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Added samples for .C and .H files to fix the pedantic tests for sample presense
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145
samples/C/2D.C
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145
samples/C/2D.C
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#include "2D.h"
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#include <math.h>
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void set_vgabasemem(void)
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{
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ULONG vgabase;
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SELECTOR tmp;
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asm mov [tmp], ds
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dpmi_get_sel_base(&vgabase, tmp);
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vgabasemem = (char *)(-vgabase + 0xa0000);
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}
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void drw_chdis(int mode) // change the display!
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{
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regs.b.ah = 0x00; // seet theh display moode
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regs.b.al = mode; // change it to the mode like innit
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regs.h.flags = 0x72;// Set the dingoes kidneys out of FLAGS eh?
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regs.h.ss = 0; // Like, totally set the stack segment
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regs.h.sp = 0; // Set tha stack pointaaaaahhhhh!!!
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dpmi_simulate_real_interrupt(0x10, ®s);
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}
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void drw_pix(int x, int y, enum COLORS col)
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{
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*VGAPIX(x, y) = col;
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}
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void drw_line(int x0, int y0, int x1, int y1, enum COLORS col)
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{
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// Going for the optimized version of bresenham's line algo.
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int stp = (abs(y0 - y1) > abs(x0 - x1));
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int tmp, dx, dy, err, yi, i, j; // yi = y excrement
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if (stp) {
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// swappity swap
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tmp = y0;
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y0 = x0;
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x0 = tmp;
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tmp = y1;
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y1 = x1;
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x1 = tmp;
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}
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// AAAAND NOW WE MUST DO ZEES AGAIN :(
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// I'm sure there was a func somewhere that does this? :P
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if (x0 > x1) {
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tmp = x0;
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x0 = x1;
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x1 = tmp;
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tmp = y0;
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y0 = y1;
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y1 = tmp;
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}
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dx = (x1 - x0);
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dy = (abs(y1 - y0));
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err = (dx / 2);
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if (y0 < y1)
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yi = 1;
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else
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yi = -1;
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j = y0;
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for (i = x0; i < x1; i++)
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{
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if (stp)
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*VGAPIX(j, i) = col;
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else
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*VGAPIX(i, j) = col;
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err -= dy;
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if (err < 0) {
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j += yi;
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err += dx;
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}
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}
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}
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void drw_rectl(int x, int y, int w, int h, enum COLORS col)
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{
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drw_line(x, y, x+w, y, col);
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drw_line(x+w, y, x+w, y+h, col);
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drw_line(x, y, x, y+h, col);
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drw_line(x, y+h, x+w+1, y+h, col);
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}
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void drw_rectf(int x, int y, int w, int h, enum COLORS col)
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{
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int i, j;
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for (j = y; j < x+h; j++) {
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for (i = x; i < y+w; i++) {
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*VGAPIX(i, j) = col;
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}
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}
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}
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void drw_circl(int x, int y, int rad, enum COLORS col)
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{
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int mang, i; // max angle, haha
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int px, py;
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mang = 360; // Yeah yeah I'll switch to rad later
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for (i = 0; i <= mang; i++)
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{
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px = cos(i)*rad + x; // + px; // causes some really cools effects! :D
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py = sin(i)*rad + y; // + py;
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*VGAPIX(px, py) = col;
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}
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}
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void drw_tex(int x, int y, int w, int h, enum COLORS tex[])
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{ // i*w+j
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int i, j;
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for (i = 0; i < w; i++)
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{
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for (j = 0; j < h; j++)
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{
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*VGAPIX(x+i, y+j) = tex[j*w+i];
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}
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}
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}
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void 2D_init(void)
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{
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set_vgabasemem();
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drw_chdis(0x13);
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}
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void 2D_exit(void)
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{
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drw_chdis(3);
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}
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/*
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int main()
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{
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set_vgabasemem();
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drw_chdis(0x13);
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while(!kbhit()) {
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if ((getch()) == 0x1b) // escape
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break;
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}
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drw_chdis(3);
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return 0;
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}
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*/
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