Files
linguist/samples/FLUX/gameserver.fx
Erik Faye-Lund 41713d7719 add a sample of FLUX code
These samples were taken from the paper "Flux: A Language for
Programming High-Performance Servers", by Burns et al and Flux V0.02
which can be found here:

https://plasma.cs.umass.edu/emery/flux.1.html
2016-02-18 23:38:56 +01:00

55 lines
1.5 KiB
HLSL

typedef engine isEngineMessage;
typedef turn isTurnMessage;
typedef connect isConnectMessage;
typedef disconnect isDisconnectMessage;
ClientMessage(char* data) => ();
ParseMessage(char* data) => (int type, int client, char* data);
ReadMessage(int type, int client, char* data) => ();
ParseEngine(int type, int client, char* data) => (int client, int direction);
DoEngine(int client, int direction) => ();
ParseTurn(int type, int client, char* data) => (int client, int direction);
DoTurn(int client, int direction) => ();
ParseConnect(int type, int client, char* data)
=> (int client, char* host, int port);
DoConnect(int client, char* host, int port) => ();
ParseDisconnect(int type, int client, char* data) => (int client);
DoDisconnect(int client) => ();
UpdateBoard(ClientList clients) => (ClientList clients);
SendData(ClientList clients) => ();
DoUpdate(ClientList clients) => ();
DataTimer() => (ClientList clients);
GetClients() => (ClientList clients);
Wait(ClientList clients) => (ClientList clients);
Listen () => (char* data);
source Listen => ClientMessage;
source DataTimer => DoUpdate;
DataTimer = GetClients -> Wait;
DoUpdate = UpdateBoard -> SendData;
ClientMessage=ParseMessage -> ReadMessage;
ReadMessage:[engine, _, _] = ParseEngine -> DoEngine;
ReadMessage:[turn, _, _] = ParseTurn -> DoTurn;
ReadMessage:[connect, _, _] = ParseConnect -> DoConnect;
ReadMessage:[disconnect, _, _] = ParseDisconnect -> DoDisconnect;
atomic GetClients:{client_lock};
atomic DoConnect:{client_lock};
atomic DoDisconnect:{client_lock};