You have been kicked from the server. "+kickReason+".");
instance_destroy();
exit;
case ARENA_STARTROUND:
doEventArenaStartRound();
break;
case ARENA_ENDROUND:
with ArenaHUD clientArenaEndRound();
break;
case ARENA_RESTART:
doEventArenaRestart();
break;
case UNLOCKCP:
doEventUnlockCP();
break;
case MAP_END:
global.nextMap=receivestring(global.serverSocket, 1);
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
global.winners=read_ubyte(global.tempBuffer);
global.currentMapArea=read_ubyte(global.tempBuffer);
global.mapchanging = true;
if !instance_exists(ScoreTableController) instance_create(0,0,ScoreTableController);
instance_create(0,0,WinBanner);
break;
case CHANGE_MAP:
roomchange=true;
global.mapchanging = false;
global.currentMap = receivestring(global.serverSocket, 1);
global.currentMapMD5 = receivestring(global.serverSocket, 1);
if(global.currentMapMD5 == "") { // if this is an internal map (signified by the lack of an md5)
if(findInternalMapRoom(global.currentMap))
room_goto_fix(findInternalMapRoom(global.currentMap));
else
{
show_message("Error:#Server went to invalid internal map: " + global.currentMap + "#Exiting.");
instance_destroy();
exit;
}
} else { // it's an external map
if(string_pos("/", global.currentMap) != 0 or string_pos("\", global.currentMap) != 0)
{
show_message("Server sent illegal map name: "+global.currentMap);
instance_destroy();
exit;
}
if(!file_exists("Maps/" + global.currentMap + ".png") or CustomMapGetMapMD5(global.currentMap) != global.currentMapMD5)
{ // Reconnect to the server to download the map
var oldReturnRoom;
oldReturnRoom = returnRoom;
returnRoom = DownloadRoom;
if (global.serverPluginsInUse)
noUnloadPlugins = true;
event_perform(ev_destroy,0);
ClientCreate();
if (global.serverPluginsInUse)
noReloadPlugins = true;
returnRoom = oldReturnRoom;
usePreviousPwd = true;
exit;
}
room_goto_fix(CustomMapRoom);
}
for(i=0; i<ds_list_size(global.players); i+=1) {
player = ds_list_find_value(global.players, i);
if global.currentMapArea == 1 {
player.stats[KILLS] = 0;
player.stats[DEATHS] = 0;
player.stats[CAPS] = 0;
player.stats[ASSISTS] = 0;
player.stats[DESTRUCTION] = 0;
player.stats[STABS] = 0;
player.stats[HEALING] = 0;
player.stats[DEFENSES] = 0;
player.stats[INVULNS] = 0;
player.stats[BONUS] = 0;
player.stats[DOMINATIONS] = 0;
player.stats[REVENGE] = 0;
player.stats[POINTS] = 0;
player.roundStats[KILLS] = 0;
player.roundStats[DEATHS] = 0;
player.roundStats[CAPS] = 0;
player.roundStats[ASSISTS] = 0;
player.roundStats[DESTRUCTION] = 0;
player.roundStats[STABS] = 0;
player.roundStats[HEALING] = 0;
player.roundStats[DEFENSES] = 0;
player.roundStats[INVULNS] = 0;
player.roundStats[BONUS] = 0;
player.roundStats[DOMINATIONS] = 0;
player.roundStats[REVENGE] = 0;
player.roundStats[POINTS] = 0;
player.team = TEAM_SPECTATOR;
}
}
break;
case SERVER_FULL:
show_message("The server is full.");
instance_destroy();
exit;
case REWARD_CHALLENGE_CODE:
var challengeData;
receiveCompleteMessage(global.serverSocket,16,global.tempBuffer);
challengeData = read_binstring(global.tempBuffer, buffer_size(global.tempBuffer));
challengeData += socket_remote_ip(global.serverSocket);
write_ubyte(global.serverSocket, REWARD_CHALLENGE_RESPONSE);
write_binstring(global.serverSocket, hmac_md5_bin(global.rewardKey, challengeData));
socket_send(global.serverSocket);
break;
case REWARD_UPDATE:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
var rewardString;
rewardString = receivestring(global.serverSocket, 2);
doEventUpdateRewards(player, rewardString);
break;
case MESSAGE_STRING:
var message, notice;
message = receivestring(global.serverSocket, 1);
with NoticeO instance_destroy();
notice = instance_create(0, 0, NoticeO);
notice.notice = NOTICE_CUSTOM;
notice.message = message;
break;
case SENTRY_POSITION:
receiveCompleteMessage(global.serverSocket,5,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.sentry)
{
player.sentry.x = read_ushort(global.tempBuffer) / 5;
player.sentry.y = read_ushort(global.tempBuffer) / 5;
player.sentry.xprevious = player.sentry.x;
player.sentry.yprevious = player.sentry.y;
player.sentry.vspeed = 0;
}
break;
case WEAPON_FIRE:
receiveCompleteMessage(global.serverSocket,9,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.object)
{
with(player.object)
{
x = read_ushort(global.tempBuffer)/5;
y = read_ushort(global.tempBuffer)/5;
hspeed = read_byte(global.tempBuffer)/8.5;
vspeed = read_byte(global.tempBuffer)/8.5;
xprevious = x;
yprevious = y;
}
doEventFireWeapon(player, read_ushort(global.tempBuffer));
}
break;
case PLUGIN_PACKET:
var packetID, packetLen, buf, success;
// fetch full packet
receiveCompleteMessage(global.serverSocket, 2, global.tempBuffer);
packetLen = read_ushort(global.tempBuffer);
receiveCompleteMessage(global.serverSocket, packetLen, global.tempBuffer);
packetID = read_ubyte(global.tempBuffer);
// get packet data
buf = buffer_create();
write_buffer_part(buf, global.tempBuffer, packetLen - 1);
// try to enqueue
// give "noone" value for client since received from server
success = _PluginPacketPush(packetID, buf, noone);
// if it returned false, packetID was invalid
if (!success)
{
// clear up buffer
buffer_destroy(buf);
show_error("ERROR when reading plugin packet: no such plugin packet ID " + string(packetID), true);
}
break;
case CLIENT_SETTINGS:
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
player.queueJump = read_ubyte(global.tempBuffer);
break;
default:
promptRestartOrQuit("The Server sent unexpected data.");
exit;
}
} else {
break;
}
} until(roomchange);

View File

@@ -0,0 +1,141 @@
/*
Originally from /Source/gg2/Objects/Updater.events/Create.xml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
// Downloading code.
var downloadHandle, url, tmpfile, window_oldshowborder, window_oldfullscreen;
timeLeft = 0;
counter = 0;
AudioControlPlaySong(-1, false);
window_oldshowborder = window_get_showborder();
window_oldfullscreen = window_get_fullscreen();
window_set_fullscreen(false);
window_set_showborder(false);
if(global.updaterBetaChannel)
url = UPDATE_SOURCE_BETA;
else
url = UPDATE_SOURCE;
tmpfile = temp_directory + "\gg2update.zip";
downloadHandle = httpGet(url, -1);
while(!httpRequestStatus(downloadHandle))
{ // while download isn't finished
sleep(floor(1000/30)); // sleep for the equivalent of one frame
io_handle(); // this prevents GameMaker from appearing locked-up
httpRequestStep(downloadHandle);
// check if the user cancelled the download with the esc key
if(keyboard_check(vk_escape))
{
httpRequestDestroy(downloadHandle);
window_set_showborder(window_oldshowborder);
window_set_fullscreen(window_oldfullscreen);
room_goto_fix(Menu);
exit;
}
if(counter == 0 || counter mod 60 == 0)
timer = random(359)+1;
draw_sprite(UpdaterBackgroundS,0,0,0);
draw_set_color(c_white);
draw_set_halign(fa_left);
draw_set_valign(fa_center);
minutes=floor(timer/60);
seconds=floor(timer-minutes*60);
draw_text(x,y-20,string(minutes) + " minutes " + string(seconds) + " seconds Remaining...");
counter+=1;
var progress, size;
progress = httpRequestResponseBodyProgress(downloadHandle);
size = httpRequestResponseBodySize(downloadHandle);
if (size != -1)
{
progressBar = floor((progress/size) * 20);
offset = 3;
for(i=0;i<progressBar;i+=1){
draw_sprite(UpdaterProgressS,0,x+offset,y);
offset+=12;
}
}
screen_refresh();
}
// Errored
if (httpRequestStatus(downloadHandle) == 2)
{
show_message("Downloading update failed!#" + httpRequestError(downloadHandle));
httpRequestDestroy(downloadHandle);
window_set_showborder(window_oldshowborder);
window_set_fullscreen(window_oldfullscreen);
room_goto_fix(Menu);
exit;
}
// Request failed
if (httpRequestStatusCode(downloadHandle) != 200)
{
show_message("Downloading update failed!#" + string(httpRequestStatusCode(downloadHandle)) + " " + httpRequestReasonPhrase(downloadHandle));
httpRequestDestroy(downloadHandle);
window_set_showborder(window_oldshowborder);
window_set_fullscreen(window_oldfullscreen);
room_goto_fix(Menu);
exit;
}
write_buffer_to_file(httpRequestResponseBody(downloadHandle), tmpfile);
httpRequestDestroy(downloadHandle);
if(!file_exists(tmpfile))
{
window_set_showborder(window_oldshowborder);
window_set_fullscreen(window_oldfullscreen);
show_message("Error updating: Missing gg2update.zip in temp directory, download failed(?)");
room_goto_fix(Menu);
exit;
}
// rename existing "Gang Garrison 2.exe" to avoid conflict when extracting
if (file_exists("Gang Garrison 2.exe"))
{
var newName, n;
n = 1;
// increment until unused name found
do
{
newName = "gg2-old.delete.me." + string(n);
n += 1;
}
until(!file_exists(newName));
file_rename("Gang Garrison 2.exe", newName);
}
// let's extract the downloaded file now.
extractzip(tmpfile, working_directory);
// run new version
execute_program("Gang Garrison 2.exe", "", false);
// exit
game_end();

View File

@@ -0,0 +1,161 @@
/*
Originally from /Source/gg2/Objects/InGameElements/Character.events/Draw.xml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
xoffset = view_xview[0];
yoffset = view_yview[0];
xsize = view_wview[0];
ysize = view_hview[0];
if (distance_to_point(xoffset+xsize/2,yoffset+ysize/2) > 800)
exit;
var xr, yr;
xr = round(x);
yr = round(y);
image_alpha = cloakAlpha;
if (global.myself.team == team and canCloak)
image_alpha = cloakAlpha/2 + 0.5;
if (invisible)
exit;
if(stabbing)
image_alpha -= power(currentWeapon.stab.alpha, 2);
if team == global.myself.team && (player != global.myself || global.showHealthBar == 1){
draw_set_alpha(1);
draw_healthbar(xr-10, yr-30, xr+10, yr-25,hp*100/maxHp,c_black,c_red,c_green,0,true,true);
}
if(distance_to_point(mouse_x, mouse_y)<25) {
if cloak && team!=global.myself.team exit;
draw_set_alpha(1);
draw_set_halign(fa_center);
draw_set_valign(fa_bottom);
if(team==TEAM_RED) {
draw_set_color(c_red);
} else {
draw_set_color(c_blue);
}
draw_text(xr, yr-35, player.name);
if(team == global.myself.team && global.showTeammateStats)
{
if(weapons[0] == Medigun)
draw_text(xr,yr+50, "Superburst: " + string(currentWeapon.uberCharge/20) + "%");
else if(weapons[0] == Shotgun)
draw_text(xr,yr+50, "Nuts 'N' Bolts: " + string(nutsNBolts));
else if(weapons[0] == Minegun)
draw_text(xr,yr+50, "Lobbed Mines: " + string(currentWeapon.lobbed));
}
}
draw_set_alpha(1);
if team == TEAM_RED ubercolour = c_red;
if team == TEAM_BLUE ubercolour = c_blue;
var sprite, overlaySprite;
if zoomed
{
if (team == TEAM_RED)
sprite = SniperCrouchRedS;
else
sprite = SniperCrouchBlueS;
overlaySprite = sniperCrouchOverlay;
}
else
{
sprite = sprite_index;
overlaySprite = overlay;
}
if (omnomnomnom)
{
draw_sprite_ext_overlay(omnomnomnomSprite,omnomnomnomOverlay,omnomnomnomindex,xr,yr,image_xscale,image_yscale,image_angle,c_white,1);
if (ubered)
draw_sprite_ext_overlay(omnomnomnomSprite,omnomnomnomOverlay,omnomnomnomindex,xr,yr,image_xscale,image_yscale,image_angle,ubercolour,0.7);
}
else if (taunting)
{
draw_sprite_ext_overlay(tauntsprite,tauntOverlay,tauntindex,xr,yr,image_xscale,image_yscale,image_angle,c_white,1);
if (ubered)
draw_sprite_ext_overlay(tauntsprite,tauntOverlay,tauntindex,xr,yr,image_xscale,image_yscale,image_angle,ubercolour,0.7);
}
else if (player.humiliated)
draw_sprite_ext(humiliationPoses,floor(animationImage)+humiliationOffset,xr,yr,image_xscale,image_yscale,image_angle,c_white,image_alpha);
else if (!taunting)
{
if (cloak)
{
if (!ubered)
draw_sprite_ext(sprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,c_white,image_alpha);
else if (ubered)
{
draw_sprite_ext(sprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,c_white,1);
draw_sprite_ext(sprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,ubercolour,0.7);
}
}
else
{
if (!ubered)
draw_sprite_ext_overlay(sprite,overlaySprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,c_white,image_alpha);
else if (ubered)
{
draw_sprite_ext_overlay(sprite,overlaySprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,c_white,1);
draw_sprite_ext_overlay(sprite,overlaySprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,ubercolour,0.7);
}
}
}
if (burnDuration > 0 or burnIntensity > 0) {
for(i = 0; i < numFlames * burnIntensity / maxIntensity; i += 1)
{
draw_sprite_ext(FlameS, alarm[5] + i + random(2), x + flameArray_x[i], y + flameArray_y[i], 1, 1, 0, c_white, burnDuration / maxDuration * 0.71 + 0.35);
}
}
// Copied from Lorgan's itemserver "angels" with slight modifications
// All credit be upon him
if (demon != -1)
{
demonX = median(x-40,demonX,x+40);
demonY = median(y-40,demonY,y);
demonOffset += demonDir;
if (abs(demonOffset) > 15)
demonDir *= -1;
var dir;
if (demonX > x)
dir = -1;
else
dir = 1;
if (demonFrame > sprite_get_number(demon))
demonFrame = 0;
if (stabbing || ubered)
draw_sprite_ext(demon,demonFrame+floor(animationImage)+7*player.team,demonX,demonY+demonOffset,dir*1,1,0,c_white,1);
else
draw_sprite_ext(demon,demonFrame+floor(animationImage)+7*player.team,demonX,demonY+demonOffset,dir*1,1,0,c_white,image_alpha);
demonFrame += 1;
}

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// Originally from /spelunky/Scripts/Platform Engine/characterDrawEvent.gml in the Spelunky Community Update Project
/**********************************************************************************
Copyright (c) 2008, 2009 Derek Yu and Mossmouth, LLC
This file is part of Spelunky.
You can redistribute and/or modify Spelunky, including its source code, under
the terms of the Spelunky User License.
Spelunky is distributed in the hope that it will be entertaining and useful,
but WITHOUT WARRANTY. Please see the Spelunky User License for more details.
The Spelunky User License should be available in "Game Information", which
can be found in the Resource Explorer, or as an external file called COPYING.
If not, please obtain a new copy of Spelunky from <http://spelunkyworld.com/>
***********************************************************************************/
/*
This event should be placed in the draw event of the platform character.
*/
//draws the sprite
draw = true;
if (facing == RIGHT) image_xscale = -1;
else image_xscale = 1;
if (blinkToggle != 1)
{
if ((state == CLIMBING or (sprite_index == sPExit or sprite_index == sDamselExit or sprite_index == sTunnelExit)) and global.hasJetpack and not whipping)
{
draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
//draw_sprite(sprite_index,-1,x,y);
draw_sprite(sJetpackBack,-1,x,y);
draw = false;
}
else if (global.hasJetpack and facing == RIGHT) draw_sprite(sJetpackRight,-1,x-4,y-1);
else if (global.hasJetpack) draw_sprite(sJetpackLeft,-1,x+4,y-1);
if (draw)
{
if (redColor > 0) draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, make_color_rgb(200 + redColor,0,0), image_alpha);
else draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
}
if (facing == RIGHT)
{
if (holdArrow == ARROW_NORM)
{
draw_sprite(sArrowRight, -1, x+4, y+1);
}
else if (holdArrow == ARROW_BOMB)
{
if (holdArrowToggle) draw_sprite(sBombArrowRight, 0, x+4, y+2);
else draw_sprite(sBombArrowRight, 1, x+4, y+2);
}
}
else if (facing == LEFT)
{
if (holdArrow == ARROW_NORM)
{
draw_sprite(sArrowLeft, -1, x-4, y+1);
}
else if (holdArrow == ARROW_BOMB)
{
if (holdArrowToggle) draw_sprite(sBombArrowLeft, 0, x-4, y+2);
else draw_sprite(sBombArrowLeft, 1, x-4, y+2);
}
}
}
/*
if canRun
{
xOffset=80
if player=1
yOffset=120
else
yOffset=143
//draw the "flySpeed" bar, which shows how much speed the character has acquired while holding the "run" button
//draw_healthbar(view_xview[0]+224+xOffset,view_yview[0]+432+yOffset,view_xview[0]+400+xOffset,view_yview[0]+450+yOffset,flySpeed,make_color_rgb(0,64,128),c_blue,c_aqua,0,1,1)
}
*/

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/*
Originally from /Source/gg2/Scripts/Events/doEventPlayerDeath.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
/**
* Perform the "player death" event, i.e. change the appropriate scores,
* destroy the character object to much splattering and so on.
*
* argument0: The player whose character died
* argument1: The player who inflicted the fatal damage (or noone for unknown)
* argument2: The player who assisted the kill (or noone for no assist)
* argument3: The source of the fatal damage
*/
var victim, killer, assistant, damageSource;
victim = argument0;
killer = argument1;
assistant = argument2;
damageSource = argument3;
if(!instance_exists(killer))
killer = noone;
if(!instance_exists(assistant))
assistant = noone;
//*************************************
//* Scoring and Kill log
//*************************************
recordKillInLog(victim, killer, assistant, damageSource);
victim.stats[DEATHS] += 1;
if(killer)
{
if(damageSource == WEAPON_KNIFE || damageSource == WEAPON_BACKSTAB)
{
killer.stats[STABS] += 1;
killer.roundStats[STABS] += 1;
killer.stats[POINTS] += 1;
killer.roundStats[POINTS] +=1;
}
if (victim.object.currentWeapon.object_index == Medigun)
{
if (victim.object.currentWeapon.uberReady)
{
killer.stats[BONUS] += 1;
killer.roundStats[BONUS] += 1;
killer.stats[POINTS] += 1;
killer.roundStats[POINTS] += 1;
}
}
if (killer != victim)
{
killer.stats[KILLS] += 1;
killer.roundStats[KILLS] += 1;
killer.stats[POINTS] += 1;
killer.roundStats[POINTS] += 1;
if(victim.object.intel)
{
killer.stats[DEFENSES] += 1;
killer.roundStats[DEFENSES] += 1;
killer.stats[POINTS] += 1;
killer.roundStats[POINTS] += 1;
recordEventInLog(4, killer.team, killer.name, global.myself == killer);
}
}
}
if (assistant)
{
assistant.stats[ASSISTS] += 1;
assistant.roundStats[ASSISTS] += 1;
assistant.stats[POINTS] += .5;
assistant.roundStats[POINTS] += .5;
}
//SPEC
if (victim == global.myself)
instance_create(victim.object.x, victim.object.y, Spectator);
//*************************************
//* Gibbing
//*************************************
var xoffset, yoffset, xsize, ysize;
xoffset = view_xview[0];
yoffset = view_yview[0];
xsize = view_wview[0];
ysize = view_hview[0];
randomize();
with(victim.object) {
if((damageSource == WEAPON_ROCKETLAUNCHER
or damageSource == WEAPON_MINEGUN or damageSource == FRAG_BOX
or damageSource == WEAPON_REFLECTED_STICKY or damageSource == WEAPON_REFLECTED_ROCKET
or damageSource == FINISHED_OFF_GIB or damageSource == GENERATOR_EXPLOSION)
and (player.class != CLASS_QUOTE) and (global.gibLevel>1)
and distance_to_point(xoffset+xsize/2,yoffset+ysize/2) < 900) {
if (hasReward(victim, 'PumpkinGibs'))
{
repeat(global.gibLevel * 2) {
createGib(x,y,PumpkinGib,hspeed,vspeed,random(145)-72, choose(0,1,1,2,2,3), false, true)
}
}
else
{
repeat(global.gibLevel) {
createGib(x,y,Gib,hspeed,vspeed,random(145)-72, 0, false)
}
switch(player.team)
{
case TEAM_BLUE :
repeat(global.gibLevel - 1) {
createGib(x,y,BlueClump,hspeed,vspeed,random(145)-72, 0, false)
}
break;
case TEAM_RED :
repeat(global.gibLevel - 1) {
createGib(x,y,RedClump,hspeed,vspeed,random(145)-72, 0, false)
}
break;
}
}
repeat(global.gibLevel * 14) {
var blood;
blood = instance_create(x+random(23)-11,y+random(23)-11,BloodDrop);
blood.hspeed=(random(21)-10);
blood.vspeed=(random(21)-13);
if (hasReward(victim, 'PumpkinGibs'))
{
blood.sprite_index = PumpkinJuiceS;
}
}
if (!hasReward(victim, 'PumpkinGibs'))
{
//All Classes gib head, hands, and feet
if(global.gibLevel > 2 || choose(0,1) == 1)
createGib(x,y,Headgib,0,0,random(105)-52, player.class, false);
repeat(global.gibLevel -1){
//Medic has specially colored hands
if (player.class == CLASS_MEDIC){
if (player.team == TEAM_RED)
createGib(x,y,Hand, hspeed, vspeed, random(105)-52 , 9, false);
else
createGib(x,y,Hand, hspeed, vspeed, random(105)-52 , 10, false);
}else{
createGib(x,y,Hand, hspeed, vspeed, random(105)-52 , player.class, false);
}
createGib(x,y,Feet,random(5)-2,random(3),random(13)-6 , player.class, true);
}
}
//Class specific gibs
switch(player.class) {
case CLASS_PYRO :
if(global.gibLevel > 2 || choose(0,1) == 1)
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 4, false)
break;
case CLASS_SOLDIER :
if(global.gibLevel > 2 || choose(0,1) == 1){
switch(player.team) {
case TEAM_BLUE :
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 2, false);
break;
case TEAM_RED :
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 1, false);
break;
}
}
break;
case CLASS_ENGINEER :
if(global.gibLevel > 2 || choose(0,1) == 1)
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 3, false)
break;
case CLASS_SNIPER :
if(global.gibLevel > 2 || choose(0,1) == 1)
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 0, false)
break;
}
playsound(x,y,Gibbing);
} else {
var deadbody;
if player.class != CLASS_QUOTE playsound(x,y,choose(DeathSnd1, DeathSnd2));
deadbody = instance_create(x,y-30,DeadGuy);
// 'GS' reward - *G*olden *S*tatue
if(hasReward(player, 'GS'))
{
deadbody.sprite_index = haxxyStatue;
deadbody.image_index = 0;
}
else
{
deadbody.sprite_index = sprite_index;
deadbody.image_index = CHARACTER_ANIMATION_DEAD;
}
deadbody.hspeed=hspeed;
deadbody.vspeed=vspeed;
if(hspeed>0) {
deadbody.image_xscale = -1;
}
}
}
if (global.gg_birthday){
myHat = instance_create(victim.object.x,victim.object.y,PartyHat);
myHat.image_index = victim.team;
}
if (global.xmas){
myHat = instance_create(victim.object.x,victim.object.y,XmasHat);
myHat.image_index = victim.team;
}
with(victim.object) {
instance_destroy();
}
//*************************************
//* Deathcam
//*************************************
if( global.killCam and victim == global.myself and killer and killer != victim and !(damageSource == KILL_BOX || damageSource == FRAG_BOX || damageSource == FINISHED_OFF || damageSource == FINISHED_OFF_GIB || damageSource == GENERATOR_EXPLOSION)) {
instance_create(0,0,DeathCam);
DeathCam.killedby=killer;
DeathCam.name=killer.name;
DeathCam.oldxview=view_xview[0];
DeathCam.oldyview=view_yview[0];
DeathCam.lastDamageSource=damageSource;
DeathCam.team = global.myself.team;
}

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/*
Originally from /Source/gg2/Scripts/game_init.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
// Returns true if the game is successfully initialized, false if there was an error and we should quit.
{
instance_create(0,0,RoomChangeObserver);
set_little_endian_global(true);
if file_exists("game_errors.log") file_delete("game_errors.log");
if file_exists("last_plugin.log") file_delete("last_plugin.log");
// Delete old left-over files created by the updater
var backupFilename;
backupFilename = file_find_first("gg2-old.delete.me.*", 0);
while(backupFilename != "")
{
file_delete(backupFilename);
backupFilename = file_find_next();
}
file_find_close();
var customMapRotationFile, restart;
restart = false;
//import wav files for music
global.MenuMusic=sound_add(choose("Music/menumusic1.wav","Music/menumusic2.wav","Music/menumusic3.wav","Music/menumusic4.wav","Music/menumusic5.wav","Music/menumusic6.wav"), 1, true);
global.IngameMusic=sound_add("Music/ingamemusic.wav", 1, true);
global.FaucetMusic=sound_add("Music/faucetmusic.wav", 1, true);
if(global.MenuMusic != -1)
sound_volume(global.MenuMusic, 0.8);
if(global.IngameMusic != -1)
sound_volume(global.IngameMusic, 0.8);
if(global.FaucetMusic != -1)
sound_volume(global.FaucetMusic, 0.8);
global.sendBuffer = buffer_create();
global.tempBuffer = buffer_create();
global.HudCheck = false;
global.map_rotation = ds_list_create();
global.CustomMapCollisionSprite = -1;
window_set_region_scale(-1, false);
ini_open("gg2.ini");
global.playerName = ini_read_string("Settings", "PlayerName", "Player");
if string_count("#",global.playerName) > 0 global.playerName = "Player";
global.playerName = string_copy(global.playerName, 0, min(string_length(global.playerName), MAX_PLAYERNAME_LENGTH));
global.fullscreen = ini_read_real("Settings", "Fullscreen", 0);
global.useLobbyServer = ini_read_real("Settings", "UseLobby", 1);
global.hostingPort = ini_read_real("Settings", "HostingPort", 8190);
global.music = ini_read_real("Settings", "Music", ini_read_real("Settings", "IngameMusic", MUSIC_BOTH));
global.playerLimit = ini_read_real("Settings", "PlayerLimit", 10);
//thy playerlimit shalt not exceed 48!
if (global.playerLimit > 48)
{
if (global.dedicatedMode != 1)
show_message("Warning: Player Limit cannot exceed 48. It has been set to 48");
global.playerLimit = 48;
ini_write_real("Settings", "PlayerLimit", 48);
}
global.multiClientLimit = ini_read_real("Settings", "MultiClientLimit", 3);
global.particles = ini_read_real("Settings", "Particles", PARTICLES_NORMAL);
global.gibLevel = ini_read_real("Settings", "Gib Level", 3);
global.killCam = ini_read_real("Settings", "Kill Cam", 1);
global.monitorSync = ini_read_real("Settings", "Monitor Sync", 0);
if global.monitorSync == 1 set_synchronization(true);
else set_synchronization(false);
global.medicRadar = ini_read_real("Settings", "Healer Radar", 1);
global.showHealer = ini_read_real("Settings", "Show Healer", 1);
global.showHealing = ini_read_real("Settings", "Show Healing", 1);
global.showHealthBar = ini_read_real("Settings", "Show Healthbar", 0);
global.showTeammateStats = ini_read_real("Settings", "Show Extra Teammate Stats", 0);
global.serverPluginsPrompt = ini_read_real("Settings", "ServerPluginsPrompt", 1);
global.restartPrompt = ini_read_real("Settings", "RestartPrompt", 1);
//user HUD settings
global.timerPos=ini_read_real("Settings","Timer Position", 0)
global.killLogPos=ini_read_real("Settings","Kill Log Position", 0)
global.kothHudPos=ini_read_real("Settings","KoTH HUD Position", 0)
global.clientPassword = "";
// for admin menu
customMapRotationFile = ini_read_string("Server", "MapRotation", "");
global.shuffleRotation = ini_read_real("Server", "ShuffleRotation", 1);
global.timeLimitMins = max(1, min(255, ini_read_real("Server", "Time Limit", 15)));
global.serverPassword = ini_read_string("Server", "Password", "");
global.mapRotationFile = customMapRotationFile;
global.dedicatedMode = ini_read_real("Server", "Dedicated", 0);
global.serverName = ini_read_string("Server", "ServerName", "My Server");
global.welcomeMessage = ini_read_string("Server", "WelcomeMessage", "");
global.caplimit = max(1, min(255, ini_read_real("Server", "CapLimit", 5)));
global.caplimitBkup = global.caplimit;
global.autobalance = ini_read_real("Server", "AutoBalance",1);
global.Server_RespawntimeSec = ini_read_real("Server", "Respawn Time", 5);
global.rewardKey = unhex(ini_read_string("Haxxy", "RewardKey", ""));
global.rewardId = ini_read_string("Haxxy", "RewardId", "");
global.mapdownloadLimitBps = ini_read_real("Server", "Total bandwidth limit for map downloads in bytes per second", 50000);
global.updaterBetaChannel = ini_read_real("General", "UpdaterBetaChannel", isBetaVersion());
global.attemptPortForward = ini_read_real("Server", "Attempt UPnP Forwarding", 0);
global.serverPluginList = ini_read_string("Server", "ServerPluginList", "");
global.serverPluginsRequired = ini_read_real("Server", "ServerPluginsRequired", 0);
if (string_length(global.serverPluginList) > 254) {
show_message("Error: Server plugin list cannot exceed 254 characters");
return false;
}
var CrosshairFilename, CrosshairRemoveBG;
CrosshairFilename = ini_read_string("Settings", "CrosshairFilename", "");
CrosshairRemoveBG = ini_read_real("Settings", "CrosshairRemoveBG", 1);
global.queueJumping = ini_read_real("Settings", "Queued Jumping", 0);
global.backgroundHash = ini_read_string("Background", "BackgroundHash", "default");
global.backgroundTitle = ini_read_string("Background", "BackgroundTitle", "");
global.backgroundURL = ini_read_string("Background", "BackgroundURL", "");
global.backgroundShowVersion = ini_read_real("Background", "BackgroundShowVersion", true);
readClasslimitsFromIni();
global.currentMapArea=1;
global.totalMapAreas=1;
global.setupTimer=1800;
global.joinedServerName="";
global.serverPluginsInUse=false;
// Create plugin packet maps
global.pluginPacketBuffers = ds_map_create();
global.pluginPacketPlayers = ds_map_create();
ini_write_string("Settings", "PlayerName", global.playerName);
ini_write_real("Settings", "Fullscreen", global.fullscreen);
ini_write_real("Settings", "UseLobby", global.useLobbyServer);
ini_write_real("Settings", "HostingPort", global.hostingPort);
ini_key_delete("Settings", "IngameMusic");
ini_write_real("Settings", "Music", global.music);
ini_write_real("Settings", "PlayerLimit", global.playerLimit);
ini_write_real("Settings", "MultiClientLimit", global.multiClientLimit);
ini_write_real("Settings", "Particles", global.particles);
ini_write_real("Settings", "Gib Level", global.gibLevel);
ini_write_real("Settings", "Kill Cam", global.killCam);
ini_write_real("Settings", "Monitor Sync", global.monitorSync);
ini_write_real("Settings", "Healer Radar", global.medicRadar);
ini_write_real("Settings", "Show Healer", global.showHealer);
ini_write_real("Settings", "Show Healing", global.showHealing);
ini_write_real("Settings", "Show Healthbar", global.showHealthBar);
ini_write_real("Settings", "Show Extra Teammate Stats", global.showTeammateStats);
ini_write_real("Settings", "Timer Position", global.timerPos);
ini_write_real("Settings", "Kill Log Position", global.killLogPos);
ini_write_real("Settings", "KoTH HUD Position", global.kothHudPos);
ini_write_real("Settings", "ServerPluginsPrompt", global.serverPluginsPrompt);
ini_write_real("Settings", "RestartPrompt", global.restartPrompt);
ini_write_string("Server", "MapRotation", customMapRotationFile);
ini_write_real("Server", "ShuffleRotation", global.shuffleRotation);
ini_write_real("Server", "Dedicated", global.dedicatedMode);
ini_write_string("Server", "ServerName", global.serverName);
ini_write_string("Server", "WelcomeMessage", global.welcomeMessage);
ini_write_real("Server", "CapLimit", global.caplimit);
ini_write_real("Server", "AutoBalance", global.autobalance);
ini_write_real("Server", "Respawn Time", global.Server_RespawntimeSec);
ini_write_real("Server", "Total bandwidth limit for map downloads in bytes per second", global.mapdownloadLimitBps);
ini_write_real("Server", "Time Limit", global.timeLimitMins);
ini_write_string("Server", "Password", global.serverPassword);
ini_write_real("General", "UpdaterBetaChannel", global.updaterBetaChannel);
ini_write_real("Server", "Attempt UPnP Forwarding", global.attemptPortForward);
ini_write_string("Server", "ServerPluginList", global.serverPluginList);
ini_write_real("Server", "ServerPluginsRequired", global.serverPluginsRequired);
ini_write_string("Settings", "CrosshairFilename", CrosshairFilename);
ini_write_real("Settings", "CrosshairRemoveBG", CrosshairRemoveBG);
ini_write_real("Settings", "Queued Jumping", global.queueJumping);
ini_write_string("Background", "BackgroundHash", global.backgroundHash);
ini_write_string("Background", "BackgroundTitle", global.backgroundTitle);
ini_write_string("Background", "BackgroundURL", global.backgroundURL);
ini_write_real("Background", "BackgroundShowVersion", global.backgroundShowVersion);
ini_write_real("Classlimits", "Scout", global.classlimits[CLASS_SCOUT])
ini_write_real("Classlimits", "Pyro", global.classlimits[CLASS_PYRO])
ini_write_real("Classlimits", "Soldier", global.classlimits[CLASS_SOLDIER])
ini_write_real("Classlimits", "Heavy", global.classlimits[CLASS_HEAVY])
ini_write_real("Classlimits", "Demoman", global.classlimits[CLASS_DEMOMAN])
ini_write_real("Classlimits", "Medic", global.classlimits[CLASS_MEDIC])
ini_write_real("Classlimits", "Engineer", global.classlimits[CLASS_ENGINEER])
ini_write_real("Classlimits", "Spy", global.classlimits[CLASS_SPY])
ini_write_real("Classlimits", "Sniper", global.classlimits[CLASS_SNIPER])
ini_write_real("Classlimits", "Quote", global.classlimits[CLASS_QUOTE])
//screw the 0 index we will start with 1
//map_truefort
maps[1] = ini_read_real("Maps", "ctf_truefort", 1);
//map_2dfort
maps[2] = ini_read_real("Maps", "ctf_2dfort", 2);
//map_conflict
maps[3] = ini_read_real("Maps", "ctf_conflict", 3);
//map_classicwell
maps[4] = ini_read_real("Maps", "ctf_classicwell", 4);
//map_waterway
maps[5] = ini_read_real("Maps", "ctf_waterway", 5);
//map_orange
maps[6] = ini_read_real("Maps", "ctf_orange", 6);
//map_dirtbowl
maps[7] = ini_read_real("Maps", "cp_dirtbowl", 7);
//map_egypt
maps[8] = ini_read_real("Maps", "cp_egypt", 8);
//arena_montane
maps[9] = ini_read_real("Maps", "arena_montane", 9);
//arena_lumberyard
maps[10] = ini_read_real("Maps", "arena_lumberyard", 10);
//gen_destroy
maps[11] = ini_read_real("Maps", "gen_destroy", 11);
//koth_valley
maps[12] = ini_read_real("Maps", "koth_valley", 12);
//koth_corinth
maps[13] = ini_read_real("Maps", "koth_corinth", 13);
//koth_harvest
maps[14] = ini_read_real("Maps", "koth_harvest", 14);
//dkoth_atalia
maps[15] = ini_read_real("Maps", "dkoth_atalia", 15);
//dkoth_sixties
maps[16] = ini_read_real("Maps", "dkoth_sixties", 16);
//Server respawn time calculator. Converts each second to a frame. (read: multiply by 30 :hehe:)
if (global.Server_RespawntimeSec == 0)
{
global.Server_Respawntime = 1;
}
else
{
global.Server_Respawntime = global.Server_RespawntimeSec * 30;
}
// I have to include this, or the client'll complain about an unknown variable.
global.mapchanging = false;
ini_write_real("Maps", "ctf_truefort", maps[1]);
ini_write_real("Maps", "ctf_2dfort", maps[2]);
ini_write_real("Maps", "ctf_conflict", maps[3]);
ini_write_real("Maps", "ctf_classicwell", maps[4]);
ini_write_real("Maps", "ctf_waterway", maps[5]);
ini_write_real("Maps", "ctf_orange", maps[6]);
ini_write_real("Maps", "cp_dirtbowl", maps[7]);
ini_write_real("Maps", "cp_egypt", maps[8]);
ini_write_real("Maps", "arena_montane", maps[9]);
ini_write_real("Maps", "arena_lumberyard", maps[10]);
ini_write_real("Maps", "gen_destroy", maps[11]);
ini_write_real("Maps", "koth_valley", maps[12]);
ini_write_real("Maps", "koth_corinth", maps[13]);
ini_write_real("Maps", "koth_harvest", maps[14]);
ini_write_real("Maps", "dkoth_atalia", maps[15]);
ini_write_real("Maps", "dkoth_sixties", maps[16]);
ini_close();
// parse the protocol version UUID for later use
global.protocolUuid = buffer_create();
parseUuid(PROTOCOL_UUID, global.protocolUuid);
global.gg2lobbyId = buffer_create();
parseUuid(GG2_LOBBY_UUID, global.gg2lobbyId);
// Create abbreviations array for rewards use
initRewards()
var a, IPRaw, portRaw;
doubleCheck=0;
global.launchMap = "";
for(a = 1; a <= parameter_count(); a += 1)
{
if (parameter_string(a) == "-dedicated")
{
global.dedicatedMode = 1;
}
else if (parameter_string(a) == "-restart")
{
restart = true;
}
else if (parameter_string(a) == "-server")
{
IPRaw = parameter_string(a+1);
if (doubleCheck == 1)
{
doubleCheck = 2;
}
else
{
doubleCheck = 1;
}
}
else if (parameter_string(a) == "-port")
{
portRaw = parameter_string(a+1);
if (doubleCheck == 1)
{
doubleCheck = 2;
}
else
{
doubleCheck = 1;
}
}
else if (parameter_string(a) == "-map")
{
global.launchMap = parameter_string(a+1);
global.dedicatedMode = 1;
}
}
if (doubleCheck == 2)
{
global.serverPort = real(portRaw);
global.serverIP = IPRaw;
global.isHost = false;
instance_create(0,0,Client);
}
global.customMapdesginated = 0;
// if the user defined a valid map rotation file, then load from there
if(customMapRotationFile != "" && file_exists(customMapRotationFile) && global.launchMap == "") {
global.customMapdesginated = 1;
var fileHandle, i, mapname;
fileHandle = file_text_open_read(customMapRotationFile);
for(i = 1; !file_text_eof(fileHandle); i += 1) {
mapname = file_text_read_string(fileHandle);
// remove leading whitespace from the string
while(string_char_at(mapname, 0) == " " || string_char_at(mapname, 0) == chr(9)) { // while it starts with a space or tab
mapname = string_delete(mapname, 0, 1); // delete that space or tab
}
if(mapname != "" && string_char_at(mapname, 0) != "#") { // if it's not blank and it's not a comment (starting with #)
ds_list_add(global.map_rotation, mapname);
}
file_text_readln(fileHandle);
}
file_text_close(fileHandle);
}
else if (global.launchMap != "") && (global.dedicatedMode == 1)
{
ds_list_add(global.map_rotation, global.launchMap);
}
else { // else load from the ini file Maps section
//Set up the map rotation stuff
var i, sort_list;
sort_list = ds_list_create();
for(i=1; i <= 16; i += 1) {
if(maps[i] != 0) ds_list_add(sort_list, ((100*maps[i])+i));
}
ds_list_sort(sort_list, 1);
// translate the numbers back into the names they represent
for(i=0; i < ds_list_size(sort_list); i += 1) {
switch(ds_list_find_value(sort_list, i) mod 100) {
case 1:
ds_list_add(global.map_rotation, "ctf_truefort");
break;
case 2:
ds_list_add(global.map_rotation, "ctf_2dfort");
break;
case 3:
ds_list_add(global.map_rotation, "ctf_conflict");
break;
case 4:
ds_list_add(global.map_rotation, "ctf_classicwell");
break;
case 5:
ds_list_add(global.map_rotation, "ctf_waterway");
break;
case 6:
ds_list_add(global.map_rotation, "ctf_orange");
break;
case 7:
ds_list_add(global.map_rotation, "cp_dirtbowl");
break;
case 8:
ds_list_add(global.map_rotation, "cp_egypt");
break;
case 9:
ds_list_add(global.map_rotation, "arena_montane");
break;
case 10:
ds_list_add(global.map_rotation, "arena_lumberyard");
break;
case 11:
ds_list_add(global.map_rotation, "gen_destroy");
break;
case 12:
ds_list_add(global.map_rotation, "koth_valley");
break;
case 13:
ds_list_add(global.map_rotation, "koth_corinth");
break;
case 14:
ds_list_add(global.map_rotation, "koth_harvest");
break;
case 15:
ds_list_add(global.map_rotation, "dkoth_atalia");
break;
case 16:
ds_list_add(global.map_rotation, "dkoth_sixties");
break;
}
}
ds_list_destroy(sort_list);
}
window_set_fullscreen(global.fullscreen);
global.gg2Font = font_add_sprite(gg2FontS,ord("!"),false,0);
global.countFont = font_add_sprite(countFontS, ord("0"),false,2);
draw_set_font(global.gg2Font);
cursor_sprite = CrosshairS;
if(!directory_exists(working_directory + "\Maps")) directory_create(working_directory + "\Maps");
instance_create(0, 0, AudioControl);
instance_create(0, 0, SSControl);
// custom dialog box graphics
message_background(popupBackgroundB);
message_button(popupButtonS);
message_text_font("Century",9,c_white,1);
message_button_font("Century",9,c_white,1);
message_input_font("Century",9,c_white,0);
//Key Mapping
ini_open("controls.gg2");
global.jump = ini_read_real("Controls", "jump", ord("W"));
global.down = ini_read_real("Controls", "down", ord("S"));
global.left = ini_read_real("Controls", "left", ord("A"));
global.right = ini_read_real("Controls", "right", ord("D"));
global.attack = ini_read_real("Controls", "attack", MOUSE_LEFT);
global.special = ini_read_real("Controls", "special", MOUSE_RIGHT);
global.taunt = ini_read_real("Controls", "taunt", ord("F"));
global.chat1 = ini_read_real("Controls", "chat1", ord("Z"));
global.chat2 = ini_read_real("Controls", "chat2", ord("X"));
global.chat3 = ini_read_real("Controls", "chat3", ord("C"));
global.medic = ini_read_real("Controls", "medic", ord("E"));
global.drop = ini_read_real("Controls", "drop", ord("B"));
global.changeTeam = ini_read_real("Controls", "changeTeam", ord("N"));
global.changeClass = ini_read_real("Controls", "changeClass", ord("M"));
global.showScores = ini_read_real("Controls", "showScores", vk_shift);
ini_close();
calculateMonthAndDay();
if(!directory_exists(working_directory + "\Plugins")) directory_create(working_directory + "\Plugins");
loadplugins();
/* Windows 8 is known to crash GM when more than three (?) sounds play at once
* We'll store the kernel version (Win8 is 6.2, Win7 is 6.1) and check it there.
***/
registry_set_root(1); // HKLM
global.NTKernelVersion = real(registry_read_string_ext("\SOFTWARE\Microsoft\Windows NT\CurrentVersion\", "CurrentVersion")); // SIC
if (file_exists(CrosshairFilename))
{
sprite_replace(CrosshairS,CrosshairFilename,1,CrosshairRemoveBG,false,0,0);
sprite_set_offset(CrosshairS,sprite_get_width(CrosshairS)/2,sprite_get_height(CrosshairS)/2);
}
if(global.dedicatedMode == 1) {
AudioControlToggleMute();
room_goto_fix(Menu);
} else if(restart) {
room_goto_fix(Menu);
}
return true;
}

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File diff suppressed because it is too large Load Diff

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/*
Originally from /Source/gg2/Scripts/Plugins/loadserverplugins.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
// loads plugins from ganggarrison.com asked for by server
// argument0 - comma separated plugin list (pluginname@md5hash)
// returns true on success, false on failure
var list, hashList, text, i, pluginname, pluginhash, realhash, url, handle, filesize, progress, tempfile, tempdir, failed, lastContact, isCached;
failed = false;
list = ds_list_create();
lastContact = 0;
isCached = false;
isDebug = false;
hashList = ds_list_create();
// split plugin list string
list = split(argument0, ',');
// Split hashes from plugin names
for (i = 0; i < ds_list_size(list); i += 1)
{
text = ds_list_find_value(list, i);
pluginname = string_copy(text, 0, string_pos("@", text) - 1);
pluginhash = string_copy(text, string_pos("@", text) + 1, string_length(text) - string_pos("@", text));
ds_list_replace(list, i, pluginname);
ds_list_add(hashList, pluginhash);
}
// Check plugin names and check for duplicates
for (i = 0; i < ds_list_size(list); i += 1)
{
pluginname = ds_list_find_value(list, i);
// invalid plugin name
if (!checkpluginname(pluginname))
{
show_message('Error loading server-sent plugins - invalid plugin name:#"' + pluginname + '"');
return false;
}
// is duplicate
else if (ds_list_find_index(list, pluginname) != i)
{
show_message('Error loading server-sent plugins - duplicate plugin:#"' + pluginname + '"');
return false;
}
}
// Download plugins
for (i = 0; i < ds_list_size(list); i += 1)
{
pluginname = ds_list_find_value(list, i);
pluginhash = ds_list_find_value(hashList, i);
isDebug = file_exists(working_directory + "\ServerPluginsDebug\" + pluginname + ".zip");
isCached = file_exists(working_directory + "\ServerPluginsCache\" + pluginname + "@" + pluginhash);
tempfile = temp_directory + "\" + pluginname + ".zip.tmp";
tempdir = temp_directory + "\" + pluginname + ".tmp";
// check to see if we have a local copy for debugging
if (isDebug)
{
file_copy(working_directory + "\ServerPluginsDebug\" + pluginname + ".zip", tempfile);
// show warning
if (global.isHost)
{
show_message(
"Warning: server-sent plugin '"
+ pluginname
+ "' is being loaded from ServerPluginsDebug. Make sure clients have the same version, else they may be unable to connect."
);
}
else
{
show_message(
"Warning: server-sent plugin '"
+ pluginname
+ "' is being loaded from ServerPluginsDebug. Make sure the server has the same version, else you may be unable to connect."
);
}
}
// otherwise, check if we have it cached
else if (isCached)
{
file_copy(working_directory + "\ServerPluginsCache\" + pluginname + "@" + pluginhash, tempfile);
}
// otherwise, download as usual
else
{
// construct the URL
// http://www.ganggarrison.com/plugins/$PLUGINNAME$@$PLUGINHASH$.zip)
url = PLUGIN_SOURCE + pluginname + "@" + pluginhash + ".zip";
// let's make the download handle
handle = httpGet(url, -1);
// download it
while (!httpRequestStatus(handle)) {
// prevent game locking up
io_handle();
httpRequestStep(handle);
if (!global.isHost) {
// send ping if we haven't contacted server in 20 seconds
// we need to do this to keep the connection open
if (current_time-lastContact > 20000) {
write_byte(global.serverSocket, PING);
socket_send(global.serverSocket);
lastContact = current_time;
}
}
// draw progress bar since they may be waiting a while
filesize = httpRequestResponseBodySize(handle);
progress = httpRequestResponseBodyProgress(handle);
draw_background_ext(background_index[0], 0, 0, background_xscale[0], background_yscale[0], 0, c_white, 1);
draw_set_color(c_white);
draw_set_alpha(1);
draw_set_halign(fa_left);
draw_rectangle(50, 550, 300, 560, 2);
draw_text(50, 530, "Downloading server-sent plugin " + string(i + 1) + "/" + string(ds_list_size(list)) + ' - "' + pluginname + '"');
if (filesize != -1)
draw_rectangle(50, 550, 50 + progress / filesize * 250, 560, 0);
screen_refresh();
}
// errored
if (httpRequestStatus(handle) == 2)
{
show_message('Error loading server-sent plugins - download failed for "' + pluginname + '":#' + httpRequestError(handle));
failed = true;
break;
}
// request failed
if (httpRequestStatusCode(handle) != 200)
{
show_message('Error loading server-sent plugins - download failed for "' + pluginname + '":#' + string(httpRequestStatusCode(handle)) + ' ' + httpRequestReasonPhrase(handle));
failed = true;
break;
}
else
{
write_buffer_to_file(httpRequestResponseBody(handle), tempfile);
if (!file_exists(tempfile))
{
show_message('Error loading server-sent plugins - download failed for "' + pluginname + '":# No such file?');
failed = true;
break;
}
}
httpRequestDestroy(handle);
}
// check file integrity
realhash = GG2DLL_compute_MD5(tempfile);
if (realhash != pluginhash)
{
show_message('Error loading server-sent plugins - integrity check failed (MD5 hash mismatch) for:#"' + pluginname + '"');
failed = true;
break;
}
// don't try to cache debug plugins
if (!isDebug)
{
// add to cache if we don't already have it
if (!file_exists(working_directory + "\ServerPluginsCache\" + pluginname + "@" + pluginhash))
{
// make sure directory exists
if (!directory_exists(working_directory + "\ServerPluginsCache"))
{
directory_create(working_directory + "\ServerPluginsCache");
}
// store in cache
file_copy(tempfile, working_directory + "\ServerPluginsCache\" + pluginname + "@" + pluginhash);
}
}
// let's get 7-zip to extract the files
extractzip(tempfile, tempdir);
// if the directory doesn't exist, extracting presumably failed
if (!directory_exists(tempdir))
{
show_message('Error loading server-sent plugins - extracting zip failed for:#"' + pluginname + '"');
failed = true;
break;
}
}
if (!failed)
{
// Execute plugins
for (i = 0; i < ds_list_size(list); i += 1)
{
pluginname = ds_list_find_value(list, i);
tempdir = temp_directory + "\" + pluginname + ".tmp";
// Debugging facility, so we know *which* plugin caused compile/execute error
fp = file_text_open_write(working_directory + "\last_plugin.log");
file_text_write_string(fp, pluginname);
file_text_close(fp);
// packetID is (i), so make queues for it
ds_map_add(global.pluginPacketBuffers, i, ds_queue_create());
ds_map_add(global.pluginPacketPlayers, i, ds_queue_create());
// Execute plugin
execute_file(
// the plugin's main gml file must be in the root of the zip
// it is called plugin.gml
tempdir + "\plugin.gml",
// the plugin needs to know where it is
// so the temporary directory is passed as first argument
tempdir,
// the plugin needs to know its packetID
// so it is passed as the second argument
i
);
}
}
// Delete last plugin log
file_delete(working_directory + "\last_plugin.log");
// Get rid of plugin list
ds_list_destroy(list);
// Get rid of plugin hash list
ds_list_destroy(hashList);
return !failed;

View File

@@ -0,0 +1,384 @@
/*
Originally from /Source/gg2/Scripts/GameServer/processClientCommands.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
var player, playerId, commandLimitRemaining;
player = argument0;
playerId = argument1;
// To prevent players from flooding the server, limit the number of commands to process per step and player.
commandLimitRemaining = 10;
with(player) {
if(!variable_local_exists("commandReceiveState")) {
// 0: waiting for command byte.
// 1: waiting for command data length (1 byte)
// 2: waiting for command data.
commandReceiveState = 0;
commandReceiveExpectedBytes = 1;
commandReceiveCommand = 0;
}
}
while(commandLimitRemaining > 0) {
var socket;
socket = player.socket;
if(!tcp_receive(socket, player.commandReceiveExpectedBytes)) {
return 0;
}
switch(player.commandReceiveState)
{
case 0:
player.commandReceiveCommand = read_ubyte(socket);
switch(commandBytes[player.commandReceiveCommand]) {
case commandBytesInvalidCommand:
// Invalid byte received. Wait for another command byte.
break;
case commandBytesPrefixLength1:
player.commandReceiveState = 1;
player.commandReceiveExpectedBytes = 1;
break;
case commandBytesPrefixLength2:
player.commandReceiveState = 3;
player.commandReceiveExpectedBytes = 2;
break;
default:
player.commandReceiveState = 2;
player.commandReceiveExpectedBytes = commandBytes[player.commandReceiveCommand];
break;
}
break;
case 1:
player.commandReceiveState = 2;
player.commandReceiveExpectedBytes = read_ubyte(socket);
break;
case 3:
player.commandReceiveState = 2;
player.commandReceiveExpectedBytes = read_ushort(socket);
break;
case 2:
player.commandReceiveState = 0;
player.commandReceiveExpectedBytes = 1;
commandLimitRemaining -= 1;
switch(player.commandReceiveCommand)
{
case PLAYER_LEAVE:
socket_destroy(player.socket);
player.socket = -1;
break;
case PLAYER_CHANGECLASS:
var class;
class = read_ubyte(socket);
if(getCharacterObject(player.team, class) != -1)
{
if(player.object != -1)
{
with(player.object)
{
if (collision_point(x,y,SpawnRoom,0,0) < 0)
{
if (!instance_exists(lastDamageDealer) || lastDamageDealer == player)
{
sendEventPlayerDeath(player, player, noone, BID_FAREWELL);
doEventPlayerDeath(player, player, noone, BID_FAREWELL);
}
else
{
var assistant;
assistant = secondToLastDamageDealer;
if (lastDamageDealer.object)
if (lastDamageDealer.object.healer)
assistant = lastDamageDealer.object.healer;
sendEventPlayerDeath(player, lastDamageDealer, assistant, FINISHED_OFF);
doEventPlayerDeath(player, lastDamageDealer, assistant, FINISHED_OFF);
}
}
else
instance_destroy();
}
}
else if(player.alarm[5]<=0)
player.alarm[5] = 1;
class = checkClasslimits(player, player.team, class);
player.class = class;
ServerPlayerChangeclass(playerId, player.class, global.sendBuffer);
}
break;
case PLAYER_CHANGETEAM:
var newTeam, balance, redSuperiority;
newTeam = read_ubyte(socket);
redSuperiority = 0 //calculate which team is bigger
with(Player)
{
if(team == TEAM_RED)
redSuperiority += 1;
else if(team == TEAM_BLUE)
redSuperiority -= 1;
}
if(redSuperiority > 0)
balance = TEAM_RED;
else if(redSuperiority < 0)
balance = TEAM_BLUE;
else
balance = -1;
if(balance != newTeam)
{
if(getCharacterObject(newTeam, player.class) != -1 or newTeam==TEAM_SPECTATOR)
{
if(player.object != -1)
{
with(player.object)
{
if (!instance_exists(lastDamageDealer) || lastDamageDealer == player)
{
sendEventPlayerDeath(player, player, noone, BID_FAREWELL);
doEventPlayerDeath(player, player, noone, BID_FAREWELL);
}
else
{
var assistant;
assistant = secondToLastDamageDealer;
if (lastDamageDealer.object)
if (lastDamageDealer.object.healer)
assistant = lastDamageDealer.object.healer;
sendEventPlayerDeath(player, lastDamageDealer, assistant, FINISHED_OFF);
doEventPlayerDeath(player, lastDamageDealer, assistant, FINISHED_OFF);
}
}
player.alarm[5] = global.Server_Respawntime;
}
else if(player.alarm[5]<=0)
player.alarm[5] = 1;
var newClass;
newClass = checkClasslimits(player, newTeam, player.class);
if newClass != player.class
{
player.class = newClass;
ServerPlayerChangeclass(playerId, player.class, global.sendBuffer);
}
player.team = newTeam;
ServerPlayerChangeteam(playerId, player.team, global.sendBuffer);
ServerBalanceTeams();
}
}
break;
case CHAT_BUBBLE:
var bubbleImage;
bubbleImage = read_ubyte(socket);
if(global.aFirst) {
bubbleImage = 0;
}
write_ubyte(global.sendBuffer, CHAT_BUBBLE);
write_ubyte(global.sendBuffer, playerId);
write_ubyte(global.sendBuffer, bubbleImage);
setChatBubble(player, bubbleImage);
break;
case BUILD_SENTRY:
if(player.object != -1)
{
if(player.class == CLASS_ENGINEER
and collision_circle(player.object.x, player.object.y, 50, Sentry, false, true) < 0
and player.object.nutsNBolts == 100
and (collision_point(player.object.x,player.object.y,SpawnRoom,0,0) < 0)
and !player.sentry
and !player.object.onCabinet)
{
write_ubyte(global.sendBuffer, BUILD_SENTRY);
write_ubyte(global.sendBuffer, playerId);
write_ushort(global.serializeBuffer, round(player.object.x*5));
write_ushort(global.serializeBuffer, round(player.object.y*5));
write_byte(global.serializeBuffer, player.object.image_xscale);
buildSentry(player, player.object.x, player.object.y, player.object.image_xscale);
}
}
break;
case DESTROY_SENTRY:
with(player.sentry)
instance_destroy();
break;
case DROP_INTEL:
if (player.object != -1)
{
if (player.object.intel)
{
sendEventDropIntel(player);
doEventDropIntel(player);
}
}
break;
case OMNOMNOMNOM:
if(player.object != -1) {
if(!player.humiliated
and !player.object.taunting
and !player.object.omnomnomnom
and player.object.canEat
and player.class==CLASS_HEAVY)
{
write_ubyte(global.sendBuffer, OMNOMNOMNOM);
write_ubyte(global.sendBuffer, playerId);
with(player.object)
{
omnomnomnom = true;
if player.team == TEAM_RED {
omnomnomnomindex=0;
omnomnomnomend=31;
} else if player.team==TEAM_BLUE {
omnomnomnomindex=32;
omnomnomnomend=63;
}
xscale=image_xscale;
}
}
}
break;
case TOGGLE_ZOOM:
if player.object != -1 {
if player.class == CLASS_SNIPER {
write_ubyte(global.sendBuffer, TOGGLE_ZOOM);
write_ubyte(global.sendBuffer, playerId);
toggleZoom(player.object);
}
}
break;
case PLAYER_CHANGENAME:
var nameLength;
nameLength = socket_receivebuffer_size(socket);
if(nameLength > MAX_PLAYERNAME_LENGTH)
{
write_ubyte(player.socket, KICK);
write_ubyte(player.socket, KICK_NAME);
socket_destroy(player.socket);
player.socket = -1;
}
else
{
with(player)
{
if(variable_local_exists("lastNamechange"))
if(current_time - lastNamechange < 1000)
break;
lastNamechange = current_time;
name = read_string(socket, nameLength);
if(string_count("#",name) > 0)
{
name = "I <3 Bacon";
}
write_ubyte(global.sendBuffer, PLAYER_CHANGENAME);
write_ubyte(global.sendBuffer, playerId);
write_ubyte(global.sendBuffer, string_length(name));
write_string(global.sendBuffer, name);
}
}
break;
case INPUTSTATE:
if(player.object != -1)
{
with(player.object)
{
keyState = read_ubyte(socket);
netAimDirection = read_ushort(socket);
aimDirection = netAimDirection*360/65536;
event_user(1);
}
}
break;
case REWARD_REQUEST:
player.rewardId = read_string(socket, socket_receivebuffer_size(socket));
player.challenge = rewardCreateChallenge();
write_ubyte(socket, REWARD_CHALLENGE_CODE);
write_binstring(socket, player.challenge);
break;
case REWARD_CHALLENGE_RESPONSE:
var answer, i, authbuffer;
answer = read_binstring(socket, 16);
with(player)
if(variable_local_exists("challenge") and variable_local_exists("rewardId"))
rewardAuthStart(player, answer, challenge, true, rewardId);
break;
case PLUGIN_PACKET:
var packetID, buf, success;
packetID = read_ubyte(socket);
// get packet data
buf = buffer_create();
write_buffer_part(buf, socket, socket_receivebuffer_size(socket));
// try to enqueue
success = _PluginPacketPush(packetID, buf, player);
// if it returned false, packetID was invalid
if (!success)
{
// clear up buffer
buffer_destroy(buf);
// kick player
write_ubyte(player.socket, KICK);
write_ubyte(player.socket, KICK_BAD_PLUGIN_PACKET);
socket_destroy(player.socket);
player.socket = -1;
}
break;
case CLIENT_SETTINGS:
var mirror;
mirror = read_ubyte(player.socket);
player.queueJump = mirror;
write_ubyte(global.sendBuffer, CLIENT_SETTINGS);
write_ubyte(global.sendBuffer, playerId);
write_ubyte(global.sendBuffer, mirror);
break;
}
break;
}
}

View File

@@ -0,0 +1,298 @@
// Originally from /spelunky/Scripts/Level Generation/scrInitLevel.gml in the Spelunky Community Update Project
//
// scrInitLevel()
//
// Calls scrLevelGen(), scrRoomGen*(), and scrEntityGen() to build level.
//
/**********************************************************************************
Copyright (c) 2008, 2009 Derek Yu and Mossmouth, LLC
This file is part of Spelunky.
You can redistribute and/or modify Spelunky, including its source code, under
the terms of the Spelunky User License.
Spelunky is distributed in the hope that it will be entertaining and useful,
but WITHOUT WARRANTY. Please see the Spelunky User License for more details.
The Spelunky User License should be available in "Game Information", which
can be found in the Resource Explorer, or as an external file called COPYING.
If not, please obtain a new copy of Spelunky from <http://spelunkyworld.com/>
***********************************************************************************/
global.levelType = 0;
//global.currLevel = 16;
if (global.currLevel > 4 and global.currLevel < 9) global.levelType = 1;
if (global.currLevel > 8 and global.currLevel < 13) global.levelType = 2;
if (global.currLevel > 12 and global.currLevel < 16) global.levelType = 3;
if (global.currLevel == 16) global.levelType = 4;
if (global.currLevel <= 1 or
global.currLevel == 5 or
global.currLevel == 9 or
global.currLevel == 13)
{
global.hadDarkLevel = false;
}
// global.levelType = 3; // debug
// DEBUG MODE //
/*
if (global.currLevel == 2) global.levelType = 4;
if (global.currLevel == 3) global.levelType = 2;
if (global.currLevel == 4) global.levelType = 3;
if (global.currLevel == 5) global.levelType = 4;
*/
// global.levelType = 0;
global.startRoomX = 0;
global.startRoomY = 0;
global.endRoomX = 0;
global.endRoomY = 0;
oGame.levelGen = false;
// this is used to determine the path to the exit (generally no bombs required)
for (i = 0; i < 4; i += 1)
{
for (j = 0; j < 4; j += 1)
{
global.roomPath[i,j] = 0;
}
}
// side walls
if (global.levelType == 4)
k = 54;
else if (global.levelType == 2)
k = 38;
else if (global.lake)
k = 41;
else
k = 33;
for (i = 0; i <= 42; i += 1)
{
for (j = 0; j <= k; j += 1)
{
if (not isLevel())
{
i = 999;
j = 999;
}
else if (global.levelType == 2)
{
if (i*16 == 0 or
i*16 == 656 or
j*16 == 0)
{
obj = instance_create(i*16, j*16, oDark);
obj.invincible = true;
obj.sprite_index = sDark;
}
}
else if (global.levelType == 4)
{
if (i*16 == 0 or
i*16 == 656 or
j*16 == 0)
{
obj = instance_create(i*16, j*16, oTemple);
obj.invincible = true;
if (not global.cityOfGold) obj.sprite_index = sTemple;
}
}
else if (global.lake)
{
if (i*16 == 0 or
i*16 == 656 or
j*16 == 0 or
j*16 >= 656)
{
obj = instance_create(i*16, j*16, oLush); obj.sprite_index = sLush;
obj.invincible = true;
}
}
else if (i*16 == 0 or
i*16 == 656 or
j*16 == 0 or
j*16 >= 528)
{
if (global.levelType == 0) { obj = instance_create(i*16, j*16, oBrick); obj.sprite_index = sBrick; }
else if (global.levelType == 1) { obj = instance_create(i*16, j*16, oLush); obj.sprite_index = sLush; }
else { obj = instance_create(i*16, j*16, oTemple); if (not global.cityOfGold) obj.sprite_index = sTemple; }
obj.invincible = true;
}
}
}
if (global.levelType == 2)
{
for (i = 0; i <= 42; i += 1)
{
instance_create(i*16, 40*16, oDark);
//instance_create(i*16, 35*16, oSpikes);
}
}
if (global.levelType == 3)
{
background_index = bgTemple;
}
global.temp1 = global.gameStart;
scrLevelGen();
global.cemetary = false;
if (global.levelType == 1 and rand(1,global.probCemetary) == 1) global.cemetary = true;
with oRoom
{
if (global.levelType == 0) scrRoomGen();
else if (global.levelType == 1)
{
if (global.blackMarket) scrRoomGenMarket();
else scrRoomGen2();
}
else if (global.levelType == 2)
{
if (global.yetiLair) scrRoomGenYeti();
else scrRoomGen3();
}
else if (global.levelType == 3) scrRoomGen4();
else scrRoomGen5();
}
global.darkLevel = false;
//if (not global.hadDarkLevel and global.currLevel != 0 and global.levelType != 2 and global.currLevel != 16 and rand(1,1) == 1)
if (not global.hadDarkLevel and not global.noDarkLevel and global.currLevel != 0 and global.currLevel != 1 and global.levelType != 2 and global.currLevel != 16 and rand(1,global.probDarkLevel) == 1)
{
global.darkLevel = true;
global.hadDarkLevel = true;
//instance_create(oPlayer1.x, oPlayer1.y, oFlare);
}
if (global.blackMarket) global.darkLevel = false;
global.genUdjatEye = false;
if (not global.madeUdjatEye)
{
if (global.currLevel == 2 and rand(1,3) == 1) global.genUdjatEye = true;
else if (global.currLevel == 3 and rand(1,2) == 1) global.genUdjatEye = true;
else if (global.currLevel == 4) global.genUdjatEye = true;
}
global.genMarketEntrance = false;
if (not global.madeMarketEntrance)
{
if (global.currLevel == 5 and rand(1,3) == 1) global.genMarketEntrance = true;
else if (global.currLevel == 6 and rand(1,2) == 1) global.genMarketEntrance = true;
else if (global.currLevel == 7) global.genMarketEntrance = true;
}
////////////////////////////
// ENTITY / TREASURES
////////////////////////////
global.temp2 = global.gameStart;
if (not isRoom("rTutorial") and not isRoom("rLoadLevel")) scrEntityGen();
if (instance_exists(oEntrance) and not global.customLevel)
{
oPlayer1.x = oEntrance.x+8;
oPlayer1.y = oEntrance.y+8;
}
if (global.darkLevel or
global.blackMarket or
global.snakePit or
global.cemetary or
global.lake or
global.yetiLair or
global.alienCraft or
global.sacrificePit or
global.cityOfGold)
{
if (not isRoom("rLoadLevel"))
{
with oPlayer1 { alarm[0] = 10; }
}
}
if (global.levelType == 4) scrSetupWalls(864);
else if (global.lake) scrSetupWalls(656);
else scrSetupWalls(528);
// add background details
if (global.graphicsHigh)
{
repeat(20)
{
// bg = instance_create(16*rand(1,42), 16*rand(1,33), oCaveBG);
if (global.levelType == 1 and rand(1,3) < 3)
tile_add(bgExtrasLush, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002);
else if (global.levelType == 2 and rand(1,3) < 3)
tile_add(bgExtrasIce, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002);
else if (global.levelType == 3 and rand(1,3) < 3)
tile_add(bgExtrasTemple, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002);
else
tile_add(bgExtras, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002);
}
}
oGame.levelGen = true;
// generate angry shopkeeper at exit if murderer or thief
if ((global.murderer or global.thiefLevel > 0) and isRealLevel())
{
with oExit
{
if (type == "Exit")
{
obj = instance_create(x, y, oShopkeeper);
obj.status = 4;
}
}
// global.thiefLevel -= 1;
}
with oTreasure
{
if (collision_point(x, y, oSolid, 0, 0))
{
obj = instance_place(x, y, oSolid);
if (obj.invincible) instance_destroy();
}
}
with oWater
{
if (sprite_index == sWaterTop or sprite_index == sLavaTop)
{
scrCheckWaterTop();
}
/*
obj = instance_place(x-16, y, oWater);
if (instance_exists(obj))
{
if (obj.sprite_index == sWaterTop or obj.sprite_index == sLavaTop)
{
if (type == "Lava") sprite_index = sLavaTop;
else sprite_index = sWaterTop;
}
}
obj = instance_place(x+16, y, oWater);
if (instance_exists(obj))
{
if (obj.sprite_index == sWaterTop or obj.sprite_index == sLavaTop)
{
if (type == "Lava") sprite_index = sLavaTop;
else sprite_index = sWaterTop;
}
}
*/
}
global.temp3 = global.gameStart;

View File

@@ -0,0 +1,22 @@
# set terminal pngcairo background "#ffffff" fontscale 1.0 dashed size 640, 480
# set output 'dashcolor.1.png'
set label 1 "set style line 1 lt 2 lc rgb \"red\" lw 3" at -0.4, -0.25, 0 left norotate back textcolor rgb "red" nopoint offset character 0, 0, 0
set label 2 "set style line 2 lt 2 lc rgb \"orange\" lw 2" at -0.4, -0.35, 0 left norotate back textcolor rgb "orange" nopoint offset character 0, 0, 0
set label 3 "set style line 3 lt 2 lc rgb \"yellow\" lw 3" at -0.4, -0.45, 0 left norotate back textcolor rgb "yellow" nopoint offset character 0, 0, 0
set label 4 "set style line 4 lt 2 lc rgb \"green\" lw 2" at -0.4, -0.55, 0 left norotate back textcolor rgb "green" nopoint offset character 0, 0, 0
set label 5 "plot ... lt 1 lc 3 " at -0.4, -0.65, 0 left norotate back textcolor lt 3 nopoint offset character 0, 0, 0
set label 6 "plot ... lt 3 lc 3 " at -0.4, -0.75, 0 left norotate back textcolor lt 3 nopoint offset character 0, 0, 0
set label 7 "plot ... lt 5 lc 3 " at -0.4, -0.85, 0 left norotate back textcolor lt 3 nopoint offset character 0, 0, 0
set style line 1 linetype 2 linecolor rgb "red" linewidth 3.000 pointtype 2 pointsize default pointinterval 0
set style line 2 linetype 2 linecolor rgb "orange" linewidth 2.000 pointtype 2 pointsize default pointinterval 0
set style line 3 linetype 2 linecolor rgb "yellow" linewidth 3.000 pointtype 2 pointsize default pointinterval 0
set style line 4 linetype 2 linecolor rgb "green" linewidth 2.000 pointtype 2 pointsize default pointinterval 0
set noxtics
set noytics
set title "Independent colors and dot/dash styles"
set xlabel "You will only see dashed lines if your current terminal setting permits it"
set xrange [ -0.500000 : 3.50000 ] noreverse nowriteback
set yrange [ -1.00000 : 1.40000 ] noreverse nowriteback
set bmargin 7
unset colorbox
plot cos(x) ls 1 title 'ls 1', cos(x-.2) ls 2 title 'ls 2', cos(x-.4) ls 3 title 'ls 3', cos(x-.6) ls 4 title 'ls 4', cos(x-.8) lt 1 lc 3 title 'lt 1 lc 3', cos(x-1.) lt 3 lc 3 title 'lt 3 lc 3', cos(x-1.2) lt 5 lc 3 title 'lt 5 lc 3'

View File

@@ -0,0 +1,15 @@
# set terminal pngcairo transparent enhanced font "arial,10" fontscale 1.0 size 500, 350
# set output 'histograms.2.png'
set boxwidth 0.9 absolute
set style fill solid 1.00 border lt -1
set key inside right top vertical Right noreverse noenhanced autotitles nobox
set style histogram clustered gap 1 title offset character 0, 0, 0
set datafile missing '-'
set style data histograms
set xtics border in scale 0,0 nomirror rotate by -45 offset character 0, 0, 0 autojustify
set xtics norangelimit font ",8"
set xtics ()
set title "US immigration from Northern Europe\nPlot selected data columns as histogram of clustered boxes"
set yrange [ 0.00000 : 300000. ] noreverse nowriteback
i = 22
plot 'immigration.dat' using 6:xtic(1) ti col, '' u 12 ti col, '' u 13 ti col, '' u 14 ti col

14
samples/Gnuplot/rates.gp Normal file
View File

@@ -0,0 +1,14 @@
#!/usr/bin/env gnuplot
reset
set terminal png
set output 'rates100.png'
set xlabel "A2A price"
set ylabel "Response Rate"
#set xr [0:5]
#set yr [0:6]
plot 'rates100.dat' pt 7 notitle

View File

@@ -0,0 +1,40 @@
# set terminal pngcairo transparent enhanced font "arial,10" fontscale 1.0 size 500, 350
# set output 'surface1.16.png'
set dummy u,v
set label 1 "increasing v" at 6, 0, -1 left norotate back nopoint offset character 0, 0, 0
set label 2 "u=0" at 5, 6.5, -1 left norotate back nopoint offset character 0, 0, 0
set label 3 "u=1" at 5, 6.5, 0.100248 left norotate back nopoint offset character 0, 0, 0
set arrow 1 from 5, -5, -1.2 to 5, 5, -1.2 head back nofilled linetype -1 linewidth 1.000
set arrow 2 from 5, 6, -1 to 5, 5, -1 head back nofilled linetype -1 linewidth 1.000
set arrow 3 from 5, 6, 0.100248 to 5, 5, 0.100248 head back nofilled linetype -1 linewidth 1.000
set parametric
set view 70, 20, 1, 1
set samples 51, 51
set isosamples 2, 33
set hidden3d back offset 1 trianglepattern 3 undefined 1 altdiagonal bentover
set ztics -1.00000,0.25,1.00000 norangelimit
set title "\"fence plot\" using separate parametric surfaces"
set xlabel "X axis"
set xlabel offset character -3, -2, 0 font "" textcolor lt -1 norotate
set xrange [ -5.00000 : 5.00000 ] noreverse nowriteback
set ylabel "Y axis"
set ylabel offset character 3, -2, 0 font "" textcolor lt -1 rotate by -270
set yrange [ -5.00000 : 5.00000 ] noreverse nowriteback
set zlabel "Z axis"
set zlabel offset character -5, 0, 0 font "" textcolor lt -1 norotate
set zrange [ -1.00000 : 1.00000 ] noreverse nowriteback
sinc(u,v) = sin(sqrt(u**2+v**2)) / sqrt(u**2+v**2)
GPFUN_sinc = "sinc(u,v) = sin(sqrt(u**2+v**2)) / sqrt(u**2+v**2)"
xx = 6.08888888888889
dx = 1.10888888888889
x0 = -5
x1 = -3.89111111111111
x2 = -2.78222222222222
x3 = -1.67333333333333
x4 = -0.564444444444444
x5 = 0.544444444444445
x6 = 1.65333333333333
x7 = 2.76222222222222
x8 = 3.87111111111111
x9 = 4.98
splot [u=0:1][v=-4.99:4.99] x0, v, (u<0.5) ? -1 : sinc(x0,v) notitle, x1, v, (u<0.5) ? -1 : sinc(x1,v) notitle, x2, v, (u<0.5) ? -1 : sinc(x2,v) notitle, x3, v, (u<0.5) ? -1 : sinc(x3,v) notitle, x4, v, (u<0.5) ? -1 : sinc(x4,v) notitle, x5, v, (u<0.5) ? -1 : sinc(x5,v) notitle, x6, v, (u<0.5) ? -1 : sinc(x6,v) notitle, x7, v, (u<0.5) ? -1 : sinc(x7,v) notitle, x8, v, (u<0.5) ? -1 : sinc(x8,v) notitle, x9, v, (u<0.5) ? -1 : sinc(x9,v) notitle

View File

@@ -0,0 +1,46 @@
# set terminal pngcairo transparent enhanced font "arial,10" fontscale 1.0 size 500, 350
# set output 'surface1.17.png'
set dummy u,v
set label 1 "increasing v" at 6, 0, -1 left norotate back nopoint offset character 0, 0, 0
set label 2 "increasing u" at 0, -5, -1.5 left norotate back nopoint offset character 0, 0, 0
set label 3 "floor(u)%3=0" at 5, 6.5, -1 left norotate back nopoint offset character 0, 0, 0
set label 4 "floor(u)%3=1" at 5, 6.5, 0.100248 left norotate back nopoint offset character 0, 0, 0
set arrow 1 from 5, -5, -1.2 to 5, 5, -1.2 head back nofilled linetype -1 linewidth 1.000
set arrow 2 from -5, -5, -1.2 to 5, -5, -1.2 head back nofilled linetype -1 linewidth 1.000
set arrow 3 from 5, 6, -1 to 5, 5, -1 head back nofilled linetype -1 linewidth 1.000
set arrow 4 from 5, 6, 0.100248 to 5, 5, 0.100248 head back nofilled linetype -1 linewidth 1.000
set parametric
set view 70, 20, 1, 1
set samples 51, 51
set isosamples 30, 33
set hidden3d back offset 1 trianglepattern 3 undefined 1 altdiagonal bentover
set ztics -1.00000,0.25,1.00000 norangelimit
set title "\"fence plot\" using single parametric surface with undefined points"
set xlabel "X axis"
set xlabel offset character -3, -2, 0 font "" textcolor lt -1 norotate
set xrange [ -5.00000 : 5.00000 ] noreverse nowriteback
set ylabel "Y axis"
set ylabel offset character 3, -2, 0 font "" textcolor lt -1 rotate by -270
set yrange [ -5.00000 : 5.00000 ] noreverse nowriteback
set zlabel "Z axis"
set zlabel offset character -5, 0, 0 font "" textcolor lt -1 norotate
set zrange [ -1.00000 : 1.00000 ] noreverse nowriteback
sinc(u,v) = sin(sqrt(u**2+v**2)) / sqrt(u**2+v**2)
GPFUN_sinc = "sinc(u,v) = sin(sqrt(u**2+v**2)) / sqrt(u**2+v**2)"
xx = 6.08888888888889
dx = 1.11
x0 = -5
x1 = -3.89111111111111
x2 = -2.78222222222222
x3 = -1.67333333333333
x4 = -0.564444444444444
x5 = 0.544444444444445
x6 = 1.65333333333333
x7 = 2.76222222222222
x8 = 3.87111111111111
x9 = 4.98
xmin = -4.99
xmax = 5
n = 10
zbase = -1
splot [u=.5:3*n-.5][v=-4.99:4.99] xmin+floor(u/3)*dx, v, ((floor(u)%3)==0) ? zbase : (((floor(u)%3)==1) ? sinc(xmin+u/3.*dx,v) : 1/0) notitle

View File

@@ -0,0 +1,21 @@
# set terminal pngcairo transparent enhanced font "arial,10" fontscale 1.0 size 500, 350
# set output 'world2.1.png'
unset border
set dummy u,v
set angles degrees
set parametric
set view 60, 136, 1.22, 1.26
set samples 64, 64
set isosamples 13, 13
set mapping spherical
set noxtics
set noytics
set noztics
set title "Labels colored by GeV plotted in spherical coordinate system"
set urange [ -90.0000 : 90.0000 ] noreverse nowriteback
set vrange [ 0.00000 : 360.000 ] noreverse nowriteback
set cblabel "GeV"
set cbrange [ 0.00000 : 8.00000 ] noreverse nowriteback
set colorbox user
set colorbox vertical origin screen 0.9, 0.2, 0 size screen 0.02, 0.75, 0 front bdefault
splot cos(u)*cos(v),cos(u)*sin(v),sin(u) notitle with lines lt 5, 'world.dat' notitle with lines lt 2, 'srl.dat' using 3:2:(1):1:4 with labels notitle point pt 6 lw .1 left offset 1,0 font "Helvetica,7" tc pal

View File

@@ -1 +0,0 @@
print("hello")

9
samples/Hy/fibonacci.hy Normal file
View File

@@ -0,0 +1,9 @@
;; Fibonacci example in Hy.
(defn fib [n]
(if (<= n 2) n
(+ (fib (- n 1)) (fib (- n 2)))))
(if (= __name__ "__main__")
(for [x [1 2 3 4 5 6 7 8]]
(print (fib x))))

13
samples/Hy/hello-world.hy Normal file
View File

@@ -0,0 +1,13 @@
;; The concurrent.futures example in Hy.
(import [concurrent.futures [ThreadPoolExecutor as-completed]]
[random [randint]]
[sh [sleep]])
(defn task-to-do []
(sleep (randint 1 5)))
(with-as (ThreadPoolExecutor 10) executor
(setv jobs (list-comp (.submit executor task-to-do) (x (range 0 10))))
(for (future (as-completed jobs))
(.result future)))

29
samples/IDL/mg_acosh.pro Normal file
View File

@@ -0,0 +1,29 @@
; docformat = 'rst'
;+
; Inverse hyperbolic cosine. Uses the formula:
;
; $$\text{acosh}(z) = \ln(z + \sqrt{z + 1} \sqrt{z - 1})$$
;
; :Examples:
; The arc hyperbolic sine function looks like::
;
; IDL> x = 2.5 * findgen(1000) / 999. + 1.
; IDL> plot, x, mg_acosh(x), xstyle=1
;
; This should look like:
;
; .. image:: acosh.png
;
; :Returns:
; float, double, complex, or double complex depending on the input
;
; :Params:
; z : in, required, type=numeric
; input
;-
function mg_acosh, z
compile_opt strictarr
return, alog(z + sqrt(z + 1) * sqrt(z - 1))
end

View File

@@ -0,0 +1,9 @@
MODULE mg_analysis
DESCRIPTION Tools for analysis
VERSION 1.0
SOURCE mgalloy
BUILD_DATE January 18, 2011
FUNCTION MG_ARRAY_EQUAL 2 2 KEYWORDS
FUNCTION MG_TOTAL 1 1

35
samples/IDL/mg_gcd.pro Normal file
View File

@@ -0,0 +1,35 @@
; docformat = 'rst'
;+
; Find the greatest common denominator (GCD) for two positive integers.
;
; :Returns:
; integer
;
; :Params:
; a : in, required, type=integer
; first integer
; b : in, required, type=integer
; second integer
;-
function mg_gcd, a, b
compile_opt strictarr
on_error, 2
if (n_params() ne 2) then message, 'incorrect number of arguments'
if (~mg_isinteger(a) || ~mg_isinteger(b)) then begin
message, 'integer arguments required'
endif
_a = abs(a)
_b = abs(b)
minArg = _a < _b
maxArg = _a > _b
if (minArg eq 0) then return, maxArg
remainder = maxArg mod minArg
if (remainder eq 0) then return, minArg
return, mg_gcd(minArg, remainder)
end

42
samples/IDL/mg_trunc.pro Normal file
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@@ -0,0 +1,42 @@
; docformat = 'rst'
;+
; Truncate argument towards 0.0, i.e., takes the `FLOOR` of positive values
; and the `CEIL` of negative values.
;
; :Examples:
; Try the main-level program at the end of this file. It does::
;
; IDL> print, mg_trunc([1.2, -1.2, 0.0])
; 1 -1 0
; IDL> print, floor([1.2, -1.2, 0.0])
; 1 -2 0
; IDL> print, ceil([1.2, -1.2, 0.0])
; 2 -1 0
;
; :Returns:
; array of same type as argument
;
; :Params:
; x : in, required, type=float/double
; array containing values to truncate
;-
function mg_trunc, x
compile_opt strictarr
result = ceil(x)
posInd = where(x gt 0, nposInd)
if (nposInd gt 0L) then begin
result[posInd] = floor(x[posInd])
endif
return, result
end
; main-level example program
print, mg_trunc([1.2, -1.2, 0.0])
end

267
samples/JSON/composer.lock generated Normal file
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@@ -0,0 +1,267 @@
{
"_readme": [
"This file locks the dependencies of your project to a known state",
"Read more about it at http://getcomposer.org/doc/01-basic-usage.md#composer-lock-the-lock-file"
],
"hash": "d8ff8fcb71824f5199f3499bf71862f1",
"packages": [
{
"name": "arbit/system-process",
"version": "1.0",
"source": {
"type": "git",
"url": "https://github.com/Arbitracker/system-process.git",
"reference": "1.0"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/Arbitracker/system-process/zipball/1.0",
"reference": "1.0",
"shasum": ""
},
"type": "library",
"autoload": {
"psr-0": {
"SystemProcess": "src/main/php/"
}
},
"notification-url": "http://packagist.org/downloads/",
"description": "System process execution library",
"time": "2013-03-31 12:42:56"
},
{
"name": "pdepend/staticReflection",
"version": "0.1",
"source": {
"type": "git",
"url": "https://github.com/manuelpichler/staticReflection.git",
"reference": "origin/master"
},
"type": "library"
},
{
"name": "qafoo/rmf",
"version": "dev-master",
"source": {
"type": "git",
"url": "https://github.com/Qafoo/REST-Micro-Framework.git",
"reference": "5f43983f15a8aa12be42ad6068675d4008bfb9ed"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/Qafoo/REST-Micro-Framework/zipball/5f43983f15a8aa12be42ad6068675d4008bfb9ed",
"reference": "5f43983f15a8aa12be42ad6068675d4008bfb9ed",
"shasum": ""
},
"type": "library",
"autoload": {
"psr-0": {
"Qafoo\\RMF": "src/main/"
}
},
"description": "Very simple VC framework which makes it easy to build HTTP applications / REST webservices",
"support": {
"source": "https://github.com/Qafoo/REST-Micro-Framework/tree/master",
"issues": "https://github.com/Qafoo/REST-Micro-Framework/issues"
},
"time": "2012-12-07 13:33:01"
},
{
"name": "twig/twig",
"version": "1.6.0",
"source": {
"type": "git",
"url": "git://github.com/fabpot/Twig.git",
"reference": "v1.6.0"
},
"dist": {
"type": "zip",
"url": "https://github.com/fabpot/Twig/zipball/v1.6.0",
"reference": "v1.6.0",
"shasum": ""
},
"require": {
"php": ">=5.2.4"
},
"type": "library",
"autoload": {
"psr-0": {
"Twig_": "lib/"
}
},
"license": [
"BSD"
],
"authors": [
{
"name": "Fabien Potencier",
"email": "fabien@symfony.com"
},
{
"name": "Armin Ronacher",
"email": "armin.ronacher@active-4.com"
}
],
"description": "Twig, the flexible, fast, and secure template language for PHP",
"homepage": "http://twig.sensiolabs.org",
"keywords": [
"templating"
],
"time": "2012-02-03 23:34:52"
},
{
"name": "twitter/bootstrap",
"version": "0.1",
"source": {
"type": "git",
"url": "https://github.com/twitter/bootstrap/",
"reference": "origin/master"
},
"type": "library"
},
{
"name": "zetacomponents/base",
"version": "1.8",
"source": {
"type": "git",
"url": "https://github.com/zetacomponents/Base.git",
"reference": "1.8"
},
"dist": {
"type": "zip",
"url": "https://github.com/zetacomponents/Base/zipball/1.8",
"reference": "1.8",
"shasum": ""
},
"type": "library",
"autoload": {
"classmap": [
"src"
]
},
"license": [
"apache2"
],
"authors": [
{
"name": "Sergey Alexeev"
},
{
"name": "Sebastian Bergmann"
},
{
"name": "Jan Borsodi"
},
{
"name": "Raymond Bosman"
},
{
"name": "Frederik Holljen"
},
{
"name": "Kore Nordmann"
},
{
"name": "Derick Rethans"
},
{
"name": "Vadym Savchuk"
},
{
"name": "Tobias Schlitt"
},
{
"name": "Alexandru Stanoi"
}
],
"description": "The Base package provides the basic infrastructure that all packages rely on. Therefore every component relies on this package.",
"homepage": "https://github.com/zetacomponents",
"time": "2009-12-21 04:14:16"
},
{
"name": "zetacomponents/graph",
"version": "1.5",
"source": {
"type": "git",
"url": "https://github.com/zetacomponents/Graph.git",
"reference": "1.5"
},
"dist": {
"type": "zip",
"url": "https://github.com/zetacomponents/Graph/zipball/1.5",
"reference": "1.5",
"shasum": ""
},
"type": "library",
"autoload": {
"classmap": [
"src"
]
},
"license": [
"apache2"
],
"authors": [
{
"name": "Sergey Alexeev"
},
{
"name": "Sebastian Bergmann"
},
{
"name": "Jan Borsodi"
},
{
"name": "Raymond Bosman"
},
{
"name": "Frederik Holljen"
},
{
"name": "Kore Nordmann"
},
{
"name": "Derick Rethans"
},
{
"name": "Vadym Savchuk"
},
{
"name": "Tobias Schlitt"
},
{
"name": "Alexandru Stanoi"
},
{
"name": "Lars Jankowski"
},
{
"name": "Elger Thiele"
},
{
"name": "Michael Maclean"
}
],
"description": "A component for creating pie charts, line graphs and other kinds of diagrams.",
"homepage": "https://github.com/zetacomponents",
"time": "2009-12-21 04:26:17"
}
],
"packages-dev": [
],
"aliases": [
],
"minimum-stability": "stable",
"stability-flags": {
"qafoo/rmf": 20,
"arbit/system-process": 0
},
"platform": [
],
"platform-dev": [
]
}

View File

@@ -0,0 +1,29 @@
/*
* The following is a contrived example, but it illustrates most of the features:
*/
{
foo: 'bar',
while: true,
this: 'is a \
multi-line string',
// this is an inline comment
here: 'is another', // inline comment
/* this is a block comment
that continues on another line */
hex: 0xDEADbeef,
half: .5,
delta: +10,
to: Infinity, // and beyond!
finally: 'a trailing comma',
oh: [
"we shouldn't forget",
'arrays can have',
'trailing commas too',
],
}

View File

@@ -0,0 +1,28 @@
// This file is written in JSON5 syntax, naturally, but npm needs a regular
// JSON file, so compile via `npm run build`. Be sure to keep both in sync!
{
name: 'json5',
version: '0.2.0',
description: 'JSON for the ES5 era.',
keywords: ['json', 'es5'],
author: 'Aseem Kishore <aseem.kishore@gmail.com>',
contributors: [
'Max Nanasy <max.nanasy@gmail.com>',
],
main: 'lib/json5.js',
bin: 'lib/cli.js',
dependencies: {},
devDependencies: {
mocha: '~1.0.3',
},
scripts: {
build: './lib/cli.js -c package.json5',
test: 'mocha --ui exports --reporter spec',
},
homepage: 'http://json5.org/',
repository: {
type: 'git',
url: 'https://github.com/aseemk/json5.git',
},
}

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@@ -0,0 +1,30 @@
{
"@context": {
"property": "http://example.com/vocab#property"
},
"@id": "../document-relative",
"@type": "#document-relative",
"property": {
"@context": {
"@base": "http://example.org/test/"
},
"@id": "../document-base-overwritten",
"@type": "#document-base-overwritten",
"property": [
{
"@context": null,
"@id": "../document-relative",
"@type": "#document-relative",
"property": "context completely reset, drops property"
},
{
"@context": {
"@base": null
},
"@id": "../document-relative",
"@type": "#document-relative",
"property": "only @base is cleared"
}
]
}
}

36
samples/M/Comment.m Normal file
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@@ -0,0 +1,36 @@
Comment ;
; this is a comment block
; comments always start with a semicolon
; the next line, while not a comment, is a legal blank line
;whitespace alone is a valid line in a routine
;** Comments can have any graphic character, but no "control"
;** characters
;graphic characters such as: !@#$%^&*()_+=-{}[]|\:"?/>.<,
;the space character is considered a graphic character, even
;though you can't see it.
; ASCII characters whose numeric code is above 128 and below 32
; are NOT allowed on a line in a routine.
;; multiple semicolons are okay
; a line that has a tag must have whitespace after the tag, bug
; does not have to have a comment or a command on it
Tag1
;
;Tags can start with % or an uppercase or lowercase alphabetic
; or can be a series of numeric characters
%HELO ;
;
0123 ;
;
%987 ;
; the most common label is uppercase alphabetic
LABEL ;
;
; Tags can be followed directly by an open parenthesis and a
; formal list of variables, and a close parenthesis
ANOTHER(X) ;
;
;Normally, a subroutine would be ended by a QUIT command, but we
; are taking advantage of the rule that the END of routine is an
; implicit QUIT

61
samples/Mask/view.mask Normal file
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@@ -0,0 +1,61 @@
// HTML Elements
header {
img .logo src='/images/~[currentLogo].png' alt=logo;
h4 > 'Bar View'
if (currentUser) {
.account >
a href='/acount' >
'Hello, ~[currentUser.username]'
}
}
.view {
ul {
// Iteration
for ((user, index) of users) {
li.user data-id='~[user.id]' {
// interpolation
.name > '~[ user.username ]'
// expression
.count > '~[: user.level.toFixed(2) ]'
// util
/* Localization sample
* lastActivity: "Am {0:dd. MM} war der letzte Eintrag"
*/
.date > '~[ L: "lastActivity", user.date]'
}
}
}
// Component
:countdownComponent {
input type = text >
:dualbind value='number';
button x-signal='click: countdownStart' > 'Start';
h5 {
'~[bind: number]'
:animation x-slot='countdownStart' {
@model > 'transition | scale(0) > scale(1) | 500ms'
@next > 'background-color | red > blue | 2s linear'
}
}
}
}
footer > :bazCompo {
'Component generated at ~[: $u.format($c.date, "HH-mm") ]'
}

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(* Mathematica Init File *)
Get[ "Foobar`Foobar`"]

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@@ -0,0 +1,17 @@
(* Paclet Info File *)
(* created 2014/02/07*)
Paclet[
Name -> "Foobar",
Version -> "0.0.1",
MathematicaVersion -> "8+",
Description -> "Example of an automatically generated PacletInfo file.",
Creator -> "Chris Granade",
Extensions ->
{
{"Documentation", Language -> "English", MainPage -> "Guides/Foobar"}
}
]

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(* ::Package:: *)
BeginPackage["Predicates`"];
(* ::Title:: *)
(*Predicates*)
(* ::Section::Closed:: *)
(*Fuzzy Logic*)
(* ::Subsection:: *)
(*Documentation*)
PossiblyTrueQ::usage="Returns True if the argument is not definitely False.";
PossiblyFalseQ::usage="Returns True if the argument is not definitely True.";
PossiblyNonzeroQ::usage="Returns True if and only if its argument is not definitely zero.";
(* ::Subsection:: *)
(*Implimentation*)
Begin["`Private`"];
PossiblyTrueQ[expr_]:=\[Not]TrueQ[\[Not]expr]
PossiblyFalseQ[expr_]:=\[Not]TrueQ[expr]
End[];
(* ::Section::Closed:: *)
(*Numbers and Lists*)
(* ::Subsection:: *)
(*Documentation*)
AnyQ::usage="Given a predicate and a list, retuns True if and only if that predicate is True for at least one element of the list.";
AnyElementQ::usage="Returns True if cond matches any element of L.";
AllQ::usage="Given a predicate and a list, retuns True if and only if that predicate is True for all elements of the list.";
AllElementQ::usage="Returns True if cond matches any element of L.";
AnyNonzeroQ::usage="Returns True if L is a list such that at least one element is definitely not zero.";
AnyPossiblyNonzeroQ::usage="Returns True if expr is a list such that at least one element is not definitely zero.";
RealQ::usage="Returns True if and only if the argument is a real number";
PositiveQ::usage="Returns True if and only if the argument is a positive real number";
NonnegativeQ::usage="Returns True if and only if the argument is a non-negative real number";
PositiveIntegerQ::usage="Returns True if and only if the argument is a positive integer";
NonnegativeIntegerQ::usage="Returns True if and only if the argument is a non-negative integer";
IntegerListQ::usage="Returns True if and only if the input is a list of integers.";
PositiveIntegerListQ::usage="Returns True if and only if the input is a list of positive integers.";
NonnegativeIntegerListQ::usage="Returns True if and only if the input is a list of non-negative integers.";
IntegerOrListQ::usage="Returns True if and only if the input is a list of integers or an integer.";
PositiveIntegerOrListQ::usage="Returns True if and only if the input is a list of positive integers or a positive integer.";
NonnegativeIntegerOrListQ::usage="Returns True if and only if the input is a list of positive integers or a positive integer.";
SymbolQ::usage="Returns True if argument is an unassigned symbol.";
SymbolOrNumberQ::usage="Returns True if argument is a number of has head 'Symbol'";
(* ::Subsection:: *)
(*Implimentation*)
Begin["`Private`"];
AnyQ[cond_, L_] := Fold[Or, False, cond /@ L]
AnyElementQ[cond_,L_]:=AnyQ[cond,Flatten[L]]
AllQ[cond_, L_] := Fold[And, True, cond /@ L]
AllElementQ[cond_, L_] := Fold[And, True, cond /@ L]
AnyNonzeroQ[L_]:=AnyElementQ[#!=0&,L]
PossiblyNonzeroQ[expr_]:=PossiblyTrueQ[expr!=0]
AnyPossiblyNonzeroQ[expr_]:=AnyElementQ[PossiblyNonzeroQ,expr]
RealQ[n_]:=TrueQ[Im[n]==0];
PositiveQ[n_]:=Positive[n];
PositiveIntegerQ[n_]:=PositiveQ[n]\[And]IntegerQ[n];
NonnegativeQ[n_]:=TrueQ[RealQ[n]&&n>=0];
NonnegativeIntegerQ[n_]:=NonnegativeQ[n]\[And]IntegerQ[n];
IntegerListQ[input_]:=ListQ[input]&&Not[MemberQ[IntegerQ/@input,False]];
IntegerOrListQ[input_]:=IntegerListQ[input]||IntegerQ[input];
PositiveIntegerListQ[input_]:=IntegerListQ[input]&&Not[MemberQ[Positive[input],False]];
PositiveIntegerOrListQ[input_]:=PositiveIntegerListQ[input]||PositiveIntegerQ[input];
NonnegativeIntegerListQ[input_]:=IntegerListQ[input]&&Not[MemberQ[NonnegativeIntegerQ[input],False]];
NonnegativeIntegerOrListQ[input_]:=NonnegativeIntegerListQ[input]||NonnegativeIntegerQ[input];
SymbolQ[a_]:=Head[a]===Symbol;
SymbolOrNumberQ[a_]:=NumericQ[a]||Head[a]===Symbol;
End[];
(* ::Section:: *)
(*Epilogue*)
EndPackage[];

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= Overview =
The GDB Tracepoint Analysis feature is an extension to the Tracing and Monitoring Framework that allows the visualization and analysis of C/C++ tracepoint data collected by GDB and stored to a log file.
= Getting Started =
The feature can be installed from the Eclipse update site by selecting '''Linux Tools''' > '''GDB Tracepoint Analysis'''.
The feature requires GDB version 7.2 or later to be installed on the local host. The executable program 'gdb' must be found in the path.
= GDB Trace Perspective =
To open the perspective, select '''Window''' > '''Open Perspective''' > '''Other...''' > '''GDB Trace'''.
The perspective includes the following views by default:
* '''Project Explorer''': This view shows the projects in the workspace and is used to create and manage Tracing projects.
* '''Debug''': This view shows the running C/C++ Postmortem Debugger instances and displays the thread and stack trace associated with a tracepoint.
* '''Trace Control''': This view shows the status of the debugger and allows navigation of trace records.
* '''Console''': This view displays console output of the C/C++ Postmortem Debugger.
The editor area contains the '''Events''' and '''C/C++''' editors when a GDB Trace is opened.
[[Image:images/GDBTracePerspective.png]]
= Collecting Tracepoint Data =
Collecting the C/C++ tracepoint data is outside the scope of this feature. It can be done from the GDB command line or by using the CDT debug component within Eclipse. See the CDT FAQ entry in the [[#References | References]] section.
= Importing Tracepoint Data =
Some information in this section is redundant with the LTTng User Guide. For further details, see the LTTng User Guide entry in the [[#References | References]] section.
== Creating a Tracing Project ==
In the '''Project Explorer''' view, right-click and select '''New''' > '''Project...''' from the context menu. In the '''New Project''' dialog, select '''Tracing''' > '''Tracing Project''', click '''Next''', name your project and click '''Finish'''.
== Importing a GDB Trace ==
In your tracing project, right-click on the '''Traces''' folder and select '''Import...'''. Browse to, or enter, a source directory. Select the trace file in the tree. Optionally set the trace type to '''GDB : GDB Trace'''. Click '''Finish'''.
Alternatively, the trace can be drag & dropped to the '''Traces''' folder from any external file manager.
== Selecting the GDB Trace Type ==
Right-click the imported trace in the '''Traces''' folder and choose '''Select Trace Type...''' > '''GDB''' > '''GDB Trace''' from the context menu. This step can be omitted if the trace type was selected at import.
The trace will be updated with the GDB icon [[Image:images/gdb_icon16.png]].
== Selecting the Trace Executable ==
The executable file that created the tracepoint data must be identified so that the C/C++ Postmortem Debugger can be launched properly.
Right-click the GDB trace in the '''Traces''' folder and choose '''Select Trace Executable...''' from the context menu. Browse to, or enter, the path of the executable file and press '''OK'''.
The selected file must be recognized by GDB as an executable.
= Visualizing Tracepoint Data =
== Opening a GDB Trace ==
In the '''Traces''' folder, double-click the GDB trace or right-click it and select '''Open''' from the context menu.
The tracepoint data will be opened in an Events editor, and a C/C++ Postmortem Debugger instance will be launched.
If available in the workspace, the source code corresponding to the first trace record will also be opened in a C/C++ editor.
At this point it is recommended to relocate the Events editor outside of the default editor area, so that it is not hidden by the C/C++ editor.
== Viewing Trace Data ==
In the Events editor, a table is shown with one row for each trace record. The '''Trace Frame''' column shows the sequential trace record number. The '''Tracepoint''' column shows the number assigned by GDB at collection time for this tracepoint. The '''File''' column shows the file name, line number and method where the tracepoint was set. The '''Content''' column shows the data collected at run-time by the tracepoint.
Searching and filtering can be done on any column by entering a regular expression in the column header.
== Navigating the GDB Trace ==
Trace records can be selected in the Events editor using the keyboard or mouse. The C/C++ Postmortem Debugger in the '''Debug''' view will be updated to show the stack trace of the current trace record.
The trace can also be navigated from the '''Trace Control''' view by clicking the '''Next Trace Record''' or '''Previous Trace Record''' buttons. The Events editor and '''Debug''' views will be updated.
= References =
* [http://wiki.eclipse.org/index.php/Linux_Tools_Project/LTTng2/User_Guide LTTng User Guide]
* [http://wiki.eclipse.org/CDT/User/FAQ#How_can_I_trace_my_application_using_C.2FC.2B.2B_Tracepoints.3F CDT FAQ - How can I trace my application using C/C++ Tracepoints?]
= Updating This Document =
This document is maintained in a collaborative wiki. If you wish to update or modify this document please visit [http://wiki.eclipse.org/index.php/Linux_Tools_Project/GDB_Tracepoint_Analysis/User_Guide http://wiki.eclipse.org/Linux_Tools_Project/GDB_Tracepoint_Analysis/User_Guide]

164
samples/Org/org.org Normal file
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@@ -0,0 +1,164 @@
#+OPTIONS: H:3 num:nil toc:nil \n:nil @:t ::t |:t ^:t -:t f:t *:t TeX:t LaTeX:t skip:nil d:(HIDE) tags:not-in-toc
#+STARTUP: align fold nodlcheck hidestars oddeven lognotestate
#+SEQ_TODO: TODO(t) INPROGRESS(i) WAITING(w@) | DONE(d) CANCELED(c@)
#+TAGS: Write(w) Update(u) Fix(f) Check(c)
#+TITLE: org-ruby
#+AUTHOR: Brian Dewey
#+EMAIL: bdewey@gmail.com
#+LANGUAGE: en
#+PRIORITIES: A C B
#+CATEGORY: worg
{Back to Worg's index}
* Motivation
The dominant simple plain-text markup languages for the web are
Textile and Markdown. A factor for the popularity of those markup
formats is the widespread availability of simple, free packages for
converting the formats to HTML. For example, the world of
Ruby-powered websites has settled on RedCloth for converting Textile
to HTML.
The default way to convert org-mode files to HTML is the powerful
publishing functionality provided by =emacs=. However, =emacs= does
not easiliy integrate into many existing website frameworks.
=Org-ruby= tries to make it easier to use org-mode files in both
dyanmic and static website generation tools written in
Ruby. =Org-ruby= is a simple Ruby gem to convert org-mode files to
HTML.
* Using Org-ruby
=Org-ruby= follows the same model as other Ruby markup
libraries. You install the gem:
#+BEGIN_EXAMPLE
sudo gem install org-ruby
#+END_EXAMPLE
Then, to convert an org-file to HTML in your Ruby code:
#+BEGIN_EXAMPLE
require 'rubygems'
require 'org-ruby'
data = IO.read(filename)
puts Orgmode::Parser.new(data).to_html
#+END_EXAMPLE
* Walkthrough: Using org-ruby with Webby
Here is an example of how to integrate =org-ruby= into Webby, a
static website generation tool written in Ruby.
Webby follows a similar pattern to other static site generation
tools (like nanoc, Jekyll, and webgen):
- You author website content in text with simple markup
- Each page is fed through one or more /filters/ to produce HTML
- The HTML is mixed in with layouts to produce the final pages
For a Webby site, a the source for a page may look like this:
#+BEGIN_EXAMPLE
---
title: Special Directories
created_at: 2009-12-17
status: Complete
filter:
- erb
- maruku
tags:
- powershell
---
<%= @page.title %>
==================
Special Directories are a set of directories, each of which has a
function that will navigate you to the appropriate directory using
the push-location cmdlet. For example, the function `home` might
navigate to `c:\users\bdewey.`
Install
-------
Copy the module to somewhere in `ENV:PSModulePath`. Then,
InstallModule SpecialDirectories
#+END_EXAMPLE
In the above example, the text is written in Markdown. At the top of
the file, metadata informs Webby to pass the text through two
/filters/ to produce HTML. The first filter, =erb=, handles embedded
Ruby. In this case, it will replace ~<%= @page.title %>~ with the
page title (=Special Directories=). The second filter uses Maruku to
translate Markdown into HTML.
You can use the exact same pattern to include org-mode files in a
Webby site. For this walkthrough, I assume you already have Webby
installed, and that you've already created a site.
1. Make sure you have =org-ruby= installed: =sudo gem install
org-ruby=.
2. You need to register a new Webby filter to handle org-mode
content. Webby makes this easy. In the =lib/= folder of your
site, create a file =orgmode.rb=:
#+BEGIN_EXAMPLE
require 'org-ruby'
Webby::Filters.register :org do |input|
Orgmode::Parser.new(input).to_html
end
#+END_EXAMPLE
This code creates a new filter, =org=, that will use the
=org-ruby= parser to translate org-mode input into HTML.
3. Create your content. For example:
#+BEGIN_EXAMPLE
---
title: Orgmode Parser
created_at: 2009-12-21
status: Under development
filter:
- erb
- org
tags:
- orgmode
- ruby
---
<%= @page.title %>
Status: <%= @page.status %>
* Description
Helpful Ruby routines for parsing orgmode files. The most
significant thing this library does today is convert orgmode files
to textile. Currently, you cannot do much to customize the
conversion. The supplied textile conversion is optimized for
extracting "content" from the orgfile as opposed to "metadata."
* History
** 2009-12-29: Version 0.4
- The first thing output in HTML gets the class "title"
- HTML output is now indented
- Proper support for multi-paragraph list items.
See? This paragraph is part of the last bullet.
- Fixed bugs:
- "rake spec" wouldn't work on Linux. Needed "require 'rubygems'".
#+END_EXAMPLE
This file will go through the =erb= and =org= filters; as defined
in the previous step, the =org= filter will use =org-ruby= to
generate HTML.
That's all there is to it!

View File

@@ -1,125 +0,0 @@
namespace Loops;
interface
uses System.Linq;
type
ConsoleApp = class
public
class method Main;
method loopsTesting;
method fillData : sequence of Country;
var
Countries : sequence of Country;
end;
type
Country = public class
public
property Name : String;
property Capital : String;
constructor (setName : String; setCapital : String);
end;
implementation
class method ConsoleApp.Main;
begin
Console.WriteLine('Loops example');
Console.WriteLine();
with myConsoleApp := new ConsoleApp() do
myConsoleApp.loopsTesting;
end;
method ConsoleApp.loopsTesting;
begin
{---------------------------------}
{"for" loop, taking every 5th item}
for i : Int32 :=0 to 50 step 5 do
begin
Console.Write(i); Console.Write(' ');
end;
Console.WriteLine(); Console.WriteLine();
{---------------------------------}
{"for" loop, going from high to low value}
for i : Int32 := 10 downto 1 do
begin
Console.Write(i); Console.Write(' ');
end;
Console.WriteLine(); Console.WriteLine();
Countries := fillData;
{---------------------------------}
{loop with defined "index" variable, which will count from 0 through the number of elements looped}
Console.WriteLine('Countries: ');
for each c in Countries index num do
Console.WriteLine(Convert.ToString(num + 1) + ') ' + c.Name);
Console.WriteLine();
Console.WriteLine('Cities: ');
var ind : Integer :=0;
{---------------------------------}
{simple "loop" construct that loops endlessly, until broken out of}
loop
begin
Console.WriteLine(Countries.ElementAt(ind).Capital);
Inc(ind);
if ind = Countries.Count then break;
end;
Console.WriteLine();
{---------------------------------}
{the type of 'c' is inferred automatically}
for each c in Countries do
Console.WriteLine(c.Capital + ' is the capital of ' + c.Name);
Console.WriteLine();
ind := 0;
Console.WriteLine('Cities: ');
{"repeat ... until" loop}
repeat
Console.WriteLine(Countries.ElementAt(ind).Capital);
Inc(ind);
until ind = Countries.Count;
Console.WriteLine();
ind := 0;
Console.WriteLine('Countries: ');
{---------------------------------}
{"while ... do" loop}
while ind < Countries.Count do
begin
Console.WriteLine(Countries.ElementAt(ind).Name);
Inc(ind);
end;
Console.ReadLine();
end;
method ConsoleApp.fillData: sequence of Country;
begin
result := [new Country('UK', 'London'), new Country('USA', 'Washington'), new Country('Germany', 'Berlin'),
new Country('Ukraine', 'Kyiv'), new Country('Russia', 'Moscow'), new Country('France', 'Paris')];
end;
constructor Country (setName :String; setCapital: String);
begin
Name := setName;
Capital := setCapital;
end;
end.

520
samples/PAWN/grandlarc.pwn Normal file
View File

@@ -0,0 +1,520 @@
//----------------------------------------------------------
//
// GRAND LARCENY 1.0
// A freeroam gamemode for SA-MP 0.3
//
//----------------------------------------------------------
#include <a_samp>
#include <core>
#include <float>
#include "../include/gl_common.inc"
#include "../include/gl_spawns.inc"
#pragma tabsize 0
//----------------------------------------------------------
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_NORMAL_PLAYER 0xFFBB7777
#define CITY_LOS_SANTOS 0
#define CITY_SAN_FIERRO 1
#define CITY_LAS_VENTURAS 2
new total_vehicles_from_files=0;
// Class selection globals
new gPlayerCitySelection[MAX_PLAYERS];
new gPlayerHasCitySelected[MAX_PLAYERS];
new gPlayerLastCitySelectionTick[MAX_PLAYERS];
new Text:txtClassSelHelper;
new Text:txtLosSantos;
new Text:txtSanFierro;
new Text:txtLasVenturas;
new thisanimid=0;
new lastanimid=0;
//----------------------------------------------------------
main()
{
print("\n---------------------------------------");
print("Running Grand Larceny - by the SA-MP team\n");
print("---------------------------------------\n");
}
//----------------------------------------------------------
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"~w~Grand Larceny",3000,4);
SendClientMessage(playerid,COLOR_WHITE,"Welcome to {88AA88}G{FFFFFF}rand {88AA88}L{FFFFFF}arceny");
// class selection init vars
gPlayerCitySelection[playerid] = -1;
gPlayerHasCitySelected[playerid] = 0;
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
//Kick(playerid);
/*
Removes vending machines
RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0);
*/
/*
new ClientVersion[32];
GetPlayerVersion(playerid, ClientVersion, 32);
printf("Player %d reports client version: %s", playerid, ClientVersion);*/
return 1;
}
//----------------------------------------------------------
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) return 1;
new randSpawn = 0;
SetPlayerInterior(playerid,0);
TogglePlayerClock(playerid,0);
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, 30000);
if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_LosSantos));
SetPlayerPos(playerid,
gRandomSpawns_LosSantos[randSpawn][0],
gRandomSpawns_LosSantos[randSpawn][1],
gRandomSpawns_LosSantos[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
}
else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_SanFierro));
SetPlayerPos(playerid,
gRandomSpawns_SanFierro[randSpawn][0],
gRandomSpawns_SanFierro[randSpawn][1],
gRandomSpawns_SanFierro[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
}
else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
SetPlayerPos(playerid,
gRandomSpawns_LasVenturas[randSpawn][0],
gRandomSpawns_LasVenturas[randSpawn][1],
gRandomSpawns_LasVenturas[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
}
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
GivePlayerWeapon(playerid,WEAPON_COLT45,100);
//GivePlayerWeapon(playerid,WEAPON_MP5,100);
TogglePlayerClock(playerid, 0);
return 1;
}
//----------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
new playercash;
// if they ever return to class selection make them city
// select again first
gPlayerHasCitySelected[playerid] = 0;
if(killerid == INVALID_PLAYER_ID) {
ResetPlayerMoney(playerid);
} else {
playercash = GetPlayerMoney(playerid);
if(playercash > 0) {
GivePlayerMoney(killerid, playercash);
ResetPlayerMoney(playerid);
}
}
return 1;
}
//----------------------------------------------------------
ClassSel_SetupCharSelection(playerid)
{
if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
SetPlayerInterior(playerid,11);
SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
SetPlayerFacingAngle(playerid,0.0);
SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
}
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
SetPlayerFacingAngle(playerid,181.0);
SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
}
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,349.0453,193.2271,1014.1797);
SetPlayerFacingAngle(playerid,286.25);
SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875);
SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797);
}
}
//----------------------------------------------------------
// Used to init textdraws of city names
ClassSel_InitCityNameText(Text:txtInit)
{
TextDrawUseBox(txtInit, 0);
TextDrawLetterSize(txtInit,1.25,3.0);
TextDrawFont(txtInit, 0);
TextDrawSetShadow(txtInit,0);
TextDrawSetOutline(txtInit,1);
TextDrawColor(txtInit,0xEEEEEEFF);
TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
}
//----------------------------------------------------------
ClassSel_InitTextDraws()
{
// Init our observer helper text display
txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos");
ClassSel_InitCityNameText(txtLosSantos);
txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro");
ClassSel_InitCityNameText(txtSanFierro);
txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas");
ClassSel_InitCityNameText(txtLasVenturas);
// Init our observer helper text display
txtClassSelHelper = TextDrawCreate(10.0, 415.0,
" Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
TextDrawUseBox(txtClassSelHelper, 1);
TextDrawBoxColor(txtClassSelHelper,0x222222BB);
TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
TextDrawTextSize(txtClassSelHelper,400.0,40.0);
TextDrawFont(txtClassSelHelper, 2);
TextDrawSetShadow(txtClassSelHelper,0);
TextDrawSetOutline(txtClassSelHelper,1);
TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
}
//----------------------------------------------------------
ClassSel_SetupSelectedCity(playerid)
{
if(gPlayerCitySelection[playerid] == -1) {
gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
}
if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);
TextDrawShowForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
}
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawShowForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
}
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawShowForPlayer(playerid,txtLasVenturas);
}
}
//----------------------------------------------------------
ClassSel_SwitchToNextCity(playerid)
{
gPlayerCitySelection[playerid]++;
if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
}
PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
ClassSel_SetupSelectedCity(playerid);
}
//----------------------------------------------------------
ClassSel_SwitchToPreviousCity(playerid)
{
gPlayerCitySelection[playerid]--;
if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
}
PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
ClassSel_SetupSelectedCity(playerid);
}
//----------------------------------------------------------
ClassSel_HandleCitySelection(playerid)
{
new Keys,ud,lr;
GetPlayerKeys(playerid,Keys,ud,lr);
if(gPlayerCitySelection[playerid] == -1) {
ClassSel_SwitchToNextCity(playerid);
return;
}
// only allow new selection every ~500 ms
if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;
if(Keys & KEY_FIRE) {
gPlayerHasCitySelected[playerid] = 1;
TextDrawHideForPlayer(playerid,txtClassSelHelper);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
TogglePlayerSpectating(playerid,0);
return;
}
if(lr > 0) {
ClassSel_SwitchToNextCity(playerid);
}
else if(lr < 0) {
ClassSel_SwitchToPreviousCity(playerid);
}
}
//----------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
if(IsPlayerNPC(playerid)) return 1;
if(gPlayerHasCitySelected[playerid]) {
ClassSel_SetupCharSelection(playerid);
return 1;
} else {
if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
TogglePlayerSpectating(playerid,1);
TextDrawShowForPlayer(playerid, txtClassSelHelper);
gPlayerCitySelection[playerid] = -1;
}
}
return 0;
}
//----------------------------------------------------------
public OnGameModeInit()
{
SetGameModeText("Grand Larceny");
ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
ShowNameTags(1);
SetNameTagDrawDistance(40.0);
EnableStuntBonusForAll(0);
DisableInteriorEnterExits();
SetWeather(2);
SetWorldTime(11);
//UsePlayerPedAnims();
//ManualVehicleEngineAndLights();
//LimitGlobalChatRadius(300.0);
ClassSel_InitTextDraws();
// Player Class
AddPlayerClass(281,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(282,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(283,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(284,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(285,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(286,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(287,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(288,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(265,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(266,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(267,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(268,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(3,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(4,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(5,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(6,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(8,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(42,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(65,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
//AddPlayerClass(74,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(86,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(119,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(149,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(208,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(273,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
// SPECIAL
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");
// LAS VENTURAS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
// SAN FIERRO
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
// LOS SANTOS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
// OTHER AREAS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");
printf("Total vehicles from files: %d",total_vehicles_from_files);
return 1;
}
//----------------------------------------------------------
public OnPlayerUpdate(playerid)
{
if(!IsPlayerConnected(playerid)) return 0;
if(IsPlayerNPC(playerid)) return 1;
// changing cities by inputs
if( !gPlayerHasCitySelected[playerid] &&
GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
ClassSel_HandleCitySelection(playerid);
return 1;
}
// No weapons in interiors
if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
SetPlayerArmedWeapon(playerid,0); // fists
return 0; // no syncing until they change their weapon
}
// Don't allow minigun
if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) {
Kick(playerid);
return 0;
}
/* No jetpacks allowed
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
Kick(playerid);
return 0;
}*/
/* For testing animations
new msg[128+1];
new animlib[32+1];
new animname[32+1];
thisanimid = GetPlayerAnimationIndex(playerid);
if(lastanimid != thisanimid)
{
GetAnimationName(thisanimid,animlib,32,animname,32);
format(msg, 128, "anim(%d,%d): %s %s", lastanimid, thisanimid, animlib, animname);
lastanimid = thisanimid;
SendClientMessage(playerid, 0xFFFFFFFF, msg);
}*/
return 1;
}
//----------------------------------------------------------

23
samples/Perl6/RoleQ.pm6 Normal file
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@@ -0,0 +1,23 @@
role q {
token stopper { \' }
token escape:sym<\\> { <sym> <item=.backslash> }
token backslash:sym<qq> { <?before 'q'> <quote=.LANG('MAIN','quote')> }
token backslash:sym<\\> { <text=.sym> }
token backslash:sym<stopper> { <text=.stopper> }
token backslash:sym<miscq> { {} . }
method tweak_q($v) { self.panic("Too late for :q") }
method tweak_qq($v) { self.panic("Too late for :qq") }
}
role qq does b1 does c1 does s1 does a1 does h1 does f1 {
token stopper { \" }
token backslash:sym<unrec> { {} (\w) { self.throw_unrecog_backslash_seq: $/[0].Str } }
token backslash:sym<misc> { \W }
method tweak_q($v) { self.panic("Too late for :q") }
method tweak_qq($v) { self.panic("Too late for :qq") }
}

View File

@@ -0,0 +1,22 @@
token pod_formatting_code {
$<code>=<[A..Z]>
'<' { $*POD_IN_FORMATTINGCODE := 1 }
$<content>=[ <!before '>'> <pod_string_character> ]+
'>' { $*POD_IN_FORMATTINGCODE := 0 }
}
token pod_string {
<pod_string_character>+
}
token something:sym«<» {
<!>
}
token name {
<!>
}
token comment:sym<#> {
'#' {} \N*
}

252
samples/Perl6/test.p6 Normal file
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@@ -0,0 +1,252 @@
#!/usr/bin/env perl6
use v6;
my $string = 'I look like a # comment!';
if $string eq 'foo' {
say 'hello';
}
regex http-verb {
'GET'
| 'POST'
| 'PUT'
| 'DELETE'
| 'TRACE'
| 'OPTIONS'
| 'HEAD'
}
# a sample comment
say 'Hello from Perl 6!'
#`{
multi-line comment!
}
say 'here';
#`(
multi-line comment!
)
say 'here';
#`{{{
I'm a special comment!
}}}
say 'there';
#`{{
I'm { even } specialer!
}}
say 'there';
#`{{
does {{nesting}} work?
}}
#`«<
trying mixed delimiters
»
my $string = qq<Hooray, arbitrary delimiter!>;
my $string = qq«Hooray, arbitrary delimiter!»;
my $string = q <now with whitespace!>;
my $string = qq<<more strings>>;
my %hash := Hash.new;
=begin pod
Here's some POD! Wooo
=end pod
=for Testing
This is POD (see? role isn't highlighted)
say('this is not!');
=table
Of role things
say('not in your table');
#= A single line declarator "block" (with a keyword like role)
#| Another single line declarator "block" (with a keyword like role)
#={
A declarator block (with a keyword like role)
}
#|{
Another declarator block (with a keyword like role)
}
#= { A single line declarator "block" with a brace (with a keyword like role)
#=«
More declarator blocks! (with a keyword like role)
»
#|«
More declarator blocks! (with a keyword like role)
»
say 'Moar code!';
my $don't = 16;
sub don't($x) {
!$x
}
say don't 'foo';
my %hash = (
:foo(1),
);
say %hash<foo>;
say %hash<<foo>>;
say %hash«foo»;
say %*hash<foo>;
say %*hash<<foo>>;
say %*hash«foo»;
say $<todo>;
say $<todo>;
for (@A Z @B) -> $a, $b {
say $a + $b;
}
Q:PIR {
.loadlib "somelib"
}
my $longstring = q/
lots
of
text
/;
my $heredoc = q:to/END_SQL/;
SELECT * FROM Users
WHERE first_name = 'Rob'
END_SQL
my $hello;
# Fun with regexen
if 'food' ~~ /foo/ {
say 'match!'
}
my $re = /foo/;
my $re2 = m/ foo /;
my $re3 = m:i/ FOO /;
call-a-sub(/ foo /);
call-a-sub(/ foo \/ bar /);
my $re4 = rx/something | something-else/;
my $result = ms/regexy stuff/;
my $sub0 = s/regexy stuff/more stuff/;
my $sub = ss/regexy stuff/more stuff/;
my $trans = tr/regexy stuff/more stuff/;
my @values = <a b c d>;
call-sub(<a b c d>);
call-sub <a b c d>;
my $result = $a < $b;
for <a b c d> -> $letter {
say $letter;
}
sub test-sub {
say @_;
say $!;
say $/;
say $0;
say $1;
say @*ARGS;
say $*ARGFILES;
say &?BLOCK;
say ::?CLASS;
say $?CLASS;
say @=COMMENT;
say %?CONFIG;
say $*CWD;
say $=data;
say %?DEEPMAGIC;
say $?DISTRO;
say $*DISTRO;
say $*EGID;
say %*ENV;
say $*ERR;
say $*EUID;
say $*EXECUTABLE_NAME;
say $?FILE;
say $?GRAMMAR;
say $*GID;
say $*IN;
say @*INC;
say %?LANG;
say $*LANG;
say $?LINE;
say %*META-ARGS;
say $?MODULE;
say %*OPTS;
say %*OPT;
say $?KERNEL;
say $*KERNEL;
say $*OUT;
say $?PACKAGE;
say $?PERL;
say $*PERL;
say $*PID;
say %=pod;
say $*PROGRAM_NAME;
say %*PROTOCOLS;
say ::?ROLE;
say $?ROLE;
say &?ROUTINE;
say $?SCOPE;
say $*TZ;
say $*UID;
say $?USAGE;
say $?VM;
say $?XVM;
}
say <a b c>;
my $perl5_re = m:P5/ fo{2} /;
my $re5 = rx«something | something-else»;
my $M := %*COMPILING<%?OPTIONS><M>;
say $M;
sub regex-name { ... }
my $pair = role-name => 'foo';
$pair = rolesque => 'foo';
my sub something(Str:D $value) { ... }
my $s = q«<
some
string
stuff
»;
my $regex = m«< some chars »;
# after
say $/<foo><bar>;
roleq;

159
samples/Pod/contents.pod Normal file
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@@ -0,0 +1,159 @@
$Id: contents.pod,v 1.3 2003/05/04 04:05:14 tower Exp $
=begin html
<style = "text/css">
code { font-family: sans-serif; font-weight:bold; }
</style>
=end html
=head1 Net::Z3950::AsyncZ
=head2 Intro
Net::Z3950::AsyncZ adds an additional layer of asynchronous support for the Z3950 module through the use
of multiple forked processes. I hope that users will also find that it provides a convenient
front end to C<Net::Z3950>. My initial idea was to write something that
would provide a convenient means of processing and formatting Z39.50 records--which I
did, using the C<Z3950> synchronous code. But I also wanted something that could
handle queries to large numbers of servers at one session. Working on this part of my
project, I found that I had trouble with the C<Z3950> asynchronous features
and so ended up with what I have here.
=begin html
I give a more detailed account in the <A href="AsyncZ.html#apologia"><B>DESCRIPTION</b></a>
section of <code>AsyncZ.html</code>.
=end html
=pod
I give a more detailed account in in the B<DESCRIPTION> section of C<AsyncZ.pod>.
=cut
=head2 Documentation
=pod
=over 4
=item AsyncZ.pod
This is the starting point--it gives an overview of the AsyncZ module,
describes the basic mechanics of its asynchronous workings, and details
the particulars of the objects and methods. But see
L</"Examples.pod> for detailed explanations of the sample
scripts which come with the C<Net::Z3950::AsyncZ> distribution.
=item Options.pod
This document details the various options that can be set to modify
the behavior of AsyncZ Index
=item Report.pod
Report.pod deals with how records are treated line by line
and how you can affect the apearance of a record's line by line output
=item Examples.pod
This document goes through the sample scripts that come with the
C<Net::Z3950::AsyncZ> distribution and annotates them
in a line-by-line fashion. It's a basic HOW-TO.
=back
=cut
=begin html
<UL>
<LI>
<A href="AsyncZ.html">AsyncZ.html</a>
<br>This is the starting point--it gives an overview of the AsyncZ module,
describes the basic mechanics of its asynchronous workings, and details
the particulars of the objects and methods. But see
<a href="#examples">Examples</a> for detailed explanations of the sample
scripts which come with the <code>Net::Z3950::AsyncZ</code> distribution.
<LI>
<A href="Options.html">Options.html</a>
<br> This document details the various options that can be set to modify
the behavior of <code>AsyncZ</code>
<LI>
<A href="Report.html">Report.html</a>
<br><Code>Report.html</code> deals with how records are treated line by line
and how you can affect the apearance of a record's line by line output
<LI><A name = "examples"></a>
<A href="Examples.html">Examples.html</a>
This document goes through the sample scripts that come with the
<code>Net::Z3950::AsyncZ</code> distribution and annotates them
in a line-by-line fashion. It's a basic HOW-TO.
</UL>
=end html
=head2 The Modules
=pod
There are more modules than there is documentation. The reason for this
is that the only module you have full and complete access to is
C<Net::Z3950::AsyncZ>. The other modules are either internal to C<Net::AsyncZ>
or accessed indirectly or in part indirectly.
=cut
=for html
There are more modules than there is documentation. The reason for this
is that the only module you have full and complete access to is
<code>Net::Z3950::AsyncZ</code>. The other modules are either internal to <code>Net::AsyncZ</code>
or accessed indirectly or in part indirectly.
=head3 Here are the modules:
=over 4
=item Net::Z3950::AsyncZ
The main module: direct access --documented in
C<AsyncZ> and C<Options> documentation
=item Net::Z3950::AsyncZ::ErrMsg
User error message handling: indirect access -- documented in
C<AsyncZ> documentation
=item Net::Z3950::AsyncZ::Errors
Error handling for debugging: limited access -- documented in
C<AsyncZ> documentation
=item Net::Z3950::AsyncZ::Report
Module reponsible for fetching and formatting records: limited access -- documented
=item Net::Z3950::AsyncZ::ZLoop
Event loop for child processes: no access -- not documented
=item Net::Z3950::AsyncZ::ZSend
Connection details for child processes: no access -- not documented
=item Net::Z3950::AsyncZ::Options::_params
Options for child processes: direct and indirect access -- documented
in C<Options> and C<AsyncZ> documentation
=back
=head1 INDEX

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@@ -0,0 +1,41 @@
%!PS-Adobe-3.0
%%Creator: Aaron Puchert
%%Title: The Sierpinski triangle
%%Pages: 1
%%PageOrder: Ascend
%%BeginProlog
% PAGE SETTINGS
/pageset {
28.3464566 28.3464566 scale % set cm = 1
0.5 0.5 translate
0 setlinewidth
} def
% sierpinski(n) draws a sierpinski triangle of order n
/sierpinski {
dup 0 gt {
[0.5 0 0 0.5 0 0] concat dup 1 sub sierpinski
[1 0 0 1 1 0] concat dup 1 sub sierpinski
[1 0 0 1 -1 1] concat dup 1 sub sierpinski
[2 0 0 2 0 -1] concat
} {
newpath
0 0 moveto
1 0 lineto
0 1 lineto
closepath
fill
} ifelse pop} def
%%EndProlog
%%BeginSetup
<< /PageSize [596 843] >> setpagedevice % A4
%%EndSetup
%%Page: Test 1
pageset
[20 0 10 300 sqrt 0 0] concat
9 sierpinski
showpage
%%EOF

View File

@@ -1,68 +0,0 @@
action_module(calculator) .
%[-,-,d1,-] --push(D)--> [-,-,D,-] if mode(init)
push(D) < -
mode(init),
deny([displayed(D1),mode(init)]),
affirm([displayed(D),mode(cont)]).
%[-,-,D1,-] --push(D)--> [-,-,10*D1+D,-] if mode(cont)
push(D) < -
mode(cont),
deny(displayed(D1)),
New = 10*D1 + D,
affirm(displayed(New)).
%[a,op,d,m] --push(clear)--> [0,nop,0,0]
push(clear) < -
deny([accumulator(A),op(O),displayed(D),memory(M),mode(X)]),
affirm([accumulator(0),op(nop),displayed(0),memory(0),mode(init)]).
%[a,op,d,m] --push(mem_rec)--> [a,op,m,m]
push(mem_rec) < -
memory(M),
deny([displayed(D),mode(X)]),
affirm([displayed(M),mode(init)]).
%[a,op,d,m] --push(plus)--> [op(a,d),plus,d,m]
push(plus) < -
displayed(D),
deny([accumulator(A),op(O),mode(X)]),
eval(O,A,D,V), ; use normal arithmetic, i.e., V=O(A,D)
affirm([accumulator(V),op(plus),mode(init)]).
%[a,op,d,m] --push(minus)--> [op(a,d,minus,d,m]
push(minus) lt -
displayed(D),
deny([accumulator(A),op(O),mode(X)]),
eval(O,A,D,V), ; use normal arithmetic, i.e., V=O(A,D)
affirm([accumulator(V),op(minus),mode(init)]).
%[a,op,d,m] --push(times)--> [op(a,d),times,d,m]
push(times) < -
displayed(D),
deny([accumulator(A),op(O),mode(X)]),
eval(O,A,D,V), ; use normal arithmetic, i.e., V=O(A,D)
affirm([accumulator(V),op(times),mode(init)]).
%[a,op,d,m] --push(equal)--> [a,nop,op(a,d),m]
push(equal) < -
accumulator(A),
deny([op(O),displayed(D),mode(X)]),
eval(O,A,D,V),
affirm([op(nop),displayed(V),mode(init)]).
%[a,op,d,m] --push(mem_plus)--> [a,nop,v,plus(m,v)] where v=op(a,d)
push(mem_plus) < -
accumulator(A),
deny([op(O),displayed(D),memory(M),mode(X)]),
eval(O,A,D,V),
eval(plus,M,V,V1),
affirm([op(nop),displayed(V),memory(V1),mode(init)]).
%[a,op,d,m] --push(plus_minus)--> [a,op,-d,m]
push(clear) < -
deny([displayed(D),mode(X)]),
eval(minus,0,D,V),
affirm([displayed(V),mode(init)]).

View File

@@ -1,94 +0,0 @@
%%----- normalize(+Wff,-NormalClauses) ------
normalize(Wff,NormalClauses) :-
conVert(Wff,[],S),
cnF(S,T),
flatten_and(T,U),
make_clauses(U,NormalClauses).
%%----- make a sequence out of a conjunction -----
flatten_and(X /\ Y, F) :-
!,
flatten_and(X,A),
flatten_and(Y, B),
sequence_append(A,B,F).
flatten_and(X,X).
%%----- make a sequence out of a disjunction -----
flatten_or(X \/ Y, F) :-
!,
flatten_or(X,A),
flatten_or(Y,B),
sequence_append(A,B,F).
flatten_or(X,X).
%%----- append two sequences -------------------------------
sequence_append((X,R),S,(X,T)) :- !, sequence_append(R,S,T).
sequence_append((X),S,(X,S)).
%%----- separate into positive and negative literals -----------
separate((A,B),P,N) :-
!,
(A = ~X -> N=[X|N1],
separate(B,P,N1)
;
P=[A|P1],
separate(B,P1,N) ).
separate(A,P,N) :-
(A = ~X -> N=[X],
P = []
;
P=[A],
N = [] ).
%%----- tautology ----------------------------
tautology(P,N) :- some_occurs(N,P).
some_occurs([F|R],B) :-
occurs(F,B) | some_occurs(R,B).
occurs(A,[F|_]) :-
A == F,
!.
occurs(A,[_|R]) :-
occurs(A,R).
make_clauses((A,B),C) :-
!,
flatten_or(A,F),
separate(F,P,N),
(tautology(P,N) ->
make_clauses(B,C)
;
make_clause(P,N,D),
C = [D|R],
make_clauses(B,R) ).
make_clauses(A,C) :-
flatten_or(A,F),
separate(F,P,N),
(tautology(P,N) ->
C = []
;
make_clause(P,N,D),
C = [D] ).
make_clause([],N, false :- B) :-
!,
make_sequence(N,B,',').
make_clause(P,[],H) :-
!,
make_sequence(P,H,'|').
make_clause(P,N, H :- T) :-
make_sequence(P,H,'|'),
make_sequence(N,T,',').
make_sequence([A],A,_) :- !.
make_sequence([F|R],(F|S),'|') :-
make_sequence(R,S,'|').
make_sequence([F|R],(F,S),',') :-
make_sequence(R,S,',').
write_list([F|R]) :-
write(F), write('.'), nl,
write_list(R).
write_list([]).

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@@ -0,0 +1,90 @@
:- lib(ic).
/**
* Question 1.11
* vabs(?Val, ?AbsVal)
*/
vabs(Val, AbsVal):-
AbsVal #> 0,
(
Val #= AbsVal
;
Val #= -AbsVal
),
labeling([Val, AbsVal]).
/**
* vabsIC(?Val, ?AbsVal)
*/
vabsIC(Val, AbsVal):-
AbsVal #> 0,
Val #= AbsVal or Val #= -AbsVal,
labeling([Val, AbsVal]).
/**
* Question 1.12
*/
% X #:: -10..10, vabs(X, Y).
% X #:: -10..10, vabsIC(X, Y).
/**
* Question 1.13
* faitListe(?ListVar, ?Taille, +Min, +Max)
*/
faitListe([], 0, _, _):-!.
faitListe([First|Rest], Taille, Min, Max):-
First #:: Min..Max,
Taille1 #= Taille - 1,
faitListe(Rest, Taille1, Min, Max).
/**
* Question 1.14
* suite(?ListVar)
*/
suite([Xi, Xi1, Xi2]):-
checkRelation(Xi, Xi1, Xi2).
suite([Xi, Xi1, Xi2|Rest]):-
checkRelation(Xi, Xi1, Xi2),
suite([Xi1, Xi2|Rest]).
/**
* checkRelation(?Xi, ?Xi1, ?Xi2)
*/
checkRelation(Xi, Xi1, Xi2):-
vabs(Xi1, VabsXi1),
Xi2 #= VabsXi1 - Xi.
/**
* Question 1.15
* checkPeriode(+ListVar).
*/
% TODO Any better solution?
checkPeriode(ListVar):-
length(ListVar, Length),
Length < 10.
checkPeriode([X1, X2, X3, X4, X5, X6, X7, X8, X9, X10|Rest]):-
X1 =:= X10,
checkPeriode([X2, X3, X4, X5, X6, X7, X8, X9, X10|Rest]).
% faitListe(ListVar, 18, -9, 9), suite(ListVar), checkPeriode(ListVar). => 99 solutions
/**
* Tests
*/
/*
vabs(5, 5). => Yes
vabs(5, -5). => No
vabs(-5, 5). => Yes
vabs(X, 5).
vabs(X, AbsX).
vabsIC(5, 5). => Yes
vabsIC(5, -5). => No
vabsIC(-5, 5). => Yes
vabsIC(X, 5).
vabsIC(X, AbsX).
faitListe(ListVar, 5, 1, 3). => 243 solutions
faitListe([_, _, _, _, _], Taille, 1, 3). => Taille = 5 !!!!!!!!!!!!!!!!
faitListe(ListVar, 18, -9, 9), suite(ListVar). => 99 solutions
*/

View File

@@ -1,287 +0,0 @@
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%
%%% A* Algorithm
%%%
%%%
%%% Nodes have form S#D#F#A
%%% where S describes the state or configuration
%%% D is the depth of the node
%%% F is the evaluation function value
%%% A is the ancestor list for the node
:- op(400,yfx,'#'). /* Node builder notation */
solve(State,Soln) :- f_function(State,0,F),
search([State#0#F#[]],S), reverse(S,Soln).
f_function(State,D,F) :- h_function(State,H),
F is D + H.
search([State#_#_#Soln|_], Soln) :- goal(State).
search([B|R],S) :- expand(B,Children),
insert_all(Children,R,Open),
search(Open,S).
insert_all([F|R],Open1,Open3) :- insert(F,Open1,Open2),
insert_all(R,Open2,Open3).
insert_all([],Open,Open).
insert(B,Open,Open) :- repeat_node(B,Open), ! .
insert(B,[C|R],[B,C|R]) :- cheaper(B,C), ! .
insert(B,[B1|R],[B1|S]) :- insert(B,R,S), !.
insert(B,[],[B]).
repeat_node(P#_#_#_, [P#_#_#_|_]).
cheaper( _#_#F1#_ , _#_#F2#_ ) :- F1 < F2.
expand(State#D#_#S,All_My_Children) :-
bagof(Child#D1#F#[Move|S],
(D1 is D+1,
move(State,Child,Move),
f_function(Child,D1,F)),
All_My_Children).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%
%%% 8-puzzle solver
%%%
%%%
%%% State have form A/B/C/D/E/F/G/H/I
%%% where {A,...,I} = {0,...,8}
%%% 0 represents the empty tile
%%%
goal(1/2/3/8/0/4/7/6/5).
%%% The puzzle moves
left( A/0/C/D/E/F/H/I/J , 0/A/C/D/E/F/H/I/J ).
left( A/B/C/D/0/F/H/I/J , A/B/C/0/D/F/H/I/J ).
left( A/B/C/D/E/F/H/0/J , A/B/C/D/E/F/0/H/J ).
left( A/B/0/D/E/F/H/I/J , A/0/B/D/E/F/H/I/J ).
left( A/B/C/D/E/0/H/I/J , A/B/C/D/0/E/H/I/J ).
left( A/B/C/D/E/F/H/I/0 , A/B/C/D/E/F/H/0/I ).
up( A/B/C/0/E/F/H/I/J , 0/B/C/A/E/F/H/I/J ).
up( A/B/C/D/0/F/H/I/J , A/0/C/D/B/F/H/I/J ).
up( A/B/C/D/E/0/H/I/J , A/B/0/D/E/C/H/I/J ).
up( A/B/C/D/E/F/0/I/J , A/B/C/0/E/F/D/I/J ).
up( A/B/C/D/E/F/H/0/J , A/B/C/D/0/F/H/E/J ).
up( A/B/C/D/E/F/H/I/0 , A/B/C/D/E/0/H/I/F ).
right( A/0/C/D/E/F/H/I/J , A/C/0/D/E/F/H/I/J ).
right( A/B/C/D/0/F/H/I/J , A/B/C/D/F/0/H/I/J ).
right( A/B/C/D/E/F/H/0/J , A/B/C/D/E/F/H/J/0 ).
right( 0/B/C/D/E/F/H/I/J , B/0/C/D/E/F/H/I/J ).
right( A/B/C/0/E/F/H/I/J , A/B/C/E/0/F/H/I/J ).
right( A/B/C/D/E/F/0/I/J , A/B/C/D/E/F/I/0/J ).
down( A/B/C/0/E/F/H/I/J , A/B/C/H/E/F/0/I/J ).
down( A/B/C/D/0/F/H/I/J , A/B/C/D/I/F/H/0/J ).
down( A/B/C/D/E/0/H/I/J , A/B/C/D/E/J/H/I/0 ).
down( 0/B/C/D/E/F/H/I/J , D/B/C/0/E/F/H/I/J ).
down( A/0/C/D/E/F/H/I/J , A/E/C/D/0/F/H/I/J ).
down( A/B/0/D/E/F/H/I/J , A/B/F/D/E/0/H/I/J ).
%%% the heuristic function
h_function(Puzz,H) :- p_fcn(Puzz,P),
s_fcn(Puzz,S),
H is P + 3*S.
%%% the move
move(P,C,left) :- left(P,C).
move(P,C,up) :- up(P,C).
move(P,C,right) :- right(P,C).
move(P,C,down) :- down(P,C).
%%% the Manhattan distance function
p_fcn(A/B/C/D/E/F/G/H/I, P) :-
a(A,Pa), b(B,Pb), c(C,Pc),
d(D,Pd), e(E,Pe), f(F,Pf),
g(G,Pg), h(H,Ph), i(I,Pi),
P is Pa+Pb+Pc+Pd+Pe+Pf+Pg+Ph+Pg+Pi.
a(0,0). a(1,0). a(2,1). a(3,2). a(4,3). a(5,4). a(6,3). a(7,2). a(8,1).
b(0,0). b(1,1). b(2,0). b(3,1). b(4,2). b(5,3). b(6,2). b(7,3). b(8,2).
c(0,0). c(1,2). c(2,1). c(3,0). c(4,1). c(5,2). c(6,3). c(7,4). c(8,3).
d(0,0). d(1,1). d(2,2). d(3,3). d(4,2). d(5,3). d(6,2). d(7,2). d(8,0).
e(0,0). e(1,2). e(2,1). e(3,2). e(4,1). e(5,2). e(6,1). e(7,2). e(8,1).
f(0,0). f(1,3). f(2,2). f(3,1). f(4,0). f(5,1). f(6,2). f(7,3). f(8,2).
g(0,0). g(1,2). g(2,3). g(3,4). g(4,3). g(5,2). g(6,2). g(7,0). g(8,1).
h(0,0). h(1,3). h(2,3). h(3,3). h(4,2). h(5,1). h(6,0). h(7,1). h(8,2).
i(0,0). i(1,4). i(2,3). i(3,2). i(4,1). i(5,0). i(6,1). i(7,2). i(8,3).
%%% the out-of-cycle function
s_fcn(A/B/C/D/E/F/G/H/I, S) :-
s_aux(A,B,S1), s_aux(B,C,S2), s_aux(C,F,S3),
s_aux(F,I,S4), s_aux(I,H,S5), s_aux(H,G,S6),
s_aux(G,D,S7), s_aux(D,A,S8), s_aux(E,S9),
S is S1+S2+S3+S4+S5+S6+S7+S8+S9.
s_aux(0,0) :- !.
s_aux(_,1).
s_aux(X,Y,0) :- Y is X+1, !.
s_aux(8,1,0) :- !.
s_aux(_,_,2).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%
%%% 8-puzzle animation -- using VT100 character graphics
%%%
%%%
%%%
puzzle(P) :- solve(P,S),
animate(P,S),
message.
animate(P,S) :- initialize(P),
cursor(1,2), write(S),
cursor(1,22), write('Hit ENTER to step solver.'),
get0(_X),
play_back(S).
:- dynamic location/3.
initialize(A/B/C/D/E/F/H/I/J) :-
cls,
retractall(location(_,_,_)),
assert(location(A,20,5)),
assert(location(B,30,5)),
assert(location(C,40,5)),
assert(location(F,40,10)),
assert(location(J,40,15)),
assert(location(I,30,15)),
assert(location(H,20,15)),
assert(location(D,20,10)),
assert(location(E,30,10)), draw_all.
draw_all :- draw(1), draw(2), draw(3), draw(4),
draw(5), draw(6), draw(7), draw(8).
%%% play_back([left,right,up,...]).
play_back([M|R]) :- call(M), get0(_X), play_back(R).
play_back([]) :- cursor(1,24). %%% Put cursor out of the way
message :- nl,nl,
write(' ********************************************'), nl,
write(' * Enter 8-puzzle goals in the form ... *'), nl,
write(' * ?- puzzle(0/8/1/2/4/3/7/6/5). *'), nl,
write(' * Enter goal ''message'' to reread this. *'), nl,
write(' ********************************************'), nl, nl.
cursor(X,Y) :- put(27), put(91), %%% ESC [
write(Y),
put(59), %%% ;
write(X),
put(72). %%% M
%%% clear the screen, quickly
cls :- put(27), put("["), put("2"), put("J").
%%% video attributes -- bold and blink not working
plain :- put(27), put("["), put("0"), put("m").
reverse_video :- put(27), put("["), put("7"), put("m").
%%% Tile objects, character map(s)
%%% Each tile should be drawn using the character map,
%%% drawn at 'location', which is asserted and retracted
%%% by 'playback'.
character_map(N, [ [' ',' ',' ',' ',' ',' ',' '],
[' ',' ',' ', N ,' ',' ',' '],
[' ',' ',' ',' ',' ',' ',' '] ]).
%%% move empty tile (spot) to the left
left :- retract(location(0,X0,Y0)),
Xnew is X0 - 10,
location(Tile,Xnew,Y0),
assert(location(0,Xnew,Y0)),
right(Tile),right(Tile),right(Tile),
right(Tile),right(Tile),
right(Tile),right(Tile),right(Tile),
right(Tile),right(Tile).
up :- retract(location(0,X0,Y0)),
Ynew is Y0 - 5,
location(Tile,X0,Ynew),
assert(location(0,X0,Ynew)),
down(Tile),down(Tile),down(Tile),down(Tile),down(Tile).
right :- retract(location(0,X0,Y0)),
Xnew is X0 + 10,
location(Tile,Xnew,Y0),
assert(location(0,Xnew,Y0)),
left(Tile),left(Tile),left(Tile),left(Tile),left(Tile),
left(Tile),left(Tile),left(Tile),left(Tile),left(Tile).
down :- retract(location(0,X0,Y0)),
Ynew is Y0 + 5,
location(Tile,X0,Ynew),
assert(location(0,X0,Ynew)),
up(Tile),up(Tile),up(Tile),up(Tile),up(Tile).
draw(Obj) :- reverse_video, character_map(Obj,M),
location(Obj,X,Y),
draw(X,Y,M), plain.
%%% hide tile
hide(Obj) :- character_map(Obj,M),
location(Obj,X,Y),
hide(X,Y,M).
hide(_,_,[]).
hide(X,Y,[R|G]) :- hide_row(X,Y,R),
Y1 is Y + 1,
hide(X,Y1,G).
hide_row(_,_,[]).
hide_row(X,Y,[_|R]) :- cursor(X,Y),
write(' '),
X1 is X + 1,
hide_row(X1,Y,R).
%%% draw tile
draw(_,_,[]).
draw(X,Y,[R|G]) :- draw_row(X,Y,R),
Y1 is Y + 1,
draw(X,Y1,G).
draw_row(_,_,[]).
draw_row(X,Y,[P|R]) :- cursor(X,Y),
write(P),
X1 is X + 1,
draw_row(X1,Y,R).
%%% Move an Object up
up(Obj) :- hide(Obj),
retract(location(Obj,X,Y)),
Y1 is Y - 1,
assert(location(Obj,X,Y1)),
draw(Obj).
down(Obj) :- hide(Obj),
retract(location(Obj,X,Y)),
Y1 is Y + 1,
assert(location(Obj,X,Y1)),
draw(Obj).
left(Obj) :- hide(Obj),
retract(location(Obj,X,Y)),
X1 is X - 1,
assert(location(Obj,X1,Y)),
draw(Obj).
right(Obj) :- hide(Obj),
retract(location(Obj,X,Y)),
X1 is X + 1,
assert(location(Obj,X1,Y)),
draw(Obj).
:- message.

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@@ -1,13 +0,0 @@
partition([], _, [], []).
partition([X|Xs], Pivot, Smalls, Bigs) :-
( X @< Pivot ->
Smalls = [X|Rest],
partition(Xs, Pivot, Rest, Bigs)
; Bigs = [X|Rest],
partition(Xs, Pivot, Smalls, Rest)
).
quicksort([]) --> [].
quicksort([X|Xs]) -->
{ partition(Xs, X, Smaller, Bigger) },
quicksort(Smaller), [X], quicksort(Bigger).

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@@ -1,12 +0,0 @@
/* Prolog test file */
male(john).
male(peter).
female(vick).
female(christie).
parents(john, peter, christie).
parents(vick, peter, christie).
/* X is a brother of Y */
brother(X, Y) :- male(X), parents(X, F, M), parents(Y, F, M).

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@@ -0,0 +1,12 @@
-/* Prolog test file */
-male(john).
-male(peter).
-
-female(vick).
-female(christie).
-
-parents(john, peter, christie).
-parents(vick, peter, christie).
-
-/* X is a brother of Y */
-brother(X, Y) :- male(X), parents(X, F, M), parents(Y, F, M).

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@@ -1,21 +1,21 @@
turing(Tape0, Tape) :-
perform(q0, [], Ls, Tape0, Rs),
reverse(Ls, Ls1),
append(Ls1, Rs, Tape).
perform(qf, Ls, Ls, Rs, Rs) :- !.
perform(Q0, Ls0, Ls, Rs0, Rs) :-
symbol(Rs0, Sym, RsRest),
once(rule(Q0, Sym, Q1, NewSym, Action)),
action(Action, Ls0, Ls1, [NewSym|RsRest], Rs1),
perform(Q1, Ls1, Ls, Rs1, Rs).
symbol([], b, []).
symbol([Sym|Rs], Sym, Rs).
action(left, Ls0, Ls, Rs0, Rs) :- left(Ls0, Ls, Rs0, Rs).
action(stay, Ls, Ls, Rs, Rs).
action(right, Ls0, [Sym|Ls0], [Sym|Rs], Rs).
left([], [], Rs0, [b|Rs0]).
left([L|Ls], Ls, Rs, [L|Rs]).
-turing(Tape0, Tape) :-
- perform(q0, [], Ls, Tape0, Rs),
- reverse(Ls, Ls1),
- append(Ls1, Rs, Tape).
-
-perform(qf, Ls, Ls, Rs, Rs) :- !.
-perform(Q0, Ls0, Ls, Rs0, Rs) :-
- symbol(Rs0, Sym, RsRest),
- once(rule(Q0, Sym, Q1, NewSym, Action)),
- action(Action, Ls0, Ls1, [NewSym|RsRest], Rs1),
- perform(Q1, Ls1, Ls, Rs1, Rs).
-
-symbol([], b, []).
-symbol([Sym|Rs], Sym, Rs).
-
-action(left, Ls0, Ls, Rs0, Rs) :- left(Ls0, Ls, Rs0, Rs).
-action(stay, Ls, Ls, Rs, Rs).
-action(right, Ls0, [Sym|Ls0], [Sym|Rs], Rs).
-
-left([], [], Rs0, [b|Rs0]).
-left([L|Ls], Ls, Rs, [L|Rs]).

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##polyg=vector
##numpoints=number 10
##output=output vector
##[Example scripts]=group
pts=spsample(polyg,numpoints,type="regular")

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samples/RDoc/rdoc.rdoc Normal file
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= \RDoc - Ruby Documentation System
home :: https://github.com/rdoc/rdoc
rdoc :: http://docs.seattlerb.org/rdoc
bugs :: https://github.com/rdoc/rdoc/issues
code quality :: {<img src="https://codeclimate.com/badge.png" alt="code climate">}[https://codeclimate.com/github/rdoc/rdoc]
== Description
RDoc produces HTML and command-line documentation for Ruby projects. RDoc
includes the +rdoc+ and +ri+ tools for generating and displaying documentation
from the command-line.
== Generating Documentation
Once installed, you can create documentation using the +rdoc+ command
$ rdoc [options] [names...]
For an up-to-date option summary, type
$ rdoc --help
A typical use might be to generate documentation for a package of Ruby
source (such as RDoc itself).
$ rdoc
This command generates documentation for all the Ruby and C source
files in and below the current directory. These will be stored in a
documentation tree starting in the subdirectory +doc+.
You can make this slightly more useful for your readers by having the
index page contain the documentation for the primary file. In our
case, we could type
% rdoc --main README.rdoc
You'll find information on the various formatting tricks you can use
in comment blocks in the documentation this generates.
RDoc uses file extensions to determine how to process each file. File names
ending +.rb+ and +.rbw+ are assumed to be Ruby source. Files
ending +.c+ are parsed as C files. All other files are assumed to
contain just Markup-style markup (with or without leading '#' comment
markers). If directory names are passed to RDoc, they are scanned
recursively for C and Ruby source files only.
To generate documentation using +rake+ see RDoc::Task.
To generate documentation programmatically:
gem 'rdoc'
require 'rdoc/rdoc'
options = RDoc::Options.new
# see RDoc::Options
rdoc = RDoc::RDoc.new
rdoc.document options
# see RDoc::RDoc
== Writing Documentation
To write documentation for RDoc place a comment above the class, module,
method, constant, or attribute you want documented:
##
# This class represents an arbitrary shape by a series of points.
class Shape
##
# Creates a new shape described by a +polyline+.
#
# If the +polyline+ does not end at the same point it started at the
# first pointed is copied and placed at the end of the line.
#
# An ArgumentError is raised if the line crosses itself, but shapes may
# be concave.
def initialize polyline
# ...
end
end
The default comment markup format is the RDoc::Markup format.
TomDoc[rdoc-ref:RDoc::TomDoc], Markdown[rdoc-ref:RDoc::Markdown] and
RD[rdoc-ref:RDoc::RD] format comments are also supported. You can set the
default comment format for your entire project by creating a
<tt>.rdoc_options</tt> file. See RDoc::Options@Saved+Options for instructions
on creating one. You can also set the comment format for a single file
through the +:markup:+ directive, but this is only recommended if you wish to
switch markup formats. See RDoc::Markup@Other+directives.
Comments can contain directives that tell RDoc information that it cannot
otherwise discover through parsing. See RDoc::Markup@Directives to control
what is or is not documented, to define method arguments or to break up
methods in a class by topic. See RDoc::Parser::Ruby for directives used to
teach RDoc about metaprogrammed methods.
See RDoc::Parser::C for documenting C extensions with RDoc.
To determine how well your project is documented run <tt>rdoc -C lib</tt> to
get a documentation coverage report. <tt>rdoc -C1 lib</tt> includes parameter
names in the documentation coverage report.
== Bugs
See CONTRIBUTING@Bugs for information on filing a bug report. It's OK to file
a bug report for anything you're having a problem with. If you can't figure
out how to make RDoc produce the output you like that is probably a
documentation bug.
== License
RDoc is Copyright (c) 2001-2003 Dave Thomas, The Pragmatic Programmers.
Portions (c) 2007-2011 Eric Hodel. Portions copyright others, see individual
files and LEGAL.rdoc for details.
RDoc is free software, and may be redistributed under the terms specified in
LICENSE.rdoc.
== Warranty
This software is provided "as is" and without any express or implied
warranties, including, without limitation, the implied warranties of
merchantability and fitness for a particular purpose.

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# An example RMarkdown
Some text.
## A graphic in R
```{r}
plot(1:10)
hist(rnorm(10000))
```

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@@ -1,7 +0,0 @@
#!/bin/sh
#| -*- scheme -*-
exec racket -um "$0" "$@"
|#
(require racket/file racket/path racket/list racket/string
(for-syntax racket/base))

75
samples/Scala/node11.sc Normal file
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import math.random
import scala.language.postfixOps
import scala.util._
import scala.util.{Try, Success, Failure}
import scala.concurrent._
import duration._
import ExecutionContext.Implicits.global
import scala.concurrent.{ ExecutionContext, CanAwait, OnCompleteRunnable, TimeoutException, ExecutionException, blocking }
/* This worksheet demonstrates some of the code snippets from
* Week3, Lecture 4, "Composing Futures".
*/
object node11 {
println("Welcome to the Scala worksheet") //> Welcome to the Scala worksheet
/**
* Retry successfully completing block at most noTimes
* and give up after that
*/
def retry[T](n: Int)(block: =>Future[T]): Future[T] = {
val ns: Iterator[Int] = (1 to n).iterator
val attempts: Iterator[()=>Future[T]] = ns.map(_ => ()=>block)
val failed: Future[T] = Future.failed(new Exception)
attempts.foldLeft(failed)((a, block) => a fallbackTo { block() })
} //> retry: [T](n: Int)(block: => scala.concurrent.Future[T])scala.concurrent.Fut
//| ure[T]
def rb(i: Int) = {
blocking{Thread.sleep(100*random.toInt)}
println("Hi " ++ i.toString)
i + 10
} //> rb: (i: Int)Int
def block(i: Int) = {
println("Iteration: " + i.toString)
val ri = retry(i)( Future {rb(i)} )
ri onComplete {
case Success(s) => println(s.toString ++ " = 10 + " ++ i.toString)
case Failure(t:Exception) => println(t.toString ++ " " ++ i.toString)
case r => println(r.toString ++ " " ++ i.toString)
}
} //> block: (i: Int)Unit
/* Multiple executions of a block of commands where
* each block contains one collectCoins and
* one buyTreasure. If either call fails, the whole iteration does not fail,
* because we are catching exceptions (with flatMap) in this implementation.
* Note that these blocks execute synchrounsly.
*/
(0 to 4 toList).foreach(i =>block(i)) //> Iteration: 0
//| Iteration: 1
//| java.lang.Exception 0
//| Hi 1
//| Iteration: 2
//| 11 = 10 + 1
//| Hi 2
//| Iteration: 3
//| Hi 3
//| Hi 2
//| Iteration: 4
//| 12 = 10 + 2
blocking{Thread.sleep(3000)} //> Hi 4
//| Hi 3
//| 13 = 10 + 3
//| Hi 3
//| 14 = 10 + 4
//| Hi 4
//| Hi 4
//| Hi 4-
}

7
samples/Scheme/basic.sld Normal file
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(define-library (libs basic)
(export list2 x)
(begin
(define (list2 . objs) objs)
(define x 'libs-basic)
(define not-exported 'should-not-be-exported)
))

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\* graph.shen --- a library for graph definition and manipulation
Copyright (C) 2011, Eric Schulte
*** License:
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*** Commentary:
Graphs are represented as two dictionaries one for vertices and one
for edges. It is important to note that the dictionary implementation
used is able to accept arbitrary data structures as keys. This
structure technically encodes hypergraphs (a generalization of graphs
in which each edge may contain any number of vertices). Examples of a
regular graph G and a hypergraph H with the corresponding data
structure are given below.
--G=<graph Vertices Edges>------------------------------------------------
Vertices Edges
---------- -------
+----Graph G-----+ hash | key -> value hash | key -> value
| | -----+------>-------- -----+-------->---------
| a---b---c g | 1 | a -> [1] 1 | [a b] -> [1 2]
| | | | 2 | b -> [1 2 3] 2 | [b c] -> [2 3]
| d---e---f | 3 | c -> [2 4] 3 | [b d] -> [2 4]
| | 4 | d -> [3 5] 4 | [c e] -> [3 5]
+----------------+ 5 | e -> [4 5 6] 5 | [d e] -> [4 5]
6 | f -> [6] 6 | [e f] -> [5 6]
7 | g -> []
--H=<graph Vertices Edges>------------------------------------------------
Vertices Edges
---------- -------
hash | key -> value hash | key -> value
+-- Hypergraph H----+ -----+------>-------- -----+-------->---------
| | 1 | a -> [1] 1 | [a b [1 2
| +------+ | 2 | b -> [1] | c d -> 3 4
| +------+------+ | 3 | c -> [1] | e f] 5 6]
| |a b c |d e f | | 4 | d -> [1 2] |
| +------+------+ | 5 | e -> [1 2] 2 | [d e [4 5
| |g h i | j | 6 | f -> [1 2] | f g -> 6 7
| +------+ | 7 | g -> [2] | h i] 8 9]
| | 8 | h -> [2]
+-------------------+ 9 | i -> [2]
10 | j -> []
--G=<graph Vertices Edges>-------Graph with associated edge/vertex data---------
Vertices Edges
---------- -------
+----Graph G-----+ hash | key -> value hash | key -> value
| 4 6 7 | -----+------>-------- -----+-------->---------
|0a---b---c g | 1 | a -> (@p 0 [1]) 1 | [a b] -> (@p 4 [1 2])
| 1| 3| | 2 | b -> [1 2 3] 2 | [b c] -> (@p 6 [2 3])
| d---e---f | 3 | c -> [2 4] 3 | [b d] -> (@p 1 [2 4])
| 2 5 | 4 | d -> [3 5] 4 | [c e] -> (@p 3 [3 5])
+----------------+ 5 | e -> [4 5 6] 5 | [d e] -> (@p 2 [4 5])
6 | f -> [6] 6 | [e f] -> (@p 5 [5 6])
7 | g -> (@p 7 [])
V = # of vertices
E = # of edges
M = # of vertex edge associations
size = size of all vertices + all vertices stored in Vertices dict
M * sizeof(int) * 4 + indices into Vertices & Edge dicts
V * sizeof(dict entry) + storage in the Vertex dict
E * sizeof(dict entry) + storage in the Edge dict
2 * sizeof(dict) the Vertices and Edge dicts
*** Code: *\
(require dict)
(require sequence)
(datatype graph
Vertices : dictionary;
Edges : dictoinary;
===================
(vector symbol Vertices Edges);)
(package graph- [graph graph? vertices edges add-vertex
add-edge has-edge? has-vertex? edges-for
neighbors connected-to connected? connected-components
vertex-partition bipartite?
\* included from the sequence library\ *\
take drop take-while drop-while range flatten
filter complement seperate zip indexed reduce
mapcon partition partition-with unique frequencies
shuffle pick remove-first interpose subset?
cartesian-product
\* included from the dict library\ *\
dict? dict dict-> <-dict contents key? keys vals
dictionary make-dict]
(define graph?
X -> (= graph (<-address X 0)))
(define make-graph
\* create a graph with specified sizes for the vertex dict and edge dict *\
{number --> number --> graph}
Vertsize Edgesize ->
(let Graph (absvector 3)
(do (address-> Graph 0 graph)
(address-> Graph 1 (make-dict Vertsize))
(address-> Graph 2 (make-dict Edgesize))
Graph)))
(defmacro graph-macro
\* return a graph taking optional sizes for the vertex and edge dicts *\
[graph] -> [make-graph 1024 1024]
[graph N] -> [make-graph N 1024]
[graph N M] -> [make-graph N M])
(define vert-dict Graph -> (<-address Graph 1))
(define edge-dict Graph -> (<-address Graph 2))
(define vertices
{graph --> (list A)}
Graph -> (keys (vert-dict Graph)))
(define edges
{graph --> (list (list A))}
Graph -> (keys (edge-dict Graph)))
(define get-data
Value V -> (if (tuple? Value)
(fst Value)
(error (make-string "no data for ~S~%" V))))
(define vertex-data
Graph V -> (get-data (<-dict (vert-dict Graph) V) V))
(define edge-data
Graph V -> (get-data (<-dict (edge-dict Graph) V) V))
(define resolve
{(vector (list A)) --> (@p number number) --> A}
Vector (@p Index Place) -> (nth (+ 1 Place) (<-vector Vector Index)))
(define resolve-vert
{graph --> (@p number number) --> A}
Graph Place -> (resolve (<-address (vert-dict Graph) 2) Place))
(define resolve-edge
{graph --> (@p number number) --> A}
Graph Place -> (resolve (<-address (edge-dict Graph) 2) Place))
(define edges-for
{graph --> A --> (list (list A))}
Graph Vert -> (let Val (trap-error (<-dict (vert-dict Graph) Vert) (/. E []))
Edges (if (tuple? Val) (snd Val) Val)
(map (lambda X (fst (resolve-edge Graph X))) Val)))
(define add-vertex-w-data
\* add a vertex to a graph *\
{graph --> A --> B --> A}
G V Data -> (do (dict-> (vert-dict G) V (@p Data (edges-for G V))) V))
(define add-vertex-w/o-data
\* add a vertex to a graph *\
{graph --> A --> B --> A}
G V -> (do (dict-> (vert-dict G) V (edges-for G V)) V))
(defmacro add-vertex-macro
[add-vertex G V] -> [add-vertex-w/o-data G V]
[add-vertex G V D] -> [add-vertex-w-data G V D])
(define update-vert
\* in a dict, add an edge to a vertex's edge list *\
{vector --> (@p number number) --> A --> number}
Vs Edge V -> (let Store (<-address Vs 2)
N (hash V (limit Store))
VertLst (trap-error (<-vector Store N) (/. E []))
Contents (trap-error (<-dict Vs V) (/. E []))
(do (dict-> Vs V (if (tuple? Contents)
(@p (fst Contents)
(adjoin Edge (snd Contents)))
(adjoin Edge Contents)))
(@p N (length VertLst)))))
(define update-edges-vertices
\* add an edge to a graph *\
{graph --> (list A) --> (list A)}
Graph Edge ->
(let Store (<-address (edge-dict Graph) 2)
EdgeID (hash Edge (limit Store))
EdgeLst (trap-error (<-vector Store EdgeID) (/. E []))
(map (update-vert (vert-dict Graph) (@p EdgeID (length EdgeLst))) Edge)))
(define add-edge-w-data
G E D -> (do (dict-> (edge-dict G) E (@p D (update-edges-vertices G E))) E))
(define add-edge-w/o-data
G E -> (do (dict-> (edge-dict G) E (update-edges-vertices G E)) E))
(defmacro add-edge-macro
[add-edge G E] -> [add-edge-w/o-data G E]
[add-edge G E V] -> [add-edge-w-data G E V])
(define has-edge?
{graph --> (list A) --> boolean}
Graph Edge -> (key? (edge-dict Graph) Edge))
(define has-vertex?
{graph --> A --> boolean}
Graph Vertex -> (key? (vert-dict Graph) Vertex))
(define neighbors
\* Return the neighbors of a vertex *\
{graph --> A --> (list A)}
Graph Vert -> (unique (mapcon (remove-first Vert) (edges-for Graph Vert))))
(define connected-to-
{graph --> (list A) --> (list A) --> (list A)}
Graph [] Already -> Already
Graph New Already ->
(let Reachable (unique (mapcon (neighbors Graph) New))
New (difference Reachable Already)
(connected-to- Graph New (append New Already))))
(define connected-to
\* return all vertices connected to the given vertex, including itself *\
{graph --> A --> (list A)}
Graph V -> (connected-to- Graph [V] [V]))
(define connected?
\* return if a graph is fully connected *\
{graph --> boolean}
Graph -> (reduce (/. V Acc
(and Acc
(subset? (vertices Graph) (connected-to Graph V))))
true (vertices Graph)))
(define connected-components-
\* given a graph return a list of connected components *\
{graph --> (list A) --> (list (list A)) --> (list graph)}
Graph [] _ -> []
Graph VS [] -> (map (/. V (let Component (graph 1 0)
(do (add-vertex Component V) Component)))
VS)
Graph [V|VS] ES ->
(let Con-verts (connected-to Graph V)
Con-edges (filter (/. E (subset? E Con-verts)) ES)
Component (graph (length Con-verts) (length Con-edges))
(do (map (add-edge-w/o-data Component) Con-edges)
(cons Component (connected-components- Graph
(difference VS Con-verts)
(difference ES Con-edges))))))
(define connected-components
{graph --> (list graph)}
Graph -> (connected-components- Graph (vertices Graph) (edges Graph)))
(define place-vertex
\* given a graph, vertex and list of partitions, partition the vertex *\
{graph --> A --> (list (list A)) --> (list (list A))}
Graph V [] -> (if (element? V (neighbors Graph V))
(simple-error
(make-string "self-loop ~S, no vertex partition" V))
[[V]])
Graph V [C|CS] -> (let Neighbors (neighbors Graph V)
(if (element? V Neighbors)
(simple-error
(make-string "self-loop ~S, no vertex partition" V))
(if (empty? (intersection C Neighbors))
[[V|C]|CS]
[C|(place-vertex Graph V CS)]))))
(define vertex-partition
\* partition the vertices of a graph *\
{graph --> (list (list A))}
Graph -> (reduce (place-vertex Graph) [] (vertices Graph)))
(define bipartite?
\* check if a graph is bipartite *\
{graph --> boolean}
Graph -> (= 2 (length (vertex-partition Graph))))
)
\* simple tests
(set g (graph))
(add-edge (value g) [chris patton])
(add-edge (value g) [eric chris])
(add-vertex (value g) nobody)
(has-edge? (value g) [patton chris])
(edges-for (value g) chris)
(neighbors (value g) chris)
(neighbors (value g) nobody)
(connected-to (value g) chris)
(connected? (value g))
(connected-components (value g)) <- fail when package wrapper is used
(map (function vertices) (connected-components (value g)))
*\

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\* html.shen --- html generation functions for shen
Copyright (C) 2011, Eric Schulte
*** License:
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*** Commentary:
The standard lisp-to-html conversion tool suite. Follows some of
the convertions of Clojure's hiccup.
an example...
(8-) (html [ul#todo1.tasks.stuff [: [title "today"]]
(map (lambda Str [li Str]) ["get milk" "dishes"])])
"<ul class='tasks stuff' id='todo1' title='today'>
<li>get milk</li><li>dishes</li></ul>"
*** Code: *\
(trap-error
(require string)
(/. E (load "../string/string.shen")))
(package string- [html
\* symbols included from string *\
takestr dropstr substr length-str index-str
reverse-str starts-with substr? replace-str
join split trim-left trim-right chomp trim]
(define to-str
\* return argument as a string, if already a string do not change *\
X -> X where (string? X)
X -> (str X))
(define gassoc
X Y -> (hd (tl (assoc X Y))))
(define dassoc
X Y -> (remove (assoc X Y) Y))
(define passoc
[] Y -> Y
[X XV] Y -> (let Orig (gassoc X Y)
New (if (cons? Orig) [XV|Orig] XV)
[[X New]|(dassoc X Y)]))
(define html
X -> X where (string? X)
[Tag [: |Attrs] |Body] ->
(let Tag-comps (css-parse-symbol Tag)
Tag (gassoc tag Tag-comps)
New-attrs (passoc (assoc class Tag-comps)
(passoc (assoc id Tag-comps) Attrs))
(@s (make-string "<~S" Tag) (attributes New-attrs) ">"
(html Body)
(make-string "</~S>" Tag))) where (symbol? Tag)
[Tag|Body] -> (html [Tag [:] Body]) where (symbol? Tag)
[H|HS] -> (@s (html H) (html HS))
[] -> "")
(define css-parse-symbol
{symbol --> [[symbol A]]}
Symbol -> (let String (str Symbol)
Class-split (split (str .) String)
Class (map (function intern) (tl Class-split))
Id-split (split (str #) (hd Class-split))
Tag (hd Id-split)
Id (tl Id-split)
((if (= [] Id) (/. X X) (cons [id (intern (hd Id))]))
((if (= [] Class) (/. X X) (cons [class Class]))
[[tag (intern Tag)]]))))
(define attributes
[] -> ""
[[K V]|AS] -> (@s " " (to-str K) "='"
(if (cons? V) (join " " (map (function str) V)) (to-str V))
"'" (attributes AS)))
)

39
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(load "grammar.shen")
\*
JSON Lexer
1. Read a stream of characters
2. Whitespace characters not in strings should be discarded.
3. Whitespace characters in strings should be preserved
4. Strings can contain escaped double quotes. e.g. "\""
*\
(define whitespacep
\* e.g. ASCII 32 == #\Space. *\
\* All the others are whitespace characters from an ASCII table. *\
Char -> (member Char ["c#9;" "c#10;" "c#11;" "c#12;" "c#13;" "c#32;"]))
(define replace-whitespace
"" -> ""
(@s Whitespace Suffix) -> (@s "" (replace-whitespace Suffix)) where (whitespacep Whitespace)
(@s Prefix Suffix) -> (@s Prefix (replace-whitespace Suffix)))
(define fetch-until-unescaped-doublequote
[] -> []
["\" "c#34;" | Chars] -> ["\" "c#34;" | (fetch-until-unescaped-doublequote Chars)]
["c#34;" | Chars] -> []
[Char | Chars] -> [Char | (fetch-until-unescaped-doublequote Chars)])
\* (define strip-whitespace-chars *\
\* [] -> [] *\
\* ["c#34;" | Chars] -> ["c#34;" | ( *\
\* [WhitespaceChar | Chars] -> (strip-whitespace-chars Chars) where (whitespace? WhitespaceChar) *\
\* [Char | Chars] -> [Char | (strip-whitespace-chars Chars)]) *\
(define tokenise
JSONString ->
(let CharList (explode JSONString)
CharList))

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