Merge pull request #1083 from github/pr-899-updated

Add Game Make Language, part deux (replaces #899)
This commit is contained in:
Rick Bradley
2014-04-21 09:00:20 -07:00
15 changed files with 9790 additions and 3 deletions

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@@ -626,6 +626,11 @@ Forth:
extensions:
- .4th
Game Maker Language:
type: programming
lexer: JavaScript
primary_extension: .gml
GAS:
type: programming
group: Assembly

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,642 @@
/*
Originally from /Source/gg2/Scripts/Client/ClientBeginStep.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
// receive and interpret the server's message(s)
var i, playerObject, playerID, player, otherPlayerID, otherPlayer, sameVersion, buffer, plugins, pluginsRequired, usePlugins;
if(tcp_eof(global.serverSocket)) {
if(gotServerHello)
show_message("You have been disconnected from the server.");
else
show_message("Unable to connect to the server.");
instance_destroy();
exit;
}
if(room == DownloadRoom and keyboard_check(vk_escape))
{
instance_destroy();
exit;
}
if(downloadingMap)
{
while(tcp_receive(global.serverSocket, min(1024, downloadMapBytes-buffer_size(downloadMapBuffer))))
{
write_buffer(downloadMapBuffer, global.serverSocket);
if(buffer_size(downloadMapBuffer) == downloadMapBytes)
{
write_buffer_to_file(downloadMapBuffer, "Maps/" + downloadMapName + ".png");
downloadingMap = false;
buffer_destroy(downloadMapBuffer);
downloadMapBuffer = -1;
exit;
}
}
exit;
}
roomchange = false;
do {
if(tcp_receive(global.serverSocket,1)) {
switch(read_ubyte(global.serverSocket)) {
case HELLO:
gotServerHello = true;
global.joinedServerName = receivestring(global.serverSocket, 1);
downloadMapName = receivestring(global.serverSocket, 1);
advertisedMapMd5 = receivestring(global.serverSocket, 1);
receiveCompleteMessage(global.serverSocket, 1, global.tempBuffer);
pluginsRequired = read_ubyte(global.tempBuffer);
plugins = receivestring(global.serverSocket, 1);
if(string_pos("/", downloadMapName) != 0 or string_pos("\", downloadMapName) != 0)
{
show_message("Server sent illegal map name: "+downloadMapName);
instance_destroy();
exit;
}
if (!noReloadPlugins && string_length(plugins))
{
usePlugins = pluginsRequired || !global.serverPluginsPrompt;
if (global.serverPluginsPrompt)
{
var prompt;
if (pluginsRequired)
{
prompt = show_question(
"This server requires the following plugins to play on it: "
+ string_replace_all(plugins, ",", "#")
+ '#They are downloaded from the source: "'
+ PLUGIN_SOURCE
+ '"#The source states: "'
+ PLUGIN_SOURCE_NOTICE
+ '"#Do you wish to download them and continue connecting?'
);
if (!prompt)
{
instance_destroy();
exit;
}
}
else
{
prompt = show_question(
"This server suggests the following optional plugins to play on it: "
+ string_replace_all(plugins, ",", "#")
+ '#They are downloaded from the source: "'
+ PLUGIN_SOURCE
+ '"#The source states: "'
+ PLUGIN_SOURCE_NOTICE
+ '"#Do you wish to download them and use them?'
);
if (prompt)
{
usePlugins = true;
}
}
}
if (usePlugins)
{
if (!loadserverplugins(plugins))
{
show_message("Error ocurred loading server-sent plugins.");
instance_destroy();
exit;
}
global.serverPluginsInUse = true;
}
}
noReloadPlugins = false;
if(advertisedMapMd5 != "")
{
var download;
download = not file_exists("Maps/" + downloadMapName + ".png");
if(!download and CustomMapGetMapMD5(downloadMapName) != advertisedMapMd5)
{
if(show_question("The server's copy of the map (" + downloadMapName + ") differs from ours.#Would you like to download this server's version of the map?"))
download = true;
else
{
instance_destroy();
exit;
}
}
if(download)
{
write_ubyte(global.serverSocket, DOWNLOAD_MAP);
socket_send(global.serverSocket);
receiveCompleteMessage(global.serverSocket,4,global.tempBuffer);
downloadMapBytes = read_uint(global.tempBuffer);
downloadMapBuffer = buffer_create();
downloadingMap = true;
roomchange=true;
}
}
ClientPlayerJoin(global.serverSocket);
if(global.rewardKey != "" and global.rewardId != "")
{
var rewardId;
rewardId = string_copy(global.rewardId, 0, 255);
write_ubyte(global.serverSocket, REWARD_REQUEST);
write_ubyte(global.serverSocket, string_length(rewardId));
write_string(global.serverSocket, rewardId);
}
if(global.queueJumping == true)
{
write_ubyte(global.serverSocket, CLIENT_SETTINGS);
write_ubyte(global.serverSocket, global.queueJumping);
}
socket_send(global.serverSocket);
break;
case JOIN_UPDATE:
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
global.playerID = read_ubyte(global.tempBuffer);
global.currentMapArea = read_ubyte(global.tempBuffer);
break;
case FULL_UPDATE:
deserializeState(FULL_UPDATE);
break;
case QUICK_UPDATE:
deserializeState(QUICK_UPDATE);
break;
case CAPS_UPDATE:
deserializeState(CAPS_UPDATE);
break;
case INPUTSTATE:
deserializeState(INPUTSTATE);
break;
case PLAYER_JOIN:
player = instance_create(0,0,Player);
player.name = receivestring(global.serverSocket, 1);
ds_list_add(global.players, player);
if(ds_list_size(global.players)-1 == global.playerID) {
global.myself = player;
instance_create(0,0,PlayerControl);
}
break;
case PLAYER_LEAVE:
// Delete player from the game, adjust own ID accordingly
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
playerID = read_ubyte(global.tempBuffer);
player = ds_list_find_value(global.players, playerID);
removePlayer(player);
if(playerID < global.playerID) {
global.playerID -= 1;
}
break;
case PLAYER_DEATH:
var causeOfDeath, assistantPlayerID, assistantPlayer;
receiveCompleteMessage(global.serverSocket,4,global.tempBuffer);
playerID = read_ubyte(global.tempBuffer);
otherPlayerID = read_ubyte(global.tempBuffer);
assistantPlayerID = read_ubyte(global.tempBuffer);
causeOfDeath = read_ubyte(global.tempBuffer);
player = ds_list_find_value(global.players, playerID);
otherPlayer = noone;
if(otherPlayerID != 255)
otherPlayer = ds_list_find_value(global.players, otherPlayerID);
assistantPlayer = noone;
if(assistantPlayerID != 255)
assistantPlayer = ds_list_find_value(global.players, assistantPlayerID);
doEventPlayerDeath(player, otherPlayer, assistantPlayer, causeOfDeath);
break;
case BALANCE:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
balanceplayer=read_ubyte(global.tempBuffer);
if balanceplayer == 255 {
if !instance_exists(Balancer) instance_create(x,y,Balancer);
with(Balancer) notice=0;
} else {
player = ds_list_find_value(global.players, balanceplayer);
if(player.object != -1) {
with(player.object) {
instance_destroy();
}
player.object = -1;
}
if(player.team==TEAM_RED) {
player.team = TEAM_BLUE;
} else {
player.team = TEAM_RED;
}
if !instance_exists(Balancer) instance_create(x,y,Balancer);
Balancer.name=player.name;
with (Balancer) notice=1;
}
break;
case PLAYER_CHANGETEAM:
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.object != -1) {
with(player.object) {
instance_destroy();
}
player.object = -1;
}
player.team = read_ubyte(global.tempBuffer);
break;
case PLAYER_CHANGECLASS:
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.object != -1) {
with(player.object) {
instance_destroy();
}
player.object = -1;
}
player.class = read_ubyte(global.tempBuffer);
break;
case PLAYER_CHANGENAME:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
player.name = receivestring(global.serverSocket, 1);
if player=global.myself {
global.playerName=player.name
}
break;
case PLAYER_SPAWN:
receiveCompleteMessage(global.serverSocket,3,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventSpawn(player, read_ubyte(global.tempBuffer), read_ubyte(global.tempBuffer));
break;
case CHAT_BUBBLE:
var bubbleImage;
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
setChatBubble(player, read_ubyte(global.tempBuffer));
break;
case BUILD_SENTRY:
receiveCompleteMessage(global.serverSocket,6,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
buildSentry(player, read_ushort(global.tempBuffer)/5, read_ushort(global.tempBuffer)/5, read_byte(global.tempBuffer));
break;
case DESTROY_SENTRY:
receiveCompleteMessage(global.serverSocket,4,global.tempBuffer);
playerID = read_ubyte(global.tempBuffer);
otherPlayerID = read_ubyte(global.tempBuffer);
assistantPlayerID = read_ubyte(global.tempBuffer);
causeOfDeath = read_ubyte(global.tempBuffer);
player = ds_list_find_value(global.players, playerID);
if(otherPlayerID == 255) {
doEventDestruction(player, noone, noone, causeOfDeath);
} else {
otherPlayer = ds_list_find_value(global.players, otherPlayerID);
if (assistantPlayerID == 255) {
doEventDestruction(player, otherPlayer, noone, causeOfDeath);
} else {
assistantPlayer = ds_list_find_value(global.players, assistantPlayerID);
doEventDestruction(player, otherPlayer, assistantPlayer, causeOfDeath);
}
}
break;
case GRAB_INTEL:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventGrabIntel(player);
break;
case SCORE_INTEL:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventScoreIntel(player);
break;
case DROP_INTEL:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventDropIntel(player);
break;
case RETURN_INTEL:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
doEventReturnIntel(read_ubyte(global.tempBuffer));
break;
case GENERATOR_DESTROY:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
team = read_ubyte(global.tempBuffer);
doEventGeneratorDestroy(team);
break;
case UBER_CHARGED:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventUberReady(player);
break;
case UBER:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventUber(player);
break;
case OMNOMNOMNOM:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.object != -1) {
with(player.object) {
omnomnomnom=true;
if(hp < 200)
{
canEat = false;
alarm[6] = eatCooldown; //10 second cooldown
}
if(player.team == TEAM_RED) {
omnomnomnomindex=0;
omnomnomnomend=31;
} else if(player.team==TEAM_BLUE) {
omnomnomnomindex=32;
omnomnomnomend=63;
}
xscale=image_xscale;
}
}
break;
case TOGGLE_ZOOM:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if player.object != -1 {
toggleZoom(player.object);
}
break;
case PASSWORD_REQUEST:
if(!usePreviousPwd)
global.clientPassword = get_string("Enter Password:", "");
write_ubyte(global.serverSocket, string_length(global.clientPassword));
write_string(global.serverSocket, global.clientPassword);
socket_send(global.serverSocket);
break;
case PASSWORD_WRONG:
show_message("Incorrect Password.");
instance_destroy();
exit;
case INCOMPATIBLE_PROTOCOL:
show_message("Incompatible server protocol version.");
instance_destroy();
exit;
case KICK:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
reason = read_ubyte(global.tempBuffer);
if reason == KICK_NAME kickReason = "Name Exploit";
else if reason == KICK_BAD_PLUGIN_PACKET kickReason = "Invalid plugin packet ID";
else if reason == KICK_MULTI_CLIENT kickReason = "There are too many connections from your IP";
else kickReason = "";
show_message("You have been kicked from the server. "+kickReason+".");
instance_destroy();
exit;
case ARENA_STARTROUND:
doEventArenaStartRound();
break;
case ARENA_ENDROUND:
with ArenaHUD clientArenaEndRound();
break;
case ARENA_RESTART:
doEventArenaRestart();
break;
case UNLOCKCP:
doEventUnlockCP();
break;
case MAP_END:
global.nextMap=receivestring(global.serverSocket, 1);
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
global.winners=read_ubyte(global.tempBuffer);
global.currentMapArea=read_ubyte(global.tempBuffer);
global.mapchanging = true;
if !instance_exists(ScoreTableController) instance_create(0,0,ScoreTableController);
instance_create(0,0,WinBanner);
break;
case CHANGE_MAP:
roomchange=true;
global.mapchanging = false;
global.currentMap = receivestring(global.serverSocket, 1);
global.currentMapMD5 = receivestring(global.serverSocket, 1);
if(global.currentMapMD5 == "") { // if this is an internal map (signified by the lack of an md5)
if(findInternalMapRoom(global.currentMap))
room_goto_fix(findInternalMapRoom(global.currentMap));
else
{
show_message("Error:#Server went to invalid internal map: " + global.currentMap + "#Exiting.");
instance_destroy();
exit;
}
} else { // it's an external map
if(string_pos("/", global.currentMap) != 0 or string_pos("\", global.currentMap) != 0)
{
show_message("Server sent illegal map name: "+global.currentMap);
instance_destroy();
exit;
}
if(!file_exists("Maps/" + global.currentMap + ".png") or CustomMapGetMapMD5(global.currentMap) != global.currentMapMD5)
{ // Reconnect to the server to download the map
var oldReturnRoom;
oldReturnRoom = returnRoom;
returnRoom = DownloadRoom;
if (global.serverPluginsInUse)
noUnloadPlugins = true;
event_perform(ev_destroy,0);
ClientCreate();
if (global.serverPluginsInUse)
noReloadPlugins = true;
returnRoom = oldReturnRoom;
usePreviousPwd = true;
exit;
}
room_goto_fix(CustomMapRoom);
}
for(i=0; i<ds_list_size(global.players); i+=1) {
player = ds_list_find_value(global.players, i);
if global.currentMapArea == 1 {
player.stats[KILLS] = 0;
player.stats[DEATHS] = 0;
player.stats[CAPS] = 0;
player.stats[ASSISTS] = 0;
player.stats[DESTRUCTION] = 0;
player.stats[STABS] = 0;
player.stats[HEALING] = 0;
player.stats[DEFENSES] = 0;
player.stats[INVULNS] = 0;
player.stats[BONUS] = 0;
player.stats[DOMINATIONS] = 0;
player.stats[REVENGE] = 0;
player.stats[POINTS] = 0;
player.roundStats[KILLS] = 0;
player.roundStats[DEATHS] = 0;
player.roundStats[CAPS] = 0;
player.roundStats[ASSISTS] = 0;
player.roundStats[DESTRUCTION] = 0;
player.roundStats[STABS] = 0;
player.roundStats[HEALING] = 0;
player.roundStats[DEFENSES] = 0;
player.roundStats[INVULNS] = 0;
player.roundStats[BONUS] = 0;
player.roundStats[DOMINATIONS] = 0;
player.roundStats[REVENGE] = 0;
player.roundStats[POINTS] = 0;
player.team = TEAM_SPECTATOR;
}
}
break;
case SERVER_FULL:
show_message("The server is full.");
instance_destroy();
exit;
case REWARD_CHALLENGE_CODE:
var challengeData;
receiveCompleteMessage(global.serverSocket,16,global.tempBuffer);
challengeData = read_binstring(global.tempBuffer, buffer_size(global.tempBuffer));
challengeData += socket_remote_ip(global.serverSocket);
write_ubyte(global.serverSocket, REWARD_CHALLENGE_RESPONSE);
write_binstring(global.serverSocket, hmac_md5_bin(global.rewardKey, challengeData));
socket_send(global.serverSocket);
break;
case REWARD_UPDATE:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
var rewardString;
rewardString = receivestring(global.serverSocket, 2);
doEventUpdateRewards(player, rewardString);
break;
case MESSAGE_STRING:
var message, notice;
message = receivestring(global.serverSocket, 1);
with NoticeO instance_destroy();
notice = instance_create(0, 0, NoticeO);
notice.notice = NOTICE_CUSTOM;
notice.message = message;
break;
case SENTRY_POSITION:
receiveCompleteMessage(global.serverSocket,5,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.sentry)
{
player.sentry.x = read_ushort(global.tempBuffer) / 5;
player.sentry.y = read_ushort(global.tempBuffer) / 5;
player.sentry.xprevious = player.sentry.x;
player.sentry.yprevious = player.sentry.y;
player.sentry.vspeed = 0;
}
break;
case WEAPON_FIRE:
receiveCompleteMessage(global.serverSocket,9,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.object)
{
with(player.object)
{
x = read_ushort(global.tempBuffer)/5;
y = read_ushort(global.tempBuffer)/5;
hspeed = read_byte(global.tempBuffer)/8.5;
vspeed = read_byte(global.tempBuffer)/8.5;
xprevious = x;
yprevious = y;
}
doEventFireWeapon(player, read_ushort(global.tempBuffer));
}
break;
case PLUGIN_PACKET:
var packetID, packetLen, buf, success;
// fetch full packet
receiveCompleteMessage(global.serverSocket, 2, global.tempBuffer);
packetLen = read_ushort(global.tempBuffer);
receiveCompleteMessage(global.serverSocket, packetLen, global.tempBuffer);
packetID = read_ubyte(global.tempBuffer);
// get packet data
buf = buffer_create();
write_buffer_part(buf, global.tempBuffer, packetLen - 1);
// try to enqueue
// give "noone" value for client since received from server
success = _PluginPacketPush(packetID, buf, noone);
// if it returned false, packetID was invalid
if (!success)
{
// clear up buffer
buffer_destroy(buf);
show_error("ERROR when reading plugin packet: no such plugin packet ID " + string(packetID), true);
}
break;
case CLIENT_SETTINGS:
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
player.queueJump = read_ubyte(global.tempBuffer);
break;
default:
promptRestartOrQuit("The Server sent unexpected data.");
exit;
}
} else {
break;
}
} until(roomchange);

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@@ -0,0 +1,141 @@
/*
Originally from /Source/gg2/Objects/Updater.events/Create.xml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
// Downloading code.
var downloadHandle, url, tmpfile, window_oldshowborder, window_oldfullscreen;
timeLeft = 0;
counter = 0;
AudioControlPlaySong(-1, false);
window_oldshowborder = window_get_showborder();
window_oldfullscreen = window_get_fullscreen();
window_set_fullscreen(false);
window_set_showborder(false);
if(global.updaterBetaChannel)
url = UPDATE_SOURCE_BETA;
else
url = UPDATE_SOURCE;
tmpfile = temp_directory + "\gg2update.zip";
downloadHandle = httpGet(url, -1);
while(!httpRequestStatus(downloadHandle))
{ // while download isn't finished
sleep(floor(1000/30)); // sleep for the equivalent of one frame
io_handle(); // this prevents GameMaker from appearing locked-up
httpRequestStep(downloadHandle);
// check if the user cancelled the download with the esc key
if(keyboard_check(vk_escape))
{
httpRequestDestroy(downloadHandle);
window_set_showborder(window_oldshowborder);
window_set_fullscreen(window_oldfullscreen);
room_goto_fix(Menu);
exit;
}
if(counter == 0 || counter mod 60 == 0)
timer = random(359)+1;
draw_sprite(UpdaterBackgroundS,0,0,0);
draw_set_color(c_white);
draw_set_halign(fa_left);
draw_set_valign(fa_center);
minutes=floor(timer/60);
seconds=floor(timer-minutes*60);
draw_text(x,y-20,string(minutes) + " minutes " + string(seconds) + " seconds Remaining...");
counter+=1;
var progress, size;
progress = httpRequestResponseBodyProgress(downloadHandle);
size = httpRequestResponseBodySize(downloadHandle);
if (size != -1)
{
progressBar = floor((progress/size) * 20);
offset = 3;
for(i=0;i<progressBar;i+=1){
draw_sprite(UpdaterProgressS,0,x+offset,y);
offset+=12;
}
}
screen_refresh();
}
// Errored
if (httpRequestStatus(downloadHandle) == 2)
{
show_message("Downloading update failed!#" + httpRequestError(downloadHandle));
httpRequestDestroy(downloadHandle);
window_set_showborder(window_oldshowborder);
window_set_fullscreen(window_oldfullscreen);
room_goto_fix(Menu);
exit;
}
// Request failed
if (httpRequestStatusCode(downloadHandle) != 200)
{
show_message("Downloading update failed!#" + string(httpRequestStatusCode(downloadHandle)) + " " + httpRequestReasonPhrase(downloadHandle));
httpRequestDestroy(downloadHandle);
window_set_showborder(window_oldshowborder);
window_set_fullscreen(window_oldfullscreen);
room_goto_fix(Menu);
exit;
}
write_buffer_to_file(httpRequestResponseBody(downloadHandle), tmpfile);
httpRequestDestroy(downloadHandle);
if(!file_exists(tmpfile))
{
window_set_showborder(window_oldshowborder);
window_set_fullscreen(window_oldfullscreen);
show_message("Error updating: Missing gg2update.zip in temp directory, download failed(?)");
room_goto_fix(Menu);
exit;
}
// rename existing "Gang Garrison 2.exe" to avoid conflict when extracting
if (file_exists("Gang Garrison 2.exe"))
{
var newName, n;
n = 1;
// increment until unused name found
do
{
newName = "gg2-old.delete.me." + string(n);
n += 1;
}
until(!file_exists(newName));
file_rename("Gang Garrison 2.exe", newName);
}
// let's extract the downloaded file now.
extractzip(tmpfile, working_directory);
// run new version
execute_program("Gang Garrison 2.exe", "", false);
// exit
game_end();

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@@ -0,0 +1,161 @@
/*
Originally from /Source/gg2/Objects/InGameElements/Character.events/Draw.xml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
xoffset = view_xview[0];
yoffset = view_yview[0];
xsize = view_wview[0];
ysize = view_hview[0];
if (distance_to_point(xoffset+xsize/2,yoffset+ysize/2) > 800)
exit;
var xr, yr;
xr = round(x);
yr = round(y);
image_alpha = cloakAlpha;
if (global.myself.team == team and canCloak)
image_alpha = cloakAlpha/2 + 0.5;
if (invisible)
exit;
if(stabbing)
image_alpha -= power(currentWeapon.stab.alpha, 2);
if team == global.myself.team && (player != global.myself || global.showHealthBar == 1){
draw_set_alpha(1);
draw_healthbar(xr-10, yr-30, xr+10, yr-25,hp*100/maxHp,c_black,c_red,c_green,0,true,true);
}
if(distance_to_point(mouse_x, mouse_y)<25) {
if cloak && team!=global.myself.team exit;
draw_set_alpha(1);
draw_set_halign(fa_center);
draw_set_valign(fa_bottom);
if(team==TEAM_RED) {
draw_set_color(c_red);
} else {
draw_set_color(c_blue);
}
draw_text(xr, yr-35, player.name);
if(team == global.myself.team && global.showTeammateStats)
{
if(weapons[0] == Medigun)
draw_text(xr,yr+50, "Superburst: " + string(currentWeapon.uberCharge/20) + "%");
else if(weapons[0] == Shotgun)
draw_text(xr,yr+50, "Nuts 'N' Bolts: " + string(nutsNBolts));
else if(weapons[0] == Minegun)
draw_text(xr,yr+50, "Lobbed Mines: " + string(currentWeapon.lobbed));
}
}
draw_set_alpha(1);
if team == TEAM_RED ubercolour = c_red;
if team == TEAM_BLUE ubercolour = c_blue;
var sprite, overlaySprite;
if zoomed
{
if (team == TEAM_RED)
sprite = SniperCrouchRedS;
else
sprite = SniperCrouchBlueS;
overlaySprite = sniperCrouchOverlay;
}
else
{
sprite = sprite_index;
overlaySprite = overlay;
}
if (omnomnomnom)
{
draw_sprite_ext_overlay(omnomnomnomSprite,omnomnomnomOverlay,omnomnomnomindex,xr,yr,image_xscale,image_yscale,image_angle,c_white,1);
if (ubered)
draw_sprite_ext_overlay(omnomnomnomSprite,omnomnomnomOverlay,omnomnomnomindex,xr,yr,image_xscale,image_yscale,image_angle,ubercolour,0.7);
}
else if (taunting)
{
draw_sprite_ext_overlay(tauntsprite,tauntOverlay,tauntindex,xr,yr,image_xscale,image_yscale,image_angle,c_white,1);
if (ubered)
draw_sprite_ext_overlay(tauntsprite,tauntOverlay,tauntindex,xr,yr,image_xscale,image_yscale,image_angle,ubercolour,0.7);
}
else if (player.humiliated)
draw_sprite_ext(humiliationPoses,floor(animationImage)+humiliationOffset,xr,yr,image_xscale,image_yscale,image_angle,c_white,image_alpha);
else if (!taunting)
{
if (cloak)
{
if (!ubered)
draw_sprite_ext(sprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,c_white,image_alpha);
else if (ubered)
{
draw_sprite_ext(sprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,c_white,1);
draw_sprite_ext(sprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,ubercolour,0.7);
}
}
else
{
if (!ubered)
draw_sprite_ext_overlay(sprite,overlaySprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,c_white,image_alpha);
else if (ubered)
{
draw_sprite_ext_overlay(sprite,overlaySprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,c_white,1);
draw_sprite_ext_overlay(sprite,overlaySprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,ubercolour,0.7);
}
}
}
if (burnDuration > 0 or burnIntensity > 0) {
for(i = 0; i < numFlames * burnIntensity / maxIntensity; i += 1)
{
draw_sprite_ext(FlameS, alarm[5] + i + random(2), x + flameArray_x[i], y + flameArray_y[i], 1, 1, 0, c_white, burnDuration / maxDuration * 0.71 + 0.35);
}
}
// Copied from Lorgan's itemserver "angels" with slight modifications
// All credit be upon him
if (demon != -1)
{
demonX = median(x-40,demonX,x+40);
demonY = median(y-40,demonY,y);
demonOffset += demonDir;
if (abs(demonOffset) > 15)
demonDir *= -1;
var dir;
if (demonX > x)
dir = -1;
else
dir = 1;
if (demonFrame > sprite_get_number(demon))
demonFrame = 0;
if (stabbing || ubered)
draw_sprite_ext(demon,demonFrame+floor(animationImage)+7*player.team,demonX,demonY+demonOffset,dir*1,1,0,c_white,1);
else
draw_sprite_ext(demon,demonFrame+floor(animationImage)+7*player.team,demonX,demonY+demonOffset,dir*1,1,0,c_white,image_alpha);
demonFrame += 1;
}

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// Originally from /spelunky/Scripts/Platform Engine/characterDrawEvent.gml in the Spelunky Community Update Project
/**********************************************************************************
Copyright (c) 2008, 2009 Derek Yu and Mossmouth, LLC
This file is part of Spelunky.
You can redistribute and/or modify Spelunky, including its source code, under
the terms of the Spelunky User License.
Spelunky is distributed in the hope that it will be entertaining and useful,
but WITHOUT WARRANTY. Please see the Spelunky User License for more details.
The Spelunky User License should be available in "Game Information", which
can be found in the Resource Explorer, or as an external file called COPYING.
If not, please obtain a new copy of Spelunky from <http://spelunkyworld.com/>
***********************************************************************************/
/*
This event should be placed in the draw event of the platform character.
*/
//draws the sprite
draw = true;
if (facing == RIGHT) image_xscale = -1;
else image_xscale = 1;
if (blinkToggle != 1)
{
if ((state == CLIMBING or (sprite_index == sPExit or sprite_index == sDamselExit or sprite_index == sTunnelExit)) and global.hasJetpack and not whipping)
{
draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
//draw_sprite(sprite_index,-1,x,y);
draw_sprite(sJetpackBack,-1,x,y);
draw = false;
}
else if (global.hasJetpack and facing == RIGHT) draw_sprite(sJetpackRight,-1,x-4,y-1);
else if (global.hasJetpack) draw_sprite(sJetpackLeft,-1,x+4,y-1);
if (draw)
{
if (redColor > 0) draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, make_color_rgb(200 + redColor,0,0), image_alpha);
else draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
}
if (facing == RIGHT)
{
if (holdArrow == ARROW_NORM)
{
draw_sprite(sArrowRight, -1, x+4, y+1);
}
else if (holdArrow == ARROW_BOMB)
{
if (holdArrowToggle) draw_sprite(sBombArrowRight, 0, x+4, y+2);
else draw_sprite(sBombArrowRight, 1, x+4, y+2);
}
}
else if (facing == LEFT)
{
if (holdArrow == ARROW_NORM)
{
draw_sprite(sArrowLeft, -1, x-4, y+1);
}
else if (holdArrow == ARROW_BOMB)
{
if (holdArrowToggle) draw_sprite(sBombArrowLeft, 0, x-4, y+2);
else draw_sprite(sBombArrowLeft, 1, x-4, y+2);
}
}
}
/*
if canRun
{
xOffset=80
if player=1
yOffset=120
else
yOffset=143
//draw the "flySpeed" bar, which shows how much speed the character has acquired while holding the "run" button
//draw_healthbar(view_xview[0]+224+xOffset,view_yview[0]+432+yOffset,view_xview[0]+400+xOffset,view_yview[0]+450+yOffset,flySpeed,make_color_rgb(0,64,128),c_blue,c_aqua,0,1,1)
}
*/

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/*
Originally from /Source/gg2/Scripts/Events/doEventPlayerDeath.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
/**
* Perform the "player death" event, i.e. change the appropriate scores,
* destroy the character object to much splattering and so on.
*
* argument0: The player whose character died
* argument1: The player who inflicted the fatal damage (or noone for unknown)
* argument2: The player who assisted the kill (or noone for no assist)
* argument3: The source of the fatal damage
*/
var victim, killer, assistant, damageSource;
victim = argument0;
killer = argument1;
assistant = argument2;
damageSource = argument3;
if(!instance_exists(killer))
killer = noone;
if(!instance_exists(assistant))
assistant = noone;
//*************************************
//* Scoring and Kill log
//*************************************
recordKillInLog(victim, killer, assistant, damageSource);
victim.stats[DEATHS] += 1;
if(killer)
{
if(damageSource == WEAPON_KNIFE || damageSource == WEAPON_BACKSTAB)
{
killer.stats[STABS] += 1;
killer.roundStats[STABS] += 1;
killer.stats[POINTS] += 1;
killer.roundStats[POINTS] +=1;
}
if (victim.object.currentWeapon.object_index == Medigun)
{
if (victim.object.currentWeapon.uberReady)
{
killer.stats[BONUS] += 1;
killer.roundStats[BONUS] += 1;
killer.stats[POINTS] += 1;
killer.roundStats[POINTS] += 1;
}
}
if (killer != victim)
{
killer.stats[KILLS] += 1;
killer.roundStats[KILLS] += 1;
killer.stats[POINTS] += 1;
killer.roundStats[POINTS] += 1;
if(victim.object.intel)
{
killer.stats[DEFENSES] += 1;
killer.roundStats[DEFENSES] += 1;
killer.stats[POINTS] += 1;
killer.roundStats[POINTS] += 1;
recordEventInLog(4, killer.team, killer.name, global.myself == killer);
}
}
}
if (assistant)
{
assistant.stats[ASSISTS] += 1;
assistant.roundStats[ASSISTS] += 1;
assistant.stats[POINTS] += .5;
assistant.roundStats[POINTS] += .5;
}
//SPEC
if (victim == global.myself)
instance_create(victim.object.x, victim.object.y, Spectator);
//*************************************
//* Gibbing
//*************************************
var xoffset, yoffset, xsize, ysize;
xoffset = view_xview[0];
yoffset = view_yview[0];
xsize = view_wview[0];
ysize = view_hview[0];
randomize();
with(victim.object) {
if((damageSource == WEAPON_ROCKETLAUNCHER
or damageSource == WEAPON_MINEGUN or damageSource == FRAG_BOX
or damageSource == WEAPON_REFLECTED_STICKY or damageSource == WEAPON_REFLECTED_ROCKET
or damageSource == FINISHED_OFF_GIB or damageSource == GENERATOR_EXPLOSION)
and (player.class != CLASS_QUOTE) and (global.gibLevel>1)
and distance_to_point(xoffset+xsize/2,yoffset+ysize/2) < 900) {
if (hasReward(victim, 'PumpkinGibs'))
{
repeat(global.gibLevel * 2) {
createGib(x,y,PumpkinGib,hspeed,vspeed,random(145)-72, choose(0,1,1,2,2,3), false, true)
}
}
else
{
repeat(global.gibLevel) {
createGib(x,y,Gib,hspeed,vspeed,random(145)-72, 0, false)
}
switch(player.team)
{
case TEAM_BLUE :
repeat(global.gibLevel - 1) {
createGib(x,y,BlueClump,hspeed,vspeed,random(145)-72, 0, false)
}
break;
case TEAM_RED :
repeat(global.gibLevel - 1) {
createGib(x,y,RedClump,hspeed,vspeed,random(145)-72, 0, false)
}
break;
}
}
repeat(global.gibLevel * 14) {
var blood;
blood = instance_create(x+random(23)-11,y+random(23)-11,BloodDrop);
blood.hspeed=(random(21)-10);
blood.vspeed=(random(21)-13);
if (hasReward(victim, 'PumpkinGibs'))
{
blood.sprite_index = PumpkinJuiceS;
}
}
if (!hasReward(victim, 'PumpkinGibs'))
{
//All Classes gib head, hands, and feet
if(global.gibLevel > 2 || choose(0,1) == 1)
createGib(x,y,Headgib,0,0,random(105)-52, player.class, false);
repeat(global.gibLevel -1){
//Medic has specially colored hands
if (player.class == CLASS_MEDIC){
if (player.team == TEAM_RED)
createGib(x,y,Hand, hspeed, vspeed, random(105)-52 , 9, false);
else
createGib(x,y,Hand, hspeed, vspeed, random(105)-52 , 10, false);
}else{
createGib(x,y,Hand, hspeed, vspeed, random(105)-52 , player.class, false);
}
createGib(x,y,Feet,random(5)-2,random(3),random(13)-6 , player.class, true);
}
}
//Class specific gibs
switch(player.class) {
case CLASS_PYRO :
if(global.gibLevel > 2 || choose(0,1) == 1)
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 4, false)
break;
case CLASS_SOLDIER :
if(global.gibLevel > 2 || choose(0,1) == 1){
switch(player.team) {
case TEAM_BLUE :
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 2, false);
break;
case TEAM_RED :
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 1, false);
break;
}
}
break;
case CLASS_ENGINEER :
if(global.gibLevel > 2 || choose(0,1) == 1)
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 3, false)
break;
case CLASS_SNIPER :
if(global.gibLevel > 2 || choose(0,1) == 1)
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 0, false)
break;
}
playsound(x,y,Gibbing);
} else {
var deadbody;
if player.class != CLASS_QUOTE playsound(x,y,choose(DeathSnd1, DeathSnd2));
deadbody = instance_create(x,y-30,DeadGuy);
// 'GS' reward - *G*olden *S*tatue
if(hasReward(player, 'GS'))
{
deadbody.sprite_index = haxxyStatue;
deadbody.image_index = 0;
}
else
{
deadbody.sprite_index = sprite_index;
deadbody.image_index = CHARACTER_ANIMATION_DEAD;
}
deadbody.hspeed=hspeed;
deadbody.vspeed=vspeed;
if(hspeed>0) {
deadbody.image_xscale = -1;
}
}
}
if (global.gg_birthday){
myHat = instance_create(victim.object.x,victim.object.y,PartyHat);
myHat.image_index = victim.team;
}
if (global.xmas){
myHat = instance_create(victim.object.x,victim.object.y,XmasHat);
myHat.image_index = victim.team;
}
with(victim.object) {
instance_destroy();
}
//*************************************
//* Deathcam
//*************************************
if( global.killCam and victim == global.myself and killer and killer != victim and !(damageSource == KILL_BOX || damageSource == FRAG_BOX || damageSource == FINISHED_OFF || damageSource == FINISHED_OFF_GIB || damageSource == GENERATOR_EXPLOSION)) {
instance_create(0,0,DeathCam);
DeathCam.killedby=killer;
DeathCam.name=killer.name;
DeathCam.oldxview=view_xview[0];
DeathCam.oldyview=view_yview[0];
DeathCam.lastDamageSource=damageSource;
DeathCam.team = global.myself.team;
}

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/*
Originally from /Source/gg2/Scripts/game_init.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
// Returns true if the game is successfully initialized, false if there was an error and we should quit.
{
instance_create(0,0,RoomChangeObserver);
set_little_endian_global(true);
if file_exists("game_errors.log") file_delete("game_errors.log");
if file_exists("last_plugin.log") file_delete("last_plugin.log");
// Delete old left-over files created by the updater
var backupFilename;
backupFilename = file_find_first("gg2-old.delete.me.*", 0);
while(backupFilename != "")
{
file_delete(backupFilename);
backupFilename = file_find_next();
}
file_find_close();
var customMapRotationFile, restart;
restart = false;
//import wav files for music
global.MenuMusic=sound_add(choose("Music/menumusic1.wav","Music/menumusic2.wav","Music/menumusic3.wav","Music/menumusic4.wav","Music/menumusic5.wav","Music/menumusic6.wav"), 1, true);
global.IngameMusic=sound_add("Music/ingamemusic.wav", 1, true);
global.FaucetMusic=sound_add("Music/faucetmusic.wav", 1, true);
if(global.MenuMusic != -1)
sound_volume(global.MenuMusic, 0.8);
if(global.IngameMusic != -1)
sound_volume(global.IngameMusic, 0.8);
if(global.FaucetMusic != -1)
sound_volume(global.FaucetMusic, 0.8);
global.sendBuffer = buffer_create();
global.tempBuffer = buffer_create();
global.HudCheck = false;
global.map_rotation = ds_list_create();
global.CustomMapCollisionSprite = -1;
window_set_region_scale(-1, false);
ini_open("gg2.ini");
global.playerName = ini_read_string("Settings", "PlayerName", "Player");
if string_count("#",global.playerName) > 0 global.playerName = "Player";
global.playerName = string_copy(global.playerName, 0, min(string_length(global.playerName), MAX_PLAYERNAME_LENGTH));
global.fullscreen = ini_read_real("Settings", "Fullscreen", 0);
global.useLobbyServer = ini_read_real("Settings", "UseLobby", 1);
global.hostingPort = ini_read_real("Settings", "HostingPort", 8190);
global.music = ini_read_real("Settings", "Music", ini_read_real("Settings", "IngameMusic", MUSIC_BOTH));
global.playerLimit = ini_read_real("Settings", "PlayerLimit", 10);
//thy playerlimit shalt not exceed 48!
if (global.playerLimit > 48)
{
if (global.dedicatedMode != 1)
show_message("Warning: Player Limit cannot exceed 48. It has been set to 48");
global.playerLimit = 48;
ini_write_real("Settings", "PlayerLimit", 48);
}
global.multiClientLimit = ini_read_real("Settings", "MultiClientLimit", 3);
global.particles = ini_read_real("Settings", "Particles", PARTICLES_NORMAL);
global.gibLevel = ini_read_real("Settings", "Gib Level", 3);
global.killCam = ini_read_real("Settings", "Kill Cam", 1);
global.monitorSync = ini_read_real("Settings", "Monitor Sync", 0);
if global.monitorSync == 1 set_synchronization(true);
else set_synchronization(false);
global.medicRadar = ini_read_real("Settings", "Healer Radar", 1);
global.showHealer = ini_read_real("Settings", "Show Healer", 1);
global.showHealing = ini_read_real("Settings", "Show Healing", 1);
global.showHealthBar = ini_read_real("Settings", "Show Healthbar", 0);
global.showTeammateStats = ini_read_real("Settings", "Show Extra Teammate Stats", 0);
global.serverPluginsPrompt = ini_read_real("Settings", "ServerPluginsPrompt", 1);
global.restartPrompt = ini_read_real("Settings", "RestartPrompt", 1);
//user HUD settings
global.timerPos=ini_read_real("Settings","Timer Position", 0)
global.killLogPos=ini_read_real("Settings","Kill Log Position", 0)
global.kothHudPos=ini_read_real("Settings","KoTH HUD Position", 0)
global.clientPassword = "";
// for admin menu
customMapRotationFile = ini_read_string("Server", "MapRotation", "");
global.shuffleRotation = ini_read_real("Server", "ShuffleRotation", 1);
global.timeLimitMins = max(1, min(255, ini_read_real("Server", "Time Limit", 15)));
global.serverPassword = ini_read_string("Server", "Password", "");
global.mapRotationFile = customMapRotationFile;
global.dedicatedMode = ini_read_real("Server", "Dedicated", 0);
global.serverName = ini_read_string("Server", "ServerName", "My Server");
global.welcomeMessage = ini_read_string("Server", "WelcomeMessage", "");
global.caplimit = max(1, min(255, ini_read_real("Server", "CapLimit", 5)));
global.caplimitBkup = global.caplimit;
global.autobalance = ini_read_real("Server", "AutoBalance",1);
global.Server_RespawntimeSec = ini_read_real("Server", "Respawn Time", 5);
global.rewardKey = unhex(ini_read_string("Haxxy", "RewardKey", ""));
global.rewardId = ini_read_string("Haxxy", "RewardId", "");
global.mapdownloadLimitBps = ini_read_real("Server", "Total bandwidth limit for map downloads in bytes per second", 50000);
global.updaterBetaChannel = ini_read_real("General", "UpdaterBetaChannel", isBetaVersion());
global.attemptPortForward = ini_read_real("Server", "Attempt UPnP Forwarding", 0);
global.serverPluginList = ini_read_string("Server", "ServerPluginList", "");
global.serverPluginsRequired = ini_read_real("Server", "ServerPluginsRequired", 0);
if (string_length(global.serverPluginList) > 254) {
show_message("Error: Server plugin list cannot exceed 254 characters");
return false;
}
var CrosshairFilename, CrosshairRemoveBG;
CrosshairFilename = ini_read_string("Settings", "CrosshairFilename", "");
CrosshairRemoveBG = ini_read_real("Settings", "CrosshairRemoveBG", 1);
global.queueJumping = ini_read_real("Settings", "Queued Jumping", 0);
global.backgroundHash = ini_read_string("Background", "BackgroundHash", "default");
global.backgroundTitle = ini_read_string("Background", "BackgroundTitle", "");
global.backgroundURL = ini_read_string("Background", "BackgroundURL", "");
global.backgroundShowVersion = ini_read_real("Background", "BackgroundShowVersion", true);
readClasslimitsFromIni();
global.currentMapArea=1;
global.totalMapAreas=1;
global.setupTimer=1800;
global.joinedServerName="";
global.serverPluginsInUse=false;
// Create plugin packet maps
global.pluginPacketBuffers = ds_map_create();
global.pluginPacketPlayers = ds_map_create();
ini_write_string("Settings", "PlayerName", global.playerName);
ini_write_real("Settings", "Fullscreen", global.fullscreen);
ini_write_real("Settings", "UseLobby", global.useLobbyServer);
ini_write_real("Settings", "HostingPort", global.hostingPort);
ini_key_delete("Settings", "IngameMusic");
ini_write_real("Settings", "Music", global.music);
ini_write_real("Settings", "PlayerLimit", global.playerLimit);
ini_write_real("Settings", "MultiClientLimit", global.multiClientLimit);
ini_write_real("Settings", "Particles", global.particles);
ini_write_real("Settings", "Gib Level", global.gibLevel);
ini_write_real("Settings", "Kill Cam", global.killCam);
ini_write_real("Settings", "Monitor Sync", global.monitorSync);
ini_write_real("Settings", "Healer Radar", global.medicRadar);
ini_write_real("Settings", "Show Healer", global.showHealer);
ini_write_real("Settings", "Show Healing", global.showHealing);
ini_write_real("Settings", "Show Healthbar", global.showHealthBar);
ini_write_real("Settings", "Show Extra Teammate Stats", global.showTeammateStats);
ini_write_real("Settings", "Timer Position", global.timerPos);
ini_write_real("Settings", "Kill Log Position", global.killLogPos);
ini_write_real("Settings", "KoTH HUD Position", global.kothHudPos);
ini_write_real("Settings", "ServerPluginsPrompt", global.serverPluginsPrompt);
ini_write_real("Settings", "RestartPrompt", global.restartPrompt);
ini_write_string("Server", "MapRotation", customMapRotationFile);
ini_write_real("Server", "ShuffleRotation", global.shuffleRotation);
ini_write_real("Server", "Dedicated", global.dedicatedMode);
ini_write_string("Server", "ServerName", global.serverName);
ini_write_string("Server", "WelcomeMessage", global.welcomeMessage);
ini_write_real("Server", "CapLimit", global.caplimit);
ini_write_real("Server", "AutoBalance", global.autobalance);
ini_write_real("Server", "Respawn Time", global.Server_RespawntimeSec);
ini_write_real("Server", "Total bandwidth limit for map downloads in bytes per second", global.mapdownloadLimitBps);
ini_write_real("Server", "Time Limit", global.timeLimitMins);
ini_write_string("Server", "Password", global.serverPassword);
ini_write_real("General", "UpdaterBetaChannel", global.updaterBetaChannel);
ini_write_real("Server", "Attempt UPnP Forwarding", global.attemptPortForward);
ini_write_string("Server", "ServerPluginList", global.serverPluginList);
ini_write_real("Server", "ServerPluginsRequired", global.serverPluginsRequired);
ini_write_string("Settings", "CrosshairFilename", CrosshairFilename);
ini_write_real("Settings", "CrosshairRemoveBG", CrosshairRemoveBG);
ini_write_real("Settings", "Queued Jumping", global.queueJumping);
ini_write_string("Background", "BackgroundHash", global.backgroundHash);
ini_write_string("Background", "BackgroundTitle", global.backgroundTitle);
ini_write_string("Background", "BackgroundURL", global.backgroundURL);
ini_write_real("Background", "BackgroundShowVersion", global.backgroundShowVersion);
ini_write_real("Classlimits", "Scout", global.classlimits[CLASS_SCOUT])
ini_write_real("Classlimits", "Pyro", global.classlimits[CLASS_PYRO])
ini_write_real("Classlimits", "Soldier", global.classlimits[CLASS_SOLDIER])
ini_write_real("Classlimits", "Heavy", global.classlimits[CLASS_HEAVY])
ini_write_real("Classlimits", "Demoman", global.classlimits[CLASS_DEMOMAN])
ini_write_real("Classlimits", "Medic", global.classlimits[CLASS_MEDIC])
ini_write_real("Classlimits", "Engineer", global.classlimits[CLASS_ENGINEER])
ini_write_real("Classlimits", "Spy", global.classlimits[CLASS_SPY])
ini_write_real("Classlimits", "Sniper", global.classlimits[CLASS_SNIPER])
ini_write_real("Classlimits", "Quote", global.classlimits[CLASS_QUOTE])
//screw the 0 index we will start with 1
//map_truefort
maps[1] = ini_read_real("Maps", "ctf_truefort", 1);
//map_2dfort
maps[2] = ini_read_real("Maps", "ctf_2dfort", 2);
//map_conflict
maps[3] = ini_read_real("Maps", "ctf_conflict", 3);
//map_classicwell
maps[4] = ini_read_real("Maps", "ctf_classicwell", 4);
//map_waterway
maps[5] = ini_read_real("Maps", "ctf_waterway", 5);
//map_orange
maps[6] = ini_read_real("Maps", "ctf_orange", 6);
//map_dirtbowl
maps[7] = ini_read_real("Maps", "cp_dirtbowl", 7);
//map_egypt
maps[8] = ini_read_real("Maps", "cp_egypt", 8);
//arena_montane
maps[9] = ini_read_real("Maps", "arena_montane", 9);
//arena_lumberyard
maps[10] = ini_read_real("Maps", "arena_lumberyard", 10);
//gen_destroy
maps[11] = ini_read_real("Maps", "gen_destroy", 11);
//koth_valley
maps[12] = ini_read_real("Maps", "koth_valley", 12);
//koth_corinth
maps[13] = ini_read_real("Maps", "koth_corinth", 13);
//koth_harvest
maps[14] = ini_read_real("Maps", "koth_harvest", 14);
//dkoth_atalia
maps[15] = ini_read_real("Maps", "dkoth_atalia", 15);
//dkoth_sixties
maps[16] = ini_read_real("Maps", "dkoth_sixties", 16);
//Server respawn time calculator. Converts each second to a frame. (read: multiply by 30 :hehe:)
if (global.Server_RespawntimeSec == 0)
{
global.Server_Respawntime = 1;
}
else
{
global.Server_Respawntime = global.Server_RespawntimeSec * 30;
}
// I have to include this, or the client'll complain about an unknown variable.
global.mapchanging = false;
ini_write_real("Maps", "ctf_truefort", maps[1]);
ini_write_real("Maps", "ctf_2dfort", maps[2]);
ini_write_real("Maps", "ctf_conflict", maps[3]);
ini_write_real("Maps", "ctf_classicwell", maps[4]);
ini_write_real("Maps", "ctf_waterway", maps[5]);
ini_write_real("Maps", "ctf_orange", maps[6]);
ini_write_real("Maps", "cp_dirtbowl", maps[7]);
ini_write_real("Maps", "cp_egypt", maps[8]);
ini_write_real("Maps", "arena_montane", maps[9]);
ini_write_real("Maps", "arena_lumberyard", maps[10]);
ini_write_real("Maps", "gen_destroy", maps[11]);
ini_write_real("Maps", "koth_valley", maps[12]);
ini_write_real("Maps", "koth_corinth", maps[13]);
ini_write_real("Maps", "koth_harvest", maps[14]);
ini_write_real("Maps", "dkoth_atalia", maps[15]);
ini_write_real("Maps", "dkoth_sixties", maps[16]);
ini_close();
// parse the protocol version UUID for later use
global.protocolUuid = buffer_create();
parseUuid(PROTOCOL_UUID, global.protocolUuid);
global.gg2lobbyId = buffer_create();
parseUuid(GG2_LOBBY_UUID, global.gg2lobbyId);
// Create abbreviations array for rewards use
initRewards()
var a, IPRaw, portRaw;
doubleCheck=0;
global.launchMap = "";
for(a = 1; a <= parameter_count(); a += 1)
{
if (parameter_string(a) == "-dedicated")
{
global.dedicatedMode = 1;
}
else if (parameter_string(a) == "-restart")
{
restart = true;
}
else if (parameter_string(a) == "-server")
{
IPRaw = parameter_string(a+1);
if (doubleCheck == 1)
{
doubleCheck = 2;
}
else
{
doubleCheck = 1;
}
}
else if (parameter_string(a) == "-port")
{
portRaw = parameter_string(a+1);
if (doubleCheck == 1)
{
doubleCheck = 2;
}
else
{
doubleCheck = 1;
}
}
else if (parameter_string(a) == "-map")
{
global.launchMap = parameter_string(a+1);
global.dedicatedMode = 1;
}
}
if (doubleCheck == 2)
{
global.serverPort = real(portRaw);
global.serverIP = IPRaw;
global.isHost = false;
instance_create(0,0,Client);
}
global.customMapdesginated = 0;
// if the user defined a valid map rotation file, then load from there
if(customMapRotationFile != "" && file_exists(customMapRotationFile) && global.launchMap == "") {
global.customMapdesginated = 1;
var fileHandle, i, mapname;
fileHandle = file_text_open_read(customMapRotationFile);
for(i = 1; !file_text_eof(fileHandle); i += 1) {
mapname = file_text_read_string(fileHandle);
// remove leading whitespace from the string
while(string_char_at(mapname, 0) == " " || string_char_at(mapname, 0) == chr(9)) { // while it starts with a space or tab
mapname = string_delete(mapname, 0, 1); // delete that space or tab
}
if(mapname != "" && string_char_at(mapname, 0) != "#") { // if it's not blank and it's not a comment (starting with #)
ds_list_add(global.map_rotation, mapname);
}
file_text_readln(fileHandle);
}
file_text_close(fileHandle);
}
else if (global.launchMap != "") && (global.dedicatedMode == 1)
{
ds_list_add(global.map_rotation, global.launchMap);
}
else { // else load from the ini file Maps section
//Set up the map rotation stuff
var i, sort_list;
sort_list = ds_list_create();
for(i=1; i <= 16; i += 1) {
if(maps[i] != 0) ds_list_add(sort_list, ((100*maps[i])+i));
}
ds_list_sort(sort_list, 1);
// translate the numbers back into the names they represent
for(i=0; i < ds_list_size(sort_list); i += 1) {
switch(ds_list_find_value(sort_list, i) mod 100) {
case 1:
ds_list_add(global.map_rotation, "ctf_truefort");
break;
case 2:
ds_list_add(global.map_rotation, "ctf_2dfort");
break;
case 3:
ds_list_add(global.map_rotation, "ctf_conflict");
break;
case 4:
ds_list_add(global.map_rotation, "ctf_classicwell");
break;
case 5:
ds_list_add(global.map_rotation, "ctf_waterway");
break;
case 6:
ds_list_add(global.map_rotation, "ctf_orange");
break;
case 7:
ds_list_add(global.map_rotation, "cp_dirtbowl");
break;
case 8:
ds_list_add(global.map_rotation, "cp_egypt");
break;
case 9:
ds_list_add(global.map_rotation, "arena_montane");
break;
case 10:
ds_list_add(global.map_rotation, "arena_lumberyard");
break;
case 11:
ds_list_add(global.map_rotation, "gen_destroy");
break;
case 12:
ds_list_add(global.map_rotation, "koth_valley");
break;
case 13:
ds_list_add(global.map_rotation, "koth_corinth");
break;
case 14:
ds_list_add(global.map_rotation, "koth_harvest");
break;
case 15:
ds_list_add(global.map_rotation, "dkoth_atalia");
break;
case 16:
ds_list_add(global.map_rotation, "dkoth_sixties");
break;
}
}
ds_list_destroy(sort_list);
}
window_set_fullscreen(global.fullscreen);
global.gg2Font = font_add_sprite(gg2FontS,ord("!"),false,0);
global.countFont = font_add_sprite(countFontS, ord("0"),false,2);
draw_set_font(global.gg2Font);
cursor_sprite = CrosshairS;
if(!directory_exists(working_directory + "\Maps")) directory_create(working_directory + "\Maps");
instance_create(0, 0, AudioControl);
instance_create(0, 0, SSControl);
// custom dialog box graphics
message_background(popupBackgroundB);
message_button(popupButtonS);
message_text_font("Century",9,c_white,1);
message_button_font("Century",9,c_white,1);
message_input_font("Century",9,c_white,0);
//Key Mapping
ini_open("controls.gg2");
global.jump = ini_read_real("Controls", "jump", ord("W"));
global.down = ini_read_real("Controls", "down", ord("S"));
global.left = ini_read_real("Controls", "left", ord("A"));
global.right = ini_read_real("Controls", "right", ord("D"));
global.attack = ini_read_real("Controls", "attack", MOUSE_LEFT);
global.special = ini_read_real("Controls", "special", MOUSE_RIGHT);
global.taunt = ini_read_real("Controls", "taunt", ord("F"));
global.chat1 = ini_read_real("Controls", "chat1", ord("Z"));
global.chat2 = ini_read_real("Controls", "chat2", ord("X"));
global.chat3 = ini_read_real("Controls", "chat3", ord("C"));
global.medic = ini_read_real("Controls", "medic", ord("E"));
global.drop = ini_read_real("Controls", "drop", ord("B"));
global.changeTeam = ini_read_real("Controls", "changeTeam", ord("N"));
global.changeClass = ini_read_real("Controls", "changeClass", ord("M"));
global.showScores = ini_read_real("Controls", "showScores", vk_shift);
ini_close();
calculateMonthAndDay();
if(!directory_exists(working_directory + "\Plugins")) directory_create(working_directory + "\Plugins");
loadplugins();
/* Windows 8 is known to crash GM when more than three (?) sounds play at once
* We'll store the kernel version (Win8 is 6.2, Win7 is 6.1) and check it there.
***/
registry_set_root(1); // HKLM
global.NTKernelVersion = real(registry_read_string_ext("\SOFTWARE\Microsoft\Windows NT\CurrentVersion\", "CurrentVersion")); // SIC
if (file_exists(CrosshairFilename))
{
sprite_replace(CrosshairS,CrosshairFilename,1,CrosshairRemoveBG,false,0,0);
sprite_set_offset(CrosshairS,sprite_get_width(CrosshairS)/2,sprite_get_height(CrosshairS)/2);
}
if(global.dedicatedMode == 1) {
AudioControlToggleMute();
room_goto_fix(Menu);
} else if(restart) {
room_goto_fix(Menu);
}
return true;
}

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File diff suppressed because it is too large Load Diff

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/*
Originally from /Source/gg2/Scripts/Plugins/loadserverplugins.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
// loads plugins from ganggarrison.com asked for by server
// argument0 - comma separated plugin list (pluginname@md5hash)
// returns true on success, false on failure
var list, hashList, text, i, pluginname, pluginhash, realhash, url, handle, filesize, progress, tempfile, tempdir, failed, lastContact, isCached;
failed = false;
list = ds_list_create();
lastContact = 0;
isCached = false;
isDebug = false;
hashList = ds_list_create();
// split plugin list string
list = split(argument0, ',');
// Split hashes from plugin names
for (i = 0; i < ds_list_size(list); i += 1)
{
text = ds_list_find_value(list, i);
pluginname = string_copy(text, 0, string_pos("@", text) - 1);
pluginhash = string_copy(text, string_pos("@", text) + 1, string_length(text) - string_pos("@", text));
ds_list_replace(list, i, pluginname);
ds_list_add(hashList, pluginhash);
}
// Check plugin names and check for duplicates
for (i = 0; i < ds_list_size(list); i += 1)
{
pluginname = ds_list_find_value(list, i);
// invalid plugin name
if (!checkpluginname(pluginname))
{
show_message('Error loading server-sent plugins - invalid plugin name:#"' + pluginname + '"');
return false;
}
// is duplicate
else if (ds_list_find_index(list, pluginname) != i)
{
show_message('Error loading server-sent plugins - duplicate plugin:#"' + pluginname + '"');
return false;
}
}
// Download plugins
for (i = 0; i < ds_list_size(list); i += 1)
{
pluginname = ds_list_find_value(list, i);
pluginhash = ds_list_find_value(hashList, i);
isDebug = file_exists(working_directory + "\ServerPluginsDebug\" + pluginname + ".zip");
isCached = file_exists(working_directory + "\ServerPluginsCache\" + pluginname + "@" + pluginhash);
tempfile = temp_directory + "\" + pluginname + ".zip.tmp";
tempdir = temp_directory + "\" + pluginname + ".tmp";
// check to see if we have a local copy for debugging
if (isDebug)
{
file_copy(working_directory + "\ServerPluginsDebug\" + pluginname + ".zip", tempfile);
// show warning
if (global.isHost)
{
show_message(
"Warning: server-sent plugin '"
+ pluginname
+ "' is being loaded from ServerPluginsDebug. Make sure clients have the same version, else they may be unable to connect."
);
}
else
{
show_message(
"Warning: server-sent plugin '"
+ pluginname
+ "' is being loaded from ServerPluginsDebug. Make sure the server has the same version, else you may be unable to connect."
);
}
}
// otherwise, check if we have it cached
else if (isCached)
{
file_copy(working_directory + "\ServerPluginsCache\" + pluginname + "@" + pluginhash, tempfile);
}
// otherwise, download as usual
else
{
// construct the URL
// http://www.ganggarrison.com/plugins/$PLUGINNAME$@$PLUGINHASH$.zip)
url = PLUGIN_SOURCE + pluginname + "@" + pluginhash + ".zip";
// let's make the download handle
handle = httpGet(url, -1);
// download it
while (!httpRequestStatus(handle)) {
// prevent game locking up
io_handle();
httpRequestStep(handle);
if (!global.isHost) {
// send ping if we haven't contacted server in 20 seconds
// we need to do this to keep the connection open
if (current_time-lastContact > 20000) {
write_byte(global.serverSocket, PING);
socket_send(global.serverSocket);
lastContact = current_time;
}
}
// draw progress bar since they may be waiting a while
filesize = httpRequestResponseBodySize(handle);
progress = httpRequestResponseBodyProgress(handle);
draw_background_ext(background_index[0], 0, 0, background_xscale[0], background_yscale[0], 0, c_white, 1);
draw_set_color(c_white);
draw_set_alpha(1);
draw_set_halign(fa_left);
draw_rectangle(50, 550, 300, 560, 2);
draw_text(50, 530, "Downloading server-sent plugin " + string(i + 1) + "/" + string(ds_list_size(list)) + ' - "' + pluginname + '"');
if (filesize != -1)
draw_rectangle(50, 550, 50 + progress / filesize * 250, 560, 0);
screen_refresh();
}
// errored
if (httpRequestStatus(handle) == 2)
{
show_message('Error loading server-sent plugins - download failed for "' + pluginname + '":#' + httpRequestError(handle));
failed = true;
break;
}
// request failed
if (httpRequestStatusCode(handle) != 200)
{
show_message('Error loading server-sent plugins - download failed for "' + pluginname + '":#' + string(httpRequestStatusCode(handle)) + ' ' + httpRequestReasonPhrase(handle));
failed = true;
break;
}
else
{
write_buffer_to_file(httpRequestResponseBody(handle), tempfile);
if (!file_exists(tempfile))
{
show_message('Error loading server-sent plugins - download failed for "' + pluginname + '":# No such file?');
failed = true;
break;
}
}
httpRequestDestroy(handle);
}
// check file integrity
realhash = GG2DLL_compute_MD5(tempfile);
if (realhash != pluginhash)
{
show_message('Error loading server-sent plugins - integrity check failed (MD5 hash mismatch) for:#"' + pluginname + '"');
failed = true;
break;
}
// don't try to cache debug plugins
if (!isDebug)
{
// add to cache if we don't already have it
if (!file_exists(working_directory + "\ServerPluginsCache\" + pluginname + "@" + pluginhash))
{
// make sure directory exists
if (!directory_exists(working_directory + "\ServerPluginsCache"))
{
directory_create(working_directory + "\ServerPluginsCache");
}
// store in cache
file_copy(tempfile, working_directory + "\ServerPluginsCache\" + pluginname + "@" + pluginhash);
}
}
// let's get 7-zip to extract the files
extractzip(tempfile, tempdir);
// if the directory doesn't exist, extracting presumably failed
if (!directory_exists(tempdir))
{
show_message('Error loading server-sent plugins - extracting zip failed for:#"' + pluginname + '"');
failed = true;
break;
}
}
if (!failed)
{
// Execute plugins
for (i = 0; i < ds_list_size(list); i += 1)
{
pluginname = ds_list_find_value(list, i);
tempdir = temp_directory + "\" + pluginname + ".tmp";
// Debugging facility, so we know *which* plugin caused compile/execute error
fp = file_text_open_write(working_directory + "\last_plugin.log");
file_text_write_string(fp, pluginname);
file_text_close(fp);
// packetID is (i), so make queues for it
ds_map_add(global.pluginPacketBuffers, i, ds_queue_create());
ds_map_add(global.pluginPacketPlayers, i, ds_queue_create());
// Execute plugin
execute_file(
// the plugin's main gml file must be in the root of the zip
// it is called plugin.gml
tempdir + "\plugin.gml",
// the plugin needs to know where it is
// so the temporary directory is passed as first argument
tempdir,
// the plugin needs to know its packetID
// so it is passed as the second argument
i
);
}
}
// Delete last plugin log
file_delete(working_directory + "\last_plugin.log");
// Get rid of plugin list
ds_list_destroy(list);
// Get rid of plugin hash list
ds_list_destroy(hashList);
return !failed;

View File

@@ -0,0 +1,384 @@
/*
Originally from /Source/gg2/Scripts/GameServer/processClientCommands.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
var player, playerId, commandLimitRemaining;
player = argument0;
playerId = argument1;
// To prevent players from flooding the server, limit the number of commands to process per step and player.
commandLimitRemaining = 10;
with(player) {
if(!variable_local_exists("commandReceiveState")) {
// 0: waiting for command byte.
// 1: waiting for command data length (1 byte)
// 2: waiting for command data.
commandReceiveState = 0;
commandReceiveExpectedBytes = 1;
commandReceiveCommand = 0;
}
}
while(commandLimitRemaining > 0) {
var socket;
socket = player.socket;
if(!tcp_receive(socket, player.commandReceiveExpectedBytes)) {
return 0;
}
switch(player.commandReceiveState)
{
case 0:
player.commandReceiveCommand = read_ubyte(socket);
switch(commandBytes[player.commandReceiveCommand]) {
case commandBytesInvalidCommand:
// Invalid byte received. Wait for another command byte.
break;
case commandBytesPrefixLength1:
player.commandReceiveState = 1;
player.commandReceiveExpectedBytes = 1;
break;
case commandBytesPrefixLength2:
player.commandReceiveState = 3;
player.commandReceiveExpectedBytes = 2;
break;
default:
player.commandReceiveState = 2;
player.commandReceiveExpectedBytes = commandBytes[player.commandReceiveCommand];
break;
}
break;
case 1:
player.commandReceiveState = 2;
player.commandReceiveExpectedBytes = read_ubyte(socket);
break;
case 3:
player.commandReceiveState = 2;
player.commandReceiveExpectedBytes = read_ushort(socket);
break;
case 2:
player.commandReceiveState = 0;
player.commandReceiveExpectedBytes = 1;
commandLimitRemaining -= 1;
switch(player.commandReceiveCommand)
{
case PLAYER_LEAVE:
socket_destroy(player.socket);
player.socket = -1;
break;
case PLAYER_CHANGECLASS:
var class;
class = read_ubyte(socket);
if(getCharacterObject(player.team, class) != -1)
{
if(player.object != -1)
{
with(player.object)
{
if (collision_point(x,y,SpawnRoom,0,0) < 0)
{
if (!instance_exists(lastDamageDealer) || lastDamageDealer == player)
{
sendEventPlayerDeath(player, player, noone, BID_FAREWELL);
doEventPlayerDeath(player, player, noone, BID_FAREWELL);
}
else
{
var assistant;
assistant = secondToLastDamageDealer;
if (lastDamageDealer.object)
if (lastDamageDealer.object.healer)
assistant = lastDamageDealer.object.healer;
sendEventPlayerDeath(player, lastDamageDealer, assistant, FINISHED_OFF);
doEventPlayerDeath(player, lastDamageDealer, assistant, FINISHED_OFF);
}
}
else
instance_destroy();
}
}
else if(player.alarm[5]<=0)
player.alarm[5] = 1;
class = checkClasslimits(player, player.team, class);
player.class = class;
ServerPlayerChangeclass(playerId, player.class, global.sendBuffer);
}
break;
case PLAYER_CHANGETEAM:
var newTeam, balance, redSuperiority;
newTeam = read_ubyte(socket);
redSuperiority = 0 //calculate which team is bigger
with(Player)
{
if(team == TEAM_RED)
redSuperiority += 1;
else if(team == TEAM_BLUE)
redSuperiority -= 1;
}
if(redSuperiority > 0)
balance = TEAM_RED;
else if(redSuperiority < 0)
balance = TEAM_BLUE;
else
balance = -1;
if(balance != newTeam)
{
if(getCharacterObject(newTeam, player.class) != -1 or newTeam==TEAM_SPECTATOR)
{
if(player.object != -1)
{
with(player.object)
{
if (!instance_exists(lastDamageDealer) || lastDamageDealer == player)
{
sendEventPlayerDeath(player, player, noone, BID_FAREWELL);
doEventPlayerDeath(player, player, noone, BID_FAREWELL);
}
else
{
var assistant;
assistant = secondToLastDamageDealer;
if (lastDamageDealer.object)
if (lastDamageDealer.object.healer)
assistant = lastDamageDealer.object.healer;
sendEventPlayerDeath(player, lastDamageDealer, assistant, FINISHED_OFF);
doEventPlayerDeath(player, lastDamageDealer, assistant, FINISHED_OFF);
}
}
player.alarm[5] = global.Server_Respawntime;
}
else if(player.alarm[5]<=0)
player.alarm[5] = 1;
var newClass;
newClass = checkClasslimits(player, newTeam, player.class);
if newClass != player.class
{
player.class = newClass;
ServerPlayerChangeclass(playerId, player.class, global.sendBuffer);
}
player.team = newTeam;
ServerPlayerChangeteam(playerId, player.team, global.sendBuffer);
ServerBalanceTeams();
}
}
break;
case CHAT_BUBBLE:
var bubbleImage;
bubbleImage = read_ubyte(socket);
if(global.aFirst) {
bubbleImage = 0;
}
write_ubyte(global.sendBuffer, CHAT_BUBBLE);
write_ubyte(global.sendBuffer, playerId);
write_ubyte(global.sendBuffer, bubbleImage);
setChatBubble(player, bubbleImage);
break;
case BUILD_SENTRY:
if(player.object != -1)
{
if(player.class == CLASS_ENGINEER
and collision_circle(player.object.x, player.object.y, 50, Sentry, false, true) < 0
and player.object.nutsNBolts == 100
and (collision_point(player.object.x,player.object.y,SpawnRoom,0,0) < 0)
and !player.sentry
and !player.object.onCabinet)
{
write_ubyte(global.sendBuffer, BUILD_SENTRY);
write_ubyte(global.sendBuffer, playerId);
write_ushort(global.serializeBuffer, round(player.object.x*5));
write_ushort(global.serializeBuffer, round(player.object.y*5));
write_byte(global.serializeBuffer, player.object.image_xscale);
buildSentry(player, player.object.x, player.object.y, player.object.image_xscale);
}
}
break;
case DESTROY_SENTRY:
with(player.sentry)
instance_destroy();
break;
case DROP_INTEL:
if (player.object != -1)
{
if (player.object.intel)
{
sendEventDropIntel(player);
doEventDropIntel(player);
}
}
break;
case OMNOMNOMNOM:
if(player.object != -1) {
if(!player.humiliated
and !player.object.taunting
and !player.object.omnomnomnom
and player.object.canEat
and player.class==CLASS_HEAVY)
{
write_ubyte(global.sendBuffer, OMNOMNOMNOM);
write_ubyte(global.sendBuffer, playerId);
with(player.object)
{
omnomnomnom = true;
if player.team == TEAM_RED {
omnomnomnomindex=0;
omnomnomnomend=31;
} else if player.team==TEAM_BLUE {
omnomnomnomindex=32;
omnomnomnomend=63;
}
xscale=image_xscale;
}
}
}
break;
case TOGGLE_ZOOM:
if player.object != -1 {
if player.class == CLASS_SNIPER {
write_ubyte(global.sendBuffer, TOGGLE_ZOOM);
write_ubyte(global.sendBuffer, playerId);
toggleZoom(player.object);
}
}
break;
case PLAYER_CHANGENAME:
var nameLength;
nameLength = socket_receivebuffer_size(socket);
if(nameLength > MAX_PLAYERNAME_LENGTH)
{
write_ubyte(player.socket, KICK);
write_ubyte(player.socket, KICK_NAME);
socket_destroy(player.socket);
player.socket = -1;
}
else
{
with(player)
{
if(variable_local_exists("lastNamechange"))
if(current_time - lastNamechange < 1000)
break;
lastNamechange = current_time;
name = read_string(socket, nameLength);
if(string_count("#",name) > 0)
{
name = "I <3 Bacon";
}
write_ubyte(global.sendBuffer, PLAYER_CHANGENAME);
write_ubyte(global.sendBuffer, playerId);
write_ubyte(global.sendBuffer, string_length(name));
write_string(global.sendBuffer, name);
}
}
break;
case INPUTSTATE:
if(player.object != -1)
{
with(player.object)
{
keyState = read_ubyte(socket);
netAimDirection = read_ushort(socket);
aimDirection = netAimDirection*360/65536;
event_user(1);
}
}
break;
case REWARD_REQUEST:
player.rewardId = read_string(socket, socket_receivebuffer_size(socket));
player.challenge = rewardCreateChallenge();
write_ubyte(socket, REWARD_CHALLENGE_CODE);
write_binstring(socket, player.challenge);
break;
case REWARD_CHALLENGE_RESPONSE:
var answer, i, authbuffer;
answer = read_binstring(socket, 16);
with(player)
if(variable_local_exists("challenge") and variable_local_exists("rewardId"))
rewardAuthStart(player, answer, challenge, true, rewardId);
break;
case PLUGIN_PACKET:
var packetID, buf, success;
packetID = read_ubyte(socket);
// get packet data
buf = buffer_create();
write_buffer_part(buf, socket, socket_receivebuffer_size(socket));
// try to enqueue
success = _PluginPacketPush(packetID, buf, player);
// if it returned false, packetID was invalid
if (!success)
{
// clear up buffer
buffer_destroy(buf);
// kick player
write_ubyte(player.socket, KICK);
write_ubyte(player.socket, KICK_BAD_PLUGIN_PACKET);
socket_destroy(player.socket);
player.socket = -1;
}
break;
case CLIENT_SETTINGS:
var mirror;
mirror = read_ubyte(player.socket);
player.queueJump = mirror;
write_ubyte(global.sendBuffer, CLIENT_SETTINGS);
write_ubyte(global.sendBuffer, playerId);
write_ubyte(global.sendBuffer, mirror);
break;
}
break;
}
}

View File

@@ -0,0 +1,298 @@
// Originally from /spelunky/Scripts/Level Generation/scrInitLevel.gml in the Spelunky Community Update Project
//
// scrInitLevel()
//
// Calls scrLevelGen(), scrRoomGen*(), and scrEntityGen() to build level.
//
/**********************************************************************************
Copyright (c) 2008, 2009 Derek Yu and Mossmouth, LLC
This file is part of Spelunky.
You can redistribute and/or modify Spelunky, including its source code, under
the terms of the Spelunky User License.
Spelunky is distributed in the hope that it will be entertaining and useful,
but WITHOUT WARRANTY. Please see the Spelunky User License for more details.
The Spelunky User License should be available in "Game Information", which
can be found in the Resource Explorer, or as an external file called COPYING.
If not, please obtain a new copy of Spelunky from <http://spelunkyworld.com/>
***********************************************************************************/
global.levelType = 0;
//global.currLevel = 16;
if (global.currLevel > 4 and global.currLevel < 9) global.levelType = 1;
if (global.currLevel > 8 and global.currLevel < 13) global.levelType = 2;
if (global.currLevel > 12 and global.currLevel < 16) global.levelType = 3;
if (global.currLevel == 16) global.levelType = 4;
if (global.currLevel <= 1 or
global.currLevel == 5 or
global.currLevel == 9 or
global.currLevel == 13)
{
global.hadDarkLevel = false;
}
// global.levelType = 3; // debug
// DEBUG MODE //
/*
if (global.currLevel == 2) global.levelType = 4;
if (global.currLevel == 3) global.levelType = 2;
if (global.currLevel == 4) global.levelType = 3;
if (global.currLevel == 5) global.levelType = 4;
*/
// global.levelType = 0;
global.startRoomX = 0;
global.startRoomY = 0;
global.endRoomX = 0;
global.endRoomY = 0;
oGame.levelGen = false;
// this is used to determine the path to the exit (generally no bombs required)
for (i = 0; i < 4; i += 1)
{
for (j = 0; j < 4; j += 1)
{
global.roomPath[i,j] = 0;
}
}
// side walls
if (global.levelType == 4)
k = 54;
else if (global.levelType == 2)
k = 38;
else if (global.lake)
k = 41;
else
k = 33;
for (i = 0; i <= 42; i += 1)
{
for (j = 0; j <= k; j += 1)
{
if (not isLevel())
{
i = 999;
j = 999;
}
else if (global.levelType == 2)
{
if (i*16 == 0 or
i*16 == 656 or
j*16 == 0)
{
obj = instance_create(i*16, j*16, oDark);
obj.invincible = true;
obj.sprite_index = sDark;
}
}
else if (global.levelType == 4)
{
if (i*16 == 0 or
i*16 == 656 or
j*16 == 0)
{
obj = instance_create(i*16, j*16, oTemple);
obj.invincible = true;
if (not global.cityOfGold) obj.sprite_index = sTemple;
}
}
else if (global.lake)
{
if (i*16 == 0 or
i*16 == 656 or
j*16 == 0 or
j*16 >= 656)
{
obj = instance_create(i*16, j*16, oLush); obj.sprite_index = sLush;
obj.invincible = true;
}
}
else if (i*16 == 0 or
i*16 == 656 or
j*16 == 0 or
j*16 >= 528)
{
if (global.levelType == 0) { obj = instance_create(i*16, j*16, oBrick); obj.sprite_index = sBrick; }
else if (global.levelType == 1) { obj = instance_create(i*16, j*16, oLush); obj.sprite_index = sLush; }
else { obj = instance_create(i*16, j*16, oTemple); if (not global.cityOfGold) obj.sprite_index = sTemple; }
obj.invincible = true;
}
}
}
if (global.levelType == 2)
{
for (i = 0; i <= 42; i += 1)
{
instance_create(i*16, 40*16, oDark);
//instance_create(i*16, 35*16, oSpikes);
}
}
if (global.levelType == 3)
{
background_index = bgTemple;
}
global.temp1 = global.gameStart;
scrLevelGen();
global.cemetary = false;
if (global.levelType == 1 and rand(1,global.probCemetary) == 1) global.cemetary = true;
with oRoom
{
if (global.levelType == 0) scrRoomGen();
else if (global.levelType == 1)
{
if (global.blackMarket) scrRoomGenMarket();
else scrRoomGen2();
}
else if (global.levelType == 2)
{
if (global.yetiLair) scrRoomGenYeti();
else scrRoomGen3();
}
else if (global.levelType == 3) scrRoomGen4();
else scrRoomGen5();
}
global.darkLevel = false;
//if (not global.hadDarkLevel and global.currLevel != 0 and global.levelType != 2 and global.currLevel != 16 and rand(1,1) == 1)
if (not global.hadDarkLevel and not global.noDarkLevel and global.currLevel != 0 and global.currLevel != 1 and global.levelType != 2 and global.currLevel != 16 and rand(1,global.probDarkLevel) == 1)
{
global.darkLevel = true;
global.hadDarkLevel = true;
//instance_create(oPlayer1.x, oPlayer1.y, oFlare);
}
if (global.blackMarket) global.darkLevel = false;
global.genUdjatEye = false;
if (not global.madeUdjatEye)
{
if (global.currLevel == 2 and rand(1,3) == 1) global.genUdjatEye = true;
else if (global.currLevel == 3 and rand(1,2) == 1) global.genUdjatEye = true;
else if (global.currLevel == 4) global.genUdjatEye = true;
}
global.genMarketEntrance = false;
if (not global.madeMarketEntrance)
{
if (global.currLevel == 5 and rand(1,3) == 1) global.genMarketEntrance = true;
else if (global.currLevel == 6 and rand(1,2) == 1) global.genMarketEntrance = true;
else if (global.currLevel == 7) global.genMarketEntrance = true;
}
////////////////////////////
// ENTITY / TREASURES
////////////////////////////
global.temp2 = global.gameStart;
if (not isRoom("rTutorial") and not isRoom("rLoadLevel")) scrEntityGen();
if (instance_exists(oEntrance) and not global.customLevel)
{
oPlayer1.x = oEntrance.x+8;
oPlayer1.y = oEntrance.y+8;
}
if (global.darkLevel or
global.blackMarket or
global.snakePit or
global.cemetary or
global.lake or
global.yetiLair or
global.alienCraft or
global.sacrificePit or
global.cityOfGold)
{
if (not isRoom("rLoadLevel"))
{
with oPlayer1 { alarm[0] = 10; }
}
}
if (global.levelType == 4) scrSetupWalls(864);
else if (global.lake) scrSetupWalls(656);
else scrSetupWalls(528);
// add background details
if (global.graphicsHigh)
{
repeat(20)
{
// bg = instance_create(16*rand(1,42), 16*rand(1,33), oCaveBG);
if (global.levelType == 1 and rand(1,3) < 3)
tile_add(bgExtrasLush, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002);
else if (global.levelType == 2 and rand(1,3) < 3)
tile_add(bgExtrasIce, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002);
else if (global.levelType == 3 and rand(1,3) < 3)
tile_add(bgExtrasTemple, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002);
else
tile_add(bgExtras, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002);
}
}
oGame.levelGen = true;
// generate angry shopkeeper at exit if murderer or thief
if ((global.murderer or global.thiefLevel > 0) and isRealLevel())
{
with oExit
{
if (type == "Exit")
{
obj = instance_create(x, y, oShopkeeper);
obj.status = 4;
}
}
// global.thiefLevel -= 1;
}
with oTreasure
{
if (collision_point(x, y, oSolid, 0, 0))
{
obj = instance_place(x, y, oSolid);
if (obj.invincible) instance_destroy();
}
}
with oWater
{
if (sprite_index == sWaterTop or sprite_index == sLavaTop)
{
scrCheckWaterTop();
}
/*
obj = instance_place(x-16, y, oWater);
if (instance_exists(obj))
{
if (obj.sprite_index == sWaterTop or obj.sprite_index == sLavaTop)
{
if (type == "Lava") sprite_index = sLavaTop;
else sprite_index = sWaterTop;
}
}
obj = instance_place(x+16, y, oWater);
if (instance_exists(obj))
{
if (obj.sprite_index == sWaterTop or obj.sprite_index == sLavaTop)
{
if (type == "Lava") sprite_index = sLavaTop;
else sprite_index = sWaterTop;
}
}
*/
}
global.temp3 = global.gameStart;