#!/usr/bin/runhaskell import Data.Maybe -- given two points, returns the average of them average :: (Int, Int) -> (Int, Int) -> (Int, Int) average (x, y) (x', y') = ((x + x') `div` 2, (y + y') `div` 2) -- given a maze and a tuple of position and wall position, returns -- true if the wall position is not blocked (first position is unused) notBlocked :: [String] -> ((Int, Int), (Int, Int)) -> Bool notBlocked maze (_, (x, y)) = ' ' == (maze !! y) !! x -- given a list, a position, and an element, returns a new list -- with the new element substituted at the position -- (it seems such a function should exist in the standard library; -- I must be missing it) substitute :: [a] -> Int -> a -> [a] substitute orig pos el = let (before, after) = splitAt pos orig in before ++ [el] ++ tail after -- given a maze and a position, draw a '*' at that position in the maze draw :: [String] -> (Int, Int) -> [String] draw maze (x,y) = substitute maze y $ substitute row x '*' where row = maze !! y -- given a maze, a previous position, and a list of tuples of potential -- new positions and their wall positions, returns the solved maze, or -- None if it cannot be solved tryMoves :: [String] -> (Int, Int) -> [((Int, Int), (Int, Int))] -> Maybe [String] tryMoves _ _ [] = Nothing tryMoves maze prevPos ((newPos,wallPos):more) = case solve' maze newPos prevPos of Nothing -> tryMoves maze prevPos more Just maze' -> Just $ foldl draw maze' [newPos, wallPos] -- given a maze, a new position, and a previous position, returns -- the solved maze, or None if it cannot be solved -- (assumes goal is upper-left corner of maze) solve' :: [String] -> (Int, Int) -> (Int, Int) -> Maybe [String] solve' maze (2, 1) _ = Just maze solve' maze pos@(x, y) prevPos = let newPositions = [(x, y - 2), (x + 4, y), (x, y + 2), (x - 4, y)] notPrev pos' = pos' /= prevPos newPositions' = filter notPrev newPositions wallPositions = map (average pos) newPositions' zipped = zip newPositions' wallPositions legalMoves = filter (notBlocked maze) zipped in tryMoves maze pos legalMoves -- given a maze, returns a solved maze, or None if it cannot be solved -- (starts at lower right corner and goes to upper left corner) solve :: [String] -> Maybe [String] solve maze = solve' (draw maze start) start (-1, -1) where startx = length (head maze) - 3 starty = length maze - 2 start = (startx, starty) -- takes unsolved maze on standard input, prints solved maze on standard output main = interact main' where main' x = unlines $ fromMaybe ["can't solve"] $ solve $ lines x