mirror of
https://github.com/KevinMidboe/linguist.git
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634 lines
20 KiB
PHP
634 lines
20 KiB
PHP
/**--------------------------------------------------------------------------**\
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====================================
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y_testing - Run unit tests easilly
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====================================
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Description:
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Runs any functions named as tests when the Testing_Run function is called.
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Legal:
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Version: MPL 1.1
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The contents of this file are subject to the Mozilla Public License Version
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1.1 (the "License"); you may not use this file except in compliance with
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the License. You may obtain a copy of the License at
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http://www.mozilla.org/MPL/
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Software distributed under the License is distributed on an "AS IS" basis,
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WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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for the specific language governing rights and limitations under the
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License.
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The Original Code is the YSI testing include.
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The Initial Developer of the Original Code is Alex "Y_Less" Cole.
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Portions created by the Initial Developer are Copyright (C) 2011
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the Initial Developer. All Rights Reserved.
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Contributors:
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ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
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Thanks:
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JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
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ZeeX - Very productive conversations.
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koolk - IsPlayerinAreaEx code.
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TheAlpha - Danish translation.
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breadfish - German translation.
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Fireburn - Dutch translation.
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yom - French translation.
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50p - Polish translation.
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Zamaroht - Spanish translation.
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Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
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for me to strive to better.
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Pixels^ - Running XScripters where the idea was born.
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Matite - Pestering me to release it and using it.
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Very special thanks to:
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Thiadmer - PAWN, whose limits continue to amaze me!
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Kye/Kalcor - SA:MP.
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SA:MP Team past, present and future - SA:MP.
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Version:
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1.0
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Changelog:
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16/02/12:
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Added better error reporting (less verbose passes).
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Removed "Tests:".
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Added player requiring tests.
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25/10/10:
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Integrated in to YSI.
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06/08/10:
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First version
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</remarks>
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\**--------------------------------------------------------------------------**/
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/*#if defined _inc_a_samp || defined _samp_included || defined _inc_y_version
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#error y_testing must be the VERY FIRST include in your mode if being used.
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#endif
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// Now we redefined "native" to do something clever!
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// "IsPlayerAttachedObjectSlotUsed" is an issue for us...
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// "y_renative" allows native functions to be declared without constantly trying
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// to redefine it.
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#include "internal\y_renative"
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#define native%0(%1); _YSI_NO_TAG_NATIVE:_YSI_RE_NATIVE<%0@|||%1|||%0>_YSI_RE_STOCK<%0|||%1|||_:%0@>
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//stock%0(%1){printf(_:_YSI_NO_SQUARE:"native "#%0" called");return _:%0@(%1);}
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#define _YSI_RE_STOCK<%0|||%1|||%2> stock%0(%1){print(_:_YSI_NO_SQUARE:"native "#%0" called");return %2(%1);}
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#define _YSI_NO_SQUARE:%0);%1(%2[%3]%4);} _YSI_NO_SQUARE:%0);%1(%2%4);}
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//#define _YSI_NO_TAG_NATIVE:_YSI_RE_NATIVE<%0:%1|||%2|||%3:%4>%5{%6;%7:%8:%9} _YSI_RE_NATIVE<%1|||%2|||%4>%5{%6;return%8:%9}
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#define _YSI_NO_TAG_NATIVE:_YSI_RE_NATIVE<%0:%1|||%2|||%3:%4>_YSI_RE_STOCK<%5:%6|||%7|||_:%8:%9> _YSI_RE_NATIVE<%1|||%2|||%4>_YSI_RE_STOCK<%5:%6|||%7|||%8:%9>*/
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#include <a_samp>
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#if defined YSI_TESTS
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#if defined INCLUDE_TESTS
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#error Incompatible testing options (YSI_TESTS + INCLUDE_TESTS)
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#endif
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#if !defined RUN_TESTS
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#define RUN_TESTS
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#endif
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#endif
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#if defined INCLUDE_TESTS
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#define RUN_TESTS
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#define Debug_PrintT va_printf
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#elseif defined RUN_TESTS
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#define _AUTO_RUN_TESTS
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#define Debug_PrintT va_printf
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#else
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#if _DEBUG > 0 || defined _YSI_SPECIAL_DEBUG
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#define RUN_TESTS
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#define _AUTO_RUN_TESTS
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//#if defined _YSI_SPECIAL_DEBUG
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// #define TP printf
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// //#define TC(%0); %0
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#define Debug_PrintT va_printf
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//#else
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// //#define TP P:0
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// //#define TC C:0
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//#endif
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#else
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#define Debug_PrintT(%0);
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// #define Tests:%1() stock bool:Tests_@%1()
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// #define Test:%1() stock bool:Test_@%1()
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// #define TestInit:%1() stock Init_@%1()
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// #define TestClose:%1() stock Shut_@%1()
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#endif
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#endif
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#define Y_TESTING_DIALOG_ID (0x7974) // "yt"
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#define TEST_TRUE(%0) Testing_Test(!!%0)
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#define TEST_FALSE(%0) Testing_Test(!%0)
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#define TEST_NULL(%0) Testing_Test(0 == %0)
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#define TEST_NOT_NULL(%0) Testing_Test(0 != %0)
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#define TEST_N(%0,%1) Testing_Test(%1 == %0)
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#define TEST_TRUE_EX(%0,%2) Testing_Test(bool:(%0), (%2))
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#define TEST_FALSE_EX(%0,%2) Testing_Test(!(%0), (%2))
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#define TEST_NULL_EX(%0,%2) Testing_Test((%0) == 0, (%2))
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#define TEST_N_EX(%0,%1,%2) Testing_Test((%0) == (%1), (%2))
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#define TEST_MSG "\2\2\2\2\2"
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#define TEST_FAILED "FAIL:"
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#define TEST_PASSED "PASS!"
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//#define TEST_FAILED "*** Test Failed:"
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//#define TEST_PASSED "*** Test Passed:"
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#define _Y_TESTEQ(%0) "\"%0\"")
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#define _Y_TESTDQ:_Y_TESTEQ(%0"%1"%2) _Y_TESTDQ:_Y_TESTEQ(%0\x22;%1\x22;%2)
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//#define _Y_TESTCB:_Y_TESTDQ:_Y_TESTEQ(%0)%1) _Y_TESTCB:_Y_TESTDQ:_Y_TESTEQ(%0\x29;%1)
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#define _Y_TESTCB:_Y_TESTDQ:_Y_TESTEQ(%0)%1) _Y_TESTCB:_Y_TESTDQ:_Y_TESTEQ(%0\x29;%1)
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#define _Y_TESTOB:_Y_TESTCB:_Y_TESTDQ:_Y_TESTEQ(%0(%1) _Y_TESTOB:_Y_TESTCB:_Y_TESTDQ:_Y_TESTEQ(%0\x28;%1)
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#define ASSERT(%0) Testing_Test(%0,TEST_MSG" %s", _Y_TESTOB:_Y_TESTCB:_Y_TESTDQ:_Y_TESTEQ(%0)
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#define ASSERT_TRUE(%0) ASSERT(!!%0) //Testing_Test(!!%0,__name)
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#define ASSERT_FALSE(%0) ASSERT(!%0) //Testing_Test(!%0,__name)
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#define ASSERT_NULL(%0) ASSERT(0 == %0) //Testing_Test(0==%0,__name)
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#define ASSERT_N:%1(%0) ASSERT(%1 == %0) //Testing_Test(%1==%0,__name)
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#define ASK(%0) Testing_Ask(playerid,%0)
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static stock
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YSI_g_sFailMessage[512],
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YSI_g_sPlayer = cellmax,
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bool:YSI_g_sAsked,
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YSI_g_sTests,
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YSI_g_sFails;
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#if defined RUN_TESTS
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#define Test:%1() forward bool:Tezt_@%1(); public bool:Tezt_@%1() for(new string:__name[]=#%1,bool:__once=(printf("*** Test %s start", __name) || TRUE);__once;__once=(printf(" ") && FALSE))
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//#define Tests:%1() forward bool:Test_@%1(); public bool:Test_@%1() for(new string:__name[]=#%1,bool:__once=(printf("*** Test %s start", __name) || TRUE);__once;__once=(printf(" ") && FALSE))
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#define TestInit:%1() forward Init_@%1(); public Init_@%1() for(new string:__name[]=#%1,bool:__once=TRUE;__once;__once=(printf(" ", __name) && FALSE))
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#define TestClose:%1() forward Shut_@%1(); public Shut_@%1() for(new string:__name[]=#%1,bool:__once=TRUE;__once;__once=(printf(" ", __name) && FALSE))
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#define PTest:%1(%2) forward bool:Tezp_@%1(%2); public bool:Tezp_@%1(%2) for(new string:__name[]=#%1,bool:__once=(printf("*** Player Test %s start", __name) || TRUE);__once;__once=(printf(" ") && FALSE))
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//#define Tests:%1() forward bool:Test_@%1(); public bool:Test_@%1() for(new string:__name[]=#%1,bool:__once=(printf("*** Test %s start", __name) || TRUE);__once;__once=(printf(" ") && FALSE))
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#define PTestInit:%1(%2) forward Inip_@%1(%2); public Inip_@%1(%2) for(new string:__name[]=#%1,bool:__once=TRUE;__once;__once=(printf(" ", __name) && FALSE))
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#define PTestClose:%1(%2) forward Shup_@%1(%2); public Shup_@%1(%2) for(new string:__name[]=#%1,bool:__once=TRUE;__once;__once=(printf(" ", __name) && FALSE))
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#else
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#define Test:%1() stock bool:Test_@%1()
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#define TestInit:%1() stock Init_@%1()
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#define TestClose:%1() stock Shut_@%1()
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#define PTest:%1(%2) stock bool:Test_@%1(%2)
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#define PTestInit:%1(%2) stock Init_@%1(%2)
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#define PTestClose:%1(%2) stock Shut_@%1(%2)
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#endif
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// These all need to come AFTER the types are defined in case the have tests.
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#include "internal\y_version"
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#include "y_amx"
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#include "internal\y_shortfunc"
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#include "y_debug"
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#include "internal\y_natives"
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#include "y_va"
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/**--------------------------------------------------------------------------**\
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<summary>Testing_Ask</summary>
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<param name="playerid">Player to ask a question to.</param>
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<param name="str[]">What to ask.</param>
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<param name="va_args<>">Additional data.</param>
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<returns>
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-
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</returns>
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<remarks>
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Calls a dialog to ask the player if the given test actually passed.
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</remarks>
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\**--------------------------------------------------------------------------**/
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stock Testing_Ask(playerid, str[] = "", va_args<>)
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{
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va_format(YSI_g_sFailMessage, sizeof (YSI_g_sFailMessage), str, va_start<2>);
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ShowPlayerDialog(playerid, Y_TESTING_DIALOG_ID, DIALOG_STYLE_MSGBOX, "Did the test pass?", YSI_g_sFailMessage, "Yes", "No");
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YSI_g_sAsked = true;
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}
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stock Testing_Test(bool:x, str[] = "", va_args<>)
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{
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P:3("Testing_Test called: %i, \"%s\"", x, str);
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++YSI_g_sTests;
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if (!x)
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{
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++YSI_g_sFails;
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if (numargs() == 2)
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{
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P:T(TEST_FAILED " %s", va_start<1>);
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//printf("*** Test failed: %s", str);
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}
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else
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{
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if (str[0] == '\2')
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{
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strunpack(str, !TEST_FAILED, 6);
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str[5] = ' ';
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}
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P:T(str, va_start<2>);
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}
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}
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#if defined TEST_SHOW_PASSES
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else /*if (numargs() == 2)
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{
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P:T(TEST_PASSED " %s", va_start<1>);
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}
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else
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{
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P:T(str, va_start<2>);
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if (str[0] == '\2')
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{
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strunpack(str, !TEST_PASSED, 17);
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str[16] = ' ';
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}
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printf(str);
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P:T(str, va_start<2>);*/
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{
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P:T(TEST_PASSED, va_start<2>);
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}
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#endif
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}
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/**--------------------------------------------------------------------------**\
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<summary>Testing_Run</summary>
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<param name="&tests">Number of tests run.</param>
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<param name="&fails">Number of tests which failed.</param>
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<param name="buffer[33]">The name of the first test which failed.</param>
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<returns>
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Wether all tests were sucessful or not.
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</returns>
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<remarks>
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-
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native Testing_Run(&tests, &fails, buffer[33] = "");
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</remarks>
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\**--------------------------------------------------------------------------**/
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stock bool:Testing_Run(&tests, &fails, lastfail[33] = "", bool:p = false)
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{
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P:3("bool:Testing_Run called: %i, %i, \"%s\", %i", tests, fails, lastfail, p);
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#pragma unused p, lastfail
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#if defined RUN_TESTS
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P:2("Testing_Run() called");
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new
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idx,
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buffer[32];
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while ((idx = AMX_GetPublicName(idx, buffer, "Tezt_@")))
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{
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strunpack(buffer, buffer);
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//++YSI_g_sTests;
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// Call the setup function if there is one.
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buffer[0] = 'I';
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buffer[1] = 'n';
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buffer[2] = 'i';
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buffer[3] = 't';
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CallLocalFunction(buffer, "");
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// Call the test.
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buffer[0] = 'T';
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buffer[1] = 'e';
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buffer[2] = 'z';
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buffer[3] = 't';
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fails = YSI_g_sFails;
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P:5("Testing_Run(): Calling %s", buffer[6]);
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CallLocalFunction(buffer, "");
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#if !defined TEST_SHOW_PASSES
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if (YSI_g_sFails == fails)
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{
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printf(TEST_PASSED);
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printf(" ");
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}
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#endif
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/*if (YSI_g_sFails != fails)
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{
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if (YSI_g_sFails)
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{
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++YSI_g_sFails;
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}
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else
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{
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fails = 0;
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// Copy the string over.
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while ((lastfail[fails] = buffer[fails + 6])) ++fails;
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YSI_g_sFails = 1;
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}
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//C:1(if (p) printf("*** Test failed: %s", buffer[fails + 6]););
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}*/
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// Call the shutdown function if there is one.
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buffer[0] = 'S';
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buffer[1] = 'h';
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buffer[2] = 'u';
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buffer[3] = 't';
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CallLocalFunction(buffer, "");
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}
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tests = YSI_g_sTests;
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fails = YSI_g_sFails;
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return fails == 0;
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#else
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#pragma unused tests, fails, lastfail
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return true;
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#endif
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}
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/**--------------------------------------------------------------------------**\
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<summary>Testing_Player</summary>
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<param name="playerid">Player to test on.</param>
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<param name="&idx">Next test to run.</param>
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<param name="&tests">Number of tests run.</param>
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<param name="&fails">Number of tests which failed.</param>
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<param name="buffer[33]">The name of the first test which failed.</param>
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<returns>
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Wether all tests were sucessful or not.
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</returns>
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<remarks>
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-
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native Testing_Run(&tests, &fails, buffer[33] = "");
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</remarks>
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\**--------------------------------------------------------------------------**/
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stock bool:Testing_Player(playerid, &idx, &tests, &fails, lastfail[33] = "", bool:p = false)
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{
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P:3("bool:Testing_Player called: %i, %i, %i, %i, \"%s\", %i", playerid, idx, tests, fails, lastfail, p);
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#pragma unused p
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#if defined RUN_TESTS
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P:2("Testing_Player() called");
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new
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//idx,
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buffer[32];
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//while ((idx = AMX_GetPublicName(idx, buffer, "Tezt_@")))
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if ((idx = AMX_GetPublicName(idx, buffer, "Tezp_@")))
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{
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strunpack(buffer, buffer);
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//++YSI_g_sTests;
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// Call the setup function if there is one.
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buffer[0] = 'I';
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buffer[1] = 'n';
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buffer[2] = 'i';
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buffer[3] = 'p';
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CallLocalFunction(buffer, "");
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// Call the test.
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buffer[0] = 'T';
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buffer[1] = 'e';
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buffer[2] = 'z';
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buffer[3] = 'p';
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fails = YSI_g_sFails;
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P:5("Testing_Player(): Calling %s", buffer[6]);
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CallLocalFunction(buffer, "");
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#if !defined TEST_SHOW_PASSES
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if (YSI_g_sFails == fails)
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{
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printf(TEST_PASSED);
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printf(" ");
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}
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#endif
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/*if (YSI_g_sFails != fails)
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{
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if (YSI_g_sFails)
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{
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++YSI_g_sFails;
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}
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else
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{
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fails = 0;
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// Copy the string over.
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while ((lastfail[fails] = buffer[fails + 6])) ++fails;
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YSI_g_sFails = 1;
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}
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//C:1(if (p) printf("*** Test failed: %s", buffer[fails + 6]););
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}*/
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// Call the shutdown function if there is one.
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//buffer[0] = 'S';
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//buffer[1] = 'h';
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//buffer[2] = 'u';
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//buffer[3] = 'p';
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//CallLocalFunction(buffer, "");
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}
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tests = YSI_g_sTests;
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fails = YSI_g_sFails;
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return fails == 0;
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#else
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#pragma unused tests, fails, lastfail
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return true;
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#endif
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}
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#if defined RUN_TESTS
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/*#define Test:%1() forward bool:Tezt_@%1(); public bool:Tezt_@%1() for(new string:__name[]=#%1,bool:__once=(printf("*** Test %s start", __name) || TRUE);__once;__once=(printf(" ") && FALSE))
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//#define Tests:%1() forward bool:Test_@%1(); public bool:Test_@%1() for(new string:__name[]=#%1,bool:__once=(printf("*** Test %s start", __name) || TRUE);__once;__once=(printf(" ") && FALSE))
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#define TestInit:%1() forward Init_@%1(); public Init_@%1() for(new string:__name[]=#%1,bool:__once=TRUE;__once;__once=(printf(" ", __name) && FALSE))
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#define TestClose:%1() forward Shut_@%1(); public Shut_@%1() for(new string:__name[]=#%1,bool:__once=TRUE;__once;__once=(printf(" ", __name) && FALSE))
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#define PTest:%1(%2) forward bool:Tezp_@%1(%2); public bool:Tezp_@%1(%2) for(new string:__name[]=#%1,bool:__once=(printf("*** Player Test %s start", __name) || TRUE);__once;__once=(printf(" ") && FALSE))
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//#define Tests:%1() forward bool:Test_@%1(); public bool:Test_@%1() for(new string:__name[]=#%1,bool:__once=(printf("*** Test %s start", __name) || TRUE);__once;__once=(printf(" ") && FALSE))
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#define PTestInit:%1(%2) forward Inip_@%1(%2); public Inip_@%1(%2) for(new string:__name[]=#%1,bool:__once=TRUE;__once;__once=(printf(" ", __name) && FALSE))
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#define PTestClose:%1(%2) forward Shup_@%1(%2); public Shup_@%1(%2) for(new string:__name[]=#%1,bool:__once=TRUE;__once;__once=(printf(" ", __name) && FALSE))*/
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#if defined _AUTO_RUN_TESTS
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#if !defined FILTERSCRIPT
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// Hook main in gamemodes.
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main()
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{
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// Disable error messages (as we're likely to generate them).
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state ysi_debug : off;
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CallLocalFunction("Testing_main", "");
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new
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tests,
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fails;
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printf(" ");
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printf(" ||===================|| ");
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printf(" || STARTING TESTS... || ");
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printf(" ||===================|| ");
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printf(" ");
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Testing_Run(tests, fails, _, true);
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printf("*** Tests: %d, Fails: %d", tests, fails);
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if (!fails)
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{
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printf(" ");
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printf(" ||===================|| ");
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printf(" || ALL TESTS PASSED! || ");
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printf(" ||===================|| ");
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printf(" ");
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}
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state ysi_debug : on;
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}
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#define main forward Testing_main(); public Testing_main
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Testing_Next(playerid)
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{
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new
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buffer[32];
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for ( ; ; )
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{
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new
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fails = YSI_g_sFails;
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// Get the last test (nicely fails for cellmax).
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if ((YSI_g_sPlayer = AMX_GetPublicName(YSI_g_sPlayer, buffer, "Tezp_@")))
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{
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strunpack(buffer, buffer);
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// Call the shutdown function if there is one.
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buffer[0] = 'S';
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buffer[1] = 'h';
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buffer[2] = 'u';
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buffer[3] = 'p';
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CallLocalFunction(buffer, "i", playerid);
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}
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// Get the new test, but don't store the index.
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if (AMX_GetPublicName(YSI_g_sPlayer, buffer, "Tezp_@"))
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{
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YSI_g_sAsked = false;
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//++YSI_g_sTests;
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strunpack(buffer, buffer);
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// Call the setup function if there is one.
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buffer[0] = 'I';
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buffer[1] = 'n';
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buffer[2] = 'i';
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buffer[3] = 'p';
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CallLocalFunction(buffer, "i", playerid);
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// Call the test.
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buffer[0] = 'T';
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buffer[1] = 'e';
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buffer[2] = 'z';
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buffer[3] = 'p';
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P:5("Testing_Next(): Calling %s", buffer[6]);
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CallLocalFunction(buffer, "i", playerid);
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}
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else
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{
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YSI_g_sAsked = true;
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// No more tests.
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printf("*** Tests: %d, Fails: %d", YSI_g_sTests, YSI_g_sFails);
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if (!YSI_g_sFails)
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{
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printf(" ");
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printf(" ||==========================|| ");
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printf(" || ALL PLAYER TESTS PASSED! || ");
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printf(" ||==========================|| ");
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printf(" ");
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}
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}
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// If the test needs a player but doesn't ask them anything
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// then we can't wait for "OnDialogResponse" to run the next
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// one.
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|
if (YSI_g_sAsked)
|
|
{
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|
break;
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|
}
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else if (fails == YSI_g_sFails)
|
|
{
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|
printf(TEST_PASSED);
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|
}
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|
}
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//while (!YSI_g_sAsked);
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|
}
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public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
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|
{
|
|
if (dialogid == Y_TESTING_DIALOG_ID)
|
|
{
|
|
++YSI_g_sTests;
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|
if (response)
|
|
{
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|
// Pass.
|
|
printf(TEST_PASSED);
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|
}
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|
else
|
|
{
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|
// Fail.
|
|
printf(TEST_FAILED " %s", YSI_g_sFailMessage);
|
|
++YSI_g_sFails;
|
|
}
|
|
Testing_Next(playerid);
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|
return 1;
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|
}
|
|
#if defined Testing_OnDialogResponse
|
|
return Testing_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
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|
#else
|
|
return 1;
|
|
#endif
|
|
}
|
|
|
|
#if defined _ALS_OnDialogResponse
|
|
#undef OnDialogResponse
|
|
#else
|
|
#define _ALS_OnDialogResponse
|
|
#endif
|
|
#define OnDialogResponse Testing_OnDialogResponse
|
|
#if defined Testing_OnDialogResponse
|
|
forward Testing_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
|
|
#endif
|
|
|
|
public OnPlayerSpawn(playerid)
|
|
{
|
|
if (YSI_g_sPlayer == cellmax && !IsPlayerNPC(playerid))
|
|
{
|
|
printf(" ");
|
|
printf(" ||==========================|| ");
|
|
printf(" || STARTING PLAYER TESTS... || ");
|
|
printf(" ||==========================|| ");
|
|
printf(" ");
|
|
YSI_g_sTests = 0;
|
|
YSI_g_sFails = 0;
|
|
Testing_Next(playerid);
|
|
}
|
|
#if defined Testing_OnPlayerSpawn
|
|
return Testing_OnPlayerSpawn(playerid);
|
|
#else
|
|
return 1;
|
|
#endif
|
|
}
|
|
|
|
#if defined _ALS_OnPlayerSpawn
|
|
#undef OnPlayerSpawn
|
|
#else
|
|
#define _ALS_OnPlayerSpawn
|
|
#endif
|
|
#define OnPlayerSpawn Testing_OnPlayerSpawn
|
|
#if defined Testing_OnPlayerSpawn
|
|
forward Testing_OnPlayerSpawn(playerid);
|
|
#endif
|
|
#endif
|
|
#else
|
|
Testing_RunAll()
|
|
{
|
|
// Disable error messages (as we're likely to generate them).
|
|
state ysi_debug : off;
|
|
new
|
|
tests,
|
|
fails;
|
|
printf(" ");
|
|
printf(" ||===================|| ");
|
|
printf(" || STARTING TESTS... || ");
|
|
printf(" ||===================|| ");
|
|
printf(" ");
|
|
Testing_Run(tests, fails, _, true);
|
|
printf("*** Tests: %d, Fails: %d", tests, fails);
|
|
if (!fails)
|
|
{
|
|
printf(" ");
|
|
printf(" ||===================|| ");
|
|
printf(" || ALL TESTS PASSED! || ");
|
|
printf(" ||===================|| ");
|
|
printf(" ");
|
|
}
|
|
state ysi_debug : on;
|
|
}
|
|
#endif
|
|
#else
|
|
//#define Tests:%1() stock bool:Tests_@%1()
|
|
/*#define Test:%1() stock bool:Test_@%1()
|
|
#define TestInit:%1() stock Init_@%1()
|
|
#define TestClose:%1() stock Shut_@%1()
|
|
|
|
#define PTest:%1(%2) stock bool:Test_@%1(%2)
|
|
#define PTestInit:%1(%2) stock Init_@%1(%2)
|
|
#define PTestClose:%1(%2) stock Shut_@%1(%2)*/
|
|
#endif
|