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Added Game Maker Language
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141
samples/Game Maker Language/Create.gml
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141
samples/Game Maker Language/Create.gml
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/*
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Originally from /Source/gg2/Objects/Updater.events/Create.xml in Gang Garrison 2
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Copyright (C) 2008-2013 Faucet Software
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http://www.ganggarrison.com
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This program is free software;
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you can redistribute it and/or modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3 of the License, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with this program; if not,
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see <http://www.gnu.org/licenses>.
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Additional permission under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
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the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
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the licensors of this Program grant you additional permission to convey the resulting work.
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*/
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// Downloading code.
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var downloadHandle, url, tmpfile, window_oldshowborder, window_oldfullscreen;
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timeLeft = 0;
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counter = 0;
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AudioControlPlaySong(-1, false);
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window_oldshowborder = window_get_showborder();
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window_oldfullscreen = window_get_fullscreen();
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window_set_fullscreen(false);
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window_set_showborder(false);
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if(global.updaterBetaChannel)
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url = UPDATE_SOURCE_BETA;
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else
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url = UPDATE_SOURCE;
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tmpfile = temp_directory + "\gg2update.zip";
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downloadHandle = httpGet(url, -1);
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while(!httpRequestStatus(downloadHandle))
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{ // while download isn't finished
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sleep(floor(1000/30)); // sleep for the equivalent of one frame
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io_handle(); // this prevents GameMaker from appearing locked-up
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httpRequestStep(downloadHandle);
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// check if the user cancelled the download with the esc key
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if(keyboard_check(vk_escape))
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{
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httpRequestDestroy(downloadHandle);
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window_set_showborder(window_oldshowborder);
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window_set_fullscreen(window_oldfullscreen);
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room_goto_fix(Menu);
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exit;
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}
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if(counter == 0 || counter mod 60 == 0)
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timer = random(359)+1;
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draw_sprite(UpdaterBackgroundS,0,0,0);
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draw_set_color(c_white);
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draw_set_halign(fa_left);
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draw_set_valign(fa_center);
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minutes=floor(timer/60);
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seconds=floor(timer-minutes*60);
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draw_text(x,y-20,string(minutes) + " minutes " + string(seconds) + " seconds Remaining...");
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counter+=1;
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var progress, size;
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progress = httpRequestResponseBodyProgress(downloadHandle);
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size = httpRequestResponseBodySize(downloadHandle);
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if (size != -1)
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{
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progressBar = floor((progress/size) * 20);
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offset = 3;
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for(i=0;i<progressBar;i+=1){
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draw_sprite(UpdaterProgressS,0,x+offset,y);
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offset+=12;
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}
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}
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screen_refresh();
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}
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// Errored
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if (httpRequestStatus(downloadHandle) == 2)
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{
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show_message("Downloading update failed!#" + httpRequestError(downloadHandle));
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httpRequestDestroy(downloadHandle);
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window_set_showborder(window_oldshowborder);
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window_set_fullscreen(window_oldfullscreen);
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room_goto_fix(Menu);
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exit;
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}
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// Request failed
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if (httpRequestStatusCode(downloadHandle) != 200)
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{
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show_message("Downloading update failed!#" + string(httpRequestStatusCode(downloadHandle)) + " " + httpRequestReasonPhrase(downloadHandle));
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httpRequestDestroy(downloadHandle);
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window_set_showborder(window_oldshowborder);
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window_set_fullscreen(window_oldfullscreen);
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room_goto_fix(Menu);
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exit;
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}
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write_buffer_to_file(httpRequestResponseBody(downloadHandle), tmpfile);
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httpRequestDestroy(downloadHandle);
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if(!file_exists(tmpfile))
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{
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window_set_showborder(window_oldshowborder);
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window_set_fullscreen(window_oldfullscreen);
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show_message("Error updating: Missing gg2update.zip in temp directory, download failed(?)");
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room_goto_fix(Menu);
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exit;
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}
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// rename existing "Gang Garrison 2.exe" to avoid conflict when extracting
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if (file_exists("Gang Garrison 2.exe"))
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{
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var newName, n;
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n = 1;
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// increment until unused name found
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do
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{
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newName = "gg2-old.delete.me." + string(n);
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n += 1;
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}
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until(!file_exists(newName));
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file_rename("Gang Garrison 2.exe", newName);
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}
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// let's extract the downloaded file now.
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extractzip(tmpfile, working_directory);
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// run new version
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execute_program("Gang Garrison 2.exe", "", false);
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// exit
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game_end();
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