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	PAWN .inc extension & sample removed
This commit is contained in:
		| @@ -1177,8 +1177,6 @@ PAWN: | |||||||
|   lexer: C++ |   lexer: C++ | ||||||
|   color: "#dbb284" |   color: "#dbb284" | ||||||
|   primary_extension: .pwn |   primary_extension: .pwn | ||||||
|   extensions: |  | ||||||
|   - .inc  |  | ||||||
|    |    | ||||||
| PHP: | PHP: | ||||||
|   type: programming |   type: programming | ||||||
|   | |||||||
| @@ -1,361 +0,0 @@ | |||||||
| /*  SA-MP Functions |  | ||||||
|  * |  | ||||||
|  *  (c) Copyright 2005-2012, SA-MP Team |  | ||||||
|  * |  | ||||||
|  */ |  | ||||||
|  |  | ||||||
| #if defined _samp_included |  | ||||||
| 	#endinput |  | ||||||
| #endif |  | ||||||
| #define _samp_included |  | ||||||
| #pragma library samp |  | ||||||
|  |  | ||||||
| #pragma tabsize 4 |  | ||||||
| // Ignores warning 217 for properly indented PAWNO code |  | ||||||
| // It's tab size is 4 and often uses 4 spaces instead, PAWNCC's is 8 |  | ||||||
|  |  | ||||||
| #include <core> |  | ||||||
| #include <float> |  | ||||||
| #include <string> |  | ||||||
| #include <file> |  | ||||||
| #include <time> |  | ||||||
| #include <datagram> |  | ||||||
| #include <a_players> |  | ||||||
| #include <a_vehicles> |  | ||||||
| #include <a_objects> |  | ||||||
| #include <a_sampdb> |  | ||||||
|  |  | ||||||
| // Limits and internal constants |  | ||||||
| #define MAX_PLAYER_NAME							(24) |  | ||||||
| #define MAX_PLAYERS								(500) |  | ||||||
| #define MAX_VEHICLES							(2000) |  | ||||||
| #define INVALID_PLAYER_ID						(0xFFFF) |  | ||||||
| #define INVALID_VEHICLE_ID						(0xFFFF) |  | ||||||
| #define NO_TEAM									(255) |  | ||||||
| #define MAX_OBJECTS								(1000) |  | ||||||
| #define INVALID_OBJECT_ID						(0xFFFF) |  | ||||||
| #define MAX_GANG_ZONES							(1024) |  | ||||||
| #define MAX_TEXT_DRAWS							(2048) |  | ||||||
| #define MAX_PLAYER_TEXT_DRAWS					(256) |  | ||||||
| #define MAX_MENUS								(128) |  | ||||||
| #define MAX_3DTEXT_GLOBAL						(1024) |  | ||||||
| #define MAX_3DTEXT_PLAYER						(1024) |  | ||||||
| #define MAX_PICKUPS								(4096) |  | ||||||
| #define INVALID_MENU							(0xFF) |  | ||||||
| #define INVALID_TEXT_DRAW						(0xFFFF) |  | ||||||
| #define INVALID_GANG_ZONE						(-1) |  | ||||||
| #define INVALID_3DTEXT_ID						(0xFFFF) |  | ||||||
|  |  | ||||||
| // -------------------------------------------------- |  | ||||||
| // Natives |  | ||||||
| // -------------------------------------------------- |  | ||||||
|  |  | ||||||
| // Utility |  | ||||||
| native IsValidVehicle(vehicleid); |  | ||||||
| native print(const string[]); |  | ||||||
| native printf(const format[], {Float,_}:...); |  | ||||||
| native format(output[], len, const format[], {Float,_}:...); |  | ||||||
| native SendClientMessage(playerid, color, const message[]); |  | ||||||
| native SendClientMessageToAll(color, const message[]); |  | ||||||
| native SendPlayerMessageToPlayer(playerid, senderid, const message[]); |  | ||||||
| native SendPlayerMessageToAll(senderid, const message[]); |  | ||||||
| native SendDeathMessage(killer,killee,weapon); |  | ||||||
| native GameTextForAll(const string[],time,style); |  | ||||||
| native GameTextForPlayer(playerid,const string[],time,style); |  | ||||||
| native SetTimer(funcname[], interval, repeating); |  | ||||||
| native SetTimerEx(funcname[], interval, repeating, const format[], {Float,_}:...); |  | ||||||
| native KillTimer(timerid); |  | ||||||
| native GetTickCount(); |  | ||||||
| native GetMaxPlayers(); |  | ||||||
| native CallRemoteFunction(const function[], const format[], {Float,_}:...); |  | ||||||
| native CallLocalFunction(const function[], const format[], {Float,_}:...); |  | ||||||
| native Float:asin(Float:value); |  | ||||||
| native Float:acos(Float:value); |  | ||||||
| native Float:atan(Float:value); |  | ||||||
| native Float:atan2(Float:x, Float:y); |  | ||||||
|  |  | ||||||
| // Game |  | ||||||
| native SetGameModeText(const string[]); |  | ||||||
| native SetTeamCount(count); |  | ||||||
| native AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo); |  | ||||||
| native AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo); |  | ||||||
| native AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2); |  | ||||||
| native AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay); |  | ||||||
| native AddStaticPickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0); |  | ||||||
| native CreatePickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0); |  | ||||||
| native DestroyPickup(pickup); |  | ||||||
| native ShowNameTags(show); |  | ||||||
| native ShowPlayerMarkers(mode); |  | ||||||
| native GameModeExit(); |  | ||||||
| native SetWorldTime(hour); |  | ||||||
| native GetWeaponName(weaponid, const weapon[], len); |  | ||||||
| native EnableTirePopping(enable); // deprecated function |  | ||||||
| native EnableVehicleFriendlyFire(); |  | ||||||
| native AllowInteriorWeapons(allow); |  | ||||||
| native SetWeather(weatherid); |  | ||||||
| native SetGravity(Float:gravity); |  | ||||||
| native AllowAdminTeleport(allow); |  | ||||||
| native SetDeathDropAmount(amount); |  | ||||||
| native CreateExplosion(Float:X, Float:Y, Float:Z, type, Float:Radius); |  | ||||||
| native EnableZoneNames(enable); |  | ||||||
| native UsePlayerPedAnims();		// Will cause the players to use CJ running/walking animations |  | ||||||
| native DisableInteriorEnterExits();  // will disable all interior enter/exits in the game. |  | ||||||
| native SetNameTagDrawDistance(Float:distance); // Distance at which nametags will start rendering on the client. |  | ||||||
| native DisableNameTagLOS(); // Disables the nametag Line-Of-Sight checking |  | ||||||
| native LimitGlobalChatRadius(Float:chat_radius); |  | ||||||
| native LimitPlayerMarkerRadius(Float:marker_radius); |  | ||||||
|  |  | ||||||
| // Npc |  | ||||||
| native ConnectNPC(name[], script[]); |  | ||||||
| native IsPlayerNPC(playerid); |  | ||||||
|  |  | ||||||
| // Admin |  | ||||||
| native IsPlayerAdmin(playerid); |  | ||||||
| native Kick(playerid); |  | ||||||
| native Ban(playerid); |  | ||||||
| native BanEx(playerid, const reason[]); |  | ||||||
| native SendRconCommand(command[]); |  | ||||||
| native GetServerVarAsString(const varname[], buffer[], len); |  | ||||||
| native GetServerVarAsInt(const varname[]); |  | ||||||
| native GetServerVarAsBool(const varname[]); |  | ||||||
| native GetPlayerNetworkStats(playerid, retstr[], retstr_size); |  | ||||||
| native GetNetworkStats(retstr[], retstr_size); |  | ||||||
| native GetPlayerVersion(playerid, const version[], len); // Returns the SA-MP client revision as reported by the player |  | ||||||
|  |  | ||||||
| // Menu |  | ||||||
| native Menu:CreateMenu(const title[], columns, Float:x, Float:y, Float:col1width, Float:col2width = 0.0); |  | ||||||
| native DestroyMenu(Menu:menuid); |  | ||||||
| native AddMenuItem(Menu:menuid, column, const menutext[]); |  | ||||||
| native SetMenuColumnHeader(Menu:menuid, column, const columnheader[]); |  | ||||||
| native ShowMenuForPlayer(Menu:menuid, playerid); |  | ||||||
| native HideMenuForPlayer(Menu:menuid, playerid); |  | ||||||
| native IsValidMenu(Menu:menuid); |  | ||||||
| native DisableMenu(Menu:menuid); |  | ||||||
| native DisableMenuRow(Menu:menuid, row); |  | ||||||
| native Menu:GetPlayerMenu(playerid); |  | ||||||
|  |  | ||||||
| // Text Draw |  | ||||||
| #define TEXT_DRAW_FONT_SPRITE_DRAW	 4 |  | ||||||
| #define TEXT_DRAW_FONT_MODEL_PREVIEW 5 |  | ||||||
|  |  | ||||||
| native Text:TextDrawCreate(Float:x, Float:y, text[]); |  | ||||||
| native TextDrawDestroy(Text:text); |  | ||||||
| native TextDrawLetterSize(Text:text, Float:x, Float:y); |  | ||||||
| native TextDrawTextSize(Text:text, Float:x, Float:y); |  | ||||||
| native TextDrawAlignment(Text:text, alignment); |  | ||||||
| native TextDrawColor(Text:text, color); |  | ||||||
| native TextDrawUseBox(Text:text, use); |  | ||||||
| native TextDrawBoxColor(Text:text, color); |  | ||||||
| native TextDrawSetShadow(Text:text, size); |  | ||||||
| native TextDrawSetOutline(Text:text, size); |  | ||||||
| native TextDrawBackgroundColor(Text:text, color); |  | ||||||
| native TextDrawFont(Text:text, font); |  | ||||||
| native TextDrawSetProportional(Text:text, set); |  | ||||||
| native TextDrawSetSelectable(Text:text, set); |  | ||||||
| native TextDrawShowForPlayer(playerid, Text:text); |  | ||||||
| native TextDrawHideForPlayer(playerid, Text:text); |  | ||||||
| native TextDrawShowForAll(Text:text); |  | ||||||
| native TextDrawHideForAll(Text:text); |  | ||||||
| native TextDrawSetString(Text:text, string[]); |  | ||||||
| native TextDrawSetPreviewModel(Text:text, modelindex); |  | ||||||
| native TextDrawSetPreviewRot(Text:text, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fZoom = 1.0); |  | ||||||
| native TextDrawSetPreviewVehCol(Text:text, color1, color2); |  | ||||||
|  |  | ||||||
| // Gang Zones |  | ||||||
| native GangZoneCreate(Float:minx, Float:miny, Float:maxx, Float:maxy); |  | ||||||
| native GangZoneDestroy(zone); |  | ||||||
| native GangZoneShowForPlayer(playerid, zone, color); |  | ||||||
| native GangZoneShowForAll(zone, color); |  | ||||||
| native GangZoneHideForPlayer(playerid, zone); |  | ||||||
| native GangZoneHideForAll(zone); |  | ||||||
| native GangZoneFlashForPlayer(playerid, zone, flashcolor); |  | ||||||
| native GangZoneFlashForAll(zone, flashcolor); |  | ||||||
| native GangZoneStopFlashForPlayer(playerid, zone); |  | ||||||
| native GangZoneStopFlashForAll(zone); |  | ||||||
|  |  | ||||||
| // Global 3D Text Labels |  | ||||||
| native Text3D:Create3DTextLabel(text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, virtualworld, testLOS=0); |  | ||||||
| native Delete3DTextLabel(Text3D:id); |  | ||||||
| native Attach3DTextLabelToPlayer(Text3D:id, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ); |  | ||||||
| native Attach3DTextLabelToVehicle(Text3D:id, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ); |  | ||||||
| native Update3DTextLabelText(Text3D:id, color, text[]); |  | ||||||
|  |  | ||||||
| // Per-player 3D Text Labels |  | ||||||
| native PlayerText3D:CreatePlayer3DTextLabel(playerid, text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, attachedplayer=INVALID_PLAYER_ID, attachedvehicle=INVALID_VEHICLE_ID, testLOS=0); |  | ||||||
| native DeletePlayer3DTextLabel(playerid, PlayerText3D:id); |  | ||||||
| native UpdatePlayer3DTextLabelText(playerid, PlayerText3D:id, color, text[]); |  | ||||||
|  |  | ||||||
| // Player GUI Dialog |  | ||||||
| #define DIALOG_STYLE_MSGBOX		0 |  | ||||||
| #define DIALOG_STYLE_INPUT		1 |  | ||||||
| #define DIALOG_STYLE_LIST		2 |  | ||||||
| #define DIALOG_STYLE_PASSWORD	3 |  | ||||||
|  |  | ||||||
| native ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[]); |  | ||||||
|  |  | ||||||
| // -------------------------------------------------- |  | ||||||
| // Defines |  | ||||||
| // -------------------------------------------------- |  | ||||||
|  |  | ||||||
| // States |  | ||||||
| #define PLAYER_STATE_NONE						(0) |  | ||||||
| #define PLAYER_STATE_ONFOOT						(1) |  | ||||||
| #define PLAYER_STATE_DRIVER						(2) |  | ||||||
| #define PLAYER_STATE_PASSENGER					(3) |  | ||||||
| #define PLAYER_STATE_EXIT_VEHICLE				(4) // (used internally) |  | ||||||
| #define PLAYER_STATE_ENTER_VEHICLE_DRIVER		(5) // (used internally) |  | ||||||
| #define PLAYER_STATE_ENTER_VEHICLE_PASSENGER	(6) // (used internally) |  | ||||||
| #define PLAYER_STATE_WASTED						(7) |  | ||||||
| #define PLAYER_STATE_SPAWNED					(8) |  | ||||||
| #define PLAYER_STATE_SPECTATING					(9) |  | ||||||
|  |  | ||||||
| // Marker modes used by ShowPlayerMarkers() |  | ||||||
| #define PLAYER_MARKERS_MODE_OFF			(0) |  | ||||||
| #define PLAYER_MARKERS_MODE_GLOBAL		(1) |  | ||||||
| #define PLAYER_MARKERS_MODE_STREAMED	(2) |  | ||||||
|  |  | ||||||
| // Weapons |  | ||||||
| #define WEAPON_BRASSKNUCKLE				(1) |  | ||||||
| #define WEAPON_GOLFCLUB					(2) |  | ||||||
| #define WEAPON_NITESTICK				(3) |  | ||||||
| #define WEAPON_KNIFE					(4) |  | ||||||
| #define WEAPON_BAT						(5) |  | ||||||
| #define WEAPON_SHOVEL					(6) |  | ||||||
| #define WEAPON_POOLSTICK				(7) |  | ||||||
| #define WEAPON_KATANA					(8) |  | ||||||
| #define WEAPON_CHAINSAW					(9) |  | ||||||
| #define WEAPON_DILDO					(10) |  | ||||||
| #define WEAPON_DILDO2					(11) |  | ||||||
| #define WEAPON_VIBRATOR					(12) |  | ||||||
| #define WEAPON_VIBRATOR2				(13) |  | ||||||
| #define WEAPON_FLOWER					(14) |  | ||||||
| #define WEAPON_CANE						(15) |  | ||||||
| #define WEAPON_GRENADE					(16) |  | ||||||
| #define WEAPON_TEARGAS					(17) |  | ||||||
| #define WEAPON_MOLTOV					(18) |  | ||||||
| #define WEAPON_COLT45					(22) |  | ||||||
| #define WEAPON_SILENCED					(23) |  | ||||||
| #define WEAPON_DEAGLE					(24) |  | ||||||
| #define WEAPON_SHOTGUN					(25) |  | ||||||
| #define WEAPON_SAWEDOFF					(26) |  | ||||||
| #define WEAPON_SHOTGSPA					(27) |  | ||||||
| #define WEAPON_UZI						(28) |  | ||||||
| #define WEAPON_MP5						(29) |  | ||||||
| #define WEAPON_AK47						(30) |  | ||||||
| #define WEAPON_M4						(31) |  | ||||||
| #define WEAPON_TEC9						(32) |  | ||||||
| #define WEAPON_RIFLE					(33) |  | ||||||
| #define WEAPON_SNIPER					(34) |  | ||||||
| #define WEAPON_ROCKETLAUNCHER			(35) |  | ||||||
| #define WEAPON_HEATSEEKER				(36) |  | ||||||
| #define WEAPON_FLAMETHROWER				(37) |  | ||||||
| #define WEAPON_MINIGUN					(38) |  | ||||||
| #define WEAPON_SATCHEL					(39) |  | ||||||
| #define WEAPON_BOMB						(40) |  | ||||||
| #define WEAPON_SPRAYCAN					(41) |  | ||||||
| #define WEAPON_FIREEXTINGUISHER			(42) |  | ||||||
| #define WEAPON_CAMERA					(43) |  | ||||||
| #define WEAPON_PARACHUTE				(46) |  | ||||||
| #define WEAPON_VEHICLE					(49) |  | ||||||
| #define WEAPON_DROWN					(53) |  | ||||||
| #define WEAPON_COLLISION				(54) |  | ||||||
|  |  | ||||||
| // Keys |  | ||||||
| #define KEY_ACTION				(1) |  | ||||||
| #define KEY_CROUCH				(2) |  | ||||||
| #define KEY_FIRE				(4) |  | ||||||
| #define KEY_SPRINT				(8) |  | ||||||
| #define KEY_SECONDARY_ATTACK	(16) |  | ||||||
| #define KEY_JUMP				(32) |  | ||||||
| #define KEY_LOOK_RIGHT			(64) |  | ||||||
| #define KEY_HANDBRAKE			(128) |  | ||||||
| #define KEY_LOOK_LEFT			(256) |  | ||||||
| #define KEY_SUBMISSION			(512) |  | ||||||
| #define KEY_LOOK_BEHIND			(512) |  | ||||||
| #define KEY_WALK				(1024) |  | ||||||
| #define KEY_ANALOG_UP			(2048) |  | ||||||
| #define KEY_ANALOG_DOWN			(4096) |  | ||||||
| #define KEY_ANALOG_LEFT			(8192) |  | ||||||
| #define KEY_ANALOG_RIGHT		(16384) |  | ||||||
| #define KEY_YES					(65536) |  | ||||||
| #define KEY_NO					(131072) |  | ||||||
| #define KEY_CTRL_BACK			(262144) |  | ||||||
|  |  | ||||||
| #define KEY_UP					(-128) |  | ||||||
| #define KEY_DOWN				(128) |  | ||||||
| #define KEY_LEFT				(-128) |  | ||||||
| #define KEY_RIGHT				(128) |  | ||||||
|  |  | ||||||
| // -------------------------------------------------- |  | ||||||
| // Forwards (Callback declarations) |  | ||||||
| // -------------------------------------------------- |  | ||||||
|  |  | ||||||
| forward OnGameModeInit(); |  | ||||||
| forward OnGameModeExit(); |  | ||||||
| forward OnFilterScriptInit(); |  | ||||||
| forward OnFilterScriptExit(); |  | ||||||
| forward OnPlayerConnect(playerid); |  | ||||||
| forward OnPlayerDisconnect(playerid, reason); |  | ||||||
| forward OnPlayerSpawn(playerid); |  | ||||||
| forward OnPlayerDeath(playerid, killerid, reason); |  | ||||||
| forward OnVehicleSpawn(vehicleid); |  | ||||||
| forward OnVehicleDeath(vehicleid, killerid); |  | ||||||
| forward OnPlayerText(playerid, text[]); |  | ||||||
| forward OnPlayerCommandText(playerid, cmdtext[]); |  | ||||||
| forward OnPlayerRequestClass(playerid, classid); |  | ||||||
| forward OnPlayerEnterVehicle(playerid, vehicleid, ispassenger); |  | ||||||
| forward OnPlayerExitVehicle(playerid, vehicleid); |  | ||||||
| forward OnPlayerStateChange(playerid, newstate, oldstate); |  | ||||||
| forward OnPlayerEnterCheckpoint(playerid); |  | ||||||
| forward OnPlayerLeaveCheckpoint(playerid); |  | ||||||
| forward OnPlayerEnterRaceCheckpoint(playerid); |  | ||||||
| forward OnPlayerLeaveRaceCheckpoint(playerid); |  | ||||||
| forward OnRconCommand(cmd[]); |  | ||||||
| forward OnPlayerRequestSpawn(playerid); |  | ||||||
| forward OnObjectMoved(objectid); |  | ||||||
| forward OnPlayerObjectMoved(playerid, objectid); |  | ||||||
| forward OnPlayerPickUpPickup(playerid, pickupid); |  | ||||||
| forward OnVehicleMod(playerid, vehicleid, componentid); |  | ||||||
| forward OnEnterExitModShop(playerid, enterexit, interiorid); |  | ||||||
| forward OnVehiclePaintjob(playerid, vehicleid, paintjobid); |  | ||||||
| forward OnVehicleRespray(playerid, vehicleid, color1, color2); |  | ||||||
| forward OnVehicleDamageStatusUpdate(vehicleid, playerid); |  | ||||||
| forward OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat); |  | ||||||
| forward OnPlayerSelectedMenuRow(playerid, row); |  | ||||||
| forward OnPlayerExitedMenu(playerid); |  | ||||||
| forward OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid); |  | ||||||
| forward OnPlayerKeyStateChange(playerid, newkeys, oldkeys); |  | ||||||
| forward OnRconLoginAttempt( ip[], password[], success ); |  | ||||||
| forward OnPlayerUpdate(playerid); |  | ||||||
| forward OnPlayerStreamIn(playerid, forplayerid); |  | ||||||
| forward OnPlayerStreamOut(playerid, forplayerid); |  | ||||||
| forward OnVehicleStreamIn(vehicleid, forplayerid); |  | ||||||
| forward OnVehicleStreamOut(vehicleid, forplayerid); |  | ||||||
| forward OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]); |  | ||||||
| forward OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid); |  | ||||||
| forward OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid); |  | ||||||
| forward OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ); |  | ||||||
| forward OnPlayerClickTextDraw(playerid, Text:clickedid); |  | ||||||
| forward OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid); |  | ||||||
|  |  | ||||||
| #define CLICK_SOURCE_SCOREBOARD		0 |  | ||||||
| forward OnPlayerClickPlayer(playerid, clickedplayerid, source); |  | ||||||
|  |  | ||||||
| #define EDIT_RESPONSE_CANCEL		0 |  | ||||||
| #define EDIT_RESPONSE_FINAL			1 |  | ||||||
| #define EDIT_RESPONSE_UPDATE		2 |  | ||||||
|  |  | ||||||
| forward OnPlayerEditObject( playerid, playerobject, objectid, response,  |  | ||||||
| Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ ); |  | ||||||
|  |  | ||||||
| forward OnPlayerEditAttachedObject( playerid, response, index, modelid, boneid, |  | ||||||
| Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, |  | ||||||
| Float:fRotX, Float:fRotY, Float:fRotZ, |  | ||||||
| Float:fScaleX, Float:fScaleY, Float:fScaleZ ); |  | ||||||
|  |  | ||||||
| #define SELECT_OBJECT_GLOBAL_OBJECT	1 |  | ||||||
| #define SELECT_OBJECT_PLAYER_OBJECT 2 |  | ||||||
|  |  | ||||||
| forward OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ); |  | ||||||
|  |  | ||||||
| // -------------------------------------------------- |  | ||||||
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