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A few MAXScript files were misclassified as Unix Assembly. Some of them can be found at github.com/davestewart/maxscript * This commit changes the heuristic which looked for labels such as ".LG7E0:" to actually match the full label including the colon. This reduced the number of MAXScript files misclassified as Unix Assembly, without any new Unix Assembly misclassified so far. * add MAXScript sample rolloutCreator.ms, extrated from MIT repo: https://github.com/davestewart/maxscript/blob/master/3D/3ds2ae/02_resources/max%20scripts/3ds%20ax%20scripts/rolloutCreator.ms
176 lines
5.4 KiB
Plaintext
176 lines
5.4 KiB
Plaintext
-------------------------------------------------------------------------------
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--
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-- File: rolloutCreator.ms
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-- Description: Localization friendly helper struct for dynamically creating rollouts
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-- By: Ravi Karra [Discreet] ravi.karra@discreet.com
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--
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-- Version: 1.01
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-- Version: 1.02 - Larry Minton [Discreet]
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-- changed <string1> += <string2> to append string1 string2
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-- added addText method
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-- Declarations:
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/*
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rolloutCreator <rollout_name> <rollout_caption> [width:] [height:]
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creates an instance of rolloutCreator, assign it to a variable
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width - width of the rollout/dialog to be created
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height - of the rollout/dialog to be created
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eg:
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rci = rolloutCreator "myRollout" "My Rollout"
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.begin()
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this function needs to be called immediately after the instance is created, this does the initialization
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.addLocal <local_name> [init:]
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<local_name>
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name of the local
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[init:]
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what the local should be initialized to
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.addControl <control_type> <control_name> <control_caption> [paramStr:<string>] =
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adds a control to the rollout
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<control_type>
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can be any of named rolloutControls eg: #button, #spinner, #activeXControl etc
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<control_name>
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variable name of the control by which it is referred eg: #btnButton
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<control_caption>
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caption of the control "My Button"
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[paramStr:]
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an optional string representation of all the keyword parameters that needs to be passed to the control
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eg: "width:100 height:20 align:#right"
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eg:
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rci.addControl #button #myButton "My Button"
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.addHandler <control_name> <event_type> [paramStr:<string>] [codeStr:<string>] [filter:<boolean>]
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adds an event handler for the controls previously added
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<control_name>
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the variable passed during the control creation
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<event_type>
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any of the events supported by the control, eg: #changed, #pressed, #selected
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[paramStr:<string>]
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an optional string representation of all the positional and keyword parameters that are passed to the event
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[codeStr:<string>]
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a string representation of the event handler code, if the string contains sub-strings, enclose them in two character '@'
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and pass on\true for the filter: parameter
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[filter:<boolean>]
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if true, converts '@' to quote in codeStr
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eg:
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rci.addHandler #myButton #pressed codeStr:"MessageBox @Hey@" filter:on
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will add an event handler for button named "myButton". When the button is clicked, messagebox pops up with text "hey" in it.
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.addText <string> [filter:<boolean>]
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adds string to rollout definition. Typically used for function definitions.
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[filter:<boolean>]
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if true, converts '@' to quote in string
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.end()
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this function has to be called whenever all the required control and their event handler's are called. This function forms
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the rollout string, evaluates it and returns the definition which can passed to createDialog and addRollout functions.
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Complete Example:
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rci = rolloutCreator "myRollout" "My Rollout"
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rci.begin()
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rci.addControl #button #myButton "My Button"
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rci.addHandler #myButton #pressed filter:on codeStr:"MessageBox @Isn't this cool@ title:@Wow@"
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createDialog (rci.end())
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*/
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-------------------------------------------------------------------------------
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if __rcCounter == undefined then global __rcCounter = 0
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struct rolloutCreator
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(
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-- variables
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name, caption, str, def, width, height, quote="\"",
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-- functions
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fn begin =
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(
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if name == undefined then
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(
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__rcCounter += 1
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name = "rolloutCreator" + __rcCounter as string
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)
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if caption == undefined then caption = ""
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str = ""
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),
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fn addLocal name init: =
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(
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local dStr = "\tlocal " + name as string
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if init != unsupplied then append dStr (" = " + init as string)
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append dStr "\n"
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append str dStr
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),
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fn addControl type name caption paramStr:"" =
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(
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append str ("\t" + type as string + " " + name as string + " " + quote + caption + quote + paramStr + "\n")
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),
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fn strFilter codeStr =
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(
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local last_is_at = codeStr[codeStr.count] == "@"
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local fltStr = filterString codeStr "@"
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local rep = "\""
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codeStr = (if (codeStr[1] == "@") then rep else "") + fltStr[1]
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for i=2 to fltStr.count do
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(
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append codeStr (rep + fltStr[i])
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)
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if last_is_at then append codeStr rep
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codeStr
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),
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fn addHandler ctrl event paramStr:"" filter:on codeStr:"" =
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(
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if filter do codeStr = (strFilter codeStr)
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append str ("\non " + ctrl as string + " " + event as string + " " + paramStr as string + " do \n(\n" + codeStr + ";ok\n)\n")
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),
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fn addText txt filter:on =
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(
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if filter do txt = (strFilter txt )
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append str ("\t " + txt + "\n")
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),
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fn end =
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(
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local dStr = "rollout " + name + " " + quote + caption + quote
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if width != undefined then
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append dStr (" width:" + width as string)
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if height != undefined then
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append dStr (" height:" + height as string)
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append dStr "\n(\n"
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append dStr str
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append dStr "\n)\n"
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str = dStr
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def = execute str
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)
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)
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/*-- Usage
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-- Create an instance of the rolloutCreator passing the name and the caption
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rfTest = rolloutCreator "rfTestN" "rfTestC" --width:300 height:100
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-- Start creating the rollout
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rfTest.begin()
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rfTest.addControl #button #myButton "My Button" -- add a button
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-- rfTest.addHandler #myButton #pressed filter:on codeStr:"MessageBox @Hey@"
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rfTest.addHandler #myButton #pressed filter:on codeStr:"MessageBox @Look to the \@Light\@ thing@"
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rfTest.end()
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createDialog rfTest.def
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*/ |