mirror of
https://github.com/KevinMidboe/linguist.git
synced 2025-10-29 09:40:21 +00:00
782 lines
16 KiB
Smali
782 lines
16 KiB
Smali
.class public Lcom/tdq/game/shootbubble/sprite/PenguinSprite;
|
|
.super Lcom/tdq/game/shootbubble/sprite/Sprite;
|
|
.source "PenguinSprite.java"
|
|
|
|
|
|
# static fields
|
|
.field public static final LOST_SEQUENCE:[[I
|
|
|
|
.field public static final STATE_FIRE:I = 0x2
|
|
|
|
.field public static final STATE_GAME_LOST:I = 0x5
|
|
|
|
.field public static final STATE_GAME_WON:I = 0x4
|
|
|
|
.field public static final STATE_TURN_LEFT:I = 0x0
|
|
|
|
.field public static final STATE_TURN_RIGHT:I = 0x1
|
|
|
|
.field public static final STATE_VOID:I = 0x3
|
|
|
|
.field public static final WON_SEQUENCE:[[I
|
|
|
|
|
|
# instance fields
|
|
.field private count:I
|
|
|
|
.field private currentPenguin:I
|
|
|
|
.field private finalState:I
|
|
|
|
.field private nextPosition:I
|
|
|
|
.field private rand:Ljava/util/Random;
|
|
|
|
.field private spritesImage:Lcom/tdq/game/shootbubble/sprite/BmpWrap;
|
|
|
|
|
|
# direct methods
|
|
.method static constructor <clinit>()V
|
|
.locals 8
|
|
|
|
.prologue
|
|
const/4 v7, 0x4
|
|
|
|
const/4 v6, 0x3
|
|
|
|
const/4 v5, 0x1
|
|
|
|
const/4 v4, 0x0
|
|
|
|
const/4 v3, 0x2
|
|
|
|
.line 67
|
|
const/16 v0, 0x8
|
|
|
|
new-array v0, v0, [[I
|
|
|
|
new-array v1, v3, [I
|
|
|
|
fill-array-data v1, :array_0
|
|
|
|
aput-object v1, v0, v4
|
|
|
|
new-array v1, v3, [I
|
|
|
|
fill-array-data v1, :array_1
|
|
|
|
aput-object v1, v0, v5
|
|
|
|
new-array v1, v3, [I
|
|
|
|
fill-array-data v1, :array_2
|
|
|
|
aput-object v1, v0, v3
|
|
|
|
new-array v1, v3, [I
|
|
|
|
fill-array-data v1, :array_3
|
|
|
|
aput-object v1, v0, v6
|
|
|
|
new-array v1, v3, [I
|
|
|
|
fill-array-data v1, :array_4
|
|
|
|
aput-object v1, v0, v7
|
|
|
|
const/4 v1, 0x5
|
|
|
|
new-array v2, v3, [I
|
|
|
|
fill-array-data v2, :array_5
|
|
|
|
aput-object v2, v0, v1
|
|
|
|
const/4 v1, 0x6
|
|
|
|
new-array v2, v3, [I
|
|
|
|
fill-array-data v2, :array_6
|
|
|
|
aput-object v2, v0, v1
|
|
|
|
const/4 v1, 0x7
|
|
|
|
new-array v2, v3, [I
|
|
|
|
fill-array-data v2, :array_7
|
|
|
|
aput-object v2, v0, v1
|
|
|
|
sput-object v0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->LOST_SEQUENCE:[[I
|
|
|
|
.line 69
|
|
const/16 v0, 0x8
|
|
|
|
new-array v0, v0, [[I
|
|
|
|
new-array v1, v3, [I
|
|
|
|
fill-array-data v1, :array_8
|
|
|
|
aput-object v1, v0, v4
|
|
|
|
new-array v1, v3, [I
|
|
|
|
fill-array-data v1, :array_9
|
|
|
|
aput-object v1, v0, v5
|
|
|
|
new-array v1, v3, [I
|
|
|
|
fill-array-data v1, :array_a
|
|
|
|
aput-object v1, v0, v3
|
|
|
|
new-array v1, v3, [I
|
|
|
|
fill-array-data v1, :array_b
|
|
|
|
aput-object v1, v0, v6
|
|
|
|
new-array v1, v3, [I
|
|
|
|
fill-array-data v1, :array_c
|
|
|
|
aput-object v1, v0, v7
|
|
|
|
const/4 v1, 0x5
|
|
|
|
new-array v2, v3, [I
|
|
|
|
fill-array-data v2, :array_d
|
|
|
|
aput-object v2, v0, v1
|
|
|
|
const/4 v1, 0x6
|
|
|
|
new-array v2, v3, [I
|
|
|
|
fill-array-data v2, :array_e
|
|
|
|
aput-object v2, v0, v1
|
|
|
|
const/4 v1, 0x7
|
|
|
|
new-array v2, v3, [I
|
|
|
|
fill-array-data v2, :array_f
|
|
|
|
aput-object v2, v0, v1
|
|
|
|
sput-object v0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->WON_SEQUENCE:[[I
|
|
|
|
return-void
|
|
|
|
.line 67
|
|
:array_0
|
|
.array-data 4
|
|
0x1
|
|
0x0
|
|
.end array-data
|
|
|
|
:array_1
|
|
.array-data 4
|
|
0x2
|
|
0x8
|
|
.end array-data
|
|
|
|
:array_2
|
|
.array-data 4
|
|
0x3
|
|
0x9
|
|
.end array-data
|
|
|
|
:array_3
|
|
.array-data 4
|
|
0x4
|
|
0xa
|
|
.end array-data
|
|
|
|
:array_4
|
|
.array-data 4
|
|
0x5
|
|
0xb
|
|
.end array-data
|
|
|
|
:array_5
|
|
.array-data 4
|
|
0x6
|
|
0xc
|
|
.end array-data
|
|
|
|
:array_6
|
|
.array-data 4
|
|
0x7
|
|
0xd
|
|
.end array-data
|
|
|
|
:array_7
|
|
.array-data 4
|
|
0x5
|
|
0xe
|
|
.end array-data
|
|
|
|
.line 69
|
|
:array_8
|
|
.array-data 4
|
|
0x1
|
|
0x0
|
|
.end array-data
|
|
|
|
:array_9
|
|
.array-data 4
|
|
0x2
|
|
0x7
|
|
.end array-data
|
|
|
|
:array_a
|
|
.array-data 4
|
|
0x3
|
|
0x6
|
|
.end array-data
|
|
|
|
:array_b
|
|
.array-data 4
|
|
0x4
|
|
0xf
|
|
.end array-data
|
|
|
|
:array_c
|
|
.array-data 4
|
|
0x5
|
|
0x10
|
|
.end array-data
|
|
|
|
:array_d
|
|
.array-data 4
|
|
0x6
|
|
0x11
|
|
.end array-data
|
|
|
|
:array_e
|
|
.array-data 4
|
|
0x7
|
|
0x12
|
|
.end array-data
|
|
|
|
:array_f
|
|
.array-data 4
|
|
0x4
|
|
0x13
|
|
.end array-data
|
|
.end method
|
|
|
|
.method public constructor <init>(Lcom/tdq/game/shootbubble/sprite/BmpWrap;Ljava/util/Random;)V
|
|
.locals 6
|
|
.param p1, "sprites" # Lcom/tdq/game/shootbubble/sprite/BmpWrap;
|
|
.param p2, "rand" # Ljava/util/Random;
|
|
|
|
.prologue
|
|
const/4 v5, 0x0
|
|
|
|
.line 85
|
|
new-instance v0, Landroid/graphics/Rect;
|
|
|
|
const/16 v1, 0x169
|
|
|
|
const/16 v2, 0x1b4
|
|
|
|
const/16 v3, 0x1a0
|
|
|
|
const/16 v4, 0x1df
|
|
|
|
invoke-direct {v0, v1, v2, v3, v4}, Landroid/graphics/Rect;-><init>(IIII)V
|
|
|
|
invoke-direct {p0, v0}, Lcom/tdq/game/shootbubble/sprite/Sprite;-><init>(Landroid/graphics/Rect;)V
|
|
|
|
.line 87
|
|
iput-object p1, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->spritesImage:Lcom/tdq/game/shootbubble/sprite/BmpWrap;
|
|
|
|
.line 88
|
|
iput-object p2, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->rand:Ljava/util/Random;
|
|
|
|
.line 90
|
|
iput v5, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->currentPenguin:I
|
|
|
|
.line 92
|
|
const/4 v0, 0x3
|
|
|
|
iput v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->finalState:I
|
|
|
|
.line 93
|
|
iput v5, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->nextPosition:I
|
|
|
|
.line 94
|
|
return-void
|
|
.end method
|
|
|
|
.method public constructor <init>(Lcom/tdq/game/shootbubble/sprite/BmpWrap;Ljava/util/Random;IIII)V
|
|
.locals 5
|
|
.param p1, "sprites" # Lcom/tdq/game/shootbubble/sprite/BmpWrap;
|
|
.param p2, "rand" # Ljava/util/Random;
|
|
.param p3, "currentPenguin" # I
|
|
.param p4, "count" # I
|
|
.param p5, "finalState" # I
|
|
.param p6, "nextPosition" # I
|
|
|
|
.prologue
|
|
.line 100
|
|
new-instance v0, Landroid/graphics/Rect;
|
|
|
|
const/16 v1, 0x169
|
|
|
|
const/16 v2, 0x1b4
|
|
|
|
const/16 v3, 0x1a0
|
|
|
|
const/16 v4, 0x1df
|
|
|
|
invoke-direct {v0, v1, v2, v3, v4}, Landroid/graphics/Rect;-><init>(IIII)V
|
|
|
|
invoke-direct {p0, v0}, Lcom/tdq/game/shootbubble/sprite/Sprite;-><init>(Landroid/graphics/Rect;)V
|
|
|
|
.line 102
|
|
iput-object p1, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->spritesImage:Lcom/tdq/game/shootbubble/sprite/BmpWrap;
|
|
|
|
.line 103
|
|
iput-object p2, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->rand:Ljava/util/Random;
|
|
|
|
.line 104
|
|
iput p3, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->currentPenguin:I
|
|
|
|
.line 105
|
|
iput p4, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->count:I
|
|
|
|
.line 106
|
|
iput p5, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->finalState:I
|
|
|
|
.line 107
|
|
iput p6, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->nextPosition:I
|
|
|
|
.line 108
|
|
return-void
|
|
.end method
|
|
|
|
|
|
# virtual methods
|
|
.method public getTypeId()I
|
|
.locals 1
|
|
|
|
.prologue
|
|
.line 124
|
|
sget v0, Lcom/tdq/game/shootbubble/sprite/Sprite;->TYPE_PENGUIN:I
|
|
|
|
return v0
|
|
.end method
|
|
|
|
.method public paint(Landroid/graphics/Canvas;DII)V
|
|
.locals 9
|
|
.param p1, "c" # Landroid/graphics/Canvas;
|
|
.param p2, "scale" # D
|
|
.param p4, "dx" # I
|
|
.param p5, "dy" # I
|
|
|
|
.prologue
|
|
.line 183
|
|
invoke-virtual {p0}, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->getSpriteArea()Landroid/graphics/Rect;
|
|
|
|
move-result-object v3
|
|
|
|
.line 184
|
|
.local v3, "r":Landroid/graphics/Rect;
|
|
iget-object v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->spritesImage:Lcom/tdq/game/shootbubble/sprite/BmpWrap;
|
|
|
|
const/16 v1, 0x168
|
|
|
|
iget v2, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->currentPenguin:I
|
|
|
|
rem-int/lit8 v2, v2, 0x4
|
|
|
|
mul-int/lit8 v2, v2, 0x39
|
|
|
|
sub-int/2addr v1, v2
|
|
|
|
const/16 v2, 0x1b3
|
|
|
|
iget v4, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->currentPenguin:I
|
|
|
|
div-int/lit8 v4, v4, 0x4
|
|
|
|
mul-int/lit8 v4, v4, 0x2d
|
|
|
|
sub-int/2addr v2, v4
|
|
|
|
move-object v4, p1
|
|
|
|
move-wide v5, p2
|
|
|
|
move v7, p4
|
|
|
|
move v8, p5
|
|
|
|
invoke-static/range {v0 .. v8}, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->drawImageClipped(Lcom/tdq/game/shootbubble/sprite/BmpWrap;IILandroid/graphics/Rect;Landroid/graphics/Canvas;DII)V
|
|
|
|
.line 188
|
|
return-void
|
|
.end method
|
|
|
|
.method public saveState(Landroid/os/Bundle;Ljava/util/Vector;)V
|
|
.locals 5
|
|
.param p1, "map" # Landroid/os/Bundle;
|
|
.param p2, "saved_sprites" # Ljava/util/Vector;
|
|
|
|
.prologue
|
|
const/4 v4, 0x1
|
|
|
|
const/4 v3, 0x0
|
|
|
|
.line 111
|
|
invoke-virtual {p0}, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->getSavedId()I
|
|
|
|
move-result v0
|
|
|
|
const/4 v1, -0x1
|
|
|
|
if-eq v0, v1, :cond_0
|
|
|
|
.line 120
|
|
:goto_0
|
|
return-void
|
|
|
|
.line 114
|
|
:cond_0
|
|
invoke-super {p0, p1, p2}, Lcom/tdq/game/shootbubble/sprite/Sprite;->saveState(Landroid/os/Bundle;Ljava/util/Vector;)V
|
|
|
|
.line 115
|
|
const-string v0, "%d-currentPenguin"
|
|
|
|
new-array v1, v4, [Ljava/lang/Object;
|
|
|
|
invoke-virtual {p0}, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->getSavedId()I
|
|
|
|
move-result v2
|
|
|
|
invoke-static {v2}, Ljava/lang/Integer;->valueOf(I)Ljava/lang/Integer;
|
|
|
|
move-result-object v2
|
|
|
|
aput-object v2, v1, v3
|
|
|
|
invoke-static {v0, v1}, Ljava/lang/String;->format(Ljava/lang/String;[Ljava/lang/Object;)Ljava/lang/String;
|
|
|
|
move-result-object v0
|
|
|
|
iget v1, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->currentPenguin:I
|
|
|
|
invoke-virtual {p1, v0, v1}, Landroid/os/Bundle;->putInt(Ljava/lang/String;I)V
|
|
|
|
.line 117
|
|
const-string v0, "%d-count"
|
|
|
|
new-array v1, v4, [Ljava/lang/Object;
|
|
|
|
invoke-virtual {p0}, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->getSavedId()I
|
|
|
|
move-result v2
|
|
|
|
invoke-static {v2}, Ljava/lang/Integer;->valueOf(I)Ljava/lang/Integer;
|
|
|
|
move-result-object v2
|
|
|
|
aput-object v2, v1, v3
|
|
|
|
invoke-static {v0, v1}, Ljava/lang/String;->format(Ljava/lang/String;[Ljava/lang/Object;)Ljava/lang/String;
|
|
|
|
move-result-object v0
|
|
|
|
iget v1, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->count:I
|
|
|
|
invoke-virtual {p1, v0, v1}, Landroid/os/Bundle;->putInt(Ljava/lang/String;I)V
|
|
|
|
.line 118
|
|
const-string v0, "%d-finalState"
|
|
|
|
new-array v1, v4, [Ljava/lang/Object;
|
|
|
|
invoke-virtual {p0}, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->getSavedId()I
|
|
|
|
move-result v2
|
|
|
|
invoke-static {v2}, Ljava/lang/Integer;->valueOf(I)Ljava/lang/Integer;
|
|
|
|
move-result-object v2
|
|
|
|
aput-object v2, v1, v3
|
|
|
|
invoke-static {v0, v1}, Ljava/lang/String;->format(Ljava/lang/String;[Ljava/lang/Object;)Ljava/lang/String;
|
|
|
|
move-result-object v0
|
|
|
|
iget v1, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->finalState:I
|
|
|
|
invoke-virtual {p1, v0, v1}, Landroid/os/Bundle;->putInt(Ljava/lang/String;I)V
|
|
|
|
.line 119
|
|
const-string v0, "%d-nextPosition"
|
|
|
|
new-array v1, v4, [Ljava/lang/Object;
|
|
|
|
invoke-virtual {p0}, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->getSavedId()I
|
|
|
|
move-result v2
|
|
|
|
invoke-static {v2}, Ljava/lang/Integer;->valueOf(I)Ljava/lang/Integer;
|
|
|
|
move-result-object v2
|
|
|
|
aput-object v2, v1, v3
|
|
|
|
invoke-static {v0, v1}, Ljava/lang/String;->format(Ljava/lang/String;[Ljava/lang/Object;)Ljava/lang/String;
|
|
|
|
move-result-object v0
|
|
|
|
iget v1, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->nextPosition:I
|
|
|
|
invoke-virtual {p1, v0, v1}, Landroid/os/Bundle;->putInt(Ljava/lang/String;I)V
|
|
|
|
goto :goto_0
|
|
.end method
|
|
|
|
.method public updateState(I)V
|
|
.locals 6
|
|
.param p1, "state" # I
|
|
|
|
.prologue
|
|
const/4 v5, 0x7
|
|
|
|
const/4 v1, 0x3
|
|
|
|
const/4 v4, 0x4
|
|
|
|
const/4 v3, 0x1
|
|
|
|
const/4 v2, 0x0
|
|
|
|
.line 129
|
|
iget v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->finalState:I
|
|
|
|
if-eq v0, v1, :cond_2
|
|
|
|
.line 130
|
|
iget v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->count:I
|
|
|
|
add-int/lit8 v0, v0, 0x1
|
|
|
|
iput v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->count:I
|
|
|
|
.line 132
|
|
iget v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->count:I
|
|
|
|
rem-int/lit8 v0, v0, 0x6
|
|
|
|
if-nez v0, :cond_0
|
|
|
|
.line 133
|
|
iget v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->finalState:I
|
|
|
|
const/4 v1, 0x5
|
|
|
|
if-ne v0, v1, :cond_1
|
|
|
|
.line 134
|
|
sget-object v0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->LOST_SEQUENCE:[[I
|
|
|
|
iget v1, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->nextPosition:I
|
|
|
|
aget-object v0, v0, v1
|
|
|
|
aget v0, v0, v3
|
|
|
|
iput v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->currentPenguin:I
|
|
|
|
.line 135
|
|
sget-object v0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->LOST_SEQUENCE:[[I
|
|
|
|
iget v1, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->nextPosition:I
|
|
|
|
aget-object v0, v0, v1
|
|
|
|
aget v0, v0, v2
|
|
|
|
iput v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->nextPosition:I
|
|
|
|
.line 179
|
|
:cond_0
|
|
:goto_0
|
|
return-void
|
|
|
|
.line 136
|
|
:cond_1
|
|
iget v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->finalState:I
|
|
|
|
if-ne v0, v4, :cond_0
|
|
|
|
.line 137
|
|
sget-object v0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->WON_SEQUENCE:[[I
|
|
|
|
iget v1, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->nextPosition:I
|
|
|
|
aget-object v0, v0, v1
|
|
|
|
aget v0, v0, v3
|
|
|
|
iput v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->currentPenguin:I
|
|
|
|
.line 138
|
|
sget-object v0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->WON_SEQUENCE:[[I
|
|
|
|
iget v1, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->nextPosition:I
|
|
|
|
aget-object v0, v0, v1
|
|
|
|
aget v0, v0, v2
|
|
|
|
iput v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->nextPosition:I
|
|
|
|
goto :goto_0
|
|
|
|
.line 142
|
|
:cond_2
|
|
iget v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->count:I
|
|
|
|
add-int/lit8 v0, v0, 0x1
|
|
|
|
iput v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->count:I
|
|
|
|
.line 144
|
|
packed-switch p1, :pswitch_data_0
|
|
|
|
.line 170
|
|
:cond_3
|
|
:goto_1
|
|
iget v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->count:I
|
|
|
|
const/16 v1, 0x64
|
|
|
|
if-le v0, v1, :cond_5
|
|
|
|
.line 171
|
|
iput v5, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->currentPenguin:I
|
|
|
|
goto :goto_0
|
|
|
|
.line 146
|
|
:pswitch_0
|
|
iput v2, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->count:I
|
|
|
|
.line 147
|
|
iput v1, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->currentPenguin:I
|
|
|
|
goto :goto_1
|
|
|
|
.line 150
|
|
:pswitch_1
|
|
iput v2, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->count:I
|
|
|
|
.line 151
|
|
const/4 v0, 0x2
|
|
|
|
iput v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->currentPenguin:I
|
|
|
|
goto :goto_1
|
|
|
|
.line 154
|
|
:pswitch_2
|
|
iput v2, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->count:I
|
|
|
|
.line 155
|
|
iput v3, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->currentPenguin:I
|
|
|
|
goto :goto_1
|
|
|
|
.line 158
|
|
:pswitch_3
|
|
iget v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->currentPenguin:I
|
|
|
|
if-lt v0, v4, :cond_4
|
|
|
|
iget v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->currentPenguin:I
|
|
|
|
if-le v0, v5, :cond_3
|
|
|
|
.line 159
|
|
:cond_4
|
|
iput v2, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->currentPenguin:I
|
|
|
|
goto :goto_1
|
|
|
|
.line 164
|
|
:pswitch_4
|
|
iput v2, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->count:I
|
|
|
|
.line 165
|
|
iput p1, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->finalState:I
|
|
|
|
.line 166
|
|
iput v2, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->currentPenguin:I
|
|
|
|
goto :goto_0
|
|
|
|
.line 172
|
|
:cond_5
|
|
iget v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->count:I
|
|
|
|
rem-int/lit8 v0, v0, 0xf
|
|
|
|
if-nez v0, :cond_0
|
|
|
|
iget v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->count:I
|
|
|
|
const/16 v1, 0x19
|
|
|
|
if-le v0, v1, :cond_0
|
|
|
|
.line 173
|
|
iget-object v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->rand:Ljava/util/Random;
|
|
|
|
invoke-virtual {v0}, Ljava/util/Random;->nextInt()I
|
|
|
|
move-result v0
|
|
|
|
rem-int/lit8 v0, v0, 0x3
|
|
|
|
add-int/lit8 v0, v0, 0x4
|
|
|
|
iput v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->currentPenguin:I
|
|
|
|
.line 174
|
|
iget v0, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->currentPenguin:I
|
|
|
|
if-ge v0, v4, :cond_0
|
|
|
|
.line 175
|
|
iput v2, p0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->currentPenguin:I
|
|
|
|
goto :goto_0
|
|
|
|
.line 144
|
|
nop
|
|
|
|
:pswitch_data_0
|
|
.packed-switch 0x0
|
|
:pswitch_0
|
|
:pswitch_1
|
|
:pswitch_2
|
|
:pswitch_3
|
|
:pswitch_4
|
|
:pswitch_4
|
|
.end packed-switch
|
|
.end method
|