mirror of
https://github.com/KevinMidboe/linguist.git
synced 2025-10-29 17:50:22 +00:00
Add ShaderLab language (#3490)
* Add ShaderLab language * Update HLSL and ShaderLab grammars to latest version * Add .shader extension back to GLSL language * Add sample GLSL .shader files Note that these are copies of existing GLSL samples, renamed to have the .shader extension.
This commit is contained in:
95
samples/ShaderLab/DepthOfField.shader
Normal file
95
samples/ShaderLab/DepthOfField.shader
Normal file
@@ -0,0 +1,95 @@
|
||||
// From https://github.com/Unity-Technologies/PostProcessing,
|
||||
// licensed under MIT licence.
|
||||
|
||||
Shader "Hidden/Post FX/Depth Of Field"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("", 2D) = "black"
|
||||
}
|
||||
|
||||
CGINCLUDE
|
||||
#pragma exclude_renderers d3d11_9x
|
||||
#pragma target 3.0
|
||||
ENDCG
|
||||
|
||||
SubShader
|
||||
{
|
||||
Cull Off ZWrite Off ZTest Always
|
||||
|
||||
// (0) Downsampling, prefiltering & CoC
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma multi_compile __ UNITY_COLORSPACE_GAMMA
|
||||
#pragma vertex VertDOF
|
||||
#pragma fragment FragPrefilter
|
||||
#include "DepthOfField.cginc"
|
||||
ENDCG
|
||||
}
|
||||
|
||||
// (1) Pass 0 + temporal antialiasing
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex VertDOF
|
||||
#pragma fragment FragPrefilter
|
||||
#define PREFILTER_TAA
|
||||
#include "DepthOfField.cginc"
|
||||
ENDCG
|
||||
}
|
||||
|
||||
// (2-5) Bokeh filter with disk-shaped kernels
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex VertDOF
|
||||
#pragma fragment FragBlur
|
||||
#define KERNEL_SMALL
|
||||
#include "DepthOfField.cginc"
|
||||
ENDCG
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex VertDOF
|
||||
#pragma fragment FragBlur
|
||||
#define KERNEL_MEDIUM
|
||||
#include "DepthOfField.cginc"
|
||||
ENDCG
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex VertDOF
|
||||
#pragma fragment FragBlur
|
||||
#define KERNEL_LARGE
|
||||
#include "DepthOfField.cginc"
|
||||
ENDCG
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex VertDOF
|
||||
#pragma fragment FragBlur
|
||||
#define KERNEL_VERYLARGE
|
||||
#include "DepthOfField.cginc"
|
||||
ENDCG
|
||||
}
|
||||
|
||||
// (6) Postfilter blur
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex VertDOF
|
||||
#pragma fragment FragPostBlur
|
||||
#include "DepthOfField.cginc"
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
FallBack Off
|
||||
}
|
||||
Reference in New Issue
Block a user