Remove prolog samples for now and rely on .prolog extension

This commit is contained in:
Ted Nyman
2013-12-23 11:04:26 -08:00
parent c5e9023762
commit f6034b85fb
6 changed files with 0 additions and 495 deletions

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action_module(calculator) .
%[-,-,d1,-] --push(D)--> [-,-,D,-] if mode(init)
push(D) < -
mode(init),
deny([displayed(D1),mode(init)]),
affirm([displayed(D),mode(cont)]).
%[-,-,D1,-] --push(D)--> [-,-,10*D1+D,-] if mode(cont)
push(D) < -
mode(cont),
deny(displayed(D1)),
New = 10*D1 + D,
affirm(displayed(New)).
%[a,op,d,m] --push(clear)--> [0,nop,0,0]
push(clear) < -
deny([accumulator(A),op(O),displayed(D),memory(M),mode(X)]),
affirm([accumulator(0),op(nop),displayed(0),memory(0),mode(init)]).
%[a,op,d,m] --push(mem_rec)--> [a,op,m,m]
push(mem_rec) < -
memory(M),
deny([displayed(D),mode(X)]),
affirm([displayed(M),mode(init)]).
%[a,op,d,m] --push(plus)--> [op(a,d),plus,d,m]
push(plus) < -
displayed(D),
deny([accumulator(A),op(O),mode(X)]),
eval(O,A,D,V), ; use normal arithmetic, i.e., V=O(A,D)
affirm([accumulator(V),op(plus),mode(init)]).
%[a,op,d,m] --push(minus)--> [op(a,d,minus,d,m]
push(minus) lt -
displayed(D),
deny([accumulator(A),op(O),mode(X)]),
eval(O,A,D,V), ; use normal arithmetic, i.e., V=O(A,D)
affirm([accumulator(V),op(minus),mode(init)]).
%[a,op,d,m] --push(times)--> [op(a,d),times,d,m]
push(times) < -
displayed(D),
deny([accumulator(A),op(O),mode(X)]),
eval(O,A,D,V), ; use normal arithmetic, i.e., V=O(A,D)
affirm([accumulator(V),op(times),mode(init)]).
%[a,op,d,m] --push(equal)--> [a,nop,op(a,d),m]
push(equal) < -
accumulator(A),
deny([op(O),displayed(D),mode(X)]),
eval(O,A,D,V),
affirm([op(nop),displayed(V),mode(init)]).
%[a,op,d,m] --push(mem_plus)--> [a,nop,v,plus(m,v)] where v=op(a,d)
push(mem_plus) < -
accumulator(A),
deny([op(O),displayed(D),memory(M),mode(X)]),
eval(O,A,D,V),
eval(plus,M,V,V1),
affirm([op(nop),displayed(V),memory(V1),mode(init)]).
%[a,op,d,m] --push(plus_minus)--> [a,op,-d,m]
push(clear) < -
deny([displayed(D),mode(X)]),
eval(minus,0,D,V),
affirm([displayed(V),mode(init)]).

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%%----- normalize(+Wff,-NormalClauses) ------
normalize(Wff,NormalClauses) :-
conVert(Wff,[],S),
cnF(S,T),
flatten_and(T,U),
make_clauses(U,NormalClauses).
%%----- make a sequence out of a conjunction -----
flatten_and(X /\ Y, F) :-
!,
flatten_and(X,A),
flatten_and(Y, B),
sequence_append(A,B,F).
flatten_and(X,X).
%%----- make a sequence out of a disjunction -----
flatten_or(X \/ Y, F) :-
!,
flatten_or(X,A),
flatten_or(Y,B),
sequence_append(A,B,F).
flatten_or(X,X).
%%----- append two sequences -------------------------------
sequence_append((X,R),S,(X,T)) :- !, sequence_append(R,S,T).
sequence_append((X),S,(X,S)).
%%----- separate into positive and negative literals -----------
separate((A,B),P,N) :-
!,
(A = ~X -> N=[X|N1],
separate(B,P,N1)
;
P=[A|P1],
separate(B,P1,N) ).
separate(A,P,N) :-
(A = ~X -> N=[X],
P = []
;
P=[A],
N = [] ).
%%----- tautology ----------------------------
tautology(P,N) :- some_occurs(N,P).
some_occurs([F|R],B) :-
occurs(F,B) | some_occurs(R,B).
occurs(A,[F|_]) :-
A == F,
!.
occurs(A,[_|R]) :-
occurs(A,R).
make_clauses((A,B),C) :-
!,
flatten_or(A,F),
separate(F,P,N),
(tautology(P,N) ->
make_clauses(B,C)
;
make_clause(P,N,D),
C = [D|R],
make_clauses(B,R) ).
make_clauses(A,C) :-
flatten_or(A,F),
separate(F,P,N),
(tautology(P,N) ->
C = []
;
make_clause(P,N,D),
C = [D] ).
make_clause([],N, false :- B) :-
!,
make_sequence(N,B,',').
make_clause(P,[],H) :-
!,
make_sequence(P,H,'|').
make_clause(P,N, H :- T) :-
make_sequence(P,H,'|'),
make_sequence(N,T,',').
make_sequence([A],A,_) :- !.
make_sequence([F|R],(F|S),'|') :-
make_sequence(R,S,'|').
make_sequence([F|R],(F,S),',') :-
make_sequence(R,S,',').
write_list([F|R]) :-
write(F), write('.'), nl,
write_list(R).
write_list([]).

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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%
%%% A* Algorithm
%%%
%%%
%%% Nodes have form S#D#F#A
%%% where S describes the state or configuration
%%% D is the depth of the node
%%% F is the evaluation function value
%%% A is the ancestor list for the node
:- op(400,yfx,'#'). /* Node builder notation */
solve(State,Soln) :- f_function(State,0,F),
search([State#0#F#[]],S), reverse(S,Soln).
f_function(State,D,F) :- h_function(State,H),
F is D + H.
search([State#_#_#Soln|_], Soln) :- goal(State).
search([B|R],S) :- expand(B,Children),
insert_all(Children,R,Open),
search(Open,S).
insert_all([F|R],Open1,Open3) :- insert(F,Open1,Open2),
insert_all(R,Open2,Open3).
insert_all([],Open,Open).
insert(B,Open,Open) :- repeat_node(B,Open), ! .
insert(B,[C|R],[B,C|R]) :- cheaper(B,C), ! .
insert(B,[B1|R],[B1|S]) :- insert(B,R,S), !.
insert(B,[],[B]).
repeat_node(P#_#_#_, [P#_#_#_|_]).
cheaper( _#_#F1#_ , _#_#F2#_ ) :- F1 < F2.
expand(State#D#_#S,All_My_Children) :-
bagof(Child#D1#F#[Move|S],
(D1 is D+1,
move(State,Child,Move),
f_function(Child,D1,F)),
All_My_Children).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%
%%% 8-puzzle solver
%%%
%%%
%%% State have form A/B/C/D/E/F/G/H/I
%%% where {A,...,I} = {0,...,8}
%%% 0 represents the empty tile
%%%
goal(1/2/3/8/0/4/7/6/5).
%%% The puzzle moves
left( A/0/C/D/E/F/H/I/J , 0/A/C/D/E/F/H/I/J ).
left( A/B/C/D/0/F/H/I/J , A/B/C/0/D/F/H/I/J ).
left( A/B/C/D/E/F/H/0/J , A/B/C/D/E/F/0/H/J ).
left( A/B/0/D/E/F/H/I/J , A/0/B/D/E/F/H/I/J ).
left( A/B/C/D/E/0/H/I/J , A/B/C/D/0/E/H/I/J ).
left( A/B/C/D/E/F/H/I/0 , A/B/C/D/E/F/H/0/I ).
up( A/B/C/0/E/F/H/I/J , 0/B/C/A/E/F/H/I/J ).
up( A/B/C/D/0/F/H/I/J , A/0/C/D/B/F/H/I/J ).
up( A/B/C/D/E/0/H/I/J , A/B/0/D/E/C/H/I/J ).
up( A/B/C/D/E/F/0/I/J , A/B/C/0/E/F/D/I/J ).
up( A/B/C/D/E/F/H/0/J , A/B/C/D/0/F/H/E/J ).
up( A/B/C/D/E/F/H/I/0 , A/B/C/D/E/0/H/I/F ).
right( A/0/C/D/E/F/H/I/J , A/C/0/D/E/F/H/I/J ).
right( A/B/C/D/0/F/H/I/J , A/B/C/D/F/0/H/I/J ).
right( A/B/C/D/E/F/H/0/J , A/B/C/D/E/F/H/J/0 ).
right( 0/B/C/D/E/F/H/I/J , B/0/C/D/E/F/H/I/J ).
right( A/B/C/0/E/F/H/I/J , A/B/C/E/0/F/H/I/J ).
right( A/B/C/D/E/F/0/I/J , A/B/C/D/E/F/I/0/J ).
down( A/B/C/0/E/F/H/I/J , A/B/C/H/E/F/0/I/J ).
down( A/B/C/D/0/F/H/I/J , A/B/C/D/I/F/H/0/J ).
down( A/B/C/D/E/0/H/I/J , A/B/C/D/E/J/H/I/0 ).
down( 0/B/C/D/E/F/H/I/J , D/B/C/0/E/F/H/I/J ).
down( A/0/C/D/E/F/H/I/J , A/E/C/D/0/F/H/I/J ).
down( A/B/0/D/E/F/H/I/J , A/B/F/D/E/0/H/I/J ).
%%% the heuristic function
h_function(Puzz,H) :- p_fcn(Puzz,P),
s_fcn(Puzz,S),
H is P + 3*S.
%%% the move
move(P,C,left) :- left(P,C).
move(P,C,up) :- up(P,C).
move(P,C,right) :- right(P,C).
move(P,C,down) :- down(P,C).
%%% the Manhattan distance function
p_fcn(A/B/C/D/E/F/G/H/I, P) :-
a(A,Pa), b(B,Pb), c(C,Pc),
d(D,Pd), e(E,Pe), f(F,Pf),
g(G,Pg), h(H,Ph), i(I,Pi),
P is Pa+Pb+Pc+Pd+Pe+Pf+Pg+Ph+Pg+Pi.
a(0,0). a(1,0). a(2,1). a(3,2). a(4,3). a(5,4). a(6,3). a(7,2). a(8,1).
b(0,0). b(1,1). b(2,0). b(3,1). b(4,2). b(5,3). b(6,2). b(7,3). b(8,2).
c(0,0). c(1,2). c(2,1). c(3,0). c(4,1). c(5,2). c(6,3). c(7,4). c(8,3).
d(0,0). d(1,1). d(2,2). d(3,3). d(4,2). d(5,3). d(6,2). d(7,2). d(8,0).
e(0,0). e(1,2). e(2,1). e(3,2). e(4,1). e(5,2). e(6,1). e(7,2). e(8,1).
f(0,0). f(1,3). f(2,2). f(3,1). f(4,0). f(5,1). f(6,2). f(7,3). f(8,2).
g(0,0). g(1,2). g(2,3). g(3,4). g(4,3). g(5,2). g(6,2). g(7,0). g(8,1).
h(0,0). h(1,3). h(2,3). h(3,3). h(4,2). h(5,1). h(6,0). h(7,1). h(8,2).
i(0,0). i(1,4). i(2,3). i(3,2). i(4,1). i(5,0). i(6,1). i(7,2). i(8,3).
%%% the out-of-cycle function
s_fcn(A/B/C/D/E/F/G/H/I, S) :-
s_aux(A,B,S1), s_aux(B,C,S2), s_aux(C,F,S3),
s_aux(F,I,S4), s_aux(I,H,S5), s_aux(H,G,S6),
s_aux(G,D,S7), s_aux(D,A,S8), s_aux(E,S9),
S is S1+S2+S3+S4+S5+S6+S7+S8+S9.
s_aux(0,0) :- !.
s_aux(_,1).
s_aux(X,Y,0) :- Y is X+1, !.
s_aux(8,1,0) :- !.
s_aux(_,_,2).
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%
%%% 8-puzzle animation -- using VT100 character graphics
%%%
%%%
%%%
puzzle(P) :- solve(P,S),
animate(P,S),
message.
animate(P,S) :- initialize(P),
cursor(1,2), write(S),
cursor(1,22), write('Hit ENTER to step solver.'),
get0(_X),
play_back(S).
:- dynamic location/3.
initialize(A/B/C/D/E/F/H/I/J) :-
cls,
retractall(location(_,_,_)),
assert(location(A,20,5)),
assert(location(B,30,5)),
assert(location(C,40,5)),
assert(location(F,40,10)),
assert(location(J,40,15)),
assert(location(I,30,15)),
assert(location(H,20,15)),
assert(location(D,20,10)),
assert(location(E,30,10)), draw_all.
draw_all :- draw(1), draw(2), draw(3), draw(4),
draw(5), draw(6), draw(7), draw(8).
%%% play_back([left,right,up,...]).
play_back([M|R]) :- call(M), get0(_X), play_back(R).
play_back([]) :- cursor(1,24). %%% Put cursor out of the way
message :- nl,nl,
write(' ********************************************'), nl,
write(' * Enter 8-puzzle goals in the form ... *'), nl,
write(' * ?- puzzle(0/8/1/2/4/3/7/6/5). *'), nl,
write(' * Enter goal ''message'' to reread this. *'), nl,
write(' ********************************************'), nl, nl.
cursor(X,Y) :- put(27), put(91), %%% ESC [
write(Y),
put(59), %%% ;
write(X),
put(72). %%% M
%%% clear the screen, quickly
cls :- put(27), put("["), put("2"), put("J").
%%% video attributes -- bold and blink not working
plain :- put(27), put("["), put("0"), put("m").
reverse_video :- put(27), put("["), put("7"), put("m").
%%% Tile objects, character map(s)
%%% Each tile should be drawn using the character map,
%%% drawn at 'location', which is asserted and retracted
%%% by 'playback'.
character_map(N, [ [' ',' ',' ',' ',' ',' ',' '],
[' ',' ',' ', N ,' ',' ',' '],
[' ',' ',' ',' ',' ',' ',' '] ]).
%%% move empty tile (spot) to the left
left :- retract(location(0,X0,Y0)),
Xnew is X0 - 10,
location(Tile,Xnew,Y0),
assert(location(0,Xnew,Y0)),
right(Tile),right(Tile),right(Tile),
right(Tile),right(Tile),
right(Tile),right(Tile),right(Tile),
right(Tile),right(Tile).
up :- retract(location(0,X0,Y0)),
Ynew is Y0 - 5,
location(Tile,X0,Ynew),
assert(location(0,X0,Ynew)),
down(Tile),down(Tile),down(Tile),down(Tile),down(Tile).
right :- retract(location(0,X0,Y0)),
Xnew is X0 + 10,
location(Tile,Xnew,Y0),
assert(location(0,Xnew,Y0)),
left(Tile),left(Tile),left(Tile),left(Tile),left(Tile),
left(Tile),left(Tile),left(Tile),left(Tile),left(Tile).
down :- retract(location(0,X0,Y0)),
Ynew is Y0 + 5,
location(Tile,X0,Ynew),
assert(location(0,X0,Ynew)),
up(Tile),up(Tile),up(Tile),up(Tile),up(Tile).
draw(Obj) :- reverse_video, character_map(Obj,M),
location(Obj,X,Y),
draw(X,Y,M), plain.
%%% hide tile
hide(Obj) :- character_map(Obj,M),
location(Obj,X,Y),
hide(X,Y,M).
hide(_,_,[]).
hide(X,Y,[R|G]) :- hide_row(X,Y,R),
Y1 is Y + 1,
hide(X,Y1,G).
hide_row(_,_,[]).
hide_row(X,Y,[_|R]) :- cursor(X,Y),
write(' '),
X1 is X + 1,
hide_row(X1,Y,R).
%%% draw tile
draw(_,_,[]).
draw(X,Y,[R|G]) :- draw_row(X,Y,R),
Y1 is Y + 1,
draw(X,Y1,G).
draw_row(_,_,[]).
draw_row(X,Y,[P|R]) :- cursor(X,Y),
write(P),
X1 is X + 1,
draw_row(X1,Y,R).
%%% Move an Object up
up(Obj) :- hide(Obj),
retract(location(Obj,X,Y)),
Y1 is Y - 1,
assert(location(Obj,X,Y1)),
draw(Obj).
down(Obj) :- hide(Obj),
retract(location(Obj,X,Y)),
Y1 is Y + 1,
assert(location(Obj,X,Y1)),
draw(Obj).
left(Obj) :- hide(Obj),
retract(location(Obj,X,Y)),
X1 is X - 1,
assert(location(Obj,X1,Y)),
draw(Obj).
right(Obj) :- hide(Obj),
retract(location(Obj,X,Y)),
X1 is X + 1,
assert(location(Obj,X1,Y)),
draw(Obj).
:- message.

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partition([], _, [], []).
partition([X|Xs], Pivot, Smalls, Bigs) :-
( X @< Pivot ->
Smalls = [X|Rest],
partition(Xs, Pivot, Rest, Bigs)
; Bigs = [X|Rest],
partition(Xs, Pivot, Smalls, Rest)
).
quicksort([]) --> [].
quicksort([X|Xs]) -->
{ partition(Xs, X, Smaller, Bigger) },
quicksort(Smaller), [X], quicksort(Bigger).

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/* Prolog test file */
male(john).
male(peter).
female(vick).
female(christie).
parents(john, peter, christie).
parents(vick, peter, christie).
/* X is a brother of Y */
brother(X, Y) :- male(X), parents(X, F, M), parents(Y, F, M).

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turing(Tape0, Tape) :-
perform(q0, [], Ls, Tape0, Rs),
reverse(Ls, Ls1),
append(Ls1, Rs, Tape).
perform(qf, Ls, Ls, Rs, Rs) :- !.
perform(Q0, Ls0, Ls, Rs0, Rs) :-
symbol(Rs0, Sym, RsRest),
once(rule(Q0, Sym, Q1, NewSym, Action)),
action(Action, Ls0, Ls1, [NewSym|RsRest], Rs1),
perform(Q1, Ls1, Ls, Rs1, Rs).
symbol([], b, []).
symbol([Sym|Rs], Sym, Rs).
action(left, Ls0, Ls, Rs0, Rs) :- left(Ls0, Ls, Rs0, Rs).
action(stay, Ls, Ls, Rs, Rs).
action(right, Ls0, [Sym|Ls0], [Sym|Rs], Rs).
left([], [], Rs0, [b|Rs0]).
left([L|Ls], Ls, Rs, [L|Rs]).