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Add Chapel parallel programming language.
Includes several example programs from source distribution.
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147
samples/Chapel/nbody.chpl
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147
samples/Chapel/nbody.chpl
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/* The Computer Language Benchmarks Game
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http://benchmarksgame.alioth.debian.org/
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contributed by Albert Sidelnik
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modified by Brad Chamberlain
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*/
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//
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// The number of timesteps to simulate; may be set via the command-line
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//
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config const n = 10000;
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//
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// Constants representing pi, the solar mass, and the number of days per year
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//
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const pi = 3.141592653589793,
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solarMass = 4 * pi**2,
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daysPerYear = 365.24;
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//
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// a record representing one of the bodies in the solar system
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//
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record body {
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var pos: 3*real;
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var v: 3*real;
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var mass: real; // does not change after it is set up
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}
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//
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// the array of bodies that we'll be simulating
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//
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var bodies = [/* sun */
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new body(mass = solarMass),
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/* jupiter */
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new body(pos = ( 4.84143144246472090e+00,
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-1.16032004402742839e+00,
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-1.03622044471123109e-01),
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v = ( 1.66007664274403694e-03 * daysPerYear,
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7.69901118419740425e-03 * daysPerYear,
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-6.90460016972063023e-05 * daysPerYear),
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mass = 9.54791938424326609e-04 * solarMass),
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/* saturn */
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new body(pos = ( 8.34336671824457987e+00,
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4.12479856412430479e+00,
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-4.03523417114321381e-01),
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v = (-2.76742510726862411e-03 * daysPerYear,
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4.99852801234917238e-03 * daysPerYear,
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2.30417297573763929e-05 * daysPerYear),
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mass = 2.85885980666130812e-04 * solarMass),
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/* uranus */
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new body(pos = ( 1.28943695621391310e+01,
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-1.51111514016986312e+01,
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-2.23307578892655734e-01),
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v = ( 2.96460137564761618e-03 * daysPerYear,
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2.37847173959480950e-03 * daysPerYear,
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-2.96589568540237556e-05 * daysPerYear),
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mass = 4.36624404335156298e-05 * solarMass),
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/* neptune */
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new body(pos = ( 1.53796971148509165e+01,
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-2.59193146099879641e+01,
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1.79258772950371181e-01),
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v = ( 2.68067772490389322e-03 * daysPerYear,
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1.62824170038242295e-03 * daysPerYear,
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-9.51592254519715870e-05 * daysPerYear),
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mass = 5.15138902046611451e-05 * solarMass)
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];
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//
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// the number of bodies to be simulated
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//
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const numbodies = bodies.numElements;
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//
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// The computation involves initializing the sun's velocity,
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// writing the initial energy, advancing the system through 'n'
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// timesteps, and writing the final energy.
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//
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proc main() {
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initSun();
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writef("%.9r\n", energy());
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for 1..n do
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advance(0.01);
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writef("%.9r\n", energy());
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}
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//
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// compute the sun's initial velocity
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//
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proc initSun() {
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const p = + reduce (for b in bodies do (b.v * b.mass));
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bodies[1].v = -p / solarMass;
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}
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//
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// advance the positions and velocities of all the bodies
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//
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proc advance(dt) {
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for i in 1..numbodies {
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for j in i+1..numbodies {
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updateVelocities(bodies[i], bodies[j]);
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inline proc updateVelocities(ref b1, ref b2) {
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const dpos = b1.pos - b2.pos,
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mag = dt / sqrt(sumOfSquares(dpos))**3;
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b1.v -= dpos * b2.mass * mag;
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b2.v += dpos * b1.mass * mag;
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}
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}
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}
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for b in bodies do
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b.pos += dt * b.v;
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}
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//
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// compute the energy of the bodies
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//
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proc energy() {
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var e = 0.0;
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for i in 1..numbodies {
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const b1 = bodies[i];
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e += 0.5 * b1.mass * sumOfSquares(b1.v);
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for j in i+1..numbodies {
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const b2 = bodies[j];
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e -= (b1.mass * b2.mass) / sqrt(sumOfSquares(b1.pos - b2.pos));
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}
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}
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return e;
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}
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//
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// a helper routine to compute the sum of squares of a 3-tuple's components
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//
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inline proc sumOfSquares(x)
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return x(1)**2 + x(2)**2 + x(3)**2;
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