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			289 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			289 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2012 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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//     * Redistributions of source code must retain the above copyright
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//       notice, this list of conditions and the following disclaimer.
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//     * Redistributions in binary form must reproduce the above
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//       copyright notice, this list of conditions and the following
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//       disclaimer in the documentation and/or other materials provided
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//       with the distribution.
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//     * Neither the name of Google Inc. nor the names of its
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//       contributors may be used to endorse or promote products derived
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//       from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "assembler.h"
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#include "isolate.h"
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#include "elements.h"
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#include "bootstrapper.h"
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#include "debug.h"
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#include "deoptimizer.h"
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#include "frames.h"
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#include "heap-profiler.h"
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#include "hydrogen.h"
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#include "lithium-allocator.h"
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#include "log.h"
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#include "once.h"
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#include "platform.h"
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#include "runtime-profiler.h"
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#include "serialize.h"
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#include "store-buffer.h"
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namespace v8 {
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namespace internal {
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V8_DECLARE_ONCE(init_once);
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bool V8::is_running_ = false;
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bool V8::has_been_set_up_ = false;
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bool V8::has_been_disposed_ = false;
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bool V8::has_fatal_error_ = false;
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bool V8::use_crankshaft_ = true;
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List<CallCompletedCallback>* V8::call_completed_callbacks_ = NULL;
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static LazyMutex entropy_mutex = LAZY_MUTEX_INITIALIZER;
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static EntropySource entropy_source;
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bool V8::Initialize(Deserializer* des) {
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  FlagList::EnforceFlagImplications();
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  InitializeOncePerProcess();
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  // The current thread may not yet had entered an isolate to run.
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  // Note the Isolate::Current() may be non-null because for various
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  // initialization purposes an initializing thread may be assigned an isolate
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  // but not actually enter it.
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  if (i::Isolate::CurrentPerIsolateThreadData() == NULL) {
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    i::Isolate::EnterDefaultIsolate();
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  }
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  ASSERT(i::Isolate::CurrentPerIsolateThreadData() != NULL);
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  ASSERT(i::Isolate::CurrentPerIsolateThreadData()->thread_id().Equals(
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           i::ThreadId::Current()));
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  ASSERT(i::Isolate::CurrentPerIsolateThreadData()->isolate() ==
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         i::Isolate::Current());
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  if (IsDead()) return false;
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  Isolate* isolate = Isolate::Current();
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  if (isolate->IsInitialized()) return true;
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  is_running_ = true;
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  has_been_set_up_ = true;
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  has_fatal_error_ = false;
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  has_been_disposed_ = false;
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  return isolate->Init(des);
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}
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void V8::SetFatalError() {
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  is_running_ = false;
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  has_fatal_error_ = true;
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}
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void V8::TearDown() {
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  Isolate* isolate = Isolate::Current();
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  ASSERT(isolate->IsDefaultIsolate());
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  if (!has_been_set_up_ || has_been_disposed_) return;
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  ElementsAccessor::TearDown();
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  LOperand::TearDownCaches();
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  RegisteredExtension::UnregisterAll();
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  isolate->TearDown();
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  delete isolate;
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  is_running_ = false;
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  has_been_disposed_ = true;
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  delete call_completed_callbacks_;
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  call_completed_callbacks_ = NULL;
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  OS::TearDown();
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}
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static void seed_random(uint32_t* state) {
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  for (int i = 0; i < 2; ++i) {
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    if (FLAG_random_seed != 0) {
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      state[i] = FLAG_random_seed;
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    } else if (entropy_source != NULL) {
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      uint32_t val;
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      ScopedLock lock(entropy_mutex.Pointer());
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      entropy_source(reinterpret_cast<unsigned char*>(&val), sizeof(uint32_t));
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      state[i] = val;
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    } else {
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      state[i] = random();
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    }
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  }
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}
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// Random number generator using George Marsaglia's MWC algorithm.
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static uint32_t random_base(uint32_t* state) {
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  // Initialize seed using the system random().
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  // No non-zero seed will ever become zero again.
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  if (state[0] == 0) seed_random(state);
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  // Mix the bits.  Never replaces state[i] with 0 if it is nonzero.
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  state[0] = 18273 * (state[0] & 0xFFFF) + (state[0] >> 16);
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  state[1] = 36969 * (state[1] & 0xFFFF) + (state[1] >> 16);
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  return (state[0] << 14) + (state[1] & 0x3FFFF);
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}
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void V8::SetEntropySource(EntropySource source) {
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  entropy_source = source;
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}
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void V8::SetReturnAddressLocationResolver(
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      ReturnAddressLocationResolver resolver) {
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  StackFrame::SetReturnAddressLocationResolver(resolver);
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}
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// Used by JavaScript APIs
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uint32_t V8::Random(Context* context) {
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  ASSERT(context->IsGlobalContext());
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  ByteArray* seed = context->random_seed();
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  return random_base(reinterpret_cast<uint32_t*>(seed->GetDataStartAddress()));
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}
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// Used internally by the JIT and memory allocator for security
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// purposes. So, we keep a different state to prevent informations
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// leaks that could be used in an exploit.
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uint32_t V8::RandomPrivate(Isolate* isolate) {
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  ASSERT(isolate == Isolate::Current());
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  return random_base(isolate->private_random_seed());
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}
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bool V8::IdleNotification(int hint) {
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  // Returning true tells the caller that there is no need to call
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  // IdleNotification again.
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  if (!FLAG_use_idle_notification) return true;
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  // Tell the heap that it may want to adjust.
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  return HEAP->IdleNotification(hint);
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}
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void V8::AddCallCompletedCallback(CallCompletedCallback callback) {
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  if (call_completed_callbacks_ == NULL) {  // Lazy init.
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    call_completed_callbacks_ = new List<CallCompletedCallback>();
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  }
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  for (int i = 0; i < call_completed_callbacks_->length(); i++) {
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    if (callback == call_completed_callbacks_->at(i)) return;
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  }
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  call_completed_callbacks_->Add(callback);
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}
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void V8::RemoveCallCompletedCallback(CallCompletedCallback callback) {
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  if (call_completed_callbacks_ == NULL) return;
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  for (int i = 0; i < call_completed_callbacks_->length(); i++) {
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    if (callback == call_completed_callbacks_->at(i)) {
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      call_completed_callbacks_->Remove(i);
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    }
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  }
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}
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void V8::FireCallCompletedCallback(Isolate* isolate) {
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  if (call_completed_callbacks_ == NULL) return;
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  HandleScopeImplementer* handle_scope_implementer =
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      isolate->handle_scope_implementer();
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  if (!handle_scope_implementer->CallDepthIsZero()) return;
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  // Fire callbacks.  Increase call depth to prevent recursive callbacks.
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  handle_scope_implementer->IncrementCallDepth();
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  for (int i = 0; i < call_completed_callbacks_->length(); i++) {
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    call_completed_callbacks_->at(i)();
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  }
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  handle_scope_implementer->DecrementCallDepth();
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}
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// Use a union type to avoid type-aliasing optimizations in GCC.
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typedef union {
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  double double_value;
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  uint64_t uint64_t_value;
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} double_int_union;
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Object* V8::FillHeapNumberWithRandom(Object* heap_number,
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                                     Context* context) {
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  double_int_union r;
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  uint64_t random_bits = Random(context);
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  // Convert 32 random bits to 0.(32 random bits) in a double
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  // by computing:
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  // ( 1.(20 0s)(32 random bits) x 2^20 ) - (1.0 x 2^20)).
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  static const double binary_million = 1048576.0;
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  r.double_value = binary_million;
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  r.uint64_t_value |= random_bits;
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  r.double_value -= binary_million;
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  HeapNumber::cast(heap_number)->set_value(r.double_value);
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  return heap_number;
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}
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void V8::InitializeOncePerProcessImpl() {
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  OS::SetUp();
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  use_crankshaft_ = FLAG_crankshaft;
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  if (Serializer::enabled()) {
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    use_crankshaft_ = false;
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  }
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  CPU::SetUp();
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  if (!CPU::SupportsCrankshaft()) {
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    use_crankshaft_ = false;
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  }
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  OS::PostSetUp();
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  RuntimeProfiler::GlobalSetUp();
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  ElementsAccessor::InitializeOncePerProcess();
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  if (FLAG_stress_compaction) {
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    FLAG_force_marking_deque_overflows = true;
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    FLAG_gc_global = true;
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    FLAG_max_new_space_size = (1 << (kPageSizeBits - 10)) * 2;
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  }
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  LOperand::SetUpCaches();
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  SetUpJSCallerSavedCodeData();
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  SamplerRegistry::SetUp();
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  ExternalReference::SetUp();
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}
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void V8::InitializeOncePerProcess() {
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  CallOnce(&init_once, &InitializeOncePerProcessImpl);
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}
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} }  // namespace v8::internal
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