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Added more samples for the POV-Ray Scene Description Language
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91
samples/POV-Ray SDL/sky.inc
Executable file
91
samples/POV-Ray SDL/sky.inc
Executable file
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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
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// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
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// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
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// Persistence Of Vision Ray Tracer Include File
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// File: sky.inc
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// Desc: sky for 'balcony.pov' demonstration scene
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// Date: July/August 2001
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// Auth: Christoph Hormann
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// Updated: 09Aug2008 (jh) for v3.7 distribution
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#if (version < 3.7)
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#version 3.5;
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#end
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#local P_Clouds=
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pigment {
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gradient z
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pigment_map {
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[ 0.0 color rgbt 1]
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[ 0.1
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bozo
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color_map {
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[0.0 color rgbt < 0.85, 0.88, 0.94, 0.0>]
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[0.15 color rgbt < 0.91, 0.96, 0.99, 0.0>]
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[0.35 color rgbt < 0.91, 0.96, 0.99, 1.0>]
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}
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turbulence 0.75
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lambda 2.4
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omega 0.6
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octaves 8
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scale <0.4,0.4,0.15>
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]
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[ 0.4
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bozo
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color_map {
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[0.0 color rgbt < 0.85, 0.88, 0.94, 0.0>]
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[0.15 color rgbt < 0.91, 0.96, 0.99, 0.0>]
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[0.35 color rgbt < 0.91, 0.96, 0.99, 1.0>]
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}
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turbulence 0.75
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lambda 2.4
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omega 0.6
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octaves 8
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scale <0.4,0.4,0.15>
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]
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[ 0.65 color rgbt 1]
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}
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rotate 10*z
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}
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#local Tex_Sky =
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texture {
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pigment {
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function { abs(z) }
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color_map {
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[0.0 color rgb < 0.640, 0.685, 0.800 >]
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[0.3 color rgb < 0.400, 0.550, 0.900 >]
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}
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turbulence 0.05
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}
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finish {
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diffuse 0
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ambient 1
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}
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}
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texture {
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pigment { P_Clouds }
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finish {
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diffuse 0
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ambient 1
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}
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}
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sphere {
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<0, 0, 0>, 1
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texture { Tex_Sky }
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scale<1000000, 1000000, 300000>
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no_shadow
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hollow on
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photons{ collect off }
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}
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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