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Added more samples for the POV-Ray Scene Description Language
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118
samples/POV-Ray SDL/terrain.inc
Executable file
118
samples/POV-Ray SDL/terrain.inc
Executable file
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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
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// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
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// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
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// Persistence of Vision Ray Tracer Include File
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// File: terrain.inc
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// Desc: terrain for 'balcony.pov' demonstration scene
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// Date: July/August 2001
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// Auth: Christoph Hormann
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// Updated: 09Aug2008 (jh) for v3.7 distribution
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#if (version < 3.7)
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#version 3.5;
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#end
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#declare Tex_Vegetation=
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texture {
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pigment {
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bozo
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color_map {
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[0.3 color rgb <0.20,0.35,0.1>*0.9 ]
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[0.8 color rgb <0.12,0.35,0.1>*0.7 ]
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}
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scale 4
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}
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finish {
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ambient 0.0
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diffuse 0.5
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brilliance 0.8
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specular 0.1
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}
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normal {
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granite 0.4
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}
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}
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#declare Tex_Stone=
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texture {
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pigment {
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color rgb <0.6,0.6,0.6>
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}
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finish {
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ambient 0.0//0.1
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diffuse 0.45
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specular 0.15
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}
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}
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#declare Tex_Terrain=
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texture {
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slope -z
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texture_map {
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[0.34 Tex_Vegetation ]
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[0.34 Tex_Stone ]
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}
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}
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#declare Terrain=
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object {
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height_field {
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function 300,300 {
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pigment {
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function { 1-(min(pow(x*x + z*z,1.3), 1) -0.0001) }
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color_map {
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[0.0 color rgb 0.0]
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[1.0 color rgb 1.0]
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}
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scale 0.35
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translate <0.5,0,0.5>
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warp { turbulence 0.3 }
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scale 3
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warp { turbulence 0.4 lambda 2.2 octaves 8 }
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scale 1/3
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rotate -90*x
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translate -0.5*y
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scale <1, -1, 1>
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translate 0.5*y
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}
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}
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water_level 0.02
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rotate 90*x
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rotate -10*z
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scale <4, 4, 1>
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scale 30
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}
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}
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union {
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object {
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Terrain
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translate <130, 368, -10>
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}
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object {
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Terrain
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rotate -180*z
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scale 0.3
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translate <90, 97, -6>
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}
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texture { Tex_Terrain }
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}
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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