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			12 lines
		
	
	
		
			172 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			172 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| uniform mat4 u_MVPMatrix;
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| 
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| attribute vec4 a_position;
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| attribute vec4 a_color;
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| 
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| varying vec4 v_color;
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| 
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| void main()
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| {
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| 	v_color = a_color;
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| 	gl_Position =  u_MVPMatrix * pos;
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| } |