use "collections" actor Counter var _count: U32 new create() => _count = 0 be increment() => _count = _count + 1 be get_and_reset(main: Main) => main.display(_count) _count = 0 actor Main var _env: Env new create(env: Env) => _env = env var count: U32 = try env.args(1).u32() else 10 end var counter = Counter for i in Range[U32](0, count) do counter.increment() end counter.get_and_reset(this) be display(result: U32) => _env.out.print(result.string())