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add Pony language
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130
samples/Pony/mixed.pony
Normal file
130
samples/Pony/mixed.pony
Normal file
@@ -0,0 +1,130 @@
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use "collections"
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actor Worker
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var _env: Env
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new create(env: Env) =>
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_env = env
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var a: U64 = 86028157
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var b: U64 = 329545133
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var result = factorize(a*b)
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var correct =
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try
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(result.size() == 2) and
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(result(0) == 86028157) and
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(result(1) == 329545133)
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else
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false
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end
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fun ref factorize(bigint: U64) : Array[U64] =>
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var factors = Array[U64](2)
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if bigint <= 3 then
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factors.push(bigint)
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else
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var d: U64 = 2
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var i: U64 = 0
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var n = bigint
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while d < n do
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if (n % d) == 0 then
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i = i + 1
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factors.push(d)
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n = n / d
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else
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d = if d == 2 then 3 else (d + 2) end
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end
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end
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factors.push(d)
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end
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factors
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actor Ring
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var _env: Env
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var _size: U32
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var _pass: U32
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var _repetitions: U32
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var _next: Ring
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new create(env: Env, size: U32, pass: U32, repetitions: U32) =>
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_env = env
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_size = size
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_pass = pass
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_repetitions = repetitions
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_next = spawn_ring(_env, _size, _pass)
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run()
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new neighbor(env: Env, next: Ring) =>
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_env = env
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_next = next
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_size = 0
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_pass = 0
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_repetitions = 0
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be apply(i: U32) =>
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if i > 0 then
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_next(i - 1)
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else
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run()
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end
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fun ref run() =>
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if _repetitions > 0 then
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_repetitions = _repetitions - 1
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_next(_pass * _size)
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Worker(_env)
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end
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fun tag spawn_ring(env: Env, size: U32, pass': U32) : Ring =>
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var next: Ring = this
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for i in Range[U32](0, size) do
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next = Ring.neighbor(env, next)
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end
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next
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actor Main
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var _size: U32 = 50
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var _count: U32 = 20
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var _pass: U32 = 10000
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var _repetitions: U32 = 5
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var _env: Env
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new create(env: Env) =>
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_env = env
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try
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arguments()
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start_benchmark()
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else
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usage()
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end
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fun ref arguments() ? =>
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_count = _env.args(1).u32()
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_size = _env.args(2).u32()
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_pass = _env.args(3).u32()
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_repetitions = _env.args(4).u32()
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fun ref start_benchmark() =>
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for i in Range[U32](0, _count) do
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Ring(_env, _size, _pass, _repetitions)
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end
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fun ref usage() =>
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_env.out.print(
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"""
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mixed OPTIONS
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N number of actors in each ring"
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N number of rings"
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N number of messages to pass around each ring"
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N number of times to repeat"
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"""
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)
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