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linguist/samples/MAXScript/macro-1.mcr

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-- Taken from an example from Autodesk's MAXScript reference:
-- http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=__files_GUID_84E24969_C175_4389_B9A6_3B2699B66785_htm
macroscript MoveToSurface
category: "HowTo"
(
fn g_filter o = superclassof o == Geometryclass
fn find_intersection z_node node_to_z = (
local testRay = ray node_to_z.pos [0,0,-1]
local nodeMaxZ = z_node.max.z
testRay.pos.z = nodeMaxZ + 0.0001 * abs nodeMaxZ
intersectRay z_node testRay
)
on isEnabled return selection.count > 0
on Execute do (
target_mesh = pickObject message:"Pick Target Surface:" filter:g_filter
if isValidNode target_mesh then (
undo "MoveToSurface" on (
for i in selection do (
int_point = find_intersection target_mesh i
if int_point != undefined then i.pos = int_point.pos
)--end i loop
)--end undo
)--end if
)--end execute
)--end script