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linguist/samples/POV-Ray SDL/table.inc

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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
// Persistence Of Vision Ray Tracer Include File
// File: table.inc
// Desc: table for 'balcony.pov' demonstration scene
// Date: July/August 2001
// Auth: Christoph Hormann
// Updated: 09Aug2008 (jh) for v3.7 distribution
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#if (version < 3.7)
#version 3.5;
#end
#declare Tex_Table_Foot=
texture {
pigment {
color rgb 0.4
}
finish {
ambient 0.0
diffuse 0.3
specular 0.4
roughness 0.01
metallic
reflection {
0.8
metallic
}
}
}
#declare Tex_Table_Foot_Bottom=
texture {
pigment {
color rgb 0.2
}
finish {
ambient 0.0
diffuse 0.3
specular 0.4
roughness 0.02
}
}
#declare Tex_Dark_Wood=
texture {
pigment {
bozo
color_map {
[0.3 color rgb <0.0,0.0,0.16> ]
[0.5 color rgb <0.0,0.0,0.08> ]
[0.7 color rgb <0.0,0.0,0.0> ]
}
scale <4,1,1>*0.036
}
finish {
ambient 0.09
diffuse 0.3
specular 0.5
roughness 0.025
reflection {
0.15
metallic
}
}
normal {
granite 0.1
scale 0.03
accuracy 0.007
}
scale 0.5
rotate 90*y
}
#declare Tex_Dark_Wood2 =
texture {
pigment {
wood
color_map {
[ 0.0000 color rgb<0.6431, 0.3176, 0.0824> ]
[ 0.1000 color rgb<0.6196, 0.2824, 0.0588> ]
[ 0.2000 color rgb<0.7137, 0.3725, 0.1529> ]
[ 0.3000 color rgb<0.7529, 0.4157, 0.1922> ]
[ 0.4000 color rgb<0.8157, 0.4941, 0.2588> ]
[ 0.5000 color rgb<0.7686, 0.4745, 0.2196> ]
[ 0.6000 color rgb<0.8471, 0.5647, 0.2980> ]
[ 0.7000 color rgb<0.8627, 0.5843, 0.3137> ]
[ 0.8000 color rgb<0.8902, 0.6314, 0.3529> ]
[ 0.9000 color rgb<0.8627, 0.6118, 0.3294> ]
[ 1.0000 color rgb<0.8392, 0.5922, 0.3098> ]
}
turbulence <0.075, 0.075, 0.65>
scale <0.04, 0.04, 0.6>
scale 0.27
rotate 91*y
translate -0.1*z
}
finish {
ambient 0.0
diffuse 0.4
specular 0.3
roughness 0.025
reflection {
0.17
metallic
}
}
normal {
granite 0.015
scale <0.02, 0.02, 0.06>
rotate 91*y
accuracy 0.007
}
}
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "shapes.inc"
#declare Table_Height=0.66;
#declare Table=
union {
torus { 0.49, 0.01 sturm rotate 90*x translate z*(Table_Height-0.01) }
cylinder { z*(Table_Height-0.05), z*(Table_Height-0.01), 0.5 }
cylinder { z*(Table_Height-0.01), z*Table_Height, 0.49 }
union {
cylinder { z*0.01, z*0.63, 0.03 translate 0.37*x }
cylinder { z*0.01, z*0.63, 0.03 translate 0.37*x rotate 120*z }
cylinder { z*0.01, z*0.63, 0.03 translate 0.37*x rotate 240*z }
texture { Tex_Table_Foot }
rotate -70*z
}
union {
object { Round_Cylinder_Merge (0, z*0.03, 0.031, 0.005) translate 0.37*x }
object { Round_Cylinder_Merge (0, z*0.03, 0.031, 0.005) translate 0.37*x rotate 120*z }
object { Round_Cylinder_Merge (0, z*0.03, 0.031, 0.005) translate 0.37*x rotate 240*z }
texture { Tex_Table_Foot_Bottom }
rotate -70*z
}
texture { Tex_Dark_Wood2 }
#if (show_TableCloth)
scale <0.97, 0.97, 0.99>
#else
scale <0.97, 0.97, 1.00>
#end
}
object { Table translate <3.3,2.52,0> }
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/