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linguist/samples/XML/net_docfile.xml
2012-07-23 15:52:49 -05:00

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<?xml version="1.0"?>
<doc>
<assembly>
<name>ReactiveUI</name>
</assembly>
<members>
<member name="T:ReactiveUI.IObservedChange`2">
<summary>
IObservedChange is a generic interface that replaces the non-generic
PropertyChangedEventArgs. Note that it is used for both Changing (i.e.
'before change') and Changed Observables. In the future, this interface
will be Covariant which will allow simpler casting between specific and
generic changes.
</summary>
</member>
<member name="P:ReactiveUI.IObservedChange`2.Sender">
<summary>
The object that has raised the change.
</summary>
</member>
<member name="P:ReactiveUI.IObservedChange`2.PropertyName">
<summary>
The name of the property that has changed on Sender.
</summary>
</member>
<member name="P:ReactiveUI.IObservedChange`2.Value">
<summary>
The value of the property that has changed. IMPORTANT NOTE: This
property is often not set for performance reasons, unless you have
explicitly requested an Observable for a property via a method such
as ObservableForProperty. To retrieve the value for the property,
use the Value() extension method.
</summary>
</member>
<member name="T:ReactiveUI.IReactiveNotifyPropertyChanged">
<summary>
IReactiveNotifyPropertyChanged represents an extended version of
INotifyPropertyChanged that also exposes Observables.
</summary>
</member>
<member name="T:ReactiveUI.IEnableLogger">
<summary>
IEnableLogger is a dummy interface - attaching it to any class will give
you access to the Log() method.
</summary>
</member>
<member name="M:ReactiveUI.IReactiveNotifyPropertyChanged.SuppressChangeNotifications">
<summary>
When this method is called, an object will not fire change
notifications (neither traditional nor Observable notifications)
until the return value is disposed.
</summary>
<returns>An object that, when disposed, reenables change
notifications.</returns>
</member>
<member name="P:ReactiveUI.IReactiveNotifyPropertyChanged.Changing">
<summary>
Represents an Observable that fires *before* a property is about to
be changed. Note that this should not fire duplicate change notifications if a
property is set to the same value multiple times.
</summary>
</member>
<member name="P:ReactiveUI.IReactiveNotifyPropertyChanged.Changed">
<summary>
Represents an Observable that fires *after* a property has changed.
Note that this should not fire duplicate change notifications if a
property is set to the same value multiple times.
</summary>
</member>
<member name="T:ReactiveUI.IReactiveNotifyPropertyChanged`1">
<summary>
IReactiveNotifyPropertyChanged of TSender is a helper interface that adds
typed versions of Changing and Changed.
</summary>
</member>
<member name="T:ReactiveUI.IReactiveCollection">
<summary>
IReactiveCollection represents a collection that can notify when its
contents are changed (either items are added/removed, or the object
itself changes).
It is important to implement the Changing/Changed from
IReactiveNotifyPropertyChanged semantically as "Fire when *anything* in
the collection or any of its items have changed, in any way".
</summary>
</member>
<member name="P:ReactiveUI.IReactiveCollection.ItemsAdded">
<summary>
Fires when items are added to the collection, once per item added.
Functions that add multiple items such AddRange should fire this
multiple times. The object provided is the item that was added.
</summary>
</member>
<member name="P:ReactiveUI.IReactiveCollection.BeforeItemsAdded">
<summary>
Fires before an item is going to be added to the collection.
</summary>
</member>
<member name="P:ReactiveUI.IReactiveCollection.ItemsRemoved">
<summary>
Fires once an item has been removed from a collection, providing the
item that was removed.
</summary>
</member>
<member name="P:ReactiveUI.IReactiveCollection.BeforeItemsRemoved">
<summary>
Fires before an item will be removed from a collection, providing
the item that will be removed.
</summary>
</member>
<member name="P:ReactiveUI.IReactiveCollection.CollectionCountChanged">
<summary>
Fires whenever the number of items in a collection has changed,
providing the new Count.
</summary>
</member>
<member name="P:ReactiveUI.IReactiveCollection.CollectionCountChanging">
<summary>
Fires before a collection is about to change, providing the previous
Count.
</summary>
</member>
<member name="P:ReactiveUI.IReactiveCollection.ItemChanging">
<summary>
Provides Item Changed notifications for any item in collection that
implements IReactiveNotifyPropertyChanged. This is only enabled when
ChangeTrackingEnabled is set to True.
</summary>
</member>
<member name="P:ReactiveUI.IReactiveCollection.ItemChanged">
<summary>
Provides Item Changing notifications for any item in collection that
implements IReactiveNotifyPropertyChanged. This is only enabled when
</summary>
</member>
<member name="P:ReactiveUI.IReactiveCollection.ChangeTrackingEnabled">
<summary>
Enables the ItemChanging and ItemChanged properties; when this is
enabled, whenever a property on any object implementing
IReactiveNotifyPropertyChanged changes, the change will be
rebroadcast through ItemChanging/ItemChanged.
</summary>
</member>
<member name="T:ReactiveUI.IReactiveCollection`1">
<summary>
IReactiveCollection of T is the typed version of IReactiveCollection and
adds type-specified versions of Observables
</summary>
</member>
<member name="T:ReactiveUI.IMessageBus">
<summary>
IMessageBus represents an object that can act as a "Message Bus", a
simple way for ViewModels and other objects to communicate with each
other in a loosely coupled way.
Specifying which messages go where is done via a combination of the Type
of the message as well as an additional "Contract" parameter; this is a
unique string used to distinguish between messages of the same Type, and
is arbitrarily set by the client.
</summary>
</member>
<member name="M:ReactiveUI.IMessageBus.Listen``1(System.String)">
<summary>
Listen provides an Observable that will fire whenever a Message is
provided for this object via RegisterMessageSource or SendMessage.
</summary>
<typeparam name="T">The type of the message to listen to.</typeparam>
<param name="contract">A unique string to distinguish messages with
identical types (i.e. "MyCoolViewModel") - if the message type is
only used for one purpose, leave this as null.</param>
<returns></returns>
</member>
<member name="M:ReactiveUI.IMessageBus.IsRegistered(System.Type,System.String)">
<summary>
Determins if a particular message Type is registered.
</summary>
<typeparam name="T">The type of the message.</typeparam>
<param name="contract">A unique string to distinguish messages with
identical types (i.e. "MyCoolViewModel") - if the message type is
only used for one purpose, leave this as null.</param>
<returns>True if messages have been posted for this message Type.</returns>
</member>
<member name="M:ReactiveUI.IMessageBus.RegisterMessageSource``1(System.IObservable{``0},System.String,System.Reactive.Concurrency.IScheduler)">
<summary>
Registers an Observable representing the stream of messages to send.
Another part of the code can then call Listen to retrieve this
Observable.
</summary>
<typeparam name="T">The type of the message to listen to.</typeparam>
<param name="source">An Observable that will be subscribed to, and a
message sent out for each value provided.</param>
<param name="contract">A unique string to distinguish messages with
identical types (i.e. "MyCoolViewModel") - if the message type is
only used for one purpose, leave this as null.</param>
</member>
<member name="M:ReactiveUI.IMessageBus.SendMessage``1(``0,System.String,System.Reactive.Concurrency.IScheduler)">
<summary>
Sends a single message using the specified Type and contract.
Consider using RegisterMessageSource instead if you will be sending
messages in response to other changes such as property changes
or events.
</summary>
<typeparam name="T">The type of the message to send.</typeparam>
<param name="message">The actual message to send</param>
<param name="contract">A unique string to distinguish messages with
identical types (i.e. "MyCoolViewModel") - if the message type is
only used for one purpose, leave this as null.</param>
</member>
<member name="M:ReactiveUI.EnableLoggerMixin.Log(ReactiveUI.IEnableLogger)">
<summary>
Log returns the current logger object, which allows the object to
log messages with the type name attached.
</summary>
<returns></returns>
</member>
<member name="T:ReactiveUI.MemoizingMRUCache`2">
<summary>
This data structure is a representation of a memoizing cache - i.e. a
class that will evaluate a function, but keep a cache of recently
evaluated parameters.
Since this is a memoizing cache, it is important that this function be a
"pure" function in the mathematical sense - that a key *always* maps to
a corresponding return value.
</summary>
<typeparam name="TParam">The type of the parameter to the calculation function.</typeparam>
<typeparam name="TVal">The type of the value returned by the calculation
function.</typeparam>
</member>
<member name="M:ReactiveUI.MemoizingMRUCache`2.#ctor(System.Func{`0,System.Object,`1},System.Int32,System.Action{`1})">
<summary>
Constructor
</summary>
<param name="calculationFunc">The function whose results you want to cache,
which is provided the key value, and an Tag object that is
user-defined</param>
<param name="maxSize">The size of the cache to maintain, after which old
items will start to be thrown out.</param>
<param name="onRelease">A function to call when a result gets
evicted from the cache (i.e. because Invalidate was called or the
cache is full)</param>
</member>
<member name="M:ReactiveUI.MemoizingMRUCache`2.Get(`0,System.Object)">
<summary>
Evaluates the function provided, returning the cached value if possible
</summary>
<param name="key">The value to pass to the calculation function.</param>
<param name="context">An additional optional user-specific parameter.</param>
<returns></returns>
</member>
<member name="M:ReactiveUI.MemoizingMRUCache`2.Invalidate(`0)">
<summary>
Ensure that the next time this key is queried, the calculation
function will be called.
</summary>
</member>
<member name="M:ReactiveUI.MemoizingMRUCache`2.InvalidateAll">
<summary>
Invalidate all items in the cache
</summary>
</member>
<member name="M:ReactiveUI.MemoizingMRUCache`2.CachedValues">
<summary>
Returns all values currently in the cache
</summary>
<returns></returns>
</member>
<member name="T:ReactiveUI.MessageBus">
<summary>
MessageBus represents an object that can act as a "Message Bus", a
simple way for ViewModels and other objects to communicate with each
other in a loosely coupled way.
Specifying which messages go where is done via a combination of the Type
of the message as well as an additional "Contract" parameter; this is a
unique string used to distinguish between messages of the same Type, and
is arbitrarily set by the client.
</summary>
</member>
<member name="M:ReactiveUI.MessageBus.Listen``1(System.String)">
<summary>
Listen provides an Observable that will fire whenever a Message is
provided for this object via RegisterMessageSource or SendMessage.
</summary>
<typeparam name="T">The type of the message to listen to.</typeparam>
<param name="contract">A unique string to distinguish messages with
identical types (i.e. "MyCoolViewModel") - if the message type is
only used for one purpose, leave this as null.</param>
<returns>An Observable representing the notifications posted to the
message bus.</returns>
</member>
<member name="M:ReactiveUI.MessageBus.IsRegistered(System.Type,System.String)">
<summary>
Determins if a particular message Type is registered.
</summary>
<param name="type">The Type of the message to listen to.</param>
<param name="contract">A unique string to distinguish messages with
identical types (i.e. "MyCoolViewModel") - if the message type is
only used for one purpose, leave this as null.</param>
<returns>True if messages have been posted for this message Type.</returns>
</member>
<member name="M:ReactiveUI.MessageBus.RegisterMessageSource``1(System.IObservable{``0},System.String,System.Reactive.Concurrency.IScheduler)">
<summary>
Registers an Observable representing the stream of messages to send.
Another part of the code can then call Listen to retrieve this
Observable.
</summary>
<typeparam name="T">The type of the message to listen to.</typeparam>
<param name="source">An Observable that will be subscribed to, and a
message sent out for each value provided.</param>
<param name="contract">A unique string to distinguish messages with
identical types (i.e. "MyCoolViewModel") - if the message type is
only used for one purpose, leave this as null.</param>
<param name="scheduler">The scheduler on which to post the
notifications, RxApp.DeferredScheduler by default.</param>
</member>
<member name="M:ReactiveUI.MessageBus.SendMessage``1(``0,System.String,System.Reactive.Concurrency.IScheduler)">
<summary>
Sends a single message using the specified Type and contract.
Consider using RegisterMessageSource instead if you will be sending
messages in response to other changes such as property changes
or events.
</summary>
<typeparam name="T">The type of the message to send.</typeparam>
<param name="message">The actual message to send</param>
<param name="contract">A unique string to distinguish messages with
identical types (i.e. "MyCoolViewModel") - if the message type is
only used for one purpose, leave this as null.</param>
<param name="scheduler">The scheduler on which to post the
notifications, RxApp.DeferredScheduler by default.</param>
</member>
<member name="P:ReactiveUI.MessageBus.Current">
<summary>
Returns the Current MessageBus from the RxApp global object.
</summary>
</member>
<member name="M:ReactiveUI.MessageBusMixins.RegisterViewModel``1(ReactiveUI.IMessageBus,``0,System.String)">
<summary>
Registers a ViewModel object to send property change
messages; this allows a ViewModel to listen to another ViewModel's
changes in a loosely-typed manner.
</summary>
<param name="source">The ViewModel to register</param>
<param name="contract">A unique string to distinguish messages with
identical types (i.e. "MyCoolViewModel") - if the message type is
only used for one purpose, leave this as null.</param>
<exception cref="T:System.Exception"><c>Exception</c>The registered ViewModel
must be the only instance (i.e. not in an ItemsControl)</exception>
</member>
<member name="M:ReactiveUI.MessageBusMixins.ListenToViewModel``1(ReactiveUI.IMessageBus,System.String)">
<summary>
Listens to a registered ViewModel's property change notifications.
</summary>
<param name="contract">A unique string to distinguish messages with
identical types (i.e. "MyCoolViewModel") - if the message type is
only used for one purpose, leave this as null.</param>
<returns>An Observable that fires when an object changes and
provides the property name that has changed.</returns>
</member>
<member name="M:ReactiveUI.MessageBusMixins.ViewModelForType``1(ReactiveUI.IMessageBus,System.String)">
<summary>
Return the current instance of the ViewModel with the specified
type.
</summary>
<param name="contract">A unique string to distinguish messages with
identical types (i.e. "MyCoolViewModel") - if the message type is
only used for one purpose, leave this as null.</param>
<returns>The ViewModel object registered for this type.</returns>
</member>
<member name="T:ReactiveUI.ObservableAsPropertyHelper`1">
<summary>
ObservableAsPropertyHelper is a class to help ViewModels implement
"output properties", that is, a property that is backed by an
Observable. The property will be read-only, but will still fire change
notifications. This class can be created directly, but is more often created via the
ToProperty and ObservableToProperty extension methods.
This class is also an Observable itself, so that output properties can
be chained - for example a "Path" property and a chained
"PathFileNameOnly" property.
</summary>
</member>
<member name="M:ReactiveUI.ObservableAsPropertyHelper`1.#ctor(System.IObservable{`0},System.Action{`0},`0,System.Reactive.Concurrency.IScheduler)">
<summary>
Constructs an ObservableAsPropertyHelper object.
</summary>
<param name="observable">The Observable to base the property on.</param>
<param name="onChanged">The action to take when the property
changes, typically this will call the ViewModel's
RaisePropertyChanged method.</param>
<param name="initialValue">The initial value of the property.</param>
<param name="scheduler">The scheduler that the notifications will be
provided on - this should normally be a Dispatcher-based scheduler
(and is by default)</param>
</member>
<member name="M:ReactiveUI.ObservableAsPropertyHelper`1.Default(`0,System.Reactive.Concurrency.IScheduler)">
<summary>
Constructs a "default" ObservableAsPropertyHelper object. This is
useful for when you will initialize the OAPH later, but don't want
bindings to access a null OAPH at startup.
</summary>
<param name="initialValue">The initial (and only) value of the property.</param>
<param name="scheduler">The scheduler that the notifications will be
provided on - this should normally be a Dispatcher-based scheduler
(and is by default)</param>
</member>
<member name="P:ReactiveUI.ObservableAsPropertyHelper`1.Value">
<summary>
The last provided value from the Observable.
</summary>
</member>
<member name="P:ReactiveUI.ObservableAsPropertyHelper`1.BindingException">
<summary>
Returns the Exception which has been provided by the Observable; normally
steps should be taken to ensure that Observables provided to OAPH should
never complete or fail.
</summary>
</member>
<member name="M:ReactiveUI.OAPHCreationHelperMixin.ObservableToProperty``2(``0,System.IObservable{``1},System.Linq.Expressions.Expression{System.Func{``0,``1}},``1,System.Reactive.Concurrency.IScheduler)">
<summary>
Converts an Observable to an ObservableAsPropertyHelper and
automatically provides the onChanged method to raise the property
changed notification. The ToProperty method is semantically
equivalent to this method and is often more convenient.
</summary>
<param name="observable">The Observable to base the property on.</param>
<param name="property">An Expression representing the property (i.e.
'x => x.SomeProperty'</param>
<param name="initialValue">The initial value of the property.</param>
<param name="scheduler">The scheduler that the notifications will be
provided on - this should normally be a Dispatcher-based scheduler
(and is by default)</param>
<returns>An initialized ObservableAsPropertyHelper; use this as the
backing field for your property.</returns>
</member>
<member name="M:ReactiveUI.OAPHCreationHelperMixin.ToProperty``2(System.IObservable{``1},``0,System.Linq.Expressions.Expression{System.Func{``0,``1}},``1,System.Reactive.Concurrency.IScheduler)">
<summary>
Converts an Observable to an ObservableAsPropertyHelper and
automatically provides the onChanged method to raise the property
changed notification.
</summary>
<param name="source">The ReactiveObject that has the property</param>
<param name="property">An Expression representing the property (i.e.
'x => x.SomeProperty'</param>
<param name="initialValue">The initial value of the property.</param>
<param name="scheduler">The scheduler that the notifications will be
provided on - this should normally be a Dispatcher-based scheduler
(and is by default)</param>
<returns>An initialized ObservableAsPropertyHelper; use this as the
backing field for your property.</returns>
</member>
<member name="T:ReactiveUI.ObservableAsyncMRUCache`2">
<summary>
ObservableAsyncMRUCache implements memoization for asynchronous or
expensive to compute methods. This memoization is an MRU-based cache
with a fixed limit for the number of items in the cache.
This class guarantees that only one calculation for any given key is
in-flight at a time, subsequent requests will wait for the first one and
return its results (for example, an empty web image cache that receives
two concurrent requests for "Foo.jpg" will only issue one WebRequest -
this does not mean that a request for "Bar.jpg" will wait on "Foo.jpg").
Concurrency is also limited by the maxConcurrent parameter - when too
many in-flight operations are in progress, further operations will be
queued until a slot is available.
</summary>
<typeparam name="TParam">The key type.</typeparam>
<typeparam name="TVal">The type of the value to return from the cache.</typeparam>
</member>
<member name="M:ReactiveUI.ObservableAsyncMRUCache`2.#ctor(System.Func{`0,System.IObservable{`1}},System.Int32,System.Int32,System.Action{`1},System.Reactive.Concurrency.IScheduler)">
<summary>
Constructs an ObservableAsyncMRUCache object.
</summary>
<param name="calculationFunc">The function that performs the
expensive or asyncronous calculation and returns an async result -
for CPU-based operations, Observable.Return may be used to return
the result.
Note that this function *must* return an equivalently-same result given a
specific input - because the function is being memoized, if the
calculationFunc depends on other varables other than the input
value, the results will be unpredictable.
</param>
<param name="maxSize">The number of items to cache. When this limit
is reached, not recently used items will be discarded.</param>
<param name="maxConcurrent">The maximum number of concurrent
asynchronous operations regardless of key - this is important for
web-based caches to limit the number of concurrent requests to a
server. The default is 5.</param>
<param name="onRelease">This optional method is called when an item
is evicted from the cache - this can be used to clean up / manage an
on-disk cache; the calculationFunc can download a file and save it
to a temporary folder, and the onRelease action will delete the
file.</param>
<param name="sched">The scheduler to run asynchronous operations on
- defaults to TaskpoolScheduler</param>
</member>
<member name="M:ReactiveUI.ObservableAsyncMRUCache`2.AsyncGet(`0)">
<summary>
Issues an request to fetch the value for the specified key as an
async operation. The Observable returned will fire one time when the
async operation finishes. If the operation is cached, an Observable
that immediately fires upon subscribing will be returned.
</summary>
<param name="key">The key to provide to the calculation function.</param>
<returns>Returns an Observable representing the future result.</returns>
</member>
<member name="M:ReactiveUI.ObservableAsyncMRUCache`2.Get(`0)">
<summary>
The synchronous version of AsyncGet - it will issue a request for
the value of a specific key and wait until the value can be
provided.
</summary>
<param name="key">The key to provide to the calculation function.</param>
<returns>The resulting value.</returns>
</member>
<member name="M:ReactiveUI.ObservableCacheMixin.CachedSelectMany``2(System.IObservable{``0},System.Func{``0,System.IObservable{``1}},System.Int32,System.Int32,System.Reactive.Concurrency.IScheduler)">
<summary>
Works like SelectMany, but memoizes selector calls. In addition, it
guarantees that no more than 'maxConcurrent' selectors are running
concurrently and queues the rest. This is very important when using
web services to avoid potentially spamming the server with hundreds
of requests.
</summary>
<param name="selector">A selector similar to one you would pass as a
parameter passed to SelectMany. Note that similarly to
ObservableAsyncMRUCache.AsyncGet, a selector must return semantically
identical results given the same key - i.e. it must be a 'function' in
the mathematical sense.</param>
<param name="maxCached">The number of items to cache. When this limit
is reached, not recently used items will be discarded.</param>
<param name="maxConcurrent">The maximum number of concurrent
asynchronous operations regardless of key - this is important for
web-based caches to limit the number of concurrent requests to a
server. The default is 5.</param>
<param name="scheduler"></param>
<returns>An Observable representing the flattened results of the
selector.</returns>
</member>
<member name="M:ReactiveUI.ObservableCacheMixin.CachedSelectMany``2(System.IObservable{``0},ReactiveUI.ObservableAsyncMRUCache{``0,``1})">
<summary>
Works like SelectMany, but memoizes selector calls. In addition, it
guarantees that no more than 'maxConcurrent' selectors are running
concurrently and queues the rest. This is very important when using
web services to avoid potentially spamming the server with hundreds
of requests.
This overload is useful when making the same web service call in
several places in the code, to ensure that all of the code paths are
using the same cache.
</summary>
<param name="existingCache">An already-configured ObservableAsyncMRUCache.</param>
<returns>An Observable representing the flattened results of the
cache selector.</returns>
</member>
<member name="M:ReactiveUI.ObservedChangedMixin.GetValue``2(ReactiveUI.IObservedChange{``0,``1})">
<summary>
Returns the current value of a property given a notification that it has changed.
</summary>
<returns>The current value of the property</returns>
</member>
<member name="M:ReactiveUI.ObservedChangedMixin.TryGetValue``2(ReactiveUI.IObservedChange{``0,``1},``1@)">
<summary>
Attempts to return the current value of a property given a
notification that it has changed. If any property in the
property expression is null, false is returned.
</summary>
<param name="changeValue">The value of the property expression.</param>
<returns>True if the entire expression was able to be followed, false otherwise</returns>
</member>
<member name="M:ReactiveUI.ObservedChangedMixin.SetValueToProperty``3(ReactiveUI.IObservedChange{``0,``1},``2,System.Linq.Expressions.Expression{System.Func{``2,``1}})">
<summary>
Given a fully filled-out IObservedChange object, SetValueToProperty
will apply it to the specified object (i.e. it will ensure that
target.property == This.GetValue() and "replay" the observed change
onto another object)
</summary>
<param name="target">The target object to apply the change to.</param>
<param name="property">The target property to apply the change to.</param>
</member>
<member name="M:ReactiveUI.ObservedChangedMixin.Value``2(System.IObservable{ReactiveUI.IObservedChange{``0,``1}})">
<summary>
Given a stream of notification changes, this method will convert
the property changes to the current value of the property.
</summary>
<returns>An Observable representing the stream of current values of
the given change notification stream.</returns>
</member>
<member name="M:ReactiveUI.ObservedChangedMixin.ValueIfNotDefault``2(System.IObservable{ReactiveUI.IObservedChange{``0,``1}})">
<summary>
ValueIfNotDefault is similar to Value(), but filters out null values
from the stream.
</summary>
<returns>An Observable representing the stream of current values of
the given change notification stream.</returns>
</member>
<member name="M:ReactiveUI.ObservedChangedMixin.Value``3(System.IObservable{ReactiveUI.IObservedChange{``0,``1}})">
<summary>
Given a stream of notification changes, this method will convert
the property changes to the current value of the property.
</summary>
</member>
<member name="M:ReactiveUI.BindingMixins.BindTo``2(System.IObservable{``1},``0,System.Linq.Expressions.Expression{System.Func{``0,``1}})">
<summary>
BindTo takes an Observable stream and applies it to a target
property. Conceptually it is similar to "Subscribe(x =&gt;
target.property = x)", but allows you to use child properties
without the null checks.
</summary>
<param name="target">The target object whose property will be set.</param>
<param name="property">An expression representing the target
property to set. This can be a child property (i.e. x.Foo.Bar.Baz).</param>
<returns>An object that when disposed, disconnects the binding.</returns>
</member>
<member name="T:ReactiveUI.ReactiveCollection`1">
<summary>
</summary>
<typeparam name="T">The type of the objects in the collection.</typeparam>
</member>
<member name="M:ReactiveUI.ReactiveCollection`1.#ctor">
<summary>
Constructs a ReactiveCollection.
</summary>
</member>
<member name="M:ReactiveUI.ReactiveCollection`1.#ctor(System.Collections.Generic.IEnumerable{`0})">
<summary>
Constructs a ReactiveCollection given an existing list.
</summary>
<param name="list">The existing list with which to populate the new
list.</param>
</member>
<member name="M:ReactiveUI.ReactiveCollection`1.SuppressChangeNotifications">
<summary>
When this method is called, an object will not fire change
notifications (neither traditional nor Observable notifications)
until the return value is disposed.
</summary>
<returns>An object that, when disposed, reenables change
notifications.</returns>
</member>
<member name="P:ReactiveUI.ReactiveCollection`1.ItemsAdded">
<summary>
Fires when items are added to the collection, once per item added.
Functions that add multiple items such as AddRange should fire this
multiple times. The object provided is the item that was added.
</summary>
</member>
<member name="P:ReactiveUI.ReactiveCollection`1.BeforeItemsAdded">
<summary>
Fires before an item is going to be added to the collection.
</summary>
</member>
<member name="P:ReactiveUI.ReactiveCollection`1.ItemsRemoved">
<summary>
Fires once an item has been removed from a collection, providing the
item that was removed.
</summary>
</member>
<member name="P:ReactiveUI.ReactiveCollection`1.BeforeItemsRemoved">
<summary>
Fires before an item will be removed from a collection, providing
the item that will be removed.
</summary>
</member>
<member name="P:ReactiveUI.ReactiveCollection`1.CollectionCountChanging">
<summary>
Fires before a collection is about to change, providing the previous
Count.
</summary>
</member>
<member name="P:ReactiveUI.ReactiveCollection`1.CollectionCountChanged">
<summary>
Fires whenever the number of items in a collection has changed,
providing the new Count.
</summary>
</member>
<member name="P:ReactiveUI.ReactiveCollection`1.ItemChanging">
<summary>
Provides Item Changed notifications for any item in collection that
implements IReactiveNotifyPropertyChanged. This is only enabled when
ChangeTrackingEnabled is set to True.
</summary>
</member>
<member name="P:ReactiveUI.ReactiveCollection`1.ItemChanged">
<summary>
Provides Item Changing notifications for any item in collection that
implements IReactiveNotifyPropertyChanged. This is only enabled when
</summary>
</member>
<member name="P:ReactiveUI.ReactiveCollection`1.Changing">
<summary>
Fires when anything in the collection or any of its items (if Change
Tracking is enabled) are about to change.
</summary>
</member>
<member name="P:ReactiveUI.ReactiveCollection`1.Changed">
<summary>
Fires when anything in the collection or any of its items (if Change
Tracking is enabled) have changed.
</summary>
</member>
<member name="P:ReactiveUI.ReactiveCollection`1.ChangeTrackingEnabled">
<summary>
Enables the ItemChanging and ItemChanged properties; when this is
enabled, whenever a property on any object implementing
IReactiveNotifyPropertyChanged changes, the change will be
rebroadcast through ItemChanging/ItemChanged.
</summary>
</member>
<member name="M:ReactiveUI.ReactiveCollectionMixins.CreateCollection``1(System.IObservable{``0},System.Nullable{System.TimeSpan})">
<summary>
Creates a collection based on an an Observable by adding items
provided until the Observable completes, optionally ensuring a
delay. Note that if the Observable never completes and withDelay is
set, this method will leak a Timer. This method also guarantees that
items are always added via the UI thread.
</summary>
<param name="fromObservable">The Observable whose items will be put
into the new collection.</param>
<param name="withDelay">If set, items will be populated in the
collection no faster than the delay provided.</param>
<returns>A new collection which will be populated with the
Observable.</returns>
</member>
<member name="M:ReactiveUI.ReactiveCollectionMixins.CreateCollection``2(System.IObservable{``0},System.Func{``0,``1},System.Nullable{System.TimeSpan})">
<summary>
Creates a collection based on an an Observable by adding items
provided until the Observable completes, optionally ensuring a
delay. Note that if the Observable never completes and withDelay is
set, this method will leak a Timer. This method also guarantees that
items are always added via the UI thread.
</summary>
<param name="fromObservable">The Observable whose items will be put
into the new collection.</param>
<param name="selector">A Select function that will be run on each
item.</param>
<param name="withDelay">If set, items will be populated in the
collection no faster than the delay provided.</param>
<returns>A new collection which will be populated with the
Observable.</returns>
</member>
<member name="M:ReactiveUI.ObservableCollectionMixin.CreateDerivedCollection``2(System.Collections.ObjectModel.ObservableCollection{``0},System.Func{``0,``1})">
<summary>
Creates a collection whose contents will "follow" another
collection; this method is useful for creating ViewModel collections
that are automatically updated when the respective Model collection
is updated.
</summary>
<param name="selector">A Select function that will be run on each
item.</param>
<returns>A new collection whose items are equivalent to
Collection.Select(selector) and will mirror the initial collection.</returns>
</member>
<member name="M:ReactiveUI.ReactiveNotifyPropertyChangedMixin.ObservableForProperty``2(``0,System.Linq.Expressions.Expression{System.Func{``0,``1}},System.Boolean)">
<summary>
ObservableForProperty returns an Observable representing the
property change notifications for a specific property on a
ReactiveObject. This method (unlike other Observables that return
IObservedChange) guarantees that the Value property of
the IObservedChange is set.
</summary>
<param name="property">An Expression representing the property (i.e.
'x => x.SomeProperty.SomeOtherProperty'</param>
<param name="beforeChange">If True, the Observable will notify
immediately before a property is going to change.</param>
<returns>An Observable representing the property change
notifications for the given property.</returns>
</member>
<member name="M:ReactiveUI.ReactiveNotifyPropertyChangedMixin.ObservableForProperty``3(``0,System.Linq.Expressions.Expression{System.Func{``0,``1}},System.Func{``1,``2},System.Boolean)">
<summary>
ObservableForProperty returns an Observable representing the
property change notifications for a specific property on a
ReactiveObject, running the IObservedChange through a Selector
function.
</summary>
<param name="property">An Expression representing the property (i.e.
'x => x.SomeProperty'</param>
<param name="selector">A Select function that will be run on each
item.</param>
<param name="beforeChange">If True, the Observable will notify
immediately before a property is going to change.</param>
<returns>An Observable representing the property change
notifications for the given property.</returns>
</member>
<member name="T:ReactiveUI.ReactiveObject">
<summary>
ReactiveObject is the base object for ViewModel classes, and it
implements INotifyPropertyChanged. In addition, ReactiveObject provides
Changing and Changed Observables to monitor object changes.
</summary>
</member>
<member name="M:ReactiveUI.ReactiveObject.SuppressChangeNotifications">
<summary>
When this method is called, an object will not fire change
notifications (neither traditional nor Observable notifications)
until the return value is disposed.
</summary>
<returns>An object that, when disposed, reenables change
notifications.</returns>
</member>
<member name="P:ReactiveUI.ReactiveObject.Changing">
<summary>
Represents an Observable that fires *before* a property is about to
be changed.
</summary>
</member>
<member name="P:ReactiveUI.ReactiveObject.Changed">
<summary>
Represents an Observable that fires *after* a property has changed.
</summary>
</member>
<member name="M:ReactiveUI.ReactiveObjectExpressionMixin.RaiseAndSetIfChanged``2(``0,System.Linq.Expressions.Expression{System.Func{``0,``1}},``1)">
<summary>
RaiseAndSetIfChanged fully implements a Setter for a read-write
property on a ReactiveObject, making the assumption that the
property has a backing field named "_NameOfProperty". To change this
assumption, set RxApp.GetFieldNameForPropertyNameFunc.
</summary>
<param name="property">An Expression representing the property (i.e.
'x => x.SomeProperty'</param>
<param name="newValue">The new value to set the property to, almost
always the 'value' keyword.</param>
<returns>The newly set value, normally discarded.</returns>
</member>
<member name="M:ReactiveUI.ReactiveObjectExpressionMixin.RaiseAndSetIfChanged``2(``0,System.Linq.Expressions.Expression{System.Func{``0,``1}},``1@,``1)">
<summary>
RaiseAndSetIfChanged fully implements a Setter for a read-write
property on a ReactiveObject, making the assumption that the
property has a backing field named "_NameOfProperty". To change this
assumption, set RxApp.GetFieldNameForPropertyNameFunc. This
overload is intended for Silverlight and WP7 where reflection
cannot access the private backing field.
</summary>
<param name="property">An Expression representing the property (i.e.
'x => x.SomeProperty'</param>
<param name="backingField">A Reference to the backing field for this
property.</param>
<param name="newValue">The new value to set the property to, almost
always the 'value' keyword.</param>
<returns>The newly set value, normally discarded.</returns>
</member>
<member name="M:ReactiveUI.ReactiveObjectExpressionMixin.RaisePropertyChanging``2(``0,System.Linq.Expressions.Expression{System.Func{``0,``1}})">
<summary>
Use this method in your ReactiveObject classes when creating custom
properties where raiseAndSetIfChanged doesn't suffice.
</summary>
<param name="property">An Expression representing the property (i.e.
'x => x.SomeProperty'</param>
</member>
<member name="M:ReactiveUI.ReactiveObjectExpressionMixin.RaisePropertyChanged``2(``0,System.Linq.Expressions.Expression{System.Func{``0,``1}})">
<summary>
Use this method in your ReactiveObject classes when creating custom
properties where raiseAndSetIfChanged doesn't suffice.
</summary>
<param name="property">An Expression representing the property (i.e.
'x => x.SomeProperty'</param>
</member>
<member name="M:ReactiveUI.ReactiveObjectTestMixin.RaisePropertyChanging(ReactiveUI.ReactiveObject,System.String)">
<summary>
RaisePropertyChanging is a helper method intended for test / mock
scenarios to manually fake a property change.
</summary>
<param name="target">The ReactiveObject to invoke
raisePropertyChanging on.</param>
<param name="property">The property that will be faking a change.</param>
</member>
<member name="M:ReactiveUI.ReactiveObjectTestMixin.RaisePropertyChanging``2(``0,System.Linq.Expressions.Expression{System.Func{``0,``1}})">
<summary>
RaisePropertyChanging is a helper method intended for test / mock
scenarios to manually fake a property change.
</summary>
<param name="target">The ReactiveObject to invoke
raisePropertyChanging on.</param>
<param name="property">The property that will be faking a change.</param>
</member>
<member name="M:ReactiveUI.ReactiveObjectTestMixin.RaisePropertyChanged(ReactiveUI.ReactiveObject,System.String)">
<summary>
RaisePropertyChanged is a helper method intended for test / mock
scenarios to manually fake a property change.
</summary>
<param name="target">The ReactiveObject to invoke
raisePropertyChanging on.</param>
<param name="property">The property that will be faking a change.</param>
</member>
<member name="M:ReactiveUI.ReactiveObjectTestMixin.RaisePropertyChanged``2(``0,System.Linq.Expressions.Expression{System.Func{``0,``1}})">
<summary>
RaisePropertyChanged is a helper method intended for test / mock
scenarios to manually fake a property change.
</summary>
<param name="target">The ReactiveObject to invoke
raisePropertyChanging on.</param>
<param name="property">The property that will be faking a change.</param>
</member>
<member name="T:ReactiveUI.MakeObjectReactiveHelper">
<summary>
This class helps you take existing objects and make them compatible with
ReactiveUI and Rx.Net. To use this, declare an instance field of this
class in your class, initialize it in your Constructor, make your class
derive from IReactiveNotifyPropertyChanged, then implement all of the
properties/methods using MakeObjectReactiveHelper.
</summary>
</member>
<member name="M:ReactiveUI.RxApp.InUnitTestRunner">
<summary>
InUnitTestRunner attempts to determine heuristically if the current
application is running in a unit test framework.
</summary>
<returns>True if we have determined that a unit test framework is
currently running.</returns>
</member>
<member name="M:ReactiveUI.RxApp.EnableDebugMode">
<summary>
</summary>
</member>
<member name="M:ReactiveUI.RxApp.GetFieldNameForProperty(System.String)">
<summary>
GetFieldNameForProperty returns the corresponding backing field name
for a given property name, using the convention specified in
GetFieldNameForPropertyNameFunc.
</summary>
<param name="propertyName">The name of the property whose backing
field needs to be found.</param>
<returns>The backing field name.</returns>
</member>
<member name="P:ReactiveUI.RxApp.DeferredScheduler">
<summary>
DeferredScheduler is the scheduler used to schedule work items that
should be run "on the UI thread". In normal mode, this will be
DispatcherScheduler, and in Unit Test mode this will be Immediate,
to simplify writing common unit tests.
</summary>
</member>
<member name="P:ReactiveUI.RxApp.TaskpoolScheduler">
<summary>
TaskpoolScheduler is the scheduler used to schedule work items to
run in a background thread. In both modes, this will run on the TPL
Task Pool (or the normal Threadpool on Silverlight).
</summary>
</member>
<member name="P:ReactiveUI.RxApp.LoggerFactory">
<summary>
Set this property to implement a custom logger provider - the
string parameter is the 'prefix' (usually the class name of the log
entry)
</summary>
</member>
<member name="P:ReactiveUI.RxApp.MessageBus">
<summary>
Set this property to implement a custom MessageBus for
MessageBus.Current.
</summary>
</member>
<member name="P:ReactiveUI.RxApp.GetFieldNameForPropertyNameFunc">
<summary>
Set this property to override the default field naming convention
of "_PropertyName" with a custom one.
</summary>
</member>
<member name="T:ReactiveUI.ReactiveValidatedObject">
<summary>
</summary>
</member>
<member name="M:ReactiveUI.ReactiveValidatedObject.#ctor">
<summary>
</summary>
</member>
<member name="T:ReactiveUI.ValidationBase">
<summary>
</summary>
</member>
<member name="M:ReactiveUI.ValidationBase.IsValid(System.Object,System.ComponentModel.DataAnnotations.ValidationContext)">
<summary>
</summary>
<param name="value"></param>
<param name="validationContext"></param>
<returns></returns>
</member>
<member name="M:ReactiveUI.ValidationBase.isValidViaNullOrBlank(System.Object)">
<summary>
</summary>
<param name="value"></param>
<returns></returns>
</member>
<member name="M:ReactiveUI.ValidationBase.isValidViaNullOrBlank(System.Object,System.ComponentModel.DataAnnotations.ValidationContext)">
<summary>
</summary>
<param name="value"></param>
<param name="ctx"></param>
<returns></returns>
</member>
<member name="M:ReactiveUI.ValidationBase.getStandardMessage(System.ComponentModel.DataAnnotations.ValidationContext)">
<summary>
</summary>
<param name="ctx"></param>
<returns></returns>
</member>
<member name="T:ReactiveUI.ValidatesViaMethodAttribute">
<summary>
</summary>
</member>
<member name="M:ReactiveUI.WhenAnyMixin.WhenAny``3(``0,System.Linq.Expressions.Expression{System.Func{``0,``2}},System.Func{ReactiveUI.IObservedChange{``0,``2},``1})">
<summary>
WhenAny allows you to observe whenever one or more properties on an
object have changed, providing an initial value when the Observable
is set up, unlike ObservableForProperty(). Use this method in
constructors to set up bindings between properties that also need an
initial setup.
</summary>
</member>
<member name="M:ReactiveUI.WhenAnyMixin.WhenAny``4(``0,System.Linq.Expressions.Expression{System.Func{``0,``2}},System.Linq.Expressions.Expression{System.Func{``0,``3}},System.Func{ReactiveUI.IObservedChange{``0,``2},ReactiveUI.IObservedChange{``0,``3},``1})">
<summary>
WhenAny allows you to observe whenever one or more properties on an
object have changed, providing an initial value when the Observable
is set up, unlike ObservableForProperty(). Use this method in
constructors to set up bindings between properties that also need an
initial setup.
</summary>
</member>
<member name="M:ReactiveUI.WhenAnyMixin.WhenAny``5(``0,System.Linq.Expressions.Expression{System.Func{``0,``2}},System.Linq.Expressions.Expression{System.Func{``0,``3}},System.Linq.Expressions.Expression{System.Func{``0,``4}},System.Func{ReactiveUI.IObservedChange{``0,``2},ReactiveUI.IObservedChange{``0,``3},ReactiveUI.IObservedChange{``0,``4},``1})">
<summary>
WhenAny allows you to observe whenever one or more properties on an
object have changed, providing an initial value when the Observable
is set up, unlike ObservableForProperty(). Use this method in
constructors to set up bindings between properties that also need an
initial setup.
</summary>
</member>
<member name="M:ReactiveUI.WhenAnyMixin.WhenAny``6(``0,System.Linq.Expressions.Expression{System.Func{``0,``2}},System.Linq.Expressions.Expression{System.Func{``0,``3}},System.Linq.Expressions.Expression{System.Func{``0,``4}},System.Linq.Expressions.Expression{System.Func{``0,``5}},System.Func{ReactiveUI.IObservedChange{``0,``2},ReactiveUI.IObservedChange{``0,``3},ReactiveUI.IObservedChange{``0,``4},ReactiveUI.IObservedChange{``0,``5},``1})">
<summary>
WhenAny allows you to observe whenever one or more properties on an
object have changed, providing an initial value when the Observable
is set up, unlike ObservableForProperty(). Use this method in
constructors to set up bindings between properties that also need an
initial setup.
</summary>
</member>
<member name="M:ReactiveUI.WhenAnyMixin.WhenAny``7(``0,System.Linq.Expressions.Expression{System.Func{``0,``2}},System.Linq.Expressions.Expression{System.Func{``0,``3}},System.Linq.Expressions.Expression{System.Func{``0,``4}},System.Linq.Expressions.Expression{System.Func{``0,``5}},System.Linq.Expressions.Expression{System.Func{``0,``6}},System.Func{ReactiveUI.IObservedChange{``0,``2},ReactiveUI.IObservedChange{``0,``3},ReactiveUI.IObservedChange{``0,``4},ReactiveUI.IObservedChange{``0,``5},ReactiveUI.IObservedChange{``0,``6},``1})">
<summary>
WhenAny allows you to observe whenever one or more properties on an
object have changed, providing an initial value when the Observable
is set up, unlike ObservableForProperty(). Use this method in
constructors to set up bindings between properties that also need an
initial setup.
</summary>
</member>
<member name="M:ReactiveUI.WhenAnyMixin.WhenAny``8(``0,System.Linq.Expressions.Expression{System.Func{``0,``2}},System.Linq.Expressions.Expression{System.Func{``0,``3}},System.Linq.Expressions.Expression{System.Func{``0,``4}},System.Linq.Expressions.Expression{System.Func{``0,``5}},System.Linq.Expressions.Expression{System.Func{``0,``6}},System.Linq.Expressions.Expression{System.Func{``0,``7}},System.Func{ReactiveUI.IObservedChange{``0,``2},ReactiveUI.IObservedChange{``0,``3},ReactiveUI.IObservedChange{``0,``4},ReactiveUI.IObservedChange{``0,``5},ReactiveUI.IObservedChange{``0,``6},ReactiveUI.IObservedChange{``0,``7},``1})">
<summary>
WhenAny allows you to observe whenever one or more properties on an
object have changed, providing an initial value when the Observable
is set up, unlike ObservableForProperty(). Use this method in
constructors to set up bindings between properties that also need an
initial setup.
</summary>
</member>
<member name="M:ReactiveUI.WhenAnyMixin.WhenAny``9(``0,System.Linq.Expressions.Expression{System.Func{``0,``2}},System.Linq.Expressions.Expression{System.Func{``0,``3}},System.Linq.Expressions.Expression{System.Func{``0,``4}},System.Linq.Expressions.Expression{System.Func{``0,``5}},System.Linq.Expressions.Expression{System.Func{``0,``6}},System.Linq.Expressions.Expression{System.Func{``0,``7}},System.Linq.Expressions.Expression{System.Func{``0,``8}},System.Func{ReactiveUI.IObservedChange{``0,``2},ReactiveUI.IObservedChange{``0,``3},ReactiveUI.IObservedChange{``0,``4},ReactiveUI.IObservedChange{``0,``5},ReactiveUI.IObservedChange{``0,``6},ReactiveUI.IObservedChange{``0,``7},ReactiveUI.IObservedChange{``0,``8},``1})">
<summary>
WhenAny allows you to observe whenever one or more properties on an
object have changed, providing an initial value when the Observable
is set up, unlike ObservableForProperty(). Use this method in
constructors to set up bindings between properties that also need an
initial setup.
</summary>
</member>
<member name="M:ReactiveUI.WhenAnyMixin.WhenAny``10(``0,System.Linq.Expressions.Expression{System.Func{``0,``2}},System.Linq.Expressions.Expression{System.Func{``0,``3}},System.Linq.Expressions.Expression{System.Func{``0,``4}},System.Linq.Expressions.Expression{System.Func{``0,``5}},System.Linq.Expressions.Expression{System.Func{``0,``6}},System.Linq.Expressions.Expression{System.Func{``0,``7}},System.Linq.Expressions.Expression{System.Func{``0,``8}},System.Linq.Expressions.Expression{System.Func{``0,``9}},System.Func{ReactiveUI.IObservedChange{``0,``2},ReactiveUI.IObservedChange{``0,``3},ReactiveUI.IObservedChange{``0,``4},ReactiveUI.IObservedChange{``0,``5},ReactiveUI.IObservedChange{``0,``6},ReactiveUI.IObservedChange{``0,``7},ReactiveUI.IObservedChange{``0,``8},ReactiveUI.IObservedChange{``0,``9},``1})">
<summary>
WhenAny allows you to observe whenever one or more properties on an
object have changed, providing an initial value when the Observable
is set up, unlike ObservableForProperty(). Use this method in
constructors to set up bindings between properties that also need an
initial setup.
</summary>
</member>
<member name="M:ReactiveUI.WhenAnyMixin.WhenAny``11(``0,System.Linq.Expressions.Expression{System.Func{``0,``2}},System.Linq.Expressions.Expression{System.Func{``0,``3}},System.Linq.Expressions.Expression{System.Func{``0,``4}},System.Linq.Expressions.Expression{System.Func{``0,``5}},System.Linq.Expressions.Expression{System.Func{``0,``6}},System.Linq.Expressions.Expression{System.Func{``0,``7}},System.Linq.Expressions.Expression{System.Func{``0,``8}},System.Linq.Expressions.Expression{System.Func{``0,``9}},System.Linq.Expressions.Expression{System.Func{``0,``10}},System.Func{ReactiveUI.IObservedChange{``0,``2},ReactiveUI.IObservedChange{``0,``3},ReactiveUI.IObservedChange{``0,``4},ReactiveUI.IObservedChange{``0,``5},ReactiveUI.IObservedChange{``0,``6},ReactiveUI.IObservedChange{``0,``7},ReactiveUI.IObservedChange{``0,``8},ReactiveUI.IObservedChange{``0,``9},ReactiveUI.IObservedChange{``0,``10},``1})">
<summary>
WhenAny allows you to observe whenever one or more properties on an
object have changed, providing an initial value when the Observable
is set up, unlike ObservableForProperty(). Use this method in
constructors to set up bindings between properties that also need an
initial setup.
</summary>
</member>
<member name="M:ReactiveUI.WhenAnyMixin.WhenAny``12(``0,System.Linq.Expressions.Expression{System.Func{``0,``2}},System.Linq.Expressions.Expression{System.Func{``0,``3}},System.Linq.Expressions.Expression{System.Func{``0,``4}},System.Linq.Expressions.Expression{System.Func{``0,``5}},System.Linq.Expressions.Expression{System.Func{``0,``6}},System.Linq.Expressions.Expression{System.Func{``0,``7}},System.Linq.Expressions.Expression{System.Func{``0,``8}},System.Linq.Expressions.Expression{System.Func{``0,``9}},System.Linq.Expressions.Expression{System.Func{``0,``10}},System.Linq.Expressions.Expression{System.Func{``0,``11}},System.Func{ReactiveUI.IObservedChange{``0,``2},ReactiveUI.IObservedChange{``0,``3},ReactiveUI.IObservedChange{``0,``4},ReactiveUI.IObservedChange{``0,``5},ReactiveUI.IObservedChange{``0,``6},ReactiveUI.IObservedChange{``0,``7},ReactiveUI.IObservedChange{``0,``8},ReactiveUI.IObservedChange{``0,``9},ReactiveUI.IObservedChange{``0,``10},ReactiveUI.IObservedChange{``0,``11},``1})">
<summary>
WhenAny allows you to observe whenever one or more properties on an
object have changed, providing an initial value when the Observable
is set up, unlike ObservableForProperty(). Use this method in
constructors to set up bindings between properties that also need an
initial setup.
</summary>
</member>
<member name="M:ReactiveUI.WhenAnyMixin.WhenAny``13(``0,System.Linq.Expressions.Expression{System.Func{``0,``2}},System.Linq.Expressions.Expression{System.Func{``0,``3}},System.Linq.Expressions.Expression{System.Func{``0,``4}},System.Linq.Expressions.Expression{System.Func{``0,``5}},System.Linq.Expressions.Expression{System.Func{``0,``6}},System.Linq.Expressions.Expression{System.Func{``0,``7}},System.Linq.Expressions.Expression{System.Func{``0,``8}},System.Linq.Expressions.Expression{System.Func{``0,``9}},System.Linq.Expressions.Expression{System.Func{``0,``10}},System.Linq.Expressions.Expression{System.Func{``0,``11}},System.Linq.Expressions.Expression{System.Func{``0,``12}},System.Func{ReactiveUI.IObservedChange{``0,``2},ReactiveUI.IObservedChange{``0,``3},ReactiveUI.IObservedChange{``0,``4},ReactiveUI.IObservedChange{``0,``5},ReactiveUI.IObservedChange{``0,``6},ReactiveUI.IObservedChange{``0,``7},ReactiveUI.IObservedChange{``0,``8},ReactiveUI.IObservedChange{``0,``9},ReactiveUI.IObservedChange{``0,``10},ReactiveUI.IObservedChange{``0,``11},ReactiveUI.IObservedChange{``0,``12},``1})">
<summary>
WhenAny allows you to observe whenever one or more properties on an
object have changed, providing an initial value when the Observable
is set up, unlike ObservableForProperty(). Use this method in
constructors to set up bindings between properties that also need an
initial setup.
</summary>
</member>
<member name="M:ReactiveUI.WhenAnyMixin.WhenAny``14(``0,System.Linq.Expressions.Expression{System.Func{``0,``2}},System.Linq.Expressions.Expression{System.Func{``0,``3}},System.Linq.Expressions.Expression{System.Func{``0,``4}},System.Linq.Expressions.Expression{System.Func{``0,``5}},System.Linq.Expressions.Expression{System.Func{``0,``6}},System.Linq.Expressions.Expression{System.Func{``0,``7}},System.Linq.Expressions.Expression{System.Func{``0,``8}},System.Linq.Expressions.Expression{System.Func{``0,``9}},System.Linq.Expressions.Expression{System.Func{``0,``10}},System.Linq.Expressions.Expression{System.Func{``0,``11}},System.Linq.Expressions.Expression{System.Func{``0,``12}},System.Linq.Expressions.Expression{System.Func{``0,``13}},System.Func{ReactiveUI.IObservedChange{``0,``2},ReactiveUI.IObservedChange{``0,``3},ReactiveUI.IObservedChange{``0,``4},ReactiveUI.IObservedChange{``0,``5},ReactiveUI.IObservedChange{``0,``6},ReactiveUI.IObservedChange{``0,``7},ReactiveUI.IObservedChange{``0,``8},ReactiveUI.IObservedChange{``0,``9},ReactiveUI.IObservedChange{``0,``10},ReactiveUI.IObservedChange{``0,``11},ReactiveUI.IObservedChange{``0,``12},ReactiveUI.IObservedChange{``0,``13},``1})">
<summary>
WhenAny allows you to observe whenever one or more properties on an
object have changed, providing an initial value when the Observable
is set up, unlike ObservableForProperty(). Use this method in
constructors to set up bindings between properties that also need an
initial setup.
</summary>
</member>
</members>
</doc>