/* The Computer Language Benchmarks Game http://benchmarksgame.alioth.debian.org/ contributed by Albert Sidelnik modified by Brad Chamberlain */ // // The number of timesteps to simulate; may be set via the command-line // config const n = 10000; // // Constants representing pi, the solar mass, and the number of days per year // const pi = 3.141592653589793, solarMass = 4 * pi**2, daysPerYear = 365.24; // // a record representing one of the bodies in the solar system // record body { var pos: 3*real; var v: 3*real; var mass: real; // does not change after it is set up } // // the array of bodies that we'll be simulating // var bodies = [/* sun */ new body(mass = solarMass), /* jupiter */ new body(pos = ( 4.84143144246472090e+00, -1.16032004402742839e+00, -1.03622044471123109e-01), v = ( 1.66007664274403694e-03 * daysPerYear, 7.69901118419740425e-03 * daysPerYear, -6.90460016972063023e-05 * daysPerYear), mass = 9.54791938424326609e-04 * solarMass), /* saturn */ new body(pos = ( 8.34336671824457987e+00, 4.12479856412430479e+00, -4.03523417114321381e-01), v = (-2.76742510726862411e-03 * daysPerYear, 4.99852801234917238e-03 * daysPerYear, 2.30417297573763929e-05 * daysPerYear), mass = 2.85885980666130812e-04 * solarMass), /* uranus */ new body(pos = ( 1.28943695621391310e+01, -1.51111514016986312e+01, -2.23307578892655734e-01), v = ( 2.96460137564761618e-03 * daysPerYear, 2.37847173959480950e-03 * daysPerYear, -2.96589568540237556e-05 * daysPerYear), mass = 4.36624404335156298e-05 * solarMass), /* neptune */ new body(pos = ( 1.53796971148509165e+01, -2.59193146099879641e+01, 1.79258772950371181e-01), v = ( 2.68067772490389322e-03 * daysPerYear, 1.62824170038242295e-03 * daysPerYear, -9.51592254519715870e-05 * daysPerYear), mass = 5.15138902046611451e-05 * solarMass) ]; // // the number of bodies to be simulated // const numbodies = bodies.numElements; // // The computation involves initializing the sun's velocity, // writing the initial energy, advancing the system through 'n' // timesteps, and writing the final energy. // proc main() { initSun(); writef("%.9r\n", energy()); for 1..n do advance(0.01); writef("%.9r\n", energy()); } // // compute the sun's initial velocity // proc initSun() { const p = + reduce (for b in bodies do (b.v * b.mass)); bodies[1].v = -p / solarMass; } // // advance the positions and velocities of all the bodies // proc advance(dt) { for i in 1..numbodies { for j in i+1..numbodies { updateVelocities(bodies[i], bodies[j]); inline proc updateVelocities(ref b1, ref b2) { const dpos = b1.pos - b2.pos, mag = dt / sqrt(sumOfSquares(dpos))**3; b1.v -= dpos * b2.mass * mag; b2.v += dpos * b1.mass * mag; } } } for b in bodies do b.pos += dt * b.v; } // // compute the energy of the bodies // proc energy() { var e = 0.0; for i in 1..numbodies { const b1 = bodies[i]; e += 0.5 * b1.mass * sumOfSquares(b1.v); for j in i+1..numbodies { const b2 = bodies[j]; e -= (b1.mass * b2.mass) / sqrt(sumOfSquares(b1.pos - b2.pos)); } } return e; } // // a helper routine to compute the sum of squares of a 3-tuple's components // inline proc sumOfSquares(x) return x(1)**2 + x(2)**2 + x(3)**2;