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linguist/samples/MAXScript/svg-renderer.ms

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-- Taken from a 3-part tutorial from Autodesk's MAXScript reference
-- Source: http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=__files_GUID_6B5EDC11_A154_4AA7_A972_A11AC36949E9_htm
fn ColourToHex col = (
local theComponents = #(bit.intAsHex col.r, bit.intAsHex col.g, bit.intAsHex col.b)
local theValue = "#"
for i in theComponents do
theValue += (if i.count == 1 then "0" else "") + i
theValue
)
local st = timestamp()
local theFileName = (getDir #userscripts + "\\PolygonRendering3.svg")
local theSVGfile = createFile theFileName
format "<svg xmlns=\"http://www.w3.org/2000/svg\"\n" to:theSVGfile
format "\t\txmlns:xlink=\"http://www.w3.org/1999/xlink\">\n" to:theSVGfile
local theViewTM = viewport.getTM()
theViewTM.row4 = [0,0,0]
local theViewTM2 = viewport.getTM()
local theViewSize = getViewSize()
local theViewScale = getViewSize()
theViewScale.x /= 1024.0
theViewScale.y /= 1024.0
local theStrokeThickness = 3
gw.setTransform (matrix3 1)
for o in Geometry where not o.isHiddenInVpt and classof o != TargetObject do (
local theStrokeColour = white
local theFillColour = o.wirecolor
local theMesh = snapshotAsMesh o
for f = 1 to theMesh.numfaces do (
local theNormal = normalize (getFaceNormal theMesh f)
if (theNormal*theViewTM).z > 0 do
(
local theFace = getFace theMesh f
local v1 = gw.transPoint (getVert theMesh theFace.x)
local v2 = gw.transPoint (getVert theMesh theFace.y)
local v3 = gw.transPoint (getVert theMesh theFace.z)
v1.x /= theViewScale.x
v1.y /= theViewScale.y
v2.x /= theViewScale.x
v2.y /= theViewScale.y
v3.x /= theViewScale.x
v3.y /= theViewScale.y
format "\t<polygon points='%,% %,% %,%' \n" v1.x v1.y v2.x v2.y v3.x v3.y to:theSVGfile
format "\tstyle='stroke:%; fill:%; stroke-width:%'/>\n" (ColourToHex theStrokeColour) (ColourToHex theFillColour) theStrokeThickness to:theSVGfile
)--end if normal positive
)--end f loop
)--end o loop
format "</svg>\n" to:theSVGfile
close theSVGfile
local theSVGMap = VectorMap vectorFile:theFileName alphasource:0
local theBitmap = bitmap theViewSize.x theViewSize.y
renderMap theSVGMap into:theBitmap filter:true
display theBitmap
format "Render Time: % sec.\n" ((timestamp()-st)/1000.0)