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References: * https://github.com/okamstudio/godot/wiki/gdscript * http://www.godotengine.org/ Some projects using it: * https://github.com/okamstudio/godot * https://github.com/Qwertie-/Godot-games My motivation for adding it: To disambiguate these .gd files from GAP .gd files.
58 lines
834 B
GDScript
58 lines
834 B
GDScript
# Taken from https://github.com/okamstudio/godot/wiki/gdscript
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# a file is a class!
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# inheritance
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extends BaseClass
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# member variables
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var a = 5
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var s = "Hello"
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var arr = [1, 2, 3]
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var dict = {"key":"value", 2:3}
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# constants
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const answer = 42
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const thename = "Charly"
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# built-in vector types
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var v2 = Vector2(1, 2)
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var v3 = Vector3(1, 2, 3)
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# function
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func some_function(param1, param2):
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var local_var = 5
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if param1 < local_var:
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print(param1)
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elif param2 > 5:
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print(param2)
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else:
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print("fail!")
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for i in range(20):
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print(i)
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while(param2 != 0):
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param2 -= 1
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var local_var2 = param1+3
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return local_var2
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# subclass
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class Something:
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var a = 10
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# constructor
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func _init():
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print("constructed!")
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var lv = Something.new()
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print(lv.a)
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