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	PAWN .inc extension & sample removed
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		| @@ -1177,8 +1177,6 @@ PAWN: | ||||
|   lexer: C++ | ||||
|   color: "#dbb284" | ||||
|   primary_extension: .pwn | ||||
|   extensions: | ||||
|   - .inc  | ||||
|    | ||||
| PHP: | ||||
|   type: programming | ||||
|   | ||||
| @@ -1,361 +0,0 @@ | ||||
| /*  SA-MP Functions | ||||
|  * | ||||
|  *  (c) Copyright 2005-2012, SA-MP Team | ||||
|  * | ||||
|  */ | ||||
|  | ||||
| #if defined _samp_included | ||||
| 	#endinput | ||||
| #endif | ||||
| #define _samp_included | ||||
| #pragma library samp | ||||
|  | ||||
| #pragma tabsize 4 | ||||
| // Ignores warning 217 for properly indented PAWNO code | ||||
| // It's tab size is 4 and often uses 4 spaces instead, PAWNCC's is 8 | ||||
|  | ||||
| #include <core> | ||||
| #include <float> | ||||
| #include <string> | ||||
| #include <file> | ||||
| #include <time> | ||||
| #include <datagram> | ||||
| #include <a_players> | ||||
| #include <a_vehicles> | ||||
| #include <a_objects> | ||||
| #include <a_sampdb> | ||||
|  | ||||
| // Limits and internal constants | ||||
| #define MAX_PLAYER_NAME							(24) | ||||
| #define MAX_PLAYERS								(500) | ||||
| #define MAX_VEHICLES							(2000) | ||||
| #define INVALID_PLAYER_ID						(0xFFFF) | ||||
| #define INVALID_VEHICLE_ID						(0xFFFF) | ||||
| #define NO_TEAM									(255) | ||||
| #define MAX_OBJECTS								(1000) | ||||
| #define INVALID_OBJECT_ID						(0xFFFF) | ||||
| #define MAX_GANG_ZONES							(1024) | ||||
| #define MAX_TEXT_DRAWS							(2048) | ||||
| #define MAX_PLAYER_TEXT_DRAWS					(256) | ||||
| #define MAX_MENUS								(128) | ||||
| #define MAX_3DTEXT_GLOBAL						(1024) | ||||
| #define MAX_3DTEXT_PLAYER						(1024) | ||||
| #define MAX_PICKUPS								(4096) | ||||
| #define INVALID_MENU							(0xFF) | ||||
| #define INVALID_TEXT_DRAW						(0xFFFF) | ||||
| #define INVALID_GANG_ZONE						(-1) | ||||
| #define INVALID_3DTEXT_ID						(0xFFFF) | ||||
|  | ||||
| // -------------------------------------------------- | ||||
| // Natives | ||||
| // -------------------------------------------------- | ||||
|  | ||||
| // Utility | ||||
| native IsValidVehicle(vehicleid); | ||||
| native print(const string[]); | ||||
| native printf(const format[], {Float,_}:...); | ||||
| native format(output[], len, const format[], {Float,_}:...); | ||||
| native SendClientMessage(playerid, color, const message[]); | ||||
| native SendClientMessageToAll(color, const message[]); | ||||
| native SendPlayerMessageToPlayer(playerid, senderid, const message[]); | ||||
| native SendPlayerMessageToAll(senderid, const message[]); | ||||
| native SendDeathMessage(killer,killee,weapon); | ||||
| native GameTextForAll(const string[],time,style); | ||||
| native GameTextForPlayer(playerid,const string[],time,style); | ||||
| native SetTimer(funcname[], interval, repeating); | ||||
| native SetTimerEx(funcname[], interval, repeating, const format[], {Float,_}:...); | ||||
| native KillTimer(timerid); | ||||
| native GetTickCount(); | ||||
| native GetMaxPlayers(); | ||||
| native CallRemoteFunction(const function[], const format[], {Float,_}:...); | ||||
| native CallLocalFunction(const function[], const format[], {Float,_}:...); | ||||
| native Float:asin(Float:value); | ||||
| native Float:acos(Float:value); | ||||
| native Float:atan(Float:value); | ||||
| native Float:atan2(Float:x, Float:y); | ||||
|  | ||||
| // Game | ||||
| native SetGameModeText(const string[]); | ||||
| native SetTeamCount(count); | ||||
| native AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo); | ||||
| native AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo); | ||||
| native AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2); | ||||
| native AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay); | ||||
| native AddStaticPickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0); | ||||
| native CreatePickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0); | ||||
| native DestroyPickup(pickup); | ||||
| native ShowNameTags(show); | ||||
| native ShowPlayerMarkers(mode); | ||||
| native GameModeExit(); | ||||
| native SetWorldTime(hour); | ||||
| native GetWeaponName(weaponid, const weapon[], len); | ||||
| native EnableTirePopping(enable); // deprecated function | ||||
| native EnableVehicleFriendlyFire(); | ||||
| native AllowInteriorWeapons(allow); | ||||
| native SetWeather(weatherid); | ||||
| native SetGravity(Float:gravity); | ||||
| native AllowAdminTeleport(allow); | ||||
| native SetDeathDropAmount(amount); | ||||
| native CreateExplosion(Float:X, Float:Y, Float:Z, type, Float:Radius); | ||||
| native EnableZoneNames(enable); | ||||
| native UsePlayerPedAnims();		// Will cause the players to use CJ running/walking animations | ||||
| native DisableInteriorEnterExits();  // will disable all interior enter/exits in the game. | ||||
| native SetNameTagDrawDistance(Float:distance); // Distance at which nametags will start rendering on the client. | ||||
| native DisableNameTagLOS(); // Disables the nametag Line-Of-Sight checking | ||||
| native LimitGlobalChatRadius(Float:chat_radius); | ||||
| native LimitPlayerMarkerRadius(Float:marker_radius); | ||||
|  | ||||
| // Npc | ||||
| native ConnectNPC(name[], script[]); | ||||
| native IsPlayerNPC(playerid); | ||||
|  | ||||
| // Admin | ||||
| native IsPlayerAdmin(playerid); | ||||
| native Kick(playerid); | ||||
| native Ban(playerid); | ||||
| native BanEx(playerid, const reason[]); | ||||
| native SendRconCommand(command[]); | ||||
| native GetServerVarAsString(const varname[], buffer[], len); | ||||
| native GetServerVarAsInt(const varname[]); | ||||
| native GetServerVarAsBool(const varname[]); | ||||
| native GetPlayerNetworkStats(playerid, retstr[], retstr_size); | ||||
| native GetNetworkStats(retstr[], retstr_size); | ||||
| native GetPlayerVersion(playerid, const version[], len); // Returns the SA-MP client revision as reported by the player | ||||
|  | ||||
| // Menu | ||||
| native Menu:CreateMenu(const title[], columns, Float:x, Float:y, Float:col1width, Float:col2width = 0.0); | ||||
| native DestroyMenu(Menu:menuid); | ||||
| native AddMenuItem(Menu:menuid, column, const menutext[]); | ||||
| native SetMenuColumnHeader(Menu:menuid, column, const columnheader[]); | ||||
| native ShowMenuForPlayer(Menu:menuid, playerid); | ||||
| native HideMenuForPlayer(Menu:menuid, playerid); | ||||
| native IsValidMenu(Menu:menuid); | ||||
| native DisableMenu(Menu:menuid); | ||||
| native DisableMenuRow(Menu:menuid, row); | ||||
| native Menu:GetPlayerMenu(playerid); | ||||
|  | ||||
| // Text Draw | ||||
| #define TEXT_DRAW_FONT_SPRITE_DRAW	 4 | ||||
| #define TEXT_DRAW_FONT_MODEL_PREVIEW 5 | ||||
|  | ||||
| native Text:TextDrawCreate(Float:x, Float:y, text[]); | ||||
| native TextDrawDestroy(Text:text); | ||||
| native TextDrawLetterSize(Text:text, Float:x, Float:y); | ||||
| native TextDrawTextSize(Text:text, Float:x, Float:y); | ||||
| native TextDrawAlignment(Text:text, alignment); | ||||
| native TextDrawColor(Text:text, color); | ||||
| native TextDrawUseBox(Text:text, use); | ||||
| native TextDrawBoxColor(Text:text, color); | ||||
| native TextDrawSetShadow(Text:text, size); | ||||
| native TextDrawSetOutline(Text:text, size); | ||||
| native TextDrawBackgroundColor(Text:text, color); | ||||
| native TextDrawFont(Text:text, font); | ||||
| native TextDrawSetProportional(Text:text, set); | ||||
| native TextDrawSetSelectable(Text:text, set); | ||||
| native TextDrawShowForPlayer(playerid, Text:text); | ||||
| native TextDrawHideForPlayer(playerid, Text:text); | ||||
| native TextDrawShowForAll(Text:text); | ||||
| native TextDrawHideForAll(Text:text); | ||||
| native TextDrawSetString(Text:text, string[]); | ||||
| native TextDrawSetPreviewModel(Text:text, modelindex); | ||||
| native TextDrawSetPreviewRot(Text:text, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fZoom = 1.0); | ||||
| native TextDrawSetPreviewVehCol(Text:text, color1, color2); | ||||
|  | ||||
| // Gang Zones | ||||
| native GangZoneCreate(Float:minx, Float:miny, Float:maxx, Float:maxy); | ||||
| native GangZoneDestroy(zone); | ||||
| native GangZoneShowForPlayer(playerid, zone, color); | ||||
| native GangZoneShowForAll(zone, color); | ||||
| native GangZoneHideForPlayer(playerid, zone); | ||||
| native GangZoneHideForAll(zone); | ||||
| native GangZoneFlashForPlayer(playerid, zone, flashcolor); | ||||
| native GangZoneFlashForAll(zone, flashcolor); | ||||
| native GangZoneStopFlashForPlayer(playerid, zone); | ||||
| native GangZoneStopFlashForAll(zone); | ||||
|  | ||||
| // Global 3D Text Labels | ||||
| native Text3D:Create3DTextLabel(text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, virtualworld, testLOS=0); | ||||
| native Delete3DTextLabel(Text3D:id); | ||||
| native Attach3DTextLabelToPlayer(Text3D:id, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ); | ||||
| native Attach3DTextLabelToVehicle(Text3D:id, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ); | ||||
| native Update3DTextLabelText(Text3D:id, color, text[]); | ||||
|  | ||||
| // Per-player 3D Text Labels | ||||
| native PlayerText3D:CreatePlayer3DTextLabel(playerid, text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, attachedplayer=INVALID_PLAYER_ID, attachedvehicle=INVALID_VEHICLE_ID, testLOS=0); | ||||
| native DeletePlayer3DTextLabel(playerid, PlayerText3D:id); | ||||
| native UpdatePlayer3DTextLabelText(playerid, PlayerText3D:id, color, text[]); | ||||
|  | ||||
| // Player GUI Dialog | ||||
| #define DIALOG_STYLE_MSGBOX		0 | ||||
| #define DIALOG_STYLE_INPUT		1 | ||||
| #define DIALOG_STYLE_LIST		2 | ||||
| #define DIALOG_STYLE_PASSWORD	3 | ||||
|  | ||||
| native ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[]); | ||||
|  | ||||
| // -------------------------------------------------- | ||||
| // Defines | ||||
| // -------------------------------------------------- | ||||
|  | ||||
| // States | ||||
| #define PLAYER_STATE_NONE						(0) | ||||
| #define PLAYER_STATE_ONFOOT						(1) | ||||
| #define PLAYER_STATE_DRIVER						(2) | ||||
| #define PLAYER_STATE_PASSENGER					(3) | ||||
| #define PLAYER_STATE_EXIT_VEHICLE				(4) // (used internally) | ||||
| #define PLAYER_STATE_ENTER_VEHICLE_DRIVER		(5) // (used internally) | ||||
| #define PLAYER_STATE_ENTER_VEHICLE_PASSENGER	(6) // (used internally) | ||||
| #define PLAYER_STATE_WASTED						(7) | ||||
| #define PLAYER_STATE_SPAWNED					(8) | ||||
| #define PLAYER_STATE_SPECTATING					(9) | ||||
|  | ||||
| // Marker modes used by ShowPlayerMarkers() | ||||
| #define PLAYER_MARKERS_MODE_OFF			(0) | ||||
| #define PLAYER_MARKERS_MODE_GLOBAL		(1) | ||||
| #define PLAYER_MARKERS_MODE_STREAMED	(2) | ||||
|  | ||||
| // Weapons | ||||
| #define WEAPON_BRASSKNUCKLE				(1) | ||||
| #define WEAPON_GOLFCLUB					(2) | ||||
| #define WEAPON_NITESTICK				(3) | ||||
| #define WEAPON_KNIFE					(4) | ||||
| #define WEAPON_BAT						(5) | ||||
| #define WEAPON_SHOVEL					(6) | ||||
| #define WEAPON_POOLSTICK				(7) | ||||
| #define WEAPON_KATANA					(8) | ||||
| #define WEAPON_CHAINSAW					(9) | ||||
| #define WEAPON_DILDO					(10) | ||||
| #define WEAPON_DILDO2					(11) | ||||
| #define WEAPON_VIBRATOR					(12) | ||||
| #define WEAPON_VIBRATOR2				(13) | ||||
| #define WEAPON_FLOWER					(14) | ||||
| #define WEAPON_CANE						(15) | ||||
| #define WEAPON_GRENADE					(16) | ||||
| #define WEAPON_TEARGAS					(17) | ||||
| #define WEAPON_MOLTOV					(18) | ||||
| #define WEAPON_COLT45					(22) | ||||
| #define WEAPON_SILENCED					(23) | ||||
| #define WEAPON_DEAGLE					(24) | ||||
| #define WEAPON_SHOTGUN					(25) | ||||
| #define WEAPON_SAWEDOFF					(26) | ||||
| #define WEAPON_SHOTGSPA					(27) | ||||
| #define WEAPON_UZI						(28) | ||||
| #define WEAPON_MP5						(29) | ||||
| #define WEAPON_AK47						(30) | ||||
| #define WEAPON_M4						(31) | ||||
| #define WEAPON_TEC9						(32) | ||||
| #define WEAPON_RIFLE					(33) | ||||
| #define WEAPON_SNIPER					(34) | ||||
| #define WEAPON_ROCKETLAUNCHER			(35) | ||||
| #define WEAPON_HEATSEEKER				(36) | ||||
| #define WEAPON_FLAMETHROWER				(37) | ||||
| #define WEAPON_MINIGUN					(38) | ||||
| #define WEAPON_SATCHEL					(39) | ||||
| #define WEAPON_BOMB						(40) | ||||
| #define WEAPON_SPRAYCAN					(41) | ||||
| #define WEAPON_FIREEXTINGUISHER			(42) | ||||
| #define WEAPON_CAMERA					(43) | ||||
| #define WEAPON_PARACHUTE				(46) | ||||
| #define WEAPON_VEHICLE					(49) | ||||
| #define WEAPON_DROWN					(53) | ||||
| #define WEAPON_COLLISION				(54) | ||||
|  | ||||
| // Keys | ||||
| #define KEY_ACTION				(1) | ||||
| #define KEY_CROUCH				(2) | ||||
| #define KEY_FIRE				(4) | ||||
| #define KEY_SPRINT				(8) | ||||
| #define KEY_SECONDARY_ATTACK	(16) | ||||
| #define KEY_JUMP				(32) | ||||
| #define KEY_LOOK_RIGHT			(64) | ||||
| #define KEY_HANDBRAKE			(128) | ||||
| #define KEY_LOOK_LEFT			(256) | ||||
| #define KEY_SUBMISSION			(512) | ||||
| #define KEY_LOOK_BEHIND			(512) | ||||
| #define KEY_WALK				(1024) | ||||
| #define KEY_ANALOG_UP			(2048) | ||||
| #define KEY_ANALOG_DOWN			(4096) | ||||
| #define KEY_ANALOG_LEFT			(8192) | ||||
| #define KEY_ANALOG_RIGHT		(16384) | ||||
| #define KEY_YES					(65536) | ||||
| #define KEY_NO					(131072) | ||||
| #define KEY_CTRL_BACK			(262144) | ||||
|  | ||||
| #define KEY_UP					(-128) | ||||
| #define KEY_DOWN				(128) | ||||
| #define KEY_LEFT				(-128) | ||||
| #define KEY_RIGHT				(128) | ||||
|  | ||||
| // -------------------------------------------------- | ||||
| // Forwards (Callback declarations) | ||||
| // -------------------------------------------------- | ||||
|  | ||||
| forward OnGameModeInit(); | ||||
| forward OnGameModeExit(); | ||||
| forward OnFilterScriptInit(); | ||||
| forward OnFilterScriptExit(); | ||||
| forward OnPlayerConnect(playerid); | ||||
| forward OnPlayerDisconnect(playerid, reason); | ||||
| forward OnPlayerSpawn(playerid); | ||||
| forward OnPlayerDeath(playerid, killerid, reason); | ||||
| forward OnVehicleSpawn(vehicleid); | ||||
| forward OnVehicleDeath(vehicleid, killerid); | ||||
| forward OnPlayerText(playerid, text[]); | ||||
| forward OnPlayerCommandText(playerid, cmdtext[]); | ||||
| forward OnPlayerRequestClass(playerid, classid); | ||||
| forward OnPlayerEnterVehicle(playerid, vehicleid, ispassenger); | ||||
| forward OnPlayerExitVehicle(playerid, vehicleid); | ||||
| forward OnPlayerStateChange(playerid, newstate, oldstate); | ||||
| forward OnPlayerEnterCheckpoint(playerid); | ||||
| forward OnPlayerLeaveCheckpoint(playerid); | ||||
| forward OnPlayerEnterRaceCheckpoint(playerid); | ||||
| forward OnPlayerLeaveRaceCheckpoint(playerid); | ||||
| forward OnRconCommand(cmd[]); | ||||
| forward OnPlayerRequestSpawn(playerid); | ||||
| forward OnObjectMoved(objectid); | ||||
| forward OnPlayerObjectMoved(playerid, objectid); | ||||
| forward OnPlayerPickUpPickup(playerid, pickupid); | ||||
| forward OnVehicleMod(playerid, vehicleid, componentid); | ||||
| forward OnEnterExitModShop(playerid, enterexit, interiorid); | ||||
| forward OnVehiclePaintjob(playerid, vehicleid, paintjobid); | ||||
| forward OnVehicleRespray(playerid, vehicleid, color1, color2); | ||||
| forward OnVehicleDamageStatusUpdate(vehicleid, playerid); | ||||
| forward OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat); | ||||
| forward OnPlayerSelectedMenuRow(playerid, row); | ||||
| forward OnPlayerExitedMenu(playerid); | ||||
| forward OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid); | ||||
| forward OnPlayerKeyStateChange(playerid, newkeys, oldkeys); | ||||
| forward OnRconLoginAttempt( ip[], password[], success ); | ||||
| forward OnPlayerUpdate(playerid); | ||||
| forward OnPlayerStreamIn(playerid, forplayerid); | ||||
| forward OnPlayerStreamOut(playerid, forplayerid); | ||||
| forward OnVehicleStreamIn(vehicleid, forplayerid); | ||||
| forward OnVehicleStreamOut(vehicleid, forplayerid); | ||||
| forward OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]); | ||||
| forward OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid); | ||||
| forward OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid); | ||||
| forward OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ); | ||||
| forward OnPlayerClickTextDraw(playerid, Text:clickedid); | ||||
| forward OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid); | ||||
|  | ||||
| #define CLICK_SOURCE_SCOREBOARD		0 | ||||
| forward OnPlayerClickPlayer(playerid, clickedplayerid, source); | ||||
|  | ||||
| #define EDIT_RESPONSE_CANCEL		0 | ||||
| #define EDIT_RESPONSE_FINAL			1 | ||||
| #define EDIT_RESPONSE_UPDATE		2 | ||||
|  | ||||
| forward OnPlayerEditObject( playerid, playerobject, objectid, response,  | ||||
| Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ ); | ||||
|  | ||||
| forward OnPlayerEditAttachedObject( playerid, response, index, modelid, boneid, | ||||
| Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, | ||||
| Float:fRotX, Float:fRotY, Float:fRotZ, | ||||
| Float:fScaleX, Float:fScaleY, Float:fScaleZ ); | ||||
|  | ||||
| #define SELECT_OBJECT_GLOBAL_OBJECT	1 | ||||
| #define SELECT_OBJECT_PLAYER_OBJECT 2 | ||||
|  | ||||
| forward OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ); | ||||
|  | ||||
| // -------------------------------------------------- | ||||
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