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linguist/samples/LFE/object.lfe
2013-06-21 14:23:31 -07:00

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;; Copyright (c) 2013 Duncan McGreggor <oubiwann@cogitat.io>
;;
;; Licensed under the Apache License, Version 2.0 (the "License");
;; you may not use this file except in compliance with the License.
;; You may obtain a copy of the License at
;;
;; http://www.apache.org/licenses/LICENSE-2.0
;;
;; Unless required by applicable law or agreed to in writing, software
;; distributed under the License is distributed on an "AS IS" BASIS,
;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
;; See the License for the specific language governing permissions and
;; limitations under the License.
;; File : object.lfe
;; Author : Duncan McGreggor
;; Purpose : Demonstrating simple OOP with closures
;; The simple object system demonstrated below shows how to do the following:
;; * create objects
;; * call methods on those objects
;; * have methods which can call other methods
;; * update the state of an instance variable
;;
;; Note, however, that his example does not demonstrate inheritance.
;;
;; To use the code below in LFE, do the following:
;;
;; $ cd examples
;; $ ../bin/lfe -pa ../ebin
;;
;; Load the file and create a fish-class instance:
;;
;; > (slurp '"object.lfe")
;; #(ok object)
;; > (set mommy-fish (fish-class '"Carp"))
;; #Fun<lfe_eval.10.91765564>
;;
;; Execute some of the basic methods:
;;
;; > (get-species mommy-fish)
;; "Carp"
;; > (move mommy-fish 17)
;; The Carp swam 17 feet!
;; ok
;; > (get-id mommy-fish)
;; "47eebe91a648f042fc3fb278df663de5"
;;
;; Now let's look at "modifying" state data (e.g., children counts):
;;
;; > (get-children mommy-fish)
;; ()
;; > (get-children-count mommy-fish)
;; 0
;; > (set (mommy-fish baby-fish-1) (reproduce mommy-fish))
;; (#Fun<lfe_eval.10.91765564> #Fun<lfe_eval.10.91765564>)
;; > (get-id mommy-fish)
;; "47eebe91a648f042fc3fb278df663de5"
;; > (get-id baby-fish-1)
;; "fdcf35983bb496650e558a82e34c9935"
;; > (get-children-count mommy-fish)
;; 1
;; > (set (mommy-fish baby-fish-2) (reproduce mommy-fish))
;; (#Fun<lfe_eval.10.91765564> #Fun<lfe_eval.10.91765564>)
;; > (get-id mommy-fish)
;; "47eebe91a648f042fc3fb278df663de5"
;; > (get-id baby-fish-2)
;; "3e64e5c20fb742dd88dac1032749c2fd"
;; > (get-children-count mommy-fish)
;; 2
;; > (get-info mommy-fish)
;; id: "47eebe91a648f042fc3fb278df663de5"
;; species: "Carp"
;; children: ["fdcf35983bb496650e558a82e34c9935",
;; "3e64e5c20fb742dd88dac1032749c2fd"]
;; ok
(defmodule object
(export all))
(defun fish-class (species)
"
This is the constructor that will be used most often, only requiring that
one pass a 'species' string.
When the children are not defined, simply use an empty list.
"
(fish-class species ()))
(defun fish-class (species children)
"
This contructor is mostly useful as a way of abstracting out the id
generation from the larger constructor. Nothing else uses fish-class/2
besides fish-class/1, so it's not strictly necessary.
When the id isn't know, generate one."
(let* (((binary (id (size 128))) (: crypto rand_bytes 16))
(formatted-id (car
(: io_lib format
'"~32.16.0b" (list id)))))
(fish-class species children formatted-id)))
(defun fish-class (species children id)
"
This is the constructor used internally, once the children and fish id are
known.
"
(let ((move-verb '"swam"))
(lambda (method-name)
(case method-name
('id
(lambda (self) id))
('species
(lambda (self) species))
('children
(lambda (self) children))
('info
(lambda (self)
(: io format
'"id: ~p~nspecies: ~p~nchildren: ~p~n"
(list (get-id self)
(get-species self)
(get-children self)))))
('move
(lambda (self distance)
(: io format
'"The ~s ~s ~p feet!~n"
(list species move-verb distance))))
('reproduce
(lambda (self)
(let* ((child (fish-class species))
(child-id (get-id child))
(children-ids (: lists append
(list children (list child-id))))
(parent-id (get-id self))
(parent (fish-class species children-ids parent-id)))
(list parent child))))
('children-count
(lambda (self)
(: erlang length children)))))))
(defun get-method (object method-name)
"
This is a generic function, used to call into the given object (class
instance).
"
(funcall object method-name))
; define object methods
(defun get-id (object)
(funcall (get-method object 'id) object))
(defun get-species (object)
(funcall (get-method object 'species) object))
(defun get-info (object)
(funcall (get-method object 'info) object))
(defun move (object distance)
(funcall (get-method object 'move) object distance))
(defun reproduce (object)
(funcall (get-method object 'reproduce) object))
(defun get-children (object)
(funcall (get-method object 'children) object))
(defun get-children-count (object)
(funcall (get-method object 'children-count) object))