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	Add ".nr" as a Roff file extension (#3630)
This commit is contained in:
		| @@ -3750,6 +3750,7 @@ Roff: | |||||||
|   - ".me" |   - ".me" | ||||||
|   - ".ms" |   - ".ms" | ||||||
|   - ".n" |   - ".n" | ||||||
|  |   - ".nr" | ||||||
|   - ".rno" |   - ".rno" | ||||||
|   - ".roff" |   - ".roff" | ||||||
|   - ".tmac" |   - ".tmac" | ||||||
|   | |||||||
							
								
								
									
										897
									
								
								samples/Roff/trekmanual.nr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										897
									
								
								samples/Roff/trekmanual.nr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,897 @@ | |||||||
|  | .\" $FreeBSD: src/games/trek/DOC/trekmanual.nr,v 1.1.1.1.14.1 2002/08/15 18:10:56 schweikh Exp $ | ||||||
|  | .\" $DragonFly: src/games/trek/DOC/trekmanual.nr,v 1.2 2003/06/17 04:25:25 dillon Exp $ | ||||||
|  | .br | ||||||
|  | .po 10 | ||||||
|  | .if n \!. | ||||||
|  | .sp 15 | ||||||
|  | .tr ^ \" | ||||||
|  | .ce 88 | ||||||
|  | ^****^^^^*****^^^^^^*^^^^^^****^ | ||||||
|  | *^^^^^^^^^^*^^^^^^^*^*^^^^^*^^^* | ||||||
|  | ^***^^^^^^^*^^^^^^*****^^^^****^ | ||||||
|  | ^^^^*^^^^^^*^^^^^^*^^^*^^^^*^^*^ | ||||||
|  | ****^^^^^^^*^^^^^^*^^^*^^^^*^^^* | ||||||
|  |  | ||||||
|  |  | ||||||
|  | *****^^^^****^^^^^*****^^^^*^^^* | ||||||
|  | ^^*^^^^^^*^^^*^^^^*^^^^^^^^*^^*^ | ||||||
|  | ^^*^^^^^^****^^^^^***^^^^^^***^^ | ||||||
|  | ^^*^^^^^^*^^*^^^^^*^^^^^^^^*^^*^ | ||||||
|  | ^^*^^^^^^*^^^*^^^^*****^^^^*^^^* | ||||||
|  |  | ||||||
|  |  | ||||||
|  | by | ||||||
|  |  | ||||||
|  | Eric Allman | ||||||
|  | University of California | ||||||
|  | Berkeley | ||||||
|  | .ce 0 | ||||||
|  | .tr ^^ | ||||||
|  | .de HE | ||||||
|  | 'sp 4 | ||||||
|  | 'tl 'STAR TREK''%' | ||||||
|  | 'sp 3 | ||||||
|  | .. | ||||||
|  | .de FO | ||||||
|  | 'bp | ||||||
|  | .. | ||||||
|  | .wh 0 HE | ||||||
|  | .wh -5 FO | ||||||
|  | .de pp | ||||||
|  | .sp | ||||||
|  | .ti +4 | ||||||
|  | .. | ||||||
|  | .bp 1 | ||||||
|  | .ce | ||||||
|  | INTRODUCTION | ||||||
|  | .pp | ||||||
|  | Well, the federation is once again at war with the Klingon empire. | ||||||
|  | It is up to you, | ||||||
|  | as captain of the U.S.S. Enterprise, | ||||||
|  | to wipe out the invasion fleet and save the Federation. | ||||||
|  | .pp | ||||||
|  | For the purposes of the game | ||||||
|  | the galaxy is divided into 64 quadrants | ||||||
|  | on an eight by eight grid, | ||||||
|  | with quadrant 0,0 in the upper left hand corner. | ||||||
|  | Each quadrant is divided into 100 sectors | ||||||
|  | on a ten by ten grid. | ||||||
|  | Each sector contains one object | ||||||
|  | (e.g., the Enterprise, a Klingon, or a star). | ||||||
|  | .pp | ||||||
|  | Navigation is handled in degrees, | ||||||
|  | with zero being straight up | ||||||
|  | and ninety being to the right. | ||||||
|  | Distances are measured in quadrants. | ||||||
|  | One tenth quadrant is one sector. | ||||||
|  | .pp | ||||||
|  | The galaxy contains starbases, | ||||||
|  | at which you can dock to refuel, | ||||||
|  | repair damages, etc. | ||||||
|  | The galaxy also contains stars. | ||||||
|  | Stars usually have a knack for getting in your way, | ||||||
|  | but they can be triggered into going nova | ||||||
|  | by shooting a photon torpedo at one, | ||||||
|  | thereby (hopefully) destroying any adjacent Klingons. | ||||||
|  | This is not a good practice however, | ||||||
|  | because you are penalized for destroying stars. | ||||||
|  | Also, a star will sometimes go supernova, | ||||||
|  | which obliterates an entire quadrant. | ||||||
|  | You must never stop in a supernova quadrant, | ||||||
|  | although you may "jump over" one. | ||||||
|  | .pp | ||||||
|  | Some starsystems | ||||||
|  | have inhabited planets. | ||||||
|  | Klingons can attack inhabited planets | ||||||
|  | and enslave the populace, | ||||||
|  | which they then put to work building more Klingon battle cruisers. | ||||||
|  | .bp | ||||||
|  | .ce | ||||||
|  | STARTING UP THE GAME | ||||||
|  | .pp | ||||||
|  | To request the game, issue the command | ||||||
|  | .sp | ||||||
|  | .ti +12 | ||||||
|  | /usr/games/trek | ||||||
|  | .sp | ||||||
|  | from the shell. | ||||||
|  | If a filename is stated, | ||||||
|  | a log of the game is written | ||||||
|  | onto that file. | ||||||
|  | If omitted, | ||||||
|  | the file is not written. | ||||||
|  | If the "-a" flag is stated before the filename, | ||||||
|  | that file is appended to | ||||||
|  | rather than created. | ||||||
|  | .pp | ||||||
|  | The game will ask you what length game | ||||||
|  | you would like. | ||||||
|  | Valid responses are "short", "medium", and "long". | ||||||
|  | Ideally the length of the game does not | ||||||
|  | affect the difficulty, | ||||||
|  | but currently the shorter games | ||||||
|  | tend to be harder than the longer ones. | ||||||
|  | You may also type "restart", | ||||||
|  | which restarts a previously saved game. | ||||||
|  | .pp | ||||||
|  | You will then be prompted for the skill, | ||||||
|  | to which you must respond | ||||||
|  | "novice", "fair", "good", "expert", | ||||||
|  | "commodore", or "impossible". | ||||||
|  | You should start out with a novice | ||||||
|  | and work up, | ||||||
|  | but if you really want to see how fast | ||||||
|  | you can be slaughtered, | ||||||
|  | start out with an impossible game. | ||||||
|  | .pp | ||||||
|  | In general, | ||||||
|  | throughout the game, | ||||||
|  | if you forget what is appropriate | ||||||
|  | the game will tell you what it expects | ||||||
|  | if you just type in | ||||||
|  | a question mark. | ||||||
|  | .pp | ||||||
|  | To get a copy of these rules, | ||||||
|  | execute the command | ||||||
|  | .sp | ||||||
|  | .ti +12 | ||||||
|  | nroff /usr/games/trekmanual.nr | ||||||
|  | .sp | ||||||
|  | .bp | ||||||
|  | .ce | ||||||
|  | ISSUING COMMANDS | ||||||
|  | .pp | ||||||
|  | If the game expects you to enter a command, | ||||||
|  | .hc ^ | ||||||
|  | it will say ^"Command:\ " | ||||||
|  | and wait for your response. | ||||||
|  | Most commands can be abbreviated. | ||||||
|  | .pp | ||||||
|  | At almost any time you can type more than one thing on a line. | ||||||
|  | For example, | ||||||
|  | to move straight up one quadrant, | ||||||
|  | you can type | ||||||
|  | .ti +12 | ||||||
|  | move 0 1 | ||||||
|  | .br | ||||||
|  | or you could just type | ||||||
|  | .ti +12 | ||||||
|  | move | ||||||
|  | .br | ||||||
|  | and the game would prompt you with | ||||||
|  | .ti +12 | ||||||
|  | Course: | ||||||
|  | .br | ||||||
|  | to which you could type | ||||||
|  | .ti +12 | ||||||
|  | 0 1 | ||||||
|  | .br | ||||||
|  | The "1" is the distance, | ||||||
|  | which could be put on still another line. | ||||||
|  | Also, the "move" command | ||||||
|  | could have been abbreviated | ||||||
|  | "mov", "mo", or just "m". | ||||||
|  | .pp | ||||||
|  | If you are partway through a command | ||||||
|  | and you change your mind, | ||||||
|  | you can usually type "-1" | ||||||
|  | to cancel the command. | ||||||
|  | .pp | ||||||
|  | Klingons generally cannot hit you | ||||||
|  | if you don't consume anything | ||||||
|  | (e.g., time or energy), | ||||||
|  | so some commands are considered "free". | ||||||
|  | As soon as you consume anything though -- POW! | ||||||
|  | .bp | ||||||
|  | .de ** | ||||||
|  | .if \\n+l .** | ||||||
|  | .as x * | ||||||
|  | .. | ||||||
|  | .de bl | ||||||
|  | .nr l \\w'\\$1' -\\w'*' | ||||||
|  | .ds x **** | ||||||
|  | .** | ||||||
|  | .sp 3 | ||||||
|  | .ne 3 | ||||||
|  | \\*x | ||||||
|  | .br | ||||||
|  | .if t *\h'\w'*'u'\fB\\$1\fP\h'\w'*'u'* | ||||||
|  | .if n * \\$1 * | ||||||
|  | .br | ||||||
|  | \\*x | ||||||
|  | .sp | ||||||
|  | .in +8 | ||||||
|  | .nf | ||||||
|  | .. | ||||||
|  | .de FF | ||||||
|  | .in -8 | ||||||
|  | .fi | ||||||
|  | .. | ||||||
|  | .if !\n(.V .ta \w'Full Commands: '+1 | ||||||
|  | .if \n(.V .ta \w'Full Commands: 'u | ||||||
|  | .ce | ||||||
|  | THE COMMANDS | ||||||
|  | .bl "Short Range Scan" | ||||||
|  | Mnemonic: srscan | ||||||
|  | Shortest Abbreviation: s | ||||||
|  | Full Commands: srscan | ||||||
|  | 	srscan yes/no | ||||||
|  | Consumes: nothing | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | The short range scan | ||||||
|  | gives you a picture | ||||||
|  | of the quadrant you are in, | ||||||
|  | and (if you say "yes") | ||||||
|  | a status report | ||||||
|  | which tells you | ||||||
|  | a whole bunch | ||||||
|  | of interesting stuff. | ||||||
|  | You can get a status report alone | ||||||
|  | by using the | ||||||
|  | .ul | ||||||
|  | status | ||||||
|  | command. | ||||||
|  | An example follows: | ||||||
|  | .sp | ||||||
|  | .nf | ||||||
|  | .in +4 | ||||||
|  | Short range sensor scan | ||||||
|  |   0 1 2 3 4 5 6 7 8 9 | ||||||
|  | 0 . . . . . . . * . * 0   stardate      3702.16 | ||||||
|  | 1 . . E . . . . . . . 1   condition     RED | ||||||
|  | 2 . . . . . . . . . * 2   position      0,3/1,2 | ||||||
|  | 3 * . . . . # . . . . 3   warp factor   5.0 | ||||||
|  | 4 . . . . . . . . . . 4   total energy  4376 | ||||||
|  | 5 . . * . * . . . . . 5   torpedoes     9 | ||||||
|  | 6 . . . @ . .   . . . 6   shields       down, 78% | ||||||
|  | 7 . . . . . . . . . . 7   Klingons left 3 | ||||||
|  | 8 . . . K . . . . . . 8   time left     6.43 | ||||||
|  | 9 . . . . . . * . . . 9   life support  damaged, reserves = 2.4 | ||||||
|  |   0 1 2 3 4 5 6 7 8 9 | ||||||
|  | Distressed Starsystem Marcus XII | ||||||
|  |  | ||||||
|  | .in +8 | ||||||
|  | .ti -8 | ||||||
|  | The cast of characters is as follows: | ||||||
|  | E  the hero | ||||||
|  | K  the villain | ||||||
|  | #  the starbase | ||||||
|  | *  stars | ||||||
|  | @  inhabited starsystem | ||||||
|  | \&.  empty space | ||||||
|  |    a black hole | ||||||
|  | .in -12 | ||||||
|  | .fi | ||||||
|  | .pp | ||||||
|  | The name of the starsystem is listed underneath | ||||||
|  | the short range scan. | ||||||
|  | The word "distressed", if present, | ||||||
|  | means that the starsystem | ||||||
|  | is under attack. | ||||||
|  | .pp | ||||||
|  | Short range scans are absolutely free. | ||||||
|  | They use no time, no energy, | ||||||
|  | and they don't give the Klingons | ||||||
|  | another chance to hit you. | ||||||
|  | .bl "Status Report" | ||||||
|  | Mnemonic: status | ||||||
|  | Shortest Abbreviation: st | ||||||
|  | Consumes: nothing | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | This command gives you information | ||||||
|  | about the current status | ||||||
|  | of the game and your ship, as follows: | ||||||
|  | .in +8 | ||||||
|  | .de qq | ||||||
|  | .sp | ||||||
|  | .ti -4 | ||||||
|  | .. | ||||||
|  | .qq | ||||||
|  | Stardate -- The current stardate. | ||||||
|  | .qq | ||||||
|  | Condition -- as follows: | ||||||
|  | .in +4 | ||||||
|  | .nf | ||||||
|  | RED -- in battle | ||||||
|  | YELLOW -- low on energy | ||||||
|  | GREEN -- normal state | ||||||
|  | DOCKED -- docked at starbase | ||||||
|  | CLOAKED -- the cloaking device is activated | ||||||
|  | .fi | ||||||
|  | .in -4 | ||||||
|  | .qq | ||||||
|  | Position -- Your current quadrant and sector. | ||||||
|  | .qq | ||||||
|  | Warp Factor -- The speed you will move at | ||||||
|  | when you move under warp power | ||||||
|  | (with the | ||||||
|  | .ul | ||||||
|  | move | ||||||
|  | command). | ||||||
|  | .qq | ||||||
|  | Total Energy -- Your energy reserves. | ||||||
|  | If they drop to zero, | ||||||
|  | you die. | ||||||
|  | Energy regenerates, | ||||||
|  | but the higher the skill of the game, | ||||||
|  | the slower it regenerates. | ||||||
|  | .qq | ||||||
|  | Torpedoes -- How many photon torpedoes you have left. | ||||||
|  | .qq | ||||||
|  | Shields -- Whether your shields are up or down, | ||||||
|  | and how effective they are if up | ||||||
|  | (what percentage of a hit they will absorb). | ||||||
|  | .qq | ||||||
|  | Klingons Left -- Guess. | ||||||
|  | .qq | ||||||
|  | Time Left -- How long the Federation can hold out | ||||||
|  | if you sit on your fat ass and do nothing. | ||||||
|  | If you kill Klingons quickly, | ||||||
|  | this number goes up, | ||||||
|  | otherwise, | ||||||
|  | it goes down. | ||||||
|  | If it hits zero, | ||||||
|  | the Federation is conquered. | ||||||
|  | .qq | ||||||
|  | Life Support -- If "active", everything is fine. | ||||||
|  | If "damaged", your reserves tell you | ||||||
|  | how long you have | ||||||
|  | to repair your life support | ||||||
|  | or get to a starbase | ||||||
|  | before you starve, suffocate, | ||||||
|  | or something equally unpleasant. | ||||||
|  | .qq | ||||||
|  | Current Crew -- The number of crew members | ||||||
|  | left. | ||||||
|  | This figures does not include officers. | ||||||
|  | .qq | ||||||
|  | Brig Space -- The space left in your brig | ||||||
|  | for Klingon captives. | ||||||
|  | .qq | ||||||
|  | Klingon Power -- The number of units | ||||||
|  | needed to kill a Klingon. | ||||||
|  | Remember, as Klingons fire at you | ||||||
|  | they use up their own energy, | ||||||
|  | so you probably need somewhat less | ||||||
|  | than this. | ||||||
|  | .qq | ||||||
|  | Skill, Length -- The skill and length | ||||||
|  | of the game you are playing. | ||||||
|  | .in -8 | ||||||
|  | .pp | ||||||
|  | Status information is absolutely free. | ||||||
|  | .bl "Long Range Scan" | ||||||
|  | Mnemonic: lrscan | ||||||
|  | Shortest Abbreviation: l | ||||||
|  | Consumes: nothing | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | Long range scan gives you information about the | ||||||
|  | eight quadrants | ||||||
|  | that surround the quadrant | ||||||
|  | you're in. | ||||||
|  | A sample long range scan follows: | ||||||
|  | .sp | ||||||
|  | .in +12 | ||||||
|  | .nf | ||||||
|  | Long range scan for quadrant 0,3 | ||||||
|  |  | ||||||
|  |      2     3     4 | ||||||
|  |   ------------------- | ||||||
|  |   !  *  !  *  !  *  ! | ||||||
|  |   ------------------- | ||||||
|  | 0 ! 108 !   6 !  19 ! | ||||||
|  |   ------------------- | ||||||
|  | 1 !   9 ! /// !   8 ! | ||||||
|  |   ------------------- | ||||||
|  | .sp | ||||||
|  | .in -12 | ||||||
|  | .fi | ||||||
|  | .pp | ||||||
|  | The three digit numbers | ||||||
|  | tell the number of objects | ||||||
|  | in the quadrants. | ||||||
|  | The units digit tells the number of stars, | ||||||
|  | the tens digit the number of starbases, | ||||||
|  | and the hundreds digit is the number of Klingons. | ||||||
|  | "*" indicates the negative energy barrier | ||||||
|  | at the edge of the galaxy, | ||||||
|  | which you cannot enter. | ||||||
|  | "///" means that that is a supernova quadrant | ||||||
|  | and must not be entered. | ||||||
|  | .bl "Damage Report" | ||||||
|  | Mnemonic: damages | ||||||
|  | Shortest Abbreviation: da | ||||||
|  | Consumes: nothing | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | A damage report tells you what devices are damaged | ||||||
|  | and how long it will take to repair them. | ||||||
|  | Repairs proceed faster | ||||||
|  | when you are docked | ||||||
|  | at a starbase. | ||||||
|  | .bl "Set Warp Factor" | ||||||
|  | Mnemonic: warp | ||||||
|  | Shortest Abbreviation: w | ||||||
|  | Full Command: warp factor | ||||||
|  | Consumes: nothing | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | The warp factor tells the speed of your starship | ||||||
|  | when you move under warp power | ||||||
|  | (with the | ||||||
|  | .ul | ||||||
|  | move | ||||||
|  | command). | ||||||
|  | The higher the warp factor, | ||||||
|  | the faster you go, | ||||||
|  | and the more energy you use. | ||||||
|  | .pp | ||||||
|  | The minimum warp factor is 1.0 | ||||||
|  | and the maximum is 10.0. | ||||||
|  | At speeds above warp 6 | ||||||
|  | there is danger of the warp engines | ||||||
|  | being damaged. | ||||||
|  | The probability of this | ||||||
|  | increases at higher warp speeds. | ||||||
|  | Above warp 9.0 there is a chance of entering | ||||||
|  | a time warp. | ||||||
|  | .bl "Move Under Warp Power" | ||||||
|  | Mnemonic: move | ||||||
|  | Shortest Abbreviation: m | ||||||
|  | Full Command: move course distance | ||||||
|  | Consumes: time and energy | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | This is the usual way of moving. | ||||||
|  | The course is in degrees and the distance is in quadrants. | ||||||
|  | To move one sector specify a distance of 0.1. | ||||||
|  | .pp | ||||||
|  | Time is consumed proportionately to | ||||||
|  | the inverse of the warp factor squared, | ||||||
|  | and directly to the distance. | ||||||
|  | Energy is consumed as the warp factor cubed, | ||||||
|  | and directly to the distance. | ||||||
|  | If you move with your shields up | ||||||
|  | it doubles the amount of energy consumed. | ||||||
|  | .pp | ||||||
|  | When you move in a quadrant containing Klingons, | ||||||
|  | they get a chance to attack you. | ||||||
|  | .pp | ||||||
|  | The computer detects navigation errors. | ||||||
|  | If the computer is out, | ||||||
|  | you run the risk of running into things. | ||||||
|  | .pp | ||||||
|  | The course is determined by the | ||||||
|  | Space Inertial Navigation System | ||||||
|  | [SINS]. | ||||||
|  | As described in | ||||||
|  | Star Fleet Technical Order TO:02:06:12, | ||||||
|  | the SINS is calibrated, | ||||||
|  | after which it becomes the base for navigation. | ||||||
|  | If damaged, | ||||||
|  | navigation becomes inaccurate. | ||||||
|  | When it is fixed, | ||||||
|  | Spock recalibrates it, | ||||||
|  | however, | ||||||
|  | it cannot be calibrated extremely accurately | ||||||
|  | until you dock at starbase. | ||||||
|  | .bl "Move Under Impulse Power" | ||||||
|  | Mnemonic: impulse | ||||||
|  | Shortest Abbreviation: i | ||||||
|  | Full Command: impulse course distance | ||||||
|  | Consumes: time and energy | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | The impulse engines give you a chance to maneuver | ||||||
|  | when your warp engines are damaged; | ||||||
|  | however, they are incredibly slow | ||||||
|  | (0.095 quadrants/stardate). | ||||||
|  | They require 20 units of energy to engage, | ||||||
|  | and ten units per sector to move. | ||||||
|  | .pp | ||||||
|  | The same comments about the computer and the SINS | ||||||
|  | apply as above. | ||||||
|  | .pp | ||||||
|  | There is no penalty to move under impulse power | ||||||
|  | with shields up. | ||||||
|  | .bl "Deflector Shields" | ||||||
|  | Mnemonic: shields | ||||||
|  | Shortest Abbreviation: sh | ||||||
|  | Full Command: shields up/down | ||||||
|  | Consumes: energy | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | Shields protect you from Klingon attack | ||||||
|  | and nearby novas. | ||||||
|  | As they protect you, | ||||||
|  | they weaken. | ||||||
|  | A shield which is 78% effective | ||||||
|  | will absorb 78% of a hit | ||||||
|  | and let 22% in to hurt you. | ||||||
|  | .pp | ||||||
|  | The Klingons have a chance to attack you | ||||||
|  | every time you raise or lower shields. | ||||||
|  | Shields do not rise and lower | ||||||
|  | instantaneously, | ||||||
|  | so the hit you receive | ||||||
|  | will be computed with the shields | ||||||
|  | at an intermediate effectiveness. | ||||||
|  | .pp | ||||||
|  | It takes energy to raise shields, | ||||||
|  | but not to drop them. | ||||||
|  | .bl "Cloaking Device" | ||||||
|  | Mnemonic: cloak | ||||||
|  | Shortest Abbreviation: cl | ||||||
|  | Full Command: cloak up/down | ||||||
|  | Consumes: energy | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | When you are cloaked, | ||||||
|  | Klingons cannot see you, | ||||||
|  | and hence they do not fire at you. | ||||||
|  | They are useful for entering | ||||||
|  | a quadrant | ||||||
|  | and selecting a good position, | ||||||
|  | however, | ||||||
|  | weapons cannot be fired through | ||||||
|  | the cloak | ||||||
|  | due to the huge energy drain | ||||||
|  | that it requires. | ||||||
|  | .pp | ||||||
|  | The cloak up command | ||||||
|  | only starts the cloaking process; | ||||||
|  | Klingons will continue | ||||||
|  | to fire at you | ||||||
|  | until you do something | ||||||
|  | which consumes time. | ||||||
|  | .bl "Fire Phasers" | ||||||
|  | Mnemonic: phasers | ||||||
|  | Shortest Abbreviation: p | ||||||
|  | Full Commands: phasers automatic amount | ||||||
|  | 	phasers manual amt1 course1 spread1 ... | ||||||
|  | Consumes: energy | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | Phasers are energy weapons; | ||||||
|  | the energy comes from your ship's reserves | ||||||
|  | ("total energy" on a srscan). | ||||||
|  | It takes about 250 units of hits | ||||||
|  | to kill a Klingon. | ||||||
|  | Hits are cumulative as long as you stay | ||||||
|  | in the quadrant. | ||||||
|  | .pp | ||||||
|  | Phasers become less effective | ||||||
|  | the further from a Klingon you are. | ||||||
|  | Adjacent Klingons receive about | ||||||
|  | 90% of what you fire, | ||||||
|  | at five sectors about 60%, | ||||||
|  | and at ten sectors about 35%. | ||||||
|  | They have no effect outside of the quadrant. | ||||||
|  | .pp | ||||||
|  | Phasers cannot be fired while shields are up; | ||||||
|  | to do so would fry you. | ||||||
|  | They have no effect on starbases or stars. | ||||||
|  | .pp | ||||||
|  | In automatic mode | ||||||
|  | the computer decides how to divide up the energy | ||||||
|  | among the Klingons present; | ||||||
|  | in manual mode you do that yourself. | ||||||
|  | .pp | ||||||
|  | In manual mode firing | ||||||
|  | you specify a direction, | ||||||
|  | amount (number of units to fire) | ||||||
|  | and spread (0 -> 1.0) | ||||||
|  | for each of the six phaser banks. | ||||||
|  | A zero amount | ||||||
|  | terminates the manual input. | ||||||
|  | .bl "Fire Photon Torpedoes" | ||||||
|  | Mnemonic: torpedo | ||||||
|  | Shortest Abbreviation: t | ||||||
|  | Full Command: torpedo course [yes/no] [burst angle] | ||||||
|  | Consumes: torpedoes | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | Torpedoes are projectile weapons -- there are no partial hits. | ||||||
|  | You either hit your target or you don't. | ||||||
|  | A hit on a Klingon destroys him. | ||||||
|  | A hit on a starbase destroys that starbase | ||||||
|  | (woops!). | ||||||
|  | Hitting a star usually causes it to go nova, | ||||||
|  | and occasionally supernova. | ||||||
|  | .pp | ||||||
|  | Photon torpedoes cannot be aimed precisely. | ||||||
|  | They can be fired with shields up, | ||||||
|  | but they get even more random | ||||||
|  | as they pass through the shields. | ||||||
|  | .pp | ||||||
|  | Torpedoes may be fired in bursts of three. | ||||||
|  | If this is desired, | ||||||
|  | the burst angle is the angle | ||||||
|  | between the three shots, | ||||||
|  | which may vary from one to fifteen. | ||||||
|  | The word "no" | ||||||
|  | says that a burst is not wanted; | ||||||
|  | the word "yes" | ||||||
|  | (which may be omitted | ||||||
|  | if stated on the same line as the course) | ||||||
|  | says that a burst is wanted. | ||||||
|  | .pp | ||||||
|  | Photon torpedoes | ||||||
|  | have no effect | ||||||
|  | outside the quadrant. | ||||||
|  | .bl "Onboard Computer Request" | ||||||
|  | Mnemonic: computer | ||||||
|  | Shortest Abbreviation: c | ||||||
|  | Full Command: computer request; request;... | ||||||
|  | Consumes: nothing | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | The computer command gives you access to the facilities | ||||||
|  | of the onboard computer, | ||||||
|  | which allows you to do all sorts of fascinating stuff. | ||||||
|  | Computer requests are: | ||||||
|  | .in +8 | ||||||
|  | .qq | ||||||
|  | score -- Shows your current score. | ||||||
|  | .qq | ||||||
|  | course quad/sect -- Computes the course and distance from wherever | ||||||
|  | you are to the given location. | ||||||
|  | If you type "course /x,y" | ||||||
|  | you will be given the course | ||||||
|  | to sector x,y in the current quadrant. | ||||||
|  | .qq | ||||||
|  | move quad/sect -- Identical to the course | ||||||
|  | request, | ||||||
|  | except that the move is executed. | ||||||
|  | .qq | ||||||
|  | chart -- prints a chart of the known galaxy, | ||||||
|  | i.e., | ||||||
|  | everything that you have seen with a long range scan. | ||||||
|  | The format is the same as on a long range scan, | ||||||
|  | except that "..." means | ||||||
|  | that you don't yet know what is there, | ||||||
|  | and ".1." means that you know that a starbase | ||||||
|  | exists, but you don't know anything else. | ||||||
|  | "$$$" mans the quadrant | ||||||
|  | that you are currently in. | ||||||
|  | .qq | ||||||
|  | trajectory -- prints the course and distance | ||||||
|  | to all the Klingons in the quadrant. | ||||||
|  | .qq | ||||||
|  | warpcost dist warp_factor -- computes the cost in time and energy | ||||||
|  | to move `dist' quadrants at warp `warp_factor'. | ||||||
|  | .qq | ||||||
|  | impcost dist -- same as warpcost for impulse engines. | ||||||
|  | .qq | ||||||
|  | pheff range -- tells how effective your phasers are | ||||||
|  | at a given range. | ||||||
|  | .qq | ||||||
|  | distresslist -- gives a list of currently distressed | ||||||
|  | starbases | ||||||
|  | and starsystems. | ||||||
|  | .in -8 | ||||||
|  | .pp | ||||||
|  | More than one request may be stated | ||||||
|  | on a line | ||||||
|  | by separating them | ||||||
|  | with semicolons. | ||||||
|  | .bl "Dock at Starbase" | ||||||
|  | Mnemonic: dock | ||||||
|  | Shortest Abbreviation: do | ||||||
|  | Consumes: nothing | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | You may dock at a starbase | ||||||
|  | when you are in one of the eight | ||||||
|  | adjacent sectors. | ||||||
|  | .pp | ||||||
|  | When you dock you are resupplied | ||||||
|  | with energy, photon torpedoes, and life support reserves. | ||||||
|  | Repairs are also done faster at starbase. | ||||||
|  | Any prisoners you have taken | ||||||
|  | are unloaded. | ||||||
|  | You do not receive points | ||||||
|  | for taking prisoners | ||||||
|  | until this time. | ||||||
|  | .pp | ||||||
|  | Starbases have their own deflector shields, | ||||||
|  | so you are safe from attack while docked. | ||||||
|  | .bl "Undock from Starbase" | ||||||
|  | Mnemonic: undock | ||||||
|  | Shortest Abbreviation: u | ||||||
|  | Consumes: nothing | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | This just allows you to leave starbase | ||||||
|  | so that you may proceed on your way. | ||||||
|  | .bl "Rest" | ||||||
|  | Mnemonic: rest | ||||||
|  | Shortest Abbreviation: r | ||||||
|  | Full Command: rest time | ||||||
|  | Consumes: time | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | This command allows you to rest to repair damages. | ||||||
|  | It is not advisable to rest while under attack. | ||||||
|  | .bl "Call Starbase For Help" | ||||||
|  | Mnemonic: help | ||||||
|  | Shortest Abbreviation: help | ||||||
|  | Consumes: nothing | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | You may call starbase for help via your subspace radio. | ||||||
|  | Starbase has long range transporter beams to get you. | ||||||
|  | Problem is, | ||||||
|  | they can't always rematerialize you. | ||||||
|  | .pp | ||||||
|  | You should avoid using this command unless absolutely necessary, | ||||||
|  | for the above reason and because it counts heavily against you | ||||||
|  | in the scoring. | ||||||
|  | .bl "Capture Klingon" | ||||||
|  | Mnemonic: capture | ||||||
|  | Shortest Abbreviation: ca | ||||||
|  | Consumes: time | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | You may request that a Klingon surrender | ||||||
|  | to you. | ||||||
|  | If he accepts, | ||||||
|  | you get to take captives | ||||||
|  | (but only as many as your brig | ||||||
|  | can hold). | ||||||
|  | It is good if you do this, | ||||||
|  | because you get points for captives. | ||||||
|  | Also, | ||||||
|  | if you ever get captured, | ||||||
|  | you want to be sure that the Federation | ||||||
|  | has prisoners to exchange for you. | ||||||
|  | .pp | ||||||
|  | You must go to a starbase | ||||||
|  | to turn over your prisoners | ||||||
|  | to Federation authorities. | ||||||
|  | .bl "Visual Scan" | ||||||
|  | Mnemonic: visual | ||||||
|  | Shortest Abbreviation: v | ||||||
|  | Full Command: visual course | ||||||
|  | Consumes: time | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | When your short range scanners are out, | ||||||
|  | you can still see what is out "there" | ||||||
|  | by doing a visual scan. | ||||||
|  | Unfortunately, | ||||||
|  | you can only see three sectors at one time, | ||||||
|  | and it takes 0.005 stardates to perform. | ||||||
|  | .pp | ||||||
|  | The three sectors in the general direction | ||||||
|  | of the course specified | ||||||
|  | are examined | ||||||
|  | and displayed. | ||||||
|  | .bl "Abandon Ship" | ||||||
|  | Mnemonic: abandon | ||||||
|  | Shortest Abbreviation: abandon | ||||||
|  | Consumes: nothing | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | The officers escape the Enterprise in the shuttlecraft. | ||||||
|  | If the transporter is working | ||||||
|  | and there is an inhabitable starsystem | ||||||
|  | in the area, | ||||||
|  | the crew beams down, | ||||||
|  | otherwise you leave them to die. | ||||||
|  | You are given an old but still usable ship, | ||||||
|  | the Faire Queene. | ||||||
|  | .bl "Ram" | ||||||
|  | Mnemonic: ram | ||||||
|  | Shortest Abbreviation: ram | ||||||
|  | Full Command: ram course distance | ||||||
|  | Consumes: time and energy | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | This command is identical to "move", | ||||||
|  | except that the computer | ||||||
|  | doesn't stop you | ||||||
|  | from making navigation errors. | ||||||
|  | .pp | ||||||
|  | You get very nearly slaughtered | ||||||
|  | if you ram anything. | ||||||
|  | .bl "Self Destruct" | ||||||
|  | Mnemonic: destruct | ||||||
|  | Shortest Abbreviation: destruct | ||||||
|  | Consumes: everything | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | Your starship is self-destructed. | ||||||
|  | Chances are you will destroy | ||||||
|  | any Klingons | ||||||
|  | (and stars, | ||||||
|  | and starbases) | ||||||
|  | left in your quadrant. | ||||||
|  | .bl "Terminate the Game" | ||||||
|  | Mnemonic: terminate | ||||||
|  | Shortest Abbreviation: terminate | ||||||
|  | Full Command: terminate yes/no | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | Cancels the current game. | ||||||
|  | No score is computed. | ||||||
|  | If you answer yes, | ||||||
|  | a new game will be started, | ||||||
|  | otherwise trek exits. | ||||||
|  | .bl "Call the Shell" | ||||||
|  | Mnemonic: shell | ||||||
|  | Shortest Abbreviation: shell | ||||||
|  | .FF | ||||||
|  | .pp | ||||||
|  | Temporarily escapes to the shell. | ||||||
|  | When you log out of the shell | ||||||
|  | you will return to the game. | ||||||
|  | .bp | ||||||
|  | .ce | ||||||
|  | SCORING | ||||||
|  | .in +4 | ||||||
|  | .pp | ||||||
|  | The scoring algorithm is rather complicated. | ||||||
|  | Basically, | ||||||
|  | you get points for each Klingon you kill, | ||||||
|  | for your Klingon per stardate kill rate, | ||||||
|  | and a bonus if you win the game. | ||||||
|  | You lose | ||||||
|  | points for the number of Klingons left | ||||||
|  | in the galaxy | ||||||
|  | at the end of the game, | ||||||
|  | for getting killed, | ||||||
|  | for each star, starbase, or inhabited starsystem | ||||||
|  | you destroy, | ||||||
|  | for calling for help, | ||||||
|  | and for each casualty you incur. | ||||||
|  | .pp | ||||||
|  | You will be promoted | ||||||
|  | if you play very well. | ||||||
|  | You will never get a promotion if you | ||||||
|  | call for help, | ||||||
|  | abandon the Enterprise, | ||||||
|  | get killed, | ||||||
|  | destroy a starbase or inhabited starsystem, | ||||||
|  | or destroy too many stars. | ||||||
|  | .bp | ||||||
|  | .ce | ||||||
|  | REFERENCE PAGE | ||||||
|  | .sp 2 | ||||||
|  | .ta 36 56 | ||||||
|  | .nf | ||||||
|  | .ul | ||||||
|  | Command	Uses	Consumes | ||||||
|  |  | ||||||
|  | ABANDON	shuttlecraft,	- | ||||||
|  | 	  transporter | ||||||
|  | CApture	subspace radio	time | ||||||
|  | CLoak Up/Down	cloaking device	energy | ||||||
|  | Computer request; request;...	computer	- | ||||||
|  | DAmages	-	- | ||||||
|  | DESTRUCT	computer	- | ||||||
|  | DOck	-	- | ||||||
|  | HELP	subspace radio	- | ||||||
|  | Impulse course distance	impulse engines,	time, energy | ||||||
|  | 	 computer, SINS | ||||||
|  | Lrscan	L.R. sensors	- | ||||||
|  | Move course distance	warp engines,	time, energy | ||||||
|  | 	  computer, SINS | ||||||
|  | Phasers Automatic amount	phasers, computer	energy | ||||||
|  | Phasers Manual amt1 course1 spread1 ...	phasers	energy | ||||||
|  | Torpedo course [Yes] angle/No	torpedo tubes	torpedoes | ||||||
|  | RAM course distance	warp engines,	time, energy | ||||||
|  | 	  computer, SINS | ||||||
|  | Rest time	-	time | ||||||
|  | SHELL	-	- | ||||||
|  | SHields Up/Down	shields	energy | ||||||
|  | Srscan [Yes/No]	S.R. sensors	- | ||||||
|  | STatus	-	- | ||||||
|  | TERMINATE Yes/No	-	- | ||||||
|  | Undock	-	- | ||||||
|  | Visual course	-	time | ||||||
|  | Warp warp_factor	-	- | ||||||
|  | .fi | ||||||
		Reference in New Issue
	
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